Lines Matching refs:float_round_nearest_even
90 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackInt32()
139 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackInt64()
273 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat32()
437 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat64()
606 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloatx80()
930 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat128()
1560 case float_round_nearest_even: in float32_round_to_int()
1577 if ( roundingMode == float_round_nearest_even ) { in float32_round_to_int()
2551 case float_round_nearest_even: in float32_to_float16()
2693 case float_round_nearest_even: in float64_round_to_int()
2711 if ( roundingMode == float_round_nearest_even ) { in float64_round_to_int()
3669 case float_round_nearest_even: in floatx80_round_to_int()
3693 if ( roundingMode == float_round_nearest_even ) { in floatx80_round_to_int()
4711 if ( roundingMode == float_round_nearest_even ) { in float128_round_to_int()
4737 case float_round_nearest_even: in float128_round_to_int()
4762 if ( roundingMode == float_round_nearest_even ) { in float128_round_to_int()