Searched refs:tableSection (Results 1 – 2 of 2) sorted by relevance
220 RenderTableSection* tableSection = table->header(); in addChildren() local221 if (!tableSection) in addChildren()222 tableSection = table->firstBody(); in addChildren()224 if (!tableSection) in addChildren()227 RenderTableSection* initialTableSection = tableSection; in addChildren()229 while (tableSection) { in addChildren()233 unsigned numRows = tableSection->numRows(); in addChildren()234 unsigned numCols = tableSection->numColumns(); in addChildren()238 RenderTableCell* cell = tableSection->cellAt(rowIndex, colIndex).cell; in addChildren()259 tableSection = table->sectionBelow(tableSection, true); in addChildren()[all …]
105 RenderTableSection* tableSection = table->header(); in rowIndexRange() local106 if (!tableSection) in rowIndexRange()107 tableSection = table->firstBody(); in rowIndexRange()110 while (tableSection) { in rowIndexRange()111 if (tableSection == section) in rowIndexRange()113 rowOffset += tableSection->numRows(); in rowIndexRange()114 tableSection = table->sectionBelow(tableSection, true); in rowIndexRange()