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Lines Matching refs:sbits64

140     increment = ( (sbits64) absZ1 < 0 );  in roundAndPackInt64()
165 zSign ? (sbits64) LIT64( 0x8000000000000000 ) in roundAndPackInt64()
457 && ( (sbits64) ( zSig + roundIncrement ) < 0 ) ) in roundAndPackFloat64()
653 if ( (sbits64) zSig0 < 0 ) zExp = 1; in roundAndPackFloatx80()
676 increment = ( (sbits64) zSig1 < 0 ); in roundAndPackFloatx80()
719 increment = ( (sbits64) zSig1 < 0 ); in roundAndPackFloatx80()
733 if ( (sbits64) zSig0 < 0 ) zExp = 1; in roundAndPackFloatx80()
931 increment = ( (sbits64) zSig2 < 0 ); in roundAndPackFloat128()
989 increment = ( (sbits64) zSig2 < 0 ); in roundAndPackFloat128()
1207 if ( a == (sbits64) LIT64( 0x8000000000000000 ) ) { in int64_to_float64()
1382 return (sbits64) LIT64( 0x8000000000000000 ); in float32_to_int64()
1421 return (sbits64) LIT64( 0x8000000000000000 ); in float32_to_int64_round_to_zero()
2047 while ( (sbits64) rem < 0 ) { in float32_sqrt()
2365 return (sbits64) LIT64( 0x8000000000000000 ); in float64_to_int64()
2410 return (sbits64) LIT64( 0x8000000000000000 ); in float64_to_int64_round_to_zero()
2803 if ( (sbits64) zSig < 0 ) { in addFloat64Sigs()
2979 if ( 0 <= (sbits64) ( zSig0<<1 ) ) { in float64_mul()
3047 while ( (sbits64) rem0 < 0 ) { in float64_div()
3069 sbits64 sigMean; in float64_rem()
3131 } while ( 0 <= (sbits64) aSig ); in float64_rem()
3136 zSign = ( (sbits64) aSig < 0 ); in float64_rem()
3182 while ( (sbits64) rem0 < 0 ) { in float64_sqrt()
3500 return (sbits64) LIT64( 0x8000000000000000 ); in floatx80_to_int64()
3540 return (sbits64) LIT64( 0x8000000000000000 ); in floatx80_to_int64_round_to_zero()
3766 if ( (sbits64) zSig0 < 0 ) goto roundAndPack; in addFloatx80Sigs()
3937 if ( 0 < (sbits64) zSig0 ) { in floatx80_mul()
4007 while ( (sbits64) rem0 < 0 ) { in floatx80_div()
4015 while ( (sbits64) rem1 < 0 ) { in floatx80_div()
4165 while ( (sbits64) rem0 < 0 ) { in floatx80_sqrt()
4177 while ( (sbits64) rem1 < 0 ) { in floatx80_sqrt()
4502 return (sbits64) LIT64( 0x8000000000000000 ); in float128_to_int64()
4549 return (sbits64) LIT64( 0x8000000000000000 ); in float128_to_int64_round_to_zero()
4717 if ( (sbits64) z.low < 0 ) { in float128_round_to_int()
5120 while ( (sbits64) rem0 < 0 ) { in float128_div()
5128 while ( (sbits64) rem1 < 0 ) { in float128_div()
5151 sbits64 sigMean0; in float128_rem()
5234 } while ( 0 <= (sbits64) aSig0 ); in float128_rem()
5242 zSign = ( (sbits64) aSig0 < 0 ); in float128_rem()
5292 while ( (sbits64) rem0 < 0 ) { in float128_sqrt()
5304 while ( (sbits64) rem1 < 0 ) { in float128_sqrt()