Searched refs:perspectiveZ (Results 1 – 3 of 3) sorted by relevance
55 …return PerspectiveTransformOperation::create(decomp.perspectiveZ ? -1.0 / decomp.perspectiveZ : 0.… in blend()
325 result.perspectiveZ = perspectivePoint[2]; in decompose()333 result.perspectiveX = result.perspectiveY = result.perspectiveZ = 0; in decompose()1031 blendFloat(fromDecomp.perspectiveZ, toDecomp.perspectiveZ, progress); in blend()1062 m_matrix[2][3] = (float) decomp.perspectiveZ; in recompose()
243 double perspectiveX, perspectiveY, perspectiveZ, perspectiveW; member