Searched refs:BulgePosition (Results 1 – 1 of 1) sorted by relevance
179 FLOAT32 BulgePosition; in ComputeBulges() local194 BulgePosition = MicroFeature[MFLENGTH] / 3; in ComputeBulges()196 while (CurrentPoint.x < BulgePosition) { in ComputeBulges()204 XIntersectionOf(LastPoint, CurrentPoint, BulgePosition); in ComputeBulges()206 BulgePosition *= 2; in ComputeBulges()211 if (CurrentPoint.x < BulgePosition) in ComputeBulges()213 while (CurrentPoint.x < BulgePosition) { in ComputeBulges()220 XIntersectionOf(LastPoint, CurrentPoint, BulgePosition); in ComputeBulges()