• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2006 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 
23 /* Main include header for the SDL library */
24 
25 #ifndef _SDL_H
26 #define _SDL_H
27 
28 #include "SDL_main.h"
29 #include "SDL_stdinc.h"
30 #include "SDL_audio.h"
31 #include "SDL_cdrom.h"
32 #include "SDL_cpuinfo.h"
33 #include "SDL_endian.h"
34 #include "SDL_error.h"
35 #include "SDL_events.h"
36 #include "SDL_loadso.h"
37 #include "SDL_mutex.h"
38 #include "SDL_rwops.h"
39 #include "SDL_thread.h"
40 #include "SDL_timer.h"
41 #include "SDL_video.h"
42 #include "SDL_version.h"
43 
44 #include "begin_code.h"
45 /* Set up for C function definitions, even when using C++ */
46 #ifdef __cplusplus
47 extern "C" {
48 #endif
49 
50 /* As of version 0.5, SDL is loaded dynamically into the application */
51 
52 /* These are the flags which may be passed to SDL_Init() -- you should
53    specify the subsystems which you will be using in your application.
54 */
55 #define	SDL_INIT_TIMER		0x00000001
56 #define SDL_INIT_AUDIO		0x00000010
57 #define SDL_INIT_VIDEO		0x00000020
58 #define SDL_INIT_CDROM		0x00000100
59 #define SDL_INIT_JOYSTICK	0x00000200
60 #define SDL_INIT_NOPARACHUTE	0x00100000	/* Don't catch fatal signals */
61 #define SDL_INIT_EVENTTHREAD	0x01000000	/* Not supported on all OS's */
62 #define SDL_INIT_EVERYTHING	0x0000FFFF
63 
64 /* This function loads the SDL dynamically linked library and initializes
65  * the subsystems specified by 'flags' (and those satisfying dependencies)
66  * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
67  * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
68  */
69 extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
70 
71 /* This function initializes specific SDL subsystems */
72 extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
73 
74 /* This function cleans up specific SDL subsystems */
75 extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
76 
77 /* This function returns mask of the specified subsystems which have
78    been initialized.
79    If 'flags' is 0, it returns a mask of all initialized subsystems.
80 */
81 extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
82 
83 /* This function cleans up all initialized subsystems and unloads the
84  * dynamically linked library.  You should call it upon all exit conditions.
85  */
86 extern DECLSPEC void SDLCALL SDL_Quit(void);
87 
88 /* Ends C function definitions when using C++ */
89 #ifdef __cplusplus
90 }
91 #endif
92 #include "close_code.h"
93 
94 #endif /* _SDL_H */
95