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Searched defs:dists (Results 1 – 5 of 5) sorted by relevance

/external/quake/quake/src/QW/client/
Dr_sprite.c61 float dists[MAXWORKINGVERTS+1]; in R_ClipSpriteFace() local
Dgl_warp.c808 float dists[MAX_CLIP_VERTS]; in ClipSkyPolygon() local
/external/quake/quake/src/WinQuake/
Dr_sprite.cpp61 float dists[MAXWORKINGVERTS+1]; in R_ClipSpriteFace() local
Dgl_warp.cpp857 float dists[MAX_CLIP_VERTS]; in ClipSkyPolygon() local
/external/zlib/contrib/puff/
Dpuff.c435 static const short dists[30] = { /* Offset base for distance codes 0..29 */ in codes() local