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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2006 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 
23 /* Include file for SDL application focus event handling */
24 
25 #ifndef _SDL_active_h
26 #define _SDL_active_h
27 
28 #include "SDL_stdinc.h"
29 #include "SDL_error.h"
30 
31 #include "begin_code.h"
32 /* Set up for C function definitions, even when using C++ */
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36 
37 /* The available application states */
38 #define SDL_APPMOUSEFOCUS	0x01		/* The app has mouse coverage */
39 #define SDL_APPINPUTFOCUS	0x02		/* The app has input focus */
40 #define SDL_APPACTIVE		0x04		/* The application is active */
41 
42 /* Function prototypes */
43 /*
44  * This function returns the current state of the application, which is a
45  * bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and
46  * SDL_APPACTIVE.  If SDL_APPACTIVE is set, then the user is able to
47  * see your application, otherwise it has been iconified or disabled.
48  */
49 extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);
50 
51 
52 /* Ends C function definitions when using C++ */
53 #ifdef __cplusplus
54 }
55 #endif
56 #include "close_code.h"
57 
58 #endif /* _SDL_active_h */
59