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Searched refs:perspective (Results 1 – 17 of 17) sorted by relevance

/frameworks/base/opengl/libagl/
Dvertex.cpp54 void perspective(ogles_context_t* c, vertex_t* v, uint32_t enables) in perspective() function
104 perspective(c, v, enables); in clipFrustumPerspective()
137 perspective(c, v, c->rasterizer.state.enables); in ogles_vertex_project()
Dmatrix.cpp98 c->arrays.perspective = (c->clipPlanes.enable) ? in validate_perspective()
101 c->arrays.perspective = ogles_vertex_perspective3DZ; in validate_perspective()
103 c->arrays.perspective = ogles_vertex_clipAllPerspective3DZ; in validate_perspective()
107 c->arrays.perspective = ogles_vertex_perspective2D; in validate_perspective()
109 c->arrays.perspective(c, v); in validate_perspective()
114 c->arrays.perspective = validate_perspective; in ogles_invalidate_perspective()
Darray.cpp967 c->arrays.perspective(c, v); in compileElement__generic()
984 c->arrays.perspective(c, v); in compileElements__generic()
1098 GLboolean perspective = in validate_arrays() local
1099 c->perspective && mode!=GL_POINTS && (enables & GGL_ENABLE_TMUS); in validate_arrays()
1100 c->rasterizer.procs.enableDisable(c, GGL_W_LERP, perspective); in validate_arrays()
Dstate.cpp326 c->perspective = (mode == GL_NICEST) ? 1 : 0; in glHint()
/frameworks/base/docs/html/guide/practices/ui_guidelines/
Dindex.jd40 tasks. It covers this all from a high-level design perspective.
Dicon_design.jd64 device’s Home screen. It is a simplified 3D icon with a fixed perspective. The
65 required perspective is shown in Figure 1.</p>
95 launcher icon corners and perspective angles" />
214 when they press the Menu button. They are drawn in a flat-front perspective.
215 Elements in a menu icon must not be visualized in 3D or perspective.</p>
791 <li>Use a normal perspective. The depth of an object should be realistic.</li>
Dactivity_task_design.jd59 framework, from a high-level, user-centric perspective useful to
/frameworks/base/include/private/opengles/
Dgl_context.h213 void (*perspective)(ogles_context_t*c, vertex_t* v); member
629 uint32_t perspective : 1; member
/frameworks/base/docs/html/guide/basics/
Dappmodel.jd51 <p>A task, then, from the user's perspective your application; and from the
52 application developer's perspective it is one or more activities the user
65 from the user's perspective, a new application starts at this point. If this
/frameworks/base/docs/html/intl/ja/guide/developing/
Declipse-adt.jd242 Perspective</strong> from the Java perspective.</p>
/frameworks/base/docs/html/guide/appendix/
Dglossary.jd49 <dd>From a component perspective, an Android application consists of one
51 source file perspective, an Android application consists of code,
/frameworks/base/docs/html/guide/developing/
Declipse-adt.jd207 debugger is attached, Eclipse will open the Debug perspective.</p>
384 Perspective</strong> from the Java perspective.</p>
/frameworks/base/docs/html/sdk/
DOLD_RELEASENOTES.jd455 <p>Fixes a NullPointerException that is thrown in certain situations with the DDMS perspective in E…
DRELEASENOTES.jd380 <p>From the perspective of your Android development environment, an SDK add-on
/frameworks/base/docs/html/guide/topics/manifest/
Dactivity-element.jd552 "application" from the user's perspective). The affinity of a task
/frameworks/base/docs/html/guide/appendix/faq/
Dcommontasks.jd298 From the emulator's perspective, localhost (<code>127.0.0.1</code>) refers to its own
/frameworks/base/tests/DumpRenderTree/assets/results/
Dlayout_tests_nontext.txt4254 /sdcard/android/layout_tests/transforms/3d/general/perspective-units.html
4255 /sdcard/android/layout_tests/transforms/3d/general/perspective-non-layer.html