Searched refs:m_floatingObjects (Results 1 – 5 of 5) sorted by relevance
131 , m_floatingObjects(0) in RenderBlock()146 delete m_floatingObjects; in ~RenderBlock()1595 ASSERT(m_floatingObjects); in repaintOverhangingFloats()1596 if (!m_floatingObjects) in repaintOverhangingFloats()1600 DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects); in repaintOverhangingFloats()1878 if (!m_floatingObjects) in paintFloats()1882 DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects); in paintFloats()2085 if (m_floatingObjects) { in fillSelectionGaps()2086 … for (DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects); it.current(); ++it) { in fillSelectionGaps()2401 if (!m_floatingObjects) { in insertFloatingObject()[all …]
1000 FloatingObject* lastFloat = m_floatingObjects ? m_floatingObjects->last() : 0; in layoutInlineChildren()1165 if (m_floatingObjects && lastRootBox()) { in layoutInlineChildren()1167 …for (FloatingObject* f = m_floatingObjects->last(); f != lastFloat; f = m_floatingObjects->prev())… in layoutInlineChildren()1169 m_floatingObjects->next(); in layoutInlineChildren()1171 m_floatingObjects->first(); in layoutInlineChildren()1172 … for (FloatingObject* f = m_floatingObjects->current(); f; f = m_floatingObjects->next()) { in layoutInlineChildren()1181 lastFloat = m_floatingObjects->last(); in layoutInlineChildren()1224 … if (m_floatingObjects && (checkForFloatsFromLastLine || positionNewFloats()) && lastRootBox()) { in layoutInlineChildren()1229 …for (FloatingObject* f = m_floatingObjects->last(); f != lastFloat; f = m_floatingObjects->prev())… in layoutInlineChildren()1231 m_floatingObjects->next(); in layoutInlineChildren()[all …]
101 bool containsFloats() { return m_floatingObjects && !m_floatingObjects->isEmpty(); } in containsFloats()496 DeprecatedPtrList<FloatingObject>* m_floatingObjects; variable
3916 m_floatingObjects list due to overhang, and failing to remove them
8919 m_floatingObjects and add an assertion. This is not necessary for