Searched refs:tmpM (Results 1 – 1 of 1) sorted by relevance
101 SkMatrix tmpM; in setContext() local103 (void)this->getLocalMatrix(&tmpM); in setContext()104 tmpM.setConcat(matrix, tmpM); in setContext()108 return fShaderA->setContext(device, paint, tmpM) && in setContext()109 fShaderB->setContext(device, paint, tmpM); in setContext()