Home
last modified time | relevance | path

Searched refs:span16 (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/core/
DSkBlitter_RGB16.cpp518 uint16_t* span16 = (uint16_t*)fBuffer; in blitH() local
519 shader->shadeSpan16(x, y, span16, width); in blitH()
520 SkBlendRGB16(span16, device, SkAlpha255To256(alpha), width); in blitH()
551 uint16_t* span16 = (uint16_t*)fBuffer; in blitRect() local
553 shader->shadeSpan16(x, y, span16, width); in blitRect()
555 SkBlendRGB16(span16, dst, scale, width); in blitRect()
560 shader->shadeSpan16(x, y, span16, width); in blitRect()
561 SkBlendRGB16(span16, dst, scale, width); in blitRect()
578 uint16_t* span16 = (uint16_t*)span; in blitAntiH() local
593 shader->shadeSpan16(x, y, span16, count); in blitAntiH()
[all …]
DSkShader.cpp111 void SkShader::shadeSpan16(int x, int y, uint16_t span16[], int count) { in shadeSpan16() argument
112 SkASSERT(span16); in shadeSpan16()