Searched refs:animations (Results 1 – 1 of 1) sorted by relevance
196 int animations = 0; in updateState() local203 animations = ((int)(mAnimationScales[0]+.5f)) % 10; in updateState()206 animations += (((int)(mAnimationScales[1]+.5f)) & 0x7) * 10; in updateState()214 if (val <= animations && val > best) { in updateState()