1 /* 2 SDL - Simple DirectMedia Layer 3 Copyright (C) 1997-2006 Sam Lantinga 4 5 This library is free software; you can redistribute it and/or 6 modify it under the terms of the GNU Lesser General Public 7 License as published by the Free Software Foundation; either 8 version 2.1 of the License, or (at your option) any later version. 9 10 This library is distributed in the hope that it will be useful, 11 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 Lesser General Public License for more details. 14 15 You should have received a copy of the GNU Lesser General Public 16 License along with this library; if not, write to the Free Software 17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 18 19 Sam Lantinga 20 slouken@libsdl.org 21 */ 22 23 /* Include file for SDL mouse event handling */ 24 25 #ifndef _SDL_mouse_h 26 #define _SDL_mouse_h 27 28 #include "SDL_stdinc.h" 29 #include "SDL_error.h" 30 #include "SDL_video.h" 31 32 #include "begin_code.h" 33 /* Set up for C function definitions, even when using C++ */ 34 #ifdef __cplusplus 35 extern "C" { 36 #endif 37 38 typedef struct WMcursor WMcursor; /* Implementation dependent */ 39 typedef struct SDL_Cursor { 40 SDL_Rect area; /* The area of the mouse cursor */ 41 Sint16 hot_x, hot_y; /* The "tip" of the cursor */ 42 Uint8 *data; /* B/W cursor data */ 43 Uint8 *mask; /* B/W cursor mask */ 44 Uint8 *save[2]; /* Place to save cursor area */ 45 WMcursor *wm_cursor; /* Window-manager cursor */ 46 } SDL_Cursor; 47 48 /* Function prototypes */ 49 /* 50 * Retrieve the current state of the mouse. 51 * The current button state is returned as a button bitmask, which can 52 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the 53 * current mouse cursor position. You can pass NULL for either x or y. 54 */ 55 extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y); 56 57 /* 58 * Retrieve the current state of the mouse. 59 * The current button state is returned as a button bitmask, which can 60 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the 61 * mouse deltas since the last call to SDL_GetRelativeMouseState(). 62 */ 63 extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); 64 65 /* 66 * Set the position of the mouse cursor (generates a mouse motion event) 67 */ 68 extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y); 69 70 /* 71 * Create a cursor using the specified data and mask (in MSB format). 72 * The cursor width must be a multiple of 8 bits. 73 * 74 * The cursor is created in black and white according to the following: 75 * data mask resulting pixel on screen 76 * 0 1 White 77 * 1 1 Black 78 * 0 0 Transparent 79 * 1 0 Inverted color if possible, black if not. 80 * 81 * Cursors created with this function must be freed with SDL_FreeCursor(). 82 */ 83 extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor 84 (Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y); 85 86 /* 87 * Set the currently active cursor to the specified one. 88 * If the cursor is currently visible, the change will be immediately 89 * represented on the display. 90 */ 91 extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor); 92 93 /* 94 * Returns the currently active cursor. 95 */ 96 extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void); 97 98 /* 99 * Deallocates a cursor created with SDL_CreateCursor(). 100 */ 101 extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor); 102 103 /* 104 * Toggle whether or not the cursor is shown on the screen. 105 * The cursor start off displayed, but can be turned off. 106 * SDL_ShowCursor() returns 1 if the cursor was being displayed 107 * before the call, or 0 if it was not. You can query the current 108 * state by passing a 'toggle' value of -1. 109 */ 110 extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); 111 112 /* Used as a mask when testing buttons in buttonstate 113 Button 1: Left mouse button 114 Button 2: Middle mouse button 115 Button 3: Right mouse button 116 Button 4: Mouse wheel up (may also be a real button) 117 Button 5: Mouse wheel down (may also be a real button) 118 */ 119 #define SDL_BUTTON(X) (1 << ((X)-1)) 120 #define SDL_BUTTON_LEFT 1 121 #define SDL_BUTTON_MIDDLE 2 122 #define SDL_BUTTON_RIGHT 3 123 #define SDL_BUTTON_WHEELUP 4 124 #define SDL_BUTTON_WHEELDOWN 5 125 #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) 126 #define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) 127 #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) 128 129 130 /* Ends C function definitions when using C++ */ 131 #ifdef __cplusplus 132 } 133 #endif 134 #include "close_code.h" 135 136 #endif /* _SDL_mouse_h */ 137