Searched refs:tmy (Results 1 – 8 of 8) sorted by relevance
/external/skia/src/core/ |
D | SkBitmapSampler.cpp | 36 SkShader::TileMode tmx, SkShader::TileMode tmy) in SkBitmapSampler() argument 37 : fBitmap(bm), fFilterBitmap(filter), fTileModeX(tmx), fTileModeY(tmy) in SkBitmapSampler() 45 fTileProcY = get_tilemode_proc(tmy); in SkBitmapSampler() 55 SkShader::TileMode tmx, SkShader::TileMode tmy) in SkNullBitmapSampler() argument 56 : SkBitmapSampler(bm, filter, tmx, tmy) {} in SkNullBitmapSampler() 86 ARGB32_Bilinear_Sampler(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy) in ARGB32_Bilinear_Sampler() argument 87 : SkBitmapSampler(bm, true, tmx, tmy) in ARGB32_Bilinear_Sampler() 134 RGB16_Bilinear_Sampler(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy) in RGB16_Bilinear_Sampler() argument 135 : SkBitmapSampler(bm, true, tmx, tmy) in RGB16_Bilinear_Sampler() 188 Index8_Bilinear_Sampler(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy) in Index8_Bilinear_Sampler() argument [all …]
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D | SkBitmapProcShader.cpp | 20 TileMode tmx, TileMode tmy) { in SkBitmapProcShader() argument 23 fState.fTileModeY = (uint8_t)tmy; in SkBitmapProcShader() 247 TileMode tmx, TileMode tmy, in CreateBitmapShader() argument 256 storageSize, (src, tmx, tmy)); in CreateBitmapShader()
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D | SkBitmapSampler.h | 29 SkBitmapSampler(const SkBitmap&, bool filter, SkShader::TileMode tmx, SkShader::TileMode tmy); 45 SkShader::TileMode tmx, SkShader::TileMode tmy);
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D | SkBitmapSamplerTemplate.h | 26 …LASSNAME_PREFIX(_Point_Sampler)(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy) in BITMAP_CLASSNAME_PREFIX() 27 : SkBitmapSampler(bm, false, tmx, tmy) in BITMAP_CLASSNAME_PREFIX()
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D | SkShader.cpp | 203 TileMode tmx, TileMode tmy) { in CreateBitmapShader() argument 204 return SkShader::CreateBitmapShader(src, tmx, tmy, NULL, 0); in CreateBitmapShader()
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/external/skia/gm/ |
D | tilemodes.cpp | 42 SkShader::TileMode tmx, SkShader::TileMode tmy) { in setup() argument 43 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy); in setup()
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/external/icu4c/tools/tzcode/ |
D | zdump.c | 720 register int tmy; local 725 for (tmy = oldp->tm_year; tmy < newp->tm_year; ++tmy) 726 result += DAYSPERNYEAR + isleap_sum(tmy, TM_YEAR_BASE);
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/external/skia/include/core/ |
D | SkShader.h | 165 TileMode tmx, TileMode tmy);
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