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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2006 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 
23 /* Include file for SDL mouse event handling */
24 
25 #ifndef _SDL_mouse_h
26 #define _SDL_mouse_h
27 
28 #include "SDL_stdinc.h"
29 #include "SDL_error.h"
30 #include "SDL_video.h"
31 
32 #include "begin_code.h"
33 /* Set up for C function definitions, even when using C++ */
34 #ifdef __cplusplus
35 extern "C" {
36 #endif
37 
38 typedef struct WMcursor WMcursor;	/* Implementation dependent */
39 typedef struct SDL_Cursor {
40 	SDL_Rect area;			/* The area of the mouse cursor */
41 	Sint16 hot_x, hot_y;		/* The "tip" of the cursor */
42 	Uint8 *data;			/* B/W cursor data */
43 	Uint8 *mask;			/* B/W cursor mask */
44 	Uint8 *save[2];			/* Place to save cursor area */
45 	WMcursor *wm_cursor;		/* Window-manager cursor */
46 } SDL_Cursor;
47 
48 /* Function prototypes */
49 /*
50  * Retrieve the current state of the mouse.
51  * The current button state is returned as a button bitmask, which can
52  * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
53  * current mouse cursor position.  You can pass NULL for either x or y.
54  */
55 extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y);
56 
57 /*
58  * Retrieve the current state of the mouse.
59  * The current button state is returned as a button bitmask, which can
60  * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
61  * mouse deltas since the last call to SDL_GetRelativeMouseState().
62  */
63 extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
64 
65 /*
66  * Set the position of the mouse cursor (generates a mouse motion event)
67  */
68 extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y);
69 
70 /*
71  * Create a cursor using the specified data and mask (in MSB format).
72  * The cursor width must be a multiple of 8 bits.
73  *
74  * The cursor is created in black and white according to the following:
75  * data  mask    resulting pixel on screen
76  *  0     1       White
77  *  1     1       Black
78  *  0     0       Transparent
79  *  1     0       Inverted color if possible, black if not.
80  *
81  * Cursors created with this function must be freed with SDL_FreeCursor().
82  */
83 extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor
84 		(Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
85 
86 /*
87  * Set the currently active cursor to the specified one.
88  * If the cursor is currently visible, the change will be immediately
89  * represented on the display.
90  */
91 extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor);
92 
93 /*
94  * Returns the currently active cursor.
95  */
96 extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void);
97 
98 /*
99  * Deallocates a cursor created with SDL_CreateCursor().
100  */
101 extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor);
102 
103 /*
104  * Toggle whether or not the cursor is shown on the screen.
105  * The cursor start off displayed, but can be turned off.
106  * SDL_ShowCursor() returns 1 if the cursor was being displayed
107  * before the call, or 0 if it was not.  You can query the current
108  * state by passing a 'toggle' value of -1.
109  */
110 extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
111 
112 /* Used as a mask when testing buttons in buttonstate
113    Button 1:	Left mouse button
114    Button 2:	Middle mouse button
115    Button 3:	Right mouse button
116    Button 4:	Mouse wheel up	 (may also be a real button)
117    Button 5:	Mouse wheel down (may also be a real button)
118  */
119 #define SDL_BUTTON(X)		(1 << ((X)-1))
120 #define SDL_BUTTON_LEFT		1
121 #define SDL_BUTTON_MIDDLE	2
122 #define SDL_BUTTON_RIGHT	3
123 #define SDL_BUTTON_WHEELUP	4
124 #define SDL_BUTTON_WHEELDOWN	5
125 #define SDL_BUTTON_LMASK	SDL_BUTTON(SDL_BUTTON_LEFT)
126 #define SDL_BUTTON_MMASK	SDL_BUTTON(SDL_BUTTON_MIDDLE)
127 #define SDL_BUTTON_RMASK	SDL_BUTTON(SDL_BUTTON_RIGHT)
128 
129 
130 /* Ends C function definitions when using C++ */
131 #ifdef __cplusplus
132 }
133 #endif
134 #include "close_code.h"
135 
136 #endif /* _SDL_mouse_h */
137