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1 /*
2  * Copyright (C) 2007 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <stdlib.h>
18 #include <stdio.h>
19 #include <string.h>
20 #include <math.h>
21 
22 #include <cutils/properties.h>
23 
24 #include <utils/RefBase.h>
25 #include <utils/Log.h>
26 
27 #include <ui/PixelFormat.h>
28 #include <ui/FramebufferNativeWindow.h>
29 #include <ui/EGLUtils.h>
30 
31 #include <GLES/gl.h>
32 #include <EGL/egl.h>
33 #include <EGL/eglext.h>
34 
35 #include <pixelflinger/pixelflinger.h>
36 
37 #include "DisplayHardware/DisplayHardware.h"
38 
39 #include <hardware/copybit.h>
40 #include <hardware/overlay.h>
41 #include <hardware/gralloc.h>
42 
43 using namespace android;
44 
45 
46 static __attribute__((noinline))
checkGLErrors()47 void checkGLErrors()
48 {
49     do {
50         // there could be more than one error flag
51         GLenum error = glGetError();
52         if (error == GL_NO_ERROR)
53             break;
54         LOGE("GL error 0x%04x", int(error));
55     } while(true);
56 }
57 
58 static __attribute__((noinline))
checkEGLErrors(const char * token)59 void checkEGLErrors(const char* token)
60 {
61     EGLint error = eglGetError();
62     if (error && error != EGL_SUCCESS) {
63         LOGE("%s: EGL error 0x%04x (%s)",
64                 token, int(error), EGLUtils::strerror(error));
65     }
66 }
67 
68 /*
69  * Initialize the display to the specified values.
70  *
71  */
72 
DisplayHardware(const sp<SurfaceFlinger> & flinger,uint32_t dpy)73 DisplayHardware::DisplayHardware(
74         const sp<SurfaceFlinger>& flinger,
75         uint32_t dpy)
76     : DisplayHardwareBase(flinger, dpy)
77 {
78     init(dpy);
79 }
80 
~DisplayHardware()81 DisplayHardware::~DisplayHardware()
82 {
83     fini();
84 }
85 
getDpiX() const86 float DisplayHardware::getDpiX() const          { return mDpiX; }
getDpiY() const87 float DisplayHardware::getDpiY() const          { return mDpiY; }
getDensity() const88 float DisplayHardware::getDensity() const       { return mDensity; }
getRefreshRate() const89 float DisplayHardware::getRefreshRate() const   { return mRefreshRate; }
getWidth() const90 int DisplayHardware::getWidth() const           { return mWidth; }
getHeight() const91 int DisplayHardware::getHeight() const          { return mHeight; }
getFormat() const92 PixelFormat DisplayHardware::getFormat() const  { return mFormat; }
93 
init(uint32_t dpy)94 void DisplayHardware::init(uint32_t dpy)
95 {
96     mNativeWindow = new FramebufferNativeWindow();
97     framebuffer_device_t const * fbDev = mNativeWindow->getDevice();
98 
99     mOverlayEngine = NULL;
100     hw_module_t const* module;
101     if (hw_get_module(OVERLAY_HARDWARE_MODULE_ID, &module) == 0) {
102         overlay_control_open(module, &mOverlayEngine);
103     }
104 
105     // initialize EGL
106     EGLint attribs[] = {
107             EGL_SURFACE_TYPE,   EGL_WINDOW_BIT,
108             EGL_NONE,           0,
109             EGL_NONE
110     };
111 
112     // debug: disable h/w rendering
113     char property[PROPERTY_VALUE_MAX];
114     if (property_get("debug.sf.hw", property, NULL) > 0) {
115         if (atoi(property) == 0) {
116             LOGW("H/W composition disabled");
117             attribs[2] = EGL_CONFIG_CAVEAT;
118             attribs[3] = EGL_SLOW_CONFIG;
119         }
120     }
121 
122     EGLint w, h, dummy;
123     EGLint numConfigs=0;
124     EGLSurface surface;
125     EGLContext context;
126     mFlags = CACHED_BUFFERS;
127 
128     // TODO: all the extensions below should be queried through
129     // eglGetProcAddress().
130 
131     EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
132     eglInitialize(display, NULL, NULL);
133     eglGetConfigs(display, NULL, 0, &numConfigs);
134 
135     EGLConfig config;
136     status_t err = EGLUtils::selectConfigForNativeWindow(
137             display, attribs, mNativeWindow.get(), &config);
138     LOGE_IF(err, "couldn't find an EGLConfig matching the screen format");
139 
140     EGLint r,g,b,a;
141     eglGetConfigAttrib(display, config, EGL_RED_SIZE,   &r);
142     eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g);
143     eglGetConfigAttrib(display, config, EGL_BLUE_SIZE,  &b);
144     eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a);
145 
146     /*
147      * Gather EGL extensions
148      */
149 
150     const char* const egl_extensions = eglQueryString(
151             display, EGL_EXTENSIONS);
152 
153     LOGI("EGL informations:");
154     LOGI("# of configs : %d", numConfigs);
155     LOGI("vendor    : %s", eglQueryString(display, EGL_VENDOR));
156     LOGI("version   : %s", eglQueryString(display, EGL_VERSION));
157     LOGI("extensions: %s", egl_extensions);
158     LOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported");
159     LOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config);
160 
161 
162     if (mNativeWindow->isUpdateOnDemand()) {
163         mFlags |= PARTIAL_UPDATES;
164     }
165 
166     if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy) == EGL_TRUE) {
167         if (dummy == EGL_SLOW_CONFIG)
168             mFlags |= SLOW_CONFIG;
169     }
170 
171     /*
172      * Create our main surface
173      */
174 
175     surface = eglCreateWindowSurface(display, config, mNativeWindow.get(), NULL);
176 
177     if (mFlags & PARTIAL_UPDATES) {
178         // if we have partial updates, we definitely don't need to
179         // preserve the backbuffer, which may be costly.
180         eglSurfaceAttrib(display, surface,
181                 EGL_SWAP_BEHAVIOR, EGL_BUFFER_DESTROYED);
182     }
183 
184     if (eglQuerySurface(display, surface, EGL_SWAP_BEHAVIOR, &dummy) == EGL_TRUE) {
185         if (dummy == EGL_BUFFER_PRESERVED) {
186             mFlags |= BUFFER_PRESERVED;
187         }
188     }
189 
190     eglQuerySurface(display, surface, EGL_WIDTH,  &mWidth);
191     eglQuerySurface(display, surface, EGL_HEIGHT, &mHeight);
192 
193 #ifdef EGL_ANDROID_swap_rectangle
194     if (strstr(egl_extensions, "EGL_ANDROID_swap_rectangle")) {
195         if (eglSetSwapRectangleANDROID(display, surface,
196                 0, 0, mWidth, mHeight) == EGL_TRUE) {
197             // This could fail if this extension is not supported by this
198             // specific surface (of config)
199             mFlags |= SWAP_RECTANGLE;
200         }
201     }
202     // when we have the choice between PARTIAL_UPDATES and SWAP_RECTANGLE
203     // choose PARTIAL_UPDATES, which should be more efficient
204     if (mFlags & PARTIAL_UPDATES)
205         mFlags &= ~SWAP_RECTANGLE;
206 #endif
207 
208 
209     LOGI("flags     : %08x", mFlags);
210 
211     mDpiX = mNativeWindow->xdpi;
212     mDpiY = mNativeWindow->ydpi;
213     mRefreshRate = fbDev->fps;
214 
215     /* Read density from build-specific ro.sf.lcd_density property
216      * except if it is overridden by qemu.sf.lcd_density.
217      */
218     if (property_get("qemu.sf.lcd_density", property, NULL) <= 0) {
219         if (property_get("ro.sf.lcd_density", property, NULL) <= 0) {
220             LOGW("ro.sf.lcd_density not defined, using 160 dpi by default.");
221             strcpy(property, "160");
222         }
223     } else {
224         /* for the emulator case, reset the dpi values too */
225         mDpiX = mDpiY = atoi(property);
226     }
227     mDensity = atoi(property) * (1.0f/160.0f);
228 
229 
230     /*
231      * Create our OpenGL ES context
232      */
233 
234     context = eglCreateContext(display, config, NULL, NULL);
235 
236     /*
237      * Gather OpenGL ES extensions
238      */
239 
240     eglMakeCurrent(display, surface, surface, context);
241     const char* const  gl_extensions = (const char*)glGetString(GL_EXTENSIONS);
242     const char* const  gl_renderer = (const char*)glGetString(GL_RENDERER);
243     LOGI("OpenGL informations:");
244     LOGI("vendor    : %s", glGetString(GL_VENDOR));
245     LOGI("renderer  : %s", gl_renderer);
246     LOGI("version   : %s", glGetString(GL_VERSION));
247     LOGI("extensions: %s", gl_extensions);
248 
249     if (strstr(gl_renderer, "PowerVR SGX 530") ||
250         strstr(gl_renderer, "Adreno")) {
251         LOGD("Assuming uncached graphics buffers.");
252         mFlags &= ~CACHED_BUFFERS;
253     }
254 
255     if (strstr(gl_extensions, "GL_ARB_texture_non_power_of_two")) {
256         mFlags |= NPOT_EXTENSION;
257     }
258     if (strstr(gl_extensions, "GL_OES_draw_texture")) {
259         mFlags |= DRAW_TEXTURE_EXTENSION;
260     }
261 #ifdef EGL_ANDROID_image_native_buffer
262     if (strstr( gl_extensions, "GL_OES_EGL_image") &&
263         (strstr(egl_extensions, "EGL_KHR_image_base") ||
264                 strstr(egl_extensions, "EGL_KHR_image")) &&
265         strstr(egl_extensions, "EGL_ANDROID_image_native_buffer")) {
266         mFlags |= DIRECT_TEXTURE;
267     }
268 #else
269 #warning "EGL_ANDROID_image_native_buffer not supported"
270 #endif
271 
272     // Unbind the context from this thread
273     eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
274 
275     mDisplay = display;
276     mConfig  = config;
277     mSurface = surface;
278     mContext = context;
279     mFormat  = fbDev->format;
280     mPageFlipCount = 0;
281 }
282 
283 /*
284  * Clean up.  Throw out our local state.
285  *
286  * (It's entirely possible we'll never get here, since this is meant
287  * for real hardware, which doesn't restart.)
288  */
289 
fini()290 void DisplayHardware::fini()
291 {
292     eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
293     eglTerminate(mDisplay);
294     overlay_control_close(mOverlayEngine);
295 }
296 
releaseScreen() const297 void DisplayHardware::releaseScreen() const
298 {
299     DisplayHardwareBase::releaseScreen();
300 }
301 
acquireScreen() const302 void DisplayHardware::acquireScreen() const
303 {
304     DisplayHardwareBase::acquireScreen();
305 }
306 
getPageFlipCount() const307 uint32_t DisplayHardware::getPageFlipCount() const {
308     return mPageFlipCount;
309 }
310 
compositionComplete() const311 status_t DisplayHardware::compositionComplete() const {
312     return mNativeWindow->compositionComplete();
313 }
314 
flip(const Region & dirty) const315 void DisplayHardware::flip(const Region& dirty) const
316 {
317     checkGLErrors();
318 
319     EGLDisplay dpy = mDisplay;
320     EGLSurface surface = mSurface;
321 
322 #ifdef EGL_ANDROID_swap_rectangle
323     if (mFlags & SWAP_RECTANGLE) {
324         const Region newDirty(dirty.intersect(bounds()));
325         const Rect b(newDirty.getBounds());
326         eglSetSwapRectangleANDROID(dpy, surface,
327                 b.left, b.top, b.width(), b.height());
328     }
329 #endif
330 
331     if (mFlags & PARTIAL_UPDATES) {
332         mNativeWindow->setUpdateRectangle(dirty.getBounds());
333     }
334 
335     mPageFlipCount++;
336     eglSwapBuffers(dpy, surface);
337     checkEGLErrors("eglSwapBuffers");
338 
339     // for debugging
340     //glClearColor(1,0,0,0);
341     //glClear(GL_COLOR_BUFFER_BIT);
342 }
343 
getFlags() const344 uint32_t DisplayHardware::getFlags() const
345 {
346     return mFlags;
347 }
348 
makeCurrent() const349 void DisplayHardware::makeCurrent() const
350 {
351     eglMakeCurrent(mDisplay, mSurface, mSurface, mContext);
352 }
353