Searched refs:tempM (Results 1 – 1 of 1) sorted by relevance
2167 SkMatrix localM, tempM; in drawVertices() local2178 if (texture_to_matrix(state, vertices, textures, &tempM)) { in drawVertices()2180 tempM.postConcat(localM); in drawVertices()2182 shader->setLocalMatrix(tempM); in drawVertices()