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1 /*
2  * Copyright (C) 2003, 2006, 2009 Apple Inc. All rights reserved.
3  *               2006 Rob Buis <buis@kde.org>
4  * Copyright (C) 2007-2008 Torch Mobile, Inc.
5  *
6  * Redistribution and use in source and binary forms, with or without
7  * modification, are permitted provided that the following conditions
8  * are met:
9  * 1. Redistributions of source code must retain the above copyright
10  *    notice, this list of conditions and the following disclaimer.
11  * 2. Redistributions in binary form must reproduce the above copyright
12  *    notice, this list of conditions and the following disclaimer in the
13  *    documentation and/or other materials provided with the distribution.
14  *
15  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
16  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
18  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
19  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
20  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
22  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
23  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26  */
27 
28 #ifndef Path_h
29 #define Path_h
30 
31 #include <algorithm>
32 #include <wtf/FastAllocBase.h>
33 
34 #if PLATFORM(CG)
35 typedef struct CGPath PlatformPath;
36 #elif PLATFORM(QT)
37 #include <qpainterpath.h>
38 typedef QPainterPath PlatformPath;
39 #elif PLATFORM(WX) && USE(WXGC)
40 class wxGraphicsPath;
41 typedef wxGraphicsPath PlatformPath;
42 #elif PLATFORM(CAIRO)
43 namespace WebCore {
44     struct CairoPath;
45 }
46 typedef WebCore::CairoPath PlatformPath;
47 #elif PLATFORM(SKIA)
48 class SkPath;
49 typedef SkPath PlatformPath;
50 #elif PLATFORM(HAIKU)
51 class BRegion;
52 typedef BRegion PlatformPath;
53 #elif OS(WINCE)
54 namespace WebCore {
55     class PlatformPath;
56 }
57 #else
58 typedef void PlatformPath;
59 #endif
60 
61 #if PLATFORM(QT)
62 /* QPainterPath is valued based */
63 typedef PlatformPath PlatformPathPtr;
64 #else
65 typedef PlatformPath* PlatformPathPtr;
66 #endif
67 
68 namespace WebCore {
69 
70     class AffineTransform;
71     class FloatPoint;
72     class FloatRect;
73     class FloatSize;
74     class GraphicsContext;
75     class String;
76     class StrokeStyleApplier;
77 
78     enum WindRule {
79         RULE_NONZERO = 0,
80         RULE_EVENODD = 1
81     };
82 
83     enum PathElementType {
84         PathElementMoveToPoint,
85         PathElementAddLineToPoint,
86         PathElementAddQuadCurveToPoint,
87         PathElementAddCurveToPoint,
88         PathElementCloseSubpath
89     };
90 
91     struct PathElement {
92         PathElementType type;
93         FloatPoint* points;
94     };
95 
96     typedef void (*PathApplierFunction)(void* info, const PathElement*);
97 
98     class Path : public FastAllocBase {
99     public:
100         Path();
101         ~Path();
102 
103         Path(const Path&);
104         Path& operator=(const Path&);
105 
swap(Path & other)106         void swap(Path& other) { std::swap(m_path, other.m_path); }
107 
108         bool contains(const FloatPoint&, WindRule rule = RULE_NONZERO) const;
109         bool strokeContains(StrokeStyleApplier*, const FloatPoint&) const;
110         FloatRect boundingRect() const;
111         FloatRect strokeBoundingRect(StrokeStyleApplier* = 0);
112 
113         float length();
114         FloatPoint pointAtLength(float length, bool& ok);
115         float normalAngleAtLength(float length, bool& ok);
116 
117         void clear();
118         bool isEmpty() const;
119         // Gets the current point of the current path, which is conceptually the final point reached by the path so far.
120         // Note the Path can be empty (isEmpty() == true) and still have a current point.
121         bool hasCurrentPoint() const;
122 
123         void moveTo(const FloatPoint&);
124         void addLineTo(const FloatPoint&);
125         void addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint& endPoint);
126         void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint);
127         void addArcTo(const FloatPoint&, const FloatPoint&, float radius);
128         void closeSubpath();
129 
130         void addArc(const FloatPoint&, float radius, float startAngle, float endAngle, bool anticlockwise);
131         void addRect(const FloatRect&);
132         void addEllipse(const FloatRect&);
133 
134         void translate(const FloatSize&);
135 
136         String debugString() const;
137 
platformPath()138         PlatformPathPtr platformPath() const { return m_path; }
139 
140         static Path createRoundedRectangle(const FloatRect&, const FloatSize& roundingRadii);
141         static Path createRoundedRectangle(const FloatRect&, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius);
142         static Path createRectangle(const FloatRect&);
143         static Path createEllipse(const FloatPoint& center, float rx, float ry);
144         static Path createCircle(const FloatPoint& center, float r);
145         static Path createLine(const FloatPoint&, const FloatPoint&);
146 
147         void apply(void* info, PathApplierFunction) const;
148         void transform(const AffineTransform&);
149 
150     private:
151         PlatformPathPtr m_path;
152     };
153 
154 }
155 
156 #endif
157