Searched refs:numChunksInRun (Results 1 – 2 of 2) sorted by relevance
567 uint32 numChunksInRun = nextChunkNum - chunkNum; in getChunkNumberForSample() local568 uint32 count = sampleCount + samplesPerChunkInRun * numChunksInRun; in getChunkNumberForSample()577 for (int32 j = 0; j < (int32)numChunksInRun; j++) in getChunkNumberForSample()785 uint32 numChunksInRun = nextChunkNum - chunkNum; in getSamplesPerChunkCorrespondingToSample() local786 uint32 count = sampleCount + samplesPerChunkInRun * numChunksInRun; in getSamplesPerChunkCorrespondingToSample()795 for (int32 j = 0; j < (int32)numChunksInRun; j++) in getSamplesPerChunkCorrespondingToSample()1114 uint32 numChunksInRun = nextChunkNum - chunkNum; in resetStateVariables() local1115 uint32 count = sampleCount + samplesPerChunkInRun * numChunksInRun; in resetStateVariables()1125 _numGetChunksInRun = numChunksInRun; in resetStateVariables()1128 for (int32 j = 0; j < (int32)numChunksInRun; j++) in resetStateVariables()[all …]
2345 uint32 numChunksInRun = 0, FirstSampleNumInChunk = 0; in getNextNSamples() local2417 numChunksInRun = in getNextNSamples()2420 if (numChunksInRun == uint32(PV_ERROR)) in getNextNSamples()2684 numChunksInRun = in getNextNSamples()