Searched refs:quadrant (Results 1 – 3 of 3) sorted by relevance
350 UInt16* quadrant, in mainGtU() argument414 s1 = quadrant[i1]; s2 = quadrant[i2]; in mainGtU()420 s1 = quadrant[i1]; s2 = quadrant[i2]; in mainGtU()426 s1 = quadrant[i1]; s2 = quadrant[i2]; in mainGtU()432 s1 = quadrant[i1]; s2 = quadrant[i2]; in mainGtU()438 s1 = quadrant[i1]; s2 = quadrant[i2]; in mainGtU()444 s1 = quadrant[i1]; s2 = quadrant[i2]; in mainGtU()450 s1 = quadrant[i1]; s2 = quadrant[i2]; in mainGtU()456 s1 = quadrant[i1]; s2 = quadrant[i2]; in mainGtU()487 UInt16* quadrant, in mainSimpleSort() argument[all …]
104 obscure cases. Also changed setting of quadrant in blocksort.c.
60 int quadrant = scaledRadians >> 30; in SkCordicSinCos() local61 quadrant += 1; in SkCordicSinCos()62 if (quadrant & 2) in SkCordicSinCos()72 if (quadrant & 2) in SkCordicSinCos()