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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2006 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 /* This is the joystick API for Simple DirectMedia Layer */
25 
26 #include "SDL_events.h"
27 #include "SDL_sysjoystick.h"
28 #include "SDL_joystick_c.h"
29 #if !SDL_EVENTS_DISABLED
30 #include "../events/SDL_events_c.h"
31 #endif
32 
33 /* This is used for Quake III Arena */
34 #if SDL_EVENTS_DISABLED
35 #define SDL_Lock_EventThread()
36 #define SDL_Unlock_EventThread()
37 #endif
38 
39 Uint8 SDL_numjoysticks = 0;
40 SDL_Joystick **SDL_joysticks = NULL;
41 static SDL_Joystick *default_joystick = NULL;
42 
SDL_JoystickInit(void)43 int SDL_JoystickInit(void)
44 {
45 	int arraylen;
46 	int status;
47 
48 	SDL_numjoysticks = 0;
49 	status = SDL_SYS_JoystickInit();
50 	if ( status >= 0 ) {
51 		arraylen = (status+1)*sizeof(*SDL_joysticks);
52 		SDL_joysticks = (SDL_Joystick **)SDL_malloc(arraylen);
53 		if ( SDL_joysticks == NULL ) {
54 			SDL_numjoysticks = 0;
55 		} else {
56 			SDL_memset(SDL_joysticks, 0, arraylen);
57 			SDL_numjoysticks = status;
58 		}
59 		status = 0;
60 	}
61 	default_joystick = NULL;
62 	return(status);
63 }
64 
65 /*
66  * Count the number of joysticks attached to the system
67  */
SDL_NumJoysticks(void)68 int SDL_NumJoysticks(void)
69 {
70 	return SDL_numjoysticks;
71 }
72 
73 /*
74  * Get the implementation dependent name of a joystick
75  */
SDL_JoystickName(int device_index)76 const char *SDL_JoystickName(int device_index)
77 {
78 	if ( (device_index < 0) || (device_index >= SDL_numjoysticks) ) {
79 		SDL_SetError("There are %d joysticks available",
80 		             SDL_numjoysticks);
81 		return(NULL);
82 	}
83 	return(SDL_SYS_JoystickName(device_index));
84 }
85 
86 /*
87  * Open a joystick for use - the index passed as an argument refers to
88  * the N'th joystick on the system.  This index is the value which will
89  * identify this joystick in future joystick events.
90  *
91  * This function returns a joystick identifier, or NULL if an error occurred.
92  */
SDL_JoystickOpen(int device_index)93 SDL_Joystick *SDL_JoystickOpen(int device_index)
94 {
95 	int i;
96 	SDL_Joystick *joystick;
97 
98 	if ( (device_index < 0) || (device_index >= SDL_numjoysticks) ) {
99 		SDL_SetError("There are %d joysticks available",
100 		             SDL_numjoysticks);
101 		return(NULL);
102 	}
103 
104 	/* If the joystick is already open, return it */
105 	for ( i=0; SDL_joysticks[i]; ++i ) {
106 		if ( device_index == SDL_joysticks[i]->index ) {
107 			joystick = SDL_joysticks[i];
108 			++joystick->ref_count;
109 			return(joystick);
110 		}
111 	}
112 
113 	/* Create and initialize the joystick */
114 	joystick = (SDL_Joystick *)SDL_malloc((sizeof *joystick));
115 	if ( joystick != NULL ) {
116 		SDL_memset(joystick, 0, (sizeof *joystick));
117 		joystick->index = device_index;
118 		if ( SDL_SYS_JoystickOpen(joystick) < 0 ) {
119 			SDL_free(joystick);
120 			joystick = NULL;
121 		} else {
122 			if ( joystick->naxes > 0 ) {
123 				joystick->axes = (Sint16 *)SDL_malloc
124 					(joystick->naxes*sizeof(Sint16));
125 			}
126 			if ( joystick->nhats > 0 ) {
127 				joystick->hats = (Uint8 *)SDL_malloc
128 					(joystick->nhats*sizeof(Uint8));
129 			}
130 			if ( joystick->nballs > 0 ) {
131 				joystick->balls = (struct balldelta *)SDL_malloc
132 				  (joystick->nballs*sizeof(*joystick->balls));
133 			}
134 			if ( joystick->nbuttons > 0 ) {
135 				joystick->buttons = (Uint8 *)SDL_malloc
136 					(joystick->nbuttons*sizeof(Uint8));
137 			}
138 			if ( ((joystick->naxes > 0) && !joystick->axes)
139 			  || ((joystick->nhats > 0) && !joystick->hats)
140 			  || ((joystick->nballs > 0) && !joystick->balls)
141 			  || ((joystick->nbuttons > 0) && !joystick->buttons)) {
142 				SDL_OutOfMemory();
143 				SDL_JoystickClose(joystick);
144 				joystick = NULL;
145 			}
146 			if ( joystick->axes ) {
147 				SDL_memset(joystick->axes, 0,
148 					joystick->naxes*sizeof(Sint16));
149 			}
150 			if ( joystick->hats ) {
151 				SDL_memset(joystick->hats, 0,
152 					joystick->nhats*sizeof(Uint8));
153 			}
154 			if ( joystick->balls ) {
155 				SDL_memset(joystick->balls, 0,
156 				  joystick->nballs*sizeof(*joystick->balls));
157 			}
158 			if ( joystick->buttons ) {
159 				SDL_memset(joystick->buttons, 0,
160 					joystick->nbuttons*sizeof(Uint8));
161 			}
162 		}
163 	}
164 	if ( joystick ) {
165 		/* Add joystick to list */
166 		++joystick->ref_count;
167 		SDL_Lock_EventThread();
168 		for ( i=0; SDL_joysticks[i]; ++i )
169 			/* Skip to next joystick */;
170 		SDL_joysticks[i] = joystick;
171 		SDL_Unlock_EventThread();
172 	}
173 	return(joystick);
174 }
175 
176 /*
177  * Returns 1 if the joystick has been opened, or 0 if it has not.
178  */
SDL_JoystickOpened(int device_index)179 int SDL_JoystickOpened(int device_index)
180 {
181 	int i, opened;
182 
183 	opened = 0;
184 	for ( i=0; SDL_joysticks[i]; ++i ) {
185 		if ( SDL_joysticks[i]->index == (Uint8)device_index ) {
186 			opened = 1;
187 			break;
188 		}
189 	}
190 	return(opened);
191 }
192 
ValidJoystick(SDL_Joystick ** joystick)193 static int ValidJoystick(SDL_Joystick **joystick)
194 {
195 	int valid;
196 
197 	if ( *joystick == NULL ) {
198 		*joystick = default_joystick;
199 	}
200 	if ( *joystick == NULL ) {
201 		SDL_SetError("Joystick hasn't been opened yet");
202 		valid = 0;
203 	} else {
204 		valid = 1;
205 	}
206 	return valid;
207 }
208 
209 /*
210  * Get the device index of an opened joystick.
211  */
SDL_JoystickIndex(SDL_Joystick * joystick)212 int SDL_JoystickIndex(SDL_Joystick *joystick)
213 {
214 	if ( ! ValidJoystick(&joystick) ) {
215 		return(-1);
216 	}
217 	return(joystick->index);
218 }
219 
220 /*
221  * Get the number of multi-dimensional axis controls on a joystick
222  */
SDL_JoystickNumAxes(SDL_Joystick * joystick)223 int SDL_JoystickNumAxes(SDL_Joystick *joystick)
224 {
225 	if ( ! ValidJoystick(&joystick) ) {
226 		return(-1);
227 	}
228 	return(joystick->naxes);
229 }
230 
231 /*
232  * Get the number of hats on a joystick
233  */
SDL_JoystickNumHats(SDL_Joystick * joystick)234 int SDL_JoystickNumHats(SDL_Joystick *joystick)
235 {
236 	if ( ! ValidJoystick(&joystick) ) {
237 		return(-1);
238 	}
239 	return(joystick->nhats);
240 }
241 
242 /*
243  * Get the number of trackballs on a joystick
244  */
SDL_JoystickNumBalls(SDL_Joystick * joystick)245 int SDL_JoystickNumBalls(SDL_Joystick *joystick)
246 {
247 	if ( ! ValidJoystick(&joystick) ) {
248 		return(-1);
249 	}
250 	return(joystick->nballs);
251 }
252 
253 /*
254  * Get the number of buttons on a joystick
255  */
SDL_JoystickNumButtons(SDL_Joystick * joystick)256 int SDL_JoystickNumButtons(SDL_Joystick *joystick)
257 {
258 	if ( ! ValidJoystick(&joystick) ) {
259 		return(-1);
260 	}
261 	return(joystick->nbuttons);
262 }
263 
264 /*
265  * Get the current state of an axis control on a joystick
266  */
SDL_JoystickGetAxis(SDL_Joystick * joystick,int axis)267 Sint16 SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis)
268 {
269 	Sint16 state;
270 
271 	if ( ! ValidJoystick(&joystick) ) {
272 		return(0);
273 	}
274 	if ( axis < joystick->naxes ) {
275 		state = joystick->axes[axis];
276 	} else {
277 		SDL_SetError("Joystick only has %d axes", joystick->naxes);
278 		state = 0;
279 	}
280 	return(state);
281 }
282 
283 /*
284  * Get the current state of a hat on a joystick
285  */
SDL_JoystickGetHat(SDL_Joystick * joystick,int hat)286 Uint8 SDL_JoystickGetHat(SDL_Joystick *joystick, int hat)
287 {
288 	Uint8 state;
289 
290 	if ( ! ValidJoystick(&joystick) ) {
291 		return(0);
292 	}
293 	if ( hat < joystick->nhats ) {
294 		state = joystick->hats[hat];
295 	} else {
296 		SDL_SetError("Joystick only has %d hats", joystick->nhats);
297 		state = 0;
298 	}
299 	return(state);
300 }
301 
302 /*
303  * Get the ball axis change since the last poll
304  */
SDL_JoystickGetBall(SDL_Joystick * joystick,int ball,int * dx,int * dy)305 int SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy)
306 {
307 	int retval;
308 
309 	if ( ! ValidJoystick(&joystick) ) {
310 		return(-1);
311 	}
312 
313 	retval = 0;
314 	if ( ball < joystick->nballs ) {
315 		if ( dx ) {
316 			*dx = joystick->balls[ball].dx;
317 		}
318 		if ( dy ) {
319 			*dy = joystick->balls[ball].dy;
320 		}
321 		joystick->balls[ball].dx = 0;
322 		joystick->balls[ball].dy = 0;
323 	} else {
324 		SDL_SetError("Joystick only has %d balls", joystick->nballs);
325 		retval = -1;
326 	}
327 	return(retval);
328 }
329 
330 /*
331  * Get the current state of a button on a joystick
332  */
SDL_JoystickGetButton(SDL_Joystick * joystick,int button)333 Uint8 SDL_JoystickGetButton(SDL_Joystick *joystick, int button)
334 {
335 	Uint8 state;
336 
337 	if ( ! ValidJoystick(&joystick) ) {
338 		return(0);
339 	}
340 	if ( button < joystick->nbuttons ) {
341 		state = joystick->buttons[button];
342 	} else {
343 		SDL_SetError("Joystick only has %d buttons",joystick->nbuttons);
344 		state = 0;
345 	}
346 	return(state);
347 }
348 
349 /*
350  * Close a joystick previously opened with SDL_JoystickOpen()
351  */
SDL_JoystickClose(SDL_Joystick * joystick)352 void SDL_JoystickClose(SDL_Joystick *joystick)
353 {
354 	int i;
355 
356 	if ( ! ValidJoystick(&joystick) ) {
357 		return;
358 	}
359 
360 	/* First decrement ref count */
361 	if ( --joystick->ref_count > 0 ) {
362 		return;
363 	}
364 
365 	/* Lock the event queue - prevent joystick polling */
366 	SDL_Lock_EventThread();
367 
368 	if ( joystick == default_joystick ) {
369 		default_joystick = NULL;
370 	}
371 	SDL_SYS_JoystickClose(joystick);
372 
373 	/* Remove joystick from list */
374 	for ( i=0; SDL_joysticks[i]; ++i ) {
375 		if ( joystick == SDL_joysticks[i] ) {
376 			SDL_memcpy(&SDL_joysticks[i], &SDL_joysticks[i+1],
377 			       (SDL_numjoysticks-i)*sizeof(joystick));
378 			break;
379 		}
380 	}
381 
382 	/* Let the event thread keep running */
383 	SDL_Unlock_EventThread();
384 
385 	/* Free the data associated with this joystick */
386 	if ( joystick->axes ) {
387 		SDL_free(joystick->axes);
388 	}
389 	if ( joystick->hats ) {
390 		SDL_free(joystick->hats);
391 	}
392 	if ( joystick->balls ) {
393 		SDL_free(joystick->balls);
394 	}
395 	if ( joystick->buttons ) {
396 		SDL_free(joystick->buttons);
397 	}
398 	SDL_free(joystick);
399 }
400 
SDL_JoystickQuit(void)401 void SDL_JoystickQuit(void)
402 {
403 	/* Stop the event polling */
404 	SDL_Lock_EventThread();
405 	SDL_numjoysticks = 0;
406 	SDL_Unlock_EventThread();
407 
408 	/* Quit the joystick setup */
409 	SDL_SYS_JoystickQuit();
410 	if ( SDL_joysticks ) {
411 		SDL_free(SDL_joysticks);
412 		SDL_joysticks = NULL;
413 	}
414 }
415 
416 
417 /* These are global for SDL_sysjoystick.c and SDL_events.c */
418 
SDL_PrivateJoystickAxis(SDL_Joystick * joystick,Uint8 axis,Sint16 value)419 int SDL_PrivateJoystickAxis(SDL_Joystick *joystick, Uint8 axis, Sint16 value)
420 {
421 	int posted;
422 
423 	/* Update internal joystick state */
424 	joystick->axes[axis] = value;
425 
426 	/* Post the event, if desired */
427 	posted = 0;
428 #if !SDL_EVENTS_DISABLED
429 	if ( SDL_ProcessEvents[SDL_JOYAXISMOTION] == SDL_ENABLE ) {
430 		SDL_Event event;
431 		event.type = SDL_JOYAXISMOTION;
432 		event.jaxis.which = joystick->index;
433 		event.jaxis.axis = axis;
434 		event.jaxis.value = value;
435 		if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
436 			posted = 1;
437 			SDL_PushEvent(&event);
438 		}
439 	}
440 #endif /* !SDL_EVENTS_DISABLED */
441 	return(posted);
442 }
443 
SDL_PrivateJoystickHat(SDL_Joystick * joystick,Uint8 hat,Uint8 value)444 int SDL_PrivateJoystickHat(SDL_Joystick *joystick, Uint8 hat, Uint8 value)
445 {
446 	int posted;
447 
448 	/* Update internal joystick state */
449 	joystick->hats[hat] = value;
450 
451 	/* Post the event, if desired */
452 	posted = 0;
453 #if !SDL_EVENTS_DISABLED
454 	if ( SDL_ProcessEvents[SDL_JOYHATMOTION] == SDL_ENABLE ) {
455 		SDL_Event event;
456 		event.jhat.type = SDL_JOYHATMOTION;
457 		event.jhat.which = joystick->index;
458 		event.jhat.hat = hat;
459 		event.jhat.value = value;
460 		if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
461 			posted = 1;
462 			SDL_PushEvent(&event);
463 		}
464 	}
465 #endif /* !SDL_EVENTS_DISABLED */
466 	return(posted);
467 }
468 
SDL_PrivateJoystickBall(SDL_Joystick * joystick,Uint8 ball,Sint16 xrel,Sint16 yrel)469 int SDL_PrivateJoystickBall(SDL_Joystick *joystick, Uint8 ball,
470 					Sint16 xrel, Sint16 yrel)
471 {
472 	int posted;
473 
474 	/* Update internal mouse state */
475 	joystick->balls[ball].dx += xrel;
476 	joystick->balls[ball].dy += yrel;
477 
478 	/* Post the event, if desired */
479 	posted = 0;
480 #if !SDL_EVENTS_DISABLED
481 	if ( SDL_ProcessEvents[SDL_JOYBALLMOTION] == SDL_ENABLE ) {
482 		SDL_Event event;
483 		event.jball.type = SDL_JOYBALLMOTION;
484 		event.jball.which = joystick->index;
485 		event.jball.ball = ball;
486 		event.jball.xrel = xrel;
487 		event.jball.yrel = yrel;
488 		if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
489 			posted = 1;
490 			SDL_PushEvent(&event);
491 		}
492 	}
493 #endif /* !SDL_EVENTS_DISABLED */
494 	return(posted);
495 }
496 
SDL_PrivateJoystickButton(SDL_Joystick * joystick,Uint8 button,Uint8 state)497 int SDL_PrivateJoystickButton(SDL_Joystick *joystick, Uint8 button, Uint8 state)
498 {
499 	int posted;
500 #if !SDL_EVENTS_DISABLED
501 	SDL_Event event;
502 
503 	switch ( state ) {
504 		case SDL_PRESSED:
505 			event.type = SDL_JOYBUTTONDOWN;
506 			break;
507 		case SDL_RELEASED:
508 			event.type = SDL_JOYBUTTONUP;
509 			break;
510 		default:
511 			/* Invalid state -- bail */
512 			return(0);
513 	}
514 #endif /* !SDL_EVENTS_DISABLED */
515 
516 	/* Update internal joystick state */
517 	joystick->buttons[button] = state;
518 
519 	/* Post the event, if desired */
520 	posted = 0;
521 #if !SDL_EVENTS_DISABLED
522 	if ( SDL_ProcessEvents[event.type] == SDL_ENABLE ) {
523 		event.jbutton.which = joystick->index;
524 		event.jbutton.button = button;
525 		event.jbutton.state = state;
526 		if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
527 			posted = 1;
528 			SDL_PushEvent(&event);
529 		}
530 	}
531 #endif /* !SDL_EVENTS_DISABLED */
532 	return(posted);
533 }
534 
SDL_JoystickUpdate(void)535 void SDL_JoystickUpdate(void)
536 {
537 	int i;
538 
539 	for ( i=0; SDL_joysticks[i]; ++i ) {
540 		SDL_SYS_JoystickUpdate(SDL_joysticks[i]);
541 	}
542 }
543 
SDL_JoystickEventState(int state)544 int SDL_JoystickEventState(int state)
545 {
546 #if SDL_EVENTS_DISABLED
547 	return SDL_IGNORE;
548 #else
549 	const Uint8 event_list[] = {
550 		SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYHATMOTION,
551 		SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP,
552 	};
553 	unsigned int i;
554 
555 	switch (state) {
556 		case SDL_QUERY:
557 			state = SDL_IGNORE;
558 			for ( i=0; i<SDL_arraysize(event_list); ++i ) {
559 				state = SDL_EventState(event_list[i],SDL_QUERY);
560 				if ( state == SDL_ENABLE ) {
561 					break;
562 				}
563 			}
564 			break;
565 		default:
566 			for ( i=0; i<SDL_arraysize(event_list); ++i ) {
567 				SDL_EventState(event_list[i], state);
568 			}
569 			break;
570 	}
571 	return(state);
572 #endif /* SDL_EVENTS_DISABLED */
573 }
574