Searched refs:GGL_CLEAR (Results 1 – 5 of 5) sorted by relevance
140 GGL_CLEAR = 0x1500, // 0 enumerator
815 const int opcode = GGL_READ_NEEDS(LOGIC_OP, needs.n) | GGL_CLEAR; in build_logic_op()829 case GGL_CLEAR: MOV(AL, 0, pixel.reg, imm(0)); break; in build_logic_op()950 const int opcode = GGL_READ_NEEDS(LOGIC_OP, needs.n) | GGL_CLEAR; in build_masking()951 if (opcode != GGL_CLEAR) { in build_masking()
232 const int opcode = GGL_READ_NEEDS(LOGIC_OP, needs.n) | GGL_CLEAR; in decodeLogicOpNeeds()237 case GGL_CLEAR: in decodeLogicOpNeeds()
231 case GGL_CLEAR: return 0; in logic_op()
582 if ((opcode < GGL_CLEAR) || (opcode > GGL_SET)) { in ggl_logicOp()