Searched refs:perspective (Results 1 – 17 of 17) sorted by relevance
/frameworks/base/opengl/libagl/ |
D | vertex.cpp | 54 void perspective(ogles_context_t* c, vertex_t* v, uint32_t enables) in perspective() function 104 perspective(c, v, enables); in clipFrustumPerspective() 137 perspective(c, v, c->rasterizer.state.enables); in ogles_vertex_project()
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D | matrix.cpp | 98 c->arrays.perspective = (c->clipPlanes.enable) ? in validate_perspective() 101 c->arrays.perspective = ogles_vertex_perspective3DZ; in validate_perspective() 103 c->arrays.perspective = ogles_vertex_clipAllPerspective3DZ; in validate_perspective() 107 c->arrays.perspective = ogles_vertex_perspective2D; in validate_perspective() 109 c->arrays.perspective(c, v); in validate_perspective() 114 c->arrays.perspective = validate_perspective; in ogles_invalidate_perspective()
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D | array.cpp | 967 c->arrays.perspective(c, v); in compileElement__generic() 984 c->arrays.perspective(c, v); in compileElements__generic() 1098 GLboolean perspective = in validate_arrays() local 1099 c->perspective && mode!=GL_POINTS && (enables & GGL_ENABLE_TMUS); in validate_arrays() 1100 c->rasterizer.procs.enableDisable(c, GGL_W_LERP, perspective); in validate_arrays()
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D | state.cpp | 326 c->perspective = (mode == GL_NICEST) ? 1 : 0; in glHint()
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
D | index.jd | 40 tasks. It covers this all from a high-level design perspective.
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D | icon_design.jd | 64 device’s Home screen. It is a simplified 3D icon with a fixed perspective. The 65 required perspective is shown in Figure 1.</p> 95 launcher icon corners and perspective angles" /> 214 when they press the Menu button. They are drawn in a flat-front perspective. 215 Elements in a menu icon must not be visualized in 3D or perspective.</p> 791 <li>Use a normal perspective. The depth of an object should be realistic.</li>
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D | activity_task_design.jd | 59 framework, from a high-level, user-centric perspective useful to
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/frameworks/base/include/private/opengles/ |
D | gl_context.h | 213 void (*perspective)(ogles_context_t*c, vertex_t* v); member 629 uint32_t perspective : 1; member
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/frameworks/base/docs/html/guide/basics/ |
D | appmodel.jd | 51 <p>A task, then, from the user's perspective your application; and from the 52 application developer's perspective it is one or more activities the user 65 from the user's perspective, a new application starts at this point. If this
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/frameworks/base/docs/html/intl/ja/guide/developing/ |
D | eclipse-adt.jd | 242 Perspective</strong> from the Java perspective.</p>
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/frameworks/base/docs/html/guide/appendix/ |
D | glossary.jd | 49 <dd>From a component perspective, an Android application consists of one 51 source file perspective, an Android application consists of code,
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/frameworks/base/docs/html/guide/developing/ |
D | eclipse-adt.jd | 207 debugger is attached, Eclipse will open the Debug perspective.</p> 384 Perspective</strong> from the Java perspective.</p>
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/frameworks/base/docs/html/sdk/ |
D | OLD_RELEASENOTES.jd | 455 <p>Fixes a NullPointerException that is thrown in certain situations with the DDMS perspective in E…
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D | RELEASENOTES.jd | 380 <p>From the perspective of your Android development environment, an SDK add-on
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/frameworks/base/docs/html/guide/topics/manifest/ |
D | activity-element.jd | 552 "application" from the user's perspective). The affinity of a task
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/frameworks/base/docs/html/guide/appendix/faq/ |
D | commontasks.jd | 298 From the emulator's perspective, localhost (<code>127.0.0.1</code>) refers to its own
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/frameworks/base/tests/DumpRenderTree/assets/results/ |
D | layout_tests_nontext.txt | 4254 /sdcard/android/layout_tests/transforms/3d/general/perspective-units.html 4255 /sdcard/android/layout_tests/transforms/3d/general/perspective-non-layer.html
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