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1 /*
2  * Copyright (C) 2008, 2009 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #ifndef ScriptController_h
32 #define ScriptController_h
33 
34 #include "ScriptInstance.h"
35 #include "ScriptValue.h"
36 
37 #include "V8Proxy.h"
38 
39 #include <v8.h>
40 
41 #include <wtf/HashMap.h>
42 #include <wtf/RefCounted.h>
43 #include <wtf/Vector.h>
44 
45 struct NPObject;
46 
47 namespace WebCore {
48 
49 class DOMWrapperWorld;
50 class Event;
51 class Frame;
52 class HTMLPlugInElement;
53 class ScriptSourceCode;
54 class String;
55 class Widget;
56 class XSSAuditor;
57 
58 class ScriptController {
59 public:
60     ScriptController(Frame*);
61     ~ScriptController();
62 
63     // FIXME: V8Proxy should either be folded into ScriptController
64     // or this accessor should be made JSProxy*
proxy()65     V8Proxy* proxy() { return m_proxy.get(); }
66 
67     ScriptValue executeScript(const ScriptSourceCode&);
68     ScriptValue executeScript(const String& script, bool forceUserGesture = false);
69 
70     // Returns true if argument is a JavaScript URL.
71     bool executeIfJavaScriptURL(const KURL&, bool userGesture = false, bool replaceDocument = true);
72 
73     // This function must be called from the main thread. It is safe to call it repeatedly.
74     static void initializeThreading();
75 
76     // Evaluate a script file in the environment of this proxy.
77     // If succeeded, 'succ' is set to true and result is returned
78     // as a string.
79     ScriptValue evaluate(const ScriptSourceCode&);
80 
81     void evaluateInIsolatedWorld(unsigned worldID, const Vector<ScriptSourceCode>&);
82 
83     // Executes JavaScript in an isolated world. The script gets its own global scope,
84     // its own prototypes for intrinsic JavaScript objects (String, Array, and so-on),
85     // and its own wrappers for all DOM nodes and DOM constructors.
86     //
87     // If an isolated world with the specified ID already exists, it is reused.
88     // Otherwise, a new world is created.
89     //
90     // If the worldID is 0, a new world is always created.
91     //
92     // FIXME: Get rid of extensionGroup here.
93     void evaluateInIsolatedWorld(unsigned worldID, const Vector<ScriptSourceCode>&, int extensionGroup);
94 
95     // Masquerade 'this' as the windowShell.
96     // This is a bit of a hack, but provides reasonable compatibility
97     // with what JSC does as well.
windowShell(DOMWrapperWorld *)98     ScriptController* windowShell(DOMWrapperWorld*) { return this; }
existingWindowShell(DOMWrapperWorld *)99     ScriptController* existingWindowShell(DOMWrapperWorld*) { return this; }
100 
xssAuditor()101     XSSAuditor* xssAuditor() { return m_XSSAuditor.get(); }
102 
103     void collectGarbage();
104 
105     // Notify V8 that the system is running low on memory.
106     void lowMemoryNotification();
107 
108     // Creates a property of the global object of a frame.
109     void bindToWindowObject(Frame*, const String& key, NPObject*);
110 
111     PassScriptInstance createScriptInstanceForWidget(Widget*);
112 
113     // Check if the javascript engine has been initialized.
114     bool haveInterpreter() const;
115 
116     bool canExecuteScripts();
117 
118     // FIXME: void* is a compile hack.
119     void attachDebugger(void*);
120 
121     // --- Static methods assume we are running VM in single thread, ---
122     // --- and there is only one VM instance.                        ---
123 
124     // Returns the frame for the entered context. See comments in
125     // V8Proxy::retrieveFrameForEnteredContext() for more information.
126     static Frame* retrieveFrameForEnteredContext();
127 
128     // Returns the frame for the current context. See comments in
129     // V8Proxy::retrieveFrameForEnteredContext() for more information.
130     static Frame* retrieveFrameForCurrentContext();
131 
132     // Check whether it is safe to access a frame in another domain.
133     static bool isSafeScript(Frame*);
134 
135     // Pass command-line flags to the JS engine.
136     static void setFlags(const char* string, int length);
137 
138     // Protect and unprotect the JS wrapper from garbage collected.
139     static void gcProtectJSWrapper(void*);
140     static void gcUnprotectJSWrapper(void*);
141 
142     void finishedWithEvent(Event*);
143     void setEventHandlerLineNumber(int lineNumber);
144 
setProcessingTimerCallback(bool processingTimerCallback)145     void setProcessingTimerCallback(bool processingTimerCallback) { m_processingTimerCallback = processingTimerCallback; }
146     // FIXME: Currently we don't use the parameter world at all.
147     // See http://trac.webkit.org/changeset/54182
148     bool processingUserGesture(DOMWrapperWorld* world = 0) const;
149     bool anyPageIsProcessingUserGesture() const;
150 
setPaused(bool paused)151     void setPaused(bool paused) { m_paused = paused; }
isPaused()152     bool isPaused() const { return m_paused; }
153 
sourceURL()154     const String* sourceURL() const { return m_sourceURL; } // 0 if we are not evaluating any script.
155 
156     void clearWindowShell();
157     void updateDocument();
158 
159     void updateSecurityOrigin();
160     void clearScriptObjects();
161     void updatePlatformScriptObjects();
162     void cleanupScriptObjectsForPlugin(Widget*);
163 
164 #if ENABLE(NETSCAPE_PLUGIN_API)
165     NPObject* createScriptObjectForPluginElement(HTMLPlugInElement*);
166     NPObject* windowScriptNPObject();
167 #endif
168 
169     // Dummy method to avoid a bunch of ifdef's in WebCore.
170     void evaluateInWorld(const ScriptSourceCode&, DOMWrapperWorld*);
171     static void getAllWorlds(Vector<DOMWrapperWorld*>& worlds);
172 
173 private:
174     Frame* m_frame;
175     const String* m_sourceURL;
176 
177     bool m_inExecuteScript;
178 
179     bool m_processingTimerCallback;
180     bool m_paused;
181 
182     OwnPtr<V8Proxy> m_proxy;
183     typedef HashMap<Widget*, NPObject*> PluginObjectMap;
184 
185     // A mapping between Widgets and their corresponding script object.
186     // This list is used so that when the plugin dies, we can immediately
187     // invalidate all sub-objects which are associated with that plugin.
188     // The frame keeps a NPObject reference for each item on the list.
189     PluginObjectMap m_pluginObjects;
190 #if ENABLE(NETSCAPE_PLUGIN_API)
191     NPObject* m_windowScriptNPObject;
192 #endif
193     // The XSSAuditor associated with this ScriptController.
194     OwnPtr<XSSAuditor> m_XSSAuditor;
195 };
196 
197 } // namespace WebCore
198 
199 #endif // ScriptController_h
200