// Copyright 2006-2008 the V8 project authors. All rights reserved. // Check that we can traverse very deep stacks of ConsStrings using // StringInputBuffer. Check that Get(int) works on very deep stacks // of ConsStrings. These operations may not be very fast, but they // should be possible without getting errors due to too deep recursion. #include #include "v8.h" #include "api.h" #include "factory.h" #include "cctest.h" #include "zone-inl.h" unsigned int seed = 123; static uint32_t gen() { uint64_t z; z = seed; z *= 279470273; z %= 4294967291U; seed = static_cast(z); return static_cast(seed >> 16); } using namespace v8::internal; static v8::Persistent env; static void InitializeVM() { if (env.IsEmpty()) { v8::HandleScope scope; const char* extensions[] = { "v8/print" }; v8::ExtensionConfiguration config(1, extensions); env = v8::Context::New(&config); } v8::HandleScope scope; env->Enter(); } static const int NUMBER_OF_BUILDING_BLOCKS = 128; static const int DEEP_DEPTH = 8 * 1024; static const int SUPER_DEEP_DEPTH = 80 * 1024; class Resource: public v8::String::ExternalStringResource, public ZoneObject { public: explicit Resource(Vector string): data_(string.start()) { length_ = string.length(); } virtual const uint16_t* data() const { return data_; } virtual size_t length() const { return length_; } private: const uc16* data_; size_t length_; }; class AsciiResource: public v8::String::ExternalAsciiStringResource, public ZoneObject { public: explicit AsciiResource(Vector string): data_(string.start()) { length_ = string.length(); } virtual const char* data() const { return data_; } virtual size_t length() const { return length_; } private: const char* data_; size_t length_; }; static void InitializeBuildingBlocks( Handle building_blocks[NUMBER_OF_BUILDING_BLOCKS]) { // A list of pointers that we don't have any interest in cleaning up. // If they are reachable from a root then leak detection won't complain. for (int i = 0; i < NUMBER_OF_BUILDING_BLOCKS; i++) { int len = gen() % 16; if (len > 14) { len += 1234; } switch (gen() % 4) { case 0: { uc16 buf[2000]; for (int j = 0; j < len; j++) { buf[j] = gen() % 65536; } building_blocks[i] = Factory::NewStringFromTwoByte(Vector(buf, len)); for (int j = 0; j < len; j++) { CHECK_EQ(buf[j], building_blocks[i]->Get(j)); } break; } case 1: { char buf[2000]; for (int j = 0; j < len; j++) { buf[j] = gen() % 128; } building_blocks[i] = Factory::NewStringFromAscii(Vector(buf, len)); for (int j = 0; j < len; j++) { CHECK_EQ(buf[j], building_blocks[i]->Get(j)); } break; } case 2: { uc16* buf = Zone::NewArray(len); for (int j = 0; j < len; j++) { buf[j] = gen() % 65536; } Resource* resource = new Resource(Vector(buf, len)); building_blocks[i] = Factory::NewExternalStringFromTwoByte(resource); for (int j = 0; j < len; j++) { CHECK_EQ(buf[j], building_blocks[i]->Get(j)); } break; } case 3: { char* buf = NewArray(len); for (int j = 0; j < len; j++) { buf[j] = gen() % 128; } building_blocks[i] = Factory::NewStringFromAscii(Vector(buf, len)); for (int j = 0; j < len; j++) { CHECK_EQ(buf[j], building_blocks[i]->Get(j)); } DeleteArray(buf); break; } } } } static Handle ConstructLeft( Handle building_blocks[NUMBER_OF_BUILDING_BLOCKS], int depth) { Handle answer = Factory::NewStringFromAscii(CStrVector("")); for (int i = 0; i < depth; i++) { answer = Factory::NewConsString( answer, building_blocks[i % NUMBER_OF_BUILDING_BLOCKS]); } return answer; } static Handle ConstructRight( Handle building_blocks[NUMBER_OF_BUILDING_BLOCKS], int depth) { Handle answer = Factory::NewStringFromAscii(CStrVector("")); for (int i = depth - 1; i >= 0; i--) { answer = Factory::NewConsString( building_blocks[i % NUMBER_OF_BUILDING_BLOCKS], answer); } return answer; } static Handle ConstructBalancedHelper( Handle building_blocks[NUMBER_OF_BUILDING_BLOCKS], int from, int to) { CHECK(to > from); if (to - from == 1) { return building_blocks[from % NUMBER_OF_BUILDING_BLOCKS]; } if (to - from == 2) { return Factory::NewConsString( building_blocks[from % NUMBER_OF_BUILDING_BLOCKS], building_blocks[(from+1) % NUMBER_OF_BUILDING_BLOCKS]); } Handle part1 = ConstructBalancedHelper(building_blocks, from, from + ((to - from) / 2)); Handle part2 = ConstructBalancedHelper(building_blocks, from + ((to - from) / 2), to); return Factory::NewConsString(part1, part2); } static Handle ConstructBalanced( Handle building_blocks[NUMBER_OF_BUILDING_BLOCKS]) { return ConstructBalancedHelper(building_blocks, 0, DEEP_DEPTH); } static StringInputBuffer buffer; static void Traverse(Handle s1, Handle s2) { int i = 0; buffer.Reset(*s1); StringInputBuffer buffer2(*s2); while (buffer.has_more()) { CHECK(buffer2.has_more()); uint16_t c = buffer.GetNext(); CHECK_EQ(c, buffer2.GetNext()); i++; } CHECK_EQ(s1->length(), i); CHECK_EQ(s2->length(), i); } static void TraverseFirst(Handle s1, Handle s2, int chars) { int i = 0; buffer.Reset(*s1); StringInputBuffer buffer2(*s2); while (buffer.has_more() && i < chars) { CHECK(buffer2.has_more()); uint16_t c = buffer.GetNext(); CHECK_EQ(c, buffer2.GetNext()); i++; } s1->Get(s1->length() - 1); s2->Get(s2->length() - 1); } TEST(Traverse) { printf("TestTraverse\n"); InitializeVM(); v8::HandleScope scope; Handle building_blocks[NUMBER_OF_BUILDING_BLOCKS]; ZoneScope zone(DELETE_ON_EXIT); InitializeBuildingBlocks(building_blocks); Handle flat = ConstructBalanced(building_blocks); FlattenString(flat); Handle left_asymmetric = ConstructLeft(building_blocks, DEEP_DEPTH); Handle right_asymmetric = ConstructRight(building_blocks, DEEP_DEPTH); Handle symmetric = ConstructBalanced(building_blocks); printf("1\n"); Traverse(flat, symmetric); printf("2\n"); Traverse(flat, left_asymmetric); printf("3\n"); Traverse(flat, right_asymmetric); printf("4\n"); Handle left_deep_asymmetric = ConstructLeft(building_blocks, SUPER_DEEP_DEPTH); Handle right_deep_asymmetric = ConstructRight(building_blocks, SUPER_DEEP_DEPTH); printf("5\n"); TraverseFirst(left_asymmetric, left_deep_asymmetric, 1050); printf("6\n"); TraverseFirst(left_asymmetric, right_deep_asymmetric, 65536); printf("7\n"); FlattenString(left_asymmetric); printf("10\n"); Traverse(flat, left_asymmetric); printf("11\n"); FlattenString(right_asymmetric); printf("12\n"); Traverse(flat, right_asymmetric); printf("14\n"); FlattenString(symmetric); printf("15\n"); Traverse(flat, symmetric); printf("16\n"); FlattenString(left_deep_asymmetric); printf("18\n"); } static const int DEEP_ASCII_DEPTH = 100000; TEST(DeepAscii) { printf("TestDeepAscii\n"); InitializeVM(); v8::HandleScope scope; char* foo = NewArray(DEEP_ASCII_DEPTH); for (int i = 0; i < DEEP_ASCII_DEPTH; i++) { foo[i] = "foo "[i % 4]; } Handle string = Factory::NewStringFromAscii(Vector(foo, DEEP_ASCII_DEPTH)); Handle foo_string = Factory::NewStringFromAscii(CStrVector("foo")); for (int i = 0; i < DEEP_ASCII_DEPTH; i += 10) { string = Factory::NewConsString(string, foo_string); } Handle flat_string = Factory::NewConsString(string, foo_string); FlattenString(flat_string); for (int i = 0; i < 500; i++) { TraverseFirst(flat_string, string, DEEP_ASCII_DEPTH); } DeleteArray(foo); } TEST(Utf8Conversion) { // Smoke test for converting strings to utf-8. InitializeVM(); v8::HandleScope handle_scope; // A simple ascii string const char* ascii_string = "abcdef12345"; int len = v8::String::New(ascii_string, StrLength(ascii_string))->Utf8Length(); CHECK_EQ(StrLength(ascii_string), len); // A mixed ascii and non-ascii string // U+02E4 -> CB A4 // U+0064 -> 64 // U+12E4 -> E1 8B A4 // U+0030 -> 30 // U+3045 -> E3 81 85 const uint16_t mixed_string[] = {0x02E4, 0x0064, 0x12E4, 0x0030, 0x3045}; // The characters we expect to be output const unsigned char as_utf8[11] = {0xCB, 0xA4, 0x64, 0xE1, 0x8B, 0xA4, 0x30, 0xE3, 0x81, 0x85, 0x00}; // The number of bytes expected to be written for each length const int lengths[12] = {0, 0, 2, 3, 3, 3, 6, 7, 7, 7, 10, 11}; v8::Handle mixed = v8::String::New(mixed_string, 5); CHECK_EQ(10, mixed->Utf8Length()); // Try encoding the string with all capacities char buffer[11]; const char kNoChar = static_cast(-1); for (int i = 0; i <= 11; i++) { // Clear the buffer before reusing it for (int j = 0; j < 11; j++) buffer[j] = kNoChar; int written = mixed->WriteUtf8(buffer, i); CHECK_EQ(lengths[i], written); // Check that the contents are correct for (int j = 0; j < lengths[i]; j++) CHECK_EQ(as_utf8[j], static_cast(buffer[j])); // Check that the rest of the buffer hasn't been touched for (int j = lengths[i]; j < 11; j++) CHECK_EQ(kNoChar, buffer[j]); } } TEST(ExternalShortStringAdd) { ZoneScope zone(DELETE_ON_EXIT); InitializeVM(); v8::HandleScope handle_scope; // Make sure we cover all always-flat lengths and at least one above. static const int kMaxLength = 20; CHECK_GT(kMaxLength, i::String::kMinNonFlatLength); // Allocate two JavaScript arrays for holding short strings. v8::Handle ascii_external_strings = v8::Array::New(kMaxLength + 1); v8::Handle non_ascii_external_strings = v8::Array::New(kMaxLength + 1); // Generate short ascii and non-ascii external strings. for (int i = 0; i <= kMaxLength; i++) { char* ascii = Zone::NewArray(i + 1); for (int j = 0; j < i; j++) { ascii[j] = 'a'; } // Terminating '\0' is left out on purpose. It is not required for external // string data. AsciiResource* ascii_resource = new AsciiResource(Vector(ascii, i)); v8::Local ascii_external_string = v8::String::NewExternal(ascii_resource); ascii_external_strings->Set(v8::Integer::New(i), ascii_external_string); uc16* non_ascii = Zone::NewArray(i + 1); for (int j = 0; j < i; j++) { non_ascii[j] = 0x1234; } // Terminating '\0' is left out on purpose. It is not required for external // string data. Resource* resource = new Resource(Vector(non_ascii, i)); v8::Local non_ascii_external_string = v8::String::NewExternal(resource); non_ascii_external_strings->Set(v8::Integer::New(i), non_ascii_external_string); } // Add the arrays with the short external strings in the global object. v8::Handle global = env->Global(); global->Set(v8_str("external_ascii"), ascii_external_strings); global->Set(v8_str("external_non_ascii"), non_ascii_external_strings); global->Set(v8_str("max_length"), v8::Integer::New(kMaxLength)); // Add short external ascii and non-ascii strings checking the result. static const char* source = "function test() {" " var ascii_chars = 'aaaaaaaaaaaaaaaaaaaa';" " var non_ascii_chars = '\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234';" //NOLINT " if (ascii_chars.length != max_length) return 1;" " if (non_ascii_chars.length != max_length) return 2;" " var ascii = Array(max_length + 1);" " var non_ascii = Array(max_length + 1);" " for (var i = 0; i <= max_length; i++) {" " ascii[i] = ascii_chars.substring(0, i);" " non_ascii[i] = non_ascii_chars.substring(0, i);" " };" " for (var i = 0; i <= max_length; i++) {" " if (ascii[i] != external_ascii[i]) return 3;" " if (non_ascii[i] != external_non_ascii[i]) return 4;" " for (var j = 0; j < i; j++) {" " if (external_ascii[i] !=" " (external_ascii[j] + external_ascii[i - j])) return 5;" " if (external_non_ascii[i] !=" " (external_non_ascii[j] + external_non_ascii[i - j])) return 6;" " if (non_ascii[i] != (non_ascii[j] + non_ascii[i - j])) return 7;" " if (ascii[i] != (ascii[j] + ascii[i - j])) return 8;" " if (ascii[i] != (external_ascii[j] + ascii[i - j])) return 9;" " if (ascii[i] != (ascii[j] + external_ascii[i - j])) return 10;" " if (non_ascii[i] !=" " (external_non_ascii[j] + non_ascii[i - j])) return 11;" " if (non_ascii[i] !=" " (non_ascii[j] + external_non_ascii[i - j])) return 12;" " }" " }" " return 0;" "};" "test()"; CHECK_EQ(0, v8::Script::Compile(v8::String::New(source))->Run()->Int32Value()); }