1 // Copyright 2007-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided
11 // with the distribution.
12 // * Neither the name of Google Inc. nor the names of its
13 // contributors may be used to endorse or promote products derived
14 // from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28 #include <stdlib.h>
29
30 #include "v8.h"
31
32 #include "api.h"
33 #include "compilation-cache.h"
34 #include "debug.h"
35 #include "platform.h"
36 #include "stub-cache.h"
37 #include "cctest.h"
38
39
40 using ::v8::internal::EmbeddedVector;
41 using ::v8::internal::Object;
42 using ::v8::internal::OS;
43 using ::v8::internal::Handle;
44 using ::v8::internal::Heap;
45 using ::v8::internal::JSGlobalProxy;
46 using ::v8::internal::Code;
47 using ::v8::internal::Debug;
48 using ::v8::internal::Debugger;
49 using ::v8::internal::CommandMessage;
50 using ::v8::internal::CommandMessageQueue;
51 using ::v8::internal::StepAction;
52 using ::v8::internal::StepIn; // From StepAction enum
53 using ::v8::internal::StepNext; // From StepAction enum
54 using ::v8::internal::StepOut; // From StepAction enum
55 using ::v8::internal::Vector;
56 using ::v8::internal::StrLength;
57
58 // Size of temp buffer for formatting small strings.
59 #define SMALL_STRING_BUFFER_SIZE 80
60
61 // --- A d d i t i o n a l C h e c k H e l p e r s
62
63
64 // Helper function used by the CHECK_EQ function when given Address
65 // arguments. Should not be called directly.
CheckEqualsHelper(const char * file,int line,const char * expected_source,::v8::internal::Address expected,const char * value_source,::v8::internal::Address value)66 static inline void CheckEqualsHelper(const char* file, int line,
67 const char* expected_source,
68 ::v8::internal::Address expected,
69 const char* value_source,
70 ::v8::internal::Address value) {
71 if (expected != value) {
72 V8_Fatal(file, line, "CHECK_EQ(%s, %s) failed\n# "
73 "Expected: %i\n# Found: %i",
74 expected_source, value_source, expected, value);
75 }
76 }
77
78
79 // Helper function used by the CHECK_NE function when given Address
80 // arguments. Should not be called directly.
CheckNonEqualsHelper(const char * file,int line,const char * unexpected_source,::v8::internal::Address unexpected,const char * value_source,::v8::internal::Address value)81 static inline void CheckNonEqualsHelper(const char* file, int line,
82 const char* unexpected_source,
83 ::v8::internal::Address unexpected,
84 const char* value_source,
85 ::v8::internal::Address value) {
86 if (unexpected == value) {
87 V8_Fatal(file, line, "CHECK_NE(%s, %s) failed\n# Value: %i",
88 unexpected_source, value_source, value);
89 }
90 }
91
92
93 // Helper function used by the CHECK function when given code
94 // arguments. Should not be called directly.
CheckEqualsHelper(const char * file,int line,const char * expected_source,const Code * expected,const char * value_source,const Code * value)95 static inline void CheckEqualsHelper(const char* file, int line,
96 const char* expected_source,
97 const Code* expected,
98 const char* value_source,
99 const Code* value) {
100 if (expected != value) {
101 V8_Fatal(file, line, "CHECK_EQ(%s, %s) failed\n# "
102 "Expected: %p\n# Found: %p",
103 expected_source, value_source, expected, value);
104 }
105 }
106
107
CheckNonEqualsHelper(const char * file,int line,const char * expected_source,const Code * expected,const char * value_source,const Code * value)108 static inline void CheckNonEqualsHelper(const char* file, int line,
109 const char* expected_source,
110 const Code* expected,
111 const char* value_source,
112 const Code* value) {
113 if (expected == value) {
114 V8_Fatal(file, line, "CHECK_NE(%s, %s) failed\n# Value: %p",
115 expected_source, value_source, value);
116 }
117 }
118
119
120 // --- H e l p e r C l a s s e s
121
122
123 // Helper class for creating a V8 enviromnent for running tests
124 class DebugLocalContext {
125 public:
DebugLocalContext(v8::ExtensionConfiguration * extensions=0,v8::Handle<v8::ObjectTemplate> global_template=v8::Handle<v8::ObjectTemplate> (),v8::Handle<v8::Value> global_object=v8::Handle<v8::Value> ())126 inline DebugLocalContext(
127 v8::ExtensionConfiguration* extensions = 0,
128 v8::Handle<v8::ObjectTemplate> global_template =
129 v8::Handle<v8::ObjectTemplate>(),
130 v8::Handle<v8::Value> global_object = v8::Handle<v8::Value>())
131 : context_(v8::Context::New(extensions, global_template, global_object)) {
132 context_->Enter();
133 }
~DebugLocalContext()134 inline ~DebugLocalContext() {
135 context_->Exit();
136 context_.Dispose();
137 }
operator ->()138 inline v8::Context* operator->() { return *context_; }
operator *()139 inline v8::Context* operator*() { return *context_; }
IsReady()140 inline bool IsReady() { return !context_.IsEmpty(); }
ExposeDebug()141 void ExposeDebug() {
142 // Expose the debug context global object in the global object for testing.
143 Debug::Load();
144 Debug::debug_context()->set_security_token(
145 v8::Utils::OpenHandle(*context_)->security_token());
146
147 Handle<JSGlobalProxy> global(Handle<JSGlobalProxy>::cast(
148 v8::Utils::OpenHandle(*context_->Global())));
149 Handle<v8::internal::String> debug_string =
150 v8::internal::Factory::LookupAsciiSymbol("debug");
151 SetProperty(global, debug_string,
152 Handle<Object>(Debug::debug_context()->global_proxy()), DONT_ENUM);
153 }
154 private:
155 v8::Persistent<v8::Context> context_;
156 };
157
158
159 // --- H e l p e r F u n c t i o n s
160
161
162 // Compile and run the supplied source and return the fequested function.
CompileFunction(DebugLocalContext * env,const char * source,const char * function_name)163 static v8::Local<v8::Function> CompileFunction(DebugLocalContext* env,
164 const char* source,
165 const char* function_name) {
166 v8::Script::Compile(v8::String::New(source))->Run();
167 return v8::Local<v8::Function>::Cast(
168 (*env)->Global()->Get(v8::String::New(function_name)));
169 }
170
171
172 // Compile and run the supplied source and return the requested function.
CompileFunction(const char * source,const char * function_name)173 static v8::Local<v8::Function> CompileFunction(const char* source,
174 const char* function_name) {
175 v8::Script::Compile(v8::String::New(source))->Run();
176 return v8::Local<v8::Function>::Cast(
177 v8::Context::GetCurrent()->Global()->Get(v8::String::New(function_name)));
178 }
179
180
181 // Is there any debug info for the function?
HasDebugInfo(v8::Handle<v8::Function> fun)182 static bool HasDebugInfo(v8::Handle<v8::Function> fun) {
183 Handle<v8::internal::JSFunction> f = v8::Utils::OpenHandle(*fun);
184 Handle<v8::internal::SharedFunctionInfo> shared(f->shared());
185 return Debug::HasDebugInfo(shared);
186 }
187
188
189 // Set a break point in a function and return the associated break point
190 // number.
SetBreakPoint(Handle<v8::internal::JSFunction> fun,int position)191 static int SetBreakPoint(Handle<v8::internal::JSFunction> fun, int position) {
192 static int break_point = 0;
193 Handle<v8::internal::SharedFunctionInfo> shared(fun->shared());
194 Debug::SetBreakPoint(
195 shared, position,
196 Handle<Object>(v8::internal::Smi::FromInt(++break_point)));
197 return break_point;
198 }
199
200
201 // Set a break point in a function and return the associated break point
202 // number.
SetBreakPoint(v8::Handle<v8::Function> fun,int position)203 static int SetBreakPoint(v8::Handle<v8::Function> fun, int position) {
204 return SetBreakPoint(v8::Utils::OpenHandle(*fun), position);
205 }
206
207
208 // Set a break point in a function using the Debug object and return the
209 // associated break point number.
SetBreakPointFromJS(const char * function_name,int line,int position)210 static int SetBreakPointFromJS(const char* function_name,
211 int line, int position) {
212 EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
213 OS::SNPrintF(buffer,
214 "debug.Debug.setBreakPoint(%s,%d,%d)",
215 function_name, line, position);
216 buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
217 v8::Handle<v8::String> str = v8::String::New(buffer.start());
218 return v8::Script::Compile(str)->Run()->Int32Value();
219 }
220
221
222 // Set a break point in a script identified by id using the global Debug object.
SetScriptBreakPointByIdFromJS(int script_id,int line,int column)223 static int SetScriptBreakPointByIdFromJS(int script_id, int line, int column) {
224 EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
225 if (column >= 0) {
226 // Column specified set script break point on precise location.
227 OS::SNPrintF(buffer,
228 "debug.Debug.setScriptBreakPointById(%d,%d,%d)",
229 script_id, line, column);
230 } else {
231 // Column not specified set script break point on line.
232 OS::SNPrintF(buffer,
233 "debug.Debug.setScriptBreakPointById(%d,%d)",
234 script_id, line);
235 }
236 buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
237 {
238 v8::TryCatch try_catch;
239 v8::Handle<v8::String> str = v8::String::New(buffer.start());
240 v8::Handle<v8::Value> value = v8::Script::Compile(str)->Run();
241 CHECK(!try_catch.HasCaught());
242 return value->Int32Value();
243 }
244 }
245
246
247 // Set a break point in a script identified by name using the global Debug
248 // object.
SetScriptBreakPointByNameFromJS(const char * script_name,int line,int column)249 static int SetScriptBreakPointByNameFromJS(const char* script_name,
250 int line, int column) {
251 EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
252 if (column >= 0) {
253 // Column specified set script break point on precise location.
254 OS::SNPrintF(buffer,
255 "debug.Debug.setScriptBreakPointByName(\"%s\",%d,%d)",
256 script_name, line, column);
257 } else {
258 // Column not specified set script break point on line.
259 OS::SNPrintF(buffer,
260 "debug.Debug.setScriptBreakPointByName(\"%s\",%d)",
261 script_name, line);
262 }
263 buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
264 {
265 v8::TryCatch try_catch;
266 v8::Handle<v8::String> str = v8::String::New(buffer.start());
267 v8::Handle<v8::Value> value = v8::Script::Compile(str)->Run();
268 CHECK(!try_catch.HasCaught());
269 return value->Int32Value();
270 }
271 }
272
273
274 // Clear a break point.
ClearBreakPoint(int break_point)275 static void ClearBreakPoint(int break_point) {
276 Debug::ClearBreakPoint(
277 Handle<Object>(v8::internal::Smi::FromInt(break_point)));
278 }
279
280
281 // Clear a break point using the global Debug object.
ClearBreakPointFromJS(int break_point_number)282 static void ClearBreakPointFromJS(int break_point_number) {
283 EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
284 OS::SNPrintF(buffer,
285 "debug.Debug.clearBreakPoint(%d)",
286 break_point_number);
287 buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
288 v8::Script::Compile(v8::String::New(buffer.start()))->Run();
289 }
290
291
EnableScriptBreakPointFromJS(int break_point_number)292 static void EnableScriptBreakPointFromJS(int break_point_number) {
293 EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
294 OS::SNPrintF(buffer,
295 "debug.Debug.enableScriptBreakPoint(%d)",
296 break_point_number);
297 buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
298 v8::Script::Compile(v8::String::New(buffer.start()))->Run();
299 }
300
301
DisableScriptBreakPointFromJS(int break_point_number)302 static void DisableScriptBreakPointFromJS(int break_point_number) {
303 EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
304 OS::SNPrintF(buffer,
305 "debug.Debug.disableScriptBreakPoint(%d)",
306 break_point_number);
307 buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
308 v8::Script::Compile(v8::String::New(buffer.start()))->Run();
309 }
310
311
ChangeScriptBreakPointConditionFromJS(int break_point_number,const char * condition)312 static void ChangeScriptBreakPointConditionFromJS(int break_point_number,
313 const char* condition) {
314 EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
315 OS::SNPrintF(buffer,
316 "debug.Debug.changeScriptBreakPointCondition(%d, \"%s\")",
317 break_point_number, condition);
318 buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
319 v8::Script::Compile(v8::String::New(buffer.start()))->Run();
320 }
321
322
ChangeScriptBreakPointIgnoreCountFromJS(int break_point_number,int ignoreCount)323 static void ChangeScriptBreakPointIgnoreCountFromJS(int break_point_number,
324 int ignoreCount) {
325 EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
326 OS::SNPrintF(buffer,
327 "debug.Debug.changeScriptBreakPointIgnoreCount(%d, %d)",
328 break_point_number, ignoreCount);
329 buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
330 v8::Script::Compile(v8::String::New(buffer.start()))->Run();
331 }
332
333
334 // Change break on exception.
ChangeBreakOnException(bool caught,bool uncaught)335 static void ChangeBreakOnException(bool caught, bool uncaught) {
336 Debug::ChangeBreakOnException(v8::internal::BreakException, caught);
337 Debug::ChangeBreakOnException(v8::internal::BreakUncaughtException, uncaught);
338 }
339
340
341 // Change break on exception using the global Debug object.
ChangeBreakOnExceptionFromJS(bool caught,bool uncaught)342 static void ChangeBreakOnExceptionFromJS(bool caught, bool uncaught) {
343 if (caught) {
344 v8::Script::Compile(
345 v8::String::New("debug.Debug.setBreakOnException()"))->Run();
346 } else {
347 v8::Script::Compile(
348 v8::String::New("debug.Debug.clearBreakOnException()"))->Run();
349 }
350 if (uncaught) {
351 v8::Script::Compile(
352 v8::String::New("debug.Debug.setBreakOnUncaughtException()"))->Run();
353 } else {
354 v8::Script::Compile(
355 v8::String::New("debug.Debug.clearBreakOnUncaughtException()"))->Run();
356 }
357 }
358
359
360 // Prepare to step to next break location.
PrepareStep(StepAction step_action)361 static void PrepareStep(StepAction step_action) {
362 Debug::PrepareStep(step_action, 1);
363 }
364
365
366 // This function is in namespace v8::internal to be friend with class
367 // v8::internal::Debug.
368 namespace v8 {
369 namespace internal {
370
371 // Collect the currently debugged functions.
GetDebuggedFunctions()372 Handle<FixedArray> GetDebuggedFunctions() {
373 v8::internal::DebugInfoListNode* node = Debug::debug_info_list_;
374
375 // Find the number of debugged functions.
376 int count = 0;
377 while (node) {
378 count++;
379 node = node->next();
380 }
381
382 // Allocate array for the debugged functions
383 Handle<FixedArray> debugged_functions =
384 v8::internal::Factory::NewFixedArray(count);
385
386 // Run through the debug info objects and collect all functions.
387 count = 0;
388 while (node) {
389 debugged_functions->set(count++, *node->debug_info());
390 node = node->next();
391 }
392
393 return debugged_functions;
394 }
395
396
ComputeCallDebugBreak(int argc)397 static Handle<Code> ComputeCallDebugBreak(int argc) {
398 CALL_HEAP_FUNCTION(v8::internal::StubCache::ComputeCallDebugBreak(argc),
399 Code);
400 }
401
402
403 // Check that the debugger has been fully unloaded.
CheckDebuggerUnloaded(bool check_functions)404 void CheckDebuggerUnloaded(bool check_functions) {
405 // Check that the debugger context is cleared and that there is no debug
406 // information stored for the debugger.
407 CHECK(Debug::debug_context().is_null());
408 CHECK_EQ(NULL, Debug::debug_info_list_);
409
410 // Collect garbage to ensure weak handles are cleared.
411 Heap::CollectAllGarbage(false);
412 Heap::CollectAllGarbage(false);
413
414 // Iterate the head and check that there are no debugger related objects left.
415 HeapIterator iterator;
416 for (HeapObject* obj = iterator.next(); obj != NULL; obj = iterator.next()) {
417 CHECK(!obj->IsDebugInfo());
418 CHECK(!obj->IsBreakPointInfo());
419
420 // If deep check of functions is requested check that no debug break code
421 // is left in all functions.
422 if (check_functions) {
423 if (obj->IsJSFunction()) {
424 JSFunction* fun = JSFunction::cast(obj);
425 for (RelocIterator it(fun->shared()->code()); !it.done(); it.next()) {
426 RelocInfo::Mode rmode = it.rinfo()->rmode();
427 if (RelocInfo::IsCodeTarget(rmode)) {
428 CHECK(!Debug::IsDebugBreak(it.rinfo()->target_address()));
429 } else if (RelocInfo::IsJSReturn(rmode)) {
430 CHECK(!Debug::IsDebugBreakAtReturn(it.rinfo()));
431 }
432 }
433 }
434 }
435 }
436 }
437
438
439 } } // namespace v8::internal
440
441
442 // Check that the debugger has been fully unloaded.
CheckDebuggerUnloaded(bool check_functions=false)443 static void CheckDebuggerUnloaded(bool check_functions = false) {
444 // Let debugger to unload itself synchronously
445 v8::Debug::ProcessDebugMessages();
446
447 v8::internal::CheckDebuggerUnloaded(check_functions);
448 }
449
450
451 // Inherit from BreakLocationIterator to get access to protected parts for
452 // testing.
453 class TestBreakLocationIterator: public v8::internal::BreakLocationIterator {
454 public:
TestBreakLocationIterator(Handle<v8::internal::DebugInfo> debug_info)455 explicit TestBreakLocationIterator(Handle<v8::internal::DebugInfo> debug_info)
456 : BreakLocationIterator(debug_info, v8::internal::SOURCE_BREAK_LOCATIONS) {}
it()457 v8::internal::RelocIterator* it() { return reloc_iterator_; }
it_original()458 v8::internal::RelocIterator* it_original() {
459 return reloc_iterator_original_;
460 }
461 };
462
463
464 // Compile a function, set a break point and check that the call at the break
465 // location in the code is the expected debug_break function.
CheckDebugBreakFunction(DebugLocalContext * env,const char * source,const char * name,int position,v8::internal::RelocInfo::Mode mode,Code * debug_break)466 void CheckDebugBreakFunction(DebugLocalContext* env,
467 const char* source, const char* name,
468 int position, v8::internal::RelocInfo::Mode mode,
469 Code* debug_break) {
470 // Create function and set the break point.
471 Handle<v8::internal::JSFunction> fun = v8::Utils::OpenHandle(
472 *CompileFunction(env, source, name));
473 int bp = SetBreakPoint(fun, position);
474
475 // Check that the debug break function is as expected.
476 Handle<v8::internal::SharedFunctionInfo> shared(fun->shared());
477 CHECK(Debug::HasDebugInfo(shared));
478 TestBreakLocationIterator it1(Debug::GetDebugInfo(shared));
479 it1.FindBreakLocationFromPosition(position);
480 CHECK_EQ(mode, it1.it()->rinfo()->rmode());
481 if (mode != v8::internal::RelocInfo::JS_RETURN) {
482 CHECK_EQ(debug_break,
483 Code::GetCodeFromTargetAddress(it1.it()->rinfo()->target_address()));
484 } else {
485 CHECK(Debug::IsDebugBreakAtReturn(it1.it()->rinfo()));
486 }
487
488 // Clear the break point and check that the debug break function is no longer
489 // there
490 ClearBreakPoint(bp);
491 CHECK(!Debug::HasDebugInfo(shared));
492 CHECK(Debug::EnsureDebugInfo(shared));
493 TestBreakLocationIterator it2(Debug::GetDebugInfo(shared));
494 it2.FindBreakLocationFromPosition(position);
495 CHECK_EQ(mode, it2.it()->rinfo()->rmode());
496 if (mode == v8::internal::RelocInfo::JS_RETURN) {
497 CHECK(!Debug::IsDebugBreakAtReturn(it2.it()->rinfo()));
498 }
499 }
500
501
502 // --- D e b u g E v e n t H a n d l e r s
503 // ---
504 // --- The different tests uses a number of debug event handlers.
505 // ---
506
507
508 // Source for The JavaScript function which picks out the function name of the
509 // top frame.
510 const char* frame_function_name_source =
511 "function frame_function_name(exec_state) {"
512 " return exec_state.frame(0).func().name();"
513 "}";
514 v8::Local<v8::Function> frame_function_name;
515
516
517 // Source for The JavaScript function which picks out the source line for the
518 // top frame.
519 const char* frame_source_line_source =
520 "function frame_source_line(exec_state) {"
521 " return exec_state.frame(0).sourceLine();"
522 "}";
523 v8::Local<v8::Function> frame_source_line;
524
525
526 // Source for The JavaScript function which picks out the source column for the
527 // top frame.
528 const char* frame_source_column_source =
529 "function frame_source_column(exec_state) {"
530 " return exec_state.frame(0).sourceColumn();"
531 "}";
532 v8::Local<v8::Function> frame_source_column;
533
534
535 // Source for The JavaScript function which picks out the script name for the
536 // top frame.
537 const char* frame_script_name_source =
538 "function frame_script_name(exec_state) {"
539 " return exec_state.frame(0).func().script().name();"
540 "}";
541 v8::Local<v8::Function> frame_script_name;
542
543
544 // Source for The JavaScript function which picks out the script data for the
545 // top frame.
546 const char* frame_script_data_source =
547 "function frame_script_data(exec_state) {"
548 " return exec_state.frame(0).func().script().data();"
549 "}";
550 v8::Local<v8::Function> frame_script_data;
551
552
553 // Source for The JavaScript function which picks out the script data from
554 // AfterCompile event
555 const char* compiled_script_data_source =
556 "function compiled_script_data(event_data) {"
557 " return event_data.script().data();"
558 "}";
559 v8::Local<v8::Function> compiled_script_data;
560
561
562 // Source for The JavaScript function which returns the number of frames.
563 static const char* frame_count_source =
564 "function frame_count(exec_state) {"
565 " return exec_state.frameCount();"
566 "}";
567 v8::Handle<v8::Function> frame_count;
568
569
570 // Global variable to store the last function hit - used by some tests.
571 char last_function_hit[80];
572
573 // Global variable to store the name and data for last script hit - used by some
574 // tests.
575 char last_script_name_hit[80];
576 char last_script_data_hit[80];
577
578 // Global variables to store the last source position - used by some tests.
579 int last_source_line = -1;
580 int last_source_column = -1;
581
582 // Debug event handler which counts the break points which have been hit.
583 int break_point_hit_count = 0;
DebugEventBreakPointHitCount(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)584 static void DebugEventBreakPointHitCount(v8::DebugEvent event,
585 v8::Handle<v8::Object> exec_state,
586 v8::Handle<v8::Object> event_data,
587 v8::Handle<v8::Value> data) {
588 // When hitting a debug event listener there must be a break set.
589 CHECK_NE(v8::internal::Debug::break_id(), 0);
590
591 // Count the number of breaks.
592 if (event == v8::Break) {
593 break_point_hit_count++;
594 if (!frame_function_name.IsEmpty()) {
595 // Get the name of the function.
596 const int argc = 1;
597 v8::Handle<v8::Value> argv[argc] = { exec_state };
598 v8::Handle<v8::Value> result = frame_function_name->Call(exec_state,
599 argc, argv);
600 if (result->IsUndefined()) {
601 last_function_hit[0] = '\0';
602 } else {
603 CHECK(result->IsString());
604 v8::Handle<v8::String> function_name(result->ToString());
605 function_name->WriteAscii(last_function_hit);
606 }
607 }
608
609 if (!frame_source_line.IsEmpty()) {
610 // Get the source line.
611 const int argc = 1;
612 v8::Handle<v8::Value> argv[argc] = { exec_state };
613 v8::Handle<v8::Value> result = frame_source_line->Call(exec_state,
614 argc, argv);
615 CHECK(result->IsNumber());
616 last_source_line = result->Int32Value();
617 }
618
619 if (!frame_source_column.IsEmpty()) {
620 // Get the source column.
621 const int argc = 1;
622 v8::Handle<v8::Value> argv[argc] = { exec_state };
623 v8::Handle<v8::Value> result = frame_source_column->Call(exec_state,
624 argc, argv);
625 CHECK(result->IsNumber());
626 last_source_column = result->Int32Value();
627 }
628
629 if (!frame_script_name.IsEmpty()) {
630 // Get the script name of the function script.
631 const int argc = 1;
632 v8::Handle<v8::Value> argv[argc] = { exec_state };
633 v8::Handle<v8::Value> result = frame_script_name->Call(exec_state,
634 argc, argv);
635 if (result->IsUndefined()) {
636 last_script_name_hit[0] = '\0';
637 } else {
638 CHECK(result->IsString());
639 v8::Handle<v8::String> script_name(result->ToString());
640 script_name->WriteAscii(last_script_name_hit);
641 }
642 }
643
644 if (!frame_script_data.IsEmpty()) {
645 // Get the script data of the function script.
646 const int argc = 1;
647 v8::Handle<v8::Value> argv[argc] = { exec_state };
648 v8::Handle<v8::Value> result = frame_script_data->Call(exec_state,
649 argc, argv);
650 if (result->IsUndefined()) {
651 last_script_data_hit[0] = '\0';
652 } else {
653 result = result->ToString();
654 CHECK(result->IsString());
655 v8::Handle<v8::String> script_data(result->ToString());
656 script_data->WriteAscii(last_script_data_hit);
657 }
658 }
659 } else if (event == v8::AfterCompile && !compiled_script_data.IsEmpty()) {
660 const int argc = 1;
661 v8::Handle<v8::Value> argv[argc] = { event_data };
662 v8::Handle<v8::Value> result = compiled_script_data->Call(exec_state,
663 argc, argv);
664 if (result->IsUndefined()) {
665 last_script_data_hit[0] = '\0';
666 } else {
667 result = result->ToString();
668 CHECK(result->IsString());
669 v8::Handle<v8::String> script_data(result->ToString());
670 script_data->WriteAscii(last_script_data_hit);
671 }
672 }
673 }
674
675
676 // Debug event handler which counts a number of events and collects the stack
677 // height if there is a function compiled for that.
678 int exception_hit_count = 0;
679 int uncaught_exception_hit_count = 0;
680 int last_js_stack_height = -1;
681
DebugEventCounterClear()682 static void DebugEventCounterClear() {
683 break_point_hit_count = 0;
684 exception_hit_count = 0;
685 uncaught_exception_hit_count = 0;
686 }
687
DebugEventCounter(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)688 static void DebugEventCounter(v8::DebugEvent event,
689 v8::Handle<v8::Object> exec_state,
690 v8::Handle<v8::Object> event_data,
691 v8::Handle<v8::Value> data) {
692 // When hitting a debug event listener there must be a break set.
693 CHECK_NE(v8::internal::Debug::break_id(), 0);
694
695 // Count the number of breaks.
696 if (event == v8::Break) {
697 break_point_hit_count++;
698 } else if (event == v8::Exception) {
699 exception_hit_count++;
700
701 // Check whether the exception was uncaught.
702 v8::Local<v8::String> fun_name = v8::String::New("uncaught");
703 v8::Local<v8::Function> fun =
704 v8::Function::Cast(*event_data->Get(fun_name));
705 v8::Local<v8::Value> result = *fun->Call(event_data, 0, NULL);
706 if (result->IsTrue()) {
707 uncaught_exception_hit_count++;
708 }
709 }
710
711 // Collect the JavsScript stack height if the function frame_count is
712 // compiled.
713 if (!frame_count.IsEmpty()) {
714 static const int kArgc = 1;
715 v8::Handle<v8::Value> argv[kArgc] = { exec_state };
716 // Using exec_state as receiver is just to have a receiver.
717 v8::Handle<v8::Value> result = frame_count->Call(exec_state, kArgc, argv);
718 last_js_stack_height = result->Int32Value();
719 }
720 }
721
722
723 // Debug event handler which evaluates a number of expressions when a break
724 // point is hit. Each evaluated expression is compared with an expected value.
725 // For this debug event handler to work the following two global varaibles
726 // must be initialized.
727 // checks: An array of expressions and expected results
728 // evaluate_check_function: A JavaScript function (see below)
729
730 // Structure for holding checks to do.
731 struct EvaluateCheck {
732 const char* expr; // An expression to evaluate when a break point is hit.
733 v8::Handle<v8::Value> expected; // The expected result.
734 };
735 // Array of checks to do.
736 struct EvaluateCheck* checks = NULL;
737 // Source for The JavaScript function which can do the evaluation when a break
738 // point is hit.
739 const char* evaluate_check_source =
740 "function evaluate_check(exec_state, expr, expected) {"
741 " return exec_state.frame(0).evaluate(expr).value() === expected;"
742 "}";
743 v8::Local<v8::Function> evaluate_check_function;
744
745 // The actual debug event described by the longer comment above.
DebugEventEvaluate(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)746 static void DebugEventEvaluate(v8::DebugEvent event,
747 v8::Handle<v8::Object> exec_state,
748 v8::Handle<v8::Object> event_data,
749 v8::Handle<v8::Value> data) {
750 // When hitting a debug event listener there must be a break set.
751 CHECK_NE(v8::internal::Debug::break_id(), 0);
752
753 if (event == v8::Break) {
754 for (int i = 0; checks[i].expr != NULL; i++) {
755 const int argc = 3;
756 v8::Handle<v8::Value> argv[argc] = { exec_state,
757 v8::String::New(checks[i].expr),
758 checks[i].expected };
759 v8::Handle<v8::Value> result =
760 evaluate_check_function->Call(exec_state, argc, argv);
761 if (!result->IsTrue()) {
762 v8::String::AsciiValue ascii(checks[i].expected->ToString());
763 V8_Fatal(__FILE__, __LINE__, "%s != %s", checks[i].expr, *ascii);
764 }
765 }
766 }
767 }
768
769
770 // This debug event listener removes a breakpoint in a function
771 int debug_event_remove_break_point = 0;
DebugEventRemoveBreakPoint(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)772 static void DebugEventRemoveBreakPoint(v8::DebugEvent event,
773 v8::Handle<v8::Object> exec_state,
774 v8::Handle<v8::Object> event_data,
775 v8::Handle<v8::Value> data) {
776 // When hitting a debug event listener there must be a break set.
777 CHECK_NE(v8::internal::Debug::break_id(), 0);
778
779 if (event == v8::Break) {
780 break_point_hit_count++;
781 v8::Handle<v8::Function> fun = v8::Handle<v8::Function>::Cast(data);
782 ClearBreakPoint(debug_event_remove_break_point);
783 }
784 }
785
786
787 // Debug event handler which counts break points hit and performs a step
788 // afterwards.
789 StepAction step_action = StepIn; // Step action to perform when stepping.
DebugEventStep(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)790 static void DebugEventStep(v8::DebugEvent event,
791 v8::Handle<v8::Object> exec_state,
792 v8::Handle<v8::Object> event_data,
793 v8::Handle<v8::Value> data) {
794 // When hitting a debug event listener there must be a break set.
795 CHECK_NE(v8::internal::Debug::break_id(), 0);
796
797 if (event == v8::Break) {
798 break_point_hit_count++;
799 PrepareStep(step_action);
800 }
801 }
802
803
804 // Debug event handler which counts break points hit and performs a step
805 // afterwards. For each call the expected function is checked.
806 // For this debug event handler to work the following two global varaibles
807 // must be initialized.
808 // expected_step_sequence: An array of the expected function call sequence.
809 // frame_function_name: A JavaScript function (see below).
810
811 // String containing the expected function call sequence. Note: this only works
812 // if functions have name length of one.
813 const char* expected_step_sequence = NULL;
814
815 // The actual debug event described by the longer comment above.
DebugEventStepSequence(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)816 static void DebugEventStepSequence(v8::DebugEvent event,
817 v8::Handle<v8::Object> exec_state,
818 v8::Handle<v8::Object> event_data,
819 v8::Handle<v8::Value> data) {
820 // When hitting a debug event listener there must be a break set.
821 CHECK_NE(v8::internal::Debug::break_id(), 0);
822
823 if (event == v8::Break || event == v8::Exception) {
824 // Check that the current function is the expected.
825 CHECK(break_point_hit_count <
826 StrLength(expected_step_sequence));
827 const int argc = 1;
828 v8::Handle<v8::Value> argv[argc] = { exec_state };
829 v8::Handle<v8::Value> result = frame_function_name->Call(exec_state,
830 argc, argv);
831 CHECK(result->IsString());
832 v8::String::AsciiValue function_name(result->ToString());
833 CHECK_EQ(1, StrLength(*function_name));
834 CHECK_EQ((*function_name)[0],
835 expected_step_sequence[break_point_hit_count]);
836
837 // Perform step.
838 break_point_hit_count++;
839 PrepareStep(step_action);
840 }
841 }
842
843
844 // Debug event handler which performs a garbage collection.
DebugEventBreakPointCollectGarbage(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)845 static void DebugEventBreakPointCollectGarbage(
846 v8::DebugEvent event,
847 v8::Handle<v8::Object> exec_state,
848 v8::Handle<v8::Object> event_data,
849 v8::Handle<v8::Value> data) {
850 // When hitting a debug event listener there must be a break set.
851 CHECK_NE(v8::internal::Debug::break_id(), 0);
852
853 // Perform a garbage collection when break point is hit and continue. Based
854 // on the number of break points hit either scavenge or mark compact
855 // collector is used.
856 if (event == v8::Break) {
857 break_point_hit_count++;
858 if (break_point_hit_count % 2 == 0) {
859 // Scavenge.
860 Heap::CollectGarbage(0, v8::internal::NEW_SPACE);
861 } else {
862 // Mark sweep (and perhaps compact).
863 Heap::CollectAllGarbage(false);
864 }
865 }
866 }
867
868
869 // Debug event handler which re-issues a debug break and calls the garbage
870 // collector to have the heap verified.
DebugEventBreak(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)871 static void DebugEventBreak(v8::DebugEvent event,
872 v8::Handle<v8::Object> exec_state,
873 v8::Handle<v8::Object> event_data,
874 v8::Handle<v8::Value> data) {
875 // When hitting a debug event listener there must be a break set.
876 CHECK_NE(v8::internal::Debug::break_id(), 0);
877
878 if (event == v8::Break) {
879 // Count the number of breaks.
880 break_point_hit_count++;
881
882 // Run the garbage collector to enforce heap verification if option
883 // --verify-heap is set.
884 Heap::CollectGarbage(0, v8::internal::NEW_SPACE);
885
886 // Set the break flag again to come back here as soon as possible.
887 v8::Debug::DebugBreak();
888 }
889 }
890
891
892 // Debug event handler which re-issues a debug break until a limit has been
893 // reached.
894 int max_break_point_hit_count = 0;
DebugEventBreakMax(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)895 static void DebugEventBreakMax(v8::DebugEvent event,
896 v8::Handle<v8::Object> exec_state,
897 v8::Handle<v8::Object> event_data,
898 v8::Handle<v8::Value> data) {
899 // When hitting a debug event listener there must be a break set.
900 CHECK_NE(v8::internal::Debug::break_id(), 0);
901
902 if (event == v8::Break && break_point_hit_count < max_break_point_hit_count) {
903 // Count the number of breaks.
904 break_point_hit_count++;
905
906 // Set the break flag again to come back here as soon as possible.
907 v8::Debug::DebugBreak();
908 }
909 }
910
911
912 // --- M e s s a g e C a l l b a c k
913
914
915 // Message callback which counts the number of messages.
916 int message_callback_count = 0;
917
MessageCallbackCountClear()918 static void MessageCallbackCountClear() {
919 message_callback_count = 0;
920 }
921
MessageCallbackCount(v8::Handle<v8::Message> message,v8::Handle<v8::Value> data)922 static void MessageCallbackCount(v8::Handle<v8::Message> message,
923 v8::Handle<v8::Value> data) {
924 message_callback_count++;
925 }
926
927
928 // --- T h e A c t u a l T e s t s
929
930
931 // Test that the debug break function is the expected one for different kinds
932 // of break locations.
TEST(DebugStub)933 TEST(DebugStub) {
934 using ::v8::internal::Builtins;
935 v8::HandleScope scope;
936 DebugLocalContext env;
937
938 CheckDebugBreakFunction(&env,
939 "function f1(){}", "f1",
940 0,
941 v8::internal::RelocInfo::JS_RETURN,
942 NULL);
943 CheckDebugBreakFunction(&env,
944 "function f2(){x=1;}", "f2",
945 0,
946 v8::internal::RelocInfo::CODE_TARGET,
947 Builtins::builtin(Builtins::StoreIC_DebugBreak));
948 CheckDebugBreakFunction(&env,
949 "function f3(){var a=x;}", "f3",
950 0,
951 v8::internal::RelocInfo::CODE_TARGET_CONTEXT,
952 Builtins::builtin(Builtins::LoadIC_DebugBreak));
953
954 // TODO(1240753): Make the test architecture independent or split
955 // parts of the debugger into architecture dependent files. This
956 // part currently disabled as it is not portable between IA32/ARM.
957 // Currently on ICs for keyed store/load on ARM.
958 #if !defined (__arm__) && !defined(__thumb__)
959 CheckDebugBreakFunction(
960 &env,
961 "function f4(){var index='propertyName'; var a={}; a[index] = 'x';}",
962 "f4",
963 0,
964 v8::internal::RelocInfo::CODE_TARGET,
965 Builtins::builtin(Builtins::KeyedStoreIC_DebugBreak));
966 CheckDebugBreakFunction(
967 &env,
968 "function f5(){var index='propertyName'; var a={}; return a[index];}",
969 "f5",
970 0,
971 v8::internal::RelocInfo::CODE_TARGET,
972 Builtins::builtin(Builtins::KeyedLoadIC_DebugBreak));
973 #endif
974
975 // Check the debug break code stubs for call ICs with different number of
976 // parameters.
977 Handle<Code> debug_break_0 = v8::internal::ComputeCallDebugBreak(0);
978 Handle<Code> debug_break_1 = v8::internal::ComputeCallDebugBreak(1);
979 Handle<Code> debug_break_4 = v8::internal::ComputeCallDebugBreak(4);
980
981 CheckDebugBreakFunction(&env,
982 "function f4_0(){x();}", "f4_0",
983 0,
984 v8::internal::RelocInfo::CODE_TARGET_CONTEXT,
985 *debug_break_0);
986
987 CheckDebugBreakFunction(&env,
988 "function f4_1(){x(1);}", "f4_1",
989 0,
990 v8::internal::RelocInfo::CODE_TARGET_CONTEXT,
991 *debug_break_1);
992
993 CheckDebugBreakFunction(&env,
994 "function f4_4(){x(1,2,3,4);}", "f4_4",
995 0,
996 v8::internal::RelocInfo::CODE_TARGET_CONTEXT,
997 *debug_break_4);
998 }
999
1000
1001 // Test that the debug info in the VM is in sync with the functions being
1002 // debugged.
TEST(DebugInfo)1003 TEST(DebugInfo) {
1004 v8::HandleScope scope;
1005 DebugLocalContext env;
1006 // Create a couple of functions for the test.
1007 v8::Local<v8::Function> foo =
1008 CompileFunction(&env, "function foo(){}", "foo");
1009 v8::Local<v8::Function> bar =
1010 CompileFunction(&env, "function bar(){}", "bar");
1011 // Initially no functions are debugged.
1012 CHECK_EQ(0, v8::internal::GetDebuggedFunctions()->length());
1013 CHECK(!HasDebugInfo(foo));
1014 CHECK(!HasDebugInfo(bar));
1015 // One function (foo) is debugged.
1016 int bp1 = SetBreakPoint(foo, 0);
1017 CHECK_EQ(1, v8::internal::GetDebuggedFunctions()->length());
1018 CHECK(HasDebugInfo(foo));
1019 CHECK(!HasDebugInfo(bar));
1020 // Two functions are debugged.
1021 int bp2 = SetBreakPoint(bar, 0);
1022 CHECK_EQ(2, v8::internal::GetDebuggedFunctions()->length());
1023 CHECK(HasDebugInfo(foo));
1024 CHECK(HasDebugInfo(bar));
1025 // One function (bar) is debugged.
1026 ClearBreakPoint(bp1);
1027 CHECK_EQ(1, v8::internal::GetDebuggedFunctions()->length());
1028 CHECK(!HasDebugInfo(foo));
1029 CHECK(HasDebugInfo(bar));
1030 // No functions are debugged.
1031 ClearBreakPoint(bp2);
1032 CHECK_EQ(0, v8::internal::GetDebuggedFunctions()->length());
1033 CHECK(!HasDebugInfo(foo));
1034 CHECK(!HasDebugInfo(bar));
1035 }
1036
1037
1038 // Test that a break point can be set at an IC store location.
TEST(BreakPointICStore)1039 TEST(BreakPointICStore) {
1040 break_point_hit_count = 0;
1041 v8::HandleScope scope;
1042 DebugLocalContext env;
1043
1044 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1045 v8::Undefined());
1046 v8::Script::Compile(v8::String::New("function foo(){bar=0;}"))->Run();
1047 v8::Local<v8::Function> foo =
1048 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
1049
1050 // Run without breakpoints.
1051 foo->Call(env->Global(), 0, NULL);
1052 CHECK_EQ(0, break_point_hit_count);
1053
1054 // Run with breakpoint
1055 int bp = SetBreakPoint(foo, 0);
1056 foo->Call(env->Global(), 0, NULL);
1057 CHECK_EQ(1, break_point_hit_count);
1058 foo->Call(env->Global(), 0, NULL);
1059 CHECK_EQ(2, break_point_hit_count);
1060
1061 // Run without breakpoints.
1062 ClearBreakPoint(bp);
1063 foo->Call(env->Global(), 0, NULL);
1064 CHECK_EQ(2, break_point_hit_count);
1065
1066 v8::Debug::SetDebugEventListener(NULL);
1067 CheckDebuggerUnloaded();
1068 }
1069
1070
1071 // Test that a break point can be set at an IC load location.
TEST(BreakPointICLoad)1072 TEST(BreakPointICLoad) {
1073 break_point_hit_count = 0;
1074 v8::HandleScope scope;
1075 DebugLocalContext env;
1076 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1077 v8::Undefined());
1078 v8::Script::Compile(v8::String::New("bar=1"))->Run();
1079 v8::Script::Compile(v8::String::New("function foo(){var x=bar;}"))->Run();
1080 v8::Local<v8::Function> foo =
1081 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
1082
1083 // Run without breakpoints.
1084 foo->Call(env->Global(), 0, NULL);
1085 CHECK_EQ(0, break_point_hit_count);
1086
1087 // Run with breakpoint
1088 int bp = SetBreakPoint(foo, 0);
1089 foo->Call(env->Global(), 0, NULL);
1090 CHECK_EQ(1, break_point_hit_count);
1091 foo->Call(env->Global(), 0, NULL);
1092 CHECK_EQ(2, break_point_hit_count);
1093
1094 // Run without breakpoints.
1095 ClearBreakPoint(bp);
1096 foo->Call(env->Global(), 0, NULL);
1097 CHECK_EQ(2, break_point_hit_count);
1098
1099 v8::Debug::SetDebugEventListener(NULL);
1100 CheckDebuggerUnloaded();
1101 }
1102
1103
1104 // Test that a break point can be set at an IC call location.
TEST(BreakPointICCall)1105 TEST(BreakPointICCall) {
1106 break_point_hit_count = 0;
1107 v8::HandleScope scope;
1108 DebugLocalContext env;
1109 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1110 v8::Undefined());
1111 v8::Script::Compile(v8::String::New("function bar(){}"))->Run();
1112 v8::Script::Compile(v8::String::New("function foo(){bar();}"))->Run();
1113 v8::Local<v8::Function> foo =
1114 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
1115
1116 // Run without breakpoints.
1117 foo->Call(env->Global(), 0, NULL);
1118 CHECK_EQ(0, break_point_hit_count);
1119
1120 // Run with breakpoint
1121 int bp = SetBreakPoint(foo, 0);
1122 foo->Call(env->Global(), 0, NULL);
1123 CHECK_EQ(1, break_point_hit_count);
1124 foo->Call(env->Global(), 0, NULL);
1125 CHECK_EQ(2, break_point_hit_count);
1126
1127 // Run without breakpoints.
1128 ClearBreakPoint(bp);
1129 foo->Call(env->Global(), 0, NULL);
1130 CHECK_EQ(2, break_point_hit_count);
1131
1132 v8::Debug::SetDebugEventListener(NULL);
1133 CheckDebuggerUnloaded();
1134 }
1135
1136
1137 // Test that a break point can be set at a return store location.
TEST(BreakPointReturn)1138 TEST(BreakPointReturn) {
1139 break_point_hit_count = 0;
1140 v8::HandleScope scope;
1141 DebugLocalContext env;
1142
1143 // Create a functions for checking the source line and column when hitting
1144 // a break point.
1145 frame_source_line = CompileFunction(&env,
1146 frame_source_line_source,
1147 "frame_source_line");
1148 frame_source_column = CompileFunction(&env,
1149 frame_source_column_source,
1150 "frame_source_column");
1151
1152
1153 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1154 v8::Undefined());
1155 v8::Script::Compile(v8::String::New("function foo(){}"))->Run();
1156 v8::Local<v8::Function> foo =
1157 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
1158
1159 // Run without breakpoints.
1160 foo->Call(env->Global(), 0, NULL);
1161 CHECK_EQ(0, break_point_hit_count);
1162
1163 // Run with breakpoint
1164 int bp = SetBreakPoint(foo, 0);
1165 foo->Call(env->Global(), 0, NULL);
1166 CHECK_EQ(1, break_point_hit_count);
1167 CHECK_EQ(0, last_source_line);
1168 CHECK_EQ(16, last_source_column);
1169 foo->Call(env->Global(), 0, NULL);
1170 CHECK_EQ(2, break_point_hit_count);
1171 CHECK_EQ(0, last_source_line);
1172 CHECK_EQ(16, last_source_column);
1173
1174 // Run without breakpoints.
1175 ClearBreakPoint(bp);
1176 foo->Call(env->Global(), 0, NULL);
1177 CHECK_EQ(2, break_point_hit_count);
1178
1179 v8::Debug::SetDebugEventListener(NULL);
1180 CheckDebuggerUnloaded();
1181 }
1182
1183
CallWithBreakPoints(v8::Local<v8::Object> recv,v8::Local<v8::Function> f,int break_point_count,int call_count)1184 static void CallWithBreakPoints(v8::Local<v8::Object> recv,
1185 v8::Local<v8::Function> f,
1186 int break_point_count,
1187 int call_count) {
1188 break_point_hit_count = 0;
1189 for (int i = 0; i < call_count; i++) {
1190 f->Call(recv, 0, NULL);
1191 CHECK_EQ((i + 1) * break_point_count, break_point_hit_count);
1192 }
1193 }
1194
1195 // Test GC during break point processing.
TEST(GCDuringBreakPointProcessing)1196 TEST(GCDuringBreakPointProcessing) {
1197 break_point_hit_count = 0;
1198 v8::HandleScope scope;
1199 DebugLocalContext env;
1200
1201 v8::Debug::SetDebugEventListener(DebugEventBreakPointCollectGarbage,
1202 v8::Undefined());
1203 v8::Local<v8::Function> foo;
1204
1205 // Test IC store break point with garbage collection.
1206 foo = CompileFunction(&env, "function foo(){bar=0;}", "foo");
1207 SetBreakPoint(foo, 0);
1208 CallWithBreakPoints(env->Global(), foo, 1, 10);
1209
1210 // Test IC load break point with garbage collection.
1211 foo = CompileFunction(&env, "bar=1;function foo(){var x=bar;}", "foo");
1212 SetBreakPoint(foo, 0);
1213 CallWithBreakPoints(env->Global(), foo, 1, 10);
1214
1215 // Test IC call break point with garbage collection.
1216 foo = CompileFunction(&env, "function bar(){};function foo(){bar();}", "foo");
1217 SetBreakPoint(foo, 0);
1218 CallWithBreakPoints(env->Global(), foo, 1, 10);
1219
1220 // Test return break point with garbage collection.
1221 foo = CompileFunction(&env, "function foo(){}", "foo");
1222 SetBreakPoint(foo, 0);
1223 CallWithBreakPoints(env->Global(), foo, 1, 25);
1224
1225 v8::Debug::SetDebugEventListener(NULL);
1226 CheckDebuggerUnloaded();
1227 }
1228
1229
1230 // Call the function three times with different garbage collections in between
1231 // and make sure that the break point survives.
CallAndGC(v8::Local<v8::Object> recv,v8::Local<v8::Function> f)1232 static void CallAndGC(v8::Local<v8::Object> recv, v8::Local<v8::Function> f) {
1233 break_point_hit_count = 0;
1234
1235 for (int i = 0; i < 3; i++) {
1236 // Call function.
1237 f->Call(recv, 0, NULL);
1238 CHECK_EQ(1 + i * 3, break_point_hit_count);
1239
1240 // Scavenge and call function.
1241 Heap::CollectGarbage(0, v8::internal::NEW_SPACE);
1242 f->Call(recv, 0, NULL);
1243 CHECK_EQ(2 + i * 3, break_point_hit_count);
1244
1245 // Mark sweep (and perhaps compact) and call function.
1246 Heap::CollectAllGarbage(false);
1247 f->Call(recv, 0, NULL);
1248 CHECK_EQ(3 + i * 3, break_point_hit_count);
1249 }
1250 }
1251
1252
1253 // Test that a break point can be set at a return store location.
TEST(BreakPointSurviveGC)1254 TEST(BreakPointSurviveGC) {
1255 break_point_hit_count = 0;
1256 v8::HandleScope scope;
1257 DebugLocalContext env;
1258
1259 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1260 v8::Undefined());
1261 v8::Local<v8::Function> foo;
1262
1263 // Test IC store break point with garbage collection.
1264 foo = CompileFunction(&env, "function foo(){bar=0;}", "foo");
1265 SetBreakPoint(foo, 0);
1266 CallAndGC(env->Global(), foo);
1267
1268 // Test IC load break point with garbage collection.
1269 foo = CompileFunction(&env, "bar=1;function foo(){var x=bar;}", "foo");
1270 SetBreakPoint(foo, 0);
1271 CallAndGC(env->Global(), foo);
1272
1273 // Test IC call break point with garbage collection.
1274 foo = CompileFunction(&env, "function bar(){};function foo(){bar();}", "foo");
1275 SetBreakPoint(foo, 0);
1276 CallAndGC(env->Global(), foo);
1277
1278 // Test return break point with garbage collection.
1279 foo = CompileFunction(&env, "function foo(){}", "foo");
1280 SetBreakPoint(foo, 0);
1281 CallAndGC(env->Global(), foo);
1282
1283 v8::Debug::SetDebugEventListener(NULL);
1284 CheckDebuggerUnloaded();
1285 }
1286
1287
1288 // Test that break points can be set using the global Debug object.
TEST(BreakPointThroughJavaScript)1289 TEST(BreakPointThroughJavaScript) {
1290 break_point_hit_count = 0;
1291 v8::HandleScope scope;
1292 DebugLocalContext env;
1293 env.ExposeDebug();
1294
1295 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1296 v8::Undefined());
1297 v8::Script::Compile(v8::String::New("function bar(){}"))->Run();
1298 v8::Script::Compile(v8::String::New("function foo(){bar();bar();}"))->Run();
1299 // 012345678901234567890
1300 // 1 2
1301 // Break points are set at position 3 and 9
1302 v8::Local<v8::Script> foo = v8::Script::Compile(v8::String::New("foo()"));
1303
1304 // Run without breakpoints.
1305 foo->Run();
1306 CHECK_EQ(0, break_point_hit_count);
1307
1308 // Run with one breakpoint
1309 int bp1 = SetBreakPointFromJS("foo", 0, 3);
1310 foo->Run();
1311 CHECK_EQ(1, break_point_hit_count);
1312 foo->Run();
1313 CHECK_EQ(2, break_point_hit_count);
1314
1315 // Run with two breakpoints
1316 int bp2 = SetBreakPointFromJS("foo", 0, 9);
1317 foo->Run();
1318 CHECK_EQ(4, break_point_hit_count);
1319 foo->Run();
1320 CHECK_EQ(6, break_point_hit_count);
1321
1322 // Run with one breakpoint
1323 ClearBreakPointFromJS(bp2);
1324 foo->Run();
1325 CHECK_EQ(7, break_point_hit_count);
1326 foo->Run();
1327 CHECK_EQ(8, break_point_hit_count);
1328
1329 // Run without breakpoints.
1330 ClearBreakPointFromJS(bp1);
1331 foo->Run();
1332 CHECK_EQ(8, break_point_hit_count);
1333
1334 v8::Debug::SetDebugEventListener(NULL);
1335 CheckDebuggerUnloaded();
1336
1337 // Make sure that the break point numbers are consecutive.
1338 CHECK_EQ(1, bp1);
1339 CHECK_EQ(2, bp2);
1340 }
1341
1342
1343 // Test that break points on scripts identified by name can be set using the
1344 // global Debug object.
TEST(ScriptBreakPointByNameThroughJavaScript)1345 TEST(ScriptBreakPointByNameThroughJavaScript) {
1346 break_point_hit_count = 0;
1347 v8::HandleScope scope;
1348 DebugLocalContext env;
1349 env.ExposeDebug();
1350
1351 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1352 v8::Undefined());
1353
1354 v8::Local<v8::String> script = v8::String::New(
1355 "function f() {\n"
1356 " function h() {\n"
1357 " a = 0; // line 2\n"
1358 " }\n"
1359 " b = 1; // line 4\n"
1360 " return h();\n"
1361 "}\n"
1362 "\n"
1363 "function g() {\n"
1364 " function h() {\n"
1365 " a = 0;\n"
1366 " }\n"
1367 " b = 2; // line 12\n"
1368 " h();\n"
1369 " b = 3; // line 14\n"
1370 " f(); // line 15\n"
1371 "}");
1372
1373 // Compile the script and get the two functions.
1374 v8::ScriptOrigin origin =
1375 v8::ScriptOrigin(v8::String::New("test"));
1376 v8::Script::Compile(script, &origin)->Run();
1377 v8::Local<v8::Function> f =
1378 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1379 v8::Local<v8::Function> g =
1380 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g")));
1381
1382 // Call f and g without break points.
1383 break_point_hit_count = 0;
1384 f->Call(env->Global(), 0, NULL);
1385 CHECK_EQ(0, break_point_hit_count);
1386 g->Call(env->Global(), 0, NULL);
1387 CHECK_EQ(0, break_point_hit_count);
1388
1389 // Call f and g with break point on line 12.
1390 int sbp1 = SetScriptBreakPointByNameFromJS("test", 12, 0);
1391 break_point_hit_count = 0;
1392 f->Call(env->Global(), 0, NULL);
1393 CHECK_EQ(0, break_point_hit_count);
1394 g->Call(env->Global(), 0, NULL);
1395 CHECK_EQ(1, break_point_hit_count);
1396
1397 // Remove the break point again.
1398 break_point_hit_count = 0;
1399 ClearBreakPointFromJS(sbp1);
1400 f->Call(env->Global(), 0, NULL);
1401 CHECK_EQ(0, break_point_hit_count);
1402 g->Call(env->Global(), 0, NULL);
1403 CHECK_EQ(0, break_point_hit_count);
1404
1405 // Call f and g with break point on line 2.
1406 int sbp2 = SetScriptBreakPointByNameFromJS("test", 2, 0);
1407 break_point_hit_count = 0;
1408 f->Call(env->Global(), 0, NULL);
1409 CHECK_EQ(1, break_point_hit_count);
1410 g->Call(env->Global(), 0, NULL);
1411 CHECK_EQ(2, break_point_hit_count);
1412
1413 // Call f and g with break point on line 2, 4, 12, 14 and 15.
1414 int sbp3 = SetScriptBreakPointByNameFromJS("test", 4, 0);
1415 int sbp4 = SetScriptBreakPointByNameFromJS("test", 12, 0);
1416 int sbp5 = SetScriptBreakPointByNameFromJS("test", 14, 0);
1417 int sbp6 = SetScriptBreakPointByNameFromJS("test", 15, 0);
1418 break_point_hit_count = 0;
1419 f->Call(env->Global(), 0, NULL);
1420 CHECK_EQ(2, break_point_hit_count);
1421 g->Call(env->Global(), 0, NULL);
1422 CHECK_EQ(7, break_point_hit_count);
1423
1424 // Remove all the break points again.
1425 break_point_hit_count = 0;
1426 ClearBreakPointFromJS(sbp2);
1427 ClearBreakPointFromJS(sbp3);
1428 ClearBreakPointFromJS(sbp4);
1429 ClearBreakPointFromJS(sbp5);
1430 ClearBreakPointFromJS(sbp6);
1431 f->Call(env->Global(), 0, NULL);
1432 CHECK_EQ(0, break_point_hit_count);
1433 g->Call(env->Global(), 0, NULL);
1434 CHECK_EQ(0, break_point_hit_count);
1435
1436 v8::Debug::SetDebugEventListener(NULL);
1437 CheckDebuggerUnloaded();
1438
1439 // Make sure that the break point numbers are consecutive.
1440 CHECK_EQ(1, sbp1);
1441 CHECK_EQ(2, sbp2);
1442 CHECK_EQ(3, sbp3);
1443 CHECK_EQ(4, sbp4);
1444 CHECK_EQ(5, sbp5);
1445 CHECK_EQ(6, sbp6);
1446 }
1447
1448
TEST(ScriptBreakPointByIdThroughJavaScript)1449 TEST(ScriptBreakPointByIdThroughJavaScript) {
1450 break_point_hit_count = 0;
1451 v8::HandleScope scope;
1452 DebugLocalContext env;
1453 env.ExposeDebug();
1454
1455 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1456 v8::Undefined());
1457
1458 v8::Local<v8::String> source = v8::String::New(
1459 "function f() {\n"
1460 " function h() {\n"
1461 " a = 0; // line 2\n"
1462 " }\n"
1463 " b = 1; // line 4\n"
1464 " return h();\n"
1465 "}\n"
1466 "\n"
1467 "function g() {\n"
1468 " function h() {\n"
1469 " a = 0;\n"
1470 " }\n"
1471 " b = 2; // line 12\n"
1472 " h();\n"
1473 " b = 3; // line 14\n"
1474 " f(); // line 15\n"
1475 "}");
1476
1477 // Compile the script and get the two functions.
1478 v8::ScriptOrigin origin =
1479 v8::ScriptOrigin(v8::String::New("test"));
1480 v8::Local<v8::Script> script = v8::Script::Compile(source, &origin);
1481 script->Run();
1482 v8::Local<v8::Function> f =
1483 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1484 v8::Local<v8::Function> g =
1485 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g")));
1486
1487 // Get the script id knowing that internally it is a 32 integer.
1488 uint32_t script_id = script->Id()->Uint32Value();
1489
1490 // Call f and g without break points.
1491 break_point_hit_count = 0;
1492 f->Call(env->Global(), 0, NULL);
1493 CHECK_EQ(0, break_point_hit_count);
1494 g->Call(env->Global(), 0, NULL);
1495 CHECK_EQ(0, break_point_hit_count);
1496
1497 // Call f and g with break point on line 12.
1498 int sbp1 = SetScriptBreakPointByIdFromJS(script_id, 12, 0);
1499 break_point_hit_count = 0;
1500 f->Call(env->Global(), 0, NULL);
1501 CHECK_EQ(0, break_point_hit_count);
1502 g->Call(env->Global(), 0, NULL);
1503 CHECK_EQ(1, break_point_hit_count);
1504
1505 // Remove the break point again.
1506 break_point_hit_count = 0;
1507 ClearBreakPointFromJS(sbp1);
1508 f->Call(env->Global(), 0, NULL);
1509 CHECK_EQ(0, break_point_hit_count);
1510 g->Call(env->Global(), 0, NULL);
1511 CHECK_EQ(0, break_point_hit_count);
1512
1513 // Call f and g with break point on line 2.
1514 int sbp2 = SetScriptBreakPointByIdFromJS(script_id, 2, 0);
1515 break_point_hit_count = 0;
1516 f->Call(env->Global(), 0, NULL);
1517 CHECK_EQ(1, break_point_hit_count);
1518 g->Call(env->Global(), 0, NULL);
1519 CHECK_EQ(2, break_point_hit_count);
1520
1521 // Call f and g with break point on line 2, 4, 12, 14 and 15.
1522 int sbp3 = SetScriptBreakPointByIdFromJS(script_id, 4, 0);
1523 int sbp4 = SetScriptBreakPointByIdFromJS(script_id, 12, 0);
1524 int sbp5 = SetScriptBreakPointByIdFromJS(script_id, 14, 0);
1525 int sbp6 = SetScriptBreakPointByIdFromJS(script_id, 15, 0);
1526 break_point_hit_count = 0;
1527 f->Call(env->Global(), 0, NULL);
1528 CHECK_EQ(2, break_point_hit_count);
1529 g->Call(env->Global(), 0, NULL);
1530 CHECK_EQ(7, break_point_hit_count);
1531
1532 // Remove all the break points again.
1533 break_point_hit_count = 0;
1534 ClearBreakPointFromJS(sbp2);
1535 ClearBreakPointFromJS(sbp3);
1536 ClearBreakPointFromJS(sbp4);
1537 ClearBreakPointFromJS(sbp5);
1538 ClearBreakPointFromJS(sbp6);
1539 f->Call(env->Global(), 0, NULL);
1540 CHECK_EQ(0, break_point_hit_count);
1541 g->Call(env->Global(), 0, NULL);
1542 CHECK_EQ(0, break_point_hit_count);
1543
1544 v8::Debug::SetDebugEventListener(NULL);
1545 CheckDebuggerUnloaded();
1546
1547 // Make sure that the break point numbers are consecutive.
1548 CHECK_EQ(1, sbp1);
1549 CHECK_EQ(2, sbp2);
1550 CHECK_EQ(3, sbp3);
1551 CHECK_EQ(4, sbp4);
1552 CHECK_EQ(5, sbp5);
1553 CHECK_EQ(6, sbp6);
1554 }
1555
1556
1557 // Test conditional script break points.
TEST(EnableDisableScriptBreakPoint)1558 TEST(EnableDisableScriptBreakPoint) {
1559 break_point_hit_count = 0;
1560 v8::HandleScope scope;
1561 DebugLocalContext env;
1562 env.ExposeDebug();
1563
1564 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1565 v8::Undefined());
1566
1567 v8::Local<v8::String> script = v8::String::New(
1568 "function f() {\n"
1569 " a = 0; // line 1\n"
1570 "};");
1571
1572 // Compile the script and get function f.
1573 v8::ScriptOrigin origin =
1574 v8::ScriptOrigin(v8::String::New("test"));
1575 v8::Script::Compile(script, &origin)->Run();
1576 v8::Local<v8::Function> f =
1577 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1578
1579 // Set script break point on line 1 (in function f).
1580 int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0);
1581
1582 // Call f while enabeling and disabling the script break point.
1583 break_point_hit_count = 0;
1584 f->Call(env->Global(), 0, NULL);
1585 CHECK_EQ(1, break_point_hit_count);
1586
1587 DisableScriptBreakPointFromJS(sbp);
1588 f->Call(env->Global(), 0, NULL);
1589 CHECK_EQ(1, break_point_hit_count);
1590
1591 EnableScriptBreakPointFromJS(sbp);
1592 f->Call(env->Global(), 0, NULL);
1593 CHECK_EQ(2, break_point_hit_count);
1594
1595 DisableScriptBreakPointFromJS(sbp);
1596 f->Call(env->Global(), 0, NULL);
1597 CHECK_EQ(2, break_point_hit_count);
1598
1599 // Reload the script and get f again checking that the disabeling survives.
1600 v8::Script::Compile(script, &origin)->Run();
1601 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1602 f->Call(env->Global(), 0, NULL);
1603 CHECK_EQ(2, break_point_hit_count);
1604
1605 EnableScriptBreakPointFromJS(sbp);
1606 f->Call(env->Global(), 0, NULL);
1607 CHECK_EQ(3, break_point_hit_count);
1608
1609 v8::Debug::SetDebugEventListener(NULL);
1610 CheckDebuggerUnloaded();
1611 }
1612
1613
1614 // Test conditional script break points.
TEST(ConditionalScriptBreakPoint)1615 TEST(ConditionalScriptBreakPoint) {
1616 break_point_hit_count = 0;
1617 v8::HandleScope scope;
1618 DebugLocalContext env;
1619 env.ExposeDebug();
1620
1621 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1622 v8::Undefined());
1623
1624 v8::Local<v8::String> script = v8::String::New(
1625 "count = 0;\n"
1626 "function f() {\n"
1627 " g(count++); // line 2\n"
1628 "};\n"
1629 "function g(x) {\n"
1630 " var a=x; // line 5\n"
1631 "};");
1632
1633 // Compile the script and get function f.
1634 v8::ScriptOrigin origin =
1635 v8::ScriptOrigin(v8::String::New("test"));
1636 v8::Script::Compile(script, &origin)->Run();
1637 v8::Local<v8::Function> f =
1638 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1639
1640 // Set script break point on line 5 (in function g).
1641 int sbp1 = SetScriptBreakPointByNameFromJS("test", 5, 0);
1642
1643 // Call f with different conditions on the script break point.
1644 break_point_hit_count = 0;
1645 ChangeScriptBreakPointConditionFromJS(sbp1, "false");
1646 f->Call(env->Global(), 0, NULL);
1647 CHECK_EQ(0, break_point_hit_count);
1648
1649 ChangeScriptBreakPointConditionFromJS(sbp1, "true");
1650 break_point_hit_count = 0;
1651 f->Call(env->Global(), 0, NULL);
1652 CHECK_EQ(1, break_point_hit_count);
1653
1654 ChangeScriptBreakPointConditionFromJS(sbp1, "a % 2 == 0");
1655 break_point_hit_count = 0;
1656 for (int i = 0; i < 10; i++) {
1657 f->Call(env->Global(), 0, NULL);
1658 }
1659 CHECK_EQ(5, break_point_hit_count);
1660
1661 // Reload the script and get f again checking that the condition survives.
1662 v8::Script::Compile(script, &origin)->Run();
1663 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1664
1665 break_point_hit_count = 0;
1666 for (int i = 0; i < 10; i++) {
1667 f->Call(env->Global(), 0, NULL);
1668 }
1669 CHECK_EQ(5, break_point_hit_count);
1670
1671 v8::Debug::SetDebugEventListener(NULL);
1672 CheckDebuggerUnloaded();
1673 }
1674
1675
1676 // Test ignore count on script break points.
TEST(ScriptBreakPointIgnoreCount)1677 TEST(ScriptBreakPointIgnoreCount) {
1678 break_point_hit_count = 0;
1679 v8::HandleScope scope;
1680 DebugLocalContext env;
1681 env.ExposeDebug();
1682
1683 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1684 v8::Undefined());
1685
1686 v8::Local<v8::String> script = v8::String::New(
1687 "function f() {\n"
1688 " a = 0; // line 1\n"
1689 "};");
1690
1691 // Compile the script and get function f.
1692 v8::ScriptOrigin origin =
1693 v8::ScriptOrigin(v8::String::New("test"));
1694 v8::Script::Compile(script, &origin)->Run();
1695 v8::Local<v8::Function> f =
1696 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1697
1698 // Set script break point on line 1 (in function f).
1699 int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0);
1700
1701 // Call f with different ignores on the script break point.
1702 break_point_hit_count = 0;
1703 ChangeScriptBreakPointIgnoreCountFromJS(sbp, 1);
1704 f->Call(env->Global(), 0, NULL);
1705 CHECK_EQ(0, break_point_hit_count);
1706 f->Call(env->Global(), 0, NULL);
1707 CHECK_EQ(1, break_point_hit_count);
1708
1709 ChangeScriptBreakPointIgnoreCountFromJS(sbp, 5);
1710 break_point_hit_count = 0;
1711 for (int i = 0; i < 10; i++) {
1712 f->Call(env->Global(), 0, NULL);
1713 }
1714 CHECK_EQ(5, break_point_hit_count);
1715
1716 // Reload the script and get f again checking that the ignore survives.
1717 v8::Script::Compile(script, &origin)->Run();
1718 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1719
1720 break_point_hit_count = 0;
1721 for (int i = 0; i < 10; i++) {
1722 f->Call(env->Global(), 0, NULL);
1723 }
1724 CHECK_EQ(5, break_point_hit_count);
1725
1726 v8::Debug::SetDebugEventListener(NULL);
1727 CheckDebuggerUnloaded();
1728 }
1729
1730
1731 // Test that script break points survive when a script is reloaded.
TEST(ScriptBreakPointReload)1732 TEST(ScriptBreakPointReload) {
1733 break_point_hit_count = 0;
1734 v8::HandleScope scope;
1735 DebugLocalContext env;
1736 env.ExposeDebug();
1737
1738 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1739 v8::Undefined());
1740
1741 v8::Local<v8::Function> f;
1742 v8::Local<v8::String> script = v8::String::New(
1743 "function f() {\n"
1744 " function h() {\n"
1745 " a = 0; // line 2\n"
1746 " }\n"
1747 " b = 1; // line 4\n"
1748 " return h();\n"
1749 "}");
1750
1751 v8::ScriptOrigin origin_1 = v8::ScriptOrigin(v8::String::New("1"));
1752 v8::ScriptOrigin origin_2 = v8::ScriptOrigin(v8::String::New("2"));
1753
1754 // Set a script break point before the script is loaded.
1755 SetScriptBreakPointByNameFromJS("1", 2, 0);
1756
1757 // Compile the script and get the function.
1758 v8::Script::Compile(script, &origin_1)->Run();
1759 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1760
1761 // Call f and check that the script break point is active.
1762 break_point_hit_count = 0;
1763 f->Call(env->Global(), 0, NULL);
1764 CHECK_EQ(1, break_point_hit_count);
1765
1766 // Compile the script again with a different script data and get the
1767 // function.
1768 v8::Script::Compile(script, &origin_2)->Run();
1769 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1770
1771 // Call f and check that no break points are set.
1772 break_point_hit_count = 0;
1773 f->Call(env->Global(), 0, NULL);
1774 CHECK_EQ(0, break_point_hit_count);
1775
1776 // Compile the script again and get the function.
1777 v8::Script::Compile(script, &origin_1)->Run();
1778 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1779
1780 // Call f and check that the script break point is active.
1781 break_point_hit_count = 0;
1782 f->Call(env->Global(), 0, NULL);
1783 CHECK_EQ(1, break_point_hit_count);
1784
1785 v8::Debug::SetDebugEventListener(NULL);
1786 CheckDebuggerUnloaded();
1787 }
1788
1789
1790 // Test when several scripts has the same script data
TEST(ScriptBreakPointMultiple)1791 TEST(ScriptBreakPointMultiple) {
1792 break_point_hit_count = 0;
1793 v8::HandleScope scope;
1794 DebugLocalContext env;
1795 env.ExposeDebug();
1796
1797 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1798 v8::Undefined());
1799
1800 v8::Local<v8::Function> f;
1801 v8::Local<v8::String> script_f = v8::String::New(
1802 "function f() {\n"
1803 " a = 0; // line 1\n"
1804 "}");
1805
1806 v8::Local<v8::Function> g;
1807 v8::Local<v8::String> script_g = v8::String::New(
1808 "function g() {\n"
1809 " b = 0; // line 1\n"
1810 "}");
1811
1812 v8::ScriptOrigin origin =
1813 v8::ScriptOrigin(v8::String::New("test"));
1814
1815 // Set a script break point before the scripts are loaded.
1816 int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0);
1817
1818 // Compile the scripts with same script data and get the functions.
1819 v8::Script::Compile(script_f, &origin)->Run();
1820 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1821 v8::Script::Compile(script_g, &origin)->Run();
1822 g = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g")));
1823
1824 // Call f and g and check that the script break point is active.
1825 break_point_hit_count = 0;
1826 f->Call(env->Global(), 0, NULL);
1827 CHECK_EQ(1, break_point_hit_count);
1828 g->Call(env->Global(), 0, NULL);
1829 CHECK_EQ(2, break_point_hit_count);
1830
1831 // Clear the script break point.
1832 ClearBreakPointFromJS(sbp);
1833
1834 // Call f and g and check that the script break point is no longer active.
1835 break_point_hit_count = 0;
1836 f->Call(env->Global(), 0, NULL);
1837 CHECK_EQ(0, break_point_hit_count);
1838 g->Call(env->Global(), 0, NULL);
1839 CHECK_EQ(0, break_point_hit_count);
1840
1841 // Set script break point with the scripts loaded.
1842 sbp = SetScriptBreakPointByNameFromJS("test", 1, 0);
1843
1844 // Call f and g and check that the script break point is active.
1845 break_point_hit_count = 0;
1846 f->Call(env->Global(), 0, NULL);
1847 CHECK_EQ(1, break_point_hit_count);
1848 g->Call(env->Global(), 0, NULL);
1849 CHECK_EQ(2, break_point_hit_count);
1850
1851 v8::Debug::SetDebugEventListener(NULL);
1852 CheckDebuggerUnloaded();
1853 }
1854
1855
1856 // Test the script origin which has both name and line offset.
TEST(ScriptBreakPointLineOffset)1857 TEST(ScriptBreakPointLineOffset) {
1858 break_point_hit_count = 0;
1859 v8::HandleScope scope;
1860 DebugLocalContext env;
1861 env.ExposeDebug();
1862
1863 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1864 v8::Undefined());
1865
1866 v8::Local<v8::Function> f;
1867 v8::Local<v8::String> script = v8::String::New(
1868 "function f() {\n"
1869 " a = 0; // line 8 as this script has line offset 7\n"
1870 " b = 0; // line 9 as this script has line offset 7\n"
1871 "}");
1872
1873 // Create script origin both name and line offset.
1874 v8::ScriptOrigin origin(v8::String::New("test.html"),
1875 v8::Integer::New(7));
1876
1877 // Set two script break points before the script is loaded.
1878 int sbp1 = SetScriptBreakPointByNameFromJS("test.html", 8, 0);
1879 int sbp2 = SetScriptBreakPointByNameFromJS("test.html", 9, 0);
1880
1881 // Compile the script and get the function.
1882 v8::Script::Compile(script, &origin)->Run();
1883 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1884
1885 // Call f and check that the script break point is active.
1886 break_point_hit_count = 0;
1887 f->Call(env->Global(), 0, NULL);
1888 CHECK_EQ(2, break_point_hit_count);
1889
1890 // Clear the script break points.
1891 ClearBreakPointFromJS(sbp1);
1892 ClearBreakPointFromJS(sbp2);
1893
1894 // Call f and check that no script break points are active.
1895 break_point_hit_count = 0;
1896 f->Call(env->Global(), 0, NULL);
1897 CHECK_EQ(0, break_point_hit_count);
1898
1899 // Set a script break point with the script loaded.
1900 sbp1 = SetScriptBreakPointByNameFromJS("test.html", 9, 0);
1901
1902 // Call f and check that the script break point is active.
1903 break_point_hit_count = 0;
1904 f->Call(env->Global(), 0, NULL);
1905 CHECK_EQ(1, break_point_hit_count);
1906
1907 v8::Debug::SetDebugEventListener(NULL);
1908 CheckDebuggerUnloaded();
1909 }
1910
1911
1912 // Test script break points set on lines.
TEST(ScriptBreakPointLine)1913 TEST(ScriptBreakPointLine) {
1914 v8::HandleScope scope;
1915 DebugLocalContext env;
1916 env.ExposeDebug();
1917
1918 // Create a function for checking the function when hitting a break point.
1919 frame_function_name = CompileFunction(&env,
1920 frame_function_name_source,
1921 "frame_function_name");
1922
1923 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1924 v8::Undefined());
1925
1926 v8::Local<v8::Function> f;
1927 v8::Local<v8::Function> g;
1928 v8::Local<v8::String> script = v8::String::New(
1929 "a = 0 // line 0\n"
1930 "function f() {\n"
1931 " a = 1; // line 2\n"
1932 "}\n"
1933 " a = 2; // line 4\n"
1934 " /* xx */ function g() { // line 5\n"
1935 " function h() { // line 6\n"
1936 " a = 3; // line 7\n"
1937 " }\n"
1938 " h(); // line 9\n"
1939 " a = 4; // line 10\n"
1940 " }\n"
1941 " a=5; // line 12");
1942
1943 // Set a couple script break point before the script is loaded.
1944 int sbp1 = SetScriptBreakPointByNameFromJS("test.html", 0, -1);
1945 int sbp2 = SetScriptBreakPointByNameFromJS("test.html", 1, -1);
1946 int sbp3 = SetScriptBreakPointByNameFromJS("test.html", 5, -1);
1947
1948 // Compile the script and get the function.
1949 break_point_hit_count = 0;
1950 v8::ScriptOrigin origin(v8::String::New("test.html"), v8::Integer::New(0));
1951 v8::Script::Compile(script, &origin)->Run();
1952 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1953 g = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g")));
1954
1955 // Chesk that a break point was hit when the script was run.
1956 CHECK_EQ(1, break_point_hit_count);
1957 CHECK_EQ(0, StrLength(last_function_hit));
1958
1959 // Call f and check that the script break point.
1960 f->Call(env->Global(), 0, NULL);
1961 CHECK_EQ(2, break_point_hit_count);
1962 CHECK_EQ("f", last_function_hit);
1963
1964 // Call g and check that the script break point.
1965 g->Call(env->Global(), 0, NULL);
1966 CHECK_EQ(3, break_point_hit_count);
1967 CHECK_EQ("g", last_function_hit);
1968
1969 // Clear the script break point on g and set one on h.
1970 ClearBreakPointFromJS(sbp3);
1971 int sbp4 = SetScriptBreakPointByNameFromJS("test.html", 6, -1);
1972
1973 // Call g and check that the script break point in h is hit.
1974 g->Call(env->Global(), 0, NULL);
1975 CHECK_EQ(4, break_point_hit_count);
1976 CHECK_EQ("h", last_function_hit);
1977
1978 // Clear break points in f and h. Set a new one in the script between
1979 // functions f and g and test that there is no break points in f and g any
1980 // more.
1981 ClearBreakPointFromJS(sbp2);
1982 ClearBreakPointFromJS(sbp4);
1983 int sbp5 = SetScriptBreakPointByNameFromJS("test.html", 4, -1);
1984 break_point_hit_count = 0;
1985 f->Call(env->Global(), 0, NULL);
1986 g->Call(env->Global(), 0, NULL);
1987 CHECK_EQ(0, break_point_hit_count);
1988
1989 // Reload the script which should hit two break points.
1990 break_point_hit_count = 0;
1991 v8::Script::Compile(script, &origin)->Run();
1992 CHECK_EQ(2, break_point_hit_count);
1993 CHECK_EQ(0, StrLength(last_function_hit));
1994
1995 // Set a break point in the code after the last function decleration.
1996 int sbp6 = SetScriptBreakPointByNameFromJS("test.html", 12, -1);
1997
1998 // Reload the script which should hit three break points.
1999 break_point_hit_count = 0;
2000 v8::Script::Compile(script, &origin)->Run();
2001 CHECK_EQ(3, break_point_hit_count);
2002 CHECK_EQ(0, StrLength(last_function_hit));
2003
2004 // Clear the last break points, and reload the script which should not hit any
2005 // break points.
2006 ClearBreakPointFromJS(sbp1);
2007 ClearBreakPointFromJS(sbp5);
2008 ClearBreakPointFromJS(sbp6);
2009 break_point_hit_count = 0;
2010 v8::Script::Compile(script, &origin)->Run();
2011 CHECK_EQ(0, break_point_hit_count);
2012
2013 v8::Debug::SetDebugEventListener(NULL);
2014 CheckDebuggerUnloaded();
2015 }
2016
2017
2018 // Test that it is possible to remove the last break point for a function
2019 // inside the break handling of that break point.
TEST(RemoveBreakPointInBreak)2020 TEST(RemoveBreakPointInBreak) {
2021 v8::HandleScope scope;
2022 DebugLocalContext env;
2023
2024 v8::Local<v8::Function> foo =
2025 CompileFunction(&env, "function foo(){a=1;}", "foo");
2026 debug_event_remove_break_point = SetBreakPoint(foo, 0);
2027
2028 // Register the debug event listener pasing the function
2029 v8::Debug::SetDebugEventListener(DebugEventRemoveBreakPoint, foo);
2030
2031 break_point_hit_count = 0;
2032 foo->Call(env->Global(), 0, NULL);
2033 CHECK_EQ(1, break_point_hit_count);
2034
2035 break_point_hit_count = 0;
2036 foo->Call(env->Global(), 0, NULL);
2037 CHECK_EQ(0, break_point_hit_count);
2038
2039 v8::Debug::SetDebugEventListener(NULL);
2040 CheckDebuggerUnloaded();
2041 }
2042
2043
2044 // Test that the debugger statement causes a break.
TEST(DebuggerStatement)2045 TEST(DebuggerStatement) {
2046 break_point_hit_count = 0;
2047 v8::HandleScope scope;
2048 DebugLocalContext env;
2049 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
2050 v8::Undefined());
2051 v8::Script::Compile(v8::String::New("function bar(){debugger}"))->Run();
2052 v8::Script::Compile(v8::String::New(
2053 "function foo(){debugger;debugger;}"))->Run();
2054 v8::Local<v8::Function> foo =
2055 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
2056 v8::Local<v8::Function> bar =
2057 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("bar")));
2058
2059 // Run function with debugger statement
2060 bar->Call(env->Global(), 0, NULL);
2061 CHECK_EQ(1, break_point_hit_count);
2062
2063 // Run function with two debugger statement
2064 foo->Call(env->Global(), 0, NULL);
2065 CHECK_EQ(3, break_point_hit_count);
2066
2067 v8::Debug::SetDebugEventListener(NULL);
2068 CheckDebuggerUnloaded();
2069 }
2070
2071
2072 // Test setting a breakpoint on the debugger statement.
TEST(DebuggerStatementBreakpoint)2073 TEST(DebuggerStatementBreakpoint) {
2074 break_point_hit_count = 0;
2075 v8::HandleScope scope;
2076 DebugLocalContext env;
2077 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
2078 v8::Undefined());
2079 v8::Script::Compile(v8::String::New("function foo(){debugger;}"))->Run();
2080 v8::Local<v8::Function> foo =
2081 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
2082
2083 // The debugger statement triggers breakpint hit
2084 foo->Call(env->Global(), 0, NULL);
2085 CHECK_EQ(1, break_point_hit_count);
2086
2087 int bp = SetBreakPoint(foo, 0);
2088
2089 // Set breakpoint does not duplicate hits
2090 foo->Call(env->Global(), 0, NULL);
2091 CHECK_EQ(2, break_point_hit_count);
2092
2093 ClearBreakPoint(bp);
2094 v8::Debug::SetDebugEventListener(NULL);
2095 CheckDebuggerUnloaded();
2096 }
2097
2098
2099 // Thest that the evaluation of expressions when a break point is hit generates
2100 // the correct results.
TEST(DebugEvaluate)2101 TEST(DebugEvaluate) {
2102 v8::HandleScope scope;
2103 DebugLocalContext env;
2104 env.ExposeDebug();
2105
2106 // Create a function for checking the evaluation when hitting a break point.
2107 evaluate_check_function = CompileFunction(&env,
2108 evaluate_check_source,
2109 "evaluate_check");
2110 // Register the debug event listener
2111 v8::Debug::SetDebugEventListener(DebugEventEvaluate);
2112
2113 // Different expected vaules of x and a when in a break point (u = undefined,
2114 // d = Hello, world!).
2115 struct EvaluateCheck checks_uu[] = {
2116 {"x", v8::Undefined()},
2117 {"a", v8::Undefined()},
2118 {NULL, v8::Handle<v8::Value>()}
2119 };
2120 struct EvaluateCheck checks_hu[] = {
2121 {"x", v8::String::New("Hello, world!")},
2122 {"a", v8::Undefined()},
2123 {NULL, v8::Handle<v8::Value>()}
2124 };
2125 struct EvaluateCheck checks_hh[] = {
2126 {"x", v8::String::New("Hello, world!")},
2127 {"a", v8::String::New("Hello, world!")},
2128 {NULL, v8::Handle<v8::Value>()}
2129 };
2130
2131 // Simple test function. The "y=0" is in the function foo to provide a break
2132 // location. For "y=0" the "y" is at position 15 in the barbar function
2133 // therefore setting breakpoint at position 15 will break at "y=0" and
2134 // setting it higher will break after.
2135 v8::Local<v8::Function> foo = CompileFunction(&env,
2136 "function foo(x) {"
2137 " var a;"
2138 " y=0; /* To ensure break location.*/"
2139 " a=x;"
2140 "}",
2141 "foo");
2142 const int foo_break_position = 15;
2143
2144 // Arguments with one parameter "Hello, world!"
2145 v8::Handle<v8::Value> argv_foo[1] = { v8::String::New("Hello, world!") };
2146
2147 // Call foo with breakpoint set before a=x and undefined as parameter.
2148 int bp = SetBreakPoint(foo, foo_break_position);
2149 checks = checks_uu;
2150 foo->Call(env->Global(), 0, NULL);
2151
2152 // Call foo with breakpoint set before a=x and parameter "Hello, world!".
2153 checks = checks_hu;
2154 foo->Call(env->Global(), 1, argv_foo);
2155
2156 // Call foo with breakpoint set after a=x and parameter "Hello, world!".
2157 ClearBreakPoint(bp);
2158 SetBreakPoint(foo, foo_break_position + 1);
2159 checks = checks_hh;
2160 foo->Call(env->Global(), 1, argv_foo);
2161
2162 // Test function with an inner function. The "y=0" is in function barbar
2163 // to provide a break location. For "y=0" the "y" is at position 8 in the
2164 // barbar function therefore setting breakpoint at position 8 will break at
2165 // "y=0" and setting it higher will break after.
2166 v8::Local<v8::Function> bar = CompileFunction(&env,
2167 "y = 0;"
2168 "x = 'Goodbye, world!';"
2169 "function bar(x, b) {"
2170 " var a;"
2171 " function barbar() {"
2172 " y=0; /* To ensure break location.*/"
2173 " a=x;"
2174 " };"
2175 " debug.Debug.clearAllBreakPoints();"
2176 " barbar();"
2177 " y=0;a=x;"
2178 "}",
2179 "bar");
2180 const int barbar_break_position = 8;
2181
2182 // Call bar setting breakpoint before a=x in barbar and undefined as
2183 // parameter.
2184 checks = checks_uu;
2185 v8::Handle<v8::Value> argv_bar_1[2] = {
2186 v8::Undefined(),
2187 v8::Number::New(barbar_break_position)
2188 };
2189 bar->Call(env->Global(), 2, argv_bar_1);
2190
2191 // Call bar setting breakpoint before a=x in barbar and parameter
2192 // "Hello, world!".
2193 checks = checks_hu;
2194 v8::Handle<v8::Value> argv_bar_2[2] = {
2195 v8::String::New("Hello, world!"),
2196 v8::Number::New(barbar_break_position)
2197 };
2198 bar->Call(env->Global(), 2, argv_bar_2);
2199
2200 // Call bar setting breakpoint after a=x in barbar and parameter
2201 // "Hello, world!".
2202 checks = checks_hh;
2203 v8::Handle<v8::Value> argv_bar_3[2] = {
2204 v8::String::New("Hello, world!"),
2205 v8::Number::New(barbar_break_position + 1)
2206 };
2207 bar->Call(env->Global(), 2, argv_bar_3);
2208
2209 v8::Debug::SetDebugEventListener(NULL);
2210 CheckDebuggerUnloaded();
2211 }
2212
2213 // Copies a C string to a 16-bit string. Does not check for buffer overflow.
2214 // Does not use the V8 engine to convert strings, so it can be used
2215 // in any thread. Returns the length of the string.
AsciiToUtf16(const char * input_buffer,uint16_t * output_buffer)2216 int AsciiToUtf16(const char* input_buffer, uint16_t* output_buffer) {
2217 int i;
2218 for (i = 0; input_buffer[i] != '\0'; ++i) {
2219 // ASCII does not use chars > 127, but be careful anyway.
2220 output_buffer[i] = static_cast<unsigned char>(input_buffer[i]);
2221 }
2222 output_buffer[i] = 0;
2223 return i;
2224 }
2225
2226 // Copies a 16-bit string to a C string by dropping the high byte of
2227 // each character. Does not check for buffer overflow.
2228 // Can be used in any thread. Requires string length as an input.
Utf16ToAscii(const uint16_t * input_buffer,int length,char * output_buffer,int output_len=-1)2229 int Utf16ToAscii(const uint16_t* input_buffer, int length,
2230 char* output_buffer, int output_len = -1) {
2231 if (output_len >= 0) {
2232 if (length > output_len - 1) {
2233 length = output_len - 1;
2234 }
2235 }
2236
2237 for (int i = 0; i < length; ++i) {
2238 output_buffer[i] = static_cast<char>(input_buffer[i]);
2239 }
2240 output_buffer[length] = '\0';
2241 return length;
2242 }
2243
2244
2245 // We match parts of the message to get evaluate result int value.
GetEvaluateStringResult(char * message,char * buffer,int buffer_size)2246 bool GetEvaluateStringResult(char *message, char* buffer, int buffer_size) {
2247 if (strstr(message, "\"command\":\"evaluate\"") == NULL) {
2248 return false;
2249 }
2250 const char* prefix = "\"text\":\"";
2251 char* pos1 = strstr(message, prefix);
2252 if (pos1 == NULL) {
2253 return false;
2254 }
2255 pos1 += strlen(prefix);
2256 char* pos2 = strchr(pos1, '"');
2257 if (pos2 == NULL) {
2258 return false;
2259 }
2260 Vector<char> buf(buffer, buffer_size);
2261 int len = static_cast<int>(pos2 - pos1);
2262 if (len > buffer_size - 1) {
2263 len = buffer_size - 1;
2264 }
2265 OS::StrNCpy(buf, pos1, len);
2266 buffer[buffer_size - 1] = '\0';
2267 return true;
2268 }
2269
2270
2271 struct EvaluateResult {
2272 static const int kBufferSize = 20;
2273 char buffer[kBufferSize];
2274 };
2275
2276 struct DebugProcessDebugMessagesData {
2277 static const int kArraySize = 5;
2278 int counter;
2279 EvaluateResult results[kArraySize];
2280
resetDebugProcessDebugMessagesData2281 void reset() {
2282 counter = 0;
2283 }
currentDebugProcessDebugMessagesData2284 EvaluateResult* current() {
2285 return &results[counter % kArraySize];
2286 }
nextDebugProcessDebugMessagesData2287 void next() {
2288 counter++;
2289 }
2290 };
2291
2292 DebugProcessDebugMessagesData process_debug_messages_data;
2293
DebugProcessDebugMessagesHandler(const uint16_t * message,int length,v8::Debug::ClientData * client_data)2294 static void DebugProcessDebugMessagesHandler(
2295 const uint16_t* message,
2296 int length,
2297 v8::Debug::ClientData* client_data) {
2298
2299 const int kBufferSize = 100000;
2300 char print_buffer[kBufferSize];
2301 Utf16ToAscii(message, length, print_buffer, kBufferSize);
2302
2303 EvaluateResult* array_item = process_debug_messages_data.current();
2304
2305 bool res = GetEvaluateStringResult(print_buffer,
2306 array_item->buffer,
2307 EvaluateResult::kBufferSize);
2308 if (res) {
2309 process_debug_messages_data.next();
2310 }
2311 }
2312
2313 // Test that the evaluation of expressions works even from ProcessDebugMessages
2314 // i.e. with empty stack.
TEST(DebugEvaluateWithoutStack)2315 TEST(DebugEvaluateWithoutStack) {
2316 v8::Debug::SetMessageHandler(DebugProcessDebugMessagesHandler);
2317
2318 v8::HandleScope scope;
2319 DebugLocalContext env;
2320
2321 const char* source =
2322 "var v1 = 'Pinguin';\n function getAnimal() { return 'Capy' + 'bara'; }";
2323
2324 v8::Script::Compile(v8::String::New(source))->Run();
2325
2326 v8::Debug::ProcessDebugMessages();
2327
2328 const int kBufferSize = 1000;
2329 uint16_t buffer[kBufferSize];
2330
2331 const char* command_111 = "{\"seq\":111,"
2332 "\"type\":\"request\","
2333 "\"command\":\"evaluate\","
2334 "\"arguments\":{"
2335 " \"global\":true,"
2336 " \"expression\":\"v1\",\"disable_break\":true"
2337 "}}";
2338
2339 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_111, buffer));
2340
2341 const char* command_112 = "{\"seq\":112,"
2342 "\"type\":\"request\","
2343 "\"command\":\"evaluate\","
2344 "\"arguments\":{"
2345 " \"global\":true,"
2346 " \"expression\":\"getAnimal()\",\"disable_break\":true"
2347 "}}";
2348
2349 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_112, buffer));
2350
2351 const char* command_113 = "{\"seq\":113,"
2352 "\"type\":\"request\","
2353 "\"command\":\"evaluate\","
2354 "\"arguments\":{"
2355 " \"global\":true,"
2356 " \"expression\":\"239 + 566\",\"disable_break\":true"
2357 "}}";
2358
2359 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_113, buffer));
2360
2361 v8::Debug::ProcessDebugMessages();
2362
2363 CHECK_EQ(3, process_debug_messages_data.counter);
2364
2365 CHECK_EQ(strcmp("Pinguin", process_debug_messages_data.results[0].buffer), 0);
2366 CHECK_EQ(strcmp("Capybara", process_debug_messages_data.results[1].buffer),
2367 0);
2368 CHECK_EQ(strcmp("805", process_debug_messages_data.results[2].buffer), 0);
2369
2370 v8::Debug::SetMessageHandler(NULL);
2371 v8::Debug::SetDebugEventListener(NULL);
2372 CheckDebuggerUnloaded();
2373 }
2374
2375
2376 // Simple test of the stepping mechanism using only store ICs.
TEST(DebugStepLinear)2377 TEST(DebugStepLinear) {
2378 v8::HandleScope scope;
2379 DebugLocalContext env;
2380
2381 // Create a function for testing stepping.
2382 v8::Local<v8::Function> foo = CompileFunction(&env,
2383 "function foo(){a=1;b=1;c=1;}",
2384 "foo");
2385 SetBreakPoint(foo, 3);
2386
2387 // Register a debug event listener which steps and counts.
2388 v8::Debug::SetDebugEventListener(DebugEventStep);
2389
2390 step_action = StepIn;
2391 break_point_hit_count = 0;
2392 foo->Call(env->Global(), 0, NULL);
2393
2394 // With stepping all break locations are hit.
2395 CHECK_EQ(4, break_point_hit_count);
2396
2397 v8::Debug::SetDebugEventListener(NULL);
2398 CheckDebuggerUnloaded();
2399
2400 // Register a debug event listener which just counts.
2401 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
2402
2403 SetBreakPoint(foo, 3);
2404 break_point_hit_count = 0;
2405 foo->Call(env->Global(), 0, NULL);
2406
2407 // Without stepping only active break points are hit.
2408 CHECK_EQ(1, break_point_hit_count);
2409
2410 v8::Debug::SetDebugEventListener(NULL);
2411 CheckDebuggerUnloaded();
2412 }
2413
2414
2415 // Test of the stepping mechanism for keyed load in a loop.
TEST(DebugStepKeyedLoadLoop)2416 TEST(DebugStepKeyedLoadLoop) {
2417 v8::HandleScope scope;
2418 DebugLocalContext env;
2419
2420 // Create a function for testing stepping of keyed load. The statement 'y=1'
2421 // is there to have more than one breakable statement in the loop, TODO(315).
2422 v8::Local<v8::Function> foo = CompileFunction(
2423 &env,
2424 "function foo(a) {\n"
2425 " var x;\n"
2426 " var len = a.length;\n"
2427 " for (var i = 0; i < len; i++) {\n"
2428 " y = 1;\n"
2429 " x = a[i];\n"
2430 " }\n"
2431 "}\n",
2432 "foo");
2433
2434 // Create array [0,1,2,3,4,5,6,7,8,9]
2435 v8::Local<v8::Array> a = v8::Array::New(10);
2436 for (int i = 0; i < 10; i++) {
2437 a->Set(v8::Number::New(i), v8::Number::New(i));
2438 }
2439
2440 // Call function without any break points to ensure inlining is in place.
2441 const int kArgc = 1;
2442 v8::Handle<v8::Value> args[kArgc] = { a };
2443 foo->Call(env->Global(), kArgc, args);
2444
2445 // Register a debug event listener which steps and counts.
2446 v8::Debug::SetDebugEventListener(DebugEventStep);
2447
2448 // Setup break point and step through the function.
2449 SetBreakPoint(foo, 3);
2450 step_action = StepNext;
2451 break_point_hit_count = 0;
2452 foo->Call(env->Global(), kArgc, args);
2453
2454 // With stepping all break locations are hit.
2455 CHECK_EQ(22, break_point_hit_count);
2456
2457 v8::Debug::SetDebugEventListener(NULL);
2458 CheckDebuggerUnloaded();
2459 }
2460
2461
2462 // Test of the stepping mechanism for keyed store in a loop.
TEST(DebugStepKeyedStoreLoop)2463 TEST(DebugStepKeyedStoreLoop) {
2464 v8::HandleScope scope;
2465 DebugLocalContext env;
2466
2467 // Create a function for testing stepping of keyed store. The statement 'y=1'
2468 // is there to have more than one breakable statement in the loop, TODO(315).
2469 v8::Local<v8::Function> foo = CompileFunction(
2470 &env,
2471 "function foo(a) {\n"
2472 " var len = a.length;\n"
2473 " for (var i = 0; i < len; i++) {\n"
2474 " y = 1;\n"
2475 " a[i] = 42;\n"
2476 " }\n"
2477 "}\n",
2478 "foo");
2479
2480 // Create array [0,1,2,3,4,5,6,7,8,9]
2481 v8::Local<v8::Array> a = v8::Array::New(10);
2482 for (int i = 0; i < 10; i++) {
2483 a->Set(v8::Number::New(i), v8::Number::New(i));
2484 }
2485
2486 // Call function without any break points to ensure inlining is in place.
2487 const int kArgc = 1;
2488 v8::Handle<v8::Value> args[kArgc] = { a };
2489 foo->Call(env->Global(), kArgc, args);
2490
2491 // Register a debug event listener which steps and counts.
2492 v8::Debug::SetDebugEventListener(DebugEventStep);
2493
2494 // Setup break point and step through the function.
2495 SetBreakPoint(foo, 3);
2496 step_action = StepNext;
2497 break_point_hit_count = 0;
2498 foo->Call(env->Global(), kArgc, args);
2499
2500 // With stepping all break locations are hit.
2501 CHECK_EQ(22, break_point_hit_count);
2502
2503 v8::Debug::SetDebugEventListener(NULL);
2504 CheckDebuggerUnloaded();
2505 }
2506
2507
2508 // Test the stepping mechanism with different ICs.
TEST(DebugStepLinearMixedICs)2509 TEST(DebugStepLinearMixedICs) {
2510 v8::HandleScope scope;
2511 DebugLocalContext env;
2512
2513 // Create a function for testing stepping.
2514 v8::Local<v8::Function> foo = CompileFunction(&env,
2515 "function bar() {};"
2516 "function foo() {"
2517 " var x;"
2518 " var index='name';"
2519 " var y = {};"
2520 " a=1;b=2;x=a;y[index]=3;x=y[index];bar();}", "foo");
2521 SetBreakPoint(foo, 0);
2522
2523 // Register a debug event listener which steps and counts.
2524 v8::Debug::SetDebugEventListener(DebugEventStep);
2525
2526 step_action = StepIn;
2527 break_point_hit_count = 0;
2528 foo->Call(env->Global(), 0, NULL);
2529
2530 // With stepping all break locations are hit.
2531 CHECK_EQ(8, break_point_hit_count);
2532
2533 v8::Debug::SetDebugEventListener(NULL);
2534 CheckDebuggerUnloaded();
2535
2536 // Register a debug event listener which just counts.
2537 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
2538
2539 SetBreakPoint(foo, 0);
2540 break_point_hit_count = 0;
2541 foo->Call(env->Global(), 0, NULL);
2542
2543 // Without stepping only active break points are hit.
2544 CHECK_EQ(1, break_point_hit_count);
2545
2546 v8::Debug::SetDebugEventListener(NULL);
2547 CheckDebuggerUnloaded();
2548 }
2549
2550
TEST(DebugStepIf)2551 TEST(DebugStepIf) {
2552 v8::HandleScope scope;
2553 DebugLocalContext env;
2554
2555 // Register a debug event listener which steps and counts.
2556 v8::Debug::SetDebugEventListener(DebugEventStep);
2557
2558 // Create a function for testing stepping.
2559 const int argc = 1;
2560 const char* src = "function foo(x) { "
2561 " a = 1;"
2562 " if (x) {"
2563 " b = 1;"
2564 " } else {"
2565 " c = 1;"
2566 " d = 1;"
2567 " }"
2568 "}";
2569 v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
2570 SetBreakPoint(foo, 0);
2571
2572 // Stepping through the true part.
2573 step_action = StepIn;
2574 break_point_hit_count = 0;
2575 v8::Handle<v8::Value> argv_true[argc] = { v8::True() };
2576 foo->Call(env->Global(), argc, argv_true);
2577 CHECK_EQ(3, break_point_hit_count);
2578
2579 // Stepping through the false part.
2580 step_action = StepIn;
2581 break_point_hit_count = 0;
2582 v8::Handle<v8::Value> argv_false[argc] = { v8::False() };
2583 foo->Call(env->Global(), argc, argv_false);
2584 CHECK_EQ(4, break_point_hit_count);
2585
2586 // Get rid of the debug event listener.
2587 v8::Debug::SetDebugEventListener(NULL);
2588 CheckDebuggerUnloaded();
2589 }
2590
2591
TEST(DebugStepSwitch)2592 TEST(DebugStepSwitch) {
2593 v8::HandleScope scope;
2594 DebugLocalContext env;
2595
2596 // Register a debug event listener which steps and counts.
2597 v8::Debug::SetDebugEventListener(DebugEventStep);
2598
2599 // Create a function for testing stepping.
2600 const int argc = 1;
2601 const char* src = "function foo(x) { "
2602 " a = 1;"
2603 " switch (x) {"
2604 " case 1:"
2605 " b = 1;"
2606 " case 2:"
2607 " c = 1;"
2608 " break;"
2609 " case 3:"
2610 " d = 1;"
2611 " e = 1;"
2612 " break;"
2613 " }"
2614 "}";
2615 v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
2616 SetBreakPoint(foo, 0);
2617
2618 // One case with fall-through.
2619 step_action = StepIn;
2620 break_point_hit_count = 0;
2621 v8::Handle<v8::Value> argv_1[argc] = { v8::Number::New(1) };
2622 foo->Call(env->Global(), argc, argv_1);
2623 CHECK_EQ(4, break_point_hit_count);
2624
2625 // Another case.
2626 step_action = StepIn;
2627 break_point_hit_count = 0;
2628 v8::Handle<v8::Value> argv_2[argc] = { v8::Number::New(2) };
2629 foo->Call(env->Global(), argc, argv_2);
2630 CHECK_EQ(3, break_point_hit_count);
2631
2632 // Last case.
2633 step_action = StepIn;
2634 break_point_hit_count = 0;
2635 v8::Handle<v8::Value> argv_3[argc] = { v8::Number::New(3) };
2636 foo->Call(env->Global(), argc, argv_3);
2637 CHECK_EQ(4, break_point_hit_count);
2638
2639 // Get rid of the debug event listener.
2640 v8::Debug::SetDebugEventListener(NULL);
2641 CheckDebuggerUnloaded();
2642 }
2643
2644
TEST(DebugStepFor)2645 TEST(DebugStepFor) {
2646 v8::HandleScope scope;
2647 DebugLocalContext env;
2648
2649 // Register a debug event listener which steps and counts.
2650 v8::Debug::SetDebugEventListener(DebugEventStep);
2651
2652 // Create a function for testing stepping.
2653 const int argc = 1;
2654 const char* src = "function foo(x) { "
2655 " a = 1;"
2656 " for (i = 0; i < x; i++) {"
2657 " b = 1;"
2658 " }"
2659 "}";
2660 v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
2661 SetBreakPoint(foo, 8); // "a = 1;"
2662
2663 // Looping 10 times.
2664 step_action = StepIn;
2665 break_point_hit_count = 0;
2666 v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(10) };
2667 foo->Call(env->Global(), argc, argv_10);
2668 CHECK_EQ(23, break_point_hit_count);
2669
2670 // Looping 100 times.
2671 step_action = StepIn;
2672 break_point_hit_count = 0;
2673 v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(100) };
2674 foo->Call(env->Global(), argc, argv_100);
2675 CHECK_EQ(203, break_point_hit_count);
2676
2677 // Get rid of the debug event listener.
2678 v8::Debug::SetDebugEventListener(NULL);
2679 CheckDebuggerUnloaded();
2680 }
2681
2682
TEST(StepInOutSimple)2683 TEST(StepInOutSimple) {
2684 v8::HandleScope scope;
2685 DebugLocalContext env;
2686
2687 // Create a function for checking the function when hitting a break point.
2688 frame_function_name = CompileFunction(&env,
2689 frame_function_name_source,
2690 "frame_function_name");
2691
2692 // Register a debug event listener which steps and counts.
2693 v8::Debug::SetDebugEventListener(DebugEventStepSequence);
2694
2695 // Create functions for testing stepping.
2696 const char* src = "function a() {b();c();}; "
2697 "function b() {c();}; "
2698 "function c() {}; ";
2699 v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
2700 SetBreakPoint(a, 0);
2701
2702 // Step through invocation of a with step in.
2703 step_action = StepIn;
2704 break_point_hit_count = 0;
2705 expected_step_sequence = "abcbaca";
2706 a->Call(env->Global(), 0, NULL);
2707 CHECK_EQ(StrLength(expected_step_sequence),
2708 break_point_hit_count);
2709
2710 // Step through invocation of a with step next.
2711 step_action = StepNext;
2712 break_point_hit_count = 0;
2713 expected_step_sequence = "aaa";
2714 a->Call(env->Global(), 0, NULL);
2715 CHECK_EQ(StrLength(expected_step_sequence),
2716 break_point_hit_count);
2717
2718 // Step through invocation of a with step out.
2719 step_action = StepOut;
2720 break_point_hit_count = 0;
2721 expected_step_sequence = "a";
2722 a->Call(env->Global(), 0, NULL);
2723 CHECK_EQ(StrLength(expected_step_sequence),
2724 break_point_hit_count);
2725
2726 // Get rid of the debug event listener.
2727 v8::Debug::SetDebugEventListener(NULL);
2728 CheckDebuggerUnloaded();
2729 }
2730
2731
TEST(StepInOutTree)2732 TEST(StepInOutTree) {
2733 v8::HandleScope scope;
2734 DebugLocalContext env;
2735
2736 // Create a function for checking the function when hitting a break point.
2737 frame_function_name = CompileFunction(&env,
2738 frame_function_name_source,
2739 "frame_function_name");
2740
2741 // Register a debug event listener which steps and counts.
2742 v8::Debug::SetDebugEventListener(DebugEventStepSequence);
2743
2744 // Create functions for testing stepping.
2745 const char* src = "function a() {b(c(d()),d());c(d());d()}; "
2746 "function b(x,y) {c();}; "
2747 "function c(x) {}; "
2748 "function d() {}; ";
2749 v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
2750 SetBreakPoint(a, 0);
2751
2752 // Step through invocation of a with step in.
2753 step_action = StepIn;
2754 break_point_hit_count = 0;
2755 expected_step_sequence = "adacadabcbadacada";
2756 a->Call(env->Global(), 0, NULL);
2757 CHECK_EQ(StrLength(expected_step_sequence),
2758 break_point_hit_count);
2759
2760 // Step through invocation of a with step next.
2761 step_action = StepNext;
2762 break_point_hit_count = 0;
2763 expected_step_sequence = "aaaa";
2764 a->Call(env->Global(), 0, NULL);
2765 CHECK_EQ(StrLength(expected_step_sequence),
2766 break_point_hit_count);
2767
2768 // Step through invocation of a with step out.
2769 step_action = StepOut;
2770 break_point_hit_count = 0;
2771 expected_step_sequence = "a";
2772 a->Call(env->Global(), 0, NULL);
2773 CHECK_EQ(StrLength(expected_step_sequence),
2774 break_point_hit_count);
2775
2776 // Get rid of the debug event listener.
2777 v8::Debug::SetDebugEventListener(NULL);
2778 CheckDebuggerUnloaded(true);
2779 }
2780
2781
TEST(StepInOutBranch)2782 TEST(StepInOutBranch) {
2783 v8::HandleScope scope;
2784 DebugLocalContext env;
2785
2786 // Create a function for checking the function when hitting a break point.
2787 frame_function_name = CompileFunction(&env,
2788 frame_function_name_source,
2789 "frame_function_name");
2790
2791 // Register a debug event listener which steps and counts.
2792 v8::Debug::SetDebugEventListener(DebugEventStepSequence);
2793
2794 // Create functions for testing stepping.
2795 const char* src = "function a() {b(false);c();}; "
2796 "function b(x) {if(x){c();};}; "
2797 "function c() {}; ";
2798 v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
2799 SetBreakPoint(a, 0);
2800
2801 // Step through invocation of a.
2802 step_action = StepIn;
2803 break_point_hit_count = 0;
2804 expected_step_sequence = "abaca";
2805 a->Call(env->Global(), 0, NULL);
2806 CHECK_EQ(StrLength(expected_step_sequence),
2807 break_point_hit_count);
2808
2809 // Get rid of the debug event listener.
2810 v8::Debug::SetDebugEventListener(NULL);
2811 CheckDebuggerUnloaded();
2812 }
2813
2814
2815 // Test that step in does not step into native functions.
TEST(DebugStepNatives)2816 TEST(DebugStepNatives) {
2817 v8::HandleScope scope;
2818 DebugLocalContext env;
2819
2820 // Create a function for testing stepping.
2821 v8::Local<v8::Function> foo = CompileFunction(
2822 &env,
2823 "function foo(){debugger;Math.sin(1);}",
2824 "foo");
2825
2826 // Register a debug event listener which steps and counts.
2827 v8::Debug::SetDebugEventListener(DebugEventStep);
2828
2829 step_action = StepIn;
2830 break_point_hit_count = 0;
2831 foo->Call(env->Global(), 0, NULL);
2832
2833 // With stepping all break locations are hit.
2834 CHECK_EQ(3, break_point_hit_count);
2835
2836 v8::Debug::SetDebugEventListener(NULL);
2837 CheckDebuggerUnloaded();
2838
2839 // Register a debug event listener which just counts.
2840 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
2841
2842 break_point_hit_count = 0;
2843 foo->Call(env->Global(), 0, NULL);
2844
2845 // Without stepping only active break points are hit.
2846 CHECK_EQ(1, break_point_hit_count);
2847
2848 v8::Debug::SetDebugEventListener(NULL);
2849 CheckDebuggerUnloaded();
2850 }
2851
2852
2853 // Test that step in works with function.apply.
TEST(DebugStepFunctionApply)2854 TEST(DebugStepFunctionApply) {
2855 v8::HandleScope scope;
2856 DebugLocalContext env;
2857
2858 // Create a function for testing stepping.
2859 v8::Local<v8::Function> foo = CompileFunction(
2860 &env,
2861 "function bar(x, y, z) { if (x == 1) { a = y; b = z; } }"
2862 "function foo(){ debugger; bar.apply(this, [1,2,3]); }",
2863 "foo");
2864
2865 // Register a debug event listener which steps and counts.
2866 v8::Debug::SetDebugEventListener(DebugEventStep);
2867
2868 step_action = StepIn;
2869 break_point_hit_count = 0;
2870 foo->Call(env->Global(), 0, NULL);
2871
2872 // With stepping all break locations are hit.
2873 CHECK_EQ(6, break_point_hit_count);
2874
2875 v8::Debug::SetDebugEventListener(NULL);
2876 CheckDebuggerUnloaded();
2877
2878 // Register a debug event listener which just counts.
2879 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
2880
2881 break_point_hit_count = 0;
2882 foo->Call(env->Global(), 0, NULL);
2883
2884 // Without stepping only the debugger statement is hit.
2885 CHECK_EQ(1, break_point_hit_count);
2886
2887 v8::Debug::SetDebugEventListener(NULL);
2888 CheckDebuggerUnloaded();
2889 }
2890
2891
2892 // Test that step in works with function.call.
TEST(DebugStepFunctionCall)2893 TEST(DebugStepFunctionCall) {
2894 v8::HandleScope scope;
2895 DebugLocalContext env;
2896
2897 // Create a function for testing stepping.
2898 v8::Local<v8::Function> foo = CompileFunction(
2899 &env,
2900 "function bar(x, y, z) { if (x == 1) { a = y; b = z; } }"
2901 "function foo(a){ debugger;"
2902 " if (a) {"
2903 " bar.call(this, 1, 2, 3);"
2904 " } else {"
2905 " bar.call(this, 0);"
2906 " }"
2907 "}",
2908 "foo");
2909
2910 // Register a debug event listener which steps and counts.
2911 v8::Debug::SetDebugEventListener(DebugEventStep);
2912 step_action = StepIn;
2913
2914 // Check stepping where the if condition in bar is false.
2915 break_point_hit_count = 0;
2916 foo->Call(env->Global(), 0, NULL);
2917 CHECK_EQ(4, break_point_hit_count);
2918
2919 // Check stepping where the if condition in bar is true.
2920 break_point_hit_count = 0;
2921 const int argc = 1;
2922 v8::Handle<v8::Value> argv[argc] = { v8::True() };
2923 foo->Call(env->Global(), argc, argv);
2924 CHECK_EQ(6, break_point_hit_count);
2925
2926 v8::Debug::SetDebugEventListener(NULL);
2927 CheckDebuggerUnloaded();
2928
2929 // Register a debug event listener which just counts.
2930 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
2931
2932 break_point_hit_count = 0;
2933 foo->Call(env->Global(), 0, NULL);
2934
2935 // Without stepping only the debugger statement is hit.
2936 CHECK_EQ(1, break_point_hit_count);
2937
2938 v8::Debug::SetDebugEventListener(NULL);
2939 CheckDebuggerUnloaded();
2940 }
2941
2942
2943 // Tests that breakpoint will be hit if it's set in script.
TEST(PauseInScript)2944 TEST(PauseInScript) {
2945 v8::HandleScope scope;
2946 DebugLocalContext env;
2947 env.ExposeDebug();
2948
2949 // Register a debug event listener which counts.
2950 v8::Debug::SetDebugEventListener(DebugEventCounter);
2951
2952 // Create a script that returns a function.
2953 const char* src = "(function (evt) {})";
2954 const char* script_name = "StepInHandlerTest";
2955
2956 // Set breakpoint in the script.
2957 SetScriptBreakPointByNameFromJS(script_name, 0, -1);
2958 break_point_hit_count = 0;
2959
2960 v8::ScriptOrigin origin(v8::String::New(script_name), v8::Integer::New(0));
2961 v8::Handle<v8::Script> script = v8::Script::Compile(v8::String::New(src),
2962 &origin);
2963 v8::Local<v8::Value> r = script->Run();
2964
2965 CHECK(r->IsFunction());
2966 CHECK_EQ(1, break_point_hit_count);
2967
2968 // Get rid of the debug event listener.
2969 v8::Debug::SetDebugEventListener(NULL);
2970 CheckDebuggerUnloaded();
2971 }
2972
2973
2974 // Test break on exceptions. For each exception break combination the number
2975 // of debug event exception callbacks and message callbacks are collected. The
2976 // number of debug event exception callbacks are used to check that the
2977 // debugger is called correctly and the number of message callbacks is used to
2978 // check that uncaught exceptions are still returned even if there is a break
2979 // for them.
TEST(BreakOnException)2980 TEST(BreakOnException) {
2981 v8::HandleScope scope;
2982 DebugLocalContext env;
2983 env.ExposeDebug();
2984
2985 v8::internal::Top::TraceException(false);
2986
2987 // Create functions for testing break on exception.
2988 v8::Local<v8::Function> throws =
2989 CompileFunction(&env, "function throws(){throw 1;}", "throws");
2990 v8::Local<v8::Function> caught =
2991 CompileFunction(&env,
2992 "function caught(){try {throws();} catch(e) {};}",
2993 "caught");
2994 v8::Local<v8::Function> notCaught =
2995 CompileFunction(&env, "function notCaught(){throws();}", "notCaught");
2996
2997 v8::V8::AddMessageListener(MessageCallbackCount);
2998 v8::Debug::SetDebugEventListener(DebugEventCounter);
2999
3000 // Initial state should be break on uncaught exception.
3001 DebugEventCounterClear();
3002 MessageCallbackCountClear();
3003 caught->Call(env->Global(), 0, NULL);
3004 CHECK_EQ(0, exception_hit_count);
3005 CHECK_EQ(0, uncaught_exception_hit_count);
3006 CHECK_EQ(0, message_callback_count);
3007 notCaught->Call(env->Global(), 0, NULL);
3008 CHECK_EQ(1, exception_hit_count);
3009 CHECK_EQ(1, uncaught_exception_hit_count);
3010 CHECK_EQ(1, message_callback_count);
3011
3012 // No break on exception
3013 DebugEventCounterClear();
3014 MessageCallbackCountClear();
3015 ChangeBreakOnException(false, false);
3016 caught->Call(env->Global(), 0, NULL);
3017 CHECK_EQ(0, exception_hit_count);
3018 CHECK_EQ(0, uncaught_exception_hit_count);
3019 CHECK_EQ(0, message_callback_count);
3020 notCaught->Call(env->Global(), 0, NULL);
3021 CHECK_EQ(0, exception_hit_count);
3022 CHECK_EQ(0, uncaught_exception_hit_count);
3023 CHECK_EQ(1, message_callback_count);
3024
3025 // Break on uncaught exception
3026 DebugEventCounterClear();
3027 MessageCallbackCountClear();
3028 ChangeBreakOnException(false, true);
3029 caught->Call(env->Global(), 0, NULL);
3030 CHECK_EQ(0, exception_hit_count);
3031 CHECK_EQ(0, uncaught_exception_hit_count);
3032 CHECK_EQ(0, message_callback_count);
3033 notCaught->Call(env->Global(), 0, NULL);
3034 CHECK_EQ(1, exception_hit_count);
3035 CHECK_EQ(1, uncaught_exception_hit_count);
3036 CHECK_EQ(1, message_callback_count);
3037
3038 // Break on exception and uncaught exception
3039 DebugEventCounterClear();
3040 MessageCallbackCountClear();
3041 ChangeBreakOnException(true, true);
3042 caught->Call(env->Global(), 0, NULL);
3043 CHECK_EQ(1, exception_hit_count);
3044 CHECK_EQ(0, uncaught_exception_hit_count);
3045 CHECK_EQ(0, message_callback_count);
3046 notCaught->Call(env->Global(), 0, NULL);
3047 CHECK_EQ(2, exception_hit_count);
3048 CHECK_EQ(1, uncaught_exception_hit_count);
3049 CHECK_EQ(1, message_callback_count);
3050
3051 // Break on exception
3052 DebugEventCounterClear();
3053 MessageCallbackCountClear();
3054 ChangeBreakOnException(true, false);
3055 caught->Call(env->Global(), 0, NULL);
3056 CHECK_EQ(1, exception_hit_count);
3057 CHECK_EQ(0, uncaught_exception_hit_count);
3058 CHECK_EQ(0, message_callback_count);
3059 notCaught->Call(env->Global(), 0, NULL);
3060 CHECK_EQ(2, exception_hit_count);
3061 CHECK_EQ(1, uncaught_exception_hit_count);
3062 CHECK_EQ(1, message_callback_count);
3063
3064 // No break on exception using JavaScript
3065 DebugEventCounterClear();
3066 MessageCallbackCountClear();
3067 ChangeBreakOnExceptionFromJS(false, false);
3068 caught->Call(env->Global(), 0, NULL);
3069 CHECK_EQ(0, exception_hit_count);
3070 CHECK_EQ(0, uncaught_exception_hit_count);
3071 CHECK_EQ(0, message_callback_count);
3072 notCaught->Call(env->Global(), 0, NULL);
3073 CHECK_EQ(0, exception_hit_count);
3074 CHECK_EQ(0, uncaught_exception_hit_count);
3075 CHECK_EQ(1, message_callback_count);
3076
3077 // Break on uncaught exception using JavaScript
3078 DebugEventCounterClear();
3079 MessageCallbackCountClear();
3080 ChangeBreakOnExceptionFromJS(false, true);
3081 caught->Call(env->Global(), 0, NULL);
3082 CHECK_EQ(0, exception_hit_count);
3083 CHECK_EQ(0, uncaught_exception_hit_count);
3084 CHECK_EQ(0, message_callback_count);
3085 notCaught->Call(env->Global(), 0, NULL);
3086 CHECK_EQ(1, exception_hit_count);
3087 CHECK_EQ(1, uncaught_exception_hit_count);
3088 CHECK_EQ(1, message_callback_count);
3089
3090 // Break on exception and uncaught exception using JavaScript
3091 DebugEventCounterClear();
3092 MessageCallbackCountClear();
3093 ChangeBreakOnExceptionFromJS(true, true);
3094 caught->Call(env->Global(), 0, NULL);
3095 CHECK_EQ(1, exception_hit_count);
3096 CHECK_EQ(0, message_callback_count);
3097 CHECK_EQ(0, uncaught_exception_hit_count);
3098 notCaught->Call(env->Global(), 0, NULL);
3099 CHECK_EQ(2, exception_hit_count);
3100 CHECK_EQ(1, uncaught_exception_hit_count);
3101 CHECK_EQ(1, message_callback_count);
3102
3103 // Break on exception using JavaScript
3104 DebugEventCounterClear();
3105 MessageCallbackCountClear();
3106 ChangeBreakOnExceptionFromJS(true, false);
3107 caught->Call(env->Global(), 0, NULL);
3108 CHECK_EQ(1, exception_hit_count);
3109 CHECK_EQ(0, uncaught_exception_hit_count);
3110 CHECK_EQ(0, message_callback_count);
3111 notCaught->Call(env->Global(), 0, NULL);
3112 CHECK_EQ(2, exception_hit_count);
3113 CHECK_EQ(1, uncaught_exception_hit_count);
3114 CHECK_EQ(1, message_callback_count);
3115
3116 v8::Debug::SetDebugEventListener(NULL);
3117 CheckDebuggerUnloaded();
3118 v8::V8::RemoveMessageListeners(MessageCallbackCount);
3119 }
3120
3121
3122 // Test break on exception from compiler errors. When compiling using
3123 // v8::Script::Compile there is no JavaScript stack whereas when compiling using
3124 // eval there are JavaScript frames.
TEST(BreakOnCompileException)3125 TEST(BreakOnCompileException) {
3126 v8::HandleScope scope;
3127 DebugLocalContext env;
3128
3129 v8::internal::Top::TraceException(false);
3130
3131 // Create a function for checking the function when hitting a break point.
3132 frame_count = CompileFunction(&env, frame_count_source, "frame_count");
3133
3134 v8::V8::AddMessageListener(MessageCallbackCount);
3135 v8::Debug::SetDebugEventListener(DebugEventCounter);
3136
3137 DebugEventCounterClear();
3138 MessageCallbackCountClear();
3139
3140 // Check initial state.
3141 CHECK_EQ(0, exception_hit_count);
3142 CHECK_EQ(0, uncaught_exception_hit_count);
3143 CHECK_EQ(0, message_callback_count);
3144 CHECK_EQ(-1, last_js_stack_height);
3145
3146 // Throws SyntaxError: Unexpected end of input
3147 v8::Script::Compile(v8::String::New("+++"));
3148 CHECK_EQ(1, exception_hit_count);
3149 CHECK_EQ(1, uncaught_exception_hit_count);
3150 CHECK_EQ(1, message_callback_count);
3151 CHECK_EQ(0, last_js_stack_height); // No JavaScript stack.
3152
3153 // Throws SyntaxError: Unexpected identifier
3154 v8::Script::Compile(v8::String::New("x x"));
3155 CHECK_EQ(2, exception_hit_count);
3156 CHECK_EQ(2, uncaught_exception_hit_count);
3157 CHECK_EQ(2, message_callback_count);
3158 CHECK_EQ(0, last_js_stack_height); // No JavaScript stack.
3159
3160 // Throws SyntaxError: Unexpected end of input
3161 v8::Script::Compile(v8::String::New("eval('+++')"))->Run();
3162 CHECK_EQ(3, exception_hit_count);
3163 CHECK_EQ(3, uncaught_exception_hit_count);
3164 CHECK_EQ(3, message_callback_count);
3165 CHECK_EQ(1, last_js_stack_height);
3166
3167 // Throws SyntaxError: Unexpected identifier
3168 v8::Script::Compile(v8::String::New("eval('x x')"))->Run();
3169 CHECK_EQ(4, exception_hit_count);
3170 CHECK_EQ(4, uncaught_exception_hit_count);
3171 CHECK_EQ(4, message_callback_count);
3172 CHECK_EQ(1, last_js_stack_height);
3173 }
3174
3175
TEST(StepWithException)3176 TEST(StepWithException) {
3177 v8::HandleScope scope;
3178 DebugLocalContext env;
3179
3180 // Create a function for checking the function when hitting a break point.
3181 frame_function_name = CompileFunction(&env,
3182 frame_function_name_source,
3183 "frame_function_name");
3184
3185 // Register a debug event listener which steps and counts.
3186 v8::Debug::SetDebugEventListener(DebugEventStepSequence);
3187
3188 // Create functions for testing stepping.
3189 const char* src = "function a() { n(); }; "
3190 "function b() { c(); }; "
3191 "function c() { n(); }; "
3192 "function d() { x = 1; try { e(); } catch(x) { x = 2; } }; "
3193 "function e() { n(); }; "
3194 "function f() { x = 1; try { g(); } catch(x) { x = 2; } }; "
3195 "function g() { h(); }; "
3196 "function h() { x = 1; throw 1; }; ";
3197
3198 // Step through invocation of a.
3199 v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
3200 SetBreakPoint(a, 0);
3201 step_action = StepIn;
3202 break_point_hit_count = 0;
3203 expected_step_sequence = "aa";
3204 a->Call(env->Global(), 0, NULL);
3205 CHECK_EQ(StrLength(expected_step_sequence),
3206 break_point_hit_count);
3207
3208 // Step through invocation of b + c.
3209 v8::Local<v8::Function> b = CompileFunction(&env, src, "b");
3210 SetBreakPoint(b, 0);
3211 step_action = StepIn;
3212 break_point_hit_count = 0;
3213 expected_step_sequence = "bcc";
3214 b->Call(env->Global(), 0, NULL);
3215 CHECK_EQ(StrLength(expected_step_sequence),
3216 break_point_hit_count);
3217
3218 // Step through invocation of d + e.
3219 v8::Local<v8::Function> d = CompileFunction(&env, src, "d");
3220 SetBreakPoint(d, 0);
3221 ChangeBreakOnException(false, true);
3222 step_action = StepIn;
3223 break_point_hit_count = 0;
3224 expected_step_sequence = "dded";
3225 d->Call(env->Global(), 0, NULL);
3226 CHECK_EQ(StrLength(expected_step_sequence),
3227 break_point_hit_count);
3228
3229 // Step through invocation of d + e now with break on caught exceptions.
3230 ChangeBreakOnException(true, true);
3231 step_action = StepIn;
3232 break_point_hit_count = 0;
3233 expected_step_sequence = "ddeed";
3234 d->Call(env->Global(), 0, NULL);
3235 CHECK_EQ(StrLength(expected_step_sequence),
3236 break_point_hit_count);
3237
3238 // Step through invocation of f + g + h.
3239 v8::Local<v8::Function> f = CompileFunction(&env, src, "f");
3240 SetBreakPoint(f, 0);
3241 ChangeBreakOnException(false, true);
3242 step_action = StepIn;
3243 break_point_hit_count = 0;
3244 expected_step_sequence = "ffghf";
3245 f->Call(env->Global(), 0, NULL);
3246 CHECK_EQ(StrLength(expected_step_sequence),
3247 break_point_hit_count);
3248
3249 // Step through invocation of f + g + h now with break on caught exceptions.
3250 ChangeBreakOnException(true, true);
3251 step_action = StepIn;
3252 break_point_hit_count = 0;
3253 expected_step_sequence = "ffghhf";
3254 f->Call(env->Global(), 0, NULL);
3255 CHECK_EQ(StrLength(expected_step_sequence),
3256 break_point_hit_count);
3257
3258 // Get rid of the debug event listener.
3259 v8::Debug::SetDebugEventListener(NULL);
3260 CheckDebuggerUnloaded();
3261 }
3262
3263
TEST(DebugBreak)3264 TEST(DebugBreak) {
3265 v8::HandleScope scope;
3266 DebugLocalContext env;
3267
3268 // This test should be run with option --verify-heap. As --verify-heap is
3269 // only available in debug mode only check for it in that case.
3270 #ifdef DEBUG
3271 CHECK(v8::internal::FLAG_verify_heap);
3272 #endif
3273
3274 // Register a debug event listener which sets the break flag and counts.
3275 v8::Debug::SetDebugEventListener(DebugEventBreak);
3276
3277 // Create a function for testing stepping.
3278 const char* src = "function f0() {}"
3279 "function f1(x1) {}"
3280 "function f2(x1,x2) {}"
3281 "function f3(x1,x2,x3) {}";
3282 v8::Local<v8::Function> f0 = CompileFunction(&env, src, "f0");
3283 v8::Local<v8::Function> f1 = CompileFunction(&env, src, "f1");
3284 v8::Local<v8::Function> f2 = CompileFunction(&env, src, "f2");
3285 v8::Local<v8::Function> f3 = CompileFunction(&env, src, "f3");
3286
3287 // Call the function to make sure it is compiled.
3288 v8::Handle<v8::Value> argv[] = { v8::Number::New(1),
3289 v8::Number::New(1),
3290 v8::Number::New(1),
3291 v8::Number::New(1) };
3292
3293 // Call all functions to make sure that they are compiled.
3294 f0->Call(env->Global(), 0, NULL);
3295 f1->Call(env->Global(), 0, NULL);
3296 f2->Call(env->Global(), 0, NULL);
3297 f3->Call(env->Global(), 0, NULL);
3298
3299 // Set the debug break flag.
3300 v8::Debug::DebugBreak();
3301
3302 // Call all functions with different argument count.
3303 break_point_hit_count = 0;
3304 for (unsigned int i = 0; i < ARRAY_SIZE(argv); i++) {
3305 f0->Call(env->Global(), i, argv);
3306 f1->Call(env->Global(), i, argv);
3307 f2->Call(env->Global(), i, argv);
3308 f3->Call(env->Global(), i, argv);
3309 }
3310
3311 // One break for each function called.
3312 CHECK_EQ(4 * ARRAY_SIZE(argv), break_point_hit_count);
3313
3314 // Get rid of the debug event listener.
3315 v8::Debug::SetDebugEventListener(NULL);
3316 CheckDebuggerUnloaded();
3317 }
3318
3319
3320 // Test to ensure that JavaScript code keeps running while the debug break
3321 // through the stack limit flag is set but breaks are disabled.
TEST(DisableBreak)3322 TEST(DisableBreak) {
3323 v8::HandleScope scope;
3324 DebugLocalContext env;
3325
3326 // Register a debug event listener which sets the break flag and counts.
3327 v8::Debug::SetDebugEventListener(DebugEventCounter);
3328
3329 // Create a function for testing stepping.
3330 const char* src = "function f() {g()};function g(){i=0; while(i<10){i++}}";
3331 v8::Local<v8::Function> f = CompileFunction(&env, src, "f");
3332
3333 // Set the debug break flag.
3334 v8::Debug::DebugBreak();
3335
3336 // Call all functions with different argument count.
3337 break_point_hit_count = 0;
3338 f->Call(env->Global(), 0, NULL);
3339 CHECK_EQ(1, break_point_hit_count);
3340
3341 {
3342 v8::Debug::DebugBreak();
3343 v8::internal::DisableBreak disable_break(true);
3344 f->Call(env->Global(), 0, NULL);
3345 CHECK_EQ(1, break_point_hit_count);
3346 }
3347
3348 f->Call(env->Global(), 0, NULL);
3349 CHECK_EQ(2, break_point_hit_count);
3350
3351 // Get rid of the debug event listener.
3352 v8::Debug::SetDebugEventListener(NULL);
3353 CheckDebuggerUnloaded();
3354 }
3355
3356 static const char* kSimpleExtensionSource =
3357 "(function Foo() {"
3358 " return 4;"
3359 "})() ";
3360
3361 // http://crbug.com/28933
3362 // Test that debug break is disabled when bootstrapper is active.
TEST(NoBreakWhenBootstrapping)3363 TEST(NoBreakWhenBootstrapping) {
3364 v8::HandleScope scope;
3365
3366 // Register a debug event listener which sets the break flag and counts.
3367 v8::Debug::SetDebugEventListener(DebugEventCounter);
3368
3369 // Set the debug break flag.
3370 v8::Debug::DebugBreak();
3371 break_point_hit_count = 0;
3372 {
3373 // Create a context with an extension to make sure that some JavaScript
3374 // code is executed during bootstrapping.
3375 v8::RegisterExtension(new v8::Extension("simpletest",
3376 kSimpleExtensionSource));
3377 const char* extension_names[] = { "simpletest" };
3378 v8::ExtensionConfiguration extensions(1, extension_names);
3379 v8::Persistent<v8::Context> context = v8::Context::New(&extensions);
3380 context.Dispose();
3381 }
3382 // Check that no DebugBreak events occured during the context creation.
3383 CHECK_EQ(0, break_point_hit_count);
3384
3385 // Get rid of the debug event listener.
3386 v8::Debug::SetDebugEventListener(NULL);
3387 CheckDebuggerUnloaded();
3388 }
3389
NamedEnum(const v8::AccessorInfo &)3390 static v8::Handle<v8::Array> NamedEnum(const v8::AccessorInfo&) {
3391 v8::Handle<v8::Array> result = v8::Array::New(3);
3392 result->Set(v8::Integer::New(0), v8::String::New("a"));
3393 result->Set(v8::Integer::New(1), v8::String::New("b"));
3394 result->Set(v8::Integer::New(2), v8::String::New("c"));
3395 return result;
3396 }
3397
3398
IndexedEnum(const v8::AccessorInfo &)3399 static v8::Handle<v8::Array> IndexedEnum(const v8::AccessorInfo&) {
3400 v8::Handle<v8::Array> result = v8::Array::New(2);
3401 result->Set(v8::Integer::New(0), v8::Number::New(1));
3402 result->Set(v8::Integer::New(1), v8::Number::New(10));
3403 return result;
3404 }
3405
3406
NamedGetter(v8::Local<v8::String> name,const v8::AccessorInfo & info)3407 static v8::Handle<v8::Value> NamedGetter(v8::Local<v8::String> name,
3408 const v8::AccessorInfo& info) {
3409 v8::String::AsciiValue n(name);
3410 if (strcmp(*n, "a") == 0) {
3411 return v8::String::New("AA");
3412 } else if (strcmp(*n, "b") == 0) {
3413 return v8::String::New("BB");
3414 } else if (strcmp(*n, "c") == 0) {
3415 return v8::String::New("CC");
3416 } else {
3417 return v8::Undefined();
3418 }
3419
3420 return name;
3421 }
3422
3423
IndexedGetter(uint32_t index,const v8::AccessorInfo & info)3424 static v8::Handle<v8::Value> IndexedGetter(uint32_t index,
3425 const v8::AccessorInfo& info) {
3426 return v8::Number::New(index + 1);
3427 }
3428
3429
TEST(InterceptorPropertyMirror)3430 TEST(InterceptorPropertyMirror) {
3431 // Create a V8 environment with debug access.
3432 v8::HandleScope scope;
3433 DebugLocalContext env;
3434 env.ExposeDebug();
3435
3436 // Create object with named interceptor.
3437 v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New();
3438 named->SetNamedPropertyHandler(NamedGetter, NULL, NULL, NULL, NamedEnum);
3439 env->Global()->Set(v8::String::New("intercepted_named"),
3440 named->NewInstance());
3441
3442 // Create object with indexed interceptor.
3443 v8::Handle<v8::ObjectTemplate> indexed = v8::ObjectTemplate::New();
3444 indexed->SetIndexedPropertyHandler(IndexedGetter,
3445 NULL,
3446 NULL,
3447 NULL,
3448 IndexedEnum);
3449 env->Global()->Set(v8::String::New("intercepted_indexed"),
3450 indexed->NewInstance());
3451
3452 // Create object with both named and indexed interceptor.
3453 v8::Handle<v8::ObjectTemplate> both = v8::ObjectTemplate::New();
3454 both->SetNamedPropertyHandler(NamedGetter, NULL, NULL, NULL, NamedEnum);
3455 both->SetIndexedPropertyHandler(IndexedGetter, NULL, NULL, NULL, IndexedEnum);
3456 env->Global()->Set(v8::String::New("intercepted_both"), both->NewInstance());
3457
3458 // Get mirrors for the three objects with interceptor.
3459 CompileRun(
3460 "named_mirror = debug.MakeMirror(intercepted_named);"
3461 "indexed_mirror = debug.MakeMirror(intercepted_indexed);"
3462 "both_mirror = debug.MakeMirror(intercepted_both)");
3463 CHECK(CompileRun(
3464 "named_mirror instanceof debug.ObjectMirror")->BooleanValue());
3465 CHECK(CompileRun(
3466 "indexed_mirror instanceof debug.ObjectMirror")->BooleanValue());
3467 CHECK(CompileRun(
3468 "both_mirror instanceof debug.ObjectMirror")->BooleanValue());
3469
3470 // Get the property names from the interceptors
3471 CompileRun(
3472 "named_names = named_mirror.propertyNames();"
3473 "indexed_names = indexed_mirror.propertyNames();"
3474 "both_names = both_mirror.propertyNames()");
3475 CHECK_EQ(3, CompileRun("named_names.length")->Int32Value());
3476 CHECK_EQ(2, CompileRun("indexed_names.length")->Int32Value());
3477 CHECK_EQ(5, CompileRun("both_names.length")->Int32Value());
3478
3479 // Check the expected number of properties.
3480 const char* source;
3481 source = "named_mirror.properties().length";
3482 CHECK_EQ(3, CompileRun(source)->Int32Value());
3483
3484 source = "indexed_mirror.properties().length";
3485 CHECK_EQ(2, CompileRun(source)->Int32Value());
3486
3487 source = "both_mirror.properties().length";
3488 CHECK_EQ(5, CompileRun(source)->Int32Value());
3489
3490 // 1 is PropertyKind.Named;
3491 source = "both_mirror.properties(1).length";
3492 CHECK_EQ(3, CompileRun(source)->Int32Value());
3493
3494 // 2 is PropertyKind.Indexed;
3495 source = "both_mirror.properties(2).length";
3496 CHECK_EQ(2, CompileRun(source)->Int32Value());
3497
3498 // 3 is PropertyKind.Named | PropertyKind.Indexed;
3499 source = "both_mirror.properties(3).length";
3500 CHECK_EQ(5, CompileRun(source)->Int32Value());
3501
3502 // Get the interceptor properties for the object with only named interceptor.
3503 CompileRun("named_values = named_mirror.properties()");
3504
3505 // Check that the properties are interceptor properties.
3506 for (int i = 0; i < 3; i++) {
3507 EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
3508 OS::SNPrintF(buffer,
3509 "named_values[%d] instanceof debug.PropertyMirror", i);
3510 CHECK(CompileRun(buffer.start())->BooleanValue());
3511
3512 // 4 is PropertyType.Interceptor
3513 OS::SNPrintF(buffer, "named_values[%d].propertyType()", i);
3514 CHECK_EQ(4, CompileRun(buffer.start())->Int32Value());
3515
3516 OS::SNPrintF(buffer, "named_values[%d].isNative()", i);
3517 CHECK(CompileRun(buffer.start())->BooleanValue());
3518 }
3519
3520 // Get the interceptor properties for the object with only indexed
3521 // interceptor.
3522 CompileRun("indexed_values = indexed_mirror.properties()");
3523
3524 // Check that the properties are interceptor properties.
3525 for (int i = 0; i < 2; i++) {
3526 EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
3527 OS::SNPrintF(buffer,
3528 "indexed_values[%d] instanceof debug.PropertyMirror", i);
3529 CHECK(CompileRun(buffer.start())->BooleanValue());
3530 }
3531
3532 // Get the interceptor properties for the object with both types of
3533 // interceptors.
3534 CompileRun("both_values = both_mirror.properties()");
3535
3536 // Check that the properties are interceptor properties.
3537 for (int i = 0; i < 5; i++) {
3538 EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
3539 OS::SNPrintF(buffer, "both_values[%d] instanceof debug.PropertyMirror", i);
3540 CHECK(CompileRun(buffer.start())->BooleanValue());
3541 }
3542
3543 // Check the property names.
3544 source = "both_values[0].name() == 'a'";
3545 CHECK(CompileRun(source)->BooleanValue());
3546
3547 source = "both_values[1].name() == 'b'";
3548 CHECK(CompileRun(source)->BooleanValue());
3549
3550 source = "both_values[2].name() == 'c'";
3551 CHECK(CompileRun(source)->BooleanValue());
3552
3553 source = "both_values[3].name() == 1";
3554 CHECK(CompileRun(source)->BooleanValue());
3555
3556 source = "both_values[4].name() == 10";
3557 CHECK(CompileRun(source)->BooleanValue());
3558 }
3559
3560
TEST(HiddenPrototypePropertyMirror)3561 TEST(HiddenPrototypePropertyMirror) {
3562 // Create a V8 environment with debug access.
3563 v8::HandleScope scope;
3564 DebugLocalContext env;
3565 env.ExposeDebug();
3566
3567 v8::Handle<v8::FunctionTemplate> t0 = v8::FunctionTemplate::New();
3568 t0->InstanceTemplate()->Set(v8::String::New("x"), v8::Number::New(0));
3569 v8::Handle<v8::FunctionTemplate> t1 = v8::FunctionTemplate::New();
3570 t1->SetHiddenPrototype(true);
3571 t1->InstanceTemplate()->Set(v8::String::New("y"), v8::Number::New(1));
3572 v8::Handle<v8::FunctionTemplate> t2 = v8::FunctionTemplate::New();
3573 t2->SetHiddenPrototype(true);
3574 t2->InstanceTemplate()->Set(v8::String::New("z"), v8::Number::New(2));
3575 v8::Handle<v8::FunctionTemplate> t3 = v8::FunctionTemplate::New();
3576 t3->InstanceTemplate()->Set(v8::String::New("u"), v8::Number::New(3));
3577
3578 // Create object and set them on the global object.
3579 v8::Handle<v8::Object> o0 = t0->GetFunction()->NewInstance();
3580 env->Global()->Set(v8::String::New("o0"), o0);
3581 v8::Handle<v8::Object> o1 = t1->GetFunction()->NewInstance();
3582 env->Global()->Set(v8::String::New("o1"), o1);
3583 v8::Handle<v8::Object> o2 = t2->GetFunction()->NewInstance();
3584 env->Global()->Set(v8::String::New("o2"), o2);
3585 v8::Handle<v8::Object> o3 = t3->GetFunction()->NewInstance();
3586 env->Global()->Set(v8::String::New("o3"), o3);
3587
3588 // Get mirrors for the four objects.
3589 CompileRun(
3590 "o0_mirror = debug.MakeMirror(o0);"
3591 "o1_mirror = debug.MakeMirror(o1);"
3592 "o2_mirror = debug.MakeMirror(o2);"
3593 "o3_mirror = debug.MakeMirror(o3)");
3594 CHECK(CompileRun("o0_mirror instanceof debug.ObjectMirror")->BooleanValue());
3595 CHECK(CompileRun("o1_mirror instanceof debug.ObjectMirror")->BooleanValue());
3596 CHECK(CompileRun("o2_mirror instanceof debug.ObjectMirror")->BooleanValue());
3597 CHECK(CompileRun("o3_mirror instanceof debug.ObjectMirror")->BooleanValue());
3598
3599 // Check that each object has one property.
3600 CHECK_EQ(1, CompileRun(
3601 "o0_mirror.propertyNames().length")->Int32Value());
3602 CHECK_EQ(1, CompileRun(
3603 "o1_mirror.propertyNames().length")->Int32Value());
3604 CHECK_EQ(1, CompileRun(
3605 "o2_mirror.propertyNames().length")->Int32Value());
3606 CHECK_EQ(1, CompileRun(
3607 "o3_mirror.propertyNames().length")->Int32Value());
3608
3609 // Set o1 as prototype for o0. o1 has the hidden prototype flag so all
3610 // properties on o1 should be seen on o0.
3611 o0->Set(v8::String::New("__proto__"), o1);
3612 CHECK_EQ(2, CompileRun(
3613 "o0_mirror.propertyNames().length")->Int32Value());
3614 CHECK_EQ(0, CompileRun(
3615 "o0_mirror.property('x').value().value()")->Int32Value());
3616 CHECK_EQ(1, CompileRun(
3617 "o0_mirror.property('y').value().value()")->Int32Value());
3618
3619 // Set o2 as prototype for o0 (it will end up after o1 as o1 has the hidden
3620 // prototype flag. o2 also has the hidden prototype flag so all properties
3621 // on o2 should be seen on o0 as well as properties on o1.
3622 o0->Set(v8::String::New("__proto__"), o2);
3623 CHECK_EQ(3, CompileRun(
3624 "o0_mirror.propertyNames().length")->Int32Value());
3625 CHECK_EQ(0, CompileRun(
3626 "o0_mirror.property('x').value().value()")->Int32Value());
3627 CHECK_EQ(1, CompileRun(
3628 "o0_mirror.property('y').value().value()")->Int32Value());
3629 CHECK_EQ(2, CompileRun(
3630 "o0_mirror.property('z').value().value()")->Int32Value());
3631
3632 // Set o3 as prototype for o0 (it will end up after o1 and o2 as both o1 and
3633 // o2 has the hidden prototype flag. o3 does not have the hidden prototype
3634 // flag so properties on o3 should not be seen on o0 whereas the properties
3635 // from o1 and o2 should still be seen on o0.
3636 // Final prototype chain: o0 -> o1 -> o2 -> o3
3637 // Hidden prototypes: ^^ ^^
3638 o0->Set(v8::String::New("__proto__"), o3);
3639 CHECK_EQ(3, CompileRun(
3640 "o0_mirror.propertyNames().length")->Int32Value());
3641 CHECK_EQ(1, CompileRun(
3642 "o3_mirror.propertyNames().length")->Int32Value());
3643 CHECK_EQ(0, CompileRun(
3644 "o0_mirror.property('x').value().value()")->Int32Value());
3645 CHECK_EQ(1, CompileRun(
3646 "o0_mirror.property('y').value().value()")->Int32Value());
3647 CHECK_EQ(2, CompileRun(
3648 "o0_mirror.property('z').value().value()")->Int32Value());
3649 CHECK(CompileRun("o0_mirror.property('u').isUndefined()")->BooleanValue());
3650
3651 // The prototype (__proto__) for o0 should be o3 as o1 and o2 are hidden.
3652 CHECK(CompileRun("o0_mirror.protoObject() == o3_mirror")->BooleanValue());
3653 }
3654
3655
ProtperyXNativeGetter(v8::Local<v8::String> property,const v8::AccessorInfo & info)3656 static v8::Handle<v8::Value> ProtperyXNativeGetter(
3657 v8::Local<v8::String> property, const v8::AccessorInfo& info) {
3658 return v8::Integer::New(10);
3659 }
3660
3661
TEST(NativeGetterPropertyMirror)3662 TEST(NativeGetterPropertyMirror) {
3663 // Create a V8 environment with debug access.
3664 v8::HandleScope scope;
3665 DebugLocalContext env;
3666 env.ExposeDebug();
3667
3668 v8::Handle<v8::String> name = v8::String::New("x");
3669 // Create object with named accessor.
3670 v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New();
3671 named->SetAccessor(name, &ProtperyXNativeGetter, NULL,
3672 v8::Handle<v8::Value>(), v8::DEFAULT, v8::None);
3673
3674 // Create object with named property getter.
3675 env->Global()->Set(v8::String::New("instance"), named->NewInstance());
3676 CHECK_EQ(10, CompileRun("instance.x")->Int32Value());
3677
3678 // Get mirror for the object with property getter.
3679 CompileRun("instance_mirror = debug.MakeMirror(instance);");
3680 CHECK(CompileRun(
3681 "instance_mirror instanceof debug.ObjectMirror")->BooleanValue());
3682
3683 CompileRun("named_names = instance_mirror.propertyNames();");
3684 CHECK_EQ(1, CompileRun("named_names.length")->Int32Value());
3685 CHECK(CompileRun("named_names[0] == 'x'")->BooleanValue());
3686 CHECK(CompileRun(
3687 "instance_mirror.property('x').value().isNumber()")->BooleanValue());
3688 CHECK(CompileRun(
3689 "instance_mirror.property('x').value().value() == 10")->BooleanValue());
3690 }
3691
3692
ProtperyXNativeGetterThrowingError(v8::Local<v8::String> property,const v8::AccessorInfo & info)3693 static v8::Handle<v8::Value> ProtperyXNativeGetterThrowingError(
3694 v8::Local<v8::String> property, const v8::AccessorInfo& info) {
3695 return CompileRun("throw new Error('Error message');");
3696 }
3697
3698
TEST(NativeGetterThrowingErrorPropertyMirror)3699 TEST(NativeGetterThrowingErrorPropertyMirror) {
3700 // Create a V8 environment with debug access.
3701 v8::HandleScope scope;
3702 DebugLocalContext env;
3703 env.ExposeDebug();
3704
3705 v8::Handle<v8::String> name = v8::String::New("x");
3706 // Create object with named accessor.
3707 v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New();
3708 named->SetAccessor(name, &ProtperyXNativeGetterThrowingError, NULL,
3709 v8::Handle<v8::Value>(), v8::DEFAULT, v8::None);
3710
3711 // Create object with named property getter.
3712 env->Global()->Set(v8::String::New("instance"), named->NewInstance());
3713
3714 // Get mirror for the object with property getter.
3715 CompileRun("instance_mirror = debug.MakeMirror(instance);");
3716 CHECK(CompileRun(
3717 "instance_mirror instanceof debug.ObjectMirror")->BooleanValue());
3718 CompileRun("named_names = instance_mirror.propertyNames();");
3719 CHECK_EQ(1, CompileRun("named_names.length")->Int32Value());
3720 CHECK(CompileRun("named_names[0] == 'x'")->BooleanValue());
3721 CHECK(CompileRun(
3722 "instance_mirror.property('x').value().isError()")->BooleanValue());
3723
3724 // Check that the message is that passed to the Error constructor.
3725 CHECK(CompileRun(
3726 "instance_mirror.property('x').value().message() == 'Error message'")->
3727 BooleanValue());
3728 }
3729
3730
3731 // Test that hidden properties object is not returned as an unnamed property
3732 // among regular properties.
3733 // See http://crbug.com/26491
TEST(NoHiddenProperties)3734 TEST(NoHiddenProperties) {
3735 // Create a V8 environment with debug access.
3736 v8::HandleScope scope;
3737 DebugLocalContext env;
3738 env.ExposeDebug();
3739
3740 // Create an object in the global scope.
3741 const char* source = "var obj = {a: 1};";
3742 v8::Script::Compile(v8::String::New(source))->Run();
3743 v8::Local<v8::Object> obj = v8::Local<v8::Object>::Cast(
3744 env->Global()->Get(v8::String::New("obj")));
3745 // Set a hidden property on the object.
3746 obj->SetHiddenValue(v8::String::New("v8::test-debug::a"),
3747 v8::Int32::New(11));
3748
3749 // Get mirror for the object with property getter.
3750 CompileRun("var obj_mirror = debug.MakeMirror(obj);");
3751 CHECK(CompileRun(
3752 "obj_mirror instanceof debug.ObjectMirror")->BooleanValue());
3753 CompileRun("var named_names = obj_mirror.propertyNames();");
3754 // There should be exactly one property. But there is also an unnamed
3755 // property whose value is hidden properties dictionary. The latter
3756 // property should not be in the list of reguar properties.
3757 CHECK_EQ(1, CompileRun("named_names.length")->Int32Value());
3758 CHECK(CompileRun("named_names[0] == 'a'")->BooleanValue());
3759 CHECK(CompileRun(
3760 "obj_mirror.property('a').value().value() == 1")->BooleanValue());
3761
3762 // Object created by t0 will become hidden prototype of object 'obj'.
3763 v8::Handle<v8::FunctionTemplate> t0 = v8::FunctionTemplate::New();
3764 t0->InstanceTemplate()->Set(v8::String::New("b"), v8::Number::New(2));
3765 t0->SetHiddenPrototype(true);
3766 v8::Handle<v8::FunctionTemplate> t1 = v8::FunctionTemplate::New();
3767 t1->InstanceTemplate()->Set(v8::String::New("c"), v8::Number::New(3));
3768
3769 // Create proto objects, add hidden properties to them and set them on
3770 // the global object.
3771 v8::Handle<v8::Object> protoObj = t0->GetFunction()->NewInstance();
3772 protoObj->SetHiddenValue(v8::String::New("v8::test-debug::b"),
3773 v8::Int32::New(12));
3774 env->Global()->Set(v8::String::New("protoObj"), protoObj);
3775 v8::Handle<v8::Object> grandProtoObj = t1->GetFunction()->NewInstance();
3776 grandProtoObj->SetHiddenValue(v8::String::New("v8::test-debug::c"),
3777 v8::Int32::New(13));
3778 env->Global()->Set(v8::String::New("grandProtoObj"), grandProtoObj);
3779
3780 // Setting prototypes: obj->protoObj->grandProtoObj
3781 protoObj->Set(v8::String::New("__proto__"), grandProtoObj);
3782 obj->Set(v8::String::New("__proto__"), protoObj);
3783
3784 // Get mirror for the object with property getter.
3785 CompileRun("var obj_mirror = debug.MakeMirror(obj);");
3786 CHECK(CompileRun(
3787 "obj_mirror instanceof debug.ObjectMirror")->BooleanValue());
3788 CompileRun("var named_names = obj_mirror.propertyNames();");
3789 // There should be exactly two properties - one from the object itself and
3790 // another from its hidden prototype.
3791 CHECK_EQ(2, CompileRun("named_names.length")->Int32Value());
3792 CHECK(CompileRun("named_names.sort(); named_names[0] == 'a' &&"
3793 "named_names[1] == 'b'")->BooleanValue());
3794 CHECK(CompileRun(
3795 "obj_mirror.property('a').value().value() == 1")->BooleanValue());
3796 CHECK(CompileRun(
3797 "obj_mirror.property('b').value().value() == 2")->BooleanValue());
3798 }
3799
3800
3801 // Multithreaded tests of JSON debugger protocol
3802
3803 // Support classes
3804
3805 // Provides synchronization between k threads, where k is an input to the
3806 // constructor. The Wait() call blocks a thread until it is called for the
3807 // k'th time, then all calls return. Each ThreadBarrier object can only
3808 // be used once.
3809 class ThreadBarrier {
3810 public:
3811 explicit ThreadBarrier(int num_threads);
3812 ~ThreadBarrier();
3813 void Wait();
3814 private:
3815 int num_threads_;
3816 int num_blocked_;
3817 v8::internal::Mutex* lock_;
3818 v8::internal::Semaphore* sem_;
3819 bool invalid_;
3820 };
3821
ThreadBarrier(int num_threads)3822 ThreadBarrier::ThreadBarrier(int num_threads)
3823 : num_threads_(num_threads), num_blocked_(0) {
3824 lock_ = OS::CreateMutex();
3825 sem_ = OS::CreateSemaphore(0);
3826 invalid_ = false; // A barrier may only be used once. Then it is invalid.
3827 }
3828
3829 // Do not call, due to race condition with Wait().
3830 // Could be resolved with Pthread condition variables.
~ThreadBarrier()3831 ThreadBarrier::~ThreadBarrier() {
3832 lock_->Lock();
3833 delete lock_;
3834 delete sem_;
3835 }
3836
Wait()3837 void ThreadBarrier::Wait() {
3838 lock_->Lock();
3839 CHECK(!invalid_);
3840 if (num_blocked_ == num_threads_ - 1) {
3841 // Signal and unblock all waiting threads.
3842 for (int i = 0; i < num_threads_ - 1; ++i) {
3843 sem_->Signal();
3844 }
3845 invalid_ = true;
3846 printf("BARRIER\n\n");
3847 fflush(stdout);
3848 lock_->Unlock();
3849 } else { // Wait for the semaphore.
3850 ++num_blocked_;
3851 lock_->Unlock(); // Potential race condition with destructor because
3852 sem_->Wait(); // these two lines are not atomic.
3853 }
3854 }
3855
3856 // A set containing enough barriers and semaphores for any of the tests.
3857 class Barriers {
3858 public:
3859 Barriers();
3860 void Initialize();
3861 ThreadBarrier barrier_1;
3862 ThreadBarrier barrier_2;
3863 ThreadBarrier barrier_3;
3864 ThreadBarrier barrier_4;
3865 ThreadBarrier barrier_5;
3866 v8::internal::Semaphore* semaphore_1;
3867 v8::internal::Semaphore* semaphore_2;
3868 };
3869
Barriers()3870 Barriers::Barriers() : barrier_1(2), barrier_2(2),
3871 barrier_3(2), barrier_4(2), barrier_5(2) {}
3872
Initialize()3873 void Barriers::Initialize() {
3874 semaphore_1 = OS::CreateSemaphore(0);
3875 semaphore_2 = OS::CreateSemaphore(0);
3876 }
3877
3878
3879 // We match parts of the message to decide if it is a break message.
IsBreakEventMessage(char * message)3880 bool IsBreakEventMessage(char *message) {
3881 const char* type_event = "\"type\":\"event\"";
3882 const char* event_break = "\"event\":\"break\"";
3883 // Does the message contain both type:event and event:break?
3884 return strstr(message, type_event) != NULL &&
3885 strstr(message, event_break) != NULL;
3886 }
3887
3888
3889 // We match parts of the message to decide if it is a exception message.
IsExceptionEventMessage(char * message)3890 bool IsExceptionEventMessage(char *message) {
3891 const char* type_event = "\"type\":\"event\"";
3892 const char* event_exception = "\"event\":\"exception\"";
3893 // Does the message contain both type:event and event:exception?
3894 return strstr(message, type_event) != NULL &&
3895 strstr(message, event_exception) != NULL;
3896 }
3897
3898
3899 // We match the message wether it is an evaluate response message.
IsEvaluateResponseMessage(char * message)3900 bool IsEvaluateResponseMessage(char* message) {
3901 const char* type_response = "\"type\":\"response\"";
3902 const char* command_evaluate = "\"command\":\"evaluate\"";
3903 // Does the message contain both type:response and command:evaluate?
3904 return strstr(message, type_response) != NULL &&
3905 strstr(message, command_evaluate) != NULL;
3906 }
3907
3908
StringToInt(const char * s)3909 static int StringToInt(const char* s) {
3910 return atoi(s); // NOLINT
3911 }
3912
3913
3914 // We match parts of the message to get evaluate result int value.
GetEvaluateIntResult(char * message)3915 int GetEvaluateIntResult(char *message) {
3916 const char* value = "\"value\":";
3917 char* pos = strstr(message, value);
3918 if (pos == NULL) {
3919 return -1;
3920 }
3921 int res = -1;
3922 res = StringToInt(pos + strlen(value));
3923 return res;
3924 }
3925
3926
3927 // We match parts of the message to get hit breakpoint id.
GetBreakpointIdFromBreakEventMessage(char * message)3928 int GetBreakpointIdFromBreakEventMessage(char *message) {
3929 const char* breakpoints = "\"breakpoints\":[";
3930 char* pos = strstr(message, breakpoints);
3931 if (pos == NULL) {
3932 return -1;
3933 }
3934 int res = -1;
3935 res = StringToInt(pos + strlen(breakpoints));
3936 return res;
3937 }
3938
3939
3940 // We match parts of the message to get total frames number.
GetTotalFramesInt(char * message)3941 int GetTotalFramesInt(char *message) {
3942 const char* prefix = "\"totalFrames\":";
3943 char* pos = strstr(message, prefix);
3944 if (pos == NULL) {
3945 return -1;
3946 }
3947 pos += strlen(prefix);
3948 int res = StringToInt(pos);
3949 return res;
3950 }
3951
3952
3953 /* Test MessageQueues */
3954 /* Tests the message queues that hold debugger commands and
3955 * response messages to the debugger. Fills queues and makes
3956 * them grow.
3957 */
3958 Barriers message_queue_barriers;
3959
3960 // This is the debugger thread, that executes no v8 calls except
3961 // placing JSON debugger commands in the queue.
3962 class MessageQueueDebuggerThread : public v8::internal::Thread {
3963 public:
3964 void Run();
3965 };
3966
MessageHandler(const uint16_t * message,int length,v8::Debug::ClientData * client_data)3967 static void MessageHandler(const uint16_t* message, int length,
3968 v8::Debug::ClientData* client_data) {
3969 static char print_buffer[1000];
3970 Utf16ToAscii(message, length, print_buffer);
3971 if (IsBreakEventMessage(print_buffer)) {
3972 // Lets test script wait until break occurs to send commands.
3973 // Signals when a break is reported.
3974 message_queue_barriers.semaphore_2->Signal();
3975 }
3976
3977 // Allow message handler to block on a semaphore, to test queueing of
3978 // messages while blocked.
3979 message_queue_barriers.semaphore_1->Wait();
3980 }
3981
Run()3982 void MessageQueueDebuggerThread::Run() {
3983 const int kBufferSize = 1000;
3984 uint16_t buffer_1[kBufferSize];
3985 uint16_t buffer_2[kBufferSize];
3986 const char* command_1 =
3987 "{\"seq\":117,"
3988 "\"type\":\"request\","
3989 "\"command\":\"evaluate\","
3990 "\"arguments\":{\"expression\":\"1+2\"}}";
3991 const char* command_2 =
3992 "{\"seq\":118,"
3993 "\"type\":\"request\","
3994 "\"command\":\"evaluate\","
3995 "\"arguments\":{\"expression\":\"1+a\"}}";
3996 const char* command_3 =
3997 "{\"seq\":119,"
3998 "\"type\":\"request\","
3999 "\"command\":\"evaluate\","
4000 "\"arguments\":{\"expression\":\"c.d * b\"}}";
4001 const char* command_continue =
4002 "{\"seq\":106,"
4003 "\"type\":\"request\","
4004 "\"command\":\"continue\"}";
4005 const char* command_single_step =
4006 "{\"seq\":107,"
4007 "\"type\":\"request\","
4008 "\"command\":\"continue\","
4009 "\"arguments\":{\"stepaction\":\"next\"}}";
4010
4011 /* Interleaved sequence of actions by the two threads:*/
4012 // Main thread compiles and runs source_1
4013 message_queue_barriers.semaphore_1->Signal();
4014 message_queue_barriers.barrier_1.Wait();
4015 // Post 6 commands, filling the command queue and making it expand.
4016 // These calls return immediately, but the commands stay on the queue
4017 // until the execution of source_2.
4018 // Note: AsciiToUtf16 executes before SendCommand, so command is copied
4019 // to buffer before buffer is sent to SendCommand.
4020 v8::Debug::SendCommand(buffer_1, AsciiToUtf16(command_1, buffer_1));
4021 v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_2, buffer_2));
4022 v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2));
4023 v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2));
4024 v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2));
4025 message_queue_barriers.barrier_2.Wait();
4026 // Main thread compiles and runs source_2.
4027 // Queued commands are executed at the start of compilation of source_2(
4028 // beforeCompile event).
4029 // Free the message handler to process all the messages from the queue. 7
4030 // messages are expected: 2 afterCompile events and 5 responses.
4031 // All the commands added so far will fail to execute as long as call stack
4032 // is empty on beforeCompile event.
4033 for (int i = 0; i < 6 ; ++i) {
4034 message_queue_barriers.semaphore_1->Signal();
4035 }
4036 message_queue_barriers.barrier_3.Wait();
4037 // Main thread compiles and runs source_3.
4038 // Don't stop in the afterCompile handler.
4039 message_queue_barriers.semaphore_1->Signal();
4040 // source_3 includes a debugger statement, which causes a break event.
4041 // Wait on break event from hitting "debugger" statement
4042 message_queue_barriers.semaphore_2->Wait();
4043 // These should execute after the "debugger" statement in source_2
4044 v8::Debug::SendCommand(buffer_1, AsciiToUtf16(command_1, buffer_1));
4045 v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_2, buffer_2));
4046 v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2));
4047 v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_single_step, buffer_2));
4048 // Run after 2 break events, 4 responses.
4049 for (int i = 0; i < 6 ; ++i) {
4050 message_queue_barriers.semaphore_1->Signal();
4051 }
4052 // Wait on break event after a single step executes.
4053 message_queue_barriers.semaphore_2->Wait();
4054 v8::Debug::SendCommand(buffer_1, AsciiToUtf16(command_2, buffer_1));
4055 v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_continue, buffer_2));
4056 // Run after 2 responses.
4057 for (int i = 0; i < 2 ; ++i) {
4058 message_queue_barriers.semaphore_1->Signal();
4059 }
4060 // Main thread continues running source_3 to end, waits for this thread.
4061 }
4062
4063 MessageQueueDebuggerThread message_queue_debugger_thread;
4064
4065 // This thread runs the v8 engine.
TEST(MessageQueues)4066 TEST(MessageQueues) {
4067 // Create a V8 environment
4068 v8::HandleScope scope;
4069 DebugLocalContext env;
4070 message_queue_barriers.Initialize();
4071 v8::Debug::SetMessageHandler(MessageHandler);
4072 message_queue_debugger_thread.Start();
4073
4074 const char* source_1 = "a = 3; b = 4; c = new Object(); c.d = 5;";
4075 const char* source_2 = "e = 17;";
4076 const char* source_3 = "a = 4; debugger; a = 5; a = 6; a = 7;";
4077
4078 // See MessageQueueDebuggerThread::Run for interleaved sequence of
4079 // API calls and events in the two threads.
4080 CompileRun(source_1);
4081 message_queue_barriers.barrier_1.Wait();
4082 message_queue_barriers.barrier_2.Wait();
4083 CompileRun(source_2);
4084 message_queue_barriers.barrier_3.Wait();
4085 CompileRun(source_3);
4086 message_queue_debugger_thread.Join();
4087 fflush(stdout);
4088 }
4089
4090
4091 class TestClientData : public v8::Debug::ClientData {
4092 public:
TestClientData()4093 TestClientData() {
4094 constructor_call_counter++;
4095 }
~TestClientData()4096 virtual ~TestClientData() {
4097 destructor_call_counter++;
4098 }
4099
ResetCounters()4100 static void ResetCounters() {
4101 constructor_call_counter = 0;
4102 destructor_call_counter = 0;
4103 }
4104
4105 static int constructor_call_counter;
4106 static int destructor_call_counter;
4107 };
4108
4109 int TestClientData::constructor_call_counter = 0;
4110 int TestClientData::destructor_call_counter = 0;
4111
4112
4113 // Tests that MessageQueue doesn't destroy client data when expands and
4114 // does destroy when it dies.
TEST(MessageQueueExpandAndDestroy)4115 TEST(MessageQueueExpandAndDestroy) {
4116 TestClientData::ResetCounters();
4117 { // Create a scope for the queue.
4118 CommandMessageQueue queue(1);
4119 queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4120 new TestClientData()));
4121 queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4122 new TestClientData()));
4123 queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4124 new TestClientData()));
4125 CHECK_EQ(0, TestClientData::destructor_call_counter);
4126 queue.Get().Dispose();
4127 CHECK_EQ(1, TestClientData::destructor_call_counter);
4128 queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4129 new TestClientData()));
4130 queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4131 new TestClientData()));
4132 queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4133 new TestClientData()));
4134 queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4135 new TestClientData()));
4136 queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4137 new TestClientData()));
4138 CHECK_EQ(1, TestClientData::destructor_call_counter);
4139 queue.Get().Dispose();
4140 CHECK_EQ(2, TestClientData::destructor_call_counter);
4141 }
4142 // All the client data should be destroyed when the queue is destroyed.
4143 CHECK_EQ(TestClientData::destructor_call_counter,
4144 TestClientData::destructor_call_counter);
4145 }
4146
4147
4148 static int handled_client_data_instances_count = 0;
MessageHandlerCountingClientData(const v8::Debug::Message & message)4149 static void MessageHandlerCountingClientData(
4150 const v8::Debug::Message& message) {
4151 if (message.GetClientData() != NULL) {
4152 handled_client_data_instances_count++;
4153 }
4154 }
4155
4156
4157 // Tests that all client data passed to the debugger are sent to the handler.
TEST(SendClientDataToHandler)4158 TEST(SendClientDataToHandler) {
4159 // Create a V8 environment
4160 v8::HandleScope scope;
4161 DebugLocalContext env;
4162 TestClientData::ResetCounters();
4163 handled_client_data_instances_count = 0;
4164 v8::Debug::SetMessageHandler2(MessageHandlerCountingClientData);
4165 const char* source_1 = "a = 3; b = 4; c = new Object(); c.d = 5;";
4166 const int kBufferSize = 1000;
4167 uint16_t buffer[kBufferSize];
4168 const char* command_1 =
4169 "{\"seq\":117,"
4170 "\"type\":\"request\","
4171 "\"command\":\"evaluate\","
4172 "\"arguments\":{\"expression\":\"1+2\"}}";
4173 const char* command_2 =
4174 "{\"seq\":118,"
4175 "\"type\":\"request\","
4176 "\"command\":\"evaluate\","
4177 "\"arguments\":{\"expression\":\"1+a\"}}";
4178 const char* command_continue =
4179 "{\"seq\":106,"
4180 "\"type\":\"request\","
4181 "\"command\":\"continue\"}";
4182
4183 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer),
4184 new TestClientData());
4185 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer), NULL);
4186 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer),
4187 new TestClientData());
4188 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer),
4189 new TestClientData());
4190 // All the messages will be processed on beforeCompile event.
4191 CompileRun(source_1);
4192 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_continue, buffer));
4193 CHECK_EQ(3, TestClientData::constructor_call_counter);
4194 CHECK_EQ(TestClientData::constructor_call_counter,
4195 handled_client_data_instances_count);
4196 CHECK_EQ(TestClientData::constructor_call_counter,
4197 TestClientData::destructor_call_counter);
4198 }
4199
4200
4201 /* Test ThreadedDebugging */
4202 /* This test interrupts a running infinite loop that is
4203 * occupying the v8 thread by a break command from the
4204 * debugger thread. It then changes the value of a
4205 * global object, to make the loop terminate.
4206 */
4207
4208 Barriers threaded_debugging_barriers;
4209
4210 class V8Thread : public v8::internal::Thread {
4211 public:
4212 void Run();
4213 };
4214
4215 class DebuggerThread : public v8::internal::Thread {
4216 public:
4217 void Run();
4218 };
4219
4220
ThreadedAtBarrier1(const v8::Arguments & args)4221 static v8::Handle<v8::Value> ThreadedAtBarrier1(const v8::Arguments& args) {
4222 threaded_debugging_barriers.barrier_1.Wait();
4223 return v8::Undefined();
4224 }
4225
4226
ThreadedMessageHandler(const v8::Debug::Message & message)4227 static void ThreadedMessageHandler(const v8::Debug::Message& message) {
4228 static char print_buffer[1000];
4229 v8::String::Value json(message.GetJSON());
4230 Utf16ToAscii(*json, json.length(), print_buffer);
4231 if (IsBreakEventMessage(print_buffer)) {
4232 threaded_debugging_barriers.barrier_2.Wait();
4233 }
4234 }
4235
4236
Run()4237 void V8Thread::Run() {
4238 const char* source =
4239 "flag = true;\n"
4240 "function bar( new_value ) {\n"
4241 " flag = new_value;\n"
4242 " return \"Return from bar(\" + new_value + \")\";\n"
4243 "}\n"
4244 "\n"
4245 "function foo() {\n"
4246 " var x = 1;\n"
4247 " while ( flag == true ) {\n"
4248 " if ( x == 1 ) {\n"
4249 " ThreadedAtBarrier1();\n"
4250 " }\n"
4251 " x = x + 1;\n"
4252 " }\n"
4253 "}\n"
4254 "\n"
4255 "foo();\n";
4256
4257 v8::HandleScope scope;
4258 DebugLocalContext env;
4259 v8::Debug::SetMessageHandler2(&ThreadedMessageHandler);
4260 v8::Handle<v8::ObjectTemplate> global_template = v8::ObjectTemplate::New();
4261 global_template->Set(v8::String::New("ThreadedAtBarrier1"),
4262 v8::FunctionTemplate::New(ThreadedAtBarrier1));
4263 v8::Handle<v8::Context> context = v8::Context::New(NULL, global_template);
4264 v8::Context::Scope context_scope(context);
4265
4266 CompileRun(source);
4267 }
4268
Run()4269 void DebuggerThread::Run() {
4270 const int kBufSize = 1000;
4271 uint16_t buffer[kBufSize];
4272
4273 const char* command_1 = "{\"seq\":102,"
4274 "\"type\":\"request\","
4275 "\"command\":\"evaluate\","
4276 "\"arguments\":{\"expression\":\"bar(false)\"}}";
4277 const char* command_2 = "{\"seq\":103,"
4278 "\"type\":\"request\","
4279 "\"command\":\"continue\"}";
4280
4281 threaded_debugging_barriers.barrier_1.Wait();
4282 v8::Debug::DebugBreak();
4283 threaded_debugging_barriers.barrier_2.Wait();
4284 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer));
4285 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer));
4286 }
4287
4288 DebuggerThread debugger_thread;
4289 V8Thread v8_thread;
4290
TEST(ThreadedDebugging)4291 TEST(ThreadedDebugging) {
4292 // Create a V8 environment
4293 threaded_debugging_barriers.Initialize();
4294
4295 v8_thread.Start();
4296 debugger_thread.Start();
4297
4298 v8_thread.Join();
4299 debugger_thread.Join();
4300 }
4301
4302 /* Test RecursiveBreakpoints */
4303 /* In this test, the debugger evaluates a function with a breakpoint, after
4304 * hitting a breakpoint in another function. We do this with both values
4305 * of the flag enabling recursive breakpoints, and verify that the second
4306 * breakpoint is hit when enabled, and missed when disabled.
4307 */
4308
4309 class BreakpointsV8Thread : public v8::internal::Thread {
4310 public:
4311 void Run();
4312 };
4313
4314 class BreakpointsDebuggerThread : public v8::internal::Thread {
4315 public:
BreakpointsDebuggerThread(bool global_evaluate)4316 explicit BreakpointsDebuggerThread(bool global_evaluate)
4317 : global_evaluate_(global_evaluate) {}
4318 void Run();
4319
4320 private:
4321 bool global_evaluate_;
4322 };
4323
4324
4325 Barriers* breakpoints_barriers;
4326 int break_event_breakpoint_id;
4327 int evaluate_int_result;
4328
BreakpointsMessageHandler(const v8::Debug::Message & message)4329 static void BreakpointsMessageHandler(const v8::Debug::Message& message) {
4330 static char print_buffer[1000];
4331 v8::String::Value json(message.GetJSON());
4332 Utf16ToAscii(*json, json.length(), print_buffer);
4333
4334 if (IsBreakEventMessage(print_buffer)) {
4335 break_event_breakpoint_id =
4336 GetBreakpointIdFromBreakEventMessage(print_buffer);
4337 breakpoints_barriers->semaphore_1->Signal();
4338 } else if (IsEvaluateResponseMessage(print_buffer)) {
4339 evaluate_int_result = GetEvaluateIntResult(print_buffer);
4340 breakpoints_barriers->semaphore_1->Signal();
4341 }
4342 }
4343
4344
Run()4345 void BreakpointsV8Thread::Run() {
4346 const char* source_1 = "var y_global = 3;\n"
4347 "function cat( new_value ) {\n"
4348 " var x = new_value;\n"
4349 " y_global = y_global + 4;\n"
4350 " x = 3 * x + 1;\n"
4351 " y_global = y_global + 5;\n"
4352 " return x;\n"
4353 "}\n"
4354 "\n"
4355 "function dog() {\n"
4356 " var x = 1;\n"
4357 " x = y_global;"
4358 " var z = 3;"
4359 " x += 100;\n"
4360 " return x;\n"
4361 "}\n"
4362 "\n";
4363 const char* source_2 = "cat(17);\n"
4364 "cat(19);\n";
4365
4366 v8::HandleScope scope;
4367 DebugLocalContext env;
4368 v8::Debug::SetMessageHandler2(&BreakpointsMessageHandler);
4369
4370 CompileRun(source_1);
4371 breakpoints_barriers->barrier_1.Wait();
4372 breakpoints_barriers->barrier_2.Wait();
4373 CompileRun(source_2);
4374 }
4375
4376
Run()4377 void BreakpointsDebuggerThread::Run() {
4378 const int kBufSize = 1000;
4379 uint16_t buffer[kBufSize];
4380
4381 const char* command_1 = "{\"seq\":101,"
4382 "\"type\":\"request\","
4383 "\"command\":\"setbreakpoint\","
4384 "\"arguments\":{\"type\":\"function\",\"target\":\"cat\",\"line\":3}}";
4385 const char* command_2 = "{\"seq\":102,"
4386 "\"type\":\"request\","
4387 "\"command\":\"setbreakpoint\","
4388 "\"arguments\":{\"type\":\"function\",\"target\":\"dog\",\"line\":3}}";
4389 const char* command_3;
4390 if (this->global_evaluate_) {
4391 command_3 = "{\"seq\":103,"
4392 "\"type\":\"request\","
4393 "\"command\":\"evaluate\","
4394 "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":false,"
4395 "\"global\":true}}";
4396 } else {
4397 command_3 = "{\"seq\":103,"
4398 "\"type\":\"request\","
4399 "\"command\":\"evaluate\","
4400 "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":false}}";
4401 }
4402 const char* command_4;
4403 if (this->global_evaluate_) {
4404 command_4 = "{\"seq\":104,"
4405 "\"type\":\"request\","
4406 "\"command\":\"evaluate\","
4407 "\"arguments\":{\"expression\":\"100 + 8\",\"disable_break\":true,"
4408 "\"global\":true}}";
4409 } else {
4410 command_4 = "{\"seq\":104,"
4411 "\"type\":\"request\","
4412 "\"command\":\"evaluate\","
4413 "\"arguments\":{\"expression\":\"x + 1\",\"disable_break\":true}}";
4414 }
4415 const char* command_5 = "{\"seq\":105,"
4416 "\"type\":\"request\","
4417 "\"command\":\"continue\"}";
4418 const char* command_6 = "{\"seq\":106,"
4419 "\"type\":\"request\","
4420 "\"command\":\"continue\"}";
4421 const char* command_7;
4422 if (this->global_evaluate_) {
4423 command_7 = "{\"seq\":107,"
4424 "\"type\":\"request\","
4425 "\"command\":\"evaluate\","
4426 "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":true,"
4427 "\"global\":true}}";
4428 } else {
4429 command_7 = "{\"seq\":107,"
4430 "\"type\":\"request\","
4431 "\"command\":\"evaluate\","
4432 "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":true}}";
4433 }
4434 const char* command_8 = "{\"seq\":108,"
4435 "\"type\":\"request\","
4436 "\"command\":\"continue\"}";
4437
4438
4439 // v8 thread initializes, runs source_1
4440 breakpoints_barriers->barrier_1.Wait();
4441 // 1:Set breakpoint in cat() (will get id 1).
4442 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer));
4443 // 2:Set breakpoint in dog() (will get id 2).
4444 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer));
4445 breakpoints_barriers->barrier_2.Wait();
4446 // V8 thread starts compiling source_2.
4447 // Automatic break happens, to run queued commands
4448 // breakpoints_barriers->semaphore_1->Wait();
4449 // Commands 1 through 3 run, thread continues.
4450 // v8 thread runs source_2 to breakpoint in cat().
4451 // message callback receives break event.
4452 breakpoints_barriers->semaphore_1->Wait();
4453 // Must have hit breakpoint #1.
4454 CHECK_EQ(1, break_event_breakpoint_id);
4455 // 4:Evaluate dog() (which has a breakpoint).
4456 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_3, buffer));
4457 // V8 thread hits breakpoint in dog().
4458 breakpoints_barriers->semaphore_1->Wait(); // wait for break event
4459 // Must have hit breakpoint #2.
4460 CHECK_EQ(2, break_event_breakpoint_id);
4461 // 5:Evaluate (x + 1).
4462 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_4, buffer));
4463 // Evaluate (x + 1) finishes.
4464 breakpoints_barriers->semaphore_1->Wait();
4465 // Must have result 108.
4466 CHECK_EQ(108, evaluate_int_result);
4467 // 6:Continue evaluation of dog().
4468 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_5, buffer));
4469 // Evaluate dog() finishes.
4470 breakpoints_barriers->semaphore_1->Wait();
4471 // Must have result 107.
4472 CHECK_EQ(107, evaluate_int_result);
4473 // 7:Continue evaluation of source_2, finish cat(17), hit breakpoint
4474 // in cat(19).
4475 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_6, buffer));
4476 // Message callback gets break event.
4477 breakpoints_barriers->semaphore_1->Wait(); // wait for break event
4478 // Must have hit breakpoint #1.
4479 CHECK_EQ(1, break_event_breakpoint_id);
4480 // 8: Evaluate dog() with breaks disabled.
4481 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_7, buffer));
4482 // Evaluate dog() finishes.
4483 breakpoints_barriers->semaphore_1->Wait();
4484 // Must have result 116.
4485 CHECK_EQ(116, evaluate_int_result);
4486 // 9: Continue evaluation of source2, reach end.
4487 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_8, buffer));
4488 }
4489
TestRecursiveBreakpointsGeneric(bool global_evaluate)4490 void TestRecursiveBreakpointsGeneric(bool global_evaluate) {
4491 i::FLAG_debugger_auto_break = true;
4492
4493 BreakpointsDebuggerThread breakpoints_debugger_thread(global_evaluate);
4494 BreakpointsV8Thread breakpoints_v8_thread;
4495
4496 // Create a V8 environment
4497 Barriers stack_allocated_breakpoints_barriers;
4498 stack_allocated_breakpoints_barriers.Initialize();
4499 breakpoints_barriers = &stack_allocated_breakpoints_barriers;
4500
4501 breakpoints_v8_thread.Start();
4502 breakpoints_debugger_thread.Start();
4503
4504 breakpoints_v8_thread.Join();
4505 breakpoints_debugger_thread.Join();
4506 }
4507
TEST(RecursiveBreakpoints)4508 TEST(RecursiveBreakpoints) {
4509 TestRecursiveBreakpointsGeneric(false);
4510 }
4511
TEST(RecursiveBreakpointsGlobal)4512 TEST(RecursiveBreakpointsGlobal) {
4513 TestRecursiveBreakpointsGeneric(true);
4514 }
4515
4516
DummyDebugEventListener(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)4517 static void DummyDebugEventListener(v8::DebugEvent event,
4518 v8::Handle<v8::Object> exec_state,
4519 v8::Handle<v8::Object> event_data,
4520 v8::Handle<v8::Value> data) {
4521 }
4522
4523
TEST(SetDebugEventListenerOnUninitializedVM)4524 TEST(SetDebugEventListenerOnUninitializedVM) {
4525 v8::Debug::SetDebugEventListener(DummyDebugEventListener);
4526 }
4527
4528
DummyMessageHandler(const v8::Debug::Message & message)4529 static void DummyMessageHandler(const v8::Debug::Message& message) {
4530 }
4531
4532
TEST(SetMessageHandlerOnUninitializedVM)4533 TEST(SetMessageHandlerOnUninitializedVM) {
4534 v8::Debug::SetMessageHandler2(DummyMessageHandler);
4535 }
4536
4537
TEST(DebugBreakOnUninitializedVM)4538 TEST(DebugBreakOnUninitializedVM) {
4539 v8::Debug::DebugBreak();
4540 }
4541
4542
TEST(SendCommandToUninitializedVM)4543 TEST(SendCommandToUninitializedVM) {
4544 const char* dummy_command = "{}";
4545 uint16_t dummy_buffer[80];
4546 int dummy_length = AsciiToUtf16(dummy_command, dummy_buffer);
4547 v8::Debug::SendCommand(dummy_buffer, dummy_length);
4548 }
4549
4550
4551 // Source for a JavaScript function which returns the data parameter of a
4552 // function called in the context of the debugger. If no data parameter is
4553 // passed it throws an exception.
4554 static const char* debugger_call_with_data_source =
4555 "function debugger_call_with_data(exec_state, data) {"
4556 " if (data) return data;"
4557 " throw 'No data!'"
4558 "}";
4559 v8::Handle<v8::Function> debugger_call_with_data;
4560
4561
4562 // Source for a JavaScript function which returns the data parameter of a
4563 // function called in the context of the debugger. If no data parameter is
4564 // passed it throws an exception.
4565 static const char* debugger_call_with_closure_source =
4566 "var x = 3;"
4567 "(function (exec_state) {"
4568 " if (exec_state.y) return x - 1;"
4569 " exec_state.y = x;"
4570 " return exec_state.y"
4571 "})";
4572 v8::Handle<v8::Function> debugger_call_with_closure;
4573
4574 // Function to retrieve the number of JavaScript frames by calling a JavaScript
4575 // in the debugger.
CheckFrameCount(const v8::Arguments & args)4576 static v8::Handle<v8::Value> CheckFrameCount(const v8::Arguments& args) {
4577 CHECK(v8::Debug::Call(frame_count)->IsNumber());
4578 CHECK_EQ(args[0]->Int32Value(),
4579 v8::Debug::Call(frame_count)->Int32Value());
4580 return v8::Undefined();
4581 }
4582
4583
4584 // Function to retrieve the source line of the top JavaScript frame by calling a
4585 // JavaScript function in the debugger.
CheckSourceLine(const v8::Arguments & args)4586 static v8::Handle<v8::Value> CheckSourceLine(const v8::Arguments& args) {
4587 CHECK(v8::Debug::Call(frame_source_line)->IsNumber());
4588 CHECK_EQ(args[0]->Int32Value(),
4589 v8::Debug::Call(frame_source_line)->Int32Value());
4590 return v8::Undefined();
4591 }
4592
4593
4594 // Function to test passing an additional parameter to a JavaScript function
4595 // called in the debugger. It also tests that functions called in the debugger
4596 // can throw exceptions.
CheckDataParameter(const v8::Arguments & args)4597 static v8::Handle<v8::Value> CheckDataParameter(const v8::Arguments& args) {
4598 v8::Handle<v8::String> data = v8::String::New("Test");
4599 CHECK(v8::Debug::Call(debugger_call_with_data, data)->IsString());
4600
4601 CHECK(v8::Debug::Call(debugger_call_with_data).IsEmpty());
4602 CHECK(v8::Debug::Call(debugger_call_with_data).IsEmpty());
4603
4604 v8::TryCatch catcher;
4605 v8::Debug::Call(debugger_call_with_data);
4606 CHECK(catcher.HasCaught());
4607 CHECK(catcher.Exception()->IsString());
4608
4609 return v8::Undefined();
4610 }
4611
4612
4613 // Function to test using a JavaScript with closure in the debugger.
CheckClosure(const v8::Arguments & args)4614 static v8::Handle<v8::Value> CheckClosure(const v8::Arguments& args) {
4615 CHECK(v8::Debug::Call(debugger_call_with_closure)->IsNumber());
4616 CHECK_EQ(3, v8::Debug::Call(debugger_call_with_closure)->Int32Value());
4617 return v8::Undefined();
4618 }
4619
4620
4621 // Test functions called through the debugger.
TEST(CallFunctionInDebugger)4622 TEST(CallFunctionInDebugger) {
4623 // Create and enter a context with the functions CheckFrameCount,
4624 // CheckSourceLine and CheckDataParameter installed.
4625 v8::HandleScope scope;
4626 v8::Handle<v8::ObjectTemplate> global_template = v8::ObjectTemplate::New();
4627 global_template->Set(v8::String::New("CheckFrameCount"),
4628 v8::FunctionTemplate::New(CheckFrameCount));
4629 global_template->Set(v8::String::New("CheckSourceLine"),
4630 v8::FunctionTemplate::New(CheckSourceLine));
4631 global_template->Set(v8::String::New("CheckDataParameter"),
4632 v8::FunctionTemplate::New(CheckDataParameter));
4633 global_template->Set(v8::String::New("CheckClosure"),
4634 v8::FunctionTemplate::New(CheckClosure));
4635 v8::Handle<v8::Context> context = v8::Context::New(NULL, global_template);
4636 v8::Context::Scope context_scope(context);
4637
4638 // Compile a function for checking the number of JavaScript frames.
4639 v8::Script::Compile(v8::String::New(frame_count_source))->Run();
4640 frame_count = v8::Local<v8::Function>::Cast(
4641 context->Global()->Get(v8::String::New("frame_count")));
4642
4643 // Compile a function for returning the source line for the top frame.
4644 v8::Script::Compile(v8::String::New(frame_source_line_source))->Run();
4645 frame_source_line = v8::Local<v8::Function>::Cast(
4646 context->Global()->Get(v8::String::New("frame_source_line")));
4647
4648 // Compile a function returning the data parameter.
4649 v8::Script::Compile(v8::String::New(debugger_call_with_data_source))->Run();
4650 debugger_call_with_data = v8::Local<v8::Function>::Cast(
4651 context->Global()->Get(v8::String::New("debugger_call_with_data")));
4652
4653 // Compile a function capturing closure.
4654 debugger_call_with_closure = v8::Local<v8::Function>::Cast(
4655 v8::Script::Compile(
4656 v8::String::New(debugger_call_with_closure_source))->Run());
4657
4658 // Calling a function through the debugger returns undefined if there are no
4659 // JavaScript frames.
4660 CHECK(v8::Debug::Call(frame_count)->IsUndefined());
4661 CHECK(v8::Debug::Call(frame_source_line)->IsUndefined());
4662 CHECK(v8::Debug::Call(debugger_call_with_data)->IsUndefined());
4663
4664 // Test that the number of frames can be retrieved.
4665 v8::Script::Compile(v8::String::New("CheckFrameCount(1)"))->Run();
4666 v8::Script::Compile(v8::String::New("function f() {"
4667 " CheckFrameCount(2);"
4668 "}; f()"))->Run();
4669
4670 // Test that the source line can be retrieved.
4671 v8::Script::Compile(v8::String::New("CheckSourceLine(0)"))->Run();
4672 v8::Script::Compile(v8::String::New("function f() {\n"
4673 " CheckSourceLine(1)\n"
4674 " CheckSourceLine(2)\n"
4675 " CheckSourceLine(3)\n"
4676 "}; f()"))->Run();
4677
4678 // Test that a parameter can be passed to a function called in the debugger.
4679 v8::Script::Compile(v8::String::New("CheckDataParameter()"))->Run();
4680
4681 // Test that a function with closure can be run in the debugger.
4682 v8::Script::Compile(v8::String::New("CheckClosure()"))->Run();
4683
4684
4685 // Test that the source line is correct when there is a line offset.
4686 v8::ScriptOrigin origin(v8::String::New("test"),
4687 v8::Integer::New(7));
4688 v8::Script::Compile(v8::String::New("CheckSourceLine(7)"), &origin)->Run();
4689 v8::Script::Compile(v8::String::New("function f() {\n"
4690 " CheckSourceLine(8)\n"
4691 " CheckSourceLine(9)\n"
4692 " CheckSourceLine(10)\n"
4693 "}; f()"), &origin)->Run();
4694 }
4695
4696
4697 // Debugger message handler which counts the number of breaks.
4698 static void SendContinueCommand();
MessageHandlerBreakPointHitCount(const v8::Debug::Message & message)4699 static void MessageHandlerBreakPointHitCount(
4700 const v8::Debug::Message& message) {
4701 if (message.IsEvent() && message.GetEvent() == v8::Break) {
4702 // Count the number of breaks.
4703 break_point_hit_count++;
4704
4705 SendContinueCommand();
4706 }
4707 }
4708
4709
4710 // Test that clearing the debug event listener actually clears all break points
4711 // and related information.
TEST(DebuggerUnload)4712 TEST(DebuggerUnload) {
4713 DebugLocalContext env;
4714
4715 // Check debugger is unloaded before it is used.
4716 CheckDebuggerUnloaded();
4717
4718 // Set a debug event listener.
4719 break_point_hit_count = 0;
4720 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
4721 v8::Undefined());
4722 {
4723 v8::HandleScope scope;
4724 // Create a couple of functions for the test.
4725 v8::Local<v8::Function> foo =
4726 CompileFunction(&env, "function foo(){x=1}", "foo");
4727 v8::Local<v8::Function> bar =
4728 CompileFunction(&env, "function bar(){y=2}", "bar");
4729
4730 // Set some break points.
4731 SetBreakPoint(foo, 0);
4732 SetBreakPoint(foo, 4);
4733 SetBreakPoint(bar, 0);
4734 SetBreakPoint(bar, 4);
4735
4736 // Make sure that the break points are there.
4737 break_point_hit_count = 0;
4738 foo->Call(env->Global(), 0, NULL);
4739 CHECK_EQ(2, break_point_hit_count);
4740 bar->Call(env->Global(), 0, NULL);
4741 CHECK_EQ(4, break_point_hit_count);
4742 }
4743
4744 // Remove the debug event listener without clearing breakpoints. Do this
4745 // outside a handle scope.
4746 v8::Debug::SetDebugEventListener(NULL);
4747 CheckDebuggerUnloaded(true);
4748
4749 // Now set a debug message handler.
4750 break_point_hit_count = 0;
4751 v8::Debug::SetMessageHandler2(MessageHandlerBreakPointHitCount);
4752 {
4753 v8::HandleScope scope;
4754
4755 // Get the test functions again.
4756 v8::Local<v8::Function> foo =
4757 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
4758 v8::Local<v8::Function> bar =
4759 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
4760
4761 foo->Call(env->Global(), 0, NULL);
4762 CHECK_EQ(0, break_point_hit_count);
4763
4764 // Set break points and run again.
4765 SetBreakPoint(foo, 0);
4766 SetBreakPoint(foo, 4);
4767 foo->Call(env->Global(), 0, NULL);
4768 CHECK_EQ(2, break_point_hit_count);
4769 }
4770
4771 // Remove the debug message handler without clearing breakpoints. Do this
4772 // outside a handle scope.
4773 v8::Debug::SetMessageHandler2(NULL);
4774 CheckDebuggerUnloaded(true);
4775 }
4776
4777
4778 // Sends continue command to the debugger.
SendContinueCommand()4779 static void SendContinueCommand() {
4780 const int kBufferSize = 1000;
4781 uint16_t buffer[kBufferSize];
4782 const char* command_continue =
4783 "{\"seq\":0,"
4784 "\"type\":\"request\","
4785 "\"command\":\"continue\"}";
4786
4787 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_continue, buffer));
4788 }
4789
4790
4791 // Debugger message handler which counts the number of times it is called.
4792 static int message_handler_hit_count = 0;
MessageHandlerHitCount(const v8::Debug::Message & message)4793 static void MessageHandlerHitCount(const v8::Debug::Message& message) {
4794 message_handler_hit_count++;
4795
4796 static char print_buffer[1000];
4797 v8::String::Value json(message.GetJSON());
4798 Utf16ToAscii(*json, json.length(), print_buffer);
4799 if (IsExceptionEventMessage(print_buffer)) {
4800 // Send a continue command for exception events.
4801 SendContinueCommand();
4802 }
4803 }
4804
4805
4806 // Test clearing the debug message handler.
TEST(DebuggerClearMessageHandler)4807 TEST(DebuggerClearMessageHandler) {
4808 v8::HandleScope scope;
4809 DebugLocalContext env;
4810
4811 // Check debugger is unloaded before it is used.
4812 CheckDebuggerUnloaded();
4813
4814 // Set a debug message handler.
4815 v8::Debug::SetMessageHandler2(MessageHandlerHitCount);
4816
4817 // Run code to throw a unhandled exception. This should end up in the message
4818 // handler.
4819 CompileRun("throw 1");
4820
4821 // The message handler should be called.
4822 CHECK_GT(message_handler_hit_count, 0);
4823
4824 // Clear debug message handler.
4825 message_handler_hit_count = 0;
4826 v8::Debug::SetMessageHandler(NULL);
4827
4828 // Run code to throw a unhandled exception. This should end up in the message
4829 // handler.
4830 CompileRun("throw 1");
4831
4832 // The message handler should not be called more.
4833 CHECK_EQ(0, message_handler_hit_count);
4834
4835 CheckDebuggerUnloaded(true);
4836 }
4837
4838
4839 // Debugger message handler which clears the message handler while active.
MessageHandlerClearingMessageHandler(const v8::Debug::Message & message)4840 static void MessageHandlerClearingMessageHandler(
4841 const v8::Debug::Message& message) {
4842 message_handler_hit_count++;
4843
4844 // Clear debug message handler.
4845 v8::Debug::SetMessageHandler(NULL);
4846 }
4847
4848
4849 // Test clearing the debug message handler while processing a debug event.
TEST(DebuggerClearMessageHandlerWhileActive)4850 TEST(DebuggerClearMessageHandlerWhileActive) {
4851 v8::HandleScope scope;
4852 DebugLocalContext env;
4853
4854 // Check debugger is unloaded before it is used.
4855 CheckDebuggerUnloaded();
4856
4857 // Set a debug message handler.
4858 v8::Debug::SetMessageHandler2(MessageHandlerClearingMessageHandler);
4859
4860 // Run code to throw a unhandled exception. This should end up in the message
4861 // handler.
4862 CompileRun("throw 1");
4863
4864 // The message handler should be called.
4865 CHECK_EQ(1, message_handler_hit_count);
4866
4867 CheckDebuggerUnloaded(true);
4868 }
4869
4870
4871 /* Test DebuggerHostDispatch */
4872 /* In this test, the debugger waits for a command on a breakpoint
4873 * and is dispatching host commands while in the infinite loop.
4874 */
4875
4876 class HostDispatchV8Thread : public v8::internal::Thread {
4877 public:
4878 void Run();
4879 };
4880
4881 class HostDispatchDebuggerThread : public v8::internal::Thread {
4882 public:
4883 void Run();
4884 };
4885
4886 Barriers* host_dispatch_barriers;
4887
HostDispatchMessageHandler(const v8::Debug::Message & message)4888 static void HostDispatchMessageHandler(const v8::Debug::Message& message) {
4889 static char print_buffer[1000];
4890 v8::String::Value json(message.GetJSON());
4891 Utf16ToAscii(*json, json.length(), print_buffer);
4892 }
4893
4894
HostDispatchDispatchHandler()4895 static void HostDispatchDispatchHandler() {
4896 host_dispatch_barriers->semaphore_1->Signal();
4897 }
4898
4899
Run()4900 void HostDispatchV8Thread::Run() {
4901 const char* source_1 = "var y_global = 3;\n"
4902 "function cat( new_value ) {\n"
4903 " var x = new_value;\n"
4904 " y_global = 4;\n"
4905 " x = 3 * x + 1;\n"
4906 " y_global = 5;\n"
4907 " return x;\n"
4908 "}\n"
4909 "\n";
4910 const char* source_2 = "cat(17);\n";
4911
4912 v8::HandleScope scope;
4913 DebugLocalContext env;
4914
4915 // Setup message and host dispatch handlers.
4916 v8::Debug::SetMessageHandler2(HostDispatchMessageHandler);
4917 v8::Debug::SetHostDispatchHandler(HostDispatchDispatchHandler, 10 /* ms */);
4918
4919 CompileRun(source_1);
4920 host_dispatch_barriers->barrier_1.Wait();
4921 host_dispatch_barriers->barrier_2.Wait();
4922 CompileRun(source_2);
4923 }
4924
4925
Run()4926 void HostDispatchDebuggerThread::Run() {
4927 const int kBufSize = 1000;
4928 uint16_t buffer[kBufSize];
4929
4930 const char* command_1 = "{\"seq\":101,"
4931 "\"type\":\"request\","
4932 "\"command\":\"setbreakpoint\","
4933 "\"arguments\":{\"type\":\"function\",\"target\":\"cat\",\"line\":3}}";
4934 const char* command_2 = "{\"seq\":102,"
4935 "\"type\":\"request\","
4936 "\"command\":\"continue\"}";
4937
4938 // v8 thread initializes, runs source_1
4939 host_dispatch_barriers->barrier_1.Wait();
4940 // 1: Set breakpoint in cat().
4941 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer));
4942
4943 host_dispatch_barriers->barrier_2.Wait();
4944 // v8 thread starts compiling source_2.
4945 // Break happens, to run queued commands and host dispatches.
4946 // Wait for host dispatch to be processed.
4947 host_dispatch_barriers->semaphore_1->Wait();
4948 // 2: Continue evaluation
4949 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer));
4950 }
4951
4952 HostDispatchDebuggerThread host_dispatch_debugger_thread;
4953 HostDispatchV8Thread host_dispatch_v8_thread;
4954
4955
TEST(DebuggerHostDispatch)4956 TEST(DebuggerHostDispatch) {
4957 i::FLAG_debugger_auto_break = true;
4958
4959 // Create a V8 environment
4960 Barriers stack_allocated_host_dispatch_barriers;
4961 stack_allocated_host_dispatch_barriers.Initialize();
4962 host_dispatch_barriers = &stack_allocated_host_dispatch_barriers;
4963
4964 host_dispatch_v8_thread.Start();
4965 host_dispatch_debugger_thread.Start();
4966
4967 host_dispatch_v8_thread.Join();
4968 host_dispatch_debugger_thread.Join();
4969 }
4970
4971
4972 /* Test DebugMessageDispatch */
4973 /* In this test, the V8 thread waits for a message from the debug thread.
4974 * The DebugMessageDispatchHandler is executed from the debugger thread
4975 * which signals the V8 thread to wake up.
4976 */
4977
4978 class DebugMessageDispatchV8Thread : public v8::internal::Thread {
4979 public:
4980 void Run();
4981 };
4982
4983 class DebugMessageDispatchDebuggerThread : public v8::internal::Thread {
4984 public:
4985 void Run();
4986 };
4987
4988 Barriers* debug_message_dispatch_barriers;
4989
4990
DebugMessageHandler()4991 static void DebugMessageHandler() {
4992 debug_message_dispatch_barriers->semaphore_1->Signal();
4993 }
4994
4995
Run()4996 void DebugMessageDispatchV8Thread::Run() {
4997 v8::HandleScope scope;
4998 DebugLocalContext env;
4999
5000 // Setup debug message dispatch handler.
5001 v8::Debug::SetDebugMessageDispatchHandler(DebugMessageHandler);
5002
5003 CompileRun("var y = 1 + 2;\n");
5004 debug_message_dispatch_barriers->barrier_1.Wait();
5005 debug_message_dispatch_barriers->semaphore_1->Wait();
5006 debug_message_dispatch_barriers->barrier_2.Wait();
5007 }
5008
5009
Run()5010 void DebugMessageDispatchDebuggerThread::Run() {
5011 debug_message_dispatch_barriers->barrier_1.Wait();
5012 SendContinueCommand();
5013 debug_message_dispatch_barriers->barrier_2.Wait();
5014 }
5015
5016 DebugMessageDispatchDebuggerThread debug_message_dispatch_debugger_thread;
5017 DebugMessageDispatchV8Thread debug_message_dispatch_v8_thread;
5018
5019
TEST(DebuggerDebugMessageDispatch)5020 TEST(DebuggerDebugMessageDispatch) {
5021 i::FLAG_debugger_auto_break = true;
5022
5023 // Create a V8 environment
5024 Barriers stack_allocated_debug_message_dispatch_barriers;
5025 stack_allocated_debug_message_dispatch_barriers.Initialize();
5026 debug_message_dispatch_barriers =
5027 &stack_allocated_debug_message_dispatch_barriers;
5028
5029 debug_message_dispatch_v8_thread.Start();
5030 debug_message_dispatch_debugger_thread.Start();
5031
5032 debug_message_dispatch_v8_thread.Join();
5033 debug_message_dispatch_debugger_thread.Join();
5034 }
5035
5036
TEST(DebuggerAgent)5037 TEST(DebuggerAgent) {
5038 // Make sure these ports is not used by other tests to allow tests to run in
5039 // parallel.
5040 const int kPort1 = 5858;
5041 const int kPort2 = 5857;
5042 const int kPort3 = 5856;
5043
5044 // Make a string with the port2 number.
5045 const int kPortBufferLen = 6;
5046 char port2_str[kPortBufferLen];
5047 OS::SNPrintF(i::Vector<char>(port2_str, kPortBufferLen), "%d", kPort2);
5048
5049 bool ok;
5050
5051 // Initialize the socket library.
5052 i::Socket::Setup();
5053
5054 // Test starting and stopping the agent without any client connection.
5055 i::Debugger::StartAgent("test", kPort1);
5056 i::Debugger::StopAgent();
5057
5058 // Test starting the agent, connecting a client and shutting down the agent
5059 // with the client connected.
5060 ok = i::Debugger::StartAgent("test", kPort2);
5061 CHECK(ok);
5062 i::Debugger::WaitForAgent();
5063 i::Socket* client = i::OS::CreateSocket();
5064 ok = client->Connect("localhost", port2_str);
5065 CHECK(ok);
5066 i::Debugger::StopAgent();
5067 delete client;
5068
5069 // Test starting and stopping the agent with the required port already
5070 // occoupied.
5071 i::Socket* server = i::OS::CreateSocket();
5072 server->Bind(kPort3);
5073
5074 i::Debugger::StartAgent("test", kPort3);
5075 i::Debugger::StopAgent();
5076
5077 delete server;
5078 }
5079
5080
5081 class DebuggerAgentProtocolServerThread : public i::Thread {
5082 public:
DebuggerAgentProtocolServerThread(int port)5083 explicit DebuggerAgentProtocolServerThread(int port)
5084 : port_(port), server_(NULL), client_(NULL),
5085 listening_(OS::CreateSemaphore(0)) {
5086 }
~DebuggerAgentProtocolServerThread()5087 ~DebuggerAgentProtocolServerThread() {
5088 // Close both sockets.
5089 delete client_;
5090 delete server_;
5091 delete listening_;
5092 }
5093
5094 void Run();
WaitForListening()5095 void WaitForListening() { listening_->Wait(); }
body()5096 char* body() { return *body_; }
5097
5098 private:
5099 int port_;
5100 i::SmartPointer<char> body_;
5101 i::Socket* server_; // Server socket used for bind/accept.
5102 i::Socket* client_; // Single client connection used by the test.
5103 i::Semaphore* listening_; // Signalled when the server is in listen mode.
5104 };
5105
5106
Run()5107 void DebuggerAgentProtocolServerThread::Run() {
5108 bool ok;
5109
5110 // Create the server socket and bind it to the requested port.
5111 server_ = i::OS::CreateSocket();
5112 CHECK(server_ != NULL);
5113 ok = server_->Bind(port_);
5114 CHECK(ok);
5115
5116 // Listen for new connections.
5117 ok = server_->Listen(1);
5118 CHECK(ok);
5119 listening_->Signal();
5120
5121 // Accept a connection.
5122 client_ = server_->Accept();
5123 CHECK(client_ != NULL);
5124
5125 // Receive a debugger agent protocol message.
5126 i::DebuggerAgentUtil::ReceiveMessage(client_);
5127 }
5128
5129
TEST(DebuggerAgentProtocolOverflowHeader)5130 TEST(DebuggerAgentProtocolOverflowHeader) {
5131 // Make sure this port is not used by other tests to allow tests to run in
5132 // parallel.
5133 const int kPort = 5860;
5134 static const char* kLocalhost = "localhost";
5135
5136 // Make a string with the port number.
5137 const int kPortBufferLen = 6;
5138 char port_str[kPortBufferLen];
5139 OS::SNPrintF(i::Vector<char>(port_str, kPortBufferLen), "%d", kPort);
5140
5141 // Initialize the socket library.
5142 i::Socket::Setup();
5143
5144 // Create a socket server to receive a debugger agent message.
5145 DebuggerAgentProtocolServerThread* server =
5146 new DebuggerAgentProtocolServerThread(kPort);
5147 server->Start();
5148 server->WaitForListening();
5149
5150 // Connect.
5151 i::Socket* client = i::OS::CreateSocket();
5152 CHECK(client != NULL);
5153 bool ok = client->Connect(kLocalhost, port_str);
5154 CHECK(ok);
5155
5156 // Send headers which overflow the receive buffer.
5157 static const int kBufferSize = 1000;
5158 char buffer[kBufferSize];
5159
5160 // Long key and short value: XXXX....XXXX:0\r\n.
5161 for (int i = 0; i < kBufferSize - 4; i++) {
5162 buffer[i] = 'X';
5163 }
5164 buffer[kBufferSize - 4] = ':';
5165 buffer[kBufferSize - 3] = '0';
5166 buffer[kBufferSize - 2] = '\r';
5167 buffer[kBufferSize - 1] = '\n';
5168 client->Send(buffer, kBufferSize);
5169
5170 // Short key and long value: X:XXXX....XXXX\r\n.
5171 buffer[0] = 'X';
5172 buffer[1] = ':';
5173 for (int i = 2; i < kBufferSize - 2; i++) {
5174 buffer[i] = 'X';
5175 }
5176 buffer[kBufferSize - 2] = '\r';
5177 buffer[kBufferSize - 1] = '\n';
5178 client->Send(buffer, kBufferSize);
5179
5180 // Add empty body to request.
5181 const char* content_length_zero_header = "Content-Length:0\r\n";
5182 client->Send(content_length_zero_header,
5183 StrLength(content_length_zero_header));
5184 client->Send("\r\n", 2);
5185
5186 // Wait until data is received.
5187 server->Join();
5188
5189 // Check for empty body.
5190 CHECK(server->body() == NULL);
5191
5192 // Close the client before the server to avoid TIME_WAIT issues.
5193 client->Shutdown();
5194 delete client;
5195 delete server;
5196 }
5197
5198
5199 // Test for issue http://code.google.com/p/v8/issues/detail?id=289.
5200 // Make sure that DebugGetLoadedScripts doesn't return scripts
5201 // with disposed external source.
5202 class EmptyExternalStringResource : public v8::String::ExternalStringResource {
5203 public:
EmptyExternalStringResource()5204 EmptyExternalStringResource() { empty_[0] = 0; }
~EmptyExternalStringResource()5205 virtual ~EmptyExternalStringResource() {}
length() const5206 virtual size_t length() const { return empty_.length(); }
data() const5207 virtual const uint16_t* data() const { return empty_.start(); }
5208 private:
5209 ::v8::internal::EmbeddedVector<uint16_t, 1> empty_;
5210 };
5211
5212
TEST(DebugGetLoadedScripts)5213 TEST(DebugGetLoadedScripts) {
5214 v8::HandleScope scope;
5215 DebugLocalContext env;
5216 env.ExposeDebug();
5217
5218 EmptyExternalStringResource source_ext_str;
5219 v8::Local<v8::String> source = v8::String::NewExternal(&source_ext_str);
5220 v8::Handle<v8::Script> evil_script = v8::Script::Compile(source);
5221 Handle<i::ExternalTwoByteString> i_source(
5222 i::ExternalTwoByteString::cast(*v8::Utils::OpenHandle(*source)));
5223 // This situation can happen if source was an external string disposed
5224 // by its owner.
5225 i_source->set_resource(0);
5226
5227 bool allow_natives_syntax = i::FLAG_allow_natives_syntax;
5228 i::FLAG_allow_natives_syntax = true;
5229 CompileRun(
5230 "var scripts = %DebugGetLoadedScripts();"
5231 "var count = scripts.length;"
5232 "for (var i = 0; i < count; ++i) {"
5233 " scripts[i].line_ends;"
5234 "}");
5235 // Must not crash while accessing line_ends.
5236 i::FLAG_allow_natives_syntax = allow_natives_syntax;
5237
5238 // Some scripts are retrieved - at least the number of native scripts.
5239 CHECK_GT((*env)->Global()->Get(v8::String::New("count"))->Int32Value(), 8);
5240 }
5241
5242
5243 // Test script break points set on lines.
TEST(ScriptNameAndData)5244 TEST(ScriptNameAndData) {
5245 v8::HandleScope scope;
5246 DebugLocalContext env;
5247 env.ExposeDebug();
5248
5249 // Create functions for retrieving script name and data for the function on
5250 // the top frame when hitting a break point.
5251 frame_script_name = CompileFunction(&env,
5252 frame_script_name_source,
5253 "frame_script_name");
5254 frame_script_data = CompileFunction(&env,
5255 frame_script_data_source,
5256 "frame_script_data");
5257 compiled_script_data = CompileFunction(&env,
5258 compiled_script_data_source,
5259 "compiled_script_data");
5260
5261 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
5262 v8::Undefined());
5263
5264 // Test function source.
5265 v8::Local<v8::String> script = v8::String::New(
5266 "function f() {\n"
5267 " debugger;\n"
5268 "}\n");
5269
5270 v8::ScriptOrigin origin1 = v8::ScriptOrigin(v8::String::New("name"));
5271 v8::Handle<v8::Script> script1 = v8::Script::Compile(script, &origin1);
5272 script1->SetData(v8::String::New("data"));
5273 script1->Run();
5274 v8::Local<v8::Function> f;
5275 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
5276
5277 f->Call(env->Global(), 0, NULL);
5278 CHECK_EQ(1, break_point_hit_count);
5279 CHECK_EQ("name", last_script_name_hit);
5280 CHECK_EQ("data", last_script_data_hit);
5281
5282 // Compile the same script again without setting data. As the compilation
5283 // cache is disabled when debugging expect the data to be missing.
5284 v8::Script::Compile(script, &origin1)->Run();
5285 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
5286 f->Call(env->Global(), 0, NULL);
5287 CHECK_EQ(2, break_point_hit_count);
5288 CHECK_EQ("name", last_script_name_hit);
5289 CHECK_EQ("", last_script_data_hit); // Undefined results in empty string.
5290
5291 v8::Local<v8::String> data_obj_source = v8::String::New(
5292 "({ a: 'abc',\n"
5293 " b: 123,\n"
5294 " toString: function() { return this.a + ' ' + this.b; }\n"
5295 "})\n");
5296 v8::Local<v8::Value> data_obj = v8::Script::Compile(data_obj_source)->Run();
5297 v8::ScriptOrigin origin2 = v8::ScriptOrigin(v8::String::New("new name"));
5298 v8::Handle<v8::Script> script2 = v8::Script::Compile(script, &origin2);
5299 script2->Run();
5300 script2->SetData(data_obj->ToString());
5301 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
5302 f->Call(env->Global(), 0, NULL);
5303 CHECK_EQ(3, break_point_hit_count);
5304 CHECK_EQ("new name", last_script_name_hit);
5305 CHECK_EQ("abc 123", last_script_data_hit);
5306
5307 v8::Handle<v8::Script> script3 =
5308 v8::Script::Compile(script, &origin2, NULL,
5309 v8::String::New("in compile"));
5310 CHECK_EQ("in compile", last_script_data_hit);
5311 script3->Run();
5312 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
5313 f->Call(env->Global(), 0, NULL);
5314 CHECK_EQ(4, break_point_hit_count);
5315 CHECK_EQ("in compile", last_script_data_hit);
5316 }
5317
5318
5319 static v8::Persistent<v8::Context> expected_context;
5320 static v8::Handle<v8::Value> expected_context_data;
5321
5322
5323 // Check that the expected context is the one generating the debug event.
ContextCheckMessageHandler(const v8::Debug::Message & message)5324 static void ContextCheckMessageHandler(const v8::Debug::Message& message) {
5325 CHECK(message.GetEventContext() == expected_context);
5326 CHECK(message.GetEventContext()->GetData()->StrictEquals(
5327 expected_context_data));
5328 message_handler_hit_count++;
5329
5330 static char print_buffer[1000];
5331 v8::String::Value json(message.GetJSON());
5332 Utf16ToAscii(*json, json.length(), print_buffer);
5333
5334 // Send a continue command for break events.
5335 if (IsBreakEventMessage(print_buffer)) {
5336 SendContinueCommand();
5337 }
5338 }
5339
5340
5341 // Test which creates two contexts and sets different embedder data on each.
5342 // Checks that this data is set correctly and that when the debug message
5343 // handler is called the expected context is the one active.
TEST(ContextData)5344 TEST(ContextData) {
5345 v8::HandleScope scope;
5346
5347 v8::Debug::SetMessageHandler2(ContextCheckMessageHandler);
5348
5349 // Create two contexts.
5350 v8::Persistent<v8::Context> context_1;
5351 v8::Persistent<v8::Context> context_2;
5352 v8::Handle<v8::ObjectTemplate> global_template =
5353 v8::Handle<v8::ObjectTemplate>();
5354 v8::Handle<v8::Value> global_object = v8::Handle<v8::Value>();
5355 context_1 = v8::Context::New(NULL, global_template, global_object);
5356 context_2 = v8::Context::New(NULL, global_template, global_object);
5357
5358 // Default data value is undefined.
5359 CHECK(context_1->GetData()->IsUndefined());
5360 CHECK(context_2->GetData()->IsUndefined());
5361
5362 // Set and check different data values.
5363 v8::Handle<v8::String> data_1 = v8::String::New("1");
5364 v8::Handle<v8::String> data_2 = v8::String::New("2");
5365 context_1->SetData(data_1);
5366 context_2->SetData(data_2);
5367 CHECK(context_1->GetData()->StrictEquals(data_1));
5368 CHECK(context_2->GetData()->StrictEquals(data_2));
5369
5370 // Simple test function which causes a break.
5371 const char* source = "function f() { debugger; }";
5372
5373 // Enter and run function in the first context.
5374 {
5375 v8::Context::Scope context_scope(context_1);
5376 expected_context = context_1;
5377 expected_context_data = data_1;
5378 v8::Local<v8::Function> f = CompileFunction(source, "f");
5379 f->Call(context_1->Global(), 0, NULL);
5380 }
5381
5382
5383 // Enter and run function in the second context.
5384 {
5385 v8::Context::Scope context_scope(context_2);
5386 expected_context = context_2;
5387 expected_context_data = data_2;
5388 v8::Local<v8::Function> f = CompileFunction(source, "f");
5389 f->Call(context_2->Global(), 0, NULL);
5390 }
5391
5392 // Two times compile event and two times break event.
5393 CHECK_GT(message_handler_hit_count, 4);
5394
5395 v8::Debug::SetMessageHandler2(NULL);
5396 CheckDebuggerUnloaded();
5397 }
5398
5399
5400 // Debug message handler which issues a debug break when it hits a break event.
5401 static int message_handler_break_hit_count = 0;
DebugBreakMessageHandler(const v8::Debug::Message & message)5402 static void DebugBreakMessageHandler(const v8::Debug::Message& message) {
5403 // Schedule a debug break for break events.
5404 if (message.IsEvent() && message.GetEvent() == v8::Break) {
5405 message_handler_break_hit_count++;
5406 if (message_handler_break_hit_count == 1) {
5407 v8::Debug::DebugBreak();
5408 }
5409 }
5410
5411 // Issue a continue command if this event will not cause the VM to start
5412 // running.
5413 if (!message.WillStartRunning()) {
5414 SendContinueCommand();
5415 }
5416 }
5417
5418
5419 // Test that a debug break can be scheduled while in a message handler.
TEST(DebugBreakInMessageHandler)5420 TEST(DebugBreakInMessageHandler) {
5421 v8::HandleScope scope;
5422 DebugLocalContext env;
5423
5424 v8::Debug::SetMessageHandler2(DebugBreakMessageHandler);
5425
5426 // Test functions.
5427 const char* script = "function f() { debugger; g(); } function g() { }";
5428 CompileRun(script);
5429 v8::Local<v8::Function> f =
5430 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
5431 v8::Local<v8::Function> g =
5432 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g")));
5433
5434 // Call f then g. The debugger statement in f will casue a break which will
5435 // cause another break.
5436 f->Call(env->Global(), 0, NULL);
5437 CHECK_EQ(2, message_handler_break_hit_count);
5438 // Calling g will not cause any additional breaks.
5439 g->Call(env->Global(), 0, NULL);
5440 CHECK_EQ(2, message_handler_break_hit_count);
5441 }
5442
5443
5444 #ifdef V8_NATIVE_REGEXP
5445 // Debug event handler which gets the function on the top frame and schedules a
5446 // break a number of times.
DebugEventDebugBreak(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)5447 static void DebugEventDebugBreak(
5448 v8::DebugEvent event,
5449 v8::Handle<v8::Object> exec_state,
5450 v8::Handle<v8::Object> event_data,
5451 v8::Handle<v8::Value> data) {
5452
5453 if (event == v8::Break) {
5454 break_point_hit_count++;
5455
5456 // Get the name of the top frame function.
5457 if (!frame_function_name.IsEmpty()) {
5458 // Get the name of the function.
5459 const int argc = 1;
5460 v8::Handle<v8::Value> argv[argc] = { exec_state };
5461 v8::Handle<v8::Value> result = frame_function_name->Call(exec_state,
5462 argc, argv);
5463 if (result->IsUndefined()) {
5464 last_function_hit[0] = '\0';
5465 } else {
5466 CHECK(result->IsString());
5467 v8::Handle<v8::String> function_name(result->ToString());
5468 function_name->WriteAscii(last_function_hit);
5469 }
5470 }
5471
5472 // Keep forcing breaks.
5473 if (break_point_hit_count < 20) {
5474 v8::Debug::DebugBreak();
5475 }
5476 }
5477 }
5478
5479
TEST(RegExpDebugBreak)5480 TEST(RegExpDebugBreak) {
5481 // This test only applies to native regexps.
5482 v8::HandleScope scope;
5483 DebugLocalContext env;
5484
5485 // Create a function for checking the function when hitting a break point.
5486 frame_function_name = CompileFunction(&env,
5487 frame_function_name_source,
5488 "frame_function_name");
5489
5490 // Test RegExp which matches white spaces and comments at the begining of a
5491 // source line.
5492 const char* script =
5493 "var sourceLineBeginningSkip = /^(?:[ \\v\\h]*(?:\\/\\*.*?\\*\\/)*)*/;\n"
5494 "function f(s) { return s.match(sourceLineBeginningSkip)[0].length; }";
5495
5496 v8::Local<v8::Function> f = CompileFunction(script, "f");
5497 const int argc = 1;
5498 v8::Handle<v8::Value> argv[argc] = { v8::String::New(" /* xxx */ a=0;") };
5499 v8::Local<v8::Value> result = f->Call(env->Global(), argc, argv);
5500 CHECK_EQ(12, result->Int32Value());
5501
5502 v8::Debug::SetDebugEventListener(DebugEventDebugBreak);
5503 v8::Debug::DebugBreak();
5504 result = f->Call(env->Global(), argc, argv);
5505
5506 // Check that there was only one break event. Matching RegExp should not
5507 // cause Break events.
5508 CHECK_EQ(1, break_point_hit_count);
5509 CHECK_EQ("f", last_function_hit);
5510 }
5511 #endif // V8_NATIVE_REGEXP
5512
5513
5514 // Common part of EvalContextData and NestedBreakEventContextData tests.
ExecuteScriptForContextCheck()5515 static void ExecuteScriptForContextCheck() {
5516 // Create a context.
5517 v8::Persistent<v8::Context> context_1;
5518 v8::Handle<v8::ObjectTemplate> global_template =
5519 v8::Handle<v8::ObjectTemplate>();
5520 v8::Handle<v8::Value> global_object = v8::Handle<v8::Value>();
5521 context_1 = v8::Context::New(NULL, global_template, global_object);
5522
5523 // Default data value is undefined.
5524 CHECK(context_1->GetData()->IsUndefined());
5525
5526 // Set and check a data value.
5527 v8::Handle<v8::String> data_1 = v8::String::New("1");
5528 context_1->SetData(data_1);
5529 CHECK(context_1->GetData()->StrictEquals(data_1));
5530
5531 // Simple test function with eval that causes a break.
5532 const char* source = "function f() { eval('debugger;'); }";
5533
5534 // Enter and run function in the context.
5535 {
5536 v8::Context::Scope context_scope(context_1);
5537 expected_context = context_1;
5538 expected_context_data = data_1;
5539 v8::Local<v8::Function> f = CompileFunction(source, "f");
5540 f->Call(context_1->Global(), 0, NULL);
5541 }
5542 }
5543
5544
5545 // Test which creates a context and sets embedder data on it. Checks that this
5546 // data is set correctly and that when the debug message handler is called for
5547 // break event in an eval statement the expected context is the one returned by
5548 // Message.GetEventContext.
TEST(EvalContextData)5549 TEST(EvalContextData) {
5550 v8::HandleScope scope;
5551 v8::Debug::SetMessageHandler2(ContextCheckMessageHandler);
5552
5553 ExecuteScriptForContextCheck();
5554
5555 // One time compile event and one time break event.
5556 CHECK_GT(message_handler_hit_count, 2);
5557 v8::Debug::SetMessageHandler2(NULL);
5558 CheckDebuggerUnloaded();
5559 }
5560
5561
5562 static bool sent_eval = false;
5563 static int break_count = 0;
5564 static int continue_command_send_count = 0;
5565 // Check that the expected context is the one generating the debug event
5566 // including the case of nested break event.
DebugEvalContextCheckMessageHandler(const v8::Debug::Message & message)5567 static void DebugEvalContextCheckMessageHandler(
5568 const v8::Debug::Message& message) {
5569 CHECK(message.GetEventContext() == expected_context);
5570 CHECK(message.GetEventContext()->GetData()->StrictEquals(
5571 expected_context_data));
5572 message_handler_hit_count++;
5573
5574 static char print_buffer[1000];
5575 v8::String::Value json(message.GetJSON());
5576 Utf16ToAscii(*json, json.length(), print_buffer);
5577
5578 if (IsBreakEventMessage(print_buffer)) {
5579 break_count++;
5580 if (!sent_eval) {
5581 sent_eval = true;
5582
5583 const int kBufferSize = 1000;
5584 uint16_t buffer[kBufferSize];
5585 const char* eval_command =
5586 "{\"seq\":0,"
5587 "\"type\":\"request\","
5588 "\"command\":\"evaluate\","
5589 "arguments:{\"expression\":\"debugger;\","
5590 "\"global\":true,\"disable_break\":false}}";
5591
5592 // Send evaluate command.
5593 v8::Debug::SendCommand(buffer, AsciiToUtf16(eval_command, buffer));
5594 return;
5595 } else {
5596 // It's a break event caused by the evaluation request above.
5597 SendContinueCommand();
5598 continue_command_send_count++;
5599 }
5600 } else if (IsEvaluateResponseMessage(print_buffer) &&
5601 continue_command_send_count < 2) {
5602 // Response to the evaluation request. We're still on the breakpoint so
5603 // send continue.
5604 SendContinueCommand();
5605 continue_command_send_count++;
5606 }
5607 }
5608
5609
5610 // Tests that context returned for break event is correct when the event occurs
5611 // in 'evaluate' debugger request.
TEST(NestedBreakEventContextData)5612 TEST(NestedBreakEventContextData) {
5613 v8::HandleScope scope;
5614 break_count = 0;
5615 message_handler_hit_count = 0;
5616 v8::Debug::SetMessageHandler2(DebugEvalContextCheckMessageHandler);
5617
5618 ExecuteScriptForContextCheck();
5619
5620 // One time compile event and two times break event.
5621 CHECK_GT(message_handler_hit_count, 3);
5622
5623 // One break from the source and another from the evaluate request.
5624 CHECK_EQ(break_count, 2);
5625 v8::Debug::SetMessageHandler2(NULL);
5626 CheckDebuggerUnloaded();
5627 }
5628
5629
5630 // Debug event listener which counts the script collected events.
5631 int script_collected_count = 0;
DebugEventScriptCollectedEvent(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)5632 static void DebugEventScriptCollectedEvent(v8::DebugEvent event,
5633 v8::Handle<v8::Object> exec_state,
5634 v8::Handle<v8::Object> event_data,
5635 v8::Handle<v8::Value> data) {
5636 // Count the number of breaks.
5637 if (event == v8::ScriptCollected) {
5638 script_collected_count++;
5639 }
5640 }
5641
5642
5643 // Test that scripts collected are reported through the debug event listener.
TEST(ScriptCollectedEvent)5644 TEST(ScriptCollectedEvent) {
5645 break_point_hit_count = 0;
5646 script_collected_count = 0;
5647 v8::HandleScope scope;
5648 DebugLocalContext env;
5649
5650 // Request the loaded scripts to initialize the debugger script cache.
5651 Debug::GetLoadedScripts();
5652
5653 // Do garbage collection to ensure that only the script in this test will be
5654 // collected afterwards.
5655 Heap::CollectAllGarbage(false);
5656
5657 script_collected_count = 0;
5658 v8::Debug::SetDebugEventListener(DebugEventScriptCollectedEvent,
5659 v8::Undefined());
5660 {
5661 v8::Script::Compile(v8::String::New("eval('a=1')"))->Run();
5662 v8::Script::Compile(v8::String::New("eval('a=2')"))->Run();
5663 }
5664
5665 // Do garbage collection to collect the script above which is no longer
5666 // referenced.
5667 Heap::CollectAllGarbage(false);
5668
5669 CHECK_EQ(2, script_collected_count);
5670
5671 v8::Debug::SetDebugEventListener(NULL);
5672 CheckDebuggerUnloaded();
5673 }
5674
5675
5676 // Debug event listener which counts the script collected events.
5677 int script_collected_message_count = 0;
ScriptCollectedMessageHandler(const v8::Debug::Message & message)5678 static void ScriptCollectedMessageHandler(const v8::Debug::Message& message) {
5679 // Count the number of scripts collected.
5680 if (message.IsEvent() && message.GetEvent() == v8::ScriptCollected) {
5681 script_collected_message_count++;
5682 v8::Handle<v8::Context> context = message.GetEventContext();
5683 CHECK(context.IsEmpty());
5684 }
5685 }
5686
5687
5688 // Test that GetEventContext doesn't fail and return empty handle for
5689 // ScriptCollected events.
TEST(ScriptCollectedEventContext)5690 TEST(ScriptCollectedEventContext) {
5691 script_collected_message_count = 0;
5692 v8::HandleScope scope;
5693
5694 { // Scope for the DebugLocalContext.
5695 DebugLocalContext env;
5696
5697 // Request the loaded scripts to initialize the debugger script cache.
5698 Debug::GetLoadedScripts();
5699
5700 // Do garbage collection to ensure that only the script in this test will be
5701 // collected afterwards.
5702 Heap::CollectAllGarbage(false);
5703
5704 v8::Debug::SetMessageHandler2(ScriptCollectedMessageHandler);
5705 {
5706 v8::Script::Compile(v8::String::New("eval('a=1')"))->Run();
5707 v8::Script::Compile(v8::String::New("eval('a=2')"))->Run();
5708 }
5709 }
5710
5711 // Do garbage collection to collect the script above which is no longer
5712 // referenced.
5713 Heap::CollectAllGarbage(false);
5714
5715 CHECK_EQ(2, script_collected_message_count);
5716
5717 v8::Debug::SetMessageHandler2(NULL);
5718 }
5719
5720
5721 // Debug event listener which counts the after compile events.
5722 int after_compile_message_count = 0;
AfterCompileMessageHandler(const v8::Debug::Message & message)5723 static void AfterCompileMessageHandler(const v8::Debug::Message& message) {
5724 // Count the number of scripts collected.
5725 if (message.IsEvent()) {
5726 if (message.GetEvent() == v8::AfterCompile) {
5727 after_compile_message_count++;
5728 } else if (message.GetEvent() == v8::Break) {
5729 SendContinueCommand();
5730 }
5731 }
5732 }
5733
5734
5735 // Tests that after compile event is sent as many times as there are scripts
5736 // compiled.
TEST(AfterCompileMessageWhenMessageHandlerIsReset)5737 TEST(AfterCompileMessageWhenMessageHandlerIsReset) {
5738 v8::HandleScope scope;
5739 DebugLocalContext env;
5740 after_compile_message_count = 0;
5741 const char* script = "var a=1";
5742
5743 v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
5744 v8::Script::Compile(v8::String::New(script))->Run();
5745 v8::Debug::SetMessageHandler2(NULL);
5746
5747 v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
5748 v8::Debug::DebugBreak();
5749 v8::Script::Compile(v8::String::New(script))->Run();
5750
5751 // Setting listener to NULL should cause debugger unload.
5752 v8::Debug::SetMessageHandler2(NULL);
5753 CheckDebuggerUnloaded();
5754
5755 // Compilation cache should be disabled when debugger is active.
5756 CHECK_EQ(2, after_compile_message_count);
5757 }
5758
5759
5760 // Tests that break event is sent when message handler is reset.
TEST(BreakMessageWhenMessageHandlerIsReset)5761 TEST(BreakMessageWhenMessageHandlerIsReset) {
5762 v8::HandleScope scope;
5763 DebugLocalContext env;
5764 after_compile_message_count = 0;
5765 const char* script = "function f() {};";
5766
5767 v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
5768 v8::Script::Compile(v8::String::New(script))->Run();
5769 v8::Debug::SetMessageHandler2(NULL);
5770
5771 v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
5772 v8::Debug::DebugBreak();
5773 v8::Local<v8::Function> f =
5774 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
5775 f->Call(env->Global(), 0, NULL);
5776
5777 // Setting message handler to NULL should cause debugger unload.
5778 v8::Debug::SetMessageHandler2(NULL);
5779 CheckDebuggerUnloaded();
5780
5781 // Compilation cache should be disabled when debugger is active.
5782 CHECK_EQ(1, after_compile_message_count);
5783 }
5784
5785
5786 static int exception_event_count = 0;
ExceptionMessageHandler(const v8::Debug::Message & message)5787 static void ExceptionMessageHandler(const v8::Debug::Message& message) {
5788 if (message.IsEvent() && message.GetEvent() == v8::Exception) {
5789 exception_event_count++;
5790 SendContinueCommand();
5791 }
5792 }
5793
5794
5795 // Tests that exception event is sent when message handler is reset.
TEST(ExceptionMessageWhenMessageHandlerIsReset)5796 TEST(ExceptionMessageWhenMessageHandlerIsReset) {
5797 v8::HandleScope scope;
5798 DebugLocalContext env;
5799 exception_event_count = 0;
5800 const char* script = "function f() {throw new Error()};";
5801
5802 v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
5803 v8::Script::Compile(v8::String::New(script))->Run();
5804 v8::Debug::SetMessageHandler2(NULL);
5805
5806 v8::Debug::SetMessageHandler2(ExceptionMessageHandler);
5807 v8::Local<v8::Function> f =
5808 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
5809 f->Call(env->Global(), 0, NULL);
5810
5811 // Setting message handler to NULL should cause debugger unload.
5812 v8::Debug::SetMessageHandler2(NULL);
5813 CheckDebuggerUnloaded();
5814
5815 CHECK_EQ(1, exception_event_count);
5816 }
5817
5818
5819 // Tests after compile event is sent when there are some provisional
5820 // breakpoints out of the scripts lines range.
TEST(ProvisionalBreakpointOnLineOutOfRange)5821 TEST(ProvisionalBreakpointOnLineOutOfRange) {
5822 v8::HandleScope scope;
5823 DebugLocalContext env;
5824 env.ExposeDebug();
5825 const char* script = "function f() {};";
5826 const char* resource_name = "test_resource";
5827
5828 // Set a couple of provisional breakpoint on lines out of the script lines
5829 // range.
5830 int sbp1 = SetScriptBreakPointByNameFromJS(resource_name, 3,
5831 -1 /* no column */);
5832 int sbp2 = SetScriptBreakPointByNameFromJS(resource_name, 5, 5);
5833
5834 after_compile_message_count = 0;
5835 v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
5836
5837 v8::ScriptOrigin origin(
5838 v8::String::New(resource_name),
5839 v8::Integer::New(10),
5840 v8::Integer::New(1));
5841 // Compile a script whose first line number is greater than the breakpoints'
5842 // lines.
5843 v8::Script::Compile(v8::String::New(script), &origin)->Run();
5844
5845 // If the script is compiled successfully there is exactly one after compile
5846 // event. In case of an exception in debugger code after compile event is not
5847 // sent.
5848 CHECK_EQ(1, after_compile_message_count);
5849
5850 ClearBreakPointFromJS(sbp1);
5851 ClearBreakPointFromJS(sbp2);
5852 v8::Debug::SetMessageHandler2(NULL);
5853 }
5854
5855
BreakMessageHandler(const v8::Debug::Message & message)5856 static void BreakMessageHandler(const v8::Debug::Message& message) {
5857 if (message.IsEvent() && message.GetEvent() == v8::Break) {
5858 // Count the number of breaks.
5859 break_point_hit_count++;
5860
5861 v8::HandleScope scope;
5862 v8::Handle<v8::String> json = message.GetJSON();
5863
5864 SendContinueCommand();
5865 } else if (message.IsEvent() && message.GetEvent() == v8::AfterCompile) {
5866 v8::HandleScope scope;
5867
5868 bool is_debug_break = i::StackGuard::IsDebugBreak();
5869 // Force DebugBreak flag while serializer is working.
5870 i::StackGuard::DebugBreak();
5871
5872 // Force serialization to trigger some internal JS execution.
5873 v8::Handle<v8::String> json = message.GetJSON();
5874
5875 // Restore previous state.
5876 if (is_debug_break) {
5877 i::StackGuard::DebugBreak();
5878 } else {
5879 i::StackGuard::Continue(i::DEBUGBREAK);
5880 }
5881 }
5882 }
5883
5884
5885 // Test that if DebugBreak is forced it is ignored when code from
5886 // debug-delay.js is executed.
TEST(NoDebugBreakInAfterCompileMessageHandler)5887 TEST(NoDebugBreakInAfterCompileMessageHandler) {
5888 v8::HandleScope scope;
5889 DebugLocalContext env;
5890
5891 // Register a debug event listener which sets the break flag and counts.
5892 v8::Debug::SetMessageHandler2(BreakMessageHandler);
5893
5894 // Set the debug break flag.
5895 v8::Debug::DebugBreak();
5896
5897 // Create a function for testing stepping.
5898 const char* src = "function f() { eval('var x = 10;'); } ";
5899 v8::Local<v8::Function> f = CompileFunction(&env, src, "f");
5900
5901 // There should be only one break event.
5902 CHECK_EQ(1, break_point_hit_count);
5903
5904 // Set the debug break flag again.
5905 v8::Debug::DebugBreak();
5906 f->Call(env->Global(), 0, NULL);
5907 // There should be one more break event when the script is evaluated in 'f'.
5908 CHECK_EQ(2, break_point_hit_count);
5909
5910 // Get rid of the debug message handler.
5911 v8::Debug::SetMessageHandler2(NULL);
5912 CheckDebuggerUnloaded();
5913 }
5914
5915
5916 static int counting_message_handler_counter;
5917
CountingMessageHandler(const v8::Debug::Message & message)5918 static void CountingMessageHandler(const v8::Debug::Message& message) {
5919 counting_message_handler_counter++;
5920 }
5921
5922 // Test that debug messages get processed when ProcessDebugMessages is called.
TEST(ProcessDebugMessages)5923 TEST(ProcessDebugMessages) {
5924 v8::HandleScope scope;
5925 DebugLocalContext env;
5926
5927 counting_message_handler_counter = 0;
5928
5929 v8::Debug::SetMessageHandler2(CountingMessageHandler);
5930
5931 const int kBufferSize = 1000;
5932 uint16_t buffer[kBufferSize];
5933 const char* scripts_command =
5934 "{\"seq\":0,"
5935 "\"type\":\"request\","
5936 "\"command\":\"scripts\"}";
5937
5938 // Send scripts command.
5939 v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer));
5940
5941 CHECK_EQ(0, counting_message_handler_counter);
5942 v8::Debug::ProcessDebugMessages();
5943 // At least one message should come
5944 CHECK_GE(counting_message_handler_counter, 1);
5945
5946 counting_message_handler_counter = 0;
5947
5948 v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer));
5949 v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer));
5950 CHECK_EQ(0, counting_message_handler_counter);
5951 v8::Debug::ProcessDebugMessages();
5952 // At least two messages should come
5953 CHECK_GE(counting_message_handler_counter, 2);
5954
5955 // Get rid of the debug message handler.
5956 v8::Debug::SetMessageHandler2(NULL);
5957 CheckDebuggerUnloaded();
5958 }
5959
5960
5961 struct BracktraceData {
5962 static int frame_counter;
MessageHandlerBracktraceData5963 static void MessageHandler(const v8::Debug::Message& message) {
5964 char print_buffer[1000];
5965 v8::String::Value json(message.GetJSON());
5966 Utf16ToAscii(*json, json.length(), print_buffer, 1000);
5967
5968 if (strstr(print_buffer, "backtrace") == NULL) {
5969 return;
5970 }
5971 frame_counter = GetTotalFramesInt(print_buffer);
5972 }
5973 };
5974
5975 int BracktraceData::frame_counter;
5976
5977
5978 // Test that debug messages get processed when ProcessDebugMessages is called.
TEST(Backtrace)5979 TEST(Backtrace) {
5980 v8::HandleScope scope;
5981 DebugLocalContext env;
5982
5983 v8::Debug::SetMessageHandler2(BracktraceData::MessageHandler);
5984
5985 const int kBufferSize = 1000;
5986 uint16_t buffer[kBufferSize];
5987 const char* scripts_command =
5988 "{\"seq\":0,"
5989 "\"type\":\"request\","
5990 "\"command\":\"backtrace\"}";
5991
5992 // Check backtrace from ProcessDebugMessages.
5993 BracktraceData::frame_counter = -10;
5994 v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer));
5995 v8::Debug::ProcessDebugMessages();
5996 CHECK_EQ(BracktraceData::frame_counter, 0);
5997
5998 v8::Handle<v8::String> void0 = v8::String::New("void(0)");
5999 v8::Handle<v8::Script> script = v8::Script::Compile(void0, void0);
6000
6001 // Check backtrace from "void(0)" script.
6002 BracktraceData::frame_counter = -10;
6003 v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer));
6004 script->Run();
6005 CHECK_EQ(BracktraceData::frame_counter, 1);
6006
6007 // Get rid of the debug message handler.
6008 v8::Debug::SetMessageHandler2(NULL);
6009 CheckDebuggerUnloaded();
6010 }
6011
6012
TEST(GetMirror)6013 TEST(GetMirror) {
6014 v8::HandleScope scope;
6015 DebugLocalContext env;
6016 v8::Handle<v8::Value> obj = v8::Debug::GetMirror(v8::String::New("hodja"));
6017 v8::Handle<v8::Function> run_test = v8::Handle<v8::Function>::Cast(
6018 v8::Script::New(
6019 v8::String::New(
6020 "function runTest(mirror) {"
6021 " return mirror.isString() && (mirror.length() == 5);"
6022 "}"
6023 ""
6024 "runTest;"))->Run());
6025 v8::Handle<v8::Value> result = run_test->Call(env->Global(), 1, &obj);
6026 CHECK(result->IsTrue());
6027 }
6028
6029
6030 // Test that the debug break flag works with function.apply.
TEST(DebugBreakFunctionApply)6031 TEST(DebugBreakFunctionApply) {
6032 v8::HandleScope scope;
6033 DebugLocalContext env;
6034
6035 // Create a function for testing breaking in apply.
6036 v8::Local<v8::Function> foo = CompileFunction(
6037 &env,
6038 "function baz(x) { }"
6039 "function bar(x) { baz(); }"
6040 "function foo(){ bar.apply(this, [1]); }",
6041 "foo");
6042
6043 // Register a debug event listener which steps and counts.
6044 v8::Debug::SetDebugEventListener(DebugEventBreakMax);
6045
6046 // Set the debug break flag before calling the code using function.apply.
6047 v8::Debug::DebugBreak();
6048
6049 // Limit the number of debug breaks. This is a regression test for issue 493
6050 // where this test would enter an infinite loop.
6051 break_point_hit_count = 0;
6052 max_break_point_hit_count = 10000; // 10000 => infinite loop.
6053 foo->Call(env->Global(), 0, NULL);
6054
6055 // When keeping the debug break several break will happen.
6056 CHECK_EQ(3, break_point_hit_count);
6057
6058 v8::Debug::SetDebugEventListener(NULL);
6059 CheckDebuggerUnloaded();
6060 }
6061
6062
6063 v8::Handle<v8::Context> debugee_context;
6064 v8::Handle<v8::Context> debugger_context;
6065
6066
6067 // Property getter that checks that current and calling contexts
6068 // are both the debugee contexts.
NamedGetterWithCallingContextCheck(v8::Local<v8::String> name,const v8::AccessorInfo & info)6069 static v8::Handle<v8::Value> NamedGetterWithCallingContextCheck(
6070 v8::Local<v8::String> name,
6071 const v8::AccessorInfo& info) {
6072 CHECK_EQ(0, strcmp(*v8::String::AsciiValue(name), "a"));
6073 v8::Handle<v8::Context> current = v8::Context::GetCurrent();
6074 CHECK(current == debugee_context);
6075 CHECK(current != debugger_context);
6076 v8::Handle<v8::Context> calling = v8::Context::GetCalling();
6077 CHECK(calling == debugee_context);
6078 CHECK(calling != debugger_context);
6079 return v8::Int32::New(1);
6080 }
6081
6082
6083 // Debug event listener that checks if the first argument of a function is
6084 // an object with property 'a' == 1. If the property has custom accessor
6085 // this handler will eventually invoke it.
DebugEventGetAtgumentPropertyValue(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)6086 static void DebugEventGetAtgumentPropertyValue(
6087 v8::DebugEvent event,
6088 v8::Handle<v8::Object> exec_state,
6089 v8::Handle<v8::Object> event_data,
6090 v8::Handle<v8::Value> data) {
6091 if (event == v8::Break) {
6092 break_point_hit_count++;
6093 CHECK(debugger_context == v8::Context::GetCurrent());
6094 v8::Handle<v8::Function> func(v8::Function::Cast(*CompileRun(
6095 "(function(exec_state) {\n"
6096 " return (exec_state.frame(0).argumentValue(0).property('a').\n"
6097 " value().value() == 1);\n"
6098 "})")));
6099 const int argc = 1;
6100 v8::Handle<v8::Value> argv[argc] = { exec_state };
6101 v8::Handle<v8::Value> result = func->Call(exec_state, argc, argv);
6102 CHECK(result->IsTrue());
6103 }
6104 }
6105
6106
TEST(CallingContextIsNotDebugContext)6107 TEST(CallingContextIsNotDebugContext) {
6108 // Create and enter a debugee context.
6109 v8::HandleScope scope;
6110 DebugLocalContext env;
6111 env.ExposeDebug();
6112
6113 // Save handles to the debugger and debugee contexts to be used in
6114 // NamedGetterWithCallingContextCheck.
6115 debugee_context = v8::Local<v8::Context>(*env);
6116 debugger_context = v8::Utils::ToLocal(Debug::debug_context());
6117
6118 // Create object with 'a' property accessor.
6119 v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New();
6120 named->SetAccessor(v8::String::New("a"),
6121 NamedGetterWithCallingContextCheck);
6122 env->Global()->Set(v8::String::New("obj"),
6123 named->NewInstance());
6124
6125 // Register the debug event listener
6126 v8::Debug::SetDebugEventListener(DebugEventGetAtgumentPropertyValue);
6127
6128 // Create a function that invokes debugger.
6129 v8::Local<v8::Function> foo = CompileFunction(
6130 &env,
6131 "function bar(x) { debugger; }"
6132 "function foo(){ bar(obj); }",
6133 "foo");
6134
6135 break_point_hit_count = 0;
6136 foo->Call(env->Global(), 0, NULL);
6137 CHECK_EQ(1, break_point_hit_count);
6138
6139 v8::Debug::SetDebugEventListener(NULL);
6140 debugee_context = v8::Handle<v8::Context>();
6141 debugger_context = v8::Handle<v8::Context>();
6142 CheckDebuggerUnloaded();
6143 }
6144