Searched refs:fStack (Results 1 – 6 of 6) sorted by relevance
44 fStack = new UVector32(fDeferredStatus); in RegexMatcher()56 if (fStack == NULL || fData == NULL) { in RegexMatcher()72 fStack = new UVector32(status); in RegexMatcher()83 if (fStack == NULL || fData == NULL) { in RegexMatcher()95 fStack = new UVector32(status); in RegexMatcher()109 if (fStack == NULL || fData == NULL) { in RegexMatcher()118 delete fStack; in ~RegexMatcher()1090 fStack->removeAllElements(); in resetStack()1092 int32_t *iFrame = fStack->reserveBlock(fPattern->fFrameSize, fDeferredStatus); in resetStack()1204 int32_t *newFP = fStack->reserveBlock(frameSize, status); in StateSave()[all …]
150 uint16_t fStack[kStackSize]; // State stack, holds state pushes variable
101 fStack[fStackPtr] = 0; in compile()207 fStack[fStackPtr] = tableEl->fPushState; in compile()223 state = fStack[fStackPtr]; in compile()
114 uint16_t fStack[kStackSize]; // State stack, holds state pushes variable
94 fStack[fStackPtr] = 0; in RBBIRuleScanner()1011 fStack[fStackPtr] = tableEl->fPushState; in parse()1023 state = fStack[fStackPtr]; in parse()
1096 UVector32 *fStack; variable