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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2006 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 /* The high-level video driver subsystem */
25 
26 #include "SDL.h"
27 #include "SDL_sysvideo.h"
28 #include "SDL_blit.h"
29 #include "SDL_pixels_c.h"
30 #include "SDL_cursor_c.h"
31 #include "../events/SDL_sysevents.h"
32 #include "../events/SDL_events_c.h"
33 
34 /* Available video drivers */
35 static VideoBootStrap *bootstrap[] = {
36 #if SDL_VIDEO_DRIVER_QUARTZ
37 	&QZ_bootstrap,
38 #endif
39 #if SDL_VIDEO_DRIVER_X11
40 	&X11_bootstrap,
41 #endif
42 #if SDL_VIDEO_DRIVER_DGA
43 	&DGA_bootstrap,
44 #endif
45 #if SDL_VIDEO_DRIVER_NANOX
46 	&NX_bootstrap,
47 #endif
48 #if SDL_VIDEO_DRIVER_IPOD
49 	&iPod_bootstrap,
50 #endif
51 #if SDL_VIDEO_DRIVER_QTOPIA
52 	&Qtopia_bootstrap,
53 #endif
54 #if SDL_VIDEO_DRIVER_WSCONS
55 	&WSCONS_bootstrap,
56 #endif
57 #if SDL_VIDEO_DRIVER_FBCON
58 	&FBCON_bootstrap,
59 #endif
60 #if SDL_VIDEO_DRIVER_DIRECTFB
61 	&DirectFB_bootstrap,
62 #endif
63 #if SDL_VIDEO_DRIVER_PS2GS
64 	&PS2GS_bootstrap,
65 #endif
66 #if SDL_VIDEO_DRIVER_GGI
67 	&GGI_bootstrap,
68 #endif
69 #if SDL_VIDEO_DRIVER_VGL
70 	&VGL_bootstrap,
71 #endif
72 #if SDL_VIDEO_DRIVER_SVGALIB
73 	&SVGALIB_bootstrap,
74 #endif
75 #if SDL_VIDEO_DRIVER_GAPI
76 	&GAPI_bootstrap,
77 #endif
78 #if SDL_VIDEO_DRIVER_WINDIB
79 	&WINDIB_bootstrap,
80 #endif
81 #if SDL_VIDEO_DRIVER_DDRAW
82 	&DIRECTX_bootstrap,
83 #endif
84 #if SDL_VIDEO_DRIVER_BWINDOW
85 	&BWINDOW_bootstrap,
86 #endif
87 #if SDL_VIDEO_DRIVER_TOOLBOX
88 	&TOOLBOX_bootstrap,
89 #endif
90 #if SDL_VIDEO_DRIVER_DRAWSPROCKET
91 	&DSp_bootstrap,
92 #endif
93 #if SDL_VIDEO_DRIVER_PHOTON
94 	&ph_bootstrap,
95 #endif
96 #if SDL_VIDEO_DRIVER_EPOC
97 	&EPOC_bootstrap,
98 #endif
99 #if SDL_VIDEO_DRIVER_XBIOS
100 	&XBIOS_bootstrap,
101 #endif
102 #if SDL_VIDEO_DRIVER_GEM
103 	&GEM_bootstrap,
104 #endif
105 #if SDL_VIDEO_DRIVER_PICOGUI
106 	&PG_bootstrap,
107 #endif
108 #if SDL_VIDEO_DRIVER_DC
109 	&DC_bootstrap,
110 #endif
111 #if SDL_VIDEO_DRIVER_NDS
112 	&NDS_bootstrap,
113 #endif
114 #if SDL_VIDEO_DRIVER_RISCOS
115 	&RISCOS_bootstrap,
116 #endif
117 #if SDL_VIDEO_DRIVER_OS2FS
118 	&OS2FSLib_bootstrap,
119 #endif
120 #if SDL_VIDEO_DRIVER_AALIB
121 	&AALIB_bootstrap,
122 #endif
123 #if SDL_VIDEO_DRIVER_DUMMY
124 	&DUMMY_bootstrap,
125 #endif
126 	NULL
127 };
128 
129 SDL_VideoDevice *current_video = NULL;
130 
131 /* Various local functions */
132 int SDL_VideoInit(const char *driver_name, Uint32 flags);
133 void SDL_VideoQuit(void);
134 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect* rects);
135 
136 static SDL_GrabMode SDL_WM_GrabInputOff(void);
137 #if SDL_VIDEO_OPENGL
138 static int lock_count = 0;
139 #endif
140 
141 
142 /*
143  * Initialize the video and event subsystems -- determine native pixel format
144  */
SDL_VideoInit(const char * driver_name,Uint32 flags)145 int SDL_VideoInit (const char *driver_name, Uint32 flags)
146 {
147 	SDL_VideoDevice *video;
148 	int index;
149 	int i;
150 	SDL_PixelFormat vformat;
151 	Uint32 video_flags;
152 
153 	/* Toggle the event thread flags, based on OS requirements */
154 #if defined(MUST_THREAD_EVENTS)
155 	flags |= SDL_INIT_EVENTTHREAD;
156 #elif defined(CANT_THREAD_EVENTS)
157 	if ( (flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) {
158 		SDL_SetError("OS doesn't support threaded events");
159 		return(-1);
160 	}
161 #endif
162 
163 	/* Check to make sure we don't overwrite 'current_video' */
164 	if ( current_video != NULL ) {
165 		SDL_VideoQuit();
166 	}
167 
168 	/* Select the proper video driver */
169 	index = 0;
170 	video = NULL;
171 	if ( driver_name != NULL ) {
172 #if 0	/* This will be replaced with a better driver selection API */
173 		if ( SDL_strrchr(driver_name, ':') != NULL ) {
174 			index = atoi(SDL_strrchr(driver_name, ':')+1);
175 		}
176 #endif
177 		for ( i=0; bootstrap[i]; ++i ) {
178 			if ( SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) {
179 				if ( bootstrap[i]->available() ) {
180 					video = bootstrap[i]->create(index);
181 					break;
182 				}
183 			}
184 		}
185 	} else {
186 		for ( i=0; bootstrap[i]; ++i ) {
187 			if ( bootstrap[i]->available() ) {
188 				video = bootstrap[i]->create(index);
189 				if ( video != NULL ) {
190 					break;
191 				}
192 			}
193 		}
194 	}
195 	if ( video == NULL ) {
196 		SDL_SetError("No available video device");
197 		return(-1);
198 	}
199 	current_video = video;
200 	current_video->name = bootstrap[i]->name;
201 
202 	/* Do some basic variable initialization */
203 	video->screen = NULL;
204 	video->shadow = NULL;
205 	video->visible = NULL;
206 	video->physpal = NULL;
207 	video->gammacols = NULL;
208 	video->gamma = NULL;
209 	video->wm_title = NULL;
210 	video->wm_icon  = NULL;
211 	video->offset_x = 0;
212 	video->offset_y = 0;
213 	SDL_memset(&video->info, 0, (sizeof video->info));
214 
215 	video->displayformatalphapixel = NULL;
216 
217 	/* Set some very sane GL defaults */
218 	video->gl_config.driver_loaded = 0;
219 	video->gl_config.dll_handle = NULL;
220 	video->gl_config.red_size = 3;
221 	video->gl_config.green_size = 3;
222 	video->gl_config.blue_size = 2;
223 	video->gl_config.alpha_size = 0;
224 	video->gl_config.buffer_size = 0;
225 	video->gl_config.depth_size = 16;
226 	video->gl_config.stencil_size = 0;
227 	video->gl_config.double_buffer = 1;
228 	video->gl_config.accum_red_size = 0;
229 	video->gl_config.accum_green_size = 0;
230 	video->gl_config.accum_blue_size = 0;
231 	video->gl_config.accum_alpha_size = 0;
232 	video->gl_config.stereo = 0;
233 	video->gl_config.multisamplebuffers = 0;
234 	video->gl_config.multisamplesamples = 0;
235 	video->gl_config.accelerated = -1; /* not known, don't set */
236 	video->gl_config.swap_control = -1; /* not known, don't set */
237 
238 	/* Initialize the video subsystem */
239 	SDL_memset(&vformat, 0, sizeof(vformat));
240 	if ( video->VideoInit(video, &vformat) < 0 ) {
241 		SDL_VideoQuit();
242 		return(-1);
243 	}
244 
245 	/* Create a zero sized video surface of the appropriate format */
246 	video_flags = SDL_SWSURFACE;
247 	SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0,
248 				vformat.BitsPerPixel,
249 				vformat.Rmask, vformat.Gmask, vformat.Bmask, 0);
250 	if ( SDL_VideoSurface == NULL ) {
251 		SDL_VideoQuit();
252 		return(-1);
253 	}
254 	SDL_PublicSurface = NULL;	/* Until SDL_SetVideoMode() */
255 
256 #if 0 /* Don't change the current palette - may be used by other programs.
257        * The application can't do anything with the display surface until
258        * a video mode has been set anyway. :)
259        */
260 	/* If we have a palettized surface, create a default palette */
261 	if ( SDL_VideoSurface->format->palette ) {
262 		SDL_PixelFormat *vf = SDL_VideoSurface->format;
263 		SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel);
264 		video->SetColors(video,
265 				 0, vf->palette->ncolors, vf->palette->colors);
266 	}
267 #endif
268 	video->info.vfmt = SDL_VideoSurface->format;
269 
270 	/* Start the event loop */
271 	if ( SDL_StartEventLoop(flags) < 0 ) {
272 		SDL_VideoQuit();
273 		return(-1);
274 	}
275 	SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD);
276 
277 	/* We're ready to go! */
278 	return(0);
279 }
280 
SDL_VideoDriverName(char * namebuf,int maxlen)281 char *SDL_VideoDriverName(char *namebuf, int maxlen)
282 {
283 	if ( current_video != NULL ) {
284 		SDL_strlcpy(namebuf, current_video->name, maxlen);
285 		return(namebuf);
286 	}
287 	return(NULL);
288 }
289 
290 /*
291  * Get the current display surface
292  */
SDL_GetVideoSurface(void)293 SDL_Surface *SDL_GetVideoSurface(void)
294 {
295 	SDL_Surface *visible;
296 
297 	visible = NULL;
298 	if ( current_video ) {
299 		visible = current_video->visible;
300 	}
301 	return(visible);
302 }
303 
304 /*
305  * Get the current information about the video hardware
306  */
SDL_GetVideoInfo(void)307 const SDL_VideoInfo *SDL_GetVideoInfo(void)
308 {
309 	const SDL_VideoInfo *info;
310 
311 	info = NULL;
312 	if ( current_video ) {
313 		info = &current_video->info;
314 	}
315 	return(info);
316 }
317 
318 /*
319  * Return a pointer to an array of available screen dimensions for the
320  * given format, sorted largest to smallest.  Returns NULL if there are
321  * no dimensions available for a particular format, or (SDL_Rect **)-1
322  * if any dimension is okay for the given format.  If 'format' is NULL,
323  * the mode list will be for the format given by SDL_GetVideoInfo()->vfmt
324  */
SDL_ListModes(SDL_PixelFormat * format,Uint32 flags)325 SDL_Rect ** SDL_ListModes (SDL_PixelFormat *format, Uint32 flags)
326 {
327 	SDL_VideoDevice *video = current_video;
328 	SDL_VideoDevice *this  = current_video;
329 	SDL_Rect **modes;
330 
331 	modes = NULL;
332 	if ( SDL_VideoSurface ) {
333 		if ( format == NULL ) {
334 			format = SDL_VideoSurface->format;
335 		}
336 		modes = video->ListModes(this, format, flags);
337 	}
338 	return(modes);
339 }
340 
341 /*
342  * Check to see if a particular video mode is supported.
343  * It returns 0 if the requested mode is not supported under any bit depth,
344  * or returns the bits-per-pixel of the closest available mode with the
345  * given width and height.  If this bits-per-pixel is different from the
346  * one used when setting the video mode, SDL_SetVideoMode() will succeed,
347  * but will emulate the requested bits-per-pixel with a shadow surface.
348  */
349 static Uint8 SDL_closest_depths[4][8] = {
350 	/* 8 bit closest depth ordering */
351 	{ 0, 8, 16, 15, 32, 24, 0, 0 },
352 	/* 15,16 bit closest depth ordering */
353 	{ 0, 16, 15, 32, 24, 8, 0, 0 },
354 	/* 24 bit closest depth ordering */
355 	{ 0, 24, 32, 16, 15, 8, 0, 0 },
356 	/* 32 bit closest depth ordering */
357 	{ 0, 32, 16, 15, 24, 8, 0, 0 }
358 };
359 
360 
361 #ifdef __MACOS__ /* MPW optimization bug? */
362 #define NEGATIVE_ONE 0xFFFFFFFF
363 #else
364 #define NEGATIVE_ONE -1
365 #endif
366 
SDL_VideoModeOK(int width,int height,int bpp,Uint32 flags)367 int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags)
368 {
369 	int table, b, i;
370 	int supported;
371 	SDL_PixelFormat format;
372 	SDL_Rect **sizes;
373 
374 	/* Currently 1 and 4 bpp are not supported */
375 	if ( bpp < 8 || bpp > 32 ) {
376 		return(0);
377 	}
378 	if ( (width <= 0) || (height <= 0) ) {
379 		return(0);
380 	}
381 
382 	/* Search through the list valid of modes */
383 	SDL_memset(&format, 0, sizeof(format));
384 	supported = 0;
385 	table = ((bpp+7)/8)-1;
386 	SDL_closest_depths[table][0] = bpp;
387 	SDL_closest_depths[table][7] = 0;
388 	for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) {
389 		format.BitsPerPixel = SDL_closest_depths[table][b];
390 		sizes = SDL_ListModes(&format, flags);
391 		if ( sizes == (SDL_Rect **)0 ) {
392 			/* No sizes supported at this bit-depth */
393 			continue;
394 		} else
395 		if (sizes == (SDL_Rect **)NEGATIVE_ONE) {
396 			/* Any size supported at this bit-depth */
397 			supported = 1;
398 			continue;
399 		} else if (current_video->handles_any_size) {
400 			/* Driver can center a smaller surface to simulate fullscreen */
401 			for ( i=0; sizes[i]; ++i ) {
402 				if ((sizes[i]->w >= width) && (sizes[i]->h >= height)) {
403 					supported = 1; /* this mode can fit the centered window. */
404 					break;
405 				}
406 			}
407 		} else
408 		for ( i=0; sizes[i]; ++i ) {
409 			if ((sizes[i]->w == width) && (sizes[i]->h == height)) {
410 				supported = 1;
411 				break;
412 			}
413 		}
414 	}
415 	if ( supported ) {
416 		--b;
417 		return(SDL_closest_depths[table][b]);
418 	} else {
419 		return(0);
420 	}
421 }
422 
423 /*
424  * Get the closest non-emulated video mode to the one requested
425  */
SDL_GetVideoMode(int * w,int * h,int * BitsPerPixel,Uint32 flags)426 static int SDL_GetVideoMode (int *w, int *h, int *BitsPerPixel, Uint32 flags)
427 {
428 	int table, b, i;
429 	int supported;
430 	int native_bpp;
431 	SDL_PixelFormat format;
432 	SDL_Rect **sizes;
433 
434 	/* Check parameters */
435 	if ( *BitsPerPixel < 8 || *BitsPerPixel > 32 ) {
436 		SDL_SetError("Invalid bits per pixel (range is {8...32})");
437 		return(0);
438 	}
439 	if ((*w <= 0) || (*h <= 0)) {
440 		SDL_SetError("Invalid width or height");
441 		return(0);
442 	}
443 
444 	/* Try the original video mode, get the closest depth */
445 	native_bpp = SDL_VideoModeOK(*w, *h, *BitsPerPixel, flags);
446 	if ( native_bpp == *BitsPerPixel ) {
447 		return(1);
448 	}
449 	if ( native_bpp > 0 ) {
450 		*BitsPerPixel = native_bpp;
451 		return(1);
452 	}
453 
454 	/* No exact size match at any depth, look for closest match */
455 	SDL_memset(&format, 0, sizeof(format));
456 	supported = 0;
457 	table = ((*BitsPerPixel+7)/8)-1;
458 	SDL_closest_depths[table][0] = *BitsPerPixel;
459 	SDL_closest_depths[table][7] = SDL_VideoSurface->format->BitsPerPixel;
460 	for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) {
461 		int best;
462 
463 		format.BitsPerPixel = SDL_closest_depths[table][b];
464 		sizes = SDL_ListModes(&format, flags);
465 		if ( sizes == (SDL_Rect **)0 ) {
466 			/* No sizes supported at this bit-depth */
467 			continue;
468 		}
469 		best=0;
470 		for ( i=0; sizes[i]; ++i ) {
471 			/* Mode with both dimensions bigger or equal than asked ? */
472 			if ((sizes[i]->w >= *w) && (sizes[i]->h >= *h)) {
473 				/* Mode with any dimension smaller or equal than current best ? */
474 				if ((sizes[i]->w <= sizes[best]->w) || (sizes[i]->h <= sizes[best]->h)) {
475 					/* Now choose the mode that has less pixels */
476 					if ((sizes[i]->w * sizes[i]->h) <= (sizes[best]->w * sizes[best]->h)) {
477 						best=i;
478 						supported = 1;
479 					}
480 				}
481 			}
482 		}
483 		if (supported) {
484 			*w=sizes[best]->w;
485 			*h=sizes[best]->h;
486 			*BitsPerPixel = SDL_closest_depths[table][b];
487 		}
488 	}
489 	if ( ! supported ) {
490 		SDL_SetError("No video mode large enough for %dx%d", *w, *h);
491 	}
492 	return(supported);
493 }
494 
495 /* This should probably go somewhere else -- like SDL_surface.c */
SDL_ClearSurface(SDL_Surface * surface)496 static void SDL_ClearSurface(SDL_Surface *surface)
497 {
498 	Uint32 black;
499 
500 	black = SDL_MapRGB(surface->format, 0, 0, 0);
501 	SDL_FillRect(surface, NULL, black);
502 	if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) {
503 		SDL_Flip(surface);
504 		SDL_FillRect(surface, NULL, black);
505 	}
506 	SDL_Flip(surface);
507 }
508 
509 /*
510  * Create a shadow surface suitable for fooling the app. :-)
511  */
SDL_CreateShadowSurface(int depth)512 static void SDL_CreateShadowSurface(int depth)
513 {
514 	Uint32 Rmask, Gmask, Bmask;
515 
516 	/* Allocate the shadow surface */
517 	if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) {
518 		Rmask = (SDL_VideoSurface->format)->Rmask;
519 		Gmask = (SDL_VideoSurface->format)->Gmask;
520 		Bmask = (SDL_VideoSurface->format)->Bmask;
521 	} else {
522 		Rmask = Gmask = Bmask = 0;
523 	}
524 	SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE,
525 				SDL_VideoSurface->w, SDL_VideoSurface->h,
526 						depth, Rmask, Gmask, Bmask, 0);
527 	if ( SDL_ShadowSurface == NULL ) {
528 		return;
529 	}
530 
531 	/* 8-bit shadow surfaces report that they have exclusive palette */
532 	if ( SDL_ShadowSurface->format->palette ) {
533 		SDL_ShadowSurface->flags |= SDL_HWPALETTE;
534 		if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) {
535 			SDL_memcpy(SDL_ShadowSurface->format->palette->colors,
536 				SDL_VideoSurface->format->palette->colors,
537 				SDL_VideoSurface->format->palette->ncolors*
538 							sizeof(SDL_Color));
539 		} else {
540 			SDL_DitherColors(
541 			SDL_ShadowSurface->format->palette->colors, depth);
542 		}
543 	}
544 
545 	/* If the video surface is resizable, the shadow should say so */
546 	if ( (SDL_VideoSurface->flags & SDL_RESIZABLE) == SDL_RESIZABLE ) {
547 		SDL_ShadowSurface->flags |= SDL_RESIZABLE;
548 	}
549 	/* If the video surface has no frame, the shadow should say so */
550 	if ( (SDL_VideoSurface->flags & SDL_NOFRAME) == SDL_NOFRAME ) {
551 		SDL_ShadowSurface->flags |= SDL_NOFRAME;
552 	}
553 	/* If the video surface is fullscreen, the shadow should say so */
554 	if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
555 		SDL_ShadowSurface->flags |= SDL_FULLSCREEN;
556 	}
557 	/* If the video surface is flippable, the shadow should say so */
558 	if ( (SDL_VideoSurface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
559 		SDL_ShadowSurface->flags |= SDL_DOUBLEBUF;
560 	}
561 	return;
562 }
563 
564 #ifdef __QNXNTO__
565     #include <sys/neutrino.h>
566 #endif /* __QNXNTO__ */
567 
568 /*
569  * Set the requested video mode, allocating a shadow buffer if necessary.
570  */
SDL_SetVideoMode(int width,int height,int bpp,Uint32 flags)571 SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags)
572 {
573 	SDL_VideoDevice *video, *this;
574 	SDL_Surface *prev_mode, *mode;
575 	int video_w;
576 	int video_h;
577 	int video_bpp;
578 	int is_opengl;
579 	SDL_GrabMode saved_grab;
580 
581 	/* Start up the video driver, if necessary..
582 	   WARNING: This is the only function protected this way!
583 	 */
584 	if ( ! current_video ) {
585 		if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) {
586 			return(NULL);
587 		}
588 	}
589 	this = video = current_video;
590 
591 	/* Default to the current width and height */
592 	if ( width == 0 ) {
593 		width = video->info.current_w;
594 	}
595 	if ( height == 0 ) {
596 		height = video->info.current_h;
597 	}
598 	/* Default to the current video bpp */
599 	if ( bpp == 0 ) {
600 		flags |= SDL_ANYFORMAT;
601 		bpp = SDL_VideoSurface->format->BitsPerPixel;
602 	}
603 
604 	/* Get a good video mode, the closest one possible */
605 	video_w = width;
606 	video_h = height;
607 	video_bpp = bpp;
608 	if ( ! SDL_GetVideoMode(&video_w, &video_h, &video_bpp, flags) ) {
609 		return(NULL);
610 	}
611 
612 	/* Check the requested flags */
613 	/* There's no palette in > 8 bits-per-pixel mode */
614 	if ( video_bpp > 8 ) {
615 		flags &= ~SDL_HWPALETTE;
616 	}
617 #if 0
618 	if ( (flags&SDL_FULLSCREEN) != SDL_FULLSCREEN ) {
619 		/* There's no windowed double-buffering */
620 		flags &= ~SDL_DOUBLEBUF;
621 	}
622 #endif
623 	if ( (flags&SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
624 		/* Use hardware surfaces when double-buffering */
625 		flags |= SDL_HWSURFACE;
626 	}
627 
628 	is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL );
629 	if ( is_opengl ) {
630 		/* These flags are for 2D video modes only */
631 		flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF);
632 	}
633 
634 	/* Reset the keyboard here so event callbacks can run */
635 	SDL_ResetKeyboard();
636 	SDL_ResetMouse();
637 	SDL_cursorstate &= ~CURSOR_USINGSW;
638 
639 	/* Clean up any previous video mode */
640 	if ( SDL_PublicSurface != NULL ) {
641 		SDL_PublicSurface = NULL;
642 	}
643 	if ( SDL_ShadowSurface != NULL ) {
644 		SDL_Surface *ready_to_go;
645 		ready_to_go = SDL_ShadowSurface;
646 		SDL_ShadowSurface = NULL;
647 		SDL_FreeSurface(ready_to_go);
648 	}
649 	if ( video->physpal ) {
650 		SDL_free(video->physpal->colors);
651 		SDL_free(video->physpal);
652 		video->physpal = NULL;
653 	}
654 	if( video->gammacols) {
655 		SDL_free(video->gammacols);
656 		video->gammacols = NULL;
657 	}
658 
659 	/* Save the previous grab state and turn off grab for mode switch */
660 	saved_grab = SDL_WM_GrabInputOff();
661 
662 	/* Try to set the video mode, along with offset and clipping */
663 	prev_mode = SDL_VideoSurface;
664 	SDL_LockCursor();
665 	SDL_VideoSurface = NULL;	/* In case it's freed by driver */
666 	mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags);
667 	if ( mode ) { /* Prevent resize events from mode change */
668           /* But not on OS/2 */
669 #ifndef __OS2__
670 	    SDL_PrivateResize(mode->w, mode->h);
671 #endif
672 
673 	    /* Sam - If we asked for OpenGL mode, and didn't get it, fail */
674 	    if ( is_opengl && !(mode->flags & SDL_OPENGL) ) {
675 		mode = NULL;
676 		SDL_SetError("OpenGL not available");
677 	    }
678 	}
679 	/*
680 	 * rcg11292000
681 	 * If you try to set an SDL_OPENGL surface, and fail to find a
682 	 * matching  visual, then the next call to SDL_SetVideoMode()
683 	 * will segfault, since  we no longer point to a dummy surface,
684 	 * but rather NULL.
685 	 * Sam 11/29/00
686 	 * WARNING, we need to make sure that the previous mode hasn't
687 	 * already been freed by the video driver.  What do we do in
688 	 * that case?  Should we call SDL_VideoInit() again?
689 	 */
690 	SDL_VideoSurface = (mode != NULL) ? mode : prev_mode;
691 
692 	if ( (mode != NULL) && (!is_opengl) ) {
693 		/* Sanity check */
694 		if ( (mode->w < width) || (mode->h < height) ) {
695 			SDL_SetError("Video mode smaller than requested");
696 			return(NULL);
697 		}
698 
699 		/* If we have a palettized surface, create a default palette */
700 		if ( mode->format->palette ) {
701 			SDL_PixelFormat *vf = mode->format;
702 			SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel);
703 			video->SetColors(this, 0, vf->palette->ncolors,
704 			                           vf->palette->colors);
705 		}
706 
707 		/* Clear the surface to black */
708 		video->offset_x = 0;
709 		video->offset_y = 0;
710 		mode->offset = 0;
711 		SDL_SetClipRect(mode, NULL);
712 		SDL_ClearSurface(mode);
713 
714 		/* Now adjust the offsets to match the desired mode */
715 		video->offset_x = (mode->w-width)/2;
716 		video->offset_y = (mode->h-height)/2;
717 		mode->offset = video->offset_y*mode->pitch +
718 				video->offset_x*mode->format->BytesPerPixel;
719 #ifdef DEBUG_VIDEO
720   fprintf(stderr,
721 	"Requested mode: %dx%dx%d, obtained mode %dx%dx%d (offset %d)\n",
722 		width, height, bpp,
723 		mode->w, mode->h, mode->format->BitsPerPixel, mode->offset);
724 #endif
725 		mode->w = width;
726 		mode->h = height;
727 		SDL_SetClipRect(mode, NULL);
728 	}
729 	SDL_ResetCursor();
730 	SDL_UnlockCursor();
731 
732 	/* If we failed setting a video mode, return NULL... (Uh Oh!) */
733 	if ( mode == NULL ) {
734 		return(NULL);
735 	}
736 
737 	/* If there is no window manager, set the SDL_NOFRAME flag */
738 	if ( ! video->info.wm_available ) {
739 		mode->flags |= SDL_NOFRAME;
740 	}
741 
742 	/* Reset the mouse cursor and grab for new video mode */
743 	SDL_SetCursor(NULL);
744 	if ( video->UpdateMouse ) {
745 		video->UpdateMouse(this);
746 	}
747 	SDL_WM_GrabInput(saved_grab);
748 	SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */
749 
750 #if SDL_VIDEO_OPENGL
751 	/* Load GL symbols (before MakeCurrent, where we need glGetString). */
752 	if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) {
753 
754 #if defined(__QNXNTO__) && (_NTO_VERSION < 630)
755 #define __SDL_NOGETPROCADDR__
756 #elif defined(__MINT__)
757 #define __SDL_NOGETPROCADDR__
758 #endif
759 #ifdef __SDL_NOGETPROCADDR__
760     #define SDL_PROC(ret,func,params) video->func=func;
761 #else
762     #define SDL_PROC(ret,func,params) \
763     do { \
764         video->func = SDL_GL_GetProcAddress(#func); \
765         if ( ! video->func ) { \
766             SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \
767         return(NULL); \
768         } \
769     } while ( 0 );
770 
771 #endif /* __SDL_NOGETPROCADDR__ */
772 
773 #include "SDL_glfuncs.h"
774 #undef SDL_PROC
775 	}
776 #endif /* SDL_VIDEO_OPENGL */
777 
778 	/* If we're running OpenGL, make the context current */
779 	if ( (video->screen->flags & SDL_OPENGL) &&
780 	      video->GL_MakeCurrent ) {
781 		if ( video->GL_MakeCurrent(this) < 0 ) {
782 			return(NULL);
783 		}
784 	}
785 
786 	/* Set up a fake SDL surface for OpenGL "blitting" */
787 	if ( (flags & SDL_OPENGLBLIT) == SDL_OPENGLBLIT ) {
788 		/* Load GL functions for performing the texture updates */
789 #if SDL_VIDEO_OPENGL
790 
791 		/* Create a software surface for blitting */
792 #ifdef GL_VERSION_1_2
793 		/* If the implementation either supports the packed pixels
794 		   extension, or implements the core OpenGL 1.2 API, it will
795 		   support the GL_UNSIGNED_SHORT_5_6_5 texture format.
796 		 */
797 		if ( (bpp == 16) &&
798 		     (SDL_strstr((const char *)video->glGetString(GL_EXTENSIONS), "GL_EXT_packed_pixels") ||
799 		     (SDL_atof((const char *)video->glGetString(GL_VERSION)) >= 1.2f))
800 		   ) {
801 			video->is_32bit = 0;
802 			SDL_VideoSurface = SDL_CreateRGBSurface(
803 				flags,
804 				width,
805 				height,
806 				16,
807 				31 << 11,
808 				63 << 5,
809 				31,
810 				0
811 				);
812 		}
813 		else
814 #endif /* OpenGL 1.2 */
815 		{
816 			video->is_32bit = 1;
817 			SDL_VideoSurface = SDL_CreateRGBSurface(
818 				flags,
819 				width,
820 				height,
821 				32,
822 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
823 				0x000000FF,
824 				0x0000FF00,
825 				0x00FF0000,
826 				0xFF000000
827 #else
828 				0xFF000000,
829 				0x00FF0000,
830 				0x0000FF00,
831 				0x000000FF
832 #endif
833 				);
834 		}
835 		if ( ! SDL_VideoSurface ) {
836 			return(NULL);
837 		}
838 		SDL_VideoSurface->flags = mode->flags | SDL_OPENGLBLIT;
839 
840 		/* Free the original video mode surface (is this safe?) */
841 		SDL_FreeSurface(mode);
842 
843 		/* Set the surface completely opaque & white by default */
844 		SDL_memset( SDL_VideoSurface->pixels, 255, SDL_VideoSurface->h * SDL_VideoSurface->pitch );
845 		video->glGenTextures( 1, &video->texture );
846 		video->glBindTexture( GL_TEXTURE_2D, video->texture );
847 		video->glTexImage2D(
848 			GL_TEXTURE_2D,
849 			0,
850 			video->is_32bit ? GL_RGBA : GL_RGB,
851 			256,
852 			256,
853 			0,
854 			video->is_32bit ? GL_RGBA : GL_RGB,
855 #ifdef GL_VERSION_1_2
856 			video->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5,
857 #else
858 			GL_UNSIGNED_BYTE,
859 #endif
860 			NULL);
861 
862 		video->UpdateRects = SDL_GL_UpdateRectsLock;
863 #else
864 		SDL_SetError("Somebody forgot to #define SDL_VIDEO_OPENGL");
865 		return(NULL);
866 #endif
867 	}
868 
869 	/* Create a shadow surface if necessary */
870 	/* There are three conditions under which we create a shadow surface:
871 		1.  We need a particular bits-per-pixel that we didn't get.
872 		2.  We need a hardware palette and didn't get one.
873 		3.  We need a software surface and got a hardware surface.
874 	*/
875 	if ( !(SDL_VideoSurface->flags & SDL_OPENGL) &&
876 	     (
877 	     (  !(flags&SDL_ANYFORMAT) &&
878 			(SDL_VideoSurface->format->BitsPerPixel != bpp)) ||
879 	     (   (flags&SDL_HWPALETTE) &&
880 				!(SDL_VideoSurface->flags&SDL_HWPALETTE)) ||
881 		/* If the surface is in hardware, video writes are visible
882 		   as soon as they are performed, so we need to buffer them
883 		 */
884 	     (   ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) &&
885 				(SDL_VideoSurface->flags&SDL_HWSURFACE)) ||
886 	     (   (flags&SDL_DOUBLEBUF) &&
887 				(SDL_VideoSurface->flags&SDL_HWSURFACE) &&
888 				!(SDL_VideoSurface->flags&SDL_DOUBLEBUF))
889 	     ) ) {
890 		SDL_CreateShadowSurface(bpp);
891 		if ( SDL_ShadowSurface == NULL ) {
892 			SDL_SetError("Couldn't create shadow surface");
893 			return(NULL);
894 		}
895 		SDL_PublicSurface = SDL_ShadowSurface;
896 	} else {
897 		SDL_PublicSurface = SDL_VideoSurface;
898 	}
899 	video->info.vfmt = SDL_VideoSurface->format;
900 	video->info.current_w = SDL_VideoSurface->w;
901 	video->info.current_h = SDL_VideoSurface->h;
902 
903 	/* We're done! */
904 	return(SDL_PublicSurface);
905 }
906 
907 /*
908  * Convert a surface into the video pixel format.
909  */
SDL_DisplayFormat(SDL_Surface * surface)910 SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface)
911 {
912 	Uint32 flags;
913 
914 	if ( ! SDL_PublicSurface ) {
915 		SDL_SetError("No video mode has been set");
916 		return(NULL);
917 	}
918 	/* Set the flags appropriate for copying to display surface */
919 	if (((SDL_PublicSurface->flags&SDL_HWSURFACE) == SDL_HWSURFACE) && current_video->info.blit_hw)
920 		flags = SDL_HWSURFACE;
921 	else
922 		flags = SDL_SWSURFACE;
923 #ifdef AUTORLE_DISPLAYFORMAT
924 	flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA));
925 	flags |= SDL_RLEACCELOK;
926 #else
927 	flags |= surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA|SDL_RLEACCELOK);
928 #endif
929 	return(SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags));
930 }
931 
932 /*
933  * Convert a surface into a format that's suitable for blitting to
934  * the screen, but including an alpha channel.
935  */
SDL_DisplayFormatAlpha(SDL_Surface * surface)936 SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface)
937 {
938 	SDL_PixelFormat *vf;
939 	SDL_PixelFormat *format;
940 	SDL_Surface *converted;
941 	Uint32 flags;
942 	/* default to ARGB8888 */
943 	Uint32 amask = 0xff000000;
944 	Uint32 rmask = 0x00ff0000;
945 	Uint32 gmask = 0x0000ff00;
946 	Uint32 bmask = 0x000000ff;
947 
948 	if ( ! SDL_PublicSurface ) {
949 		SDL_SetError("No video mode has been set");
950 		return(NULL);
951 	}
952 	vf = SDL_PublicSurface->format;
953 
954 	switch(vf->BytesPerPixel) {
955 	    case 2:
956 		/* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}.
957 		   For anything else (like ARGB4444) it doesn't matter
958 		   since we have no special code for it anyway */
959 		if ( (vf->Rmask == 0x1f) &&
960 		     (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) {
961 			rmask = 0xff;
962 			bmask = 0xff0000;
963 		}
964 		break;
965 
966 	    case 3:
967 	    case 4:
968 		/* Keep the video format, as long as the high 8 bits are
969 		   unused or alpha */
970 		if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) {
971 			rmask = 0xff;
972 			bmask = 0xff0000;
973 		}
974 		break;
975 
976 	    default:
977 		/* We have no other optimised formats right now. When/if a new
978 		   optimised alpha format is written, add the converter here */
979 		break;
980 	}
981 	format = SDL_AllocFormat(32, rmask, gmask, bmask, amask);
982 	flags = SDL_PublicSurface->flags & SDL_HWSURFACE;
983 	flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK);
984 	converted = SDL_ConvertSurface(surface, format, flags);
985 	SDL_FreeFormat(format);
986 	return(converted);
987 }
988 
989 /*
990  * Update a specific portion of the physical screen
991  */
SDL_UpdateRect(SDL_Surface * screen,Sint32 x,Sint32 y,Uint32 w,Uint32 h)992 void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h)
993 {
994 	if ( screen ) {
995 		SDL_Rect rect;
996 
997 		/* Perform some checking */
998 		if ( w == 0 )
999 			w = screen->w;
1000 		if ( h == 0 )
1001 			h = screen->h;
1002 		if ( (int)(x+w) > screen->w )
1003 			return;
1004 		if ( (int)(y+h) > screen->h )
1005 			return;
1006 
1007 		/* Fill the rectangle */
1008 		rect.x = (Sint16)x;
1009 		rect.y = (Sint16)y;
1010 		rect.w = (Uint16)w;
1011 		rect.h = (Uint16)h;
1012 		SDL_UpdateRects(screen, 1, &rect);
1013 	}
1014 }
SDL_UpdateRects(SDL_Surface * screen,int numrects,SDL_Rect * rects)1015 void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects)
1016 {
1017 	int i;
1018 	SDL_VideoDevice *video = current_video;
1019 	SDL_VideoDevice *this = current_video;
1020 
1021 	if ( (screen->flags & (SDL_OPENGL | SDL_OPENGLBLIT)) == SDL_OPENGL ) {
1022 		SDL_SetError("OpenGL active, use SDL_GL_SwapBuffers()");
1023 		return;
1024 	}
1025 	if ( screen == SDL_ShadowSurface ) {
1026 		/* Blit the shadow surface using saved mapping */
1027 		SDL_Palette *pal = screen->format->palette;
1028 		SDL_Color *saved_colors = NULL;
1029 		if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) {
1030 			/* simulated 8bpp, use correct physical palette */
1031 			saved_colors = pal->colors;
1032 			if ( video->gammacols ) {
1033 				/* gamma-corrected palette */
1034 				pal->colors = video->gammacols;
1035 			} else if ( video->physpal ) {
1036 				/* physical palette different from logical */
1037 				pal->colors = video->physpal->colors;
1038 			}
1039 		}
1040 		if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) {
1041 			SDL_LockCursor();
1042 			SDL_DrawCursor(SDL_ShadowSurface);
1043 			for ( i=0; i<numrects; ++i ) {
1044 				SDL_LowerBlit(SDL_ShadowSurface, &rects[i],
1045 						SDL_VideoSurface, &rects[i]);
1046 			}
1047 			SDL_EraseCursor(SDL_ShadowSurface);
1048 			SDL_UnlockCursor();
1049 		} else {
1050 			for ( i=0; i<numrects; ++i ) {
1051 				SDL_LowerBlit(SDL_ShadowSurface, &rects[i],
1052 						SDL_VideoSurface, &rects[i]);
1053 			}
1054 		}
1055 		if ( saved_colors ) {
1056 			pal->colors = saved_colors;
1057 		}
1058 
1059 		/* Fall through to video surface update */
1060 		screen = SDL_VideoSurface;
1061 	}
1062 	if ( screen == SDL_VideoSurface ) {
1063 		/* Update the video surface */
1064 		if ( screen->offset ) {
1065 			for ( i=0; i<numrects; ++i ) {
1066 				rects[i].x += video->offset_x;
1067 				rects[i].y += video->offset_y;
1068 			}
1069 			video->UpdateRects(this, numrects, rects);
1070 			for ( i=0; i<numrects; ++i ) {
1071 				rects[i].x -= video->offset_x;
1072 				rects[i].y -= video->offset_y;
1073 			}
1074 		} else {
1075 			video->UpdateRects(this, numrects, rects);
1076 		}
1077 	}
1078 }
1079 
1080 /*
1081  * Performs hardware double buffering, if possible, or a full update if not.
1082  */
SDL_Flip(SDL_Surface * screen)1083 int SDL_Flip(SDL_Surface *screen)
1084 {
1085 	SDL_VideoDevice *video = current_video;
1086 	/* Copy the shadow surface to the video surface */
1087 	if ( screen == SDL_ShadowSurface ) {
1088 		SDL_Rect rect;
1089 		SDL_Palette *pal = screen->format->palette;
1090 		SDL_Color *saved_colors = NULL;
1091 		if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) {
1092 			/* simulated 8bpp, use correct physical palette */
1093 			saved_colors = pal->colors;
1094 			if ( video->gammacols ) {
1095 				/* gamma-corrected palette */
1096 				pal->colors = video->gammacols;
1097 			} else if ( video->physpal ) {
1098 				/* physical palette different from logical */
1099 				pal->colors = video->physpal->colors;
1100 			}
1101 		}
1102 
1103 		rect.x = 0;
1104 		rect.y = 0;
1105 		rect.w = screen->w;
1106 		rect.h = screen->h;
1107 		if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) {
1108 			SDL_LockCursor();
1109 			SDL_DrawCursor(SDL_ShadowSurface);
1110 			SDL_LowerBlit(SDL_ShadowSurface, &rect,
1111 					SDL_VideoSurface, &rect);
1112 			SDL_EraseCursor(SDL_ShadowSurface);
1113 			SDL_UnlockCursor();
1114 		} else {
1115 			SDL_LowerBlit(SDL_ShadowSurface, &rect,
1116 					SDL_VideoSurface, &rect);
1117 		}
1118 		if ( saved_colors ) {
1119 			pal->colors = saved_colors;
1120 		}
1121 
1122 		/* Fall through to video surface update */
1123 		screen = SDL_VideoSurface;
1124 	}
1125 	if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
1126 		SDL_VideoDevice *this  = current_video;
1127 		return(video->FlipHWSurface(this, SDL_VideoSurface));
1128 	} else {
1129 		SDL_UpdateRect(screen, 0, 0, 0, 0);
1130 	}
1131 	return(0);
1132 }
1133 
SetPalette_logical(SDL_Surface * screen,SDL_Color * colors,int firstcolor,int ncolors)1134 static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors,
1135 			       int firstcolor, int ncolors)
1136 {
1137 	SDL_Palette *pal = screen->format->palette;
1138 	SDL_Palette *vidpal;
1139 
1140 	if ( colors != (pal->colors + firstcolor) ) {
1141 		SDL_memcpy(pal->colors + firstcolor, colors,
1142 		       ncolors * sizeof(*colors));
1143 	}
1144 
1145 	if ( current_video && SDL_VideoSurface ) {
1146 		vidpal = SDL_VideoSurface->format->palette;
1147 		if ( (screen == SDL_ShadowSurface) && vidpal ) {
1148 			/*
1149 			 * This is a shadow surface, and the physical
1150 			 * framebuffer is also indexed. Propagate the
1151 			 * changes to its logical palette so that
1152 			 * updates are always identity blits
1153 			 */
1154 			SDL_memcpy(vidpal->colors + firstcolor, colors,
1155 			       ncolors * sizeof(*colors));
1156 		}
1157 	}
1158 	SDL_FormatChanged(screen);
1159 }
1160 
SetPalette_physical(SDL_Surface * screen,SDL_Color * colors,int firstcolor,int ncolors)1161 static int SetPalette_physical(SDL_Surface *screen,
1162                                SDL_Color *colors, int firstcolor, int ncolors)
1163 {
1164 	SDL_VideoDevice *video = current_video;
1165 	int gotall = 1;
1166 
1167 	if ( video->physpal ) {
1168 		/* We need to copy the new colors, since we haven't
1169 		 * already done the copy in the logical set above.
1170 		 */
1171 		SDL_memcpy(video->physpal->colors + firstcolor,
1172 		       colors, ncolors * sizeof(*colors));
1173 	}
1174 	if ( screen == SDL_ShadowSurface ) {
1175 		if ( SDL_VideoSurface->flags & SDL_HWPALETTE ) {
1176 			/*
1177 			 * The real screen is also indexed - set its physical
1178 			 * palette. The physical palette does not include the
1179 			 * gamma modification, we apply it directly instead,
1180 			 * but this only happens if we have hardware palette.
1181 			 */
1182 			screen = SDL_VideoSurface;
1183 		} else {
1184 			/*
1185 			 * The video surface is not indexed - invalidate any
1186 			 * active shadow-to-video blit mappings.
1187 			 */
1188 			if ( screen->map->dst == SDL_VideoSurface ) {
1189 				SDL_InvalidateMap(screen->map);
1190 			}
1191 			if ( video->gamma ) {
1192 				if( ! video->gammacols ) {
1193 					SDL_Palette *pp = video->physpal;
1194 					if(!pp)
1195 						pp = screen->format->palette;
1196 					video->gammacols = SDL_malloc(pp->ncolors
1197 							  * sizeof(SDL_Color));
1198 					SDL_ApplyGamma(video->gamma,
1199 						       pp->colors,
1200 						       video->gammacols,
1201 						       pp->ncolors);
1202 				} else {
1203 					SDL_ApplyGamma(video->gamma, colors,
1204 						       video->gammacols
1205 						       + firstcolor,
1206 						       ncolors);
1207 				}
1208 			}
1209 			SDL_UpdateRect(screen, 0, 0, 0, 0);
1210 		}
1211 	}
1212 
1213 	if ( screen == SDL_VideoSurface ) {
1214 		SDL_Color gcolors[256];
1215 
1216 		if ( video->gamma ) {
1217 			SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors);
1218 			colors = gcolors;
1219 		}
1220 		gotall = video->SetColors(video, firstcolor, ncolors, colors);
1221 		if ( ! gotall ) {
1222 			/* The video flags shouldn't have SDL_HWPALETTE, and
1223 			   the video driver is responsible for copying back the
1224 			   correct colors into the video surface palette.
1225 			*/
1226 			;
1227 		}
1228 		SDL_CursorPaletteChanged();
1229 	}
1230 	return gotall;
1231 }
1232 
1233 /*
1234  * Set the physical and/or logical colormap of a surface:
1235  * Only the screen has a physical colormap. It determines what is actually
1236  * sent to the display.
1237  * The logical colormap is used to map blits to/from the surface.
1238  * 'which' is one or both of SDL_LOGPAL, SDL_PHYSPAL
1239  *
1240  * Return nonzero if all colours were set as requested, or 0 otherwise.
1241  */
SDL_SetPalette(SDL_Surface * screen,int which,SDL_Color * colors,int firstcolor,int ncolors)1242 int SDL_SetPalette(SDL_Surface *screen, int which,
1243 		   SDL_Color *colors, int firstcolor, int ncolors)
1244 {
1245 	SDL_Palette *pal;
1246 	int gotall;
1247 	int palsize;
1248 
1249 	if ( !screen ) {
1250 		return 0;
1251 	}
1252 	if ( !current_video || screen != SDL_PublicSurface ) {
1253 		/* only screens have physical palettes */
1254 		which &= ~SDL_PHYSPAL;
1255 	} else if ( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) {
1256 		/* hardware palettes required for split colormaps */
1257 		which |= SDL_PHYSPAL | SDL_LOGPAL;
1258 	}
1259 
1260 	/* Verify the parameters */
1261 	pal = screen->format->palette;
1262 	if( !pal ) {
1263 		return 0;	/* not a palettized surface */
1264 	}
1265 	gotall = 1;
1266 	palsize = 1 << screen->format->BitsPerPixel;
1267 	if ( ncolors > (palsize - firstcolor) ) {
1268 		ncolors = (palsize - firstcolor);
1269 		gotall = 0;
1270 	}
1271 
1272 	if ( which & SDL_LOGPAL ) {
1273 		/*
1274 		 * Logical palette change: The actual screen isn't affected,
1275 		 * but the internal colormap is altered so that the
1276 		 * interpretation of the pixel values (for blits etc) is
1277 		 * changed.
1278 		 */
1279 		SetPalette_logical(screen, colors, firstcolor, ncolors);
1280 	}
1281 	if ( which & SDL_PHYSPAL ) {
1282 		SDL_VideoDevice *video = current_video;
1283 		/*
1284 		 * Physical palette change: This doesn't affect the
1285 		 * program's idea of what the screen looks like, but changes
1286 		 * its actual appearance.
1287 		 */
1288 		if ( !video->physpal && !(which & SDL_LOGPAL) ) {
1289 			/* Lazy physical palette allocation */
1290 			int size;
1291 			SDL_Palette *pp = SDL_malloc(sizeof(*pp));
1292 			if ( !pp ) {
1293 				return 0;
1294 			}
1295 			video->physpal = pp;
1296 			pp->ncolors = pal->ncolors;
1297 			size = pp->ncolors * sizeof(SDL_Color);
1298 			pp->colors = SDL_malloc(size);
1299 			if ( !pp->colors ) {
1300 				return 0;
1301 			}
1302 			SDL_memcpy(pp->colors, pal->colors, size);
1303 		}
1304 		if ( ! SetPalette_physical(screen,
1305 		                           colors, firstcolor, ncolors) ) {
1306 			gotall = 0;
1307 		}
1308 	}
1309 	return gotall;
1310 }
1311 
SDL_SetColors(SDL_Surface * screen,SDL_Color * colors,int firstcolor,int ncolors)1312 int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor,
1313 		  int ncolors)
1314 {
1315 	return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL,
1316 			      colors, firstcolor, ncolors);
1317 }
1318 
1319 /*
1320  * Clean up the video subsystem
1321  */
SDL_VideoQuit(void)1322 void SDL_VideoQuit (void)
1323 {
1324 	SDL_Surface *ready_to_go;
1325 
1326 	if ( current_video ) {
1327 		SDL_VideoDevice *video = current_video;
1328 		SDL_VideoDevice *this  = current_video;
1329 
1330 		/* Halt event processing before doing anything else */
1331 		SDL_StopEventLoop();
1332 
1333 		/* Clean up allocated window manager items */
1334 		if ( SDL_PublicSurface ) {
1335 			SDL_PublicSurface = NULL;
1336 		}
1337 		SDL_CursorQuit();
1338 
1339 		/* Just in case... */
1340 		SDL_WM_GrabInputOff();
1341 
1342 		/* Clean up the system video */
1343 		video->VideoQuit(this);
1344 
1345 		/* Free any lingering surfaces */
1346 		ready_to_go = SDL_ShadowSurface;
1347 		SDL_ShadowSurface = NULL;
1348 		SDL_FreeSurface(ready_to_go);
1349 		if ( SDL_VideoSurface != NULL ) {
1350 			ready_to_go = SDL_VideoSurface;
1351 			SDL_VideoSurface = NULL;
1352 			SDL_FreeSurface(ready_to_go);
1353 		}
1354 		SDL_PublicSurface = NULL;
1355 
1356 		/* Clean up miscellaneous memory */
1357 		if ( video->physpal ) {
1358 			SDL_free(video->physpal->colors);
1359 			SDL_free(video->physpal);
1360 			video->physpal = NULL;
1361 		}
1362 		if ( video->gammacols ) {
1363 			SDL_free(video->gammacols);
1364 			video->gammacols = NULL;
1365 		}
1366 		if ( video->gamma ) {
1367 			SDL_free(video->gamma);
1368 			video->gamma = NULL;
1369 		}
1370 		if ( video->wm_title != NULL ) {
1371 			SDL_free(video->wm_title);
1372 			video->wm_title = NULL;
1373 		}
1374 		if ( video->wm_icon != NULL ) {
1375 			SDL_free(video->wm_icon);
1376 			video->wm_icon = NULL;
1377 		}
1378 
1379 		/* Finish cleaning up video subsystem */
1380 		video->free(this);
1381 		current_video = NULL;
1382 	}
1383 	return;
1384 }
1385 
1386 /* Load the GL driver library */
SDL_GL_LoadLibrary(const char * path)1387 int SDL_GL_LoadLibrary(const char *path)
1388 {
1389 	SDL_VideoDevice *video = current_video;
1390 	SDL_VideoDevice *this = current_video;
1391 	int retval;
1392 
1393 	retval = -1;
1394 	if ( video == NULL ) {
1395 		SDL_SetError("Video subsystem has not been initialized");
1396 	} else {
1397 		if ( video->GL_LoadLibrary ) {
1398 			retval = video->GL_LoadLibrary(this, path);
1399 		} else {
1400 			SDL_SetError("No dynamic GL support in video driver");
1401 		}
1402 	}
1403 	return(retval);
1404 }
1405 
SDL_GL_GetProcAddress(const char * proc)1406 void *SDL_GL_GetProcAddress(const char* proc)
1407 {
1408 	SDL_VideoDevice *video = current_video;
1409 	SDL_VideoDevice *this = current_video;
1410 	void *func;
1411 
1412 	func = NULL;
1413 	if ( video->GL_GetProcAddress ) {
1414 		if ( video->gl_config.driver_loaded ) {
1415 			func = video->GL_GetProcAddress(this, proc);
1416 		} else {
1417 			SDL_SetError("No GL driver has been loaded");
1418 		}
1419 	} else {
1420 		SDL_SetError("No dynamic GL support in video driver");
1421 	}
1422 	return func;
1423 }
1424 
1425 /* Set the specified GL attribute for setting up a GL video mode */
SDL_GL_SetAttribute(SDL_GLattr attr,int value)1426 int SDL_GL_SetAttribute( SDL_GLattr attr, int value )
1427 {
1428 	int retval;
1429 	SDL_VideoDevice *video = current_video;
1430 
1431 	retval = 0;
1432 	switch (attr) {
1433 		case SDL_GL_RED_SIZE:
1434 			video->gl_config.red_size = value;
1435 			break;
1436 		case SDL_GL_GREEN_SIZE:
1437 			video->gl_config.green_size = value;
1438 			break;
1439 		case SDL_GL_BLUE_SIZE:
1440 			video->gl_config.blue_size = value;
1441 			break;
1442 		case SDL_GL_ALPHA_SIZE:
1443 			video->gl_config.alpha_size = value;
1444 			break;
1445 		case SDL_GL_DOUBLEBUFFER:
1446 			video->gl_config.double_buffer = value;
1447 			break;
1448 		case SDL_GL_BUFFER_SIZE:
1449 			video->gl_config.buffer_size = value;
1450 			break;
1451 		case SDL_GL_DEPTH_SIZE:
1452 			video->gl_config.depth_size = value;
1453 			break;
1454 		case SDL_GL_STENCIL_SIZE:
1455 			video->gl_config.stencil_size = value;
1456 			break;
1457 		case SDL_GL_ACCUM_RED_SIZE:
1458 			video->gl_config.accum_red_size = value;
1459 			break;
1460 		case SDL_GL_ACCUM_GREEN_SIZE:
1461 			video->gl_config.accum_green_size = value;
1462 			break;
1463 		case SDL_GL_ACCUM_BLUE_SIZE:
1464 			video->gl_config.accum_blue_size = value;
1465 			break;
1466 		case SDL_GL_ACCUM_ALPHA_SIZE:
1467 			video->gl_config.accum_alpha_size = value;
1468 			break;
1469 		case SDL_GL_STEREO:
1470 			video->gl_config.stereo = value;
1471 			break;
1472 		case SDL_GL_MULTISAMPLEBUFFERS:
1473 			video->gl_config.multisamplebuffers = value;
1474 			break;
1475 		case SDL_GL_MULTISAMPLESAMPLES:
1476 			video->gl_config.multisamplesamples = value;
1477 			break;
1478 		case SDL_GL_ACCELERATED_VISUAL:
1479 			video->gl_config.accelerated = value;
1480 			break;
1481 		case SDL_GL_SWAP_CONTROL:
1482 			video->gl_config.swap_control = value;
1483 			break;
1484 		default:
1485 			SDL_SetError("Unknown OpenGL attribute");
1486 			retval = -1;
1487 			break;
1488 	}
1489 	return(retval);
1490 }
1491 
1492 /* Retrieve an attribute value from the windowing system. */
SDL_GL_GetAttribute(SDL_GLattr attr,int * value)1493 int SDL_GL_GetAttribute(SDL_GLattr attr, int* value)
1494 {
1495 	int retval = -1;
1496 	SDL_VideoDevice* video = current_video;
1497 	SDL_VideoDevice* this = current_video;
1498 
1499 	if ( video->GL_GetAttribute ) {
1500 		retval = this->GL_GetAttribute(this, attr, value);
1501 	} else {
1502 		*value = 0;
1503 		SDL_SetError("GL_GetAttribute not supported");
1504 	}
1505 	return retval;
1506 }
1507 
1508 /* Perform a GL buffer swap on the current GL context */
SDL_GL_SwapBuffers(void)1509 void SDL_GL_SwapBuffers(void)
1510 {
1511 	SDL_VideoDevice *video = current_video;
1512 	SDL_VideoDevice *this = current_video;
1513 
1514 	if ( video->screen->flags & SDL_OPENGL ) {
1515 		video->GL_SwapBuffers(this);
1516 	} else {
1517 		SDL_SetError("OpenGL video mode has not been set");
1518 	}
1519 }
1520 
1521 /* Update rects with locking */
SDL_GL_UpdateRectsLock(SDL_VideoDevice * this,int numrects,SDL_Rect * rects)1522 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect *rects)
1523 {
1524 	SDL_GL_Lock();
1525  	SDL_GL_UpdateRects(numrects, rects);
1526 	SDL_GL_Unlock();
1527 }
1528 
1529 /* Update rects without state setting and changing (the caller is responsible for it) */
SDL_GL_UpdateRects(int numrects,SDL_Rect * rects)1530 void SDL_GL_UpdateRects(int numrects, SDL_Rect *rects)
1531 {
1532 #if SDL_VIDEO_OPENGL
1533 	SDL_VideoDevice *this = current_video;
1534 	SDL_Rect update, tmp;
1535 	int x, y, i;
1536 
1537 	for ( i = 0; i < numrects; i++ )
1538 	{
1539 		tmp.y = rects[i].y;
1540 		tmp.h = rects[i].h;
1541 		for ( y = 0; y <= rects[i].h / 256; y++ )
1542 		{
1543 			tmp.x = rects[i].x;
1544 			tmp.w = rects[i].w;
1545 			for ( x = 0; x <= rects[i].w / 256; x++ )
1546 			{
1547 				update.x = tmp.x;
1548 				update.y = tmp.y;
1549 				update.w = tmp.w;
1550 				update.h = tmp.h;
1551 
1552 				if ( update.w > 256 )
1553 					update.w = 256;
1554 
1555 				if ( update.h > 256 )
1556 					update.h = 256;
1557 
1558 				this->glFlush();
1559 				this->glTexSubImage2D(
1560 					GL_TEXTURE_2D,
1561 					0,
1562 					0,
1563 					0,
1564 					update.w,
1565 					update.h,
1566 					this->is_32bit? GL_RGBA : GL_RGB,
1567 #ifdef GL_VERSION_1_2
1568 					this->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5,
1569 #else
1570 					GL_UNSIGNED_BYTE,
1571 #endif
1572 					(Uint8 *)this->screen->pixels +
1573 						this->screen->format->BytesPerPixel * update.x +
1574 						update.y * this->screen->pitch );
1575 
1576 				this->glFlush();
1577 				/*
1578 				* Note the parens around the function name:
1579 				* This is because some OpenGL implementations define glTexCoord etc
1580 				* as macros, and we don't want them expanded here.
1581 				*/
1582 				this->glBegin(GL_TRIANGLE_STRIP);
1583 					(this->glTexCoord2f)( 0.0, 0.0 );
1584 					(this->glVertex2i)( update.x, update.y );
1585 					(this->glTexCoord2f)( (float)(update.w / 256.0), 0.0 );
1586 					(this->glVertex2i)( update.x + update.w, update.y );
1587 					(this->glTexCoord2f)( 0.0, (float)(update.h / 256.0) );
1588 					(this->glVertex2i)( update.x, update.y + update.h );
1589 					(this->glTexCoord2f)( (float)(update.w / 256.0), (float)(update.h / 256.0) );
1590 					(this->glVertex2i)( update.x + update.w	, update.y + update.h );
1591 				this->glEnd();
1592 
1593 				tmp.x += 256;
1594 				tmp.w -= 256;
1595 			}
1596 			tmp.y += 256;
1597 			tmp.h -= 256;
1598 		}
1599 	}
1600 #endif
1601 }
1602 
1603 /* Lock == save current state */
SDL_GL_Lock()1604 void SDL_GL_Lock()
1605 {
1606 #if SDL_VIDEO_OPENGL
1607 	lock_count--;
1608 	if (lock_count==-1)
1609 	{
1610 		SDL_VideoDevice *this = current_video;
1611 
1612 		this->glPushAttrib( GL_ALL_ATTRIB_BITS );	/* TODO: narrow range of what is saved */
1613 #ifdef GL_CLIENT_PIXEL_STORE_BIT
1614 		this->glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT );
1615 #endif
1616 
1617 		this->glEnable(GL_TEXTURE_2D);
1618 		this->glEnable(GL_BLEND);
1619 		this->glDisable(GL_FOG);
1620 		this->glDisable(GL_ALPHA_TEST);
1621 		this->glDisable(GL_DEPTH_TEST);
1622 		this->glDisable(GL_SCISSOR_TEST);
1623 		this->glDisable(GL_STENCIL_TEST);
1624 		this->glDisable(GL_CULL_FACE);
1625 
1626 		this->glBindTexture( GL_TEXTURE_2D, this->texture );
1627 		this->glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
1628 		this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
1629 		this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
1630 		this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
1631 		this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
1632 
1633 		this->glPixelStorei( GL_UNPACK_ROW_LENGTH, this->screen->pitch / this->screen->format->BytesPerPixel );
1634 		this->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1635 		(this->glColor4f)(1.0, 1.0, 1.0, 1.0);		/* Solaris workaround */
1636 
1637 		this->glViewport(0, 0, this->screen->w, this->screen->h);
1638 		this->glMatrixMode(GL_PROJECTION);
1639 		this->glPushMatrix();
1640 		this->glLoadIdentity();
1641 
1642 		this->glOrtho(0.0, (GLdouble) this->screen->w, (GLdouble) this->screen->h, 0.0, 0.0, 1.0);
1643 
1644 		this->glMatrixMode(GL_MODELVIEW);
1645 		this->glPushMatrix();
1646 		this->glLoadIdentity();
1647 	}
1648 #endif
1649 }
1650 
1651 /* Unlock == restore saved state */
SDL_GL_Unlock()1652 void SDL_GL_Unlock()
1653 {
1654 #if SDL_VIDEO_OPENGL
1655 	lock_count++;
1656 	if (lock_count==0)
1657 	{
1658 		SDL_VideoDevice *this = current_video;
1659 
1660 		this->glPopMatrix();
1661 		this->glMatrixMode(GL_PROJECTION);
1662 		this->glPopMatrix();
1663 
1664 		this->glPopClientAttrib();
1665 		this->glPopAttrib();
1666 	}
1667 #endif
1668 }
1669 
1670 /*
1671  * Sets/Gets the title and icon text of the display window, if any.
1672  */
SDL_WM_SetCaption(const char * title,const char * icon)1673 void SDL_WM_SetCaption (const char *title, const char *icon)
1674 {
1675 	SDL_VideoDevice *video = current_video;
1676 	SDL_VideoDevice *this  = current_video;
1677 
1678 	if ( video ) {
1679 		if ( title ) {
1680 			if ( video->wm_title ) {
1681 				SDL_free(video->wm_title);
1682 			}
1683 			video->wm_title = SDL_strdup(title);
1684 		}
1685 		if ( icon ) {
1686 			if ( video->wm_icon ) {
1687 				SDL_free(video->wm_icon);
1688 			}
1689 			video->wm_icon = SDL_strdup(icon);
1690 		}
1691 		if ( (title || icon) && (video->SetCaption != NULL) ) {
1692 			video->SetCaption(this, video->wm_title,video->wm_icon);
1693 		}
1694 	}
1695 }
SDL_WM_GetCaption(char ** title,char ** icon)1696 void SDL_WM_GetCaption (char **title, char **icon)
1697 {
1698 	SDL_VideoDevice *video = current_video;
1699 
1700 	if ( video ) {
1701 		if ( title ) {
1702 			*title = video->wm_title;
1703 		}
1704 		if ( icon ) {
1705 			*icon = video->wm_icon;
1706 		}
1707 	}
1708 }
1709 
1710 /* Utility function used by SDL_WM_SetIcon();
1711  * flags & 1 for color key, flags & 2 for alpha channel. */
CreateMaskFromColorKeyOrAlpha(SDL_Surface * icon,Uint8 * mask,int flags)1712 static void CreateMaskFromColorKeyOrAlpha(SDL_Surface *icon, Uint8 *mask, int flags)
1713 {
1714 	int x, y;
1715 	Uint32 colorkey;
1716 #define SET_MASKBIT(icon, x, y, mask) \
1717 	mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8)))
1718 
1719 	colorkey = icon->format->colorkey;
1720 	switch (icon->format->BytesPerPixel) {
1721 		case 1: { Uint8 *pixels;
1722 			for ( y=0; y<icon->h; ++y ) {
1723 				pixels = (Uint8 *)icon->pixels + y*icon->pitch;
1724 				for ( x=0; x<icon->w; ++x ) {
1725 					if ( *pixels++ == colorkey ) {
1726 						SET_MASKBIT(icon, x, y, mask);
1727 					}
1728 				}
1729 			}
1730 		}
1731 		break;
1732 
1733 		case 2: { Uint16 *pixels;
1734 			for ( y=0; y<icon->h; ++y ) {
1735 				pixels = (Uint16 *)icon->pixels +
1736 				                   y*icon->pitch/2;
1737 				for ( x=0; x<icon->w; ++x ) {
1738 					if ( (flags & 1) && *pixels == colorkey ) {
1739 						SET_MASKBIT(icon, x, y, mask);
1740 					} else if((flags & 2) && (*pixels & icon->format->Amask) == 0) {
1741 						SET_MASKBIT(icon, x, y, mask);
1742 					}
1743 					pixels++;
1744 				}
1745 			}
1746 		}
1747 		break;
1748 
1749 		case 4: { Uint32 *pixels;
1750 			for ( y=0; y<icon->h; ++y ) {
1751 				pixels = (Uint32 *)icon->pixels +
1752 				                   y*icon->pitch/4;
1753 				for ( x=0; x<icon->w; ++x ) {
1754 					if ( (flags & 1) && *pixels == colorkey ) {
1755 						SET_MASKBIT(icon, x, y, mask);
1756 					} else if((flags & 2) && (*pixels & icon->format->Amask) == 0) {
1757 						SET_MASKBIT(icon, x, y, mask);
1758 					}
1759 					pixels++;
1760 				}
1761 			}
1762 		}
1763 		break;
1764 	}
1765 }
1766 
1767 /*
1768  * Sets the window manager icon for the display window.
1769  */
SDL_WM_SetIcon(SDL_Surface * icon,Uint8 * mask)1770 void SDL_WM_SetIcon (SDL_Surface *icon, Uint8 *mask)
1771 {
1772 	SDL_VideoDevice *video = current_video;
1773 	SDL_VideoDevice *this  = current_video;
1774 
1775 	if ( icon && video->SetIcon ) {
1776 		/* Generate a mask if necessary, and create the icon! */
1777 		if ( mask == NULL ) {
1778 			int mask_len = icon->h*(icon->w+7)/8;
1779 			int flags = 0;
1780 			mask = (Uint8 *)SDL_malloc(mask_len);
1781 			if ( mask == NULL ) {
1782 				return;
1783 			}
1784 			SDL_memset(mask, ~0, mask_len);
1785 			if ( icon->flags & SDL_SRCCOLORKEY ) flags |= 1;
1786 			if ( icon->flags & SDL_SRCALPHA ) flags |= 2;
1787 			if( flags ) {
1788 				CreateMaskFromColorKeyOrAlpha(icon, mask, flags);
1789 			}
1790 			video->SetIcon(video, icon, mask);
1791 			SDL_free(mask);
1792 		} else {
1793 			video->SetIcon(this, icon, mask);
1794 		}
1795 	}
1796 }
1797 
1798 /*
1799  * Grab or ungrab the keyboard and mouse input.
1800  * This function returns the final grab mode after calling the
1801  * driver dependent function.
1802  */
SDL_WM_GrabInputRaw(SDL_GrabMode mode)1803 static SDL_GrabMode SDL_WM_GrabInputRaw(SDL_GrabMode mode)
1804 {
1805 	SDL_VideoDevice *video = current_video;
1806 	SDL_VideoDevice *this  = current_video;
1807 
1808 	/* Only do something if we have support for grabs */
1809 	if ( video->GrabInput == NULL ) {
1810 		return(video->input_grab);
1811 	}
1812 
1813 	/* If the final grab mode if off, only then do we actually grab */
1814 #ifdef DEBUG_GRAB
1815   printf("SDL_WM_GrabInputRaw(%d) ... ", mode);
1816 #endif
1817 	if ( mode == SDL_GRAB_OFF ) {
1818 		if ( video->input_grab != SDL_GRAB_OFF ) {
1819 			mode = video->GrabInput(this, mode);
1820 		}
1821 	} else {
1822 		if ( video->input_grab == SDL_GRAB_OFF ) {
1823 			mode = video->GrabInput(this, mode);
1824 		}
1825 	}
1826 	if ( mode != video->input_grab ) {
1827 		video->input_grab = mode;
1828 		if ( video->CheckMouseMode ) {
1829 			video->CheckMouseMode(this);
1830 		}
1831 	}
1832 #ifdef DEBUG_GRAB
1833   printf("Final mode %d\n", video->input_grab);
1834 #endif
1835 
1836 	/* Return the final grab state */
1837 	if ( mode >= SDL_GRAB_FULLSCREEN ) {
1838 		mode -= SDL_GRAB_FULLSCREEN;
1839 	}
1840 	return(mode);
1841 }
SDL_WM_GrabInput(SDL_GrabMode mode)1842 SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode)
1843 {
1844 	SDL_VideoDevice *video = current_video;
1845 
1846 	/* If the video isn't initialized yet, we can't do anything */
1847 	if ( ! video ) {
1848 		return SDL_GRAB_OFF;
1849 	}
1850 
1851 	/* Return the current mode on query */
1852 	if ( mode == SDL_GRAB_QUERY ) {
1853 		mode = video->input_grab;
1854 		if ( mode >= SDL_GRAB_FULLSCREEN ) {
1855 			mode -= SDL_GRAB_FULLSCREEN;
1856 		}
1857 		return(mode);
1858 	}
1859 
1860 #ifdef DEBUG_GRAB
1861   printf("SDL_WM_GrabInput(%d) ... ", mode);
1862 #endif
1863 	/* If the video surface is fullscreen, we always grab */
1864 	if ( mode >= SDL_GRAB_FULLSCREEN ) {
1865 		mode -= SDL_GRAB_FULLSCREEN;
1866 	}
1867 	if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) {
1868 		mode += SDL_GRAB_FULLSCREEN;
1869 	}
1870 	return(SDL_WM_GrabInputRaw(mode));
1871 }
SDL_WM_GrabInputOff(void)1872 static SDL_GrabMode SDL_WM_GrabInputOff(void)
1873 {
1874 	SDL_GrabMode mode;
1875 
1876 	/* First query the current grab state */
1877 	mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
1878 
1879 	/* Now explicitly turn off input grab */
1880 	SDL_WM_GrabInputRaw(SDL_GRAB_OFF);
1881 
1882 	/* Return the old state */
1883 	return(mode);
1884 }
1885 
1886 /*
1887  * Iconify the window in window managed environments.
1888  * A successful iconification will result in an SDL_APPACTIVE loss event.
1889  */
SDL_WM_IconifyWindow(void)1890 int SDL_WM_IconifyWindow(void)
1891 {
1892 	SDL_VideoDevice *video = current_video;
1893 	SDL_VideoDevice *this  = current_video;
1894 	int retval;
1895 
1896 	retval = 0;
1897 	if ( video->IconifyWindow ) {
1898 		retval = video->IconifyWindow(this);
1899 	}
1900 	return(retval);
1901 }
1902 
1903 /*
1904  * Toggle fullscreen mode
1905  */
SDL_WM_ToggleFullScreen(SDL_Surface * surface)1906 int SDL_WM_ToggleFullScreen(SDL_Surface *surface)
1907 {
1908 	SDL_VideoDevice *video = current_video;
1909 	SDL_VideoDevice *this  = current_video;
1910 	int toggled;
1911 
1912 	toggled = 0;
1913 	if ( SDL_PublicSurface && (surface == SDL_PublicSurface) &&
1914 	     video->ToggleFullScreen ) {
1915 		if ( surface->flags & SDL_FULLSCREEN ) {
1916 			toggled = video->ToggleFullScreen(this, 0);
1917 			if ( toggled ) {
1918 				SDL_VideoSurface->flags &= ~SDL_FULLSCREEN;
1919 				SDL_PublicSurface->flags &= ~SDL_FULLSCREEN;
1920 			}
1921 		} else {
1922 			toggled = video->ToggleFullScreen(this, 1);
1923 			if ( toggled ) {
1924 				SDL_VideoSurface->flags |= SDL_FULLSCREEN;
1925 				SDL_PublicSurface->flags |= SDL_FULLSCREEN;
1926 			}
1927 		}
1928 		/* Double-check the grab state inside SDL_WM_GrabInput() */
1929 		if ( toggled ) {
1930 			SDL_WM_GrabInput(video->input_grab);
1931 		}
1932 	}
1933 	return(toggled);
1934 }
1935 
1936 /*
1937  *  Set window position
1938  */
SDL_WM_SetPos(int x,int y)1939 void  SDL_WM_SetPos(int  x, int  y)
1940 {
1941     SDL_VideoDevice*  video = current_video;
1942 
1943     if (video && video->SetWindowPos)
1944         video->SetWindowPos(video, x, y);
1945 }
1946 
1947 /*
1948  * Get window position
1949  */
SDL_WM_GetPos(int * px,int * py)1950 void  SDL_WM_GetPos(int  *px, int  *py)
1951 {
1952     SDL_VideoDevice*  video = current_video;
1953 
1954     if (video && video->GetWindowPos)
1955         video->GetWindowPos(video, px, py);
1956     else {
1957         *px = 100;
1958         *py = 100;
1959     }
1960 }
1961 
SDL_WM_IsFullyVisible(int recenter)1962 int   SDL_WM_IsFullyVisible( int  recenter )
1963 {
1964     int  result = 1;
1965 
1966     SDL_VideoDevice*  video = current_video;
1967 
1968     if (video && video->IsWindowVisible) {
1969         result = video->IsWindowVisible(video, recenter);
1970     }
1971     return result;
1972 }
1973 
SDL_WM_GetMonitorDPI(int * xDpi,int * yDpi)1974 int   SDL_WM_GetMonitorDPI( int  *xDpi, int  *yDpi )
1975 {
1976     int               result = -1;
1977     SDL_VideoDevice*  video  = current_video;
1978 
1979     if (video && video->GetMonitorDPI) {
1980         result = video->GetMonitorDPI(video, xDpi, yDpi);
1981     }
1982     return result;
1983 }
1984 
SDL_WM_GetMonitorRect(SDL_Rect * rect)1985 int   SDL_WM_GetMonitorRect( SDL_Rect  *rect )
1986 {
1987     int               result = -1;
1988     SDL_VideoDevice*  video  = current_video;
1989 
1990     if (video && video->GetMonitorRect) {
1991         result = video->GetMonitorRect(video, rect);
1992     }
1993     return result;
1994 }
1995 
1996 /*
1997  * Get some platform dependent window manager information
1998  */
SDL_GetWMInfo(SDL_SysWMinfo * info)1999 int SDL_GetWMInfo (SDL_SysWMinfo *info)
2000 {
2001 	SDL_VideoDevice *video = current_video;
2002 	SDL_VideoDevice *this  = current_video;
2003 
2004 	if ( video && video->GetWMInfo ) {
2005 		return(video->GetWMInfo(this, info));
2006 	} else {
2007 		return(0);
2008 	}
2009 }
2010