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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 
13 See the GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 
19 */
20 
21 // defs common to client and server
22 
23 #define GLQUAKE_VERSION 1.00
24 #define	VERSION		2.40
25 #define LINUX_VERSION 0.98
26 
27 
28 #if (defined(_M_IX86) || defined(__i386__)) && !defined(id386)
29 #define id386	1
30 #else
31 #define id386	0
32 #endif
33 
34 #ifdef SERVERONLY		// no asm in dedicated server
35 #undef id386
36 #endif
37 
38 #if id386
39 #define UNALIGNED_OK	1	// set to 0 if unaligned accesses are not supported
40 #else
41 #define UNALIGNED_OK	0
42 #endif
43 
44 // !!! if this is changed, it must be changed in d_ifacea.h too !!!
45 #define CACHE_SIZE	32		// used to align key data structures
46 
47 #define UNUSED(x)	(x = x)	// for pesky compiler / lint warnings
48 
49 #define	MINIMUM_MEMORY	0x550000
50 
51 // up / down
52 #define	PITCH	0
53 
54 // left / right
55 #define	YAW		1
56 
57 // fall over
58 #define	ROLL	2
59 
60 
61 #define	MAX_SCOREBOARD		16		// max numbers of players
62 
63 #define	SOUND_CHANNELS		8
64 
65 
66 #define	MAX_QPATH		64			// max length of a quake game pathname
67 #define	MAX_OSPATH		128			// max length of a filesystem pathname
68 
69 #define	ON_EPSILON		0.1			// point on plane side epsilon
70 
71 #define	MAX_MSGLEN		1450		// max length of a reliable message
72 #define	MAX_DATAGRAM	1450		// max length of unreliable message
73 
74 //
75 // per-level limits
76 //
77 #define	MAX_EDICTS		768			// FIXME: ouch! ouch! ouch!
78 #define	MAX_LIGHTSTYLES	64
79 #define	MAX_MODELS		256			// these are sent over the net as bytes
80 #define	MAX_SOUNDS		256			// so they cannot be blindly increased
81 
82 #define	SAVEGAME_COMMENT_LENGTH	39
83 
84 #define	MAX_STYLESTRING	64
85 
86 //
87 // stats are integers communicated to the client by the server
88 //
89 #define	MAX_CL_STATS		32
90 #define	STAT_HEALTH			0
91 //define	STAT_FRAGS			1
92 #define	STAT_WEAPON			2
93 #define	STAT_AMMO			3
94 #define	STAT_ARMOR			4
95 //define	STAT_WEAPONFRAME	5
96 #define	STAT_SHELLS			6
97 #define	STAT_NAILS			7
98 #define	STAT_ROCKETS		8
99 #define	STAT_CELLS			9
100 #define	STAT_ACTIVEWEAPON	10
101 #define	STAT_TOTALSECRETS	11
102 #define	STAT_TOTALMONSTERS	12
103 #define	STAT_SECRETS		13		// bumped on client side by svc_foundsecret
104 #define	STAT_MONSTERS		14		// bumped by svc_killedmonster
105 #define	STAT_ITEMS			15
106 //define	STAT_VIEWHEIGHT		16
107 
108 
109 //
110 // item flags
111 //
112 #define	IT_SHOTGUN				1
113 #define	IT_SUPER_SHOTGUN		2
114 #define	IT_NAILGUN				4
115 #define	IT_SUPER_NAILGUN		8
116 
117 #define	IT_GRENADE_LAUNCHER		16
118 #define	IT_ROCKET_LAUNCHER		32
119 #define	IT_LIGHTNING			64
120 #define	IT_SUPER_LIGHTNING		128
121 
122 #define	IT_SHELLS				256
123 #define	IT_NAILS				512
124 #define	IT_ROCKETS				1024
125 #define	IT_CELLS				2048
126 
127 #define	IT_AXE					4096
128 
129 #define	IT_ARMOR1				8192
130 #define	IT_ARMOR2				16384
131 #define	IT_ARMOR3				32768
132 
133 #define	IT_SUPERHEALTH			65536
134 
135 #define	IT_KEY1					131072
136 #define	IT_KEY2					262144
137 
138 #define	IT_INVISIBILITY			524288
139 
140 #define	IT_INVULNERABILITY		1048576
141 #define	IT_SUIT					2097152
142 #define	IT_QUAD					4194304
143 
144 #define	IT_SIGIL1				(1<<28)
145 
146 #define	IT_SIGIL2				(1<<29)
147 #define	IT_SIGIL3				(1<<30)
148 #define	IT_SIGIL4				(1<<31)
149 
150 //
151 // print flags
152 //
153 #define	PRINT_LOW			0		// pickup messages
154 #define	PRINT_MEDIUM		1		// death messages
155 #define	PRINT_HIGH			2		// critical messages
156 #define	PRINT_CHAT			3		// chat messages
157 
158