Searched refs:m_currentPriority (Results 1 – 1 of 1) sorted by relevance
47 SVGGlyphMap() : m_currentPriority(0) { } in SVGGlyphMap()67 node->glyphs.last().priority = m_currentPriority++; in add()96 m_currentPriority = 0; in clear()101 int m_currentPriority; variable