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1 /*
2  * Copyright (C) 2009 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "rsContext.h"
18 #include "rsProgramVertex.h"
19 
20 #include <GLES/gl.h>
21 #include <GLES/glext.h>
22 
23 using namespace android;
24 using namespace android::renderscript;
25 
26 
ProgramVertex(Context * rsc,Element * in,Element * out)27 ProgramVertex::ProgramVertex(Context *rsc, Element *in, Element *out) :
28     Program(rsc, in, out)
29 {
30     mAllocFile = __FILE__;
31     mAllocLine = __LINE__;
32     mTextureMatrixEnable = false;
33     mLightCount = 0;
34 }
35 
~ProgramVertex()36 ProgramVertex::~ProgramVertex()
37 {
38 }
39 
logMatrix(const char * txt,const float * f)40 static void logMatrix(const char *txt, const float *f)
41 {
42     LOGV("Matrix %s, %p", txt, f);
43     LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[0], f[4], f[8], f[12]);
44     LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[1], f[5], f[9], f[13]);
45     LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[2], f[6], f[10], f[14]);
46     LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[3], f[7], f[11], f[15]);
47 }
48 
setupGL(const Context * rsc,ProgramVertexState * state)49 void ProgramVertex::setupGL(const Context *rsc, ProgramVertexState *state)
50 {
51     if ((state->mLast.get() == this) && !mDirty) {
52         return;
53     }
54     state->mLast.set(this);
55 
56     const float *f = static_cast<const float *>(mConstants->getPtr());
57 
58     glMatrixMode(GL_TEXTURE);
59     if (mTextureMatrixEnable) {
60         glLoadMatrixf(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET]);
61     } else {
62         glLoadIdentity();
63     }
64 
65     glMatrixMode(GL_MODELVIEW);
66     glLoadIdentity();
67     if (mLightCount) {
68         int v = 0;
69         glEnable(GL_LIGHTING);
70         glLightModelxv(GL_LIGHT_MODEL_TWO_SIDE, &v);
71         for (uint32_t ct = 0; ct < mLightCount; ct++) {
72             const Light *l = mLights[ct].get();
73             glEnable(GL_LIGHT0 + ct);
74             l->setupGL(ct);
75         }
76         for (uint32_t ct = mLightCount; ct < MAX_LIGHTS; ct++) {
77             glDisable(GL_LIGHT0 + ct);
78         }
79     } else {
80         glDisable(GL_LIGHTING);
81     }
82 
83     if (!f) {
84         LOGE("Must bind constants to vertex program");
85     }
86 
87     glMatrixMode(GL_PROJECTION);
88     glLoadMatrixf(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]);
89     glMatrixMode(GL_MODELVIEW);
90     glLoadMatrixf(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]);
91 
92     mDirty = false;
93 }
94 
addLight(const Light * l)95 void ProgramVertex::addLight(const Light *l)
96 {
97     if (mLightCount < MAX_LIGHTS) {
98         mLights[mLightCount].set(l);
99         mLightCount++;
100     }
101 }
102 
setProjectionMatrix(const rsc_Matrix * m) const103 void ProgramVertex::setProjectionMatrix(const rsc_Matrix *m) const
104 {
105     float *f = static_cast<float *>(mConstants->getPtr());
106     memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m, sizeof(rsc_Matrix));
107     mDirty = true;
108 }
109 
setModelviewMatrix(const rsc_Matrix * m) const110 void ProgramVertex::setModelviewMatrix(const rsc_Matrix *m) const
111 {
112     float *f = static_cast<float *>(mConstants->getPtr());
113     memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m, sizeof(rsc_Matrix));
114     mDirty = true;
115 }
116 
setTextureMatrix(const rsc_Matrix * m) const117 void ProgramVertex::setTextureMatrix(const rsc_Matrix *m) const
118 {
119     float *f = static_cast<float *>(mConstants->getPtr());
120     memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m, sizeof(rsc_Matrix));
121     mDirty = true;
122 }
123 
transformToScreen(const Context * rsc,float * v4out,const float * v3in) const124 void ProgramVertex::transformToScreen(const Context *rsc, float *v4out, const float *v3in) const
125 {
126     float *f = static_cast<float *>(mConstants->getPtr());
127     Matrix mvp;
128     mvp.loadMultiply((Matrix *)&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET],
129                      (Matrix *)&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]);
130     mvp.vectorMultiply(v4out, v3in);
131 }
132 
ProgramVertexState()133 ProgramVertexState::ProgramVertexState()
134 {
135     mPV = NULL;
136 }
137 
~ProgramVertexState()138 ProgramVertexState::~ProgramVertexState()
139 {
140     delete mPV;
141 }
142 
init(Context * rsc,int32_t w,int32_t h)143 void ProgramVertexState::init(Context *rsc, int32_t w, int32_t h)
144 {
145     rsi_ElementBegin(rsc);
146     rsi_ElementAdd(rsc, RS_KIND_USER, RS_TYPE_FLOAT, false, 32, NULL);
147     RsElement e = rsi_ElementCreate(rsc);
148 
149     rsi_TypeBegin(rsc, e);
150     rsi_TypeAdd(rsc, RS_DIMENSION_X, 48);
151     mAllocType.set((Type *)rsi_TypeCreate(rsc));
152 
153     ProgramVertex *pv = new ProgramVertex(rsc, NULL, NULL);
154     Allocation *alloc = (Allocation *)rsi_AllocationCreateTyped(rsc, mAllocType.get());
155     mDefaultAlloc.set(alloc);
156     mDefault.set(pv);
157 
158     pv->bindAllocation(alloc);
159 
160     updateSize(rsc, w, h);
161 }
162 
updateSize(Context * rsc,int32_t w,int32_t h)163 void ProgramVertexState::updateSize(Context *rsc, int32_t w, int32_t h)
164 {
165     Matrix m;
166     m.loadOrtho(0,w, h,0, -1,1);
167     mDefaultAlloc->subData(RS_PROGRAM_VERTEX_PROJECTION_OFFSET, 16, &m.m[0], 16*4);
168 
169     m.loadIdentity();
170     mDefaultAlloc->subData(RS_PROGRAM_VERTEX_MODELVIEW_OFFSET, 16, &m.m[0], 16*4);
171 }
172 
deinit(Context * rsc)173 void ProgramVertexState::deinit(Context *rsc)
174 {
175     mDefaultAlloc.clear();
176     mDefault.clear();
177     mAllocType.clear();
178     mLast.clear();
179     delete mPV;
180     mPV = NULL;
181 }
182 
183 
184 namespace android {
185 namespace renderscript {
186 
rsi_ProgramVertexBegin(Context * rsc,RsElement in,RsElement out)187 void rsi_ProgramVertexBegin(Context *rsc, RsElement in, RsElement out)
188 {
189     delete rsc->mStateVertex.mPV;
190     rsc->mStateVertex.mPV = new ProgramVertex(rsc, (Element *)in, (Element *)out);
191 }
192 
rsi_ProgramVertexCreate(Context * rsc)193 RsProgramVertex rsi_ProgramVertexCreate(Context *rsc)
194 {
195     ProgramVertex *pv = rsc->mStateVertex.mPV;
196     pv->incUserRef();
197     rsc->mStateVertex.mPV = 0;
198     return pv;
199 }
200 
rsi_ProgramVertexBindAllocation(Context * rsc,RsProgramVertex vpgm,RsAllocation constants)201 void rsi_ProgramVertexBindAllocation(Context *rsc, RsProgramVertex vpgm, RsAllocation constants)
202 {
203     ProgramVertex *pv = static_cast<ProgramVertex *>(vpgm);
204     pv->bindAllocation(static_cast<Allocation *>(constants));
205 }
206 
rsi_ProgramVertexSetTextureMatrixEnable(Context * rsc,bool enable)207 void rsi_ProgramVertexSetTextureMatrixEnable(Context *rsc, bool enable)
208 {
209     rsc->mStateVertex.mPV->setTextureMatrixEnable(enable);
210 }
211 
rsi_ProgramVertexAddLight(Context * rsc,RsLight light)212 void rsi_ProgramVertexAddLight(Context *rsc, RsLight light)
213 {
214     rsc->mStateVertex.mPV->addLight(static_cast<const Light *>(light));
215 }
216 
217 
218 }
219 }
220