• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // queue.h
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //      http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 //
15 // Author: allauzen@cs.nyu.edu (Cyril Allauzen)
16 //
17 // \file
18 // Functions and classes for various Fst state queues with
19 // a unified interface.
20 
21 #ifndef FST_LIB_QUEUE_H__
22 #define FST_LIB_QUEUE_H__
23 
24 #include <deque>
25 #include <vector>
26 
27 #include "fst/lib/arcfilter.h"
28 #include "fst/lib/connect.h"
29 #include "fst/lib/heap.h"
30 #include "fst/lib/topsort.h"
31 
32 namespace fst {
33 
34 // template <class S>
35 // class Queue {
36 //  public:
37 //   typedef typename S StateId;
38 //
39 //   // Ctr: may need args (e.g., Fst, comparator) for some queues
40 //   Queue(...);
41 //   // Returns the head of the queue
42 //   StateId Head() const;
43 //   // Inserts a state
44 //   void Enqueue(StateId s);
45 //   // Removes the head of the queue
46 //   void Dequeue();
47 //   // Updates ordering of state s when weight changes, if necessary
48 //   void Update(StateId s);
49 //   // Does the queue contain no elements?
50 //   bool Empty() const;
51 //   // Remove all states from queue
52 //   void Clear();
53 // };
54 
55 // State queue types.
56 enum QueueType {
57   TRIVIAL_QUEUE = 0,         // Single state queue
58   FIFO_QUEUE = 1,            // First-in, first-out queue
59   LIFO_QUEUE = 2,            // Last-in, first-out queue
60   SHORTEST_FIRST_QUEUE = 3,  // Shortest-first queue
61   TOP_ORDER_QUEUE = 4,       // Topologically-ordered queue
62   STATE_ORDER_QUEUE = 5,     // State-ID ordered queue
63   SCC_QUEUE = 6,             // Component graph top-ordered meta-queue
64   AUTO_QUEUE = 7,            // Auto-selected queue
65   OTHER_QUEUE = 8
66  };
67 
68 
69 // QueueBase, templated on the StateId, is the base class shared by the
70 // queues considered by AutoQueue.
71 template <class S>
72 class QueueBase {
73  public:
74   typedef S StateId;
75 
QueueBase(QueueType type)76   QueueBase(QueueType type) : queue_type_(type) {}
~QueueBase()77   virtual ~QueueBase() {}
Head()78   StateId Head() const { return Head_(); }
Enqueue(StateId s)79   void Enqueue(StateId s) { Enqueue_(s); }
Dequeue()80   void Dequeue() { Dequeue_(); }
Update(StateId s)81   void Update(StateId s) { Update_(s); }
Empty()82   bool Empty() const { return Empty_(); }
Clear()83   void Clear() { Clear_(); }
Type()84   QueueType Type() { return queue_type_; }
85 
86  private:
87   virtual StateId Head_() const = 0;
88   virtual void Enqueue_(StateId s) = 0;
89   virtual void Dequeue_() = 0;
90   virtual void Update_(StateId s) = 0;
91   virtual bool Empty_() const = 0;
92   virtual void Clear_() = 0;
93 
94   QueueType queue_type_;
95 };
96 
97 
98 // Trivial queue discipline, templated on the StateId. You may enqueue
99 // at most one state at a time. It is used for strongly connected components
100 // with only one state and no self loops.
101 template <class S>
102 class TrivialQueue : public QueueBase<S> {
103 public:
104   typedef S StateId;
105 
TrivialQueue()106   TrivialQueue() : QueueBase<S>(TRIVIAL_QUEUE), front_(kNoStateId) {}
Head()107   StateId Head() const { return front_; }
Enqueue(StateId s)108   void Enqueue(StateId s) { front_ = s; }
Dequeue()109   void Dequeue() { front_ = kNoStateId; }
Update(StateId s)110   void Update(StateId s) {}
Empty()111   bool Empty() const { return front_ == kNoStateId; }
Clear()112   void Clear() { front_ = kNoStateId; }
113 
114 
115 private:
Head_()116   virtual StateId Head_() const { return Head(); }
Enqueue_(StateId s)117   virtual void Enqueue_(StateId s) { Enqueue(s); }
Dequeue_()118   virtual void Dequeue_() { Dequeue(); }
Update_(StateId s)119   virtual void Update_(StateId s) { Update(s); }
Empty_()120   virtual bool Empty_() const { return Empty(); }
Clear_()121   virtual void Clear_() { return Clear(); }
122 
123   StateId front_;
124 };
125 
126 
127 // First-in, first-out queue discipline, templated on the StateId.
128 template <class S>
129 class FifoQueue : public QueueBase<S>, public deque<S> {
130  public:
131   using deque<S>::back;
132   using deque<S>::push_front;
133   using deque<S>::pop_back;
134   using deque<S>::empty;
135   using deque<S>::clear;
136 
137   typedef S StateId;
138 
FifoQueue()139   FifoQueue() : QueueBase<S>(FIFO_QUEUE) {}
Head()140   StateId Head() const { return back(); }
Enqueue(StateId s)141   void Enqueue(StateId s) { push_front(s); }
Dequeue()142   void Dequeue() { pop_back(); }
Update(StateId s)143   void Update(StateId s) {}
Empty()144   bool Empty() const { return empty(); }
Clear()145   void Clear() { clear(); }
146 
147  private:
Head_()148   virtual StateId Head_() const { return Head(); }
Enqueue_(StateId s)149   virtual void Enqueue_(StateId s) { Enqueue(s); }
Dequeue_()150   virtual void Dequeue_() { Dequeue(); }
Update_(StateId s)151   virtual void Update_(StateId s) { Update(s); }
Empty_()152   virtual bool Empty_() const { return Empty(); }
Clear_()153   virtual void Clear_() { return Clear(); }
154 };
155 
156 
157 // Last-in, first-out queue discipline, templated on the StateId.
158 template <class S>
159 class LifoQueue : public QueueBase<S>, public deque<S> {
160  public:
161   using deque<S>::front;
162   using deque<S>::push_front;
163   using deque<S>::pop_front;
164   using deque<S>::empty;
165   using deque<S>::clear;
166 
167   typedef S StateId;
168 
LifoQueue()169   LifoQueue() : QueueBase<S>(LIFO_QUEUE) {}
Head()170   StateId Head() const { return front(); }
Enqueue(StateId s)171   void Enqueue(StateId s) { push_front(s); }
Dequeue()172   void Dequeue() { pop_front(); }
Update(StateId s)173   void Update(StateId s) {}
Empty()174   bool Empty() const { return empty(); }
Clear()175   void Clear() { clear(); }
176 
177  private:
Head_()178   virtual StateId Head_() const { return Head(); }
Enqueue_(StateId s)179   virtual void Enqueue_(StateId s) { Enqueue(s); }
Dequeue_()180   virtual void Dequeue_() { Dequeue(); }
Update_(StateId s)181   virtual void Update_(StateId s) { Update(s); }
Empty_()182   virtual bool Empty_() const { return Empty(); }
Clear_()183   virtual void Clear_() { return Clear(); }
184 };
185 
186 
187 // Shortest-first queue discipline, templated on the StateId and
188 // comparison function object.  Comparison function object COMP is
189 // used to compare two StateIds. If a (single) state's order changes,
190 // it can be reordered in the queue with a call to Update().
191 template <typename S, typename C>
192 class ShortestFirstQueue : public QueueBase<S> {
193  public:
194   typedef S StateId;
195   typedef C Compare;
196 
ShortestFirstQueue(C comp)197   ShortestFirstQueue(C comp)
198       : QueueBase<S>(SHORTEST_FIRST_QUEUE), heap_(comp) {}
199 
Head()200   StateId Head() const { return heap_.Top(); }
201 
Enqueue(StateId s)202   void Enqueue(StateId s) {
203     for (StateId i = key_.size(); i <= s; ++i)
204       key_.push_back(kNoKey);
205     key_[s] = heap_.Insert(s);
206   }
207 
Dequeue()208   void Dequeue() {
209     key_[heap_.Pop()] = kNoKey;
210   }
211 
Update(StateId s)212   void Update(StateId s) {
213     if (s >= (StateId)key_.size() || key_[s] == kNoKey) {
214       Enqueue(s);
215     } else {
216       heap_.Update(key_[s], s);
217     }
218   }
219 
Empty()220   bool Empty() const { return heap_.Empty(); }
221 
Clear()222   void Clear() {
223     heap_.Clear();
224     key_.clear();
225   }
226 
227  private:
228   Heap<S, C> heap_;
229   vector<ssize_t> key_;
230 
Head_()231   virtual StateId Head_() const { return Head(); }
Enqueue_(StateId s)232   virtual void Enqueue_(StateId s) { Enqueue(s); }
Dequeue_()233   virtual void Dequeue_() { Dequeue(); }
Update_(StateId s)234   virtual void Update_(StateId s) { Update(s); }
Empty_()235   virtual bool Empty_() const { return Empty(); }
Clear_()236   virtual void Clear_() { return Clear(); }
237 };
238 
239 
240 // Given a vector that maps from states to weights and a Less
241 // comparison function object between weights, this class defines a
242 // comparison function object between states.
243 template <typename S, typename L>
244 class StateWeightCompare {
245  public:
246   typedef L Less;
247   typedef typename L::Weight Weight;
248   typedef S StateId;
249 
StateWeightCompare(const vector<Weight> * weights,const L & less)250   StateWeightCompare(const vector<Weight>* weights, const L &less)
251       : weights_(weights), less_(less) {}
252 
operator()253   bool operator()(const S x, const S y) const {
254     return less_((*weights_)[x], (*weights_)[y]);
255   }
256 
257  private:
258   const vector<Weight>* weights_;
259   L less_;
260 };
261 
262 
263 // Shortest-first queue discipline, templated on the StateId and Weight is
264 // specialized to use the weight's natural order for the comparion function.
265 template <typename S, typename W>
266 class NaturalShortestFirstQueue :
267       public ShortestFirstQueue<S, StateWeightCompare<S, NaturalLess<W> > > {
268  public:
269   typedef StateWeightCompare<S, NaturalLess<W> > C;
270 
NaturalShortestFirstQueue(vector<W> * distance)271   NaturalShortestFirstQueue(vector<W> *distance) :
272       ShortestFirstQueue<S, C>(C(distance, less_)) {}
273 
274  private:
275   NaturalLess<W> less_;
276 };
277 
278 
279 // Topological-order queue discipline, templated on the StateId.
280 // States are ordered in the queue topologically. The FST must be acyclic.
281 template <class S>
282 class TopOrderQueue : public QueueBase<S> {
283  public:
284   typedef S StateId;
285 
286   // This constructor computes the top. order. It accepts an arc filter
287   // to limit the transitions considered in that computation (e.g., only
288   // the epsilon graph).
289   template <class Arc, class ArcFilter>
290 
TopOrderQueue(const Fst<Arc> & fst,ArcFilter filter)291   TopOrderQueue(const Fst<Arc> &fst, ArcFilter filter)
292       : QueueBase<S>(TOP_ORDER_QUEUE), front_(0), back_(kNoStateId),
293         order_(0), state_(0) {
294     bool acyclic;
295     TopOrderVisitor<Arc> top_order_visitor(&order_, &acyclic);
296     DfsVisit(fst, &top_order_visitor, filter);
297     if (!acyclic)
298       LOG(FATAL) << "TopOrderQueue: fst is not acyclic.";
299     state_.resize(order_.size(), kNoStateId);
300   }
301 
302   // This constructor is passed the top. order, useful when we know it
303   // beforehand.
TopOrderQueue(const vector<StateId> & order)304   TopOrderQueue(const vector<StateId> &order)
305       : QueueBase<S>(TOP_ORDER_QUEUE), front_(0), back_(kNoStateId),
306         order_(order), state_(order.size(), kNoStateId) {}
307 
Head()308   StateId Head() const { return state_[front_]; }
309 
Enqueue(StateId s)310   void Enqueue(StateId s) {
311     if (front_ > back_) front_ = back_ = order_[s];
312     else if (order_[s] > back_) back_ = order_[s];
313     else if (order_[s] < front_) front_ = order_[s];
314     state_[order_[s]] = s;
315   }
316 
Dequeue()317   void Dequeue() {
318     state_[front_] = kNoStateId;
319     while ((front_ <= back_) && (state_[front_] == kNoStateId)) ++front_;
320   }
321 
Update(StateId s)322   void Update(StateId s) {}
323 
Empty()324   bool Empty() const { return front_ > back_; }
325 
Clear()326   void Clear() {
327     for (StateId i = front_; i <= back_; ++i) state_[i] = kNoStateId;
328     back_ = kNoStateId;
329     front_ = 0;
330   }
331 
332  private:
333   StateId front_;
334   StateId back_;
335   vector<StateId> order_;
336   vector<StateId> state_;
337 
Head_()338   virtual StateId Head_() const { return Head(); }
Enqueue_(StateId s)339   virtual void Enqueue_(StateId s) { Enqueue(s); }
Dequeue_()340   virtual void Dequeue_() { Dequeue(); }
Update_(StateId s)341   virtual void Update_(StateId s) { Update(s); }
Empty_()342   virtual bool Empty_() const { return Empty(); }
Clear_()343   virtual void Clear_() { return Clear(); }
344 
345 };
346 
347 
348 // State order queue discipline, templated on the StateId.
349 // States are ordered in the queue by state Id.
350 template <class S>
351 class StateOrderQueue : public QueueBase<S> {
352 public:
353   typedef S StateId;
354 
StateOrderQueue()355   StateOrderQueue()
356       : QueueBase<S>(STATE_ORDER_QUEUE), front_(0), back_(kNoStateId) {}
357 
Head()358   StateId Head() const { return front_; }
359 
Enqueue(StateId s)360   void Enqueue(StateId s) {
361     if (front_ > back_) front_ = back_ = s;
362     else if (s > back_) back_ = s;
363     else if (s < front_) front_ = s;
364     while ((StateId)enqueued_.size() <= s) enqueued_.push_back(false);
365     enqueued_[s] = true;
366   }
367 
Dequeue()368   void Dequeue() {
369     enqueued_[front_] = false;
370     while ((front_ <= back_) && (enqueued_[front_] == false)) ++front_;
371   }
372 
Update(StateId s)373   void Update(StateId s) {}
374 
Empty()375   bool Empty() const { return front_ > back_; }
376 
Clear()377   void Clear() {
378         for (StateId i = front_; i <= back_; ++i) enqueued_[i] = false;
379         front_ = 0;
380         back_ = kNoStateId;
381   }
382 
383 private:
384   StateId front_;
385   StateId back_;
386   vector<bool> enqueued_;
387 
Head_()388   virtual StateId Head_() const { return Head(); }
Enqueue_(StateId s)389   virtual void Enqueue_(StateId s) { Enqueue(s); }
Dequeue_()390   virtual void Dequeue_() { Dequeue(); }
Update_(StateId s)391   virtual void Update_(StateId s) { Update(s); }
Empty_()392   virtual bool Empty_() const { return Empty(); }
Clear_()393   virtual void Clear_() { return Clear(); }
394 
395 };
396 
397 
398 // SCC topological-order meta-queue discipline, templated on the StateId S
399 // and a queue Q, which is used inside each SCC.  It visits the SCC's
400 // of an FST in topological order. Its constructor is passed the queues to
401 // to use within an SCC.
402 template <class S, class Q>
403 class SccQueue : public QueueBase<S> {
404  public:
405   typedef S StateId;
406   typedef Q Queue;
407 
408   // Constructor takes a vector specifying the SCC number per state
409   // and a vector giving the queue to use per SCC number.
SccQueue(const vector<StateId> & scc,vector<Queue * > * queue)410   SccQueue(const vector<StateId> &scc, vector<Queue*> *queue)
411     : QueueBase<S>(SCC_QUEUE), queue_(queue), scc_(scc), front_(0),
412       back_(kNoStateId) {}
413 
Head()414   StateId Head() const {
415     while ((front_ <= back_) &&
416            (((*queue_)[front_] && (*queue_)[front_]->Empty())
417             || (((*queue_)[front_] == 0) &&
418                 ((front_ > (StateId)trivial_queue_.size())
419                  || (trivial_queue_[front_] == kNoStateId)))))
420       ++front_;
421     if (front_ > back_)
422       LOG(FATAL) << "SccQueue: head of empty queue";
423     if ((*queue_)[front_])
424       return (*queue_)[front_]->Head();
425     else
426       return trivial_queue_[front_];
427   }
428 
Enqueue(StateId s)429   void Enqueue(StateId s) {
430     if (front_ > back_) front_ = back_ = scc_[s];
431     else if (scc_[s] > back_) back_ = scc_[s];
432     else if (scc_[s] < front_) front_ = scc_[s];
433     if ((*queue_)[scc_[s]]) {
434       (*queue_)[scc_[s]]->Enqueue(s);
435     } else {
436       while ( (StateId)trivial_queue_.size() <= scc_[s])
437         trivial_queue_.push_back(kNoStateId);
438       trivial_queue_[scc_[s]] = s;
439     }
440   }
441 
Dequeue()442   void Dequeue() {
443     if (front_ > back_)
444       LOG(FATAL) << "SccQueue: dequeue of empty queue";
445     if ((*queue_)[front_])
446       (*queue_)[front_]->Dequeue();
447     else if (front_ < (StateId)trivial_queue_.size())
448       trivial_queue_[front_] = kNoStateId;
449   }
450 
Update(StateId s)451   void Update(StateId s) {
452     if ((*queue_)[scc_[s]])
453       (*queue_)[scc_[s]]->Update(s);
454   }
455 
Empty()456   bool Empty() const {
457     if (front_ < back_)   // Queue scc # back_ not empty unless back_==front_
458       return false;
459     else if (front_ > back_)
460       return true;
461     else if ((*queue_)[front_])
462       return (*queue_)[front_]->Empty();
463     else
464       return (front_ > (StateId)trivial_queue_.size())
465         || (trivial_queue_[front_] == kNoStateId);
466   }
467 
Clear()468   void Clear() {
469     for (StateId i = front_; i <= back_; ++i)
470       if ((*queue_)[i])
471         (*queue_)[i]->Clear();
472       else if (i < (StateId)trivial_queue_.size())
473         trivial_queue_[i] = kNoStateId;
474     front_ = 0;
475     back_ = kNoStateId;
476   }
477 
478 private:
479   vector<Queue*> *queue_;
480   const vector<StateId> &scc_;
481   mutable StateId front_;
482   StateId back_;
483   vector<StateId> trivial_queue_;
484 
Head_()485   virtual StateId Head_() const { return Head(); }
Enqueue_(StateId s)486   virtual void Enqueue_(StateId s) { Enqueue(s); }
Dequeue_()487   virtual void Dequeue_() { Dequeue(); }
Update_(StateId s)488   virtual void Update_(StateId s) { Update(s); }
Empty_()489   virtual bool Empty_() const { return Empty(); }
Clear_()490   virtual void Clear_() { return Clear(); }
491 };
492 
493 
494 // Automatic queue discipline, templated on the StateId. It selects a
495 // queue discipline for a given FST based on its properties.
496 template <class S>
497 class AutoQueue : public QueueBase<S> {
498 public:
499   typedef S StateId;
500 
501   // This constructor takes a state distance vector that, if non-null and if
502   // the Weight type has the path property, will entertain the
503   // shortest-first queue using the natural order w.r.t to the distance.
504   template <class Arc, class ArcFilter>
AutoQueue(const Fst<Arc> & fst,const vector<typename Arc::Weight> * distance,ArcFilter filter)505   AutoQueue(const Fst<Arc> &fst, const vector<typename Arc::Weight> *distance,
506             ArcFilter filter) : QueueBase<S>(AUTO_QUEUE) {
507     typedef typename Arc::Weight Weight;
508     typedef StateWeightCompare< StateId, NaturalLess<Weight> > Compare;
509 
510     //  First check if the FST is known to have these properties.
511     uint64 props = fst.Properties(kAcyclic | kCyclic |
512                                   kTopSorted | kUnweighted, false);
513     if ((props & kTopSorted) || fst.Start() == kNoStateId) {
514       queue_ = new StateOrderQueue<StateId>();
515       VLOG(2) << "AutoQueue: using state-order discipline";
516     } else if (props & kAcyclic) {
517       queue_ = new TopOrderQueue<StateId>(fst, filter);
518       VLOG(2) << "AutoQueue: using top-order discipline";
519     } else if ((props & kUnweighted) && (Weight::Properties() & kIdempotent)) {
520       queue_ = new LifoQueue<StateId>();
521       VLOG(2) << "AutoQueue: using LIFO discipline";
522     } else {
523       uint64 props;
524       // Decompose into strongly-connected components.
525       SccVisitor<Arc> scc_visitor(&scc_, 0, 0, &props);
526       DfsVisit(fst, &scc_visitor, filter);
527       StateId nscc = *max_element(scc_.begin(), scc_.end()) + 1;
528       vector<QueueType> queue_types(nscc);
529       NaturalLess<Weight> *less = 0;
530       Compare *comp = 0;
531       if (distance && (Weight::Properties() & kPath)) {
532         less = new NaturalLess<Weight>;
533         comp = new Compare(distance, *less);
534       }
535       // Find the queue type to use per SCC.
536       bool unweighted;
537       bool all_trivial;
538       SccQueueType(fst, scc_, &queue_types, filter, less, &all_trivial,
539                                       &unweighted);
540       // If unweighted and semiring is idempotent, use lifo queue.
541       if (unweighted) {
542           queue_ = new LifoQueue<StateId>();
543           VLOG(2) << "AutoQueue: using LIFO discipline";
544           delete comp;
545           delete less;
546           return;
547       }
548       // If all the scc are trivial, FST is acyclic and the scc# gives
549       // the topological order.
550       if (all_trivial) {
551           queue_ = new TopOrderQueue<StateId>(scc_);
552           VLOG(2) << "AutoQueue: using top-order discipline";
553           delete comp;
554           delete less;
555           return;
556       }
557       VLOG(2) << "AutoQueue: using SCC meta-discipline";
558       queues_.resize(nscc);
559       for (StateId i = 0; i < nscc; ++i) {
560         switch(queue_types[i]) {
561           case TRIVIAL_QUEUE:
562             queues_[i] = 0;
563             VLOG(3) << "AutoQueue: SCC #" << i
564                     << ": using trivial discipline";
565             break;
566           case SHORTEST_FIRST_QUEUE:
567             CHECK(comp);
568             queues_[i] = new ShortestFirstQueue<StateId, Compare>(*comp);
569             VLOG(3) << "AutoQueue: SCC #" << i <<
570               ": using shortest-first discipline";
571             break;
572           case LIFO_QUEUE:
573             queues_[i] = new LifoQueue<StateId>();
574             VLOG(3) << "AutoQueue: SCC #" << i
575                     << ": using LIFO disciplle";
576             break;
577           case FIFO_QUEUE:
578           default:
579             queues_[i] = new FifoQueue<StateId>();
580             VLOG(3) << "AutoQueue: SCC #" << i
581                     << ": using FIFO disciplle";
582             break;
583         }
584       }
585       queue_ = new SccQueue< StateId, QueueBase<StateId> >(scc_, &queues_);
586       delete comp;
587       delete less;
588     }
589   }
590 
~AutoQueue()591   ~AutoQueue() {
592     for (StateId i = 0; i < (StateId)queues_.size(); ++i) /*naucen-edit*/
593       delete queues_[i];
594     delete queue_;
595   }
596 
Head()597   StateId Head() const { return queue_->Head(); }
598 
Enqueue(StateId s)599   void Enqueue(StateId s) { queue_->Enqueue(s); }
600 
Dequeue()601   void Dequeue() { queue_->Dequeue(); }
602 
Update(StateId s)603   void Update(StateId s) { queue_->Update(s); }
604 
Empty()605   bool Empty() const { return queue_->Empty(); }
606 
Clear()607   void Clear() { queue_->Clear(); }
608 
609 
610  private:
611   QueueBase<StateId> *queue_;
612   vector< QueueBase<StateId>* > queues_;
613   vector<StateId> scc_;
614 
615   template <class Arc, class ArcFilter, class Less>
616   static void SccQueueType(const Fst<Arc> &fst,
617                            const vector<StateId> &scc,
618                            vector<QueueType> *queue_types,
619                            ArcFilter filter, Less *less,
620                            bool *all_trivial, bool *unweighted);
621 
Head_()622   virtual StateId Head_() const { return Head(); }
623 
Enqueue_(StateId s)624   virtual void Enqueue_(StateId s) { Enqueue(s); }
625 
Dequeue_()626   virtual void Dequeue_() { Dequeue(); }
627 
Update_(StateId s)628   virtual void Update_(StateId s) { Update(s); }
629 
Empty_()630   virtual bool Empty_() const { return Empty(); }
631 
Clear_()632   virtual void Clear_() { return Clear(); }
633 };
634 
635 
636 // Examines the states in an Fst's strongly connected components and
637 // determines which type of queue to use per SCC. Stores result in
638 // vector QUEUE_TYPES, which is assumed to have length equal to the
639 // number of SCCs. An arc filter is used to limit the transitions
640 // considered (e.g., only the epsilon graph).  ALL_TRIVIAL is set
641 // to true if every queue is the trivial queue. UNWEIGHTED is set to
642 // true if the semiring is idempotent and all the arc weights are equal to
643 // Zero() or One().
644 template <class StateId>
645 template <class A, class ArcFilter, class Less>
SccQueueType(const Fst<A> & fst,const vector<StateId> & scc,vector<QueueType> * queue_type,ArcFilter filter,Less * less,bool * all_trivial,bool * unweighted)646 void AutoQueue<StateId>::SccQueueType(const Fst<A> &fst,
647                                       const vector<StateId> &scc,
648                                       vector<QueueType> *queue_type,
649                                       ArcFilter filter, Less *less,
650                                       bool *all_trivial, bool *unweighted) {
651   typedef A Arc;
652   typedef typename A::StateId StateId;
653   typedef typename A::Weight Weight;
654 
655   *all_trivial = true;
656   *unweighted = true;
657 
658   for (StateId i = 0; i < (StateId)queue_type->size(); ++i)
659     (*queue_type)[i] = TRIVIAL_QUEUE;
660 
661   for (StateIterator< Fst<Arc> > sit(fst); !sit.Done(); sit.Next()) {
662     StateId state = sit.Value();
663     for (ArcIterator< Fst<Arc> > ait(fst, state);
664 	 !ait.Done();
665 	 ait.Next()) {
666       const Arc &arc = ait.Value();
667       if (!filter(arc)) continue;
668       if (scc[state] == scc[arc.nextstate]) {
669         QueueType &type = (*queue_type)[scc[state]];
670         if (!less || ((*less)(arc.weight, Weight::One())))
671           type = FIFO_QUEUE;
672         else if ((type == TRIVIAL_QUEUE) || (type == LIFO_QUEUE))
673           if (!(Weight::Properties() & kIdempotent) ||
674               (arc.weight != Weight::Zero() && arc.weight != Weight::One()))
675             type = SHORTEST_FIRST_QUEUE;
676           else
677             type = LIFO_QUEUE;
678         if (type != TRIVIAL_QUEUE) *all_trivial = false;
679       }
680       if (!(Weight::Properties() & kIdempotent) ||
681           (arc.weight != Weight::Zero() && arc.weight != Weight::One()))
682         *unweighted = false;
683     }
684   }
685 }
686 
687 }  // namespace fst
688 
689 #endif
690