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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 
13 See the GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 
19 */
20 // protocol.h -- communications protocols
21 
22 #define	PROTOCOL_VERSION	28
23 
24 #define QW_CHECK_HASH 0x5157
25 
26 //=========================================
27 
28 #define	PORT_CLIENT	27001
29 #define	PORT_MASTER	27000
30 #define	PORT_SERVER	27500
31 
32 //=========================================
33 
34 // out of band message id bytes
35 
36 // M = master, S = server, C = client, A = any
37 // the second character will allways be \n if the message isn't a single
38 // byte long (?? not true anymore?)
39 
40 #define	S2C_CHALLENGE		'c'
41 #define	S2C_CONNECTION		'j'
42 #define	A2A_PING			'k'	// respond with an A2A_ACK
43 #define	A2A_ACK				'l'	// general acknowledgement without info
44 #define	A2A_NACK			'm'	// [+ comment] general failure
45 #define A2A_ECHO			'e' // for echoing
46 #define	A2C_PRINT			'n'	// print a message on client
47 
48 #define	S2M_HEARTBEAT		'a'	// + serverinfo + userlist + fraglist
49 #define	A2C_CLIENT_COMMAND	'B'	// + command line
50 #define	S2M_SHUTDOWN		'C'
51 
52 
53 //==================
54 // note that there are some defs.qc that mirror to these numbers
55 // also related to svc_strings[] in cl_parse
56 //==================
57 
58 //
59 // server to client
60 //
61 #define	svc_bad				0
62 #define	svc_nop				1
63 #define	svc_disconnect		2
64 #define	svc_updatestat		3	// [byte] [byte]
65 //define	svc_version			4	// [long] server version
66 #define	svc_setview			5	// [short] entity number
67 #define	svc_sound			6	// <see code>
68 //define	svc_time			7	// [float] server time
69 #define	svc_print			8	// [byte] id [string] null terminated string
70 #define	svc_stufftext		9	// [string] stuffed into client's console buffer
71 								// the string should be \n terminated
72 #define	svc_setangle		10	// [angle3] set the view angle to this absolute value
73 
74 #define	svc_serverdata		11	// [long] protocol ...
75 #define	svc_lightstyle		12	// [byte] [string]
76 //define	svc_updatename		13	// [byte] [string]
77 #define	svc_updatefrags		14	// [byte] [short]
78 //define	svc_clientdata		15	// <shortbits + data>
79 #define	svc_stopsound		16	// <see code>
80 //define	svc_updatecolors	17	// [byte] [byte] [byte]
81 //define	svc_particle		18	// [vec3] <variable>
82 #define	svc_damage			19
83 
84 #define	svc_spawnstatic		20
85 //	svc_spawnbinary		21
86 #define	svc_spawnbaseline	22
87 
88 #define	svc_temp_entity		23	// variable
89 #define	svc_setpause		24	// [byte] on / off
90 //	svc_signonnum		25	// [byte]  used for the signon sequence
91 
92 #define	svc_centerprint		26	// [string] to put in center of the screen
93 
94 #define	svc_killedmonster	27
95 #define	svc_foundsecret		28
96 
97 #define	svc_spawnstaticsound	29	// [coord3] [byte] samp [byte] vol [byte] aten
98 
99 #define	svc_intermission	30		// [vec3_t] origin [vec3_t] angle
100 #define	svc_finale			31		// [string] text
101 
102 #define	svc_cdtrack			32		// [byte] track
103 #define svc_sellscreen		33
104 
105 #define	svc_smallkick		34		// set client punchangle to 2
106 #define	svc_bigkick			35		// set client punchangle to 4
107 
108 #define	svc_updateping		36		// [byte] [short]
109 #define	svc_updateentertime	37		// [byte] [float]
110 
111 #define	svc_updatestatlong	38		// [byte] [long]
112 
113 #define	svc_muzzleflash		39		// [short] entity
114 
115 #define	svc_updateuserinfo	40		// [byte] slot [long] uid
116 									// [string] userinfo
117 
118 #define	svc_download		41		// [short] size [size bytes]
119 #define	svc_playerinfo		42		// variable
120 #define	svc_nails			43		// [byte] num [48 bits] xyzpy 12 12 12 4 8
121 #define	svc_chokecount		44		// [byte] packets choked
122 #define	svc_modellist		45		// [strings]
123 #define	svc_soundlist		46		// [strings]
124 #define	svc_packetentities	47		// [...]
125 #define	svc_deltapacketentities	48		// [...]
126 #define svc_maxspeed		49		// maxspeed change, for prediction
127 #define svc_entgravity		50		// gravity change, for prediction
128 #define svc_setinfo			51		// setinfo on a client
129 #define svc_serverinfo		52		// serverinfo
130 #define svc_updatepl		53		// [byte] [byte]
131 
132 
133 //==============================================
134 
135 //
136 // client to server
137 //
138 #define	clc_bad			0
139 #define	clc_nop 		1
140 //define	clc_doublemove	2
141 #define	clc_move		3		// [[usercmd_t]
142 #define	clc_stringcmd	4		// [string] message
143 #define	clc_delta		5		// [byte] sequence number, requests delta compression of message
144 #define clc_tmove		6		// teleport request, spectator only
145 #define clc_upload		7		// teleport request, spectator only
146 
147 
148 //==============================================
149 
150 // playerinfo flags from server
151 // playerinfo allways sends: playernum, flags, origin[] and framenumber
152 
153 #define	PF_MSEC			(1<<0)
154 #define	PF_COMMAND		(1<<1)
155 #define	PF_VELOCITY1	(1<<2)
156 #define	PF_VELOCITY2	(1<<3)
157 #define	PF_VELOCITY3	(1<<4)
158 #define	PF_MODEL		(1<<5)
159 #define	PF_SKINNUM		(1<<6)
160 #define	PF_EFFECTS		(1<<7)
161 #define	PF_WEAPONFRAME	(1<<8)		// only sent for view player
162 #define	PF_DEAD			(1<<9)		// don't block movement any more
163 #define	PF_GIB			(1<<10)		// offset the view height differently
164 #define	PF_NOGRAV		(1<<11)		// don't apply gravity for prediction
165 
166 //==============================================
167 
168 // if the high bit of the client to server byte is set, the low bits are
169 // client move cmd bits
170 // ms and angle2 are allways sent, the others are optional
171 #define	CM_ANGLE1 	(1<<0)
172 #define	CM_ANGLE3 	(1<<1)
173 #define	CM_FORWARD	(1<<2)
174 #define	CM_SIDE		(1<<3)
175 #define	CM_UP		(1<<4)
176 #define	CM_BUTTONS	(1<<5)
177 #define	CM_IMPULSE	(1<<6)
178 #define	CM_ANGLE2 	(1<<7)
179 
180 //==============================================
181 
182 // the first 16 bits of a packetentities update holds 9 bits
183 // of entity number and 7 bits of flags
184 #define	U_ORIGIN1	(1<<9)
185 #define	U_ORIGIN2	(1<<10)
186 #define	U_ORIGIN3	(1<<11)
187 #define	U_ANGLE2	(1<<12)
188 #define	U_FRAME		(1<<13)
189 #define	U_REMOVE	(1<<14)		// REMOVE this entity, don't add it
190 #define	U_MOREBITS	(1<<15)
191 
192 // if MOREBITS is set, these additional flags are read in next
193 #define	U_ANGLE1	(1<<0)
194 #define	U_ANGLE3	(1<<1)
195 #define	U_MODEL		(1<<2)
196 #define	U_COLORMAP	(1<<3)
197 #define	U_SKIN		(1<<4)
198 #define	U_EFFECTS	(1<<5)
199 #define	U_SOLID		(1<<6)		// the entity should be solid for prediction
200 
201 //==============================================
202 
203 // a sound with no channel is a local only sound
204 // the sound field has bits 0-2: channel, 3-12: entity
205 #define	SND_VOLUME		(1<<15)		// a byte
206 #define	SND_ATTENUATION	(1<<14)		// a byte
207 
208 #define DEFAULT_SOUND_PACKET_VOLUME 255
209 #define DEFAULT_SOUND_PACKET_ATTENUATION 1.0
210 
211 // svc_print messages have an id, so messages can be filtered
212 #define	PRINT_LOW			0
213 #define	PRINT_MEDIUM		1
214 #define	PRINT_HIGH			2
215 #define	PRINT_CHAT			3	// also go to chat buffer
216 
217 //
218 // temp entity events
219 //
220 #define	TE_SPIKE			0
221 #define	TE_SUPERSPIKE		1
222 #define	TE_GUNSHOT			2
223 #define	TE_EXPLOSION		3
224 #define	TE_TAREXPLOSION		4
225 #define	TE_LIGHTNING1		5
226 #define	TE_LIGHTNING2		6
227 #define	TE_WIZSPIKE			7
228 #define	TE_KNIGHTSPIKE		8
229 #define	TE_LIGHTNING3		9
230 #define	TE_LAVASPLASH		10
231 #define	TE_TELEPORT			11
232 #define	TE_BLOOD			12
233 #define	TE_LIGHTNINGBLOOD	13
234 
235 
236 /*
237 ==========================================================
238 
239   ELEMENTS COMMUNICATED ACROSS THE NET
240 
241 ==========================================================
242 */
243 
244 #define	MAX_CLIENTS		32
245 
246 #define	UPDATE_BACKUP	64	// copies of entity_state_t to keep buffered
247 							// must be power of two
248 #define	UPDATE_MASK		(UPDATE_BACKUP-1)
249 
250 // entity_state_t is the information conveyed from the server
251 // in an update message
252 typedef struct
253 {
254 	int		number;			// edict index
255 
256 	int		flags;			// nolerp, etc
257 	vec3_t	origin;
258 	vec3_t	angles;
259 	int		modelindex;
260 	int		frame;
261 	int		colormap;
262 	int		skinnum;
263 	int		effects;
264 } entity_state_t;
265 
266 
267 #define	MAX_PACKET_ENTITIES	64	// doesn't count nails
268 typedef struct
269 {
270 	int		num_entities;
271 	entity_state_t	entities[MAX_PACKET_ENTITIES];
272 } packet_entities_t;
273 
274 typedef struct usercmd_s
275 {
276 	byte	msec;
277 	vec3_t	angles;
278 	short	forwardmove, sidemove, upmove;
279 	byte	buttons;
280 	byte	impulse;
281 } usercmd_t;
282 
283