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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2006 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 /* Useful functions and variables from SDL_events.c */
25 #include "SDL_events.h"
26 
27 /* Start and stop the event processing loop */
28 extern int SDL_StartEventLoop(Uint32 flags);
29 extern void SDL_StopEventLoop(void);
30 extern void SDL_QuitInterrupt(void);
31 
32 extern void SDL_Lock_EventThread(void);
33 extern void SDL_Unlock_EventThread(void);
34 extern Uint32 SDL_EventThreadID(void);
35 
36 /* Event handler init routines */
37 extern int  SDL_AppActiveInit(void);
38 extern int  SDL_KeyboardInit(void);
39 extern int  SDL_MouseInit(void);
40 extern int  SDL_QuitInit(void);
41 
42 /* Event handler quit routines */
43 extern void SDL_AppActiveQuit(void);
44 extern void SDL_KeyboardQuit(void);
45 extern void SDL_MouseQuit(void);
46 extern void SDL_QuitQuit(void);
47 
48 /* The event filter function */
49 extern SDL_EventFilter SDL_EventOK;
50 
51 /* The array of event processing states */
52 extern Uint8 SDL_ProcessEvents[SDL_NUMEVENTS];
53 
54 /* Internal event queueing functions
55    (from SDL_active.c, SDL_mouse.c, SDL_keyboard.c, SDL_quit.c, SDL_events.c)
56  */
57 extern int SDL_PrivateAppActive(Uint8 gain, Uint8 state);
58 extern int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative,
59 						Sint16 x, Sint16 y);
60 extern int SDL_PrivateMouseButton(Uint8 state, Uint8 button,Sint16 x,Sint16 y);
61 extern int SDL_PrivateKeyboard(Uint8 state, SDL_keysym *key);
62 extern int SDL_PrivateResize(int w, int h);
63 extern int SDL_PrivateExpose(void);
64 extern int SDL_PrivateQuit(void);
65 extern int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message);
66 
67 /* Used by the activity event handler to remove mouse focus */
68 extern void SDL_ResetMouse(void);
69 
70 /* Used by the activity event handler to remove keyboard focus */
71 extern void SDL_ResetKeyboard(void);
72 
73 /* Used by the event loop to queue pending keyboard repeat events */
74 extern void SDL_CheckKeyRepeat(void);
75 
76 /* Used by the OS keyboard code to detect whether or not to do UNICODE */
77 #ifndef DEFAULT_UNICODE_TRANSLATION
78 #define DEFAULT_UNICODE_TRANSLATION 0	/* Default off because of overhead */
79 #endif
80 extern int SDL_TranslateUNICODE;
81