Searched refs:vector1 (Results 1 – 1 of 1) sorted by relevance
130 VECTOR vector1; in angle_change() local137 vector1.x = point2->pos.x - point1->pos.x; in angle_change()138 vector1.y = point2->pos.y - point1->pos.y; in angle_change()142 length = length_product (vector1, vector2); in angle_change()145 angle = static_cast<int>(floor(asin(CROSS (vector1, vector2) / in angle_change()149 if (SCALAR (vector1, vector2) < 0) in angle_change()