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1 // Copyright 2007-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 //     * Redistributions of source code must retain the above copyright
7 //       notice, this list of conditions and the following disclaimer.
8 //     * Redistributions in binary form must reproduce the above
9 //       copyright notice, this list of conditions and the following
10 //       disclaimer in the documentation and/or other materials provided
11 //       with the distribution.
12 //     * Neither the name of Google Inc. nor the names of its
13 //       contributors may be used to endorse or promote products derived
14 //       from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 
28 #include <stdlib.h>
29 
30 #include "v8.h"
31 
32 #include "api.h"
33 #include "compilation-cache.h"
34 #include "debug.h"
35 #include "platform.h"
36 #include "stub-cache.h"
37 #include "cctest.h"
38 
39 
40 using ::v8::internal::EmbeddedVector;
41 using ::v8::internal::Object;
42 using ::v8::internal::OS;
43 using ::v8::internal::Handle;
44 using ::v8::internal::Heap;
45 using ::v8::internal::JSGlobalProxy;
46 using ::v8::internal::Code;
47 using ::v8::internal::Debug;
48 using ::v8::internal::Debugger;
49 using ::v8::internal::CommandMessage;
50 using ::v8::internal::CommandMessageQueue;
51 using ::v8::internal::StepAction;
52 using ::v8::internal::StepIn;  // From StepAction enum
53 using ::v8::internal::StepNext;  // From StepAction enum
54 using ::v8::internal::StepOut;  // From StepAction enum
55 using ::v8::internal::Vector;
56 using ::v8::internal::StrLength;
57 
58 // Size of temp buffer for formatting small strings.
59 #define SMALL_STRING_BUFFER_SIZE 80
60 
61 // --- A d d i t i o n a l   C h e c k   H e l p e r s
62 
63 
64 // Helper function used by the CHECK_EQ function when given Address
65 // arguments.  Should not be called directly.
CheckEqualsHelper(const char * file,int line,const char * expected_source,::v8::internal::Address expected,const char * value_source,::v8::internal::Address value)66 static inline void CheckEqualsHelper(const char* file, int line,
67                                      const char* expected_source,
68                                      ::v8::internal::Address expected,
69                                      const char* value_source,
70                                      ::v8::internal::Address value) {
71   if (expected != value) {
72     V8_Fatal(file, line, "CHECK_EQ(%s, %s) failed\n#   "
73                          "Expected: %i\n#   Found: %i",
74              expected_source, value_source, expected, value);
75   }
76 }
77 
78 
79 // Helper function used by the CHECK_NE function when given Address
80 // arguments.  Should not be called directly.
CheckNonEqualsHelper(const char * file,int line,const char * unexpected_source,::v8::internal::Address unexpected,const char * value_source,::v8::internal::Address value)81 static inline void CheckNonEqualsHelper(const char* file, int line,
82                                         const char* unexpected_source,
83                                         ::v8::internal::Address unexpected,
84                                         const char* value_source,
85                                         ::v8::internal::Address value) {
86   if (unexpected == value) {
87     V8_Fatal(file, line, "CHECK_NE(%s, %s) failed\n#   Value: %i",
88              unexpected_source, value_source, value);
89   }
90 }
91 
92 
93 // Helper function used by the CHECK function when given code
94 // arguments.  Should not be called directly.
CheckEqualsHelper(const char * file,int line,const char * expected_source,const Code * expected,const char * value_source,const Code * value)95 static inline void CheckEqualsHelper(const char* file, int line,
96                                      const char* expected_source,
97                                      const Code* expected,
98                                      const char* value_source,
99                                      const Code* value) {
100   if (expected != value) {
101     V8_Fatal(file, line, "CHECK_EQ(%s, %s) failed\n#   "
102                          "Expected: %p\n#   Found: %p",
103              expected_source, value_source, expected, value);
104   }
105 }
106 
107 
CheckNonEqualsHelper(const char * file,int line,const char * expected_source,const Code * expected,const char * value_source,const Code * value)108 static inline void CheckNonEqualsHelper(const char* file, int line,
109                                         const char* expected_source,
110                                         const Code* expected,
111                                         const char* value_source,
112                                         const Code* value) {
113   if (expected == value) {
114     V8_Fatal(file, line, "CHECK_NE(%s, %s) failed\n#   Value: %p",
115              expected_source, value_source, value);
116   }
117 }
118 
119 
120 // --- H e l p e r   C l a s s e s
121 
122 
123 // Helper class for creating a V8 enviromnent for running tests
124 class DebugLocalContext {
125  public:
DebugLocalContext(v8::ExtensionConfiguration * extensions=0,v8::Handle<v8::ObjectTemplate> global_template=v8::Handle<v8::ObjectTemplate> (),v8::Handle<v8::Value> global_object=v8::Handle<v8::Value> ())126   inline DebugLocalContext(
127       v8::ExtensionConfiguration* extensions = 0,
128       v8::Handle<v8::ObjectTemplate> global_template =
129           v8::Handle<v8::ObjectTemplate>(),
130       v8::Handle<v8::Value> global_object = v8::Handle<v8::Value>())
131       : context_(v8::Context::New(extensions, global_template, global_object)) {
132     context_->Enter();
133   }
~DebugLocalContext()134   inline ~DebugLocalContext() {
135     context_->Exit();
136     context_.Dispose();
137   }
operator ->()138   inline v8::Context* operator->() { return *context_; }
operator *()139   inline v8::Context* operator*() { return *context_; }
IsReady()140   inline bool IsReady() { return !context_.IsEmpty(); }
ExposeDebug()141   void ExposeDebug() {
142     // Expose the debug context global object in the global object for testing.
143     Debug::Load();
144     Debug::debug_context()->set_security_token(
145         v8::Utils::OpenHandle(*context_)->security_token());
146 
147     Handle<JSGlobalProxy> global(Handle<JSGlobalProxy>::cast(
148         v8::Utils::OpenHandle(*context_->Global())));
149     Handle<v8::internal::String> debug_string =
150         v8::internal::Factory::LookupAsciiSymbol("debug");
151     SetProperty(global, debug_string,
152         Handle<Object>(Debug::debug_context()->global_proxy()), DONT_ENUM);
153   }
154  private:
155   v8::Persistent<v8::Context> context_;
156 };
157 
158 
159 // --- H e l p e r   F u n c t i o n s
160 
161 
162 // Compile and run the supplied source and return the fequested function.
CompileFunction(DebugLocalContext * env,const char * source,const char * function_name)163 static v8::Local<v8::Function> CompileFunction(DebugLocalContext* env,
164                                                const char* source,
165                                                const char* function_name) {
166   v8::Script::Compile(v8::String::New(source))->Run();
167   return v8::Local<v8::Function>::Cast(
168       (*env)->Global()->Get(v8::String::New(function_name)));
169 }
170 
171 
172 // Compile and run the supplied source and return the requested function.
CompileFunction(const char * source,const char * function_name)173 static v8::Local<v8::Function> CompileFunction(const char* source,
174                                                const char* function_name) {
175   v8::Script::Compile(v8::String::New(source))->Run();
176   return v8::Local<v8::Function>::Cast(
177     v8::Context::GetCurrent()->Global()->Get(v8::String::New(function_name)));
178 }
179 
180 
181 // Is there any debug info for the function?
HasDebugInfo(v8::Handle<v8::Function> fun)182 static bool HasDebugInfo(v8::Handle<v8::Function> fun) {
183   Handle<v8::internal::JSFunction> f = v8::Utils::OpenHandle(*fun);
184   Handle<v8::internal::SharedFunctionInfo> shared(f->shared());
185   return Debug::HasDebugInfo(shared);
186 }
187 
188 
189 // Set a break point in a function and return the associated break point
190 // number.
SetBreakPoint(Handle<v8::internal::JSFunction> fun,int position)191 static int SetBreakPoint(Handle<v8::internal::JSFunction> fun, int position) {
192   static int break_point = 0;
193   Handle<v8::internal::SharedFunctionInfo> shared(fun->shared());
194   Debug::SetBreakPoint(
195       shared, position,
196       Handle<Object>(v8::internal::Smi::FromInt(++break_point)));
197   return break_point;
198 }
199 
200 
201 // Set a break point in a function and return the associated break point
202 // number.
SetBreakPoint(v8::Handle<v8::Function> fun,int position)203 static int SetBreakPoint(v8::Handle<v8::Function> fun, int position) {
204   return SetBreakPoint(v8::Utils::OpenHandle(*fun), position);
205 }
206 
207 
208 // Set a break point in a function using the Debug object and return the
209 // associated break point number.
SetBreakPointFromJS(const char * function_name,int line,int position)210 static int SetBreakPointFromJS(const char* function_name,
211                                int line, int position) {
212   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
213   OS::SNPrintF(buffer,
214                "debug.Debug.setBreakPoint(%s,%d,%d)",
215                function_name, line, position);
216   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
217   v8::Handle<v8::String> str = v8::String::New(buffer.start());
218   return v8::Script::Compile(str)->Run()->Int32Value();
219 }
220 
221 
222 // Set a break point in a script identified by id using the global Debug object.
SetScriptBreakPointByIdFromJS(int script_id,int line,int column)223 static int SetScriptBreakPointByIdFromJS(int script_id, int line, int column) {
224   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
225   if (column >= 0) {
226     // Column specified set script break point on precise location.
227     OS::SNPrintF(buffer,
228                  "debug.Debug.setScriptBreakPointById(%d,%d,%d)",
229                  script_id, line, column);
230   } else {
231     // Column not specified set script break point on line.
232     OS::SNPrintF(buffer,
233                  "debug.Debug.setScriptBreakPointById(%d,%d)",
234                  script_id, line);
235   }
236   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
237   {
238     v8::TryCatch try_catch;
239     v8::Handle<v8::String> str = v8::String::New(buffer.start());
240     v8::Handle<v8::Value> value = v8::Script::Compile(str)->Run();
241     CHECK(!try_catch.HasCaught());
242     return value->Int32Value();
243   }
244 }
245 
246 
247 // Set a break point in a script identified by name using the global Debug
248 // object.
SetScriptBreakPointByNameFromJS(const char * script_name,int line,int column)249 static int SetScriptBreakPointByNameFromJS(const char* script_name,
250                                            int line, int column) {
251   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
252   if (column >= 0) {
253     // Column specified set script break point on precise location.
254     OS::SNPrintF(buffer,
255                  "debug.Debug.setScriptBreakPointByName(\"%s\",%d,%d)",
256                  script_name, line, column);
257   } else {
258     // Column not specified set script break point on line.
259     OS::SNPrintF(buffer,
260                  "debug.Debug.setScriptBreakPointByName(\"%s\",%d)",
261                  script_name, line);
262   }
263   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
264   {
265     v8::TryCatch try_catch;
266     v8::Handle<v8::String> str = v8::String::New(buffer.start());
267     v8::Handle<v8::Value> value = v8::Script::Compile(str)->Run();
268     CHECK(!try_catch.HasCaught());
269     return value->Int32Value();
270   }
271 }
272 
273 
274 // Clear a break point.
ClearBreakPoint(int break_point)275 static void ClearBreakPoint(int break_point) {
276   Debug::ClearBreakPoint(
277       Handle<Object>(v8::internal::Smi::FromInt(break_point)));
278 }
279 
280 
281 // Clear a break point using the global Debug object.
ClearBreakPointFromJS(int break_point_number)282 static void ClearBreakPointFromJS(int break_point_number) {
283   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
284   OS::SNPrintF(buffer,
285                "debug.Debug.clearBreakPoint(%d)",
286                break_point_number);
287   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
288   v8::Script::Compile(v8::String::New(buffer.start()))->Run();
289 }
290 
291 
EnableScriptBreakPointFromJS(int break_point_number)292 static void EnableScriptBreakPointFromJS(int break_point_number) {
293   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
294   OS::SNPrintF(buffer,
295                "debug.Debug.enableScriptBreakPoint(%d)",
296                break_point_number);
297   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
298   v8::Script::Compile(v8::String::New(buffer.start()))->Run();
299 }
300 
301 
DisableScriptBreakPointFromJS(int break_point_number)302 static void DisableScriptBreakPointFromJS(int break_point_number) {
303   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
304   OS::SNPrintF(buffer,
305                "debug.Debug.disableScriptBreakPoint(%d)",
306                break_point_number);
307   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
308   v8::Script::Compile(v8::String::New(buffer.start()))->Run();
309 }
310 
311 
ChangeScriptBreakPointConditionFromJS(int break_point_number,const char * condition)312 static void ChangeScriptBreakPointConditionFromJS(int break_point_number,
313                                                   const char* condition) {
314   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
315   OS::SNPrintF(buffer,
316                "debug.Debug.changeScriptBreakPointCondition(%d, \"%s\")",
317                break_point_number, condition);
318   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
319   v8::Script::Compile(v8::String::New(buffer.start()))->Run();
320 }
321 
322 
ChangeScriptBreakPointIgnoreCountFromJS(int break_point_number,int ignoreCount)323 static void ChangeScriptBreakPointIgnoreCountFromJS(int break_point_number,
324                                                     int ignoreCount) {
325   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
326   OS::SNPrintF(buffer,
327                "debug.Debug.changeScriptBreakPointIgnoreCount(%d, %d)",
328                break_point_number, ignoreCount);
329   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
330   v8::Script::Compile(v8::String::New(buffer.start()))->Run();
331 }
332 
333 
334 // Change break on exception.
ChangeBreakOnException(bool caught,bool uncaught)335 static void ChangeBreakOnException(bool caught, bool uncaught) {
336   Debug::ChangeBreakOnException(v8::internal::BreakException, caught);
337   Debug::ChangeBreakOnException(v8::internal::BreakUncaughtException, uncaught);
338 }
339 
340 
341 // Change break on exception using the global Debug object.
ChangeBreakOnExceptionFromJS(bool caught,bool uncaught)342 static void ChangeBreakOnExceptionFromJS(bool caught, bool uncaught) {
343   if (caught) {
344     v8::Script::Compile(
345         v8::String::New("debug.Debug.setBreakOnException()"))->Run();
346   } else {
347     v8::Script::Compile(
348         v8::String::New("debug.Debug.clearBreakOnException()"))->Run();
349   }
350   if (uncaught) {
351     v8::Script::Compile(
352         v8::String::New("debug.Debug.setBreakOnUncaughtException()"))->Run();
353   } else {
354     v8::Script::Compile(
355         v8::String::New("debug.Debug.clearBreakOnUncaughtException()"))->Run();
356   }
357 }
358 
359 
360 // Prepare to step to next break location.
PrepareStep(StepAction step_action)361 static void PrepareStep(StepAction step_action) {
362   Debug::PrepareStep(step_action, 1);
363 }
364 
365 
366 // This function is in namespace v8::internal to be friend with class
367 // v8::internal::Debug.
368 namespace v8 {
369 namespace internal {
370 
371 // Collect the currently debugged functions.
GetDebuggedFunctions()372 Handle<FixedArray> GetDebuggedFunctions() {
373   v8::internal::DebugInfoListNode* node = Debug::debug_info_list_;
374 
375   // Find the number of debugged functions.
376   int count = 0;
377   while (node) {
378     count++;
379     node = node->next();
380   }
381 
382   // Allocate array for the debugged functions
383   Handle<FixedArray> debugged_functions =
384       v8::internal::Factory::NewFixedArray(count);
385 
386   // Run through the debug info objects and collect all functions.
387   count = 0;
388   while (node) {
389     debugged_functions->set(count++, *node->debug_info());
390     node = node->next();
391   }
392 
393   return debugged_functions;
394 }
395 
396 
ComputeCallDebugBreak(int argc)397 static Handle<Code> ComputeCallDebugBreak(int argc) {
398   CALL_HEAP_FUNCTION(v8::internal::StubCache::ComputeCallDebugBreak(argc),
399                      Code);
400 }
401 
402 
403 // Check that the debugger has been fully unloaded.
CheckDebuggerUnloaded(bool check_functions)404 void CheckDebuggerUnloaded(bool check_functions) {
405   // Check that the debugger context is cleared and that there is no debug
406   // information stored for the debugger.
407   CHECK(Debug::debug_context().is_null());
408   CHECK_EQ(NULL, Debug::debug_info_list_);
409 
410   // Collect garbage to ensure weak handles are cleared.
411   Heap::CollectAllGarbage(false);
412   Heap::CollectAllGarbage(false);
413 
414   // Iterate the head and check that there are no debugger related objects left.
415   HeapIterator iterator;
416   for (HeapObject* obj = iterator.next(); obj != NULL; obj = iterator.next()) {
417     CHECK(!obj->IsDebugInfo());
418     CHECK(!obj->IsBreakPointInfo());
419 
420     // If deep check of functions is requested check that no debug break code
421     // is left in all functions.
422     if (check_functions) {
423       if (obj->IsJSFunction()) {
424         JSFunction* fun = JSFunction::cast(obj);
425         for (RelocIterator it(fun->shared()->code()); !it.done(); it.next()) {
426           RelocInfo::Mode rmode = it.rinfo()->rmode();
427           if (RelocInfo::IsCodeTarget(rmode)) {
428             CHECK(!Debug::IsDebugBreak(it.rinfo()->target_address()));
429           } else if (RelocInfo::IsJSReturn(rmode)) {
430             CHECK(!Debug::IsDebugBreakAtReturn(it.rinfo()));
431           }
432         }
433       }
434     }
435   }
436 }
437 
438 
439 } }  // namespace v8::internal
440 
441 
442 // Check that the debugger has been fully unloaded.
CheckDebuggerUnloaded(bool check_functions=false)443 static void CheckDebuggerUnloaded(bool check_functions = false) {
444   // Let debugger to unload itself synchronously
445   v8::Debug::ProcessDebugMessages();
446 
447   v8::internal::CheckDebuggerUnloaded(check_functions);
448 }
449 
450 
451 // Inherit from BreakLocationIterator to get access to protected parts for
452 // testing.
453 class TestBreakLocationIterator: public v8::internal::BreakLocationIterator {
454  public:
TestBreakLocationIterator(Handle<v8::internal::DebugInfo> debug_info)455   explicit TestBreakLocationIterator(Handle<v8::internal::DebugInfo> debug_info)
456     : BreakLocationIterator(debug_info, v8::internal::SOURCE_BREAK_LOCATIONS) {}
it()457   v8::internal::RelocIterator* it() { return reloc_iterator_; }
it_original()458   v8::internal::RelocIterator* it_original() {
459     return reloc_iterator_original_;
460   }
461 };
462 
463 
464 // Compile a function, set a break point and check that the call at the break
465 // location in the code is the expected debug_break function.
CheckDebugBreakFunction(DebugLocalContext * env,const char * source,const char * name,int position,v8::internal::RelocInfo::Mode mode,Code * debug_break)466 void CheckDebugBreakFunction(DebugLocalContext* env,
467                              const char* source, const char* name,
468                              int position, v8::internal::RelocInfo::Mode mode,
469                              Code* debug_break) {
470   // Create function and set the break point.
471   Handle<v8::internal::JSFunction> fun = v8::Utils::OpenHandle(
472       *CompileFunction(env, source, name));
473   int bp = SetBreakPoint(fun, position);
474 
475   // Check that the debug break function is as expected.
476   Handle<v8::internal::SharedFunctionInfo> shared(fun->shared());
477   CHECK(Debug::HasDebugInfo(shared));
478   TestBreakLocationIterator it1(Debug::GetDebugInfo(shared));
479   it1.FindBreakLocationFromPosition(position);
480   CHECK_EQ(mode, it1.it()->rinfo()->rmode());
481   if (mode != v8::internal::RelocInfo::JS_RETURN) {
482     CHECK_EQ(debug_break,
483         Code::GetCodeFromTargetAddress(it1.it()->rinfo()->target_address()));
484   } else {
485     CHECK(Debug::IsDebugBreakAtReturn(it1.it()->rinfo()));
486   }
487 
488   // Clear the break point and check that the debug break function is no longer
489   // there
490   ClearBreakPoint(bp);
491   CHECK(!Debug::HasDebugInfo(shared));
492   CHECK(Debug::EnsureDebugInfo(shared));
493   TestBreakLocationIterator it2(Debug::GetDebugInfo(shared));
494   it2.FindBreakLocationFromPosition(position);
495   CHECK_EQ(mode, it2.it()->rinfo()->rmode());
496   if (mode == v8::internal::RelocInfo::JS_RETURN) {
497     CHECK(!Debug::IsDebugBreakAtReturn(it2.it()->rinfo()));
498   }
499 }
500 
501 
502 // --- D e b u g   E v e n t   H a n d l e r s
503 // ---
504 // --- The different tests uses a number of debug event handlers.
505 // ---
506 
507 
508 // Source for The JavaScript function which picks out the function name of the
509 // top frame.
510 const char* frame_function_name_source =
511     "function frame_function_name(exec_state) {"
512     "  return exec_state.frame(0).func().name();"
513     "}";
514 v8::Local<v8::Function> frame_function_name;
515 
516 
517 // Source for The JavaScript function which picks out the source line for the
518 // top frame.
519 const char* frame_source_line_source =
520     "function frame_source_line(exec_state) {"
521     "  return exec_state.frame(0).sourceLine();"
522     "}";
523 v8::Local<v8::Function> frame_source_line;
524 
525 
526 // Source for The JavaScript function which picks out the source column for the
527 // top frame.
528 const char* frame_source_column_source =
529     "function frame_source_column(exec_state) {"
530     "  return exec_state.frame(0).sourceColumn();"
531     "}";
532 v8::Local<v8::Function> frame_source_column;
533 
534 
535 // Source for The JavaScript function which picks out the script name for the
536 // top frame.
537 const char* frame_script_name_source =
538     "function frame_script_name(exec_state) {"
539     "  return exec_state.frame(0).func().script().name();"
540     "}";
541 v8::Local<v8::Function> frame_script_name;
542 
543 
544 // Source for The JavaScript function which picks out the script data for the
545 // top frame.
546 const char* frame_script_data_source =
547     "function frame_script_data(exec_state) {"
548     "  return exec_state.frame(0).func().script().data();"
549     "}";
550 v8::Local<v8::Function> frame_script_data;
551 
552 
553 // Source for The JavaScript function which picks out the script data from
554 // AfterCompile event
555 const char* compiled_script_data_source =
556     "function compiled_script_data(event_data) {"
557     "  return event_data.script().data();"
558     "}";
559 v8::Local<v8::Function> compiled_script_data;
560 
561 
562 // Source for The JavaScript function which returns the number of frames.
563 static const char* frame_count_source =
564     "function frame_count(exec_state) {"
565     "  return exec_state.frameCount();"
566     "}";
567 v8::Handle<v8::Function> frame_count;
568 
569 
570 // Global variable to store the last function hit - used by some tests.
571 char last_function_hit[80];
572 
573 // Global variable to store the name and data for last script hit - used by some
574 // tests.
575 char last_script_name_hit[80];
576 char last_script_data_hit[80];
577 
578 // Global variables to store the last source position - used by some tests.
579 int last_source_line = -1;
580 int last_source_column = -1;
581 
582 // Debug event handler which counts the break points which have been hit.
583 int break_point_hit_count = 0;
DebugEventBreakPointHitCount(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)584 static void DebugEventBreakPointHitCount(v8::DebugEvent event,
585                                          v8::Handle<v8::Object> exec_state,
586                                          v8::Handle<v8::Object> event_data,
587                                          v8::Handle<v8::Value> data) {
588   // When hitting a debug event listener there must be a break set.
589   CHECK_NE(v8::internal::Debug::break_id(), 0);
590 
591   // Count the number of breaks.
592   if (event == v8::Break) {
593     break_point_hit_count++;
594     if (!frame_function_name.IsEmpty()) {
595       // Get the name of the function.
596       const int argc = 1;
597       v8::Handle<v8::Value> argv[argc] = { exec_state };
598       v8::Handle<v8::Value> result = frame_function_name->Call(exec_state,
599                                                                argc, argv);
600       if (result->IsUndefined()) {
601         last_function_hit[0] = '\0';
602       } else {
603         CHECK(result->IsString());
604         v8::Handle<v8::String> function_name(result->ToString());
605         function_name->WriteAscii(last_function_hit);
606       }
607     }
608 
609     if (!frame_source_line.IsEmpty()) {
610       // Get the source line.
611       const int argc = 1;
612       v8::Handle<v8::Value> argv[argc] = { exec_state };
613       v8::Handle<v8::Value> result = frame_source_line->Call(exec_state,
614                                                              argc, argv);
615       CHECK(result->IsNumber());
616       last_source_line = result->Int32Value();
617     }
618 
619     if (!frame_source_column.IsEmpty()) {
620       // Get the source column.
621       const int argc = 1;
622       v8::Handle<v8::Value> argv[argc] = { exec_state };
623       v8::Handle<v8::Value> result = frame_source_column->Call(exec_state,
624                                                                argc, argv);
625       CHECK(result->IsNumber());
626       last_source_column = result->Int32Value();
627     }
628 
629     if (!frame_script_name.IsEmpty()) {
630       // Get the script name of the function script.
631       const int argc = 1;
632       v8::Handle<v8::Value> argv[argc] = { exec_state };
633       v8::Handle<v8::Value> result = frame_script_name->Call(exec_state,
634                                                              argc, argv);
635       if (result->IsUndefined()) {
636         last_script_name_hit[0] = '\0';
637       } else {
638         CHECK(result->IsString());
639         v8::Handle<v8::String> script_name(result->ToString());
640         script_name->WriteAscii(last_script_name_hit);
641       }
642     }
643 
644     if (!frame_script_data.IsEmpty()) {
645       // Get the script data of the function script.
646       const int argc = 1;
647       v8::Handle<v8::Value> argv[argc] = { exec_state };
648       v8::Handle<v8::Value> result = frame_script_data->Call(exec_state,
649                                                              argc, argv);
650       if (result->IsUndefined()) {
651         last_script_data_hit[0] = '\0';
652       } else {
653         result = result->ToString();
654         CHECK(result->IsString());
655         v8::Handle<v8::String> script_data(result->ToString());
656         script_data->WriteAscii(last_script_data_hit);
657       }
658     }
659   } else if (event == v8::AfterCompile && !compiled_script_data.IsEmpty()) {
660     const int argc = 1;
661     v8::Handle<v8::Value> argv[argc] = { event_data };
662     v8::Handle<v8::Value> result = compiled_script_data->Call(exec_state,
663                                                               argc, argv);
664     if (result->IsUndefined()) {
665       last_script_data_hit[0] = '\0';
666     } else {
667       result = result->ToString();
668       CHECK(result->IsString());
669       v8::Handle<v8::String> script_data(result->ToString());
670       script_data->WriteAscii(last_script_data_hit);
671     }
672   }
673 }
674 
675 
676 // Debug event handler which counts a number of events and collects the stack
677 // height if there is a function compiled for that.
678 int exception_hit_count = 0;
679 int uncaught_exception_hit_count = 0;
680 int last_js_stack_height = -1;
681 
DebugEventCounterClear()682 static void DebugEventCounterClear() {
683   break_point_hit_count = 0;
684   exception_hit_count = 0;
685   uncaught_exception_hit_count = 0;
686 }
687 
DebugEventCounter(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)688 static void DebugEventCounter(v8::DebugEvent event,
689                               v8::Handle<v8::Object> exec_state,
690                               v8::Handle<v8::Object> event_data,
691                               v8::Handle<v8::Value> data) {
692   // When hitting a debug event listener there must be a break set.
693   CHECK_NE(v8::internal::Debug::break_id(), 0);
694 
695   // Count the number of breaks.
696   if (event == v8::Break) {
697     break_point_hit_count++;
698   } else if (event == v8::Exception) {
699     exception_hit_count++;
700 
701     // Check whether the exception was uncaught.
702     v8::Local<v8::String> fun_name = v8::String::New("uncaught");
703     v8::Local<v8::Function> fun =
704         v8::Function::Cast(*event_data->Get(fun_name));
705     v8::Local<v8::Value> result = *fun->Call(event_data, 0, NULL);
706     if (result->IsTrue()) {
707       uncaught_exception_hit_count++;
708     }
709   }
710 
711   // Collect the JavsScript stack height if the function frame_count is
712   // compiled.
713   if (!frame_count.IsEmpty()) {
714     static const int kArgc = 1;
715     v8::Handle<v8::Value> argv[kArgc] = { exec_state };
716     // Using exec_state as receiver is just to have a receiver.
717     v8::Handle<v8::Value> result =  frame_count->Call(exec_state, kArgc, argv);
718     last_js_stack_height = result->Int32Value();
719   }
720 }
721 
722 
723 // Debug event handler which evaluates a number of expressions when a break
724 // point is hit. Each evaluated expression is compared with an expected value.
725 // For this debug event handler to work the following two global varaibles
726 // must be initialized.
727 //   checks: An array of expressions and expected results
728 //   evaluate_check_function: A JavaScript function (see below)
729 
730 // Structure for holding checks to do.
731 struct EvaluateCheck {
732   const char* expr;  // An expression to evaluate when a break point is hit.
733   v8::Handle<v8::Value> expected;  // The expected result.
734 };
735 // Array of checks to do.
736 struct EvaluateCheck* checks = NULL;
737 // Source for The JavaScript function which can do the evaluation when a break
738 // point is hit.
739 const char* evaluate_check_source =
740     "function evaluate_check(exec_state, expr, expected) {"
741     "  return exec_state.frame(0).evaluate(expr).value() === expected;"
742     "}";
743 v8::Local<v8::Function> evaluate_check_function;
744 
745 // The actual debug event described by the longer comment above.
DebugEventEvaluate(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)746 static void DebugEventEvaluate(v8::DebugEvent event,
747                                v8::Handle<v8::Object> exec_state,
748                                v8::Handle<v8::Object> event_data,
749                                v8::Handle<v8::Value> data) {
750   // When hitting a debug event listener there must be a break set.
751   CHECK_NE(v8::internal::Debug::break_id(), 0);
752 
753   if (event == v8::Break) {
754     for (int i = 0; checks[i].expr != NULL; i++) {
755       const int argc = 3;
756       v8::Handle<v8::Value> argv[argc] = { exec_state,
757                                            v8::String::New(checks[i].expr),
758                                            checks[i].expected };
759       v8::Handle<v8::Value> result =
760           evaluate_check_function->Call(exec_state, argc, argv);
761       if (!result->IsTrue()) {
762         v8::String::AsciiValue ascii(checks[i].expected->ToString());
763         V8_Fatal(__FILE__, __LINE__, "%s != %s", checks[i].expr, *ascii);
764       }
765     }
766   }
767 }
768 
769 
770 // This debug event listener removes a breakpoint in a function
771 int debug_event_remove_break_point = 0;
DebugEventRemoveBreakPoint(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)772 static void DebugEventRemoveBreakPoint(v8::DebugEvent event,
773                                        v8::Handle<v8::Object> exec_state,
774                                        v8::Handle<v8::Object> event_data,
775                                        v8::Handle<v8::Value> data) {
776   // When hitting a debug event listener there must be a break set.
777   CHECK_NE(v8::internal::Debug::break_id(), 0);
778 
779   if (event == v8::Break) {
780     break_point_hit_count++;
781     v8::Handle<v8::Function> fun = v8::Handle<v8::Function>::Cast(data);
782     ClearBreakPoint(debug_event_remove_break_point);
783   }
784 }
785 
786 
787 // Debug event handler which counts break points hit and performs a step
788 // afterwards.
789 StepAction step_action = StepIn;  // Step action to perform when stepping.
DebugEventStep(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)790 static void DebugEventStep(v8::DebugEvent event,
791                            v8::Handle<v8::Object> exec_state,
792                            v8::Handle<v8::Object> event_data,
793                            v8::Handle<v8::Value> data) {
794   // When hitting a debug event listener there must be a break set.
795   CHECK_NE(v8::internal::Debug::break_id(), 0);
796 
797   if (event == v8::Break) {
798     break_point_hit_count++;
799     PrepareStep(step_action);
800   }
801 }
802 
803 
804 // Debug event handler which counts break points hit and performs a step
805 // afterwards. For each call the expected function is checked.
806 // For this debug event handler to work the following two global varaibles
807 // must be initialized.
808 //   expected_step_sequence: An array of the expected function call sequence.
809 //   frame_function_name: A JavaScript function (see below).
810 
811 // String containing the expected function call sequence. Note: this only works
812 // if functions have name length of one.
813 const char* expected_step_sequence = NULL;
814 
815 // The actual debug event described by the longer comment above.
DebugEventStepSequence(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)816 static void DebugEventStepSequence(v8::DebugEvent event,
817                                    v8::Handle<v8::Object> exec_state,
818                                    v8::Handle<v8::Object> event_data,
819                                    v8::Handle<v8::Value> data) {
820   // When hitting a debug event listener there must be a break set.
821   CHECK_NE(v8::internal::Debug::break_id(), 0);
822 
823   if (event == v8::Break || event == v8::Exception) {
824     // Check that the current function is the expected.
825     CHECK(break_point_hit_count <
826           StrLength(expected_step_sequence));
827     const int argc = 1;
828     v8::Handle<v8::Value> argv[argc] = { exec_state };
829     v8::Handle<v8::Value> result = frame_function_name->Call(exec_state,
830                                                              argc, argv);
831     CHECK(result->IsString());
832     v8::String::AsciiValue function_name(result->ToString());
833     CHECK_EQ(1, StrLength(*function_name));
834     CHECK_EQ((*function_name)[0],
835               expected_step_sequence[break_point_hit_count]);
836 
837     // Perform step.
838     break_point_hit_count++;
839     PrepareStep(step_action);
840   }
841 }
842 
843 
844 // Debug event handler which performs a garbage collection.
DebugEventBreakPointCollectGarbage(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)845 static void DebugEventBreakPointCollectGarbage(
846     v8::DebugEvent event,
847     v8::Handle<v8::Object> exec_state,
848     v8::Handle<v8::Object> event_data,
849     v8::Handle<v8::Value> data) {
850   // When hitting a debug event listener there must be a break set.
851   CHECK_NE(v8::internal::Debug::break_id(), 0);
852 
853   // Perform a garbage collection when break point is hit and continue. Based
854   // on the number of break points hit either scavenge or mark compact
855   // collector is used.
856   if (event == v8::Break) {
857     break_point_hit_count++;
858     if (break_point_hit_count % 2 == 0) {
859       // Scavenge.
860       Heap::CollectGarbage(0, v8::internal::NEW_SPACE);
861     } else {
862       // Mark sweep (and perhaps compact).
863       Heap::CollectAllGarbage(false);
864     }
865   }
866 }
867 
868 
869 // Debug event handler which re-issues a debug break and calls the garbage
870 // collector to have the heap verified.
DebugEventBreak(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)871 static void DebugEventBreak(v8::DebugEvent event,
872                             v8::Handle<v8::Object> exec_state,
873                             v8::Handle<v8::Object> event_data,
874                             v8::Handle<v8::Value> data) {
875   // When hitting a debug event listener there must be a break set.
876   CHECK_NE(v8::internal::Debug::break_id(), 0);
877 
878   if (event == v8::Break) {
879     // Count the number of breaks.
880     break_point_hit_count++;
881 
882     // Run the garbage collector to enforce heap verification if option
883     // --verify-heap is set.
884     Heap::CollectGarbage(0, v8::internal::NEW_SPACE);
885 
886     // Set the break flag again to come back here as soon as possible.
887     v8::Debug::DebugBreak();
888   }
889 }
890 
891 
892 // Debug event handler which re-issues a debug break until a limit has been
893 // reached.
894 int max_break_point_hit_count = 0;
DebugEventBreakMax(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)895 static void DebugEventBreakMax(v8::DebugEvent event,
896                                v8::Handle<v8::Object> exec_state,
897                                v8::Handle<v8::Object> event_data,
898                                v8::Handle<v8::Value> data) {
899   // When hitting a debug event listener there must be a break set.
900   CHECK_NE(v8::internal::Debug::break_id(), 0);
901 
902   if (event == v8::Break && break_point_hit_count < max_break_point_hit_count) {
903     // Count the number of breaks.
904     break_point_hit_count++;
905 
906     // Set the break flag again to come back here as soon as possible.
907     v8::Debug::DebugBreak();
908   }
909 }
910 
911 
912 // --- M e s s a g e   C a l l b a c k
913 
914 
915 // Message callback which counts the number of messages.
916 int message_callback_count = 0;
917 
MessageCallbackCountClear()918 static void MessageCallbackCountClear() {
919   message_callback_count = 0;
920 }
921 
MessageCallbackCount(v8::Handle<v8::Message> message,v8::Handle<v8::Value> data)922 static void MessageCallbackCount(v8::Handle<v8::Message> message,
923                                  v8::Handle<v8::Value> data) {
924   message_callback_count++;
925 }
926 
927 
928 // --- T h e   A c t u a l   T e s t s
929 
930 
931 // Test that the debug break function is the expected one for different kinds
932 // of break locations.
TEST(DebugStub)933 TEST(DebugStub) {
934   using ::v8::internal::Builtins;
935   v8::HandleScope scope;
936   DebugLocalContext env;
937 
938   CheckDebugBreakFunction(&env,
939                           "function f1(){}", "f1",
940                           0,
941                           v8::internal::RelocInfo::JS_RETURN,
942                           NULL);
943   CheckDebugBreakFunction(&env,
944                           "function f2(){x=1;}", "f2",
945                           0,
946                           v8::internal::RelocInfo::CODE_TARGET,
947                           Builtins::builtin(Builtins::StoreIC_DebugBreak));
948   CheckDebugBreakFunction(&env,
949                           "function f3(){var a=x;}", "f3",
950                           0,
951                           v8::internal::RelocInfo::CODE_TARGET_CONTEXT,
952                           Builtins::builtin(Builtins::LoadIC_DebugBreak));
953 
954 // TODO(1240753): Make the test architecture independent or split
955 // parts of the debugger into architecture dependent files. This
956 // part currently disabled as it is not portable between IA32/ARM.
957 // Currently on ICs for keyed store/load on ARM.
958 #if !defined (__arm__) && !defined(__thumb__)
959   CheckDebugBreakFunction(
960       &env,
961       "function f4(){var index='propertyName'; var a={}; a[index] = 'x';}",
962       "f4",
963       0,
964       v8::internal::RelocInfo::CODE_TARGET,
965       Builtins::builtin(Builtins::KeyedStoreIC_DebugBreak));
966   CheckDebugBreakFunction(
967       &env,
968       "function f5(){var index='propertyName'; var a={}; return a[index];}",
969       "f5",
970       0,
971       v8::internal::RelocInfo::CODE_TARGET,
972       Builtins::builtin(Builtins::KeyedLoadIC_DebugBreak));
973 #endif
974 
975   // Check the debug break code stubs for call ICs with different number of
976   // parameters.
977   Handle<Code> debug_break_0 = v8::internal::ComputeCallDebugBreak(0);
978   Handle<Code> debug_break_1 = v8::internal::ComputeCallDebugBreak(1);
979   Handle<Code> debug_break_4 = v8::internal::ComputeCallDebugBreak(4);
980 
981   CheckDebugBreakFunction(&env,
982                           "function f4_0(){x();}", "f4_0",
983                           0,
984                           v8::internal::RelocInfo::CODE_TARGET_CONTEXT,
985                           *debug_break_0);
986 
987   CheckDebugBreakFunction(&env,
988                           "function f4_1(){x(1);}", "f4_1",
989                           0,
990                           v8::internal::RelocInfo::CODE_TARGET_CONTEXT,
991                           *debug_break_1);
992 
993   CheckDebugBreakFunction(&env,
994                           "function f4_4(){x(1,2,3,4);}", "f4_4",
995                           0,
996                           v8::internal::RelocInfo::CODE_TARGET_CONTEXT,
997                           *debug_break_4);
998 }
999 
1000 
1001 // Test that the debug info in the VM is in sync with the functions being
1002 // debugged.
TEST(DebugInfo)1003 TEST(DebugInfo) {
1004   v8::HandleScope scope;
1005   DebugLocalContext env;
1006   // Create a couple of functions for the test.
1007   v8::Local<v8::Function> foo =
1008       CompileFunction(&env, "function foo(){}", "foo");
1009   v8::Local<v8::Function> bar =
1010       CompileFunction(&env, "function bar(){}", "bar");
1011   // Initially no functions are debugged.
1012   CHECK_EQ(0, v8::internal::GetDebuggedFunctions()->length());
1013   CHECK(!HasDebugInfo(foo));
1014   CHECK(!HasDebugInfo(bar));
1015   // One function (foo) is debugged.
1016   int bp1 = SetBreakPoint(foo, 0);
1017   CHECK_EQ(1, v8::internal::GetDebuggedFunctions()->length());
1018   CHECK(HasDebugInfo(foo));
1019   CHECK(!HasDebugInfo(bar));
1020   // Two functions are debugged.
1021   int bp2 = SetBreakPoint(bar, 0);
1022   CHECK_EQ(2, v8::internal::GetDebuggedFunctions()->length());
1023   CHECK(HasDebugInfo(foo));
1024   CHECK(HasDebugInfo(bar));
1025   // One function (bar) is debugged.
1026   ClearBreakPoint(bp1);
1027   CHECK_EQ(1, v8::internal::GetDebuggedFunctions()->length());
1028   CHECK(!HasDebugInfo(foo));
1029   CHECK(HasDebugInfo(bar));
1030   // No functions are debugged.
1031   ClearBreakPoint(bp2);
1032   CHECK_EQ(0, v8::internal::GetDebuggedFunctions()->length());
1033   CHECK(!HasDebugInfo(foo));
1034   CHECK(!HasDebugInfo(bar));
1035 }
1036 
1037 
1038 // Test that a break point can be set at an IC store location.
TEST(BreakPointICStore)1039 TEST(BreakPointICStore) {
1040   break_point_hit_count = 0;
1041   v8::HandleScope scope;
1042   DebugLocalContext env;
1043 
1044   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1045                                    v8::Undefined());
1046   v8::Script::Compile(v8::String::New("function foo(){bar=0;}"))->Run();
1047   v8::Local<v8::Function> foo =
1048       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
1049 
1050   // Run without breakpoints.
1051   foo->Call(env->Global(), 0, NULL);
1052   CHECK_EQ(0, break_point_hit_count);
1053 
1054   // Run with breakpoint
1055   int bp = SetBreakPoint(foo, 0);
1056   foo->Call(env->Global(), 0, NULL);
1057   CHECK_EQ(1, break_point_hit_count);
1058   foo->Call(env->Global(), 0, NULL);
1059   CHECK_EQ(2, break_point_hit_count);
1060 
1061   // Run without breakpoints.
1062   ClearBreakPoint(bp);
1063   foo->Call(env->Global(), 0, NULL);
1064   CHECK_EQ(2, break_point_hit_count);
1065 
1066   v8::Debug::SetDebugEventListener(NULL);
1067   CheckDebuggerUnloaded();
1068 }
1069 
1070 
1071 // Test that a break point can be set at an IC load location.
TEST(BreakPointICLoad)1072 TEST(BreakPointICLoad) {
1073   break_point_hit_count = 0;
1074   v8::HandleScope scope;
1075   DebugLocalContext env;
1076   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1077                                    v8::Undefined());
1078   v8::Script::Compile(v8::String::New("bar=1"))->Run();
1079   v8::Script::Compile(v8::String::New("function foo(){var x=bar;}"))->Run();
1080   v8::Local<v8::Function> foo =
1081       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
1082 
1083   // Run without breakpoints.
1084   foo->Call(env->Global(), 0, NULL);
1085   CHECK_EQ(0, break_point_hit_count);
1086 
1087   // Run with breakpoint
1088   int bp = SetBreakPoint(foo, 0);
1089   foo->Call(env->Global(), 0, NULL);
1090   CHECK_EQ(1, break_point_hit_count);
1091   foo->Call(env->Global(), 0, NULL);
1092   CHECK_EQ(2, break_point_hit_count);
1093 
1094   // Run without breakpoints.
1095   ClearBreakPoint(bp);
1096   foo->Call(env->Global(), 0, NULL);
1097   CHECK_EQ(2, break_point_hit_count);
1098 
1099   v8::Debug::SetDebugEventListener(NULL);
1100   CheckDebuggerUnloaded();
1101 }
1102 
1103 
1104 // Test that a break point can be set at an IC call location.
TEST(BreakPointICCall)1105 TEST(BreakPointICCall) {
1106   break_point_hit_count = 0;
1107   v8::HandleScope scope;
1108   DebugLocalContext env;
1109   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1110                                    v8::Undefined());
1111   v8::Script::Compile(v8::String::New("function bar(){}"))->Run();
1112   v8::Script::Compile(v8::String::New("function foo(){bar();}"))->Run();
1113   v8::Local<v8::Function> foo =
1114       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
1115 
1116   // Run without breakpoints.
1117   foo->Call(env->Global(), 0, NULL);
1118   CHECK_EQ(0, break_point_hit_count);
1119 
1120   // Run with breakpoint
1121   int bp = SetBreakPoint(foo, 0);
1122   foo->Call(env->Global(), 0, NULL);
1123   CHECK_EQ(1, break_point_hit_count);
1124   foo->Call(env->Global(), 0, NULL);
1125   CHECK_EQ(2, break_point_hit_count);
1126 
1127   // Run without breakpoints.
1128   ClearBreakPoint(bp);
1129   foo->Call(env->Global(), 0, NULL);
1130   CHECK_EQ(2, break_point_hit_count);
1131 
1132   v8::Debug::SetDebugEventListener(NULL);
1133   CheckDebuggerUnloaded();
1134 }
1135 
1136 
1137 // Test that a break point can be set at a return store location.
TEST(BreakPointReturn)1138 TEST(BreakPointReturn) {
1139   break_point_hit_count = 0;
1140   v8::HandleScope scope;
1141   DebugLocalContext env;
1142 
1143   // Create a functions for checking the source line and column when hitting
1144   // a break point.
1145   frame_source_line = CompileFunction(&env,
1146                                       frame_source_line_source,
1147                                       "frame_source_line");
1148   frame_source_column = CompileFunction(&env,
1149                                         frame_source_column_source,
1150                                         "frame_source_column");
1151 
1152 
1153   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1154                                    v8::Undefined());
1155   v8::Script::Compile(v8::String::New("function foo(){}"))->Run();
1156   v8::Local<v8::Function> foo =
1157       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
1158 
1159   // Run without breakpoints.
1160   foo->Call(env->Global(), 0, NULL);
1161   CHECK_EQ(0, break_point_hit_count);
1162 
1163   // Run with breakpoint
1164   int bp = SetBreakPoint(foo, 0);
1165   foo->Call(env->Global(), 0, NULL);
1166   CHECK_EQ(1, break_point_hit_count);
1167   CHECK_EQ(0, last_source_line);
1168   CHECK_EQ(16, last_source_column);
1169   foo->Call(env->Global(), 0, NULL);
1170   CHECK_EQ(2, break_point_hit_count);
1171   CHECK_EQ(0, last_source_line);
1172   CHECK_EQ(16, last_source_column);
1173 
1174   // Run without breakpoints.
1175   ClearBreakPoint(bp);
1176   foo->Call(env->Global(), 0, NULL);
1177   CHECK_EQ(2, break_point_hit_count);
1178 
1179   v8::Debug::SetDebugEventListener(NULL);
1180   CheckDebuggerUnloaded();
1181 }
1182 
1183 
CallWithBreakPoints(v8::Local<v8::Object> recv,v8::Local<v8::Function> f,int break_point_count,int call_count)1184 static void CallWithBreakPoints(v8::Local<v8::Object> recv,
1185                                 v8::Local<v8::Function> f,
1186                                 int break_point_count,
1187                                 int call_count) {
1188   break_point_hit_count = 0;
1189   for (int i = 0; i < call_count; i++) {
1190     f->Call(recv, 0, NULL);
1191     CHECK_EQ((i + 1) * break_point_count, break_point_hit_count);
1192   }
1193 }
1194 
1195 // Test GC during break point processing.
TEST(GCDuringBreakPointProcessing)1196 TEST(GCDuringBreakPointProcessing) {
1197   break_point_hit_count = 0;
1198   v8::HandleScope scope;
1199   DebugLocalContext env;
1200 
1201   v8::Debug::SetDebugEventListener(DebugEventBreakPointCollectGarbage,
1202                                    v8::Undefined());
1203   v8::Local<v8::Function> foo;
1204 
1205   // Test IC store break point with garbage collection.
1206   foo = CompileFunction(&env, "function foo(){bar=0;}", "foo");
1207   SetBreakPoint(foo, 0);
1208   CallWithBreakPoints(env->Global(), foo, 1, 10);
1209 
1210   // Test IC load break point with garbage collection.
1211   foo = CompileFunction(&env, "bar=1;function foo(){var x=bar;}", "foo");
1212   SetBreakPoint(foo, 0);
1213   CallWithBreakPoints(env->Global(), foo, 1, 10);
1214 
1215   // Test IC call break point with garbage collection.
1216   foo = CompileFunction(&env, "function bar(){};function foo(){bar();}", "foo");
1217   SetBreakPoint(foo, 0);
1218   CallWithBreakPoints(env->Global(), foo, 1, 10);
1219 
1220   // Test return break point with garbage collection.
1221   foo = CompileFunction(&env, "function foo(){}", "foo");
1222   SetBreakPoint(foo, 0);
1223   CallWithBreakPoints(env->Global(), foo, 1, 25);
1224 
1225   v8::Debug::SetDebugEventListener(NULL);
1226   CheckDebuggerUnloaded();
1227 }
1228 
1229 
1230 // Call the function three times with different garbage collections in between
1231 // and make sure that the break point survives.
CallAndGC(v8::Local<v8::Object> recv,v8::Local<v8::Function> f)1232 static void CallAndGC(v8::Local<v8::Object> recv, v8::Local<v8::Function> f) {
1233   break_point_hit_count = 0;
1234 
1235   for (int i = 0; i < 3; i++) {
1236     // Call function.
1237     f->Call(recv, 0, NULL);
1238     CHECK_EQ(1 + i * 3, break_point_hit_count);
1239 
1240     // Scavenge and call function.
1241     Heap::CollectGarbage(0, v8::internal::NEW_SPACE);
1242     f->Call(recv, 0, NULL);
1243     CHECK_EQ(2 + i * 3, break_point_hit_count);
1244 
1245     // Mark sweep (and perhaps compact) and call function.
1246     Heap::CollectAllGarbage(false);
1247     f->Call(recv, 0, NULL);
1248     CHECK_EQ(3 + i * 3, break_point_hit_count);
1249   }
1250 }
1251 
1252 
1253 // Test that a break point can be set at a return store location.
TEST(BreakPointSurviveGC)1254 TEST(BreakPointSurviveGC) {
1255   break_point_hit_count = 0;
1256   v8::HandleScope scope;
1257   DebugLocalContext env;
1258 
1259   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1260                                    v8::Undefined());
1261   v8::Local<v8::Function> foo;
1262 
1263   // Test IC store break point with garbage collection.
1264   foo = CompileFunction(&env, "function foo(){bar=0;}", "foo");
1265   SetBreakPoint(foo, 0);
1266   CallAndGC(env->Global(), foo);
1267 
1268   // Test IC load break point with garbage collection.
1269   foo = CompileFunction(&env, "bar=1;function foo(){var x=bar;}", "foo");
1270   SetBreakPoint(foo, 0);
1271   CallAndGC(env->Global(), foo);
1272 
1273   // Test IC call break point with garbage collection.
1274   foo = CompileFunction(&env, "function bar(){};function foo(){bar();}", "foo");
1275   SetBreakPoint(foo, 0);
1276   CallAndGC(env->Global(), foo);
1277 
1278   // Test return break point with garbage collection.
1279   foo = CompileFunction(&env, "function foo(){}", "foo");
1280   SetBreakPoint(foo, 0);
1281   CallAndGC(env->Global(), foo);
1282 
1283   v8::Debug::SetDebugEventListener(NULL);
1284   CheckDebuggerUnloaded();
1285 }
1286 
1287 
1288 // Test that break points can be set using the global Debug object.
TEST(BreakPointThroughJavaScript)1289 TEST(BreakPointThroughJavaScript) {
1290   break_point_hit_count = 0;
1291   v8::HandleScope scope;
1292   DebugLocalContext env;
1293   env.ExposeDebug();
1294 
1295   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1296                                    v8::Undefined());
1297   v8::Script::Compile(v8::String::New("function bar(){}"))->Run();
1298   v8::Script::Compile(v8::String::New("function foo(){bar();bar();}"))->Run();
1299   //                                               012345678901234567890
1300   //                                                         1         2
1301   // Break points are set at position 3 and 9
1302   v8::Local<v8::Script> foo = v8::Script::Compile(v8::String::New("foo()"));
1303 
1304   // Run without breakpoints.
1305   foo->Run();
1306   CHECK_EQ(0, break_point_hit_count);
1307 
1308   // Run with one breakpoint
1309   int bp1 = SetBreakPointFromJS("foo", 0, 3);
1310   foo->Run();
1311   CHECK_EQ(1, break_point_hit_count);
1312   foo->Run();
1313   CHECK_EQ(2, break_point_hit_count);
1314 
1315   // Run with two breakpoints
1316   int bp2 = SetBreakPointFromJS("foo", 0, 9);
1317   foo->Run();
1318   CHECK_EQ(4, break_point_hit_count);
1319   foo->Run();
1320   CHECK_EQ(6, break_point_hit_count);
1321 
1322   // Run with one breakpoint
1323   ClearBreakPointFromJS(bp2);
1324   foo->Run();
1325   CHECK_EQ(7, break_point_hit_count);
1326   foo->Run();
1327   CHECK_EQ(8, break_point_hit_count);
1328 
1329   // Run without breakpoints.
1330   ClearBreakPointFromJS(bp1);
1331   foo->Run();
1332   CHECK_EQ(8, break_point_hit_count);
1333 
1334   v8::Debug::SetDebugEventListener(NULL);
1335   CheckDebuggerUnloaded();
1336 
1337   // Make sure that the break point numbers are consecutive.
1338   CHECK_EQ(1, bp1);
1339   CHECK_EQ(2, bp2);
1340 }
1341 
1342 
1343 // Test that break points on scripts identified by name can be set using the
1344 // global Debug object.
TEST(ScriptBreakPointByNameThroughJavaScript)1345 TEST(ScriptBreakPointByNameThroughJavaScript) {
1346   break_point_hit_count = 0;
1347   v8::HandleScope scope;
1348   DebugLocalContext env;
1349   env.ExposeDebug();
1350 
1351   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1352                                    v8::Undefined());
1353 
1354   v8::Local<v8::String> script = v8::String::New(
1355     "function f() {\n"
1356     "  function h() {\n"
1357     "    a = 0;  // line 2\n"
1358     "  }\n"
1359     "  b = 1;  // line 4\n"
1360     "  return h();\n"
1361     "}\n"
1362     "\n"
1363     "function g() {\n"
1364     "  function h() {\n"
1365     "    a = 0;\n"
1366     "  }\n"
1367     "  b = 2;  // line 12\n"
1368     "  h();\n"
1369     "  b = 3;  // line 14\n"
1370     "  f();    // line 15\n"
1371     "}");
1372 
1373   // Compile the script and get the two functions.
1374   v8::ScriptOrigin origin =
1375       v8::ScriptOrigin(v8::String::New("test"));
1376   v8::Script::Compile(script, &origin)->Run();
1377   v8::Local<v8::Function> f =
1378       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1379   v8::Local<v8::Function> g =
1380       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g")));
1381 
1382   // Call f and g without break points.
1383   break_point_hit_count = 0;
1384   f->Call(env->Global(), 0, NULL);
1385   CHECK_EQ(0, break_point_hit_count);
1386   g->Call(env->Global(), 0, NULL);
1387   CHECK_EQ(0, break_point_hit_count);
1388 
1389   // Call f and g with break point on line 12.
1390   int sbp1 = SetScriptBreakPointByNameFromJS("test", 12, 0);
1391   break_point_hit_count = 0;
1392   f->Call(env->Global(), 0, NULL);
1393   CHECK_EQ(0, break_point_hit_count);
1394   g->Call(env->Global(), 0, NULL);
1395   CHECK_EQ(1, break_point_hit_count);
1396 
1397   // Remove the break point again.
1398   break_point_hit_count = 0;
1399   ClearBreakPointFromJS(sbp1);
1400   f->Call(env->Global(), 0, NULL);
1401   CHECK_EQ(0, break_point_hit_count);
1402   g->Call(env->Global(), 0, NULL);
1403   CHECK_EQ(0, break_point_hit_count);
1404 
1405   // Call f and g with break point on line 2.
1406   int sbp2 = SetScriptBreakPointByNameFromJS("test", 2, 0);
1407   break_point_hit_count = 0;
1408   f->Call(env->Global(), 0, NULL);
1409   CHECK_EQ(1, break_point_hit_count);
1410   g->Call(env->Global(), 0, NULL);
1411   CHECK_EQ(2, break_point_hit_count);
1412 
1413   // Call f and g with break point on line 2, 4, 12, 14 and 15.
1414   int sbp3 = SetScriptBreakPointByNameFromJS("test", 4, 0);
1415   int sbp4 = SetScriptBreakPointByNameFromJS("test", 12, 0);
1416   int sbp5 = SetScriptBreakPointByNameFromJS("test", 14, 0);
1417   int sbp6 = SetScriptBreakPointByNameFromJS("test", 15, 0);
1418   break_point_hit_count = 0;
1419   f->Call(env->Global(), 0, NULL);
1420   CHECK_EQ(2, break_point_hit_count);
1421   g->Call(env->Global(), 0, NULL);
1422   CHECK_EQ(7, break_point_hit_count);
1423 
1424   // Remove all the break points again.
1425   break_point_hit_count = 0;
1426   ClearBreakPointFromJS(sbp2);
1427   ClearBreakPointFromJS(sbp3);
1428   ClearBreakPointFromJS(sbp4);
1429   ClearBreakPointFromJS(sbp5);
1430   ClearBreakPointFromJS(sbp6);
1431   f->Call(env->Global(), 0, NULL);
1432   CHECK_EQ(0, break_point_hit_count);
1433   g->Call(env->Global(), 0, NULL);
1434   CHECK_EQ(0, break_point_hit_count);
1435 
1436   v8::Debug::SetDebugEventListener(NULL);
1437   CheckDebuggerUnloaded();
1438 
1439   // Make sure that the break point numbers are consecutive.
1440   CHECK_EQ(1, sbp1);
1441   CHECK_EQ(2, sbp2);
1442   CHECK_EQ(3, sbp3);
1443   CHECK_EQ(4, sbp4);
1444   CHECK_EQ(5, sbp5);
1445   CHECK_EQ(6, sbp6);
1446 }
1447 
1448 
TEST(ScriptBreakPointByIdThroughJavaScript)1449 TEST(ScriptBreakPointByIdThroughJavaScript) {
1450   break_point_hit_count = 0;
1451   v8::HandleScope scope;
1452   DebugLocalContext env;
1453   env.ExposeDebug();
1454 
1455   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1456                                    v8::Undefined());
1457 
1458   v8::Local<v8::String> source = v8::String::New(
1459     "function f() {\n"
1460     "  function h() {\n"
1461     "    a = 0;  // line 2\n"
1462     "  }\n"
1463     "  b = 1;  // line 4\n"
1464     "  return h();\n"
1465     "}\n"
1466     "\n"
1467     "function g() {\n"
1468     "  function h() {\n"
1469     "    a = 0;\n"
1470     "  }\n"
1471     "  b = 2;  // line 12\n"
1472     "  h();\n"
1473     "  b = 3;  // line 14\n"
1474     "  f();    // line 15\n"
1475     "}");
1476 
1477   // Compile the script and get the two functions.
1478   v8::ScriptOrigin origin =
1479       v8::ScriptOrigin(v8::String::New("test"));
1480   v8::Local<v8::Script> script = v8::Script::Compile(source, &origin);
1481   script->Run();
1482   v8::Local<v8::Function> f =
1483       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1484   v8::Local<v8::Function> g =
1485       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g")));
1486 
1487   // Get the script id knowing that internally it is a 32 integer.
1488   uint32_t script_id = script->Id()->Uint32Value();
1489 
1490   // Call f and g without break points.
1491   break_point_hit_count = 0;
1492   f->Call(env->Global(), 0, NULL);
1493   CHECK_EQ(0, break_point_hit_count);
1494   g->Call(env->Global(), 0, NULL);
1495   CHECK_EQ(0, break_point_hit_count);
1496 
1497   // Call f and g with break point on line 12.
1498   int sbp1 = SetScriptBreakPointByIdFromJS(script_id, 12, 0);
1499   break_point_hit_count = 0;
1500   f->Call(env->Global(), 0, NULL);
1501   CHECK_EQ(0, break_point_hit_count);
1502   g->Call(env->Global(), 0, NULL);
1503   CHECK_EQ(1, break_point_hit_count);
1504 
1505   // Remove the break point again.
1506   break_point_hit_count = 0;
1507   ClearBreakPointFromJS(sbp1);
1508   f->Call(env->Global(), 0, NULL);
1509   CHECK_EQ(0, break_point_hit_count);
1510   g->Call(env->Global(), 0, NULL);
1511   CHECK_EQ(0, break_point_hit_count);
1512 
1513   // Call f and g with break point on line 2.
1514   int sbp2 = SetScriptBreakPointByIdFromJS(script_id, 2, 0);
1515   break_point_hit_count = 0;
1516   f->Call(env->Global(), 0, NULL);
1517   CHECK_EQ(1, break_point_hit_count);
1518   g->Call(env->Global(), 0, NULL);
1519   CHECK_EQ(2, break_point_hit_count);
1520 
1521   // Call f and g with break point on line 2, 4, 12, 14 and 15.
1522   int sbp3 = SetScriptBreakPointByIdFromJS(script_id, 4, 0);
1523   int sbp4 = SetScriptBreakPointByIdFromJS(script_id, 12, 0);
1524   int sbp5 = SetScriptBreakPointByIdFromJS(script_id, 14, 0);
1525   int sbp6 = SetScriptBreakPointByIdFromJS(script_id, 15, 0);
1526   break_point_hit_count = 0;
1527   f->Call(env->Global(), 0, NULL);
1528   CHECK_EQ(2, break_point_hit_count);
1529   g->Call(env->Global(), 0, NULL);
1530   CHECK_EQ(7, break_point_hit_count);
1531 
1532   // Remove all the break points again.
1533   break_point_hit_count = 0;
1534   ClearBreakPointFromJS(sbp2);
1535   ClearBreakPointFromJS(sbp3);
1536   ClearBreakPointFromJS(sbp4);
1537   ClearBreakPointFromJS(sbp5);
1538   ClearBreakPointFromJS(sbp6);
1539   f->Call(env->Global(), 0, NULL);
1540   CHECK_EQ(0, break_point_hit_count);
1541   g->Call(env->Global(), 0, NULL);
1542   CHECK_EQ(0, break_point_hit_count);
1543 
1544   v8::Debug::SetDebugEventListener(NULL);
1545   CheckDebuggerUnloaded();
1546 
1547   // Make sure that the break point numbers are consecutive.
1548   CHECK_EQ(1, sbp1);
1549   CHECK_EQ(2, sbp2);
1550   CHECK_EQ(3, sbp3);
1551   CHECK_EQ(4, sbp4);
1552   CHECK_EQ(5, sbp5);
1553   CHECK_EQ(6, sbp6);
1554 }
1555 
1556 
1557 // Test conditional script break points.
TEST(EnableDisableScriptBreakPoint)1558 TEST(EnableDisableScriptBreakPoint) {
1559   break_point_hit_count = 0;
1560   v8::HandleScope scope;
1561   DebugLocalContext env;
1562   env.ExposeDebug();
1563 
1564   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1565                                    v8::Undefined());
1566 
1567   v8::Local<v8::String> script = v8::String::New(
1568     "function f() {\n"
1569     "  a = 0;  // line 1\n"
1570     "};");
1571 
1572   // Compile the script and get function f.
1573   v8::ScriptOrigin origin =
1574       v8::ScriptOrigin(v8::String::New("test"));
1575   v8::Script::Compile(script, &origin)->Run();
1576   v8::Local<v8::Function> f =
1577       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1578 
1579   // Set script break point on line 1 (in function f).
1580   int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0);
1581 
1582   // Call f while enabeling and disabling the script break point.
1583   break_point_hit_count = 0;
1584   f->Call(env->Global(), 0, NULL);
1585   CHECK_EQ(1, break_point_hit_count);
1586 
1587   DisableScriptBreakPointFromJS(sbp);
1588   f->Call(env->Global(), 0, NULL);
1589   CHECK_EQ(1, break_point_hit_count);
1590 
1591   EnableScriptBreakPointFromJS(sbp);
1592   f->Call(env->Global(), 0, NULL);
1593   CHECK_EQ(2, break_point_hit_count);
1594 
1595   DisableScriptBreakPointFromJS(sbp);
1596   f->Call(env->Global(), 0, NULL);
1597   CHECK_EQ(2, break_point_hit_count);
1598 
1599   // Reload the script and get f again checking that the disabeling survives.
1600   v8::Script::Compile(script, &origin)->Run();
1601   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1602   f->Call(env->Global(), 0, NULL);
1603   CHECK_EQ(2, break_point_hit_count);
1604 
1605   EnableScriptBreakPointFromJS(sbp);
1606   f->Call(env->Global(), 0, NULL);
1607   CHECK_EQ(3, break_point_hit_count);
1608 
1609   v8::Debug::SetDebugEventListener(NULL);
1610   CheckDebuggerUnloaded();
1611 }
1612 
1613 
1614 // Test conditional script break points.
TEST(ConditionalScriptBreakPoint)1615 TEST(ConditionalScriptBreakPoint) {
1616   break_point_hit_count = 0;
1617   v8::HandleScope scope;
1618   DebugLocalContext env;
1619   env.ExposeDebug();
1620 
1621   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1622                                    v8::Undefined());
1623 
1624   v8::Local<v8::String> script = v8::String::New(
1625     "count = 0;\n"
1626     "function f() {\n"
1627     "  g(count++);  // line 2\n"
1628     "};\n"
1629     "function g(x) {\n"
1630     "  var a=x;  // line 5\n"
1631     "};");
1632 
1633   // Compile the script and get function f.
1634   v8::ScriptOrigin origin =
1635       v8::ScriptOrigin(v8::String::New("test"));
1636   v8::Script::Compile(script, &origin)->Run();
1637   v8::Local<v8::Function> f =
1638       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1639 
1640   // Set script break point on line 5 (in function g).
1641   int sbp1 = SetScriptBreakPointByNameFromJS("test", 5, 0);
1642 
1643   // Call f with different conditions on the script break point.
1644   break_point_hit_count = 0;
1645   ChangeScriptBreakPointConditionFromJS(sbp1, "false");
1646   f->Call(env->Global(), 0, NULL);
1647   CHECK_EQ(0, break_point_hit_count);
1648 
1649   ChangeScriptBreakPointConditionFromJS(sbp1, "true");
1650   break_point_hit_count = 0;
1651   f->Call(env->Global(), 0, NULL);
1652   CHECK_EQ(1, break_point_hit_count);
1653 
1654   ChangeScriptBreakPointConditionFromJS(sbp1, "a % 2 == 0");
1655   break_point_hit_count = 0;
1656   for (int i = 0; i < 10; i++) {
1657     f->Call(env->Global(), 0, NULL);
1658   }
1659   CHECK_EQ(5, break_point_hit_count);
1660 
1661   // Reload the script and get f again checking that the condition survives.
1662   v8::Script::Compile(script, &origin)->Run();
1663   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1664 
1665   break_point_hit_count = 0;
1666   for (int i = 0; i < 10; i++) {
1667     f->Call(env->Global(), 0, NULL);
1668   }
1669   CHECK_EQ(5, break_point_hit_count);
1670 
1671   v8::Debug::SetDebugEventListener(NULL);
1672   CheckDebuggerUnloaded();
1673 }
1674 
1675 
1676 // Test ignore count on script break points.
TEST(ScriptBreakPointIgnoreCount)1677 TEST(ScriptBreakPointIgnoreCount) {
1678   break_point_hit_count = 0;
1679   v8::HandleScope scope;
1680   DebugLocalContext env;
1681   env.ExposeDebug();
1682 
1683   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1684                                    v8::Undefined());
1685 
1686   v8::Local<v8::String> script = v8::String::New(
1687     "function f() {\n"
1688     "  a = 0;  // line 1\n"
1689     "};");
1690 
1691   // Compile the script and get function f.
1692   v8::ScriptOrigin origin =
1693       v8::ScriptOrigin(v8::String::New("test"));
1694   v8::Script::Compile(script, &origin)->Run();
1695   v8::Local<v8::Function> f =
1696       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1697 
1698   // Set script break point on line 1 (in function f).
1699   int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0);
1700 
1701   // Call f with different ignores on the script break point.
1702   break_point_hit_count = 0;
1703   ChangeScriptBreakPointIgnoreCountFromJS(sbp, 1);
1704   f->Call(env->Global(), 0, NULL);
1705   CHECK_EQ(0, break_point_hit_count);
1706   f->Call(env->Global(), 0, NULL);
1707   CHECK_EQ(1, break_point_hit_count);
1708 
1709   ChangeScriptBreakPointIgnoreCountFromJS(sbp, 5);
1710   break_point_hit_count = 0;
1711   for (int i = 0; i < 10; i++) {
1712     f->Call(env->Global(), 0, NULL);
1713   }
1714   CHECK_EQ(5, break_point_hit_count);
1715 
1716   // Reload the script and get f again checking that the ignore survives.
1717   v8::Script::Compile(script, &origin)->Run();
1718   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1719 
1720   break_point_hit_count = 0;
1721   for (int i = 0; i < 10; i++) {
1722     f->Call(env->Global(), 0, NULL);
1723   }
1724   CHECK_EQ(5, break_point_hit_count);
1725 
1726   v8::Debug::SetDebugEventListener(NULL);
1727   CheckDebuggerUnloaded();
1728 }
1729 
1730 
1731 // Test that script break points survive when a script is reloaded.
TEST(ScriptBreakPointReload)1732 TEST(ScriptBreakPointReload) {
1733   break_point_hit_count = 0;
1734   v8::HandleScope scope;
1735   DebugLocalContext env;
1736   env.ExposeDebug();
1737 
1738   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1739                                    v8::Undefined());
1740 
1741   v8::Local<v8::Function> f;
1742   v8::Local<v8::String> script = v8::String::New(
1743     "function f() {\n"
1744     "  function h() {\n"
1745     "    a = 0;  // line 2\n"
1746     "  }\n"
1747     "  b = 1;  // line 4\n"
1748     "  return h();\n"
1749     "}");
1750 
1751   v8::ScriptOrigin origin_1 = v8::ScriptOrigin(v8::String::New("1"));
1752   v8::ScriptOrigin origin_2 = v8::ScriptOrigin(v8::String::New("2"));
1753 
1754   // Set a script break point before the script is loaded.
1755   SetScriptBreakPointByNameFromJS("1", 2, 0);
1756 
1757   // Compile the script and get the function.
1758   v8::Script::Compile(script, &origin_1)->Run();
1759   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1760 
1761   // Call f and check that the script break point is active.
1762   break_point_hit_count = 0;
1763   f->Call(env->Global(), 0, NULL);
1764   CHECK_EQ(1, break_point_hit_count);
1765 
1766   // Compile the script again with a different script data and get the
1767   // function.
1768   v8::Script::Compile(script, &origin_2)->Run();
1769   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1770 
1771   // Call f and check that no break points are set.
1772   break_point_hit_count = 0;
1773   f->Call(env->Global(), 0, NULL);
1774   CHECK_EQ(0, break_point_hit_count);
1775 
1776   // Compile the script again and get the function.
1777   v8::Script::Compile(script, &origin_1)->Run();
1778   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1779 
1780   // Call f and check that the script break point is active.
1781   break_point_hit_count = 0;
1782   f->Call(env->Global(), 0, NULL);
1783   CHECK_EQ(1, break_point_hit_count);
1784 
1785   v8::Debug::SetDebugEventListener(NULL);
1786   CheckDebuggerUnloaded();
1787 }
1788 
1789 
1790 // Test when several scripts has the same script data
TEST(ScriptBreakPointMultiple)1791 TEST(ScriptBreakPointMultiple) {
1792   break_point_hit_count = 0;
1793   v8::HandleScope scope;
1794   DebugLocalContext env;
1795   env.ExposeDebug();
1796 
1797   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1798                                    v8::Undefined());
1799 
1800   v8::Local<v8::Function> f;
1801   v8::Local<v8::String> script_f = v8::String::New(
1802     "function f() {\n"
1803     "  a = 0;  // line 1\n"
1804     "}");
1805 
1806   v8::Local<v8::Function> g;
1807   v8::Local<v8::String> script_g = v8::String::New(
1808     "function g() {\n"
1809     "  b = 0;  // line 1\n"
1810     "}");
1811 
1812   v8::ScriptOrigin origin =
1813       v8::ScriptOrigin(v8::String::New("test"));
1814 
1815   // Set a script break point before the scripts are loaded.
1816   int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0);
1817 
1818   // Compile the scripts with same script data and get the functions.
1819   v8::Script::Compile(script_f, &origin)->Run();
1820   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1821   v8::Script::Compile(script_g, &origin)->Run();
1822   g = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g")));
1823 
1824   // Call f and g and check that the script break point is active.
1825   break_point_hit_count = 0;
1826   f->Call(env->Global(), 0, NULL);
1827   CHECK_EQ(1, break_point_hit_count);
1828   g->Call(env->Global(), 0, NULL);
1829   CHECK_EQ(2, break_point_hit_count);
1830 
1831   // Clear the script break point.
1832   ClearBreakPointFromJS(sbp);
1833 
1834   // Call f and g and check that the script break point is no longer active.
1835   break_point_hit_count = 0;
1836   f->Call(env->Global(), 0, NULL);
1837   CHECK_EQ(0, break_point_hit_count);
1838   g->Call(env->Global(), 0, NULL);
1839   CHECK_EQ(0, break_point_hit_count);
1840 
1841   // Set script break point with the scripts loaded.
1842   sbp = SetScriptBreakPointByNameFromJS("test", 1, 0);
1843 
1844   // Call f and g and check that the script break point is active.
1845   break_point_hit_count = 0;
1846   f->Call(env->Global(), 0, NULL);
1847   CHECK_EQ(1, break_point_hit_count);
1848   g->Call(env->Global(), 0, NULL);
1849   CHECK_EQ(2, break_point_hit_count);
1850 
1851   v8::Debug::SetDebugEventListener(NULL);
1852   CheckDebuggerUnloaded();
1853 }
1854 
1855 
1856 // Test the script origin which has both name and line offset.
TEST(ScriptBreakPointLineOffset)1857 TEST(ScriptBreakPointLineOffset) {
1858   break_point_hit_count = 0;
1859   v8::HandleScope scope;
1860   DebugLocalContext env;
1861   env.ExposeDebug();
1862 
1863   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1864                                    v8::Undefined());
1865 
1866   v8::Local<v8::Function> f;
1867   v8::Local<v8::String> script = v8::String::New(
1868     "function f() {\n"
1869     "  a = 0;  // line 8 as this script has line offset 7\n"
1870     "  b = 0;  // line 9 as this script has line offset 7\n"
1871     "}");
1872 
1873   // Create script origin both name and line offset.
1874   v8::ScriptOrigin origin(v8::String::New("test.html"),
1875                           v8::Integer::New(7));
1876 
1877   // Set two script break points before the script is loaded.
1878   int sbp1 = SetScriptBreakPointByNameFromJS("test.html", 8, 0);
1879   int sbp2 = SetScriptBreakPointByNameFromJS("test.html", 9, 0);
1880 
1881   // Compile the script and get the function.
1882   v8::Script::Compile(script, &origin)->Run();
1883   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1884 
1885   // Call f and check that the script break point is active.
1886   break_point_hit_count = 0;
1887   f->Call(env->Global(), 0, NULL);
1888   CHECK_EQ(2, break_point_hit_count);
1889 
1890   // Clear the script break points.
1891   ClearBreakPointFromJS(sbp1);
1892   ClearBreakPointFromJS(sbp2);
1893 
1894   // Call f and check that no script break points are active.
1895   break_point_hit_count = 0;
1896   f->Call(env->Global(), 0, NULL);
1897   CHECK_EQ(0, break_point_hit_count);
1898 
1899   // Set a script break point with the script loaded.
1900   sbp1 = SetScriptBreakPointByNameFromJS("test.html", 9, 0);
1901 
1902   // Call f and check that the script break point is active.
1903   break_point_hit_count = 0;
1904   f->Call(env->Global(), 0, NULL);
1905   CHECK_EQ(1, break_point_hit_count);
1906 
1907   v8::Debug::SetDebugEventListener(NULL);
1908   CheckDebuggerUnloaded();
1909 }
1910 
1911 
1912 // Test script break points set on lines.
TEST(ScriptBreakPointLine)1913 TEST(ScriptBreakPointLine) {
1914   v8::HandleScope scope;
1915   DebugLocalContext env;
1916   env.ExposeDebug();
1917 
1918   // Create a function for checking the function when hitting a break point.
1919   frame_function_name = CompileFunction(&env,
1920                                         frame_function_name_source,
1921                                         "frame_function_name");
1922 
1923   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1924                                    v8::Undefined());
1925 
1926   v8::Local<v8::Function> f;
1927   v8::Local<v8::Function> g;
1928   v8::Local<v8::String> script = v8::String::New(
1929     "a = 0                      // line 0\n"
1930     "function f() {\n"
1931     "  a = 1;                   // line 2\n"
1932     "}\n"
1933     " a = 2;                    // line 4\n"
1934     "  /* xx */ function g() {  // line 5\n"
1935     "    function h() {         // line 6\n"
1936     "      a = 3;               // line 7\n"
1937     "    }\n"
1938     "    h();                   // line 9\n"
1939     "    a = 4;                 // line 10\n"
1940     "  }\n"
1941     " a=5;                      // line 12");
1942 
1943   // Set a couple script break point before the script is loaded.
1944   int sbp1 = SetScriptBreakPointByNameFromJS("test.html", 0, -1);
1945   int sbp2 = SetScriptBreakPointByNameFromJS("test.html", 1, -1);
1946   int sbp3 = SetScriptBreakPointByNameFromJS("test.html", 5, -1);
1947 
1948   // Compile the script and get the function.
1949   break_point_hit_count = 0;
1950   v8::ScriptOrigin origin(v8::String::New("test.html"), v8::Integer::New(0));
1951   v8::Script::Compile(script, &origin)->Run();
1952   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1953   g = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g")));
1954 
1955   // Chesk that a break point was hit when the script was run.
1956   CHECK_EQ(1, break_point_hit_count);
1957   CHECK_EQ(0, StrLength(last_function_hit));
1958 
1959   // Call f and check that the script break point.
1960   f->Call(env->Global(), 0, NULL);
1961   CHECK_EQ(2, break_point_hit_count);
1962   CHECK_EQ("f", last_function_hit);
1963 
1964   // Call g and check that the script break point.
1965   g->Call(env->Global(), 0, NULL);
1966   CHECK_EQ(3, break_point_hit_count);
1967   CHECK_EQ("g", last_function_hit);
1968 
1969   // Clear the script break point on g and set one on h.
1970   ClearBreakPointFromJS(sbp3);
1971   int sbp4 = SetScriptBreakPointByNameFromJS("test.html", 6, -1);
1972 
1973   // Call g and check that the script break point in h is hit.
1974   g->Call(env->Global(), 0, NULL);
1975   CHECK_EQ(4, break_point_hit_count);
1976   CHECK_EQ("h", last_function_hit);
1977 
1978   // Clear break points in f and h. Set a new one in the script between
1979   // functions f and g and test that there is no break points in f and g any
1980   // more.
1981   ClearBreakPointFromJS(sbp2);
1982   ClearBreakPointFromJS(sbp4);
1983   int sbp5 = SetScriptBreakPointByNameFromJS("test.html", 4, -1);
1984   break_point_hit_count = 0;
1985   f->Call(env->Global(), 0, NULL);
1986   g->Call(env->Global(), 0, NULL);
1987   CHECK_EQ(0, break_point_hit_count);
1988 
1989   // Reload the script which should hit two break points.
1990   break_point_hit_count = 0;
1991   v8::Script::Compile(script, &origin)->Run();
1992   CHECK_EQ(2, break_point_hit_count);
1993   CHECK_EQ(0, StrLength(last_function_hit));
1994 
1995   // Set a break point in the code after the last function decleration.
1996   int sbp6 = SetScriptBreakPointByNameFromJS("test.html", 12, -1);
1997 
1998   // Reload the script which should hit three break points.
1999   break_point_hit_count = 0;
2000   v8::Script::Compile(script, &origin)->Run();
2001   CHECK_EQ(3, break_point_hit_count);
2002   CHECK_EQ(0, StrLength(last_function_hit));
2003 
2004   // Clear the last break points, and reload the script which should not hit any
2005   // break points.
2006   ClearBreakPointFromJS(sbp1);
2007   ClearBreakPointFromJS(sbp5);
2008   ClearBreakPointFromJS(sbp6);
2009   break_point_hit_count = 0;
2010   v8::Script::Compile(script, &origin)->Run();
2011   CHECK_EQ(0, break_point_hit_count);
2012 
2013   v8::Debug::SetDebugEventListener(NULL);
2014   CheckDebuggerUnloaded();
2015 }
2016 
2017 
2018 // Test that it is possible to remove the last break point for a function
2019 // inside the break handling of that break point.
TEST(RemoveBreakPointInBreak)2020 TEST(RemoveBreakPointInBreak) {
2021   v8::HandleScope scope;
2022   DebugLocalContext env;
2023 
2024   v8::Local<v8::Function> foo =
2025       CompileFunction(&env, "function foo(){a=1;}", "foo");
2026   debug_event_remove_break_point = SetBreakPoint(foo, 0);
2027 
2028   // Register the debug event listener pasing the function
2029   v8::Debug::SetDebugEventListener(DebugEventRemoveBreakPoint, foo);
2030 
2031   break_point_hit_count = 0;
2032   foo->Call(env->Global(), 0, NULL);
2033   CHECK_EQ(1, break_point_hit_count);
2034 
2035   break_point_hit_count = 0;
2036   foo->Call(env->Global(), 0, NULL);
2037   CHECK_EQ(0, break_point_hit_count);
2038 
2039   v8::Debug::SetDebugEventListener(NULL);
2040   CheckDebuggerUnloaded();
2041 }
2042 
2043 
2044 // Test that the debugger statement causes a break.
TEST(DebuggerStatement)2045 TEST(DebuggerStatement) {
2046   break_point_hit_count = 0;
2047   v8::HandleScope scope;
2048   DebugLocalContext env;
2049   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
2050                                    v8::Undefined());
2051   v8::Script::Compile(v8::String::New("function bar(){debugger}"))->Run();
2052   v8::Script::Compile(v8::String::New(
2053       "function foo(){debugger;debugger;}"))->Run();
2054   v8::Local<v8::Function> foo =
2055       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
2056   v8::Local<v8::Function> bar =
2057       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("bar")));
2058 
2059   // Run function with debugger statement
2060   bar->Call(env->Global(), 0, NULL);
2061   CHECK_EQ(1, break_point_hit_count);
2062 
2063   // Run function with two debugger statement
2064   foo->Call(env->Global(), 0, NULL);
2065   CHECK_EQ(3, break_point_hit_count);
2066 
2067   v8::Debug::SetDebugEventListener(NULL);
2068   CheckDebuggerUnloaded();
2069 }
2070 
2071 
2072 // Test setting a breakpoint on the  debugger statement.
TEST(DebuggerStatementBreakpoint)2073 TEST(DebuggerStatementBreakpoint) {
2074     break_point_hit_count = 0;
2075     v8::HandleScope scope;
2076     DebugLocalContext env;
2077     v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
2078                                      v8::Undefined());
2079     v8::Script::Compile(v8::String::New("function foo(){debugger;}"))->Run();
2080     v8::Local<v8::Function> foo =
2081     v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
2082 
2083     // The debugger statement triggers breakpint hit
2084     foo->Call(env->Global(), 0, NULL);
2085     CHECK_EQ(1, break_point_hit_count);
2086 
2087     int bp = SetBreakPoint(foo, 0);
2088 
2089     // Set breakpoint does not duplicate hits
2090     foo->Call(env->Global(), 0, NULL);
2091     CHECK_EQ(2, break_point_hit_count);
2092 
2093     ClearBreakPoint(bp);
2094     v8::Debug::SetDebugEventListener(NULL);
2095     CheckDebuggerUnloaded();
2096 }
2097 
2098 
2099 // Thest that the evaluation of expressions when a break point is hit generates
2100 // the correct results.
TEST(DebugEvaluate)2101 TEST(DebugEvaluate) {
2102   v8::HandleScope scope;
2103   DebugLocalContext env;
2104   env.ExposeDebug();
2105 
2106   // Create a function for checking the evaluation when hitting a break point.
2107   evaluate_check_function = CompileFunction(&env,
2108                                             evaluate_check_source,
2109                                             "evaluate_check");
2110   // Register the debug event listener
2111   v8::Debug::SetDebugEventListener(DebugEventEvaluate);
2112 
2113   // Different expected vaules of x and a when in a break point (u = undefined,
2114   // d = Hello, world!).
2115   struct EvaluateCheck checks_uu[] = {
2116     {"x", v8::Undefined()},
2117     {"a", v8::Undefined()},
2118     {NULL, v8::Handle<v8::Value>()}
2119   };
2120   struct EvaluateCheck checks_hu[] = {
2121     {"x", v8::String::New("Hello, world!")},
2122     {"a", v8::Undefined()},
2123     {NULL, v8::Handle<v8::Value>()}
2124   };
2125   struct EvaluateCheck checks_hh[] = {
2126     {"x", v8::String::New("Hello, world!")},
2127     {"a", v8::String::New("Hello, world!")},
2128     {NULL, v8::Handle<v8::Value>()}
2129   };
2130 
2131   // Simple test function. The "y=0" is in the function foo to provide a break
2132   // location. For "y=0" the "y" is at position 15 in the barbar function
2133   // therefore setting breakpoint at position 15 will break at "y=0" and
2134   // setting it higher will break after.
2135   v8::Local<v8::Function> foo = CompileFunction(&env,
2136     "function foo(x) {"
2137     "  var a;"
2138     "  y=0; /* To ensure break location.*/"
2139     "  a=x;"
2140     "}",
2141     "foo");
2142   const int foo_break_position = 15;
2143 
2144   // Arguments with one parameter "Hello, world!"
2145   v8::Handle<v8::Value> argv_foo[1] = { v8::String::New("Hello, world!") };
2146 
2147   // Call foo with breakpoint set before a=x and undefined as parameter.
2148   int bp = SetBreakPoint(foo, foo_break_position);
2149   checks = checks_uu;
2150   foo->Call(env->Global(), 0, NULL);
2151 
2152   // Call foo with breakpoint set before a=x and parameter "Hello, world!".
2153   checks = checks_hu;
2154   foo->Call(env->Global(), 1, argv_foo);
2155 
2156   // Call foo with breakpoint set after a=x and parameter "Hello, world!".
2157   ClearBreakPoint(bp);
2158   SetBreakPoint(foo, foo_break_position + 1);
2159   checks = checks_hh;
2160   foo->Call(env->Global(), 1, argv_foo);
2161 
2162   // Test function with an inner function. The "y=0" is in function barbar
2163   // to provide a break location. For "y=0" the "y" is at position 8 in the
2164   // barbar function therefore setting breakpoint at position 8 will break at
2165   // "y=0" and setting it higher will break after.
2166   v8::Local<v8::Function> bar = CompileFunction(&env,
2167     "y = 0;"
2168     "x = 'Goodbye, world!';"
2169     "function bar(x, b) {"
2170     "  var a;"
2171     "  function barbar() {"
2172     "    y=0; /* To ensure break location.*/"
2173     "    a=x;"
2174     "  };"
2175     "  debug.Debug.clearAllBreakPoints();"
2176     "  barbar();"
2177     "  y=0;a=x;"
2178     "}",
2179     "bar");
2180   const int barbar_break_position = 8;
2181 
2182   // Call bar setting breakpoint before a=x in barbar and undefined as
2183   // parameter.
2184   checks = checks_uu;
2185   v8::Handle<v8::Value> argv_bar_1[2] = {
2186     v8::Undefined(),
2187     v8::Number::New(barbar_break_position)
2188   };
2189   bar->Call(env->Global(), 2, argv_bar_1);
2190 
2191   // Call bar setting breakpoint before a=x in barbar and parameter
2192   // "Hello, world!".
2193   checks = checks_hu;
2194   v8::Handle<v8::Value> argv_bar_2[2] = {
2195     v8::String::New("Hello, world!"),
2196     v8::Number::New(barbar_break_position)
2197   };
2198   bar->Call(env->Global(), 2, argv_bar_2);
2199 
2200   // Call bar setting breakpoint after a=x in barbar and parameter
2201   // "Hello, world!".
2202   checks = checks_hh;
2203   v8::Handle<v8::Value> argv_bar_3[2] = {
2204     v8::String::New("Hello, world!"),
2205     v8::Number::New(barbar_break_position + 1)
2206   };
2207   bar->Call(env->Global(), 2, argv_bar_3);
2208 
2209   v8::Debug::SetDebugEventListener(NULL);
2210   CheckDebuggerUnloaded();
2211 }
2212 
2213 // Copies a C string to a 16-bit string.  Does not check for buffer overflow.
2214 // Does not use the V8 engine to convert strings, so it can be used
2215 // in any thread.  Returns the length of the string.
AsciiToUtf16(const char * input_buffer,uint16_t * output_buffer)2216 int AsciiToUtf16(const char* input_buffer, uint16_t* output_buffer) {
2217   int i;
2218   for (i = 0; input_buffer[i] != '\0'; ++i) {
2219     // ASCII does not use chars > 127, but be careful anyway.
2220     output_buffer[i] = static_cast<unsigned char>(input_buffer[i]);
2221   }
2222   output_buffer[i] = 0;
2223   return i;
2224 }
2225 
2226 // Copies a 16-bit string to a C string by dropping the high byte of
2227 // each character.  Does not check for buffer overflow.
2228 // Can be used in any thread.  Requires string length as an input.
Utf16ToAscii(const uint16_t * input_buffer,int length,char * output_buffer,int output_len=-1)2229 int Utf16ToAscii(const uint16_t* input_buffer, int length,
2230                  char* output_buffer, int output_len = -1) {
2231   if (output_len >= 0) {
2232     if (length > output_len - 1) {
2233       length = output_len - 1;
2234     }
2235   }
2236 
2237   for (int i = 0; i < length; ++i) {
2238     output_buffer[i] = static_cast<char>(input_buffer[i]);
2239   }
2240   output_buffer[length] = '\0';
2241   return length;
2242 }
2243 
2244 
2245 // We match parts of the message to get evaluate result int value.
GetEvaluateStringResult(char * message,char * buffer,int buffer_size)2246 bool GetEvaluateStringResult(char *message, char* buffer, int buffer_size) {
2247   if (strstr(message, "\"command\":\"evaluate\"") == NULL) {
2248     return false;
2249   }
2250   const char* prefix = "\"text\":\"";
2251   char* pos1 = strstr(message, prefix);
2252   if (pos1 == NULL) {
2253     return false;
2254   }
2255   pos1 += strlen(prefix);
2256   char* pos2 = strchr(pos1, '"');
2257   if (pos2 == NULL) {
2258     return false;
2259   }
2260   Vector<char> buf(buffer, buffer_size);
2261   int len = static_cast<int>(pos2 - pos1);
2262   if (len > buffer_size - 1) {
2263     len = buffer_size - 1;
2264   }
2265   OS::StrNCpy(buf, pos1, len);
2266   buffer[buffer_size - 1] = '\0';
2267   return true;
2268 }
2269 
2270 
2271 struct EvaluateResult {
2272   static const int kBufferSize = 20;
2273   char buffer[kBufferSize];
2274 };
2275 
2276 struct DebugProcessDebugMessagesData {
2277   static const int kArraySize = 5;
2278   int counter;
2279   EvaluateResult results[kArraySize];
2280 
resetDebugProcessDebugMessagesData2281   void reset() {
2282     counter = 0;
2283   }
currentDebugProcessDebugMessagesData2284   EvaluateResult* current() {
2285     return &results[counter % kArraySize];
2286   }
nextDebugProcessDebugMessagesData2287   void next() {
2288     counter++;
2289   }
2290 };
2291 
2292 DebugProcessDebugMessagesData process_debug_messages_data;
2293 
DebugProcessDebugMessagesHandler(const uint16_t * message,int length,v8::Debug::ClientData * client_data)2294 static void DebugProcessDebugMessagesHandler(
2295     const uint16_t* message,
2296     int length,
2297     v8::Debug::ClientData* client_data) {
2298 
2299   const int kBufferSize = 100000;
2300   char print_buffer[kBufferSize];
2301   Utf16ToAscii(message, length, print_buffer, kBufferSize);
2302 
2303   EvaluateResult* array_item = process_debug_messages_data.current();
2304 
2305   bool res = GetEvaluateStringResult(print_buffer,
2306                                      array_item->buffer,
2307                                      EvaluateResult::kBufferSize);
2308   if (res) {
2309     process_debug_messages_data.next();
2310   }
2311 }
2312 
2313 // Test that the evaluation of expressions works even from ProcessDebugMessages
2314 // i.e. with empty stack.
TEST(DebugEvaluateWithoutStack)2315 TEST(DebugEvaluateWithoutStack) {
2316   v8::Debug::SetMessageHandler(DebugProcessDebugMessagesHandler);
2317 
2318   v8::HandleScope scope;
2319   DebugLocalContext env;
2320 
2321   const char* source =
2322       "var v1 = 'Pinguin';\n function getAnimal() { return 'Capy' + 'bara'; }";
2323 
2324   v8::Script::Compile(v8::String::New(source))->Run();
2325 
2326   v8::Debug::ProcessDebugMessages();
2327 
2328   const int kBufferSize = 1000;
2329   uint16_t buffer[kBufferSize];
2330 
2331   const char* command_111 = "{\"seq\":111,"
2332       "\"type\":\"request\","
2333       "\"command\":\"evaluate\","
2334       "\"arguments\":{"
2335       "    \"global\":true,"
2336       "    \"expression\":\"v1\",\"disable_break\":true"
2337       "}}";
2338 
2339   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_111, buffer));
2340 
2341   const char* command_112 = "{\"seq\":112,"
2342       "\"type\":\"request\","
2343       "\"command\":\"evaluate\","
2344       "\"arguments\":{"
2345       "    \"global\":true,"
2346       "    \"expression\":\"getAnimal()\",\"disable_break\":true"
2347       "}}";
2348 
2349   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_112, buffer));
2350 
2351   const char* command_113 = "{\"seq\":113,"
2352      "\"type\":\"request\","
2353      "\"command\":\"evaluate\","
2354      "\"arguments\":{"
2355      "    \"global\":true,"
2356      "    \"expression\":\"239 + 566\",\"disable_break\":true"
2357      "}}";
2358 
2359   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_113, buffer));
2360 
2361   v8::Debug::ProcessDebugMessages();
2362 
2363   CHECK_EQ(3, process_debug_messages_data.counter);
2364 
2365   CHECK_EQ(strcmp("Pinguin", process_debug_messages_data.results[0].buffer), 0);
2366   CHECK_EQ(strcmp("Capybara", process_debug_messages_data.results[1].buffer),
2367            0);
2368   CHECK_EQ(strcmp("805", process_debug_messages_data.results[2].buffer), 0);
2369 
2370   v8::Debug::SetMessageHandler(NULL);
2371   v8::Debug::SetDebugEventListener(NULL);
2372   CheckDebuggerUnloaded();
2373 }
2374 
2375 
2376 // Simple test of the stepping mechanism using only store ICs.
TEST(DebugStepLinear)2377 TEST(DebugStepLinear) {
2378   v8::HandleScope scope;
2379   DebugLocalContext env;
2380 
2381   // Create a function for testing stepping.
2382   v8::Local<v8::Function> foo = CompileFunction(&env,
2383                                                 "function foo(){a=1;b=1;c=1;}",
2384                                                 "foo");
2385   SetBreakPoint(foo, 3);
2386 
2387   // Register a debug event listener which steps and counts.
2388   v8::Debug::SetDebugEventListener(DebugEventStep);
2389 
2390   step_action = StepIn;
2391   break_point_hit_count = 0;
2392   foo->Call(env->Global(), 0, NULL);
2393 
2394   // With stepping all break locations are hit.
2395   CHECK_EQ(4, break_point_hit_count);
2396 
2397   v8::Debug::SetDebugEventListener(NULL);
2398   CheckDebuggerUnloaded();
2399 
2400   // Register a debug event listener which just counts.
2401   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
2402 
2403   SetBreakPoint(foo, 3);
2404   break_point_hit_count = 0;
2405   foo->Call(env->Global(), 0, NULL);
2406 
2407   // Without stepping only active break points are hit.
2408   CHECK_EQ(1, break_point_hit_count);
2409 
2410   v8::Debug::SetDebugEventListener(NULL);
2411   CheckDebuggerUnloaded();
2412 }
2413 
2414 
2415 // Test of the stepping mechanism for keyed load in a loop.
TEST(DebugStepKeyedLoadLoop)2416 TEST(DebugStepKeyedLoadLoop) {
2417   v8::HandleScope scope;
2418   DebugLocalContext env;
2419 
2420   // Create a function for testing stepping of keyed load. The statement 'y=1'
2421   // is there to have more than one breakable statement in the loop, TODO(315).
2422   v8::Local<v8::Function> foo = CompileFunction(
2423       &env,
2424       "function foo(a) {\n"
2425       "  var x;\n"
2426       "  var len = a.length;\n"
2427       "  for (var i = 0; i < len; i++) {\n"
2428       "    y = 1;\n"
2429       "    x = a[i];\n"
2430       "  }\n"
2431       "}\n",
2432       "foo");
2433 
2434   // Create array [0,1,2,3,4,5,6,7,8,9]
2435   v8::Local<v8::Array> a = v8::Array::New(10);
2436   for (int i = 0; i < 10; i++) {
2437     a->Set(v8::Number::New(i), v8::Number::New(i));
2438   }
2439 
2440   // Call function without any break points to ensure inlining is in place.
2441   const int kArgc = 1;
2442   v8::Handle<v8::Value> args[kArgc] = { a };
2443   foo->Call(env->Global(), kArgc, args);
2444 
2445   // Register a debug event listener which steps and counts.
2446   v8::Debug::SetDebugEventListener(DebugEventStep);
2447 
2448   // Setup break point and step through the function.
2449   SetBreakPoint(foo, 3);
2450   step_action = StepNext;
2451   break_point_hit_count = 0;
2452   foo->Call(env->Global(), kArgc, args);
2453 
2454   // With stepping all break locations are hit.
2455   CHECK_EQ(22, break_point_hit_count);
2456 
2457   v8::Debug::SetDebugEventListener(NULL);
2458   CheckDebuggerUnloaded();
2459 }
2460 
2461 
2462 // Test of the stepping mechanism for keyed store in a loop.
TEST(DebugStepKeyedStoreLoop)2463 TEST(DebugStepKeyedStoreLoop) {
2464   v8::HandleScope scope;
2465   DebugLocalContext env;
2466 
2467   // Create a function for testing stepping of keyed store. The statement 'y=1'
2468   // is there to have more than one breakable statement in the loop, TODO(315).
2469   v8::Local<v8::Function> foo = CompileFunction(
2470       &env,
2471       "function foo(a) {\n"
2472       "  var len = a.length;\n"
2473       "  for (var i = 0; i < len; i++) {\n"
2474       "    y = 1;\n"
2475       "    a[i] = 42;\n"
2476       "  }\n"
2477       "}\n",
2478       "foo");
2479 
2480   // Create array [0,1,2,3,4,5,6,7,8,9]
2481   v8::Local<v8::Array> a = v8::Array::New(10);
2482   for (int i = 0; i < 10; i++) {
2483     a->Set(v8::Number::New(i), v8::Number::New(i));
2484   }
2485 
2486   // Call function without any break points to ensure inlining is in place.
2487   const int kArgc = 1;
2488   v8::Handle<v8::Value> args[kArgc] = { a };
2489   foo->Call(env->Global(), kArgc, args);
2490 
2491   // Register a debug event listener which steps and counts.
2492   v8::Debug::SetDebugEventListener(DebugEventStep);
2493 
2494   // Setup break point and step through the function.
2495   SetBreakPoint(foo, 3);
2496   step_action = StepNext;
2497   break_point_hit_count = 0;
2498   foo->Call(env->Global(), kArgc, args);
2499 
2500   // With stepping all break locations are hit.
2501   CHECK_EQ(22, break_point_hit_count);
2502 
2503   v8::Debug::SetDebugEventListener(NULL);
2504   CheckDebuggerUnloaded();
2505 }
2506 
2507 
2508 // Test the stepping mechanism with different ICs.
TEST(DebugStepLinearMixedICs)2509 TEST(DebugStepLinearMixedICs) {
2510   v8::HandleScope scope;
2511   DebugLocalContext env;
2512 
2513   // Create a function for testing stepping.
2514   v8::Local<v8::Function> foo = CompileFunction(&env,
2515       "function bar() {};"
2516       "function foo() {"
2517       "  var x;"
2518       "  var index='name';"
2519       "  var y = {};"
2520       "  a=1;b=2;x=a;y[index]=3;x=y[index];bar();}", "foo");
2521   SetBreakPoint(foo, 0);
2522 
2523   // Register a debug event listener which steps and counts.
2524   v8::Debug::SetDebugEventListener(DebugEventStep);
2525 
2526   step_action = StepIn;
2527   break_point_hit_count = 0;
2528   foo->Call(env->Global(), 0, NULL);
2529 
2530   // With stepping all break locations are hit.
2531   CHECK_EQ(8, break_point_hit_count);
2532 
2533   v8::Debug::SetDebugEventListener(NULL);
2534   CheckDebuggerUnloaded();
2535 
2536   // Register a debug event listener which just counts.
2537   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
2538 
2539   SetBreakPoint(foo, 0);
2540   break_point_hit_count = 0;
2541   foo->Call(env->Global(), 0, NULL);
2542 
2543   // Without stepping only active break points are hit.
2544   CHECK_EQ(1, break_point_hit_count);
2545 
2546   v8::Debug::SetDebugEventListener(NULL);
2547   CheckDebuggerUnloaded();
2548 }
2549 
2550 
TEST(DebugStepIf)2551 TEST(DebugStepIf) {
2552   v8::HandleScope scope;
2553   DebugLocalContext env;
2554 
2555   // Register a debug event listener which steps and counts.
2556   v8::Debug::SetDebugEventListener(DebugEventStep);
2557 
2558   // Create a function for testing stepping.
2559   const int argc = 1;
2560   const char* src = "function foo(x) { "
2561                     "  a = 1;"
2562                     "  if (x) {"
2563                     "    b = 1;"
2564                     "  } else {"
2565                     "    c = 1;"
2566                     "    d = 1;"
2567                     "  }"
2568                     "}";
2569   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
2570   SetBreakPoint(foo, 0);
2571 
2572   // Stepping through the true part.
2573   step_action = StepIn;
2574   break_point_hit_count = 0;
2575   v8::Handle<v8::Value> argv_true[argc] = { v8::True() };
2576   foo->Call(env->Global(), argc, argv_true);
2577   CHECK_EQ(3, break_point_hit_count);
2578 
2579   // Stepping through the false part.
2580   step_action = StepIn;
2581   break_point_hit_count = 0;
2582   v8::Handle<v8::Value> argv_false[argc] = { v8::False() };
2583   foo->Call(env->Global(), argc, argv_false);
2584   CHECK_EQ(4, break_point_hit_count);
2585 
2586   // Get rid of the debug event listener.
2587   v8::Debug::SetDebugEventListener(NULL);
2588   CheckDebuggerUnloaded();
2589 }
2590 
2591 
TEST(DebugStepSwitch)2592 TEST(DebugStepSwitch) {
2593   v8::HandleScope scope;
2594   DebugLocalContext env;
2595 
2596   // Register a debug event listener which steps and counts.
2597   v8::Debug::SetDebugEventListener(DebugEventStep);
2598 
2599   // Create a function for testing stepping.
2600   const int argc = 1;
2601   const char* src = "function foo(x) { "
2602                     "  a = 1;"
2603                     "  switch (x) {"
2604                     "    case 1:"
2605                     "      b = 1;"
2606                     "    case 2:"
2607                     "      c = 1;"
2608                     "      break;"
2609                     "    case 3:"
2610                     "      d = 1;"
2611                     "      e = 1;"
2612                     "      break;"
2613                     "  }"
2614                     "}";
2615   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
2616   SetBreakPoint(foo, 0);
2617 
2618   // One case with fall-through.
2619   step_action = StepIn;
2620   break_point_hit_count = 0;
2621   v8::Handle<v8::Value> argv_1[argc] = { v8::Number::New(1) };
2622   foo->Call(env->Global(), argc, argv_1);
2623   CHECK_EQ(4, break_point_hit_count);
2624 
2625   // Another case.
2626   step_action = StepIn;
2627   break_point_hit_count = 0;
2628   v8::Handle<v8::Value> argv_2[argc] = { v8::Number::New(2) };
2629   foo->Call(env->Global(), argc, argv_2);
2630   CHECK_EQ(3, break_point_hit_count);
2631 
2632   // Last case.
2633   step_action = StepIn;
2634   break_point_hit_count = 0;
2635   v8::Handle<v8::Value> argv_3[argc] = { v8::Number::New(3) };
2636   foo->Call(env->Global(), argc, argv_3);
2637   CHECK_EQ(4, break_point_hit_count);
2638 
2639   // Get rid of the debug event listener.
2640   v8::Debug::SetDebugEventListener(NULL);
2641   CheckDebuggerUnloaded();
2642 }
2643 
2644 
TEST(DebugStepFor)2645 TEST(DebugStepFor) {
2646   v8::HandleScope scope;
2647   DebugLocalContext env;
2648 
2649   // Register a debug event listener which steps and counts.
2650   v8::Debug::SetDebugEventListener(DebugEventStep);
2651 
2652   // Create a function for testing stepping.
2653   const int argc = 1;
2654   const char* src = "function foo(x) { "
2655                     "  a = 1;"
2656                     "  for (i = 0; i < x; i++) {"
2657                     "    b = 1;"
2658                     "  }"
2659                     "}";
2660   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
2661   SetBreakPoint(foo, 8);  // "a = 1;"
2662 
2663   // Looping 10 times.
2664   step_action = StepIn;
2665   break_point_hit_count = 0;
2666   v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(10) };
2667   foo->Call(env->Global(), argc, argv_10);
2668   CHECK_EQ(23, break_point_hit_count);
2669 
2670   // Looping 100 times.
2671   step_action = StepIn;
2672   break_point_hit_count = 0;
2673   v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(100) };
2674   foo->Call(env->Global(), argc, argv_100);
2675   CHECK_EQ(203, break_point_hit_count);
2676 
2677   // Get rid of the debug event listener.
2678   v8::Debug::SetDebugEventListener(NULL);
2679   CheckDebuggerUnloaded();
2680 }
2681 
2682 
TEST(StepInOutSimple)2683 TEST(StepInOutSimple) {
2684   v8::HandleScope scope;
2685   DebugLocalContext env;
2686 
2687   // Create a function for checking the function when hitting a break point.
2688   frame_function_name = CompileFunction(&env,
2689                                         frame_function_name_source,
2690                                         "frame_function_name");
2691 
2692   // Register a debug event listener which steps and counts.
2693   v8::Debug::SetDebugEventListener(DebugEventStepSequence);
2694 
2695   // Create functions for testing stepping.
2696   const char* src = "function a() {b();c();}; "
2697                     "function b() {c();}; "
2698                     "function c() {}; ";
2699   v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
2700   SetBreakPoint(a, 0);
2701 
2702   // Step through invocation of a with step in.
2703   step_action = StepIn;
2704   break_point_hit_count = 0;
2705   expected_step_sequence = "abcbaca";
2706   a->Call(env->Global(), 0, NULL);
2707   CHECK_EQ(StrLength(expected_step_sequence),
2708            break_point_hit_count);
2709 
2710   // Step through invocation of a with step next.
2711   step_action = StepNext;
2712   break_point_hit_count = 0;
2713   expected_step_sequence = "aaa";
2714   a->Call(env->Global(), 0, NULL);
2715   CHECK_EQ(StrLength(expected_step_sequence),
2716            break_point_hit_count);
2717 
2718   // Step through invocation of a with step out.
2719   step_action = StepOut;
2720   break_point_hit_count = 0;
2721   expected_step_sequence = "a";
2722   a->Call(env->Global(), 0, NULL);
2723   CHECK_EQ(StrLength(expected_step_sequence),
2724            break_point_hit_count);
2725 
2726   // Get rid of the debug event listener.
2727   v8::Debug::SetDebugEventListener(NULL);
2728   CheckDebuggerUnloaded();
2729 }
2730 
2731 
TEST(StepInOutTree)2732 TEST(StepInOutTree) {
2733   v8::HandleScope scope;
2734   DebugLocalContext env;
2735 
2736   // Create a function for checking the function when hitting a break point.
2737   frame_function_name = CompileFunction(&env,
2738                                         frame_function_name_source,
2739                                         "frame_function_name");
2740 
2741   // Register a debug event listener which steps and counts.
2742   v8::Debug::SetDebugEventListener(DebugEventStepSequence);
2743 
2744   // Create functions for testing stepping.
2745   const char* src = "function a() {b(c(d()),d());c(d());d()}; "
2746                     "function b(x,y) {c();}; "
2747                     "function c(x) {}; "
2748                     "function d() {}; ";
2749   v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
2750   SetBreakPoint(a, 0);
2751 
2752   // Step through invocation of a with step in.
2753   step_action = StepIn;
2754   break_point_hit_count = 0;
2755   expected_step_sequence = "adacadabcbadacada";
2756   a->Call(env->Global(), 0, NULL);
2757   CHECK_EQ(StrLength(expected_step_sequence),
2758            break_point_hit_count);
2759 
2760   // Step through invocation of a with step next.
2761   step_action = StepNext;
2762   break_point_hit_count = 0;
2763   expected_step_sequence = "aaaa";
2764   a->Call(env->Global(), 0, NULL);
2765   CHECK_EQ(StrLength(expected_step_sequence),
2766            break_point_hit_count);
2767 
2768   // Step through invocation of a with step out.
2769   step_action = StepOut;
2770   break_point_hit_count = 0;
2771   expected_step_sequence = "a";
2772   a->Call(env->Global(), 0, NULL);
2773   CHECK_EQ(StrLength(expected_step_sequence),
2774            break_point_hit_count);
2775 
2776   // Get rid of the debug event listener.
2777   v8::Debug::SetDebugEventListener(NULL);
2778   CheckDebuggerUnloaded(true);
2779 }
2780 
2781 
TEST(StepInOutBranch)2782 TEST(StepInOutBranch) {
2783   v8::HandleScope scope;
2784   DebugLocalContext env;
2785 
2786   // Create a function for checking the function when hitting a break point.
2787   frame_function_name = CompileFunction(&env,
2788                                         frame_function_name_source,
2789                                         "frame_function_name");
2790 
2791   // Register a debug event listener which steps and counts.
2792   v8::Debug::SetDebugEventListener(DebugEventStepSequence);
2793 
2794   // Create functions for testing stepping.
2795   const char* src = "function a() {b(false);c();}; "
2796                     "function b(x) {if(x){c();};}; "
2797                     "function c() {}; ";
2798   v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
2799   SetBreakPoint(a, 0);
2800 
2801   // Step through invocation of a.
2802   step_action = StepIn;
2803   break_point_hit_count = 0;
2804   expected_step_sequence = "abaca";
2805   a->Call(env->Global(), 0, NULL);
2806   CHECK_EQ(StrLength(expected_step_sequence),
2807            break_point_hit_count);
2808 
2809   // Get rid of the debug event listener.
2810   v8::Debug::SetDebugEventListener(NULL);
2811   CheckDebuggerUnloaded();
2812 }
2813 
2814 
2815 // Test that step in does not step into native functions.
TEST(DebugStepNatives)2816 TEST(DebugStepNatives) {
2817   v8::HandleScope scope;
2818   DebugLocalContext env;
2819 
2820   // Create a function for testing stepping.
2821   v8::Local<v8::Function> foo = CompileFunction(
2822       &env,
2823       "function foo(){debugger;Math.sin(1);}",
2824       "foo");
2825 
2826   // Register a debug event listener which steps and counts.
2827   v8::Debug::SetDebugEventListener(DebugEventStep);
2828 
2829   step_action = StepIn;
2830   break_point_hit_count = 0;
2831   foo->Call(env->Global(), 0, NULL);
2832 
2833   // With stepping all break locations are hit.
2834   CHECK_EQ(3, break_point_hit_count);
2835 
2836   v8::Debug::SetDebugEventListener(NULL);
2837   CheckDebuggerUnloaded();
2838 
2839   // Register a debug event listener which just counts.
2840   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
2841 
2842   break_point_hit_count = 0;
2843   foo->Call(env->Global(), 0, NULL);
2844 
2845   // Without stepping only active break points are hit.
2846   CHECK_EQ(1, break_point_hit_count);
2847 
2848   v8::Debug::SetDebugEventListener(NULL);
2849   CheckDebuggerUnloaded();
2850 }
2851 
2852 
2853 // Test that step in works with function.apply.
TEST(DebugStepFunctionApply)2854 TEST(DebugStepFunctionApply) {
2855   v8::HandleScope scope;
2856   DebugLocalContext env;
2857 
2858   // Create a function for testing stepping.
2859   v8::Local<v8::Function> foo = CompileFunction(
2860       &env,
2861       "function bar(x, y, z) { if (x == 1) { a = y; b = z; } }"
2862       "function foo(){ debugger; bar.apply(this, [1,2,3]); }",
2863       "foo");
2864 
2865   // Register a debug event listener which steps and counts.
2866   v8::Debug::SetDebugEventListener(DebugEventStep);
2867 
2868   step_action = StepIn;
2869   break_point_hit_count = 0;
2870   foo->Call(env->Global(), 0, NULL);
2871 
2872   // With stepping all break locations are hit.
2873   CHECK_EQ(6, break_point_hit_count);
2874 
2875   v8::Debug::SetDebugEventListener(NULL);
2876   CheckDebuggerUnloaded();
2877 
2878   // Register a debug event listener which just counts.
2879   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
2880 
2881   break_point_hit_count = 0;
2882   foo->Call(env->Global(), 0, NULL);
2883 
2884   // Without stepping only the debugger statement is hit.
2885   CHECK_EQ(1, break_point_hit_count);
2886 
2887   v8::Debug::SetDebugEventListener(NULL);
2888   CheckDebuggerUnloaded();
2889 }
2890 
2891 
2892 // Test that step in works with function.call.
TEST(DebugStepFunctionCall)2893 TEST(DebugStepFunctionCall) {
2894   v8::HandleScope scope;
2895   DebugLocalContext env;
2896 
2897   // Create a function for testing stepping.
2898   v8::Local<v8::Function> foo = CompileFunction(
2899       &env,
2900       "function bar(x, y, z) { if (x == 1) { a = y; b = z; } }"
2901       "function foo(a){ debugger;"
2902       "                 if (a) {"
2903       "                   bar.call(this, 1, 2, 3);"
2904       "                 } else {"
2905       "                   bar.call(this, 0);"
2906       "                 }"
2907       "}",
2908       "foo");
2909 
2910   // Register a debug event listener which steps and counts.
2911   v8::Debug::SetDebugEventListener(DebugEventStep);
2912   step_action = StepIn;
2913 
2914   // Check stepping where the if condition in bar is false.
2915   break_point_hit_count = 0;
2916   foo->Call(env->Global(), 0, NULL);
2917   CHECK_EQ(4, break_point_hit_count);
2918 
2919   // Check stepping where the if condition in bar is true.
2920   break_point_hit_count = 0;
2921   const int argc = 1;
2922   v8::Handle<v8::Value> argv[argc] = { v8::True() };
2923   foo->Call(env->Global(), argc, argv);
2924   CHECK_EQ(6, break_point_hit_count);
2925 
2926   v8::Debug::SetDebugEventListener(NULL);
2927   CheckDebuggerUnloaded();
2928 
2929   // Register a debug event listener which just counts.
2930   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
2931 
2932   break_point_hit_count = 0;
2933   foo->Call(env->Global(), 0, NULL);
2934 
2935   // Without stepping only the debugger statement is hit.
2936   CHECK_EQ(1, break_point_hit_count);
2937 
2938   v8::Debug::SetDebugEventListener(NULL);
2939   CheckDebuggerUnloaded();
2940 }
2941 
2942 
2943 // Tests that breakpoint will be hit if it's set in script.
TEST(PauseInScript)2944 TEST(PauseInScript) {
2945   v8::HandleScope scope;
2946   DebugLocalContext env;
2947   env.ExposeDebug();
2948 
2949   // Register a debug event listener which counts.
2950   v8::Debug::SetDebugEventListener(DebugEventCounter);
2951 
2952   // Create a script that returns a function.
2953   const char* src = "(function (evt) {})";
2954   const char* script_name = "StepInHandlerTest";
2955 
2956   // Set breakpoint in the script.
2957   SetScriptBreakPointByNameFromJS(script_name, 0, -1);
2958   break_point_hit_count = 0;
2959 
2960   v8::ScriptOrigin origin(v8::String::New(script_name), v8::Integer::New(0));
2961   v8::Handle<v8::Script> script = v8::Script::Compile(v8::String::New(src),
2962                                                       &origin);
2963   v8::Local<v8::Value> r = script->Run();
2964 
2965   CHECK(r->IsFunction());
2966   CHECK_EQ(1, break_point_hit_count);
2967 
2968   // Get rid of the debug event listener.
2969   v8::Debug::SetDebugEventListener(NULL);
2970   CheckDebuggerUnloaded();
2971 }
2972 
2973 
2974 // Test break on exceptions. For each exception break combination the number
2975 // of debug event exception callbacks and message callbacks are collected. The
2976 // number of debug event exception callbacks are used to check that the
2977 // debugger is called correctly and the number of message callbacks is used to
2978 // check that uncaught exceptions are still returned even if there is a break
2979 // for them.
TEST(BreakOnException)2980 TEST(BreakOnException) {
2981   v8::HandleScope scope;
2982   DebugLocalContext env;
2983   env.ExposeDebug();
2984 
2985   v8::internal::Top::TraceException(false);
2986 
2987   // Create functions for testing break on exception.
2988   v8::Local<v8::Function> throws =
2989       CompileFunction(&env, "function throws(){throw 1;}", "throws");
2990   v8::Local<v8::Function> caught =
2991       CompileFunction(&env,
2992                       "function caught(){try {throws();} catch(e) {};}",
2993                       "caught");
2994   v8::Local<v8::Function> notCaught =
2995       CompileFunction(&env, "function notCaught(){throws();}", "notCaught");
2996 
2997   v8::V8::AddMessageListener(MessageCallbackCount);
2998   v8::Debug::SetDebugEventListener(DebugEventCounter);
2999 
3000   // Initial state should be break on uncaught exception.
3001   DebugEventCounterClear();
3002   MessageCallbackCountClear();
3003   caught->Call(env->Global(), 0, NULL);
3004   CHECK_EQ(0, exception_hit_count);
3005   CHECK_EQ(0, uncaught_exception_hit_count);
3006   CHECK_EQ(0, message_callback_count);
3007   notCaught->Call(env->Global(), 0, NULL);
3008   CHECK_EQ(1, exception_hit_count);
3009   CHECK_EQ(1, uncaught_exception_hit_count);
3010   CHECK_EQ(1, message_callback_count);
3011 
3012   // No break on exception
3013   DebugEventCounterClear();
3014   MessageCallbackCountClear();
3015   ChangeBreakOnException(false, false);
3016   caught->Call(env->Global(), 0, NULL);
3017   CHECK_EQ(0, exception_hit_count);
3018   CHECK_EQ(0, uncaught_exception_hit_count);
3019   CHECK_EQ(0, message_callback_count);
3020   notCaught->Call(env->Global(), 0, NULL);
3021   CHECK_EQ(0, exception_hit_count);
3022   CHECK_EQ(0, uncaught_exception_hit_count);
3023   CHECK_EQ(1, message_callback_count);
3024 
3025   // Break on uncaught exception
3026   DebugEventCounterClear();
3027   MessageCallbackCountClear();
3028   ChangeBreakOnException(false, true);
3029   caught->Call(env->Global(), 0, NULL);
3030   CHECK_EQ(0, exception_hit_count);
3031   CHECK_EQ(0, uncaught_exception_hit_count);
3032   CHECK_EQ(0, message_callback_count);
3033   notCaught->Call(env->Global(), 0, NULL);
3034   CHECK_EQ(1, exception_hit_count);
3035   CHECK_EQ(1, uncaught_exception_hit_count);
3036   CHECK_EQ(1, message_callback_count);
3037 
3038   // Break on exception and uncaught exception
3039   DebugEventCounterClear();
3040   MessageCallbackCountClear();
3041   ChangeBreakOnException(true, true);
3042   caught->Call(env->Global(), 0, NULL);
3043   CHECK_EQ(1, exception_hit_count);
3044   CHECK_EQ(0, uncaught_exception_hit_count);
3045   CHECK_EQ(0, message_callback_count);
3046   notCaught->Call(env->Global(), 0, NULL);
3047   CHECK_EQ(2, exception_hit_count);
3048   CHECK_EQ(1, uncaught_exception_hit_count);
3049   CHECK_EQ(1, message_callback_count);
3050 
3051   // Break on exception
3052   DebugEventCounterClear();
3053   MessageCallbackCountClear();
3054   ChangeBreakOnException(true, false);
3055   caught->Call(env->Global(), 0, NULL);
3056   CHECK_EQ(1, exception_hit_count);
3057   CHECK_EQ(0, uncaught_exception_hit_count);
3058   CHECK_EQ(0, message_callback_count);
3059   notCaught->Call(env->Global(), 0, NULL);
3060   CHECK_EQ(2, exception_hit_count);
3061   CHECK_EQ(1, uncaught_exception_hit_count);
3062   CHECK_EQ(1, message_callback_count);
3063 
3064   // No break on exception using JavaScript
3065   DebugEventCounterClear();
3066   MessageCallbackCountClear();
3067   ChangeBreakOnExceptionFromJS(false, false);
3068   caught->Call(env->Global(), 0, NULL);
3069   CHECK_EQ(0, exception_hit_count);
3070   CHECK_EQ(0, uncaught_exception_hit_count);
3071   CHECK_EQ(0, message_callback_count);
3072   notCaught->Call(env->Global(), 0, NULL);
3073   CHECK_EQ(0, exception_hit_count);
3074   CHECK_EQ(0, uncaught_exception_hit_count);
3075   CHECK_EQ(1, message_callback_count);
3076 
3077   // Break on uncaught exception using JavaScript
3078   DebugEventCounterClear();
3079   MessageCallbackCountClear();
3080   ChangeBreakOnExceptionFromJS(false, true);
3081   caught->Call(env->Global(), 0, NULL);
3082   CHECK_EQ(0, exception_hit_count);
3083   CHECK_EQ(0, uncaught_exception_hit_count);
3084   CHECK_EQ(0, message_callback_count);
3085   notCaught->Call(env->Global(), 0, NULL);
3086   CHECK_EQ(1, exception_hit_count);
3087   CHECK_EQ(1, uncaught_exception_hit_count);
3088   CHECK_EQ(1, message_callback_count);
3089 
3090   // Break on exception and uncaught exception using JavaScript
3091   DebugEventCounterClear();
3092   MessageCallbackCountClear();
3093   ChangeBreakOnExceptionFromJS(true, true);
3094   caught->Call(env->Global(), 0, NULL);
3095   CHECK_EQ(1, exception_hit_count);
3096   CHECK_EQ(0, message_callback_count);
3097   CHECK_EQ(0, uncaught_exception_hit_count);
3098   notCaught->Call(env->Global(), 0, NULL);
3099   CHECK_EQ(2, exception_hit_count);
3100   CHECK_EQ(1, uncaught_exception_hit_count);
3101   CHECK_EQ(1, message_callback_count);
3102 
3103   // Break on exception using JavaScript
3104   DebugEventCounterClear();
3105   MessageCallbackCountClear();
3106   ChangeBreakOnExceptionFromJS(true, false);
3107   caught->Call(env->Global(), 0, NULL);
3108   CHECK_EQ(1, exception_hit_count);
3109   CHECK_EQ(0, uncaught_exception_hit_count);
3110   CHECK_EQ(0, message_callback_count);
3111   notCaught->Call(env->Global(), 0, NULL);
3112   CHECK_EQ(2, exception_hit_count);
3113   CHECK_EQ(1, uncaught_exception_hit_count);
3114   CHECK_EQ(1, message_callback_count);
3115 
3116   v8::Debug::SetDebugEventListener(NULL);
3117   CheckDebuggerUnloaded();
3118   v8::V8::RemoveMessageListeners(MessageCallbackCount);
3119 }
3120 
3121 
3122 // Test break on exception from compiler errors. When compiling using
3123 // v8::Script::Compile there is no JavaScript stack whereas when compiling using
3124 // eval there are JavaScript frames.
TEST(BreakOnCompileException)3125 TEST(BreakOnCompileException) {
3126   v8::HandleScope scope;
3127   DebugLocalContext env;
3128 
3129   v8::internal::Top::TraceException(false);
3130 
3131   // Create a function for checking the function when hitting a break point.
3132   frame_count = CompileFunction(&env, frame_count_source, "frame_count");
3133 
3134   v8::V8::AddMessageListener(MessageCallbackCount);
3135   v8::Debug::SetDebugEventListener(DebugEventCounter);
3136 
3137   DebugEventCounterClear();
3138   MessageCallbackCountClear();
3139 
3140   // Check initial state.
3141   CHECK_EQ(0, exception_hit_count);
3142   CHECK_EQ(0, uncaught_exception_hit_count);
3143   CHECK_EQ(0, message_callback_count);
3144   CHECK_EQ(-1, last_js_stack_height);
3145 
3146   // Throws SyntaxError: Unexpected end of input
3147   v8::Script::Compile(v8::String::New("+++"));
3148   CHECK_EQ(1, exception_hit_count);
3149   CHECK_EQ(1, uncaught_exception_hit_count);
3150   CHECK_EQ(1, message_callback_count);
3151   CHECK_EQ(0, last_js_stack_height);  // No JavaScript stack.
3152 
3153   // Throws SyntaxError: Unexpected identifier
3154   v8::Script::Compile(v8::String::New("x x"));
3155   CHECK_EQ(2, exception_hit_count);
3156   CHECK_EQ(2, uncaught_exception_hit_count);
3157   CHECK_EQ(2, message_callback_count);
3158   CHECK_EQ(0, last_js_stack_height);  // No JavaScript stack.
3159 
3160   // Throws SyntaxError: Unexpected end of input
3161   v8::Script::Compile(v8::String::New("eval('+++')"))->Run();
3162   CHECK_EQ(3, exception_hit_count);
3163   CHECK_EQ(3, uncaught_exception_hit_count);
3164   CHECK_EQ(3, message_callback_count);
3165   CHECK_EQ(1, last_js_stack_height);
3166 
3167   // Throws SyntaxError: Unexpected identifier
3168   v8::Script::Compile(v8::String::New("eval('x x')"))->Run();
3169   CHECK_EQ(4, exception_hit_count);
3170   CHECK_EQ(4, uncaught_exception_hit_count);
3171   CHECK_EQ(4, message_callback_count);
3172   CHECK_EQ(1, last_js_stack_height);
3173 }
3174 
3175 
TEST(StepWithException)3176 TEST(StepWithException) {
3177   v8::HandleScope scope;
3178   DebugLocalContext env;
3179 
3180   // Create a function for checking the function when hitting a break point.
3181   frame_function_name = CompileFunction(&env,
3182                                         frame_function_name_source,
3183                                         "frame_function_name");
3184 
3185   // Register a debug event listener which steps and counts.
3186   v8::Debug::SetDebugEventListener(DebugEventStepSequence);
3187 
3188   // Create functions for testing stepping.
3189   const char* src = "function a() { n(); }; "
3190                     "function b() { c(); }; "
3191                     "function c() { n(); }; "
3192                     "function d() { x = 1; try { e(); } catch(x) { x = 2; } }; "
3193                     "function e() { n(); }; "
3194                     "function f() { x = 1; try { g(); } catch(x) { x = 2; } }; "
3195                     "function g() { h(); }; "
3196                     "function h() { x = 1; throw 1; }; ";
3197 
3198   // Step through invocation of a.
3199   v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
3200   SetBreakPoint(a, 0);
3201   step_action = StepIn;
3202   break_point_hit_count = 0;
3203   expected_step_sequence = "aa";
3204   a->Call(env->Global(), 0, NULL);
3205   CHECK_EQ(StrLength(expected_step_sequence),
3206            break_point_hit_count);
3207 
3208   // Step through invocation of b + c.
3209   v8::Local<v8::Function> b = CompileFunction(&env, src, "b");
3210   SetBreakPoint(b, 0);
3211   step_action = StepIn;
3212   break_point_hit_count = 0;
3213   expected_step_sequence = "bcc";
3214   b->Call(env->Global(), 0, NULL);
3215   CHECK_EQ(StrLength(expected_step_sequence),
3216            break_point_hit_count);
3217 
3218   // Step through invocation of d + e.
3219   v8::Local<v8::Function> d = CompileFunction(&env, src, "d");
3220   SetBreakPoint(d, 0);
3221   ChangeBreakOnException(false, true);
3222   step_action = StepIn;
3223   break_point_hit_count = 0;
3224   expected_step_sequence = "dded";
3225   d->Call(env->Global(), 0, NULL);
3226   CHECK_EQ(StrLength(expected_step_sequence),
3227            break_point_hit_count);
3228 
3229   // Step through invocation of d + e now with break on caught exceptions.
3230   ChangeBreakOnException(true, true);
3231   step_action = StepIn;
3232   break_point_hit_count = 0;
3233   expected_step_sequence = "ddeed";
3234   d->Call(env->Global(), 0, NULL);
3235   CHECK_EQ(StrLength(expected_step_sequence),
3236            break_point_hit_count);
3237 
3238   // Step through invocation of f + g + h.
3239   v8::Local<v8::Function> f = CompileFunction(&env, src, "f");
3240   SetBreakPoint(f, 0);
3241   ChangeBreakOnException(false, true);
3242   step_action = StepIn;
3243   break_point_hit_count = 0;
3244   expected_step_sequence = "ffghf";
3245   f->Call(env->Global(), 0, NULL);
3246   CHECK_EQ(StrLength(expected_step_sequence),
3247            break_point_hit_count);
3248 
3249   // Step through invocation of f + g + h now with break on caught exceptions.
3250   ChangeBreakOnException(true, true);
3251   step_action = StepIn;
3252   break_point_hit_count = 0;
3253   expected_step_sequence = "ffghhf";
3254   f->Call(env->Global(), 0, NULL);
3255   CHECK_EQ(StrLength(expected_step_sequence),
3256            break_point_hit_count);
3257 
3258   // Get rid of the debug event listener.
3259   v8::Debug::SetDebugEventListener(NULL);
3260   CheckDebuggerUnloaded();
3261 }
3262 
3263 
TEST(DebugBreak)3264 TEST(DebugBreak) {
3265   v8::HandleScope scope;
3266   DebugLocalContext env;
3267 
3268   // This test should be run with option --verify-heap. As --verify-heap is
3269   // only available in debug mode only check for it in that case.
3270 #ifdef DEBUG
3271   CHECK(v8::internal::FLAG_verify_heap);
3272 #endif
3273 
3274   // Register a debug event listener which sets the break flag and counts.
3275   v8::Debug::SetDebugEventListener(DebugEventBreak);
3276 
3277   // Create a function for testing stepping.
3278   const char* src = "function f0() {}"
3279                     "function f1(x1) {}"
3280                     "function f2(x1,x2) {}"
3281                     "function f3(x1,x2,x3) {}";
3282   v8::Local<v8::Function> f0 = CompileFunction(&env, src, "f0");
3283   v8::Local<v8::Function> f1 = CompileFunction(&env, src, "f1");
3284   v8::Local<v8::Function> f2 = CompileFunction(&env, src, "f2");
3285   v8::Local<v8::Function> f3 = CompileFunction(&env, src, "f3");
3286 
3287   // Call the function to make sure it is compiled.
3288   v8::Handle<v8::Value> argv[] = { v8::Number::New(1),
3289                                    v8::Number::New(1),
3290                                    v8::Number::New(1),
3291                                    v8::Number::New(1) };
3292 
3293   // Call all functions to make sure that they are compiled.
3294   f0->Call(env->Global(), 0, NULL);
3295   f1->Call(env->Global(), 0, NULL);
3296   f2->Call(env->Global(), 0, NULL);
3297   f3->Call(env->Global(), 0, NULL);
3298 
3299   // Set the debug break flag.
3300   v8::Debug::DebugBreak();
3301 
3302   // Call all functions with different argument count.
3303   break_point_hit_count = 0;
3304   for (unsigned int i = 0; i < ARRAY_SIZE(argv); i++) {
3305     f0->Call(env->Global(), i, argv);
3306     f1->Call(env->Global(), i, argv);
3307     f2->Call(env->Global(), i, argv);
3308     f3->Call(env->Global(), i, argv);
3309   }
3310 
3311   // One break for each function called.
3312   CHECK_EQ(4 * ARRAY_SIZE(argv), break_point_hit_count);
3313 
3314   // Get rid of the debug event listener.
3315   v8::Debug::SetDebugEventListener(NULL);
3316   CheckDebuggerUnloaded();
3317 }
3318 
3319 
3320 // Test to ensure that JavaScript code keeps running while the debug break
3321 // through the stack limit flag is set but breaks are disabled.
TEST(DisableBreak)3322 TEST(DisableBreak) {
3323   v8::HandleScope scope;
3324   DebugLocalContext env;
3325 
3326   // Register a debug event listener which sets the break flag and counts.
3327   v8::Debug::SetDebugEventListener(DebugEventCounter);
3328 
3329   // Create a function for testing stepping.
3330   const char* src = "function f() {g()};function g(){i=0; while(i<10){i++}}";
3331   v8::Local<v8::Function> f = CompileFunction(&env, src, "f");
3332 
3333   // Set the debug break flag.
3334   v8::Debug::DebugBreak();
3335 
3336   // Call all functions with different argument count.
3337   break_point_hit_count = 0;
3338   f->Call(env->Global(), 0, NULL);
3339   CHECK_EQ(1, break_point_hit_count);
3340 
3341   {
3342     v8::Debug::DebugBreak();
3343     v8::internal::DisableBreak disable_break(true);
3344     f->Call(env->Global(), 0, NULL);
3345     CHECK_EQ(1, break_point_hit_count);
3346   }
3347 
3348   f->Call(env->Global(), 0, NULL);
3349   CHECK_EQ(2, break_point_hit_count);
3350 
3351   // Get rid of the debug event listener.
3352   v8::Debug::SetDebugEventListener(NULL);
3353   CheckDebuggerUnloaded();
3354 }
3355 
3356 static const char* kSimpleExtensionSource =
3357   "(function Foo() {"
3358   "  return 4;"
3359   "})() ";
3360 
3361 // http://crbug.com/28933
3362 // Test that debug break is disabled when bootstrapper is active.
TEST(NoBreakWhenBootstrapping)3363 TEST(NoBreakWhenBootstrapping) {
3364   v8::HandleScope scope;
3365 
3366   // Register a debug event listener which sets the break flag and counts.
3367   v8::Debug::SetDebugEventListener(DebugEventCounter);
3368 
3369   // Set the debug break flag.
3370   v8::Debug::DebugBreak();
3371   break_point_hit_count = 0;
3372   {
3373     // Create a context with an extension to make sure that some JavaScript
3374     // code is executed during bootstrapping.
3375     v8::RegisterExtension(new v8::Extension("simpletest",
3376                                             kSimpleExtensionSource));
3377     const char* extension_names[] = { "simpletest" };
3378     v8::ExtensionConfiguration extensions(1, extension_names);
3379     v8::Persistent<v8::Context> context = v8::Context::New(&extensions);
3380     context.Dispose();
3381   }
3382   // Check that no DebugBreak events occured during the context creation.
3383   CHECK_EQ(0, break_point_hit_count);
3384 
3385   // Get rid of the debug event listener.
3386   v8::Debug::SetDebugEventListener(NULL);
3387   CheckDebuggerUnloaded();
3388 }
3389 
NamedEnum(const v8::AccessorInfo &)3390 static v8::Handle<v8::Array> NamedEnum(const v8::AccessorInfo&) {
3391   v8::Handle<v8::Array> result = v8::Array::New(3);
3392   result->Set(v8::Integer::New(0), v8::String::New("a"));
3393   result->Set(v8::Integer::New(1), v8::String::New("b"));
3394   result->Set(v8::Integer::New(2), v8::String::New("c"));
3395   return result;
3396 }
3397 
3398 
IndexedEnum(const v8::AccessorInfo &)3399 static v8::Handle<v8::Array> IndexedEnum(const v8::AccessorInfo&) {
3400   v8::Handle<v8::Array> result = v8::Array::New(2);
3401   result->Set(v8::Integer::New(0), v8::Number::New(1));
3402   result->Set(v8::Integer::New(1), v8::Number::New(10));
3403   return result;
3404 }
3405 
3406 
NamedGetter(v8::Local<v8::String> name,const v8::AccessorInfo & info)3407 static v8::Handle<v8::Value> NamedGetter(v8::Local<v8::String> name,
3408                                          const v8::AccessorInfo& info) {
3409   v8::String::AsciiValue n(name);
3410   if (strcmp(*n, "a") == 0) {
3411     return v8::String::New("AA");
3412   } else if (strcmp(*n, "b") == 0) {
3413     return v8::String::New("BB");
3414   } else if (strcmp(*n, "c") == 0) {
3415     return v8::String::New("CC");
3416   } else {
3417     return v8::Undefined();
3418   }
3419 
3420   return name;
3421 }
3422 
3423 
IndexedGetter(uint32_t index,const v8::AccessorInfo & info)3424 static v8::Handle<v8::Value> IndexedGetter(uint32_t index,
3425                                            const v8::AccessorInfo& info) {
3426   return v8::Number::New(index + 1);
3427 }
3428 
3429 
TEST(InterceptorPropertyMirror)3430 TEST(InterceptorPropertyMirror) {
3431   // Create a V8 environment with debug access.
3432   v8::HandleScope scope;
3433   DebugLocalContext env;
3434   env.ExposeDebug();
3435 
3436   // Create object with named interceptor.
3437   v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New();
3438   named->SetNamedPropertyHandler(NamedGetter, NULL, NULL, NULL, NamedEnum);
3439   env->Global()->Set(v8::String::New("intercepted_named"),
3440                      named->NewInstance());
3441 
3442   // Create object with indexed interceptor.
3443   v8::Handle<v8::ObjectTemplate> indexed = v8::ObjectTemplate::New();
3444   indexed->SetIndexedPropertyHandler(IndexedGetter,
3445                                      NULL,
3446                                      NULL,
3447                                      NULL,
3448                                      IndexedEnum);
3449   env->Global()->Set(v8::String::New("intercepted_indexed"),
3450                      indexed->NewInstance());
3451 
3452   // Create object with both named and indexed interceptor.
3453   v8::Handle<v8::ObjectTemplate> both = v8::ObjectTemplate::New();
3454   both->SetNamedPropertyHandler(NamedGetter, NULL, NULL, NULL, NamedEnum);
3455   both->SetIndexedPropertyHandler(IndexedGetter, NULL, NULL, NULL, IndexedEnum);
3456   env->Global()->Set(v8::String::New("intercepted_both"), both->NewInstance());
3457 
3458   // Get mirrors for the three objects with interceptor.
3459   CompileRun(
3460       "named_mirror = debug.MakeMirror(intercepted_named);"
3461       "indexed_mirror = debug.MakeMirror(intercepted_indexed);"
3462       "both_mirror = debug.MakeMirror(intercepted_both)");
3463   CHECK(CompileRun(
3464        "named_mirror instanceof debug.ObjectMirror")->BooleanValue());
3465   CHECK(CompileRun(
3466         "indexed_mirror instanceof debug.ObjectMirror")->BooleanValue());
3467   CHECK(CompileRun(
3468         "both_mirror instanceof debug.ObjectMirror")->BooleanValue());
3469 
3470   // Get the property names from the interceptors
3471   CompileRun(
3472       "named_names = named_mirror.propertyNames();"
3473       "indexed_names = indexed_mirror.propertyNames();"
3474       "both_names = both_mirror.propertyNames()");
3475   CHECK_EQ(3, CompileRun("named_names.length")->Int32Value());
3476   CHECK_EQ(2, CompileRun("indexed_names.length")->Int32Value());
3477   CHECK_EQ(5, CompileRun("both_names.length")->Int32Value());
3478 
3479   // Check the expected number of properties.
3480   const char* source;
3481   source = "named_mirror.properties().length";
3482   CHECK_EQ(3, CompileRun(source)->Int32Value());
3483 
3484   source = "indexed_mirror.properties().length";
3485   CHECK_EQ(2, CompileRun(source)->Int32Value());
3486 
3487   source = "both_mirror.properties().length";
3488   CHECK_EQ(5, CompileRun(source)->Int32Value());
3489 
3490   // 1 is PropertyKind.Named;
3491   source = "both_mirror.properties(1).length";
3492   CHECK_EQ(3, CompileRun(source)->Int32Value());
3493 
3494   // 2 is PropertyKind.Indexed;
3495   source = "both_mirror.properties(2).length";
3496   CHECK_EQ(2, CompileRun(source)->Int32Value());
3497 
3498   // 3 is PropertyKind.Named  | PropertyKind.Indexed;
3499   source = "both_mirror.properties(3).length";
3500   CHECK_EQ(5, CompileRun(source)->Int32Value());
3501 
3502   // Get the interceptor properties for the object with only named interceptor.
3503   CompileRun("named_values = named_mirror.properties()");
3504 
3505   // Check that the properties are interceptor properties.
3506   for (int i = 0; i < 3; i++) {
3507     EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
3508     OS::SNPrintF(buffer,
3509                  "named_values[%d] instanceof debug.PropertyMirror", i);
3510     CHECK(CompileRun(buffer.start())->BooleanValue());
3511 
3512     // 4 is PropertyType.Interceptor
3513     OS::SNPrintF(buffer, "named_values[%d].propertyType()", i);
3514     CHECK_EQ(4, CompileRun(buffer.start())->Int32Value());
3515 
3516     OS::SNPrintF(buffer, "named_values[%d].isNative()", i);
3517     CHECK(CompileRun(buffer.start())->BooleanValue());
3518   }
3519 
3520   // Get the interceptor properties for the object with only indexed
3521   // interceptor.
3522   CompileRun("indexed_values = indexed_mirror.properties()");
3523 
3524   // Check that the properties are interceptor properties.
3525   for (int i = 0; i < 2; i++) {
3526     EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
3527     OS::SNPrintF(buffer,
3528                  "indexed_values[%d] instanceof debug.PropertyMirror", i);
3529     CHECK(CompileRun(buffer.start())->BooleanValue());
3530   }
3531 
3532   // Get the interceptor properties for the object with both types of
3533   // interceptors.
3534   CompileRun("both_values = both_mirror.properties()");
3535 
3536   // Check that the properties are interceptor properties.
3537   for (int i = 0; i < 5; i++) {
3538     EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
3539     OS::SNPrintF(buffer, "both_values[%d] instanceof debug.PropertyMirror", i);
3540     CHECK(CompileRun(buffer.start())->BooleanValue());
3541   }
3542 
3543   // Check the property names.
3544   source = "both_values[0].name() == 'a'";
3545   CHECK(CompileRun(source)->BooleanValue());
3546 
3547   source = "both_values[1].name() == 'b'";
3548   CHECK(CompileRun(source)->BooleanValue());
3549 
3550   source = "both_values[2].name() == 'c'";
3551   CHECK(CompileRun(source)->BooleanValue());
3552 
3553   source = "both_values[3].name() == 1";
3554   CHECK(CompileRun(source)->BooleanValue());
3555 
3556   source = "both_values[4].name() == 10";
3557   CHECK(CompileRun(source)->BooleanValue());
3558 }
3559 
3560 
TEST(HiddenPrototypePropertyMirror)3561 TEST(HiddenPrototypePropertyMirror) {
3562   // Create a V8 environment with debug access.
3563   v8::HandleScope scope;
3564   DebugLocalContext env;
3565   env.ExposeDebug();
3566 
3567   v8::Handle<v8::FunctionTemplate> t0 = v8::FunctionTemplate::New();
3568   t0->InstanceTemplate()->Set(v8::String::New("x"), v8::Number::New(0));
3569   v8::Handle<v8::FunctionTemplate> t1 = v8::FunctionTemplate::New();
3570   t1->SetHiddenPrototype(true);
3571   t1->InstanceTemplate()->Set(v8::String::New("y"), v8::Number::New(1));
3572   v8::Handle<v8::FunctionTemplate> t2 = v8::FunctionTemplate::New();
3573   t2->SetHiddenPrototype(true);
3574   t2->InstanceTemplate()->Set(v8::String::New("z"), v8::Number::New(2));
3575   v8::Handle<v8::FunctionTemplate> t3 = v8::FunctionTemplate::New();
3576   t3->InstanceTemplate()->Set(v8::String::New("u"), v8::Number::New(3));
3577 
3578   // Create object and set them on the global object.
3579   v8::Handle<v8::Object> o0 = t0->GetFunction()->NewInstance();
3580   env->Global()->Set(v8::String::New("o0"), o0);
3581   v8::Handle<v8::Object> o1 = t1->GetFunction()->NewInstance();
3582   env->Global()->Set(v8::String::New("o1"), o1);
3583   v8::Handle<v8::Object> o2 = t2->GetFunction()->NewInstance();
3584   env->Global()->Set(v8::String::New("o2"), o2);
3585   v8::Handle<v8::Object> o3 = t3->GetFunction()->NewInstance();
3586   env->Global()->Set(v8::String::New("o3"), o3);
3587 
3588   // Get mirrors for the four objects.
3589   CompileRun(
3590       "o0_mirror = debug.MakeMirror(o0);"
3591       "o1_mirror = debug.MakeMirror(o1);"
3592       "o2_mirror = debug.MakeMirror(o2);"
3593       "o3_mirror = debug.MakeMirror(o3)");
3594   CHECK(CompileRun("o0_mirror instanceof debug.ObjectMirror")->BooleanValue());
3595   CHECK(CompileRun("o1_mirror instanceof debug.ObjectMirror")->BooleanValue());
3596   CHECK(CompileRun("o2_mirror instanceof debug.ObjectMirror")->BooleanValue());
3597   CHECK(CompileRun("o3_mirror instanceof debug.ObjectMirror")->BooleanValue());
3598 
3599   // Check that each object has one property.
3600   CHECK_EQ(1, CompileRun(
3601               "o0_mirror.propertyNames().length")->Int32Value());
3602   CHECK_EQ(1, CompileRun(
3603               "o1_mirror.propertyNames().length")->Int32Value());
3604   CHECK_EQ(1, CompileRun(
3605               "o2_mirror.propertyNames().length")->Int32Value());
3606   CHECK_EQ(1, CompileRun(
3607               "o3_mirror.propertyNames().length")->Int32Value());
3608 
3609   // Set o1 as prototype for o0. o1 has the hidden prototype flag so all
3610   // properties on o1 should be seen on o0.
3611   o0->Set(v8::String::New("__proto__"), o1);
3612   CHECK_EQ(2, CompileRun(
3613               "o0_mirror.propertyNames().length")->Int32Value());
3614   CHECK_EQ(0, CompileRun(
3615               "o0_mirror.property('x').value().value()")->Int32Value());
3616   CHECK_EQ(1, CompileRun(
3617               "o0_mirror.property('y').value().value()")->Int32Value());
3618 
3619   // Set o2 as prototype for o0 (it will end up after o1 as o1 has the hidden
3620   // prototype flag. o2 also has the hidden prototype flag so all properties
3621   // on o2 should be seen on o0 as well as properties on o1.
3622   o0->Set(v8::String::New("__proto__"), o2);
3623   CHECK_EQ(3, CompileRun(
3624               "o0_mirror.propertyNames().length")->Int32Value());
3625   CHECK_EQ(0, CompileRun(
3626               "o0_mirror.property('x').value().value()")->Int32Value());
3627   CHECK_EQ(1, CompileRun(
3628               "o0_mirror.property('y').value().value()")->Int32Value());
3629   CHECK_EQ(2, CompileRun(
3630               "o0_mirror.property('z').value().value()")->Int32Value());
3631 
3632   // Set o3 as prototype for o0 (it will end up after o1 and o2 as both o1 and
3633   // o2 has the hidden prototype flag. o3 does not have the hidden prototype
3634   // flag so properties on o3 should not be seen on o0 whereas the properties
3635   // from o1 and o2 should still be seen on o0.
3636   // Final prototype chain: o0 -> o1 -> o2 -> o3
3637   // Hidden prototypes:           ^^    ^^
3638   o0->Set(v8::String::New("__proto__"), o3);
3639   CHECK_EQ(3, CompileRun(
3640               "o0_mirror.propertyNames().length")->Int32Value());
3641   CHECK_EQ(1, CompileRun(
3642               "o3_mirror.propertyNames().length")->Int32Value());
3643   CHECK_EQ(0, CompileRun(
3644               "o0_mirror.property('x').value().value()")->Int32Value());
3645   CHECK_EQ(1, CompileRun(
3646               "o0_mirror.property('y').value().value()")->Int32Value());
3647   CHECK_EQ(2, CompileRun(
3648               "o0_mirror.property('z').value().value()")->Int32Value());
3649   CHECK(CompileRun("o0_mirror.property('u').isUndefined()")->BooleanValue());
3650 
3651   // The prototype (__proto__) for o0 should be o3 as o1 and o2 are hidden.
3652   CHECK(CompileRun("o0_mirror.protoObject() == o3_mirror")->BooleanValue());
3653 }
3654 
3655 
ProtperyXNativeGetter(v8::Local<v8::String> property,const v8::AccessorInfo & info)3656 static v8::Handle<v8::Value> ProtperyXNativeGetter(
3657     v8::Local<v8::String> property, const v8::AccessorInfo& info) {
3658   return v8::Integer::New(10);
3659 }
3660 
3661 
TEST(NativeGetterPropertyMirror)3662 TEST(NativeGetterPropertyMirror) {
3663   // Create a V8 environment with debug access.
3664   v8::HandleScope scope;
3665   DebugLocalContext env;
3666   env.ExposeDebug();
3667 
3668   v8::Handle<v8::String> name = v8::String::New("x");
3669   // Create object with named accessor.
3670   v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New();
3671   named->SetAccessor(name, &ProtperyXNativeGetter, NULL,
3672       v8::Handle<v8::Value>(), v8::DEFAULT, v8::None);
3673 
3674   // Create object with named property getter.
3675   env->Global()->Set(v8::String::New("instance"), named->NewInstance());
3676   CHECK_EQ(10, CompileRun("instance.x")->Int32Value());
3677 
3678   // Get mirror for the object with property getter.
3679   CompileRun("instance_mirror = debug.MakeMirror(instance);");
3680   CHECK(CompileRun(
3681       "instance_mirror instanceof debug.ObjectMirror")->BooleanValue());
3682 
3683   CompileRun("named_names = instance_mirror.propertyNames();");
3684   CHECK_EQ(1, CompileRun("named_names.length")->Int32Value());
3685   CHECK(CompileRun("named_names[0] == 'x'")->BooleanValue());
3686   CHECK(CompileRun(
3687       "instance_mirror.property('x').value().isNumber()")->BooleanValue());
3688   CHECK(CompileRun(
3689       "instance_mirror.property('x').value().value() == 10")->BooleanValue());
3690 }
3691 
3692 
ProtperyXNativeGetterThrowingError(v8::Local<v8::String> property,const v8::AccessorInfo & info)3693 static v8::Handle<v8::Value> ProtperyXNativeGetterThrowingError(
3694     v8::Local<v8::String> property, const v8::AccessorInfo& info) {
3695   return CompileRun("throw new Error('Error message');");
3696 }
3697 
3698 
TEST(NativeGetterThrowingErrorPropertyMirror)3699 TEST(NativeGetterThrowingErrorPropertyMirror) {
3700   // Create a V8 environment with debug access.
3701   v8::HandleScope scope;
3702   DebugLocalContext env;
3703   env.ExposeDebug();
3704 
3705   v8::Handle<v8::String> name = v8::String::New("x");
3706   // Create object with named accessor.
3707   v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New();
3708   named->SetAccessor(name, &ProtperyXNativeGetterThrowingError, NULL,
3709       v8::Handle<v8::Value>(), v8::DEFAULT, v8::None);
3710 
3711   // Create object with named property getter.
3712   env->Global()->Set(v8::String::New("instance"), named->NewInstance());
3713 
3714   // Get mirror for the object with property getter.
3715   CompileRun("instance_mirror = debug.MakeMirror(instance);");
3716   CHECK(CompileRun(
3717       "instance_mirror instanceof debug.ObjectMirror")->BooleanValue());
3718   CompileRun("named_names = instance_mirror.propertyNames();");
3719   CHECK_EQ(1, CompileRun("named_names.length")->Int32Value());
3720   CHECK(CompileRun("named_names[0] == 'x'")->BooleanValue());
3721   CHECK(CompileRun(
3722       "instance_mirror.property('x').value().isError()")->BooleanValue());
3723 
3724   // Check that the message is that passed to the Error constructor.
3725   CHECK(CompileRun(
3726       "instance_mirror.property('x').value().message() == 'Error message'")->
3727           BooleanValue());
3728 }
3729 
3730 
3731 // Test that hidden properties object is not returned as an unnamed property
3732 // among regular properties.
3733 // See http://crbug.com/26491
TEST(NoHiddenProperties)3734 TEST(NoHiddenProperties) {
3735   // Create a V8 environment with debug access.
3736   v8::HandleScope scope;
3737   DebugLocalContext env;
3738   env.ExposeDebug();
3739 
3740   // Create an object in the global scope.
3741   const char* source = "var obj = {a: 1};";
3742   v8::Script::Compile(v8::String::New(source))->Run();
3743   v8::Local<v8::Object> obj = v8::Local<v8::Object>::Cast(
3744       env->Global()->Get(v8::String::New("obj")));
3745   // Set a hidden property on the object.
3746   obj->SetHiddenValue(v8::String::New("v8::test-debug::a"),
3747                       v8::Int32::New(11));
3748 
3749   // Get mirror for the object with property getter.
3750   CompileRun("var obj_mirror = debug.MakeMirror(obj);");
3751   CHECK(CompileRun(
3752       "obj_mirror instanceof debug.ObjectMirror")->BooleanValue());
3753   CompileRun("var named_names = obj_mirror.propertyNames();");
3754   // There should be exactly one property. But there is also an unnamed
3755   // property whose value is hidden properties dictionary. The latter
3756   // property should not be in the list of reguar properties.
3757   CHECK_EQ(1, CompileRun("named_names.length")->Int32Value());
3758   CHECK(CompileRun("named_names[0] == 'a'")->BooleanValue());
3759   CHECK(CompileRun(
3760       "obj_mirror.property('a').value().value() == 1")->BooleanValue());
3761 
3762   // Object created by t0 will become hidden prototype of object 'obj'.
3763   v8::Handle<v8::FunctionTemplate> t0 = v8::FunctionTemplate::New();
3764   t0->InstanceTemplate()->Set(v8::String::New("b"), v8::Number::New(2));
3765   t0->SetHiddenPrototype(true);
3766   v8::Handle<v8::FunctionTemplate> t1 = v8::FunctionTemplate::New();
3767   t1->InstanceTemplate()->Set(v8::String::New("c"), v8::Number::New(3));
3768 
3769   // Create proto objects, add hidden properties to them and set them on
3770   // the global object.
3771   v8::Handle<v8::Object> protoObj = t0->GetFunction()->NewInstance();
3772   protoObj->SetHiddenValue(v8::String::New("v8::test-debug::b"),
3773                            v8::Int32::New(12));
3774   env->Global()->Set(v8::String::New("protoObj"), protoObj);
3775   v8::Handle<v8::Object> grandProtoObj = t1->GetFunction()->NewInstance();
3776   grandProtoObj->SetHiddenValue(v8::String::New("v8::test-debug::c"),
3777                                 v8::Int32::New(13));
3778   env->Global()->Set(v8::String::New("grandProtoObj"), grandProtoObj);
3779 
3780   // Setting prototypes: obj->protoObj->grandProtoObj
3781   protoObj->Set(v8::String::New("__proto__"), grandProtoObj);
3782   obj->Set(v8::String::New("__proto__"), protoObj);
3783 
3784   // Get mirror for the object with property getter.
3785   CompileRun("var obj_mirror = debug.MakeMirror(obj);");
3786   CHECK(CompileRun(
3787       "obj_mirror instanceof debug.ObjectMirror")->BooleanValue());
3788   CompileRun("var named_names = obj_mirror.propertyNames();");
3789   // There should be exactly two properties - one from the object itself and
3790   // another from its hidden prototype.
3791   CHECK_EQ(2, CompileRun("named_names.length")->Int32Value());
3792   CHECK(CompileRun("named_names.sort(); named_names[0] == 'a' &&"
3793                    "named_names[1] == 'b'")->BooleanValue());
3794   CHECK(CompileRun(
3795       "obj_mirror.property('a').value().value() == 1")->BooleanValue());
3796   CHECK(CompileRun(
3797       "obj_mirror.property('b').value().value() == 2")->BooleanValue());
3798 }
3799 
3800 
3801 // Multithreaded tests of JSON debugger protocol
3802 
3803 // Support classes
3804 
3805 // Provides synchronization between k threads, where k is an input to the
3806 // constructor.  The Wait() call blocks a thread until it is called for the
3807 // k'th time, then all calls return.  Each ThreadBarrier object can only
3808 // be used once.
3809 class ThreadBarrier {
3810  public:
3811   explicit ThreadBarrier(int num_threads);
3812   ~ThreadBarrier();
3813   void Wait();
3814  private:
3815   int num_threads_;
3816   int num_blocked_;
3817   v8::internal::Mutex* lock_;
3818   v8::internal::Semaphore* sem_;
3819   bool invalid_;
3820 };
3821 
ThreadBarrier(int num_threads)3822 ThreadBarrier::ThreadBarrier(int num_threads)
3823     : num_threads_(num_threads), num_blocked_(0) {
3824   lock_ = OS::CreateMutex();
3825   sem_ = OS::CreateSemaphore(0);
3826   invalid_ = false;  // A barrier may only be used once.  Then it is invalid.
3827 }
3828 
3829 // Do not call, due to race condition with Wait().
3830 // Could be resolved with Pthread condition variables.
~ThreadBarrier()3831 ThreadBarrier::~ThreadBarrier() {
3832   lock_->Lock();
3833   delete lock_;
3834   delete sem_;
3835 }
3836 
Wait()3837 void ThreadBarrier::Wait() {
3838   lock_->Lock();
3839   CHECK(!invalid_);
3840   if (num_blocked_ == num_threads_ - 1) {
3841     // Signal and unblock all waiting threads.
3842     for (int i = 0; i < num_threads_ - 1; ++i) {
3843       sem_->Signal();
3844     }
3845     invalid_ = true;
3846     printf("BARRIER\n\n");
3847     fflush(stdout);
3848     lock_->Unlock();
3849   } else {  // Wait for the semaphore.
3850     ++num_blocked_;
3851     lock_->Unlock();  // Potential race condition with destructor because
3852     sem_->Wait();  // these two lines are not atomic.
3853   }
3854 }
3855 
3856 // A set containing enough barriers and semaphores for any of the tests.
3857 class Barriers {
3858  public:
3859   Barriers();
3860   void Initialize();
3861   ThreadBarrier barrier_1;
3862   ThreadBarrier barrier_2;
3863   ThreadBarrier barrier_3;
3864   ThreadBarrier barrier_4;
3865   ThreadBarrier barrier_5;
3866   v8::internal::Semaphore* semaphore_1;
3867   v8::internal::Semaphore* semaphore_2;
3868 };
3869 
Barriers()3870 Barriers::Barriers() : barrier_1(2), barrier_2(2),
3871     barrier_3(2), barrier_4(2), barrier_5(2) {}
3872 
Initialize()3873 void Barriers::Initialize() {
3874   semaphore_1 = OS::CreateSemaphore(0);
3875   semaphore_2 = OS::CreateSemaphore(0);
3876 }
3877 
3878 
3879 // We match parts of the message to decide if it is a break message.
IsBreakEventMessage(char * message)3880 bool IsBreakEventMessage(char *message) {
3881   const char* type_event = "\"type\":\"event\"";
3882   const char* event_break = "\"event\":\"break\"";
3883   // Does the message contain both type:event and event:break?
3884   return strstr(message, type_event) != NULL &&
3885          strstr(message, event_break) != NULL;
3886 }
3887 
3888 
3889 // We match parts of the message to decide if it is a exception message.
IsExceptionEventMessage(char * message)3890 bool IsExceptionEventMessage(char *message) {
3891   const char* type_event = "\"type\":\"event\"";
3892   const char* event_exception = "\"event\":\"exception\"";
3893   // Does the message contain both type:event and event:exception?
3894   return strstr(message, type_event) != NULL &&
3895       strstr(message, event_exception) != NULL;
3896 }
3897 
3898 
3899 // We match the message wether it is an evaluate response message.
IsEvaluateResponseMessage(char * message)3900 bool IsEvaluateResponseMessage(char* message) {
3901   const char* type_response = "\"type\":\"response\"";
3902   const char* command_evaluate = "\"command\":\"evaluate\"";
3903   // Does the message contain both type:response and command:evaluate?
3904   return strstr(message, type_response) != NULL &&
3905          strstr(message, command_evaluate) != NULL;
3906 }
3907 
3908 
StringToInt(const char * s)3909 static int StringToInt(const char* s) {
3910   return atoi(s);  // NOLINT
3911 }
3912 
3913 
3914 // We match parts of the message to get evaluate result int value.
GetEvaluateIntResult(char * message)3915 int GetEvaluateIntResult(char *message) {
3916   const char* value = "\"value\":";
3917   char* pos = strstr(message, value);
3918   if (pos == NULL) {
3919     return -1;
3920   }
3921   int res = -1;
3922   res = StringToInt(pos + strlen(value));
3923   return res;
3924 }
3925 
3926 
3927 // We match parts of the message to get hit breakpoint id.
GetBreakpointIdFromBreakEventMessage(char * message)3928 int GetBreakpointIdFromBreakEventMessage(char *message) {
3929   const char* breakpoints = "\"breakpoints\":[";
3930   char* pos = strstr(message, breakpoints);
3931   if (pos == NULL) {
3932     return -1;
3933   }
3934   int res = -1;
3935   res = StringToInt(pos + strlen(breakpoints));
3936   return res;
3937 }
3938 
3939 
3940 // We match parts of the message to get total frames number.
GetTotalFramesInt(char * message)3941 int GetTotalFramesInt(char *message) {
3942   const char* prefix = "\"totalFrames\":";
3943   char* pos = strstr(message, prefix);
3944   if (pos == NULL) {
3945     return -1;
3946   }
3947   pos += strlen(prefix);
3948   int res = StringToInt(pos);
3949   return res;
3950 }
3951 
3952 
3953 /* Test MessageQueues */
3954 /* Tests the message queues that hold debugger commands and
3955  * response messages to the debugger.  Fills queues and makes
3956  * them grow.
3957  */
3958 Barriers message_queue_barriers;
3959 
3960 // This is the debugger thread, that executes no v8 calls except
3961 // placing JSON debugger commands in the queue.
3962 class MessageQueueDebuggerThread : public v8::internal::Thread {
3963  public:
3964   void Run();
3965 };
3966 
MessageHandler(const uint16_t * message,int length,v8::Debug::ClientData * client_data)3967 static void MessageHandler(const uint16_t* message, int length,
3968                            v8::Debug::ClientData* client_data) {
3969   static char print_buffer[1000];
3970   Utf16ToAscii(message, length, print_buffer);
3971   if (IsBreakEventMessage(print_buffer)) {
3972     // Lets test script wait until break occurs to send commands.
3973     // Signals when a break is reported.
3974     message_queue_barriers.semaphore_2->Signal();
3975   }
3976 
3977   // Allow message handler to block on a semaphore, to test queueing of
3978   // messages while blocked.
3979   message_queue_barriers.semaphore_1->Wait();
3980 }
3981 
Run()3982 void MessageQueueDebuggerThread::Run() {
3983   const int kBufferSize = 1000;
3984   uint16_t buffer_1[kBufferSize];
3985   uint16_t buffer_2[kBufferSize];
3986   const char* command_1 =
3987       "{\"seq\":117,"
3988        "\"type\":\"request\","
3989        "\"command\":\"evaluate\","
3990        "\"arguments\":{\"expression\":\"1+2\"}}";
3991   const char* command_2 =
3992     "{\"seq\":118,"
3993      "\"type\":\"request\","
3994      "\"command\":\"evaluate\","
3995      "\"arguments\":{\"expression\":\"1+a\"}}";
3996   const char* command_3 =
3997     "{\"seq\":119,"
3998      "\"type\":\"request\","
3999      "\"command\":\"evaluate\","
4000      "\"arguments\":{\"expression\":\"c.d * b\"}}";
4001   const char* command_continue =
4002     "{\"seq\":106,"
4003      "\"type\":\"request\","
4004      "\"command\":\"continue\"}";
4005   const char* command_single_step =
4006     "{\"seq\":107,"
4007      "\"type\":\"request\","
4008      "\"command\":\"continue\","
4009      "\"arguments\":{\"stepaction\":\"next\"}}";
4010 
4011   /* Interleaved sequence of actions by the two threads:*/
4012   // Main thread compiles and runs source_1
4013   message_queue_barriers.semaphore_1->Signal();
4014   message_queue_barriers.barrier_1.Wait();
4015   // Post 6 commands, filling the command queue and making it expand.
4016   // These calls return immediately, but the commands stay on the queue
4017   // until the execution of source_2.
4018   // Note: AsciiToUtf16 executes before SendCommand, so command is copied
4019   // to buffer before buffer is sent to SendCommand.
4020   v8::Debug::SendCommand(buffer_1, AsciiToUtf16(command_1, buffer_1));
4021   v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_2, buffer_2));
4022   v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2));
4023   v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2));
4024   v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2));
4025   message_queue_barriers.barrier_2.Wait();
4026   // Main thread compiles and runs source_2.
4027   // Queued commands are executed at the start of compilation of source_2(
4028   // beforeCompile event).
4029   // Free the message handler to process all the messages from the queue. 7
4030   // messages are expected: 2 afterCompile events and 5 responses.
4031   // All the commands added so far will fail to execute as long as call stack
4032   // is empty on beforeCompile event.
4033   for (int i = 0; i < 6 ; ++i) {
4034     message_queue_barriers.semaphore_1->Signal();
4035   }
4036   message_queue_barriers.barrier_3.Wait();
4037   // Main thread compiles and runs source_3.
4038   // Don't stop in the afterCompile handler.
4039   message_queue_barriers.semaphore_1->Signal();
4040   // source_3 includes a debugger statement, which causes a break event.
4041   // Wait on break event from hitting "debugger" statement
4042   message_queue_barriers.semaphore_2->Wait();
4043   // These should execute after the "debugger" statement in source_2
4044   v8::Debug::SendCommand(buffer_1, AsciiToUtf16(command_1, buffer_1));
4045   v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_2, buffer_2));
4046   v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2));
4047   v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_single_step, buffer_2));
4048   // Run after 2 break events, 4 responses.
4049   for (int i = 0; i < 6 ; ++i) {
4050     message_queue_barriers.semaphore_1->Signal();
4051   }
4052   // Wait on break event after a single step executes.
4053   message_queue_barriers.semaphore_2->Wait();
4054   v8::Debug::SendCommand(buffer_1, AsciiToUtf16(command_2, buffer_1));
4055   v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_continue, buffer_2));
4056   // Run after 2 responses.
4057   for (int i = 0; i < 2 ; ++i) {
4058     message_queue_barriers.semaphore_1->Signal();
4059   }
4060   // Main thread continues running source_3 to end, waits for this thread.
4061 }
4062 
4063 MessageQueueDebuggerThread message_queue_debugger_thread;
4064 
4065 // This thread runs the v8 engine.
TEST(MessageQueues)4066 TEST(MessageQueues) {
4067   // Create a V8 environment
4068   v8::HandleScope scope;
4069   DebugLocalContext env;
4070   message_queue_barriers.Initialize();
4071   v8::Debug::SetMessageHandler(MessageHandler);
4072   message_queue_debugger_thread.Start();
4073 
4074   const char* source_1 = "a = 3; b = 4; c = new Object(); c.d = 5;";
4075   const char* source_2 = "e = 17;";
4076   const char* source_3 = "a = 4; debugger; a = 5; a = 6; a = 7;";
4077 
4078   // See MessageQueueDebuggerThread::Run for interleaved sequence of
4079   // API calls and events in the two threads.
4080   CompileRun(source_1);
4081   message_queue_barriers.barrier_1.Wait();
4082   message_queue_barriers.barrier_2.Wait();
4083   CompileRun(source_2);
4084   message_queue_barriers.barrier_3.Wait();
4085   CompileRun(source_3);
4086   message_queue_debugger_thread.Join();
4087   fflush(stdout);
4088 }
4089 
4090 
4091 class TestClientData : public v8::Debug::ClientData {
4092  public:
TestClientData()4093   TestClientData() {
4094     constructor_call_counter++;
4095   }
~TestClientData()4096   virtual ~TestClientData() {
4097     destructor_call_counter++;
4098   }
4099 
ResetCounters()4100   static void ResetCounters() {
4101     constructor_call_counter = 0;
4102     destructor_call_counter = 0;
4103   }
4104 
4105   static int constructor_call_counter;
4106   static int destructor_call_counter;
4107 };
4108 
4109 int TestClientData::constructor_call_counter = 0;
4110 int TestClientData::destructor_call_counter = 0;
4111 
4112 
4113 // Tests that MessageQueue doesn't destroy client data when expands and
4114 // does destroy when it dies.
TEST(MessageQueueExpandAndDestroy)4115 TEST(MessageQueueExpandAndDestroy) {
4116   TestClientData::ResetCounters();
4117   { // Create a scope for the queue.
4118     CommandMessageQueue queue(1);
4119     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4120                                   new TestClientData()));
4121     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4122                                   new TestClientData()));
4123     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4124                                   new TestClientData()));
4125     CHECK_EQ(0, TestClientData::destructor_call_counter);
4126     queue.Get().Dispose();
4127     CHECK_EQ(1, TestClientData::destructor_call_counter);
4128     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4129                                   new TestClientData()));
4130     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4131                                   new TestClientData()));
4132     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4133                                   new TestClientData()));
4134     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4135                                   new TestClientData()));
4136     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4137                                   new TestClientData()));
4138     CHECK_EQ(1, TestClientData::destructor_call_counter);
4139     queue.Get().Dispose();
4140     CHECK_EQ(2, TestClientData::destructor_call_counter);
4141   }
4142   // All the client data should be destroyed when the queue is destroyed.
4143   CHECK_EQ(TestClientData::destructor_call_counter,
4144            TestClientData::destructor_call_counter);
4145 }
4146 
4147 
4148 static int handled_client_data_instances_count = 0;
MessageHandlerCountingClientData(const v8::Debug::Message & message)4149 static void MessageHandlerCountingClientData(
4150     const v8::Debug::Message& message) {
4151   if (message.GetClientData() != NULL) {
4152     handled_client_data_instances_count++;
4153   }
4154 }
4155 
4156 
4157 // Tests that all client data passed to the debugger are sent to the handler.
TEST(SendClientDataToHandler)4158 TEST(SendClientDataToHandler) {
4159   // Create a V8 environment
4160   v8::HandleScope scope;
4161   DebugLocalContext env;
4162   TestClientData::ResetCounters();
4163   handled_client_data_instances_count = 0;
4164   v8::Debug::SetMessageHandler2(MessageHandlerCountingClientData);
4165   const char* source_1 = "a = 3; b = 4; c = new Object(); c.d = 5;";
4166   const int kBufferSize = 1000;
4167   uint16_t buffer[kBufferSize];
4168   const char* command_1 =
4169       "{\"seq\":117,"
4170        "\"type\":\"request\","
4171        "\"command\":\"evaluate\","
4172        "\"arguments\":{\"expression\":\"1+2\"}}";
4173   const char* command_2 =
4174     "{\"seq\":118,"
4175      "\"type\":\"request\","
4176      "\"command\":\"evaluate\","
4177      "\"arguments\":{\"expression\":\"1+a\"}}";
4178   const char* command_continue =
4179     "{\"seq\":106,"
4180      "\"type\":\"request\","
4181      "\"command\":\"continue\"}";
4182 
4183   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer),
4184                          new TestClientData());
4185   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer), NULL);
4186   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer),
4187                          new TestClientData());
4188   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer),
4189                          new TestClientData());
4190   // All the messages will be processed on beforeCompile event.
4191   CompileRun(source_1);
4192   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_continue, buffer));
4193   CHECK_EQ(3, TestClientData::constructor_call_counter);
4194   CHECK_EQ(TestClientData::constructor_call_counter,
4195            handled_client_data_instances_count);
4196   CHECK_EQ(TestClientData::constructor_call_counter,
4197            TestClientData::destructor_call_counter);
4198 }
4199 
4200 
4201 /* Test ThreadedDebugging */
4202 /* This test interrupts a running infinite loop that is
4203  * occupying the v8 thread by a break command from the
4204  * debugger thread.  It then changes the value of a
4205  * global object, to make the loop terminate.
4206  */
4207 
4208 Barriers threaded_debugging_barriers;
4209 
4210 class V8Thread : public v8::internal::Thread {
4211  public:
4212   void Run();
4213 };
4214 
4215 class DebuggerThread : public v8::internal::Thread {
4216  public:
4217   void Run();
4218 };
4219 
4220 
ThreadedAtBarrier1(const v8::Arguments & args)4221 static v8::Handle<v8::Value> ThreadedAtBarrier1(const v8::Arguments& args) {
4222   threaded_debugging_barriers.barrier_1.Wait();
4223   return v8::Undefined();
4224 }
4225 
4226 
ThreadedMessageHandler(const v8::Debug::Message & message)4227 static void ThreadedMessageHandler(const v8::Debug::Message& message) {
4228   static char print_buffer[1000];
4229   v8::String::Value json(message.GetJSON());
4230   Utf16ToAscii(*json, json.length(), print_buffer);
4231   if (IsBreakEventMessage(print_buffer)) {
4232     threaded_debugging_barriers.barrier_2.Wait();
4233   }
4234 }
4235 
4236 
Run()4237 void V8Thread::Run() {
4238   const char* source =
4239       "flag = true;\n"
4240       "function bar( new_value ) {\n"
4241       "  flag = new_value;\n"
4242       "  return \"Return from bar(\" + new_value + \")\";\n"
4243       "}\n"
4244       "\n"
4245       "function foo() {\n"
4246       "  var x = 1;\n"
4247       "  while ( flag == true ) {\n"
4248       "    if ( x == 1 ) {\n"
4249       "      ThreadedAtBarrier1();\n"
4250       "    }\n"
4251       "    x = x + 1;\n"
4252       "  }\n"
4253       "}\n"
4254       "\n"
4255       "foo();\n";
4256 
4257   v8::HandleScope scope;
4258   DebugLocalContext env;
4259   v8::Debug::SetMessageHandler2(&ThreadedMessageHandler);
4260   v8::Handle<v8::ObjectTemplate> global_template = v8::ObjectTemplate::New();
4261   global_template->Set(v8::String::New("ThreadedAtBarrier1"),
4262                        v8::FunctionTemplate::New(ThreadedAtBarrier1));
4263   v8::Handle<v8::Context> context = v8::Context::New(NULL, global_template);
4264   v8::Context::Scope context_scope(context);
4265 
4266   CompileRun(source);
4267 }
4268 
Run()4269 void DebuggerThread::Run() {
4270   const int kBufSize = 1000;
4271   uint16_t buffer[kBufSize];
4272 
4273   const char* command_1 = "{\"seq\":102,"
4274       "\"type\":\"request\","
4275       "\"command\":\"evaluate\","
4276       "\"arguments\":{\"expression\":\"bar(false)\"}}";
4277   const char* command_2 = "{\"seq\":103,"
4278       "\"type\":\"request\","
4279       "\"command\":\"continue\"}";
4280 
4281   threaded_debugging_barriers.barrier_1.Wait();
4282   v8::Debug::DebugBreak();
4283   threaded_debugging_barriers.barrier_2.Wait();
4284   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer));
4285   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer));
4286 }
4287 
4288 DebuggerThread debugger_thread;
4289 V8Thread v8_thread;
4290 
TEST(ThreadedDebugging)4291 TEST(ThreadedDebugging) {
4292   // Create a V8 environment
4293   threaded_debugging_barriers.Initialize();
4294 
4295   v8_thread.Start();
4296   debugger_thread.Start();
4297 
4298   v8_thread.Join();
4299   debugger_thread.Join();
4300 }
4301 
4302 /* Test RecursiveBreakpoints */
4303 /* In this test, the debugger evaluates a function with a breakpoint, after
4304  * hitting a breakpoint in another function.  We do this with both values
4305  * of the flag enabling recursive breakpoints, and verify that the second
4306  * breakpoint is hit when enabled, and missed when disabled.
4307  */
4308 
4309 class BreakpointsV8Thread : public v8::internal::Thread {
4310  public:
4311   void Run();
4312 };
4313 
4314 class BreakpointsDebuggerThread : public v8::internal::Thread {
4315  public:
BreakpointsDebuggerThread(bool global_evaluate)4316   explicit BreakpointsDebuggerThread(bool global_evaluate)
4317       : global_evaluate_(global_evaluate) {}
4318   void Run();
4319 
4320  private:
4321   bool global_evaluate_;
4322 };
4323 
4324 
4325 Barriers* breakpoints_barriers;
4326 int break_event_breakpoint_id;
4327 int evaluate_int_result;
4328 
BreakpointsMessageHandler(const v8::Debug::Message & message)4329 static void BreakpointsMessageHandler(const v8::Debug::Message& message) {
4330   static char print_buffer[1000];
4331   v8::String::Value json(message.GetJSON());
4332   Utf16ToAscii(*json, json.length(), print_buffer);
4333 
4334   if (IsBreakEventMessage(print_buffer)) {
4335     break_event_breakpoint_id =
4336         GetBreakpointIdFromBreakEventMessage(print_buffer);
4337     breakpoints_barriers->semaphore_1->Signal();
4338   } else if (IsEvaluateResponseMessage(print_buffer)) {
4339     evaluate_int_result = GetEvaluateIntResult(print_buffer);
4340     breakpoints_barriers->semaphore_1->Signal();
4341   }
4342 }
4343 
4344 
Run()4345 void BreakpointsV8Thread::Run() {
4346   const char* source_1 = "var y_global = 3;\n"
4347     "function cat( new_value ) {\n"
4348     "  var x = new_value;\n"
4349     "  y_global = y_global + 4;\n"
4350     "  x = 3 * x + 1;\n"
4351     "  y_global = y_global + 5;\n"
4352     "  return x;\n"
4353     "}\n"
4354     "\n"
4355     "function dog() {\n"
4356     "  var x = 1;\n"
4357     "  x = y_global;"
4358     "  var z = 3;"
4359     "  x += 100;\n"
4360     "  return x;\n"
4361     "}\n"
4362     "\n";
4363   const char* source_2 = "cat(17);\n"
4364     "cat(19);\n";
4365 
4366   v8::HandleScope scope;
4367   DebugLocalContext env;
4368   v8::Debug::SetMessageHandler2(&BreakpointsMessageHandler);
4369 
4370   CompileRun(source_1);
4371   breakpoints_barriers->barrier_1.Wait();
4372   breakpoints_barriers->barrier_2.Wait();
4373   CompileRun(source_2);
4374 }
4375 
4376 
Run()4377 void BreakpointsDebuggerThread::Run() {
4378   const int kBufSize = 1000;
4379   uint16_t buffer[kBufSize];
4380 
4381   const char* command_1 = "{\"seq\":101,"
4382       "\"type\":\"request\","
4383       "\"command\":\"setbreakpoint\","
4384       "\"arguments\":{\"type\":\"function\",\"target\":\"cat\",\"line\":3}}";
4385   const char* command_2 = "{\"seq\":102,"
4386       "\"type\":\"request\","
4387       "\"command\":\"setbreakpoint\","
4388       "\"arguments\":{\"type\":\"function\",\"target\":\"dog\",\"line\":3}}";
4389   const char* command_3;
4390   if (this->global_evaluate_) {
4391     command_3 = "{\"seq\":103,"
4392         "\"type\":\"request\","
4393         "\"command\":\"evaluate\","
4394         "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":false,"
4395         "\"global\":true}}";
4396   } else {
4397     command_3 = "{\"seq\":103,"
4398         "\"type\":\"request\","
4399         "\"command\":\"evaluate\","
4400         "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":false}}";
4401   }
4402   const char* command_4;
4403   if (this->global_evaluate_) {
4404     command_4 = "{\"seq\":104,"
4405         "\"type\":\"request\","
4406         "\"command\":\"evaluate\","
4407         "\"arguments\":{\"expression\":\"100 + 8\",\"disable_break\":true,"
4408         "\"global\":true}}";
4409   } else {
4410     command_4 = "{\"seq\":104,"
4411         "\"type\":\"request\","
4412         "\"command\":\"evaluate\","
4413         "\"arguments\":{\"expression\":\"x + 1\",\"disable_break\":true}}";
4414   }
4415   const char* command_5 = "{\"seq\":105,"
4416       "\"type\":\"request\","
4417       "\"command\":\"continue\"}";
4418   const char* command_6 = "{\"seq\":106,"
4419       "\"type\":\"request\","
4420       "\"command\":\"continue\"}";
4421   const char* command_7;
4422   if (this->global_evaluate_) {
4423     command_7 = "{\"seq\":107,"
4424         "\"type\":\"request\","
4425         "\"command\":\"evaluate\","
4426         "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":true,"
4427         "\"global\":true}}";
4428   } else {
4429     command_7 = "{\"seq\":107,"
4430         "\"type\":\"request\","
4431         "\"command\":\"evaluate\","
4432         "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":true}}";
4433   }
4434   const char* command_8 = "{\"seq\":108,"
4435       "\"type\":\"request\","
4436       "\"command\":\"continue\"}";
4437 
4438 
4439   // v8 thread initializes, runs source_1
4440   breakpoints_barriers->barrier_1.Wait();
4441   // 1:Set breakpoint in cat() (will get id 1).
4442   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer));
4443   // 2:Set breakpoint in dog() (will get id 2).
4444   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer));
4445   breakpoints_barriers->barrier_2.Wait();
4446   // V8 thread starts compiling source_2.
4447   // Automatic break happens, to run queued commands
4448   // breakpoints_barriers->semaphore_1->Wait();
4449   // Commands 1 through 3 run, thread continues.
4450   // v8 thread runs source_2 to breakpoint in cat().
4451   // message callback receives break event.
4452   breakpoints_barriers->semaphore_1->Wait();
4453   // Must have hit breakpoint #1.
4454   CHECK_EQ(1, break_event_breakpoint_id);
4455   // 4:Evaluate dog() (which has a breakpoint).
4456   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_3, buffer));
4457   // V8 thread hits breakpoint in dog().
4458   breakpoints_barriers->semaphore_1->Wait();  // wait for break event
4459   // Must have hit breakpoint #2.
4460   CHECK_EQ(2, break_event_breakpoint_id);
4461   // 5:Evaluate (x + 1).
4462   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_4, buffer));
4463   // Evaluate (x + 1) finishes.
4464   breakpoints_barriers->semaphore_1->Wait();
4465   // Must have result 108.
4466   CHECK_EQ(108, evaluate_int_result);
4467   // 6:Continue evaluation of dog().
4468   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_5, buffer));
4469   // Evaluate dog() finishes.
4470   breakpoints_barriers->semaphore_1->Wait();
4471   // Must have result 107.
4472   CHECK_EQ(107, evaluate_int_result);
4473   // 7:Continue evaluation of source_2, finish cat(17), hit breakpoint
4474   // in cat(19).
4475   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_6, buffer));
4476   // Message callback gets break event.
4477   breakpoints_barriers->semaphore_1->Wait();  // wait for break event
4478   // Must have hit breakpoint #1.
4479   CHECK_EQ(1, break_event_breakpoint_id);
4480   // 8: Evaluate dog() with breaks disabled.
4481   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_7, buffer));
4482   // Evaluate dog() finishes.
4483   breakpoints_barriers->semaphore_1->Wait();
4484   // Must have result 116.
4485   CHECK_EQ(116, evaluate_int_result);
4486   // 9: Continue evaluation of source2, reach end.
4487   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_8, buffer));
4488 }
4489 
TestRecursiveBreakpointsGeneric(bool global_evaluate)4490 void TestRecursiveBreakpointsGeneric(bool global_evaluate) {
4491   i::FLAG_debugger_auto_break = true;
4492 
4493   BreakpointsDebuggerThread breakpoints_debugger_thread(global_evaluate);
4494   BreakpointsV8Thread breakpoints_v8_thread;
4495 
4496   // Create a V8 environment
4497   Barriers stack_allocated_breakpoints_barriers;
4498   stack_allocated_breakpoints_barriers.Initialize();
4499   breakpoints_barriers = &stack_allocated_breakpoints_barriers;
4500 
4501   breakpoints_v8_thread.Start();
4502   breakpoints_debugger_thread.Start();
4503 
4504   breakpoints_v8_thread.Join();
4505   breakpoints_debugger_thread.Join();
4506 }
4507 
TEST(RecursiveBreakpoints)4508 TEST(RecursiveBreakpoints) {
4509   TestRecursiveBreakpointsGeneric(false);
4510 }
4511 
TEST(RecursiveBreakpointsGlobal)4512 TEST(RecursiveBreakpointsGlobal) {
4513   TestRecursiveBreakpointsGeneric(true);
4514 }
4515 
4516 
DummyDebugEventListener(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)4517 static void DummyDebugEventListener(v8::DebugEvent event,
4518                                     v8::Handle<v8::Object> exec_state,
4519                                     v8::Handle<v8::Object> event_data,
4520                                     v8::Handle<v8::Value> data) {
4521 }
4522 
4523 
TEST(SetDebugEventListenerOnUninitializedVM)4524 TEST(SetDebugEventListenerOnUninitializedVM) {
4525   v8::Debug::SetDebugEventListener(DummyDebugEventListener);
4526 }
4527 
4528 
DummyMessageHandler(const v8::Debug::Message & message)4529 static void DummyMessageHandler(const v8::Debug::Message& message) {
4530 }
4531 
4532 
TEST(SetMessageHandlerOnUninitializedVM)4533 TEST(SetMessageHandlerOnUninitializedVM) {
4534   v8::Debug::SetMessageHandler2(DummyMessageHandler);
4535 }
4536 
4537 
TEST(DebugBreakOnUninitializedVM)4538 TEST(DebugBreakOnUninitializedVM) {
4539   v8::Debug::DebugBreak();
4540 }
4541 
4542 
TEST(SendCommandToUninitializedVM)4543 TEST(SendCommandToUninitializedVM) {
4544   const char* dummy_command = "{}";
4545   uint16_t dummy_buffer[80];
4546   int dummy_length = AsciiToUtf16(dummy_command, dummy_buffer);
4547   v8::Debug::SendCommand(dummy_buffer, dummy_length);
4548 }
4549 
4550 
4551 // Source for a JavaScript function which returns the data parameter of a
4552 // function called in the context of the debugger. If no data parameter is
4553 // passed it throws an exception.
4554 static const char* debugger_call_with_data_source =
4555     "function debugger_call_with_data(exec_state, data) {"
4556     "  if (data) return data;"
4557     "  throw 'No data!'"
4558     "}";
4559 v8::Handle<v8::Function> debugger_call_with_data;
4560 
4561 
4562 // Source for a JavaScript function which returns the data parameter of a
4563 // function called in the context of the debugger. If no data parameter is
4564 // passed it throws an exception.
4565 static const char* debugger_call_with_closure_source =
4566     "var x = 3;"
4567     "(function (exec_state) {"
4568     "  if (exec_state.y) return x - 1;"
4569     "  exec_state.y = x;"
4570     "  return exec_state.y"
4571     "})";
4572 v8::Handle<v8::Function> debugger_call_with_closure;
4573 
4574 // Function to retrieve the number of JavaScript frames by calling a JavaScript
4575 // in the debugger.
CheckFrameCount(const v8::Arguments & args)4576 static v8::Handle<v8::Value> CheckFrameCount(const v8::Arguments& args) {
4577   CHECK(v8::Debug::Call(frame_count)->IsNumber());
4578   CHECK_EQ(args[0]->Int32Value(),
4579            v8::Debug::Call(frame_count)->Int32Value());
4580   return v8::Undefined();
4581 }
4582 
4583 
4584 // Function to retrieve the source line of the top JavaScript frame by calling a
4585 // JavaScript function in the debugger.
CheckSourceLine(const v8::Arguments & args)4586 static v8::Handle<v8::Value> CheckSourceLine(const v8::Arguments& args) {
4587   CHECK(v8::Debug::Call(frame_source_line)->IsNumber());
4588   CHECK_EQ(args[0]->Int32Value(),
4589            v8::Debug::Call(frame_source_line)->Int32Value());
4590   return v8::Undefined();
4591 }
4592 
4593 
4594 // Function to test passing an additional parameter to a JavaScript function
4595 // called in the debugger. It also tests that functions called in the debugger
4596 // can throw exceptions.
CheckDataParameter(const v8::Arguments & args)4597 static v8::Handle<v8::Value> CheckDataParameter(const v8::Arguments& args) {
4598   v8::Handle<v8::String> data = v8::String::New("Test");
4599   CHECK(v8::Debug::Call(debugger_call_with_data, data)->IsString());
4600 
4601   CHECK(v8::Debug::Call(debugger_call_with_data).IsEmpty());
4602   CHECK(v8::Debug::Call(debugger_call_with_data).IsEmpty());
4603 
4604   v8::TryCatch catcher;
4605   v8::Debug::Call(debugger_call_with_data);
4606   CHECK(catcher.HasCaught());
4607   CHECK(catcher.Exception()->IsString());
4608 
4609   return v8::Undefined();
4610 }
4611 
4612 
4613 // Function to test using a JavaScript with closure in the debugger.
CheckClosure(const v8::Arguments & args)4614 static v8::Handle<v8::Value> CheckClosure(const v8::Arguments& args) {
4615   CHECK(v8::Debug::Call(debugger_call_with_closure)->IsNumber());
4616   CHECK_EQ(3, v8::Debug::Call(debugger_call_with_closure)->Int32Value());
4617   return v8::Undefined();
4618 }
4619 
4620 
4621 // Test functions called through the debugger.
TEST(CallFunctionInDebugger)4622 TEST(CallFunctionInDebugger) {
4623   // Create and enter a context with the functions CheckFrameCount,
4624   // CheckSourceLine and CheckDataParameter installed.
4625   v8::HandleScope scope;
4626   v8::Handle<v8::ObjectTemplate> global_template = v8::ObjectTemplate::New();
4627   global_template->Set(v8::String::New("CheckFrameCount"),
4628                        v8::FunctionTemplate::New(CheckFrameCount));
4629   global_template->Set(v8::String::New("CheckSourceLine"),
4630                        v8::FunctionTemplate::New(CheckSourceLine));
4631   global_template->Set(v8::String::New("CheckDataParameter"),
4632                        v8::FunctionTemplate::New(CheckDataParameter));
4633   global_template->Set(v8::String::New("CheckClosure"),
4634                        v8::FunctionTemplate::New(CheckClosure));
4635   v8::Handle<v8::Context> context = v8::Context::New(NULL, global_template);
4636   v8::Context::Scope context_scope(context);
4637 
4638   // Compile a function for checking the number of JavaScript frames.
4639   v8::Script::Compile(v8::String::New(frame_count_source))->Run();
4640   frame_count = v8::Local<v8::Function>::Cast(
4641       context->Global()->Get(v8::String::New("frame_count")));
4642 
4643   // Compile a function for returning the source line for the top frame.
4644   v8::Script::Compile(v8::String::New(frame_source_line_source))->Run();
4645   frame_source_line = v8::Local<v8::Function>::Cast(
4646       context->Global()->Get(v8::String::New("frame_source_line")));
4647 
4648   // Compile a function returning the data parameter.
4649   v8::Script::Compile(v8::String::New(debugger_call_with_data_source))->Run();
4650   debugger_call_with_data = v8::Local<v8::Function>::Cast(
4651       context->Global()->Get(v8::String::New("debugger_call_with_data")));
4652 
4653   // Compile a function capturing closure.
4654   debugger_call_with_closure = v8::Local<v8::Function>::Cast(
4655       v8::Script::Compile(
4656           v8::String::New(debugger_call_with_closure_source))->Run());
4657 
4658   // Calling a function through the debugger returns undefined if there are no
4659   // JavaScript frames.
4660   CHECK(v8::Debug::Call(frame_count)->IsUndefined());
4661   CHECK(v8::Debug::Call(frame_source_line)->IsUndefined());
4662   CHECK(v8::Debug::Call(debugger_call_with_data)->IsUndefined());
4663 
4664   // Test that the number of frames can be retrieved.
4665   v8::Script::Compile(v8::String::New("CheckFrameCount(1)"))->Run();
4666   v8::Script::Compile(v8::String::New("function f() {"
4667                                       "  CheckFrameCount(2);"
4668                                       "}; f()"))->Run();
4669 
4670   // Test that the source line can be retrieved.
4671   v8::Script::Compile(v8::String::New("CheckSourceLine(0)"))->Run();
4672   v8::Script::Compile(v8::String::New("function f() {\n"
4673                                       "  CheckSourceLine(1)\n"
4674                                       "  CheckSourceLine(2)\n"
4675                                       "  CheckSourceLine(3)\n"
4676                                       "}; f()"))->Run();
4677 
4678   // Test that a parameter can be passed to a function called in the debugger.
4679   v8::Script::Compile(v8::String::New("CheckDataParameter()"))->Run();
4680 
4681   // Test that a function with closure can be run in the debugger.
4682   v8::Script::Compile(v8::String::New("CheckClosure()"))->Run();
4683 
4684 
4685   // Test that the source line is correct when there is a line offset.
4686   v8::ScriptOrigin origin(v8::String::New("test"),
4687                           v8::Integer::New(7));
4688   v8::Script::Compile(v8::String::New("CheckSourceLine(7)"), &origin)->Run();
4689   v8::Script::Compile(v8::String::New("function f() {\n"
4690                                       "  CheckSourceLine(8)\n"
4691                                       "  CheckSourceLine(9)\n"
4692                                       "  CheckSourceLine(10)\n"
4693                                       "}; f()"), &origin)->Run();
4694 }
4695 
4696 
4697 // Debugger message handler which counts the number of breaks.
4698 static void SendContinueCommand();
MessageHandlerBreakPointHitCount(const v8::Debug::Message & message)4699 static void MessageHandlerBreakPointHitCount(
4700     const v8::Debug::Message& message) {
4701   if (message.IsEvent() && message.GetEvent() == v8::Break) {
4702     // Count the number of breaks.
4703     break_point_hit_count++;
4704 
4705     SendContinueCommand();
4706   }
4707 }
4708 
4709 
4710 // Test that clearing the debug event listener actually clears all break points
4711 // and related information.
TEST(DebuggerUnload)4712 TEST(DebuggerUnload) {
4713   DebugLocalContext env;
4714 
4715   // Check debugger is unloaded before it is used.
4716   CheckDebuggerUnloaded();
4717 
4718   // Set a debug event listener.
4719   break_point_hit_count = 0;
4720   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
4721                                    v8::Undefined());
4722   {
4723     v8::HandleScope scope;
4724     // Create a couple of functions for the test.
4725     v8::Local<v8::Function> foo =
4726         CompileFunction(&env, "function foo(){x=1}", "foo");
4727     v8::Local<v8::Function> bar =
4728         CompileFunction(&env, "function bar(){y=2}", "bar");
4729 
4730     // Set some break points.
4731     SetBreakPoint(foo, 0);
4732     SetBreakPoint(foo, 4);
4733     SetBreakPoint(bar, 0);
4734     SetBreakPoint(bar, 4);
4735 
4736     // Make sure that the break points are there.
4737     break_point_hit_count = 0;
4738     foo->Call(env->Global(), 0, NULL);
4739     CHECK_EQ(2, break_point_hit_count);
4740     bar->Call(env->Global(), 0, NULL);
4741     CHECK_EQ(4, break_point_hit_count);
4742   }
4743 
4744   // Remove the debug event listener without clearing breakpoints. Do this
4745   // outside a handle scope.
4746   v8::Debug::SetDebugEventListener(NULL);
4747   CheckDebuggerUnloaded(true);
4748 
4749   // Now set a debug message handler.
4750   break_point_hit_count = 0;
4751   v8::Debug::SetMessageHandler2(MessageHandlerBreakPointHitCount);
4752   {
4753     v8::HandleScope scope;
4754 
4755     // Get the test functions again.
4756     v8::Local<v8::Function> foo =
4757       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
4758     v8::Local<v8::Function> bar =
4759       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
4760 
4761     foo->Call(env->Global(), 0, NULL);
4762     CHECK_EQ(0, break_point_hit_count);
4763 
4764     // Set break points and run again.
4765     SetBreakPoint(foo, 0);
4766     SetBreakPoint(foo, 4);
4767     foo->Call(env->Global(), 0, NULL);
4768     CHECK_EQ(2, break_point_hit_count);
4769   }
4770 
4771   // Remove the debug message handler without clearing breakpoints. Do this
4772   // outside a handle scope.
4773   v8::Debug::SetMessageHandler2(NULL);
4774   CheckDebuggerUnloaded(true);
4775 }
4776 
4777 
4778 // Sends continue command to the debugger.
SendContinueCommand()4779 static void SendContinueCommand() {
4780   const int kBufferSize = 1000;
4781   uint16_t buffer[kBufferSize];
4782   const char* command_continue =
4783     "{\"seq\":0,"
4784      "\"type\":\"request\","
4785      "\"command\":\"continue\"}";
4786 
4787   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_continue, buffer));
4788 }
4789 
4790 
4791 // Debugger message handler which counts the number of times it is called.
4792 static int message_handler_hit_count = 0;
MessageHandlerHitCount(const v8::Debug::Message & message)4793 static void MessageHandlerHitCount(const v8::Debug::Message& message) {
4794   message_handler_hit_count++;
4795 
4796   static char print_buffer[1000];
4797   v8::String::Value json(message.GetJSON());
4798   Utf16ToAscii(*json, json.length(), print_buffer);
4799   if (IsExceptionEventMessage(print_buffer)) {
4800     // Send a continue command for exception events.
4801     SendContinueCommand();
4802   }
4803 }
4804 
4805 
4806 // Test clearing the debug message handler.
TEST(DebuggerClearMessageHandler)4807 TEST(DebuggerClearMessageHandler) {
4808   v8::HandleScope scope;
4809   DebugLocalContext env;
4810 
4811   // Check debugger is unloaded before it is used.
4812   CheckDebuggerUnloaded();
4813 
4814   // Set a debug message handler.
4815   v8::Debug::SetMessageHandler2(MessageHandlerHitCount);
4816 
4817   // Run code to throw a unhandled exception. This should end up in the message
4818   // handler.
4819   CompileRun("throw 1");
4820 
4821   // The message handler should be called.
4822   CHECK_GT(message_handler_hit_count, 0);
4823 
4824   // Clear debug message handler.
4825   message_handler_hit_count = 0;
4826   v8::Debug::SetMessageHandler(NULL);
4827 
4828   // Run code to throw a unhandled exception. This should end up in the message
4829   // handler.
4830   CompileRun("throw 1");
4831 
4832   // The message handler should not be called more.
4833   CHECK_EQ(0, message_handler_hit_count);
4834 
4835   CheckDebuggerUnloaded(true);
4836 }
4837 
4838 
4839 // Debugger message handler which clears the message handler while active.
MessageHandlerClearingMessageHandler(const v8::Debug::Message & message)4840 static void MessageHandlerClearingMessageHandler(
4841     const v8::Debug::Message& message) {
4842   message_handler_hit_count++;
4843 
4844   // Clear debug message handler.
4845   v8::Debug::SetMessageHandler(NULL);
4846 }
4847 
4848 
4849 // Test clearing the debug message handler while processing a debug event.
TEST(DebuggerClearMessageHandlerWhileActive)4850 TEST(DebuggerClearMessageHandlerWhileActive) {
4851   v8::HandleScope scope;
4852   DebugLocalContext env;
4853 
4854   // Check debugger is unloaded before it is used.
4855   CheckDebuggerUnloaded();
4856 
4857   // Set a debug message handler.
4858   v8::Debug::SetMessageHandler2(MessageHandlerClearingMessageHandler);
4859 
4860   // Run code to throw a unhandled exception. This should end up in the message
4861   // handler.
4862   CompileRun("throw 1");
4863 
4864   // The message handler should be called.
4865   CHECK_EQ(1, message_handler_hit_count);
4866 
4867   CheckDebuggerUnloaded(true);
4868 }
4869 
4870 
4871 /* Test DebuggerHostDispatch */
4872 /* In this test, the debugger waits for a command on a breakpoint
4873  * and is dispatching host commands while in the infinite loop.
4874  */
4875 
4876 class HostDispatchV8Thread : public v8::internal::Thread {
4877  public:
4878   void Run();
4879 };
4880 
4881 class HostDispatchDebuggerThread : public v8::internal::Thread {
4882  public:
4883   void Run();
4884 };
4885 
4886 Barriers* host_dispatch_barriers;
4887 
HostDispatchMessageHandler(const v8::Debug::Message & message)4888 static void HostDispatchMessageHandler(const v8::Debug::Message& message) {
4889   static char print_buffer[1000];
4890   v8::String::Value json(message.GetJSON());
4891   Utf16ToAscii(*json, json.length(), print_buffer);
4892 }
4893 
4894 
HostDispatchDispatchHandler()4895 static void HostDispatchDispatchHandler() {
4896   host_dispatch_barriers->semaphore_1->Signal();
4897 }
4898 
4899 
Run()4900 void HostDispatchV8Thread::Run() {
4901   const char* source_1 = "var y_global = 3;\n"
4902     "function cat( new_value ) {\n"
4903     "  var x = new_value;\n"
4904     "  y_global = 4;\n"
4905     "  x = 3 * x + 1;\n"
4906     "  y_global = 5;\n"
4907     "  return x;\n"
4908     "}\n"
4909     "\n";
4910   const char* source_2 = "cat(17);\n";
4911 
4912   v8::HandleScope scope;
4913   DebugLocalContext env;
4914 
4915   // Setup message and host dispatch handlers.
4916   v8::Debug::SetMessageHandler2(HostDispatchMessageHandler);
4917   v8::Debug::SetHostDispatchHandler(HostDispatchDispatchHandler, 10 /* ms */);
4918 
4919   CompileRun(source_1);
4920   host_dispatch_barriers->barrier_1.Wait();
4921   host_dispatch_barriers->barrier_2.Wait();
4922   CompileRun(source_2);
4923 }
4924 
4925 
Run()4926 void HostDispatchDebuggerThread::Run() {
4927   const int kBufSize = 1000;
4928   uint16_t buffer[kBufSize];
4929 
4930   const char* command_1 = "{\"seq\":101,"
4931       "\"type\":\"request\","
4932       "\"command\":\"setbreakpoint\","
4933       "\"arguments\":{\"type\":\"function\",\"target\":\"cat\",\"line\":3}}";
4934   const char* command_2 = "{\"seq\":102,"
4935       "\"type\":\"request\","
4936       "\"command\":\"continue\"}";
4937 
4938   // v8 thread initializes, runs source_1
4939   host_dispatch_barriers->barrier_1.Wait();
4940   // 1: Set breakpoint in cat().
4941   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer));
4942 
4943   host_dispatch_barriers->barrier_2.Wait();
4944   // v8 thread starts compiling source_2.
4945   // Break happens, to run queued commands and host dispatches.
4946   // Wait for host dispatch to be processed.
4947   host_dispatch_barriers->semaphore_1->Wait();
4948   // 2: Continue evaluation
4949   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer));
4950 }
4951 
4952 HostDispatchDebuggerThread host_dispatch_debugger_thread;
4953 HostDispatchV8Thread host_dispatch_v8_thread;
4954 
4955 
TEST(DebuggerHostDispatch)4956 TEST(DebuggerHostDispatch) {
4957   i::FLAG_debugger_auto_break = true;
4958 
4959   // Create a V8 environment
4960   Barriers stack_allocated_host_dispatch_barriers;
4961   stack_allocated_host_dispatch_barriers.Initialize();
4962   host_dispatch_barriers = &stack_allocated_host_dispatch_barriers;
4963 
4964   host_dispatch_v8_thread.Start();
4965   host_dispatch_debugger_thread.Start();
4966 
4967   host_dispatch_v8_thread.Join();
4968   host_dispatch_debugger_thread.Join();
4969 }
4970 
4971 
4972 /* Test DebugMessageDispatch */
4973 /* In this test, the V8 thread waits for a message from the debug thread.
4974  * The DebugMessageDispatchHandler is executed from the debugger thread
4975  * which signals the V8 thread to wake up.
4976  */
4977 
4978 class DebugMessageDispatchV8Thread : public v8::internal::Thread {
4979  public:
4980   void Run();
4981 };
4982 
4983 class DebugMessageDispatchDebuggerThread : public v8::internal::Thread {
4984  public:
4985   void Run();
4986 };
4987 
4988 Barriers* debug_message_dispatch_barriers;
4989 
4990 
DebugMessageHandler()4991 static void DebugMessageHandler() {
4992   debug_message_dispatch_barriers->semaphore_1->Signal();
4993 }
4994 
4995 
Run()4996 void DebugMessageDispatchV8Thread::Run() {
4997   v8::HandleScope scope;
4998   DebugLocalContext env;
4999 
5000   // Setup debug message dispatch handler.
5001   v8::Debug::SetDebugMessageDispatchHandler(DebugMessageHandler);
5002 
5003   CompileRun("var y = 1 + 2;\n");
5004   debug_message_dispatch_barriers->barrier_1.Wait();
5005   debug_message_dispatch_barriers->semaphore_1->Wait();
5006   debug_message_dispatch_barriers->barrier_2.Wait();
5007 }
5008 
5009 
Run()5010 void DebugMessageDispatchDebuggerThread::Run() {
5011   debug_message_dispatch_barriers->barrier_1.Wait();
5012   SendContinueCommand();
5013   debug_message_dispatch_barriers->barrier_2.Wait();
5014 }
5015 
5016 DebugMessageDispatchDebuggerThread debug_message_dispatch_debugger_thread;
5017 DebugMessageDispatchV8Thread debug_message_dispatch_v8_thread;
5018 
5019 
TEST(DebuggerDebugMessageDispatch)5020 TEST(DebuggerDebugMessageDispatch) {
5021   i::FLAG_debugger_auto_break = true;
5022 
5023   // Create a V8 environment
5024   Barriers stack_allocated_debug_message_dispatch_barriers;
5025   stack_allocated_debug_message_dispatch_barriers.Initialize();
5026   debug_message_dispatch_barriers =
5027       &stack_allocated_debug_message_dispatch_barriers;
5028 
5029   debug_message_dispatch_v8_thread.Start();
5030   debug_message_dispatch_debugger_thread.Start();
5031 
5032   debug_message_dispatch_v8_thread.Join();
5033   debug_message_dispatch_debugger_thread.Join();
5034 }
5035 
5036 
TEST(DebuggerAgent)5037 TEST(DebuggerAgent) {
5038   // Make sure these ports is not used by other tests to allow tests to run in
5039   // parallel.
5040   const int kPort1 = 5858;
5041   const int kPort2 = 5857;
5042   const int kPort3 = 5856;
5043 
5044   // Make a string with the port2 number.
5045   const int kPortBufferLen = 6;
5046   char port2_str[kPortBufferLen];
5047   OS::SNPrintF(i::Vector<char>(port2_str, kPortBufferLen), "%d", kPort2);
5048 
5049   bool ok;
5050 
5051   // Initialize the socket library.
5052   i::Socket::Setup();
5053 
5054   // Test starting and stopping the agent without any client connection.
5055   i::Debugger::StartAgent("test", kPort1);
5056   i::Debugger::StopAgent();
5057 
5058   // Test starting the agent, connecting a client and shutting down the agent
5059   // with the client connected.
5060   ok = i::Debugger::StartAgent("test", kPort2);
5061   CHECK(ok);
5062   i::Debugger::WaitForAgent();
5063   i::Socket* client = i::OS::CreateSocket();
5064   ok = client->Connect("localhost", port2_str);
5065   CHECK(ok);
5066   i::Debugger::StopAgent();
5067   delete client;
5068 
5069   // Test starting and stopping the agent with the required port already
5070   // occoupied.
5071   i::Socket* server = i::OS::CreateSocket();
5072   server->Bind(kPort3);
5073 
5074   i::Debugger::StartAgent("test", kPort3);
5075   i::Debugger::StopAgent();
5076 
5077   delete server;
5078 }
5079 
5080 
5081 class DebuggerAgentProtocolServerThread : public i::Thread {
5082  public:
DebuggerAgentProtocolServerThread(int port)5083   explicit DebuggerAgentProtocolServerThread(int port)
5084       : port_(port), server_(NULL), client_(NULL),
5085         listening_(OS::CreateSemaphore(0)) {
5086   }
~DebuggerAgentProtocolServerThread()5087   ~DebuggerAgentProtocolServerThread() {
5088     // Close both sockets.
5089     delete client_;
5090     delete server_;
5091     delete listening_;
5092   }
5093 
5094   void Run();
WaitForListening()5095   void WaitForListening() { listening_->Wait(); }
body()5096   char* body() { return *body_; }
5097 
5098  private:
5099   int port_;
5100   i::SmartPointer<char> body_;
5101   i::Socket* server_;  // Server socket used for bind/accept.
5102   i::Socket* client_;  // Single client connection used by the test.
5103   i::Semaphore* listening_;  // Signalled when the server is in listen mode.
5104 };
5105 
5106 
Run()5107 void DebuggerAgentProtocolServerThread::Run() {
5108   bool ok;
5109 
5110   // Create the server socket and bind it to the requested port.
5111   server_ = i::OS::CreateSocket();
5112   CHECK(server_ != NULL);
5113   ok = server_->Bind(port_);
5114   CHECK(ok);
5115 
5116   // Listen for new connections.
5117   ok = server_->Listen(1);
5118   CHECK(ok);
5119   listening_->Signal();
5120 
5121   // Accept a connection.
5122   client_ = server_->Accept();
5123   CHECK(client_ != NULL);
5124 
5125   // Receive a debugger agent protocol message.
5126   i::DebuggerAgentUtil::ReceiveMessage(client_);
5127 }
5128 
5129 
TEST(DebuggerAgentProtocolOverflowHeader)5130 TEST(DebuggerAgentProtocolOverflowHeader) {
5131   // Make sure this port is not used by other tests to allow tests to run in
5132   // parallel.
5133   const int kPort = 5860;
5134   static const char* kLocalhost = "localhost";
5135 
5136   // Make a string with the port number.
5137   const int kPortBufferLen = 6;
5138   char port_str[kPortBufferLen];
5139   OS::SNPrintF(i::Vector<char>(port_str, kPortBufferLen), "%d", kPort);
5140 
5141   // Initialize the socket library.
5142   i::Socket::Setup();
5143 
5144   // Create a socket server to receive a debugger agent message.
5145   DebuggerAgentProtocolServerThread* server =
5146       new DebuggerAgentProtocolServerThread(kPort);
5147   server->Start();
5148   server->WaitForListening();
5149 
5150   // Connect.
5151   i::Socket* client = i::OS::CreateSocket();
5152   CHECK(client != NULL);
5153   bool ok = client->Connect(kLocalhost, port_str);
5154   CHECK(ok);
5155 
5156   // Send headers which overflow the receive buffer.
5157   static const int kBufferSize = 1000;
5158   char buffer[kBufferSize];
5159 
5160   // Long key and short value: XXXX....XXXX:0\r\n.
5161   for (int i = 0; i < kBufferSize - 4; i++) {
5162     buffer[i] = 'X';
5163   }
5164   buffer[kBufferSize - 4] = ':';
5165   buffer[kBufferSize - 3] = '0';
5166   buffer[kBufferSize - 2] = '\r';
5167   buffer[kBufferSize - 1] = '\n';
5168   client->Send(buffer, kBufferSize);
5169 
5170   // Short key and long value: X:XXXX....XXXX\r\n.
5171   buffer[0] = 'X';
5172   buffer[1] = ':';
5173   for (int i = 2; i < kBufferSize - 2; i++) {
5174     buffer[i] = 'X';
5175   }
5176   buffer[kBufferSize - 2] = '\r';
5177   buffer[kBufferSize - 1] = '\n';
5178   client->Send(buffer, kBufferSize);
5179 
5180   // Add empty body to request.
5181   const char* content_length_zero_header = "Content-Length:0\r\n";
5182   client->Send(content_length_zero_header,
5183                StrLength(content_length_zero_header));
5184   client->Send("\r\n", 2);
5185 
5186   // Wait until data is received.
5187   server->Join();
5188 
5189   // Check for empty body.
5190   CHECK(server->body() == NULL);
5191 
5192   // Close the client before the server to avoid TIME_WAIT issues.
5193   client->Shutdown();
5194   delete client;
5195   delete server;
5196 }
5197 
5198 
5199 // Test for issue http://code.google.com/p/v8/issues/detail?id=289.
5200 // Make sure that DebugGetLoadedScripts doesn't return scripts
5201 // with disposed external source.
5202 class EmptyExternalStringResource : public v8::String::ExternalStringResource {
5203  public:
EmptyExternalStringResource()5204   EmptyExternalStringResource() { empty_[0] = 0; }
~EmptyExternalStringResource()5205   virtual ~EmptyExternalStringResource() {}
length() const5206   virtual size_t length() const { return empty_.length(); }
data() const5207   virtual const uint16_t* data() const { return empty_.start(); }
5208  private:
5209   ::v8::internal::EmbeddedVector<uint16_t, 1> empty_;
5210 };
5211 
5212 
TEST(DebugGetLoadedScripts)5213 TEST(DebugGetLoadedScripts) {
5214   v8::HandleScope scope;
5215   DebugLocalContext env;
5216   env.ExposeDebug();
5217 
5218   EmptyExternalStringResource source_ext_str;
5219   v8::Local<v8::String> source = v8::String::NewExternal(&source_ext_str);
5220   v8::Handle<v8::Script> evil_script = v8::Script::Compile(source);
5221   Handle<i::ExternalTwoByteString> i_source(
5222       i::ExternalTwoByteString::cast(*v8::Utils::OpenHandle(*source)));
5223   // This situation can happen if source was an external string disposed
5224   // by its owner.
5225   i_source->set_resource(0);
5226 
5227   bool allow_natives_syntax = i::FLAG_allow_natives_syntax;
5228   i::FLAG_allow_natives_syntax = true;
5229   CompileRun(
5230       "var scripts = %DebugGetLoadedScripts();"
5231       "var count = scripts.length;"
5232       "for (var i = 0; i < count; ++i) {"
5233       "  scripts[i].line_ends;"
5234       "}");
5235   // Must not crash while accessing line_ends.
5236   i::FLAG_allow_natives_syntax = allow_natives_syntax;
5237 
5238   // Some scripts are retrieved - at least the number of native scripts.
5239   CHECK_GT((*env)->Global()->Get(v8::String::New("count"))->Int32Value(), 8);
5240 }
5241 
5242 
5243 // Test script break points set on lines.
TEST(ScriptNameAndData)5244 TEST(ScriptNameAndData) {
5245   v8::HandleScope scope;
5246   DebugLocalContext env;
5247   env.ExposeDebug();
5248 
5249   // Create functions for retrieving script name and data for the function on
5250   // the top frame when hitting a break point.
5251   frame_script_name = CompileFunction(&env,
5252                                       frame_script_name_source,
5253                                       "frame_script_name");
5254   frame_script_data = CompileFunction(&env,
5255                                       frame_script_data_source,
5256                                       "frame_script_data");
5257   compiled_script_data = CompileFunction(&env,
5258                                          compiled_script_data_source,
5259                                          "compiled_script_data");
5260 
5261   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
5262                                    v8::Undefined());
5263 
5264   // Test function source.
5265   v8::Local<v8::String> script = v8::String::New(
5266     "function f() {\n"
5267     "  debugger;\n"
5268     "}\n");
5269 
5270   v8::ScriptOrigin origin1 = v8::ScriptOrigin(v8::String::New("name"));
5271   v8::Handle<v8::Script> script1 = v8::Script::Compile(script, &origin1);
5272   script1->SetData(v8::String::New("data"));
5273   script1->Run();
5274   v8::Local<v8::Function> f;
5275   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
5276 
5277   f->Call(env->Global(), 0, NULL);
5278   CHECK_EQ(1, break_point_hit_count);
5279   CHECK_EQ("name", last_script_name_hit);
5280   CHECK_EQ("data", last_script_data_hit);
5281 
5282   // Compile the same script again without setting data. As the compilation
5283   // cache is disabled when debugging expect the data to be missing.
5284   v8::Script::Compile(script, &origin1)->Run();
5285   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
5286   f->Call(env->Global(), 0, NULL);
5287   CHECK_EQ(2, break_point_hit_count);
5288   CHECK_EQ("name", last_script_name_hit);
5289   CHECK_EQ("", last_script_data_hit);  // Undefined results in empty string.
5290 
5291   v8::Local<v8::String> data_obj_source = v8::String::New(
5292     "({ a: 'abc',\n"
5293     "  b: 123,\n"
5294     "  toString: function() { return this.a + ' ' + this.b; }\n"
5295     "})\n");
5296   v8::Local<v8::Value> data_obj = v8::Script::Compile(data_obj_source)->Run();
5297   v8::ScriptOrigin origin2 = v8::ScriptOrigin(v8::String::New("new name"));
5298   v8::Handle<v8::Script> script2 = v8::Script::Compile(script, &origin2);
5299   script2->Run();
5300   script2->SetData(data_obj->ToString());
5301   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
5302   f->Call(env->Global(), 0, NULL);
5303   CHECK_EQ(3, break_point_hit_count);
5304   CHECK_EQ("new name", last_script_name_hit);
5305   CHECK_EQ("abc 123", last_script_data_hit);
5306 
5307   v8::Handle<v8::Script> script3 =
5308       v8::Script::Compile(script, &origin2, NULL,
5309                           v8::String::New("in compile"));
5310   CHECK_EQ("in compile", last_script_data_hit);
5311   script3->Run();
5312   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
5313   f->Call(env->Global(), 0, NULL);
5314   CHECK_EQ(4, break_point_hit_count);
5315   CHECK_EQ("in compile", last_script_data_hit);
5316 }
5317 
5318 
5319 static v8::Persistent<v8::Context> expected_context;
5320 static v8::Handle<v8::Value> expected_context_data;
5321 
5322 
5323 // Check that the expected context is the one generating the debug event.
ContextCheckMessageHandler(const v8::Debug::Message & message)5324 static void ContextCheckMessageHandler(const v8::Debug::Message& message) {
5325   CHECK(message.GetEventContext() == expected_context);
5326   CHECK(message.GetEventContext()->GetData()->StrictEquals(
5327       expected_context_data));
5328   message_handler_hit_count++;
5329 
5330   static char print_buffer[1000];
5331   v8::String::Value json(message.GetJSON());
5332   Utf16ToAscii(*json, json.length(), print_buffer);
5333 
5334   // Send a continue command for break events.
5335   if (IsBreakEventMessage(print_buffer)) {
5336     SendContinueCommand();
5337   }
5338 }
5339 
5340 
5341 // Test which creates two contexts and sets different embedder data on each.
5342 // Checks that this data is set correctly and that when the debug message
5343 // handler is called the expected context is the one active.
TEST(ContextData)5344 TEST(ContextData) {
5345   v8::HandleScope scope;
5346 
5347   v8::Debug::SetMessageHandler2(ContextCheckMessageHandler);
5348 
5349   // Create two contexts.
5350   v8::Persistent<v8::Context> context_1;
5351   v8::Persistent<v8::Context> context_2;
5352   v8::Handle<v8::ObjectTemplate> global_template =
5353       v8::Handle<v8::ObjectTemplate>();
5354   v8::Handle<v8::Value> global_object = v8::Handle<v8::Value>();
5355   context_1 = v8::Context::New(NULL, global_template, global_object);
5356   context_2 = v8::Context::New(NULL, global_template, global_object);
5357 
5358   // Default data value is undefined.
5359   CHECK(context_1->GetData()->IsUndefined());
5360   CHECK(context_2->GetData()->IsUndefined());
5361 
5362   // Set and check different data values.
5363   v8::Handle<v8::String> data_1 = v8::String::New("1");
5364   v8::Handle<v8::String> data_2 = v8::String::New("2");
5365   context_1->SetData(data_1);
5366   context_2->SetData(data_2);
5367   CHECK(context_1->GetData()->StrictEquals(data_1));
5368   CHECK(context_2->GetData()->StrictEquals(data_2));
5369 
5370   // Simple test function which causes a break.
5371   const char* source = "function f() { debugger; }";
5372 
5373   // Enter and run function in the first context.
5374   {
5375     v8::Context::Scope context_scope(context_1);
5376     expected_context = context_1;
5377     expected_context_data = data_1;
5378     v8::Local<v8::Function> f = CompileFunction(source, "f");
5379     f->Call(context_1->Global(), 0, NULL);
5380   }
5381 
5382 
5383   // Enter and run function in the second context.
5384   {
5385     v8::Context::Scope context_scope(context_2);
5386     expected_context = context_2;
5387     expected_context_data = data_2;
5388     v8::Local<v8::Function> f = CompileFunction(source, "f");
5389     f->Call(context_2->Global(), 0, NULL);
5390   }
5391 
5392   // Two times compile event and two times break event.
5393   CHECK_GT(message_handler_hit_count, 4);
5394 
5395   v8::Debug::SetMessageHandler2(NULL);
5396   CheckDebuggerUnloaded();
5397 }
5398 
5399 
5400 // Debug message handler which issues a debug break when it hits a break event.
5401 static int message_handler_break_hit_count = 0;
DebugBreakMessageHandler(const v8::Debug::Message & message)5402 static void DebugBreakMessageHandler(const v8::Debug::Message& message) {
5403   // Schedule a debug break for break events.
5404   if (message.IsEvent() && message.GetEvent() == v8::Break) {
5405     message_handler_break_hit_count++;
5406     if (message_handler_break_hit_count == 1) {
5407       v8::Debug::DebugBreak();
5408     }
5409   }
5410 
5411   // Issue a continue command if this event will not cause the VM to start
5412   // running.
5413   if (!message.WillStartRunning()) {
5414     SendContinueCommand();
5415   }
5416 }
5417 
5418 
5419 // Test that a debug break can be scheduled while in a message handler.
TEST(DebugBreakInMessageHandler)5420 TEST(DebugBreakInMessageHandler) {
5421   v8::HandleScope scope;
5422   DebugLocalContext env;
5423 
5424   v8::Debug::SetMessageHandler2(DebugBreakMessageHandler);
5425 
5426   // Test functions.
5427   const char* script = "function f() { debugger; g(); } function g() { }";
5428   CompileRun(script);
5429   v8::Local<v8::Function> f =
5430       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
5431   v8::Local<v8::Function> g =
5432       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g")));
5433 
5434   // Call f then g. The debugger statement in f will casue a break which will
5435   // cause another break.
5436   f->Call(env->Global(), 0, NULL);
5437   CHECK_EQ(2, message_handler_break_hit_count);
5438   // Calling g will not cause any additional breaks.
5439   g->Call(env->Global(), 0, NULL);
5440   CHECK_EQ(2, message_handler_break_hit_count);
5441 }
5442 
5443 
5444 #ifdef V8_NATIVE_REGEXP
5445 // Debug event handler which gets the function on the top frame and schedules a
5446 // break a number of times.
DebugEventDebugBreak(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)5447 static void DebugEventDebugBreak(
5448     v8::DebugEvent event,
5449     v8::Handle<v8::Object> exec_state,
5450     v8::Handle<v8::Object> event_data,
5451     v8::Handle<v8::Value> data) {
5452 
5453   if (event == v8::Break) {
5454     break_point_hit_count++;
5455 
5456     // Get the name of the top frame function.
5457     if (!frame_function_name.IsEmpty()) {
5458       // Get the name of the function.
5459       const int argc = 1;
5460       v8::Handle<v8::Value> argv[argc] = { exec_state };
5461       v8::Handle<v8::Value> result = frame_function_name->Call(exec_state,
5462                                                                argc, argv);
5463       if (result->IsUndefined()) {
5464         last_function_hit[0] = '\0';
5465       } else {
5466         CHECK(result->IsString());
5467         v8::Handle<v8::String> function_name(result->ToString());
5468         function_name->WriteAscii(last_function_hit);
5469       }
5470     }
5471 
5472     // Keep forcing breaks.
5473     if (break_point_hit_count < 20) {
5474       v8::Debug::DebugBreak();
5475     }
5476   }
5477 }
5478 
5479 
TEST(RegExpDebugBreak)5480 TEST(RegExpDebugBreak) {
5481   // This test only applies to native regexps.
5482   v8::HandleScope scope;
5483   DebugLocalContext env;
5484 
5485   // Create a function for checking the function when hitting a break point.
5486   frame_function_name = CompileFunction(&env,
5487                                         frame_function_name_source,
5488                                         "frame_function_name");
5489 
5490   // Test RegExp which matches white spaces and comments at the begining of a
5491   // source line.
5492   const char* script =
5493     "var sourceLineBeginningSkip = /^(?:[ \\v\\h]*(?:\\/\\*.*?\\*\\/)*)*/;\n"
5494     "function f(s) { return s.match(sourceLineBeginningSkip)[0].length; }";
5495 
5496   v8::Local<v8::Function> f = CompileFunction(script, "f");
5497   const int argc = 1;
5498   v8::Handle<v8::Value> argv[argc] = { v8::String::New("  /* xxx */ a=0;") };
5499   v8::Local<v8::Value> result = f->Call(env->Global(), argc, argv);
5500   CHECK_EQ(12, result->Int32Value());
5501 
5502   v8::Debug::SetDebugEventListener(DebugEventDebugBreak);
5503   v8::Debug::DebugBreak();
5504   result = f->Call(env->Global(), argc, argv);
5505 
5506   // Check that there was only one break event. Matching RegExp should not
5507   // cause Break events.
5508   CHECK_EQ(1, break_point_hit_count);
5509   CHECK_EQ("f", last_function_hit);
5510 }
5511 #endif  // V8_NATIVE_REGEXP
5512 
5513 
5514 // Common part of EvalContextData and NestedBreakEventContextData tests.
ExecuteScriptForContextCheck()5515 static void ExecuteScriptForContextCheck() {
5516   // Create a context.
5517   v8::Persistent<v8::Context> context_1;
5518   v8::Handle<v8::ObjectTemplate> global_template =
5519       v8::Handle<v8::ObjectTemplate>();
5520   v8::Handle<v8::Value> global_object = v8::Handle<v8::Value>();
5521   context_1 = v8::Context::New(NULL, global_template, global_object);
5522 
5523   // Default data value is undefined.
5524   CHECK(context_1->GetData()->IsUndefined());
5525 
5526   // Set and check a data value.
5527   v8::Handle<v8::String> data_1 = v8::String::New("1");
5528   context_1->SetData(data_1);
5529   CHECK(context_1->GetData()->StrictEquals(data_1));
5530 
5531   // Simple test function with eval that causes a break.
5532   const char* source = "function f() { eval('debugger;'); }";
5533 
5534   // Enter and run function in the context.
5535   {
5536     v8::Context::Scope context_scope(context_1);
5537     expected_context = context_1;
5538     expected_context_data = data_1;
5539     v8::Local<v8::Function> f = CompileFunction(source, "f");
5540     f->Call(context_1->Global(), 0, NULL);
5541   }
5542 }
5543 
5544 
5545 // Test which creates a context and sets embedder data on it. Checks that this
5546 // data is set correctly and that when the debug message handler is called for
5547 // break event in an eval statement the expected context is the one returned by
5548 // Message.GetEventContext.
TEST(EvalContextData)5549 TEST(EvalContextData) {
5550   v8::HandleScope scope;
5551   v8::Debug::SetMessageHandler2(ContextCheckMessageHandler);
5552 
5553   ExecuteScriptForContextCheck();
5554 
5555   // One time compile event and one time break event.
5556   CHECK_GT(message_handler_hit_count, 2);
5557   v8::Debug::SetMessageHandler2(NULL);
5558   CheckDebuggerUnloaded();
5559 }
5560 
5561 
5562 static bool sent_eval = false;
5563 static int break_count = 0;
5564 static int continue_command_send_count = 0;
5565 // Check that the expected context is the one generating the debug event
5566 // including the case of nested break event.
DebugEvalContextCheckMessageHandler(const v8::Debug::Message & message)5567 static void DebugEvalContextCheckMessageHandler(
5568     const v8::Debug::Message& message) {
5569   CHECK(message.GetEventContext() == expected_context);
5570   CHECK(message.GetEventContext()->GetData()->StrictEquals(
5571       expected_context_data));
5572   message_handler_hit_count++;
5573 
5574   static char print_buffer[1000];
5575   v8::String::Value json(message.GetJSON());
5576   Utf16ToAscii(*json, json.length(), print_buffer);
5577 
5578   if (IsBreakEventMessage(print_buffer)) {
5579     break_count++;
5580     if (!sent_eval) {
5581       sent_eval = true;
5582 
5583       const int kBufferSize = 1000;
5584       uint16_t buffer[kBufferSize];
5585       const char* eval_command =
5586         "{\"seq\":0,"
5587          "\"type\":\"request\","
5588          "\"command\":\"evaluate\","
5589          "arguments:{\"expression\":\"debugger;\","
5590          "\"global\":true,\"disable_break\":false}}";
5591 
5592       // Send evaluate command.
5593       v8::Debug::SendCommand(buffer, AsciiToUtf16(eval_command, buffer));
5594       return;
5595     } else {
5596       // It's a break event caused by the evaluation request above.
5597       SendContinueCommand();
5598       continue_command_send_count++;
5599     }
5600   } else if (IsEvaluateResponseMessage(print_buffer) &&
5601       continue_command_send_count < 2) {
5602     // Response to the evaluation request. We're still on the breakpoint so
5603     // send continue.
5604     SendContinueCommand();
5605     continue_command_send_count++;
5606   }
5607 }
5608 
5609 
5610 // Tests that context returned for break event is correct when the event occurs
5611 // in 'evaluate' debugger request.
TEST(NestedBreakEventContextData)5612 TEST(NestedBreakEventContextData) {
5613   v8::HandleScope scope;
5614   break_count = 0;
5615   message_handler_hit_count = 0;
5616   v8::Debug::SetMessageHandler2(DebugEvalContextCheckMessageHandler);
5617 
5618   ExecuteScriptForContextCheck();
5619 
5620   // One time compile event and two times break event.
5621   CHECK_GT(message_handler_hit_count, 3);
5622 
5623   // One break from the source and another from the evaluate request.
5624   CHECK_EQ(break_count, 2);
5625   v8::Debug::SetMessageHandler2(NULL);
5626   CheckDebuggerUnloaded();
5627 }
5628 
5629 
5630 // Debug event listener which counts the script collected events.
5631 int script_collected_count = 0;
DebugEventScriptCollectedEvent(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)5632 static void DebugEventScriptCollectedEvent(v8::DebugEvent event,
5633                                            v8::Handle<v8::Object> exec_state,
5634                                            v8::Handle<v8::Object> event_data,
5635                                            v8::Handle<v8::Value> data) {
5636   // Count the number of breaks.
5637   if (event == v8::ScriptCollected) {
5638     script_collected_count++;
5639   }
5640 }
5641 
5642 
5643 // Test that scripts collected are reported through the debug event listener.
TEST(ScriptCollectedEvent)5644 TEST(ScriptCollectedEvent) {
5645   break_point_hit_count = 0;
5646   script_collected_count = 0;
5647   v8::HandleScope scope;
5648   DebugLocalContext env;
5649 
5650   // Request the loaded scripts to initialize the debugger script cache.
5651   Debug::GetLoadedScripts();
5652 
5653   // Do garbage collection to ensure that only the script in this test will be
5654   // collected afterwards.
5655   Heap::CollectAllGarbage(false);
5656 
5657   script_collected_count = 0;
5658   v8::Debug::SetDebugEventListener(DebugEventScriptCollectedEvent,
5659                                    v8::Undefined());
5660   {
5661     v8::Script::Compile(v8::String::New("eval('a=1')"))->Run();
5662     v8::Script::Compile(v8::String::New("eval('a=2')"))->Run();
5663   }
5664 
5665   // Do garbage collection to collect the script above which is no longer
5666   // referenced.
5667   Heap::CollectAllGarbage(false);
5668 
5669   CHECK_EQ(2, script_collected_count);
5670 
5671   v8::Debug::SetDebugEventListener(NULL);
5672   CheckDebuggerUnloaded();
5673 }
5674 
5675 
5676 // Debug event listener which counts the script collected events.
5677 int script_collected_message_count = 0;
ScriptCollectedMessageHandler(const v8::Debug::Message & message)5678 static void ScriptCollectedMessageHandler(const v8::Debug::Message& message) {
5679   // Count the number of scripts collected.
5680   if (message.IsEvent() && message.GetEvent() == v8::ScriptCollected) {
5681     script_collected_message_count++;
5682     v8::Handle<v8::Context> context = message.GetEventContext();
5683     CHECK(context.IsEmpty());
5684   }
5685 }
5686 
5687 
5688 // Test that GetEventContext doesn't fail and return empty handle for
5689 // ScriptCollected events.
TEST(ScriptCollectedEventContext)5690 TEST(ScriptCollectedEventContext) {
5691   script_collected_message_count = 0;
5692   v8::HandleScope scope;
5693 
5694   { // Scope for the DebugLocalContext.
5695     DebugLocalContext env;
5696 
5697     // Request the loaded scripts to initialize the debugger script cache.
5698     Debug::GetLoadedScripts();
5699 
5700     // Do garbage collection to ensure that only the script in this test will be
5701     // collected afterwards.
5702     Heap::CollectAllGarbage(false);
5703 
5704     v8::Debug::SetMessageHandler2(ScriptCollectedMessageHandler);
5705     {
5706       v8::Script::Compile(v8::String::New("eval('a=1')"))->Run();
5707       v8::Script::Compile(v8::String::New("eval('a=2')"))->Run();
5708     }
5709   }
5710 
5711   // Do garbage collection to collect the script above which is no longer
5712   // referenced.
5713   Heap::CollectAllGarbage(false);
5714 
5715   CHECK_EQ(2, script_collected_message_count);
5716 
5717   v8::Debug::SetMessageHandler2(NULL);
5718 }
5719 
5720 
5721 // Debug event listener which counts the after compile events.
5722 int after_compile_message_count = 0;
AfterCompileMessageHandler(const v8::Debug::Message & message)5723 static void AfterCompileMessageHandler(const v8::Debug::Message& message) {
5724   // Count the number of scripts collected.
5725   if (message.IsEvent()) {
5726     if (message.GetEvent() == v8::AfterCompile) {
5727       after_compile_message_count++;
5728     } else if (message.GetEvent() == v8::Break) {
5729       SendContinueCommand();
5730     }
5731   }
5732 }
5733 
5734 
5735 // Tests that after compile event is sent as many times as there are scripts
5736 // compiled.
TEST(AfterCompileMessageWhenMessageHandlerIsReset)5737 TEST(AfterCompileMessageWhenMessageHandlerIsReset) {
5738   v8::HandleScope scope;
5739   DebugLocalContext env;
5740   after_compile_message_count = 0;
5741   const char* script = "var a=1";
5742 
5743   v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
5744   v8::Script::Compile(v8::String::New(script))->Run();
5745   v8::Debug::SetMessageHandler2(NULL);
5746 
5747   v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
5748   v8::Debug::DebugBreak();
5749   v8::Script::Compile(v8::String::New(script))->Run();
5750 
5751   // Setting listener to NULL should cause debugger unload.
5752   v8::Debug::SetMessageHandler2(NULL);
5753   CheckDebuggerUnloaded();
5754 
5755   // Compilation cache should be disabled when debugger is active.
5756   CHECK_EQ(2, after_compile_message_count);
5757 }
5758 
5759 
5760 // Tests that break event is sent when message handler is reset.
TEST(BreakMessageWhenMessageHandlerIsReset)5761 TEST(BreakMessageWhenMessageHandlerIsReset) {
5762   v8::HandleScope scope;
5763   DebugLocalContext env;
5764   after_compile_message_count = 0;
5765   const char* script = "function f() {};";
5766 
5767   v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
5768   v8::Script::Compile(v8::String::New(script))->Run();
5769   v8::Debug::SetMessageHandler2(NULL);
5770 
5771   v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
5772   v8::Debug::DebugBreak();
5773   v8::Local<v8::Function> f =
5774       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
5775   f->Call(env->Global(), 0, NULL);
5776 
5777   // Setting message handler to NULL should cause debugger unload.
5778   v8::Debug::SetMessageHandler2(NULL);
5779   CheckDebuggerUnloaded();
5780 
5781   // Compilation cache should be disabled when debugger is active.
5782   CHECK_EQ(1, after_compile_message_count);
5783 }
5784 
5785 
5786 static int exception_event_count = 0;
ExceptionMessageHandler(const v8::Debug::Message & message)5787 static void ExceptionMessageHandler(const v8::Debug::Message& message) {
5788   if (message.IsEvent() && message.GetEvent() == v8::Exception) {
5789     exception_event_count++;
5790     SendContinueCommand();
5791   }
5792 }
5793 
5794 
5795 // Tests that exception event is sent when message handler is reset.
TEST(ExceptionMessageWhenMessageHandlerIsReset)5796 TEST(ExceptionMessageWhenMessageHandlerIsReset) {
5797   v8::HandleScope scope;
5798   DebugLocalContext env;
5799   exception_event_count = 0;
5800   const char* script = "function f() {throw new Error()};";
5801 
5802   v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
5803   v8::Script::Compile(v8::String::New(script))->Run();
5804   v8::Debug::SetMessageHandler2(NULL);
5805 
5806   v8::Debug::SetMessageHandler2(ExceptionMessageHandler);
5807   v8::Local<v8::Function> f =
5808       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
5809   f->Call(env->Global(), 0, NULL);
5810 
5811   // Setting message handler to NULL should cause debugger unload.
5812   v8::Debug::SetMessageHandler2(NULL);
5813   CheckDebuggerUnloaded();
5814 
5815   CHECK_EQ(1, exception_event_count);
5816 }
5817 
5818 
5819 // Tests after compile event is sent when there are some provisional
5820 // breakpoints out of the scripts lines range.
TEST(ProvisionalBreakpointOnLineOutOfRange)5821 TEST(ProvisionalBreakpointOnLineOutOfRange) {
5822   v8::HandleScope scope;
5823   DebugLocalContext env;
5824   env.ExposeDebug();
5825   const char* script = "function f() {};";
5826   const char* resource_name = "test_resource";
5827 
5828   // Set a couple of provisional breakpoint on lines out of the script lines
5829   // range.
5830   int sbp1 = SetScriptBreakPointByNameFromJS(resource_name, 3,
5831                                              -1 /* no column */);
5832   int sbp2 = SetScriptBreakPointByNameFromJS(resource_name, 5, 5);
5833 
5834   after_compile_message_count = 0;
5835   v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
5836 
5837   v8::ScriptOrigin origin(
5838       v8::String::New(resource_name),
5839       v8::Integer::New(10),
5840       v8::Integer::New(1));
5841   // Compile a script whose first line number is greater than the breakpoints'
5842   // lines.
5843   v8::Script::Compile(v8::String::New(script), &origin)->Run();
5844 
5845   // If the script is compiled successfully there is exactly one after compile
5846   // event. In case of an exception in debugger code after compile event is not
5847   // sent.
5848   CHECK_EQ(1, after_compile_message_count);
5849 
5850   ClearBreakPointFromJS(sbp1);
5851   ClearBreakPointFromJS(sbp2);
5852   v8::Debug::SetMessageHandler2(NULL);
5853 }
5854 
5855 
BreakMessageHandler(const v8::Debug::Message & message)5856 static void BreakMessageHandler(const v8::Debug::Message& message) {
5857   if (message.IsEvent() && message.GetEvent() == v8::Break) {
5858     // Count the number of breaks.
5859     break_point_hit_count++;
5860 
5861     v8::HandleScope scope;
5862     v8::Handle<v8::String> json = message.GetJSON();
5863 
5864     SendContinueCommand();
5865   } else if (message.IsEvent() && message.GetEvent() == v8::AfterCompile) {
5866     v8::HandleScope scope;
5867 
5868     bool is_debug_break = i::StackGuard::IsDebugBreak();
5869     // Force DebugBreak flag while serializer is working.
5870     i::StackGuard::DebugBreak();
5871 
5872     // Force serialization to trigger some internal JS execution.
5873     v8::Handle<v8::String> json = message.GetJSON();
5874 
5875     // Restore previous state.
5876     if (is_debug_break) {
5877       i::StackGuard::DebugBreak();
5878     } else {
5879       i::StackGuard::Continue(i::DEBUGBREAK);
5880     }
5881   }
5882 }
5883 
5884 
5885 // Test that if DebugBreak is forced it is ignored when code from
5886 // debug-delay.js is executed.
TEST(NoDebugBreakInAfterCompileMessageHandler)5887 TEST(NoDebugBreakInAfterCompileMessageHandler) {
5888   v8::HandleScope scope;
5889   DebugLocalContext env;
5890 
5891   // Register a debug event listener which sets the break flag and counts.
5892   v8::Debug::SetMessageHandler2(BreakMessageHandler);
5893 
5894   // Set the debug break flag.
5895   v8::Debug::DebugBreak();
5896 
5897   // Create a function for testing stepping.
5898   const char* src = "function f() { eval('var x = 10;'); } ";
5899   v8::Local<v8::Function> f = CompileFunction(&env, src, "f");
5900 
5901   // There should be only one break event.
5902   CHECK_EQ(1, break_point_hit_count);
5903 
5904   // Set the debug break flag again.
5905   v8::Debug::DebugBreak();
5906   f->Call(env->Global(), 0, NULL);
5907   // There should be one more break event when the script is evaluated in 'f'.
5908   CHECK_EQ(2, break_point_hit_count);
5909 
5910   // Get rid of the debug message handler.
5911   v8::Debug::SetMessageHandler2(NULL);
5912   CheckDebuggerUnloaded();
5913 }
5914 
5915 
5916 static int counting_message_handler_counter;
5917 
CountingMessageHandler(const v8::Debug::Message & message)5918 static void CountingMessageHandler(const v8::Debug::Message& message) {
5919   counting_message_handler_counter++;
5920 }
5921 
5922 // Test that debug messages get processed when ProcessDebugMessages is called.
TEST(ProcessDebugMessages)5923 TEST(ProcessDebugMessages) {
5924   v8::HandleScope scope;
5925   DebugLocalContext env;
5926 
5927   counting_message_handler_counter = 0;
5928 
5929   v8::Debug::SetMessageHandler2(CountingMessageHandler);
5930 
5931   const int kBufferSize = 1000;
5932   uint16_t buffer[kBufferSize];
5933   const char* scripts_command =
5934     "{\"seq\":0,"
5935      "\"type\":\"request\","
5936      "\"command\":\"scripts\"}";
5937 
5938   // Send scripts command.
5939   v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer));
5940 
5941   CHECK_EQ(0, counting_message_handler_counter);
5942   v8::Debug::ProcessDebugMessages();
5943   // At least one message should come
5944   CHECK_GE(counting_message_handler_counter, 1);
5945 
5946   counting_message_handler_counter = 0;
5947 
5948   v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer));
5949   v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer));
5950   CHECK_EQ(0, counting_message_handler_counter);
5951   v8::Debug::ProcessDebugMessages();
5952   // At least two messages should come
5953   CHECK_GE(counting_message_handler_counter, 2);
5954 
5955   // Get rid of the debug message handler.
5956   v8::Debug::SetMessageHandler2(NULL);
5957   CheckDebuggerUnloaded();
5958 }
5959 
5960 
5961 struct BracktraceData {
5962   static int frame_counter;
MessageHandlerBracktraceData5963   static void MessageHandler(const v8::Debug::Message& message) {
5964     char print_buffer[1000];
5965     v8::String::Value json(message.GetJSON());
5966     Utf16ToAscii(*json, json.length(), print_buffer, 1000);
5967 
5968     if (strstr(print_buffer, "backtrace") == NULL) {
5969       return;
5970     }
5971     frame_counter = GetTotalFramesInt(print_buffer);
5972   }
5973 };
5974 
5975 int BracktraceData::frame_counter;
5976 
5977 
5978 // Test that debug messages get processed when ProcessDebugMessages is called.
TEST(Backtrace)5979 TEST(Backtrace) {
5980   v8::HandleScope scope;
5981   DebugLocalContext env;
5982 
5983   v8::Debug::SetMessageHandler2(BracktraceData::MessageHandler);
5984 
5985   const int kBufferSize = 1000;
5986   uint16_t buffer[kBufferSize];
5987   const char* scripts_command =
5988     "{\"seq\":0,"
5989      "\"type\":\"request\","
5990      "\"command\":\"backtrace\"}";
5991 
5992   // Check backtrace from ProcessDebugMessages.
5993   BracktraceData::frame_counter = -10;
5994   v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer));
5995   v8::Debug::ProcessDebugMessages();
5996   CHECK_EQ(BracktraceData::frame_counter, 0);
5997 
5998   v8::Handle<v8::String> void0 = v8::String::New("void(0)");
5999   v8::Handle<v8::Script> script = v8::Script::Compile(void0, void0);
6000 
6001   // Check backtrace from "void(0)" script.
6002   BracktraceData::frame_counter = -10;
6003   v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer));
6004   script->Run();
6005   CHECK_EQ(BracktraceData::frame_counter, 1);
6006 
6007   // Get rid of the debug message handler.
6008   v8::Debug::SetMessageHandler2(NULL);
6009   CheckDebuggerUnloaded();
6010 }
6011 
6012 
TEST(GetMirror)6013 TEST(GetMirror) {
6014   v8::HandleScope scope;
6015   DebugLocalContext env;
6016   v8::Handle<v8::Value> obj = v8::Debug::GetMirror(v8::String::New("hodja"));
6017   v8::Handle<v8::Function> run_test = v8::Handle<v8::Function>::Cast(
6018       v8::Script::New(
6019           v8::String::New(
6020               "function runTest(mirror) {"
6021               "  return mirror.isString() && (mirror.length() == 5);"
6022               "}"
6023               ""
6024               "runTest;"))->Run());
6025   v8::Handle<v8::Value> result = run_test->Call(env->Global(), 1, &obj);
6026   CHECK(result->IsTrue());
6027 }
6028 
6029 
6030 // Test that the debug break flag works with function.apply.
TEST(DebugBreakFunctionApply)6031 TEST(DebugBreakFunctionApply) {
6032   v8::HandleScope scope;
6033   DebugLocalContext env;
6034 
6035   // Create a function for testing breaking in apply.
6036   v8::Local<v8::Function> foo = CompileFunction(
6037       &env,
6038       "function baz(x) { }"
6039       "function bar(x) { baz(); }"
6040       "function foo(){ bar.apply(this, [1]); }",
6041       "foo");
6042 
6043   // Register a debug event listener which steps and counts.
6044   v8::Debug::SetDebugEventListener(DebugEventBreakMax);
6045 
6046   // Set the debug break flag before calling the code using function.apply.
6047   v8::Debug::DebugBreak();
6048 
6049   // Limit the number of debug breaks. This is a regression test for issue 493
6050   // where this test would enter an infinite loop.
6051   break_point_hit_count = 0;
6052   max_break_point_hit_count = 10000;  // 10000 => infinite loop.
6053   foo->Call(env->Global(), 0, NULL);
6054 
6055   // When keeping the debug break several break will happen.
6056   CHECK_EQ(3, break_point_hit_count);
6057 
6058   v8::Debug::SetDebugEventListener(NULL);
6059   CheckDebuggerUnloaded();
6060 }
6061 
6062 
6063 v8::Handle<v8::Context> debugee_context;
6064 v8::Handle<v8::Context> debugger_context;
6065 
6066 
6067 // Property getter that checks that current and calling contexts
6068 // are both the debugee contexts.
NamedGetterWithCallingContextCheck(v8::Local<v8::String> name,const v8::AccessorInfo & info)6069 static v8::Handle<v8::Value> NamedGetterWithCallingContextCheck(
6070     v8::Local<v8::String> name,
6071     const v8::AccessorInfo& info) {
6072   CHECK_EQ(0, strcmp(*v8::String::AsciiValue(name), "a"));
6073   v8::Handle<v8::Context> current = v8::Context::GetCurrent();
6074   CHECK(current == debugee_context);
6075   CHECK(current != debugger_context);
6076   v8::Handle<v8::Context> calling = v8::Context::GetCalling();
6077   CHECK(calling == debugee_context);
6078   CHECK(calling != debugger_context);
6079   return v8::Int32::New(1);
6080 }
6081 
6082 
6083 // Debug event listener that checks if the first argument of a function is
6084 // an object with property 'a' == 1. If the property has custom accessor
6085 // this handler will eventually invoke it.
DebugEventGetAtgumentPropertyValue(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)6086 static void DebugEventGetAtgumentPropertyValue(
6087     v8::DebugEvent event,
6088     v8::Handle<v8::Object> exec_state,
6089     v8::Handle<v8::Object> event_data,
6090     v8::Handle<v8::Value> data) {
6091   if (event == v8::Break) {
6092     break_point_hit_count++;
6093     CHECK(debugger_context == v8::Context::GetCurrent());
6094     v8::Handle<v8::Function> func(v8::Function::Cast(*CompileRun(
6095         "(function(exec_state) {\n"
6096         "    return (exec_state.frame(0).argumentValue(0).property('a').\n"
6097         "            value().value() == 1);\n"
6098         "})")));
6099     const int argc = 1;
6100     v8::Handle<v8::Value> argv[argc] = { exec_state };
6101     v8::Handle<v8::Value> result = func->Call(exec_state, argc, argv);
6102     CHECK(result->IsTrue());
6103   }
6104 }
6105 
6106 
TEST(CallingContextIsNotDebugContext)6107 TEST(CallingContextIsNotDebugContext) {
6108   // Create and enter a debugee context.
6109   v8::HandleScope scope;
6110   DebugLocalContext env;
6111   env.ExposeDebug();
6112 
6113   // Save handles to the debugger and debugee contexts to be used in
6114   // NamedGetterWithCallingContextCheck.
6115   debugee_context = v8::Local<v8::Context>(*env);
6116   debugger_context = v8::Utils::ToLocal(Debug::debug_context());
6117 
6118   // Create object with 'a' property accessor.
6119   v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New();
6120   named->SetAccessor(v8::String::New("a"),
6121                      NamedGetterWithCallingContextCheck);
6122   env->Global()->Set(v8::String::New("obj"),
6123                      named->NewInstance());
6124 
6125   // Register the debug event listener
6126   v8::Debug::SetDebugEventListener(DebugEventGetAtgumentPropertyValue);
6127 
6128   // Create a function that invokes debugger.
6129   v8::Local<v8::Function> foo = CompileFunction(
6130       &env,
6131       "function bar(x) { debugger; }"
6132       "function foo(){ bar(obj); }",
6133       "foo");
6134 
6135   break_point_hit_count = 0;
6136   foo->Call(env->Global(), 0, NULL);
6137   CHECK_EQ(1, break_point_hit_count);
6138 
6139   v8::Debug::SetDebugEventListener(NULL);
6140   debugee_context = v8::Handle<v8::Context>();
6141   debugger_context = v8::Handle<v8::Context>();
6142   CheckDebuggerUnloaded();
6143 }
6144