1/* 2 * Copyright (C) 2009 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26#include "config.h" 27 28#if USE(ACCELERATED_COMPOSITING) 29#if ENABLE(3D_CANVAS) 30 31#import "Canvas3DLayer.h" 32 33#import "GraphicsLayer.h" 34#import <QuartzCore/QuartzCore.h> 35#import <OpenGL/OpenGL.h> 36#import <wtf/FastMalloc.h> 37#import <wtf/RetainPtr.h> 38#import <wtf/UnusedParam.h> 39 40using namespace WebCore; 41 42@implementation Canvas3DLayer 43 44-(id)initWithContext:(CGLContextObj)context texture:(GLuint)texture 45{ 46 m_contextObj = context; 47 m_texture = texture; 48 self = [super init]; 49 return self; 50} 51 52-(CGLPixelFormatObj)copyCGLPixelFormatForDisplayMask:(uint32_t)mask 53{ 54 // FIXME: The mask param tells you which display (on a multi-display system) 55 // is to be used. But since we are now getting the pixel format from the 56 // Canvas CGL context, we don't use it. This seems to do the right thing on 57 // one multi-display system. But there may be cases where this is not the case. 58 // If needed we will have to set the display mask in the Canvas CGLContext and 59 // make sure it matches. 60 UNUSED_PARAM(mask); 61 return CGLRetainPixelFormat(CGLGetPixelFormat(m_contextObj)); 62} 63 64-(CGLContextObj)copyCGLContextForPixelFormat:(CGLPixelFormatObj)pixelFormat 65{ 66 CGLContextObj contextObj; 67 CGLCreateContext(pixelFormat, m_contextObj, &contextObj); 68 return contextObj; 69} 70 71-(void)drawInCGLContext:(CGLContextObj)glContext pixelFormat:(CGLPixelFormatObj)pixelFormat forLayerTime:(CFTimeInterval)timeInterval displayTime:(const CVTimeStamp *)timeStamp 72{ 73 CGLSetCurrentContext(m_contextObj); 74 glFinish(); 75 CGLSetCurrentContext(glContext); 76 77 CGRect frame = [self frame]; 78 79 // draw the FBO into the layer 80 glViewport(0, 0, frame.size.width, frame.size.height); 81 glMatrixMode(GL_PROJECTION); 82 glLoadIdentity(); 83 glOrtho(-1, 1, -1, 1, -1, 1); 84 glMatrixMode(GL_MODELVIEW); 85 glLoadIdentity(); 86 87 glEnable(GL_TEXTURE_2D); 88 glBindTexture(GL_TEXTURE_2D, m_texture); 89 90 glBegin(GL_TRIANGLE_FAN); 91 glTexCoord2f(0, 0); 92 glVertex2f(-1, -1); 93 glTexCoord2f(1, 0); 94 glVertex2f(1, -1); 95 glTexCoord2f(1, 1); 96 glVertex2f(1, 1); 97 glTexCoord2f(0, 1); 98 glVertex2f(-1, 1); 99 glEnd(); 100 101 glBindTexture(GL_TEXTURE_2D, 0); 102 glDisable(GL_TEXTURE_2D); 103 104 // Call super to finalize the drawing. By default all it does is call glFlush(). 105 [super drawInCGLContext:glContext pixelFormat:pixelFormat forLayerTime:timeInterval displayTime:timeStamp]; 106} 107 108static void freeData(void *, const void *data, size_t /* size */) 109{ 110 fastFree(const_cast<void *>(data)); 111} 112 113-(CGImageRef)copyImageSnapshotWithColorSpace:(CGColorSpaceRef)colorSpace 114{ 115 CGLSetCurrentContext(m_contextObj); 116 117 RetainPtr<CGColorSpaceRef> imageColorSpace = colorSpace; 118 if (!imageColorSpace) 119 imageColorSpace.adoptCF(CGColorSpaceCreateDeviceRGB()); 120 121 CGRect layerBounds = CGRectIntegral([self bounds]); 122 123 size_t width = layerBounds.size.width; 124 size_t height = layerBounds.size.height; 125 126 size_t rowBytes = (width * 4 + 15) & ~15; 127 size_t dataSize = rowBytes * height; 128 void* data = fastMalloc(dataSize); 129 if (!data) 130 return 0; 131 132 glPixelStorei(GL_PACK_ROW_LENGTH, rowBytes / 4); 133 glReadPixels(0, 0, width, height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data); 134 135 CGDataProviderRef provider = CGDataProviderCreateWithData(0, data, dataSize, freeData); 136 CGImageRef image = CGImageCreate(width, height, 8, 32, rowBytes, imageColorSpace.get(), 137 kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Host, 138 provider, 0, true, 139 kCGRenderingIntentDefault); 140 CGDataProviderRelease(provider); 141 return image; 142} 143 144- (void)display 145{ 146 [super display]; 147 if (m_layerOwner) 148 m_layerOwner->didDisplay(self); 149} 150 151@end 152 153@implementation Canvas3DLayer(WebLayerAdditions) 154 155-(void)setLayerOwner:(GraphicsLayer*)aLayer 156{ 157 m_layerOwner = aLayer; 158} 159 160-(GraphicsLayer*)layerOwner 161{ 162 return m_layerOwner; 163} 164 165@end 166 167#endif // ENABLE(3D_CANVAS) 168#endif // USE(ACCELERATED_COMPOSITING) 169