• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 
13 See the GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 
19 */
20 // sv_user.c -- server code for moving users
21 
22 #include "quakedef.h"
23 
24 edict_t	*sv_player;
25 
26 extern	cvar_t	sv_friction;
27 cvar_t	sv_edgefriction = CVAR2("edgefriction", "2");
28 extern	cvar_t	sv_stopspeed;
29 
30 static	vec3_t		forward, right, up;
31 
32 vec3_t	wishdir;
33 float	wishspeed;
34 
35 // world
36 float	*angles;
37 float	*origin;
38 float	*velocity;
39 
40 qboolean	onground;
41 
42 usercmd_t	cmd;
43 
44 cvar_t	sv_idealpitchscale = CVAR2("sv_idealpitchscale","0.8");
45 
46 
47 /*
48 ===============
49 SV_SetIdealPitch
50 ===============
51 */
52 #define	MAX_FORWARD	6
SV_SetIdealPitch(void)53 void SV_SetIdealPitch (void)
54 {
55 	float	angleval, sinval, cosval;
56 	trace_t	tr;
57 	vec3_t	top, bottom;
58 	float	z[MAX_FORWARD];
59 	int		i, j;
60 	int		step, dir, steps;
61 
62 	if (!((int)sv_player->u.v.flags & FL_ONGROUND))
63 		return;
64 
65 	angleval = sv_player->u.v.angles[YAW] * M_PI*2 / 360;
66 	sinval = sin(angleval);
67 	cosval = cos(angleval);
68 
69 	for (i=0 ; i<MAX_FORWARD ; i++)
70 	{
71 		top[0] = sv_player->u.v.origin[0] + cosval*(i+3)*12;
72 		top[1] = sv_player->u.v.origin[1] + sinval*(i+3)*12;
73 		top[2] = sv_player->u.v.origin[2] + sv_player->u.v.view_ofs[2];
74 
75 		bottom[0] = top[0];
76 		bottom[1] = top[1];
77 		bottom[2] = top[2] - 160;
78 
79 		tr = SV_Move (top, vec3_origin, vec3_origin, bottom, 1, sv_player);
80 		if (tr.allsolid)
81 			return;	// looking at a wall, leave ideal the way is was
82 
83 		if (tr.fraction == 1)
84 			return;	// near a dropoff
85 
86 		z[i] = top[2] + tr.fraction*(bottom[2]-top[2]);
87 	}
88 
89 	dir = 0;
90 	steps = 0;
91 	for (j=1 ; j<i ; j++)
92 	{
93 		step = (int) (z[j] - z[j-1]);
94 		if (step > -ON_EPSILON && step < ON_EPSILON)
95 			continue;
96 
97 		if (dir && ( step-dir > ON_EPSILON || step-dir < -ON_EPSILON ) )
98 			return;		// mixed changes
99 
100 		steps++;
101 		dir = step;
102 	}
103 
104 	if (!dir)
105 	{
106 		sv_player->u.v.idealpitch = 0;
107 		return;
108 	}
109 
110 	if (steps < 2)
111 		return;
112 	sv_player->u.v.idealpitch = -dir * sv_idealpitchscale.value;
113 }
114 
115 
116 /*
117 ==================
118 SV_UserFriction
119 
120 ==================
121 */
SV_UserFriction(void)122 void SV_UserFriction (void)
123 {
124 	float	*vel;
125 	float	speed, newspeed, control;
126 	vec3_t	start, stop;
127 	float	friction;
128 	trace_t	trace;
129 
130 	vel = velocity;
131 
132 	speed = sqrt(vel[0]*vel[0] +vel[1]*vel[1]);
133 	if (!speed)
134 		return;
135 
136 // if the leading edge is over a dropoff, increase friction
137 	start[0] = stop[0] = origin[0] + vel[0]/speed*16;
138 	start[1] = stop[1] = origin[1] + vel[1]/speed*16;
139 	start[2] = origin[2] + sv_player->u.v.mins[2];
140 	stop[2] = start[2] - 34;
141 
142 	trace = SV_Move (start, vec3_origin, vec3_origin, stop, true, sv_player);
143 
144 	if (trace.fraction == 1.0)
145 		friction = sv_friction.value*sv_edgefriction.value;
146 	else
147 		friction = sv_friction.value;
148 
149 // apply friction
150 	control = speed < sv_stopspeed.value ? sv_stopspeed.value : speed;
151 	newspeed = speed - host_frametime*control*friction;
152 
153 	if (newspeed < 0)
154 		newspeed = 0;
155 	newspeed /= speed;
156 
157 	vel[0] = vel[0] * newspeed;
158 	vel[1] = vel[1] * newspeed;
159 	vel[2] = vel[2] * newspeed;
160 }
161 
162 /*
163 ==============
164 SV_Accelerate
165 ==============
166 */
167 cvar_t	sv_maxspeed = CVAR4("sv_maxspeed", "320", false, true);
168 cvar_t	sv_accelerate = CVAR2("sv_accelerate", "10");
169 #if 0
170 void SV_Accelerate (vec3_t wishvel)
171 {
172 	int			i;
173 	float		addspeed, accelspeed;
174 	vec3_t		pushvec;
175 
176 	if (wishspeed == 0)
177 		return;
178 
179 	VectorSubtract (wishvel, velocity, pushvec);
180 	addspeed = VectorNormalize (pushvec);
181 
182 	accelspeed = sv_accelerate.value*host_frametime*addspeed;
183 	if (accelspeed > addspeed)
184 		accelspeed = addspeed;
185 
186 	for (i=0 ; i<3 ; i++)
187 		velocity[i] += accelspeed*pushvec[i];
188 }
189 #endif
SV_Accelerate(void)190 void SV_Accelerate (void)
191 {
192 	int			i;
193 	float		addspeed, accelspeed, currentspeed;
194 
195 	currentspeed = DotProduct (velocity, wishdir);
196 	addspeed = wishspeed - currentspeed;
197 	if (addspeed <= 0)
198 		return;
199 	accelspeed = sv_accelerate.value*host_frametime*wishspeed;
200 	if (accelspeed > addspeed)
201 		accelspeed = addspeed;
202 
203 	for (i=0 ; i<3 ; i++)
204 		velocity[i] += accelspeed*wishdir[i];
205 }
206 
SV_AirAccelerate(vec3_t wishveloc)207 void SV_AirAccelerate (vec3_t wishveloc)
208 {
209 	int			i;
210 	float		addspeed, wishspd, accelspeed, currentspeed;
211 
212 	wishspd = VectorNormalize (wishveloc);
213 	if (wishspd > 30)
214 		wishspd = 30;
215 	currentspeed = DotProduct (velocity, wishveloc);
216 	addspeed = wishspd - currentspeed;
217 	if (addspeed <= 0)
218 		return;
219 //	accelspeed = sv_accelerate.value * host_frametime;
220 	accelspeed = sv_accelerate.value*wishspeed * host_frametime;
221 	if (accelspeed > addspeed)
222 		accelspeed = addspeed;
223 
224 	for (i=0 ; i<3 ; i++)
225 		velocity[i] += accelspeed*wishveloc[i];
226 }
227 
228 
DropPunchAngle(void)229 void DropPunchAngle (void)
230 {
231 	float	len;
232 
233 	len = VectorNormalize (sv_player->u.v.punchangle);
234 
235 	len -= 10*host_frametime;
236 	if (len < 0)
237 		len = 0;
238 	VectorScale (sv_player->u.v.punchangle, len, sv_player->u.v.punchangle);
239 }
240 
241 /*
242 ===================
243 SV_WaterMove
244 
245 ===================
246 */
SV_WaterMove(void)247 void SV_WaterMove (void)
248 {
249 	int		i;
250 	vec3_t	wishvel;
251 	float	speed, newspeed, wishspeed, addspeed, accelspeed;
252 
253 //
254 // user intentions
255 //
256 	AngleVectors (sv_player->u.v.v_angle, forward, right, up);
257 
258 	for (i=0 ; i<3 ; i++)
259 		wishvel[i] = forward[i]*cmd.forwardmove + right[i]*cmd.sidemove;
260 
261 	if (!cmd.forwardmove && !cmd.sidemove && !cmd.upmove)
262 		wishvel[2] -= 60;		// drift towards bottom
263 	else
264 		wishvel[2] += cmd.upmove;
265 
266 	wishspeed = Length(wishvel);
267 	if (wishspeed > sv_maxspeed.value)
268 	{
269 		VectorScale (wishvel, sv_maxspeed.value/wishspeed, wishvel);
270 		wishspeed = sv_maxspeed.value;
271 	}
272 	wishspeed *= 0.7;
273 
274 //
275 // water friction
276 //
277 	speed = Length (velocity);
278 	if (speed)
279 	{
280 		newspeed = speed - host_frametime * speed * sv_friction.value;
281 		if (newspeed < 0)
282 			newspeed = 0;
283 		VectorScale (velocity, newspeed/speed, velocity);
284 	}
285 	else
286 		newspeed = 0;
287 
288 //
289 // water acceleration
290 //
291 	if (!wishspeed)
292 		return;
293 
294 	addspeed = wishspeed - newspeed;
295 	if (addspeed <= 0)
296 		return;
297 
298 	VectorNormalize (wishvel);
299 	accelspeed = sv_accelerate.value * wishspeed * host_frametime;
300 	if (accelspeed > addspeed)
301 		accelspeed = addspeed;
302 
303 	for (i=0 ; i<3 ; i++)
304 		velocity[i] += accelspeed * wishvel[i];
305 }
306 
SV_WaterJump(void)307 void SV_WaterJump (void)
308 {
309 	if (sv.time > sv_player->u.v.teleport_time
310 	|| !sv_player->u.v.waterlevel)
311 	{
312 		sv_player->u.v.flags = (int)sv_player->u.v.flags & ~FL_WATERJUMP;
313 		sv_player->u.v.teleport_time = 0;
314 	}
315 	sv_player->u.v.velocity[0] = sv_player->u.v.movedir[0];
316 	sv_player->u.v.velocity[1] = sv_player->u.v.movedir[1];
317 }
318 
319 
320 /*
321 ===================
322 SV_AirMove
323 
324 ===================
325 */
SV_AirMove(void)326 void SV_AirMove (void)
327 {
328 	int			i;
329 	vec3_t		wishvel;
330 	float		fmove, smove;
331 
332 	AngleVectors (sv_player->u.v.angles, forward, right, up);
333 
334 	fmove = cmd.forwardmove;
335 	smove = cmd.sidemove;
336 
337 // hack to not let you back into teleporter
338 	if (sv.time < sv_player->u.v.teleport_time && fmove < 0)
339 		fmove = 0;
340 
341 	for (i=0 ; i<3 ; i++)
342 		wishvel[i] = forward[i]*fmove + right[i]*smove;
343 
344 	if ( (int)sv_player->u.v.movetype != MOVETYPE_WALK)
345 		wishvel[2] = cmd.upmove;
346 	else
347 		wishvel[2] = 0;
348 
349 	VectorCopy (wishvel, wishdir);
350 	wishspeed = VectorNormalize(wishdir);
351 	if (wishspeed > sv_maxspeed.value)
352 	{
353 		VectorScale (wishvel, sv_maxspeed.value/wishspeed, wishvel);
354 		wishspeed = sv_maxspeed.value;
355 	}
356 
357 	if ( sv_player->u.v.movetype == MOVETYPE_NOCLIP)
358 	{	// noclip
359 		VectorCopy (wishvel, velocity);
360 	}
361 	else if ( onground )
362 	{
363 		SV_UserFriction ();
364 		SV_Accelerate ();
365 	}
366 	else
367 	{	// not on ground, so little effect on velocity
368 		SV_AirAccelerate (wishvel);
369 	}
370 }
371 
372 /*
373 ===================
374 SV_ClientThink
375 
376 the move fields specify an intended velocity in pix/sec
377 the angle fields specify an exact angular motion in degrees
378 ===================
379 */
SV_ClientThink(void)380 void SV_ClientThink (void)
381 {
382 	vec3_t		v_angle;
383 
384 	if (sv_player->u.v.movetype == MOVETYPE_NONE)
385 		return;
386 
387 	onground = (int)sv_player->u.v.flags & FL_ONGROUND;
388 
389 	origin = sv_player->u.v.origin;
390 	velocity = sv_player->u.v.velocity;
391 
392 	DropPunchAngle ();
393 
394 //
395 // if dead, behave differently
396 //
397 	if (sv_player->u.v.health <= 0)
398 		return;
399 
400 //
401 // angles
402 // show 1/3 the pitch angle and all the roll angle
403 	cmd = host_client->cmd;
404 	angles = sv_player->u.v.angles;
405 
406 	VectorAdd (sv_player->u.v.v_angle, sv_player->u.v.punchangle, v_angle);
407 	angles[ROLL] = V_CalcRoll (sv_player->u.v.angles, sv_player->u.v.velocity)*4;
408 	if (!sv_player->u.v.fixangle)
409 	{
410 		angles[PITCH] = -v_angle[PITCH]/3;
411 		angles[YAW] = v_angle[YAW];
412 	}
413 
414 	if ( (int)sv_player->u.v.flags & FL_WATERJUMP )
415 	{
416 		SV_WaterJump ();
417 		return;
418 	}
419 //
420 // walk
421 //
422 	if ( (sv_player->u.v.waterlevel >= 2)
423 	&& (sv_player->u.v.movetype != MOVETYPE_NOCLIP) )
424 	{
425 		SV_WaterMove ();
426 		return;
427 	}
428 
429 	SV_AirMove ();
430 }
431 
432 
433 /*
434 ===================
435 SV_ReadClientMove
436 ===================
437 */
SV_ReadClientMove(usercmd_t * move)438 void SV_ReadClientMove (usercmd_t *move)
439 {
440 	int		i;
441 	vec3_t	angle;
442 	int		bits;
443 
444 // read ping time
445 	host_client->ping_times[host_client->num_pings%NUM_PING_TIMES]
446 		= sv.time - MSG_ReadFloat ();
447 	host_client->num_pings++;
448 
449 // read current angles
450 	for (i=0 ; i<3 ; i++)
451 		angle[i] = MSG_ReadAngle ();
452 
453 	VectorCopy (angle, host_client->edict->u.v.v_angle);
454 
455 // read movement
456 	move->forwardmove = MSG_ReadShort ();
457 	move->sidemove = MSG_ReadShort ();
458 	move->upmove = MSG_ReadShort ();
459 
460 // read buttons
461 	bits = MSG_ReadByte ();
462 	host_client->edict->u.v.button0 = bits & 1;
463 	host_client->edict->u.v.button2 = (bits & 2)>>1;
464 
465 	i = MSG_ReadByte ();
466 	if (i)
467 		host_client->edict->u.v.impulse = i;
468 
469 #ifdef QUAKE2
470 // read light level
471 	host_client->edict->u.v.light_level = MSG_ReadByte ();
472 #endif
473 }
474 
475 /*
476 ===================
477 SV_ReadClientMessage
478 
479 Returns false if the client should be killed
480 ===================
481 */
SV_ReadClientMessage(void)482 qboolean SV_ReadClientMessage (void)
483 {
484 	int		ret;
485 	int		cmd;
486 	char		*s;
487 
488 	do
489 	{
490 nextmsg:
491 		ret = NET_GetMessage (host_client->netconnection);
492 		if (ret == -1)
493 		{
494 			Sys_Printf ("SV_ReadClientMessage: NET_GetMessage failed\n");
495 			return false;
496 		}
497 		if (!ret)
498 			return true;
499 
500 		MSG_BeginReading ();
501 
502 		while (1)
503 		{
504 			if (!host_client->active)
505 				return false;	// a command caused an error
506 
507 			if (msg_badread)
508 			{
509 				Sys_Printf ("SV_ReadClientMessage: badread\n");
510 				return false;
511 			}
512 
513 			cmd = MSG_ReadChar ();
514 
515 			switch (cmd)
516 			{
517 			case -1:
518 				goto nextmsg;		// end of message
519 
520 			default:
521 				Sys_Printf ("SV_ReadClientMessage: unknown command char\n");
522 				return false;
523 
524 			case clc_nop:
525 //				Sys_Printf ("clc_nop\n");
526 				break;
527 
528 			case clc_stringcmd:
529 				s = MSG_ReadString ();
530 				if (host_client->privileged)
531 					ret = 2;
532 				else
533 					ret = 0;
534 				if (Q_strncasecmp(s, "status", 6) == 0)
535 					ret = 1;
536 				else if (Q_strncasecmp(s, "god", 3) == 0)
537 					ret = 1;
538 				else if (Q_strncasecmp(s, "notarget", 8) == 0)
539 					ret = 1;
540 				else if (Q_strncasecmp(s, "fly", 3) == 0)
541 					ret = 1;
542 				else if (Q_strncasecmp(s, "name", 4) == 0)
543 					ret = 1;
544 				else if (Q_strncasecmp(s, "noclip", 6) == 0)
545 					ret = 1;
546 				else if (Q_strncasecmp(s, "say", 3) == 0)
547 					ret = 1;
548 				else if (Q_strncasecmp(s, "say_team", 8) == 0)
549 					ret = 1;
550 				else if (Q_strncasecmp(s, "tell", 4) == 0)
551 					ret = 1;
552 				else if (Q_strncasecmp(s, "color", 5) == 0)
553 					ret = 1;
554 				else if (Q_strncasecmp(s, "kill", 4) == 0)
555 					ret = 1;
556 				else if (Q_strncasecmp(s, "pause", 5) == 0)
557 					ret = 1;
558 				else if (Q_strncasecmp(s, "spawn", 5) == 0)
559 					ret = 1;
560 				else if (Q_strncasecmp(s, "begin", 5) == 0)
561 					ret = 1;
562 				else if (Q_strncasecmp(s, "prespawn", 8) == 0)
563 					ret = 1;
564 				else if (Q_strncasecmp(s, "kick", 4) == 0)
565 					ret = 1;
566 				else if (Q_strncasecmp(s, "ping", 4) == 0)
567 					ret = 1;
568 				else if (Q_strncasecmp(s, "give", 4) == 0)
569 					ret = 1;
570 				else if (Q_strncasecmp(s, "ban", 3) == 0)
571 					ret = 1;
572 				if (ret == 2)
573 					Cbuf_InsertText (s);
574 				else if (ret == 1)
575 					Cmd_ExecuteString (s, src_client);
576 				else
577 					Con_DPrintf("%s tried to %s\n", host_client->name, s);
578 				break;
579 
580 			case clc_disconnect:
581 //				Sys_Printf ("SV_ReadClientMessage: client disconnected\n");
582 				return false;
583 
584 			case clc_move:
585 				SV_ReadClientMove (&host_client->cmd);
586 				break;
587 			}
588 		}
589 	} while (ret == 1);
590 
591 	return true;
592 }
593 
594 
595 /*
596 ==================
597 SV_RunClients
598 ==================
599 */
SV_RunClients(void)600 void SV_RunClients (void)
601 {
602 	int				i;
603 
604 	for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
605 	{
606 		if (!host_client->active)
607 			continue;
608 
609 		sv_player = host_client->edict;
610 
611 		if (!SV_ReadClientMessage ())
612 		{
613 			SV_DropClient (false);	// client misbehaved...
614 			continue;
615 		}
616 
617 		if (!host_client->spawned)
618 		{
619 		// clear client movement until a new packet is received
620 			memset (&host_client->cmd, 0, sizeof(host_client->cmd));
621 			continue;
622 		}
623 
624 // always pause in single player if in console or menus
625 		if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) )
626 			SV_ClientThink ();
627 	}
628 }
629 
630