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1 /*
2  *******************************************************************************
3  *
4  *   Copyright (C) 1999-2003, International Business Machines
5  *   Corporation and others.  All Rights Reserved.
6  *
7  *******************************************************************************
8  *   file name:  ScriptCompositeFontInstance.cpp
9  *
10  *   created on: 02/05/2003
11  *   created by: Eric R. Mader
12  */
13 
14 #include "layout/LETypes.h"
15 
16 #include "unicode/uscript.h"
17 
18 #include "FontMap.h"
19 
20 #include "ScriptCompositeFontInstance.h"
21 
22 const char ScriptCompositeFontInstance::fgClassID=0;
23 
ScriptCompositeFontInstance(FontMap * fontMap)24 ScriptCompositeFontInstance::ScriptCompositeFontInstance(FontMap *fontMap)
25     : fFontMap(fontMap)
26 {
27     // nothing else to do
28 }
29 
~ScriptCompositeFontInstance()30 ScriptCompositeFontInstance::~ScriptCompositeFontInstance()
31 {
32     delete fFontMap;
33     fFontMap = NULL;
34 }
35 
getGlyphAdvance(LEGlyphID glyph,LEPoint & advance) const36 void ScriptCompositeFontInstance::getGlyphAdvance(LEGlyphID glyph, LEPoint &advance) const
37 {
38     LEErrorCode status = LE_NO_ERROR;
39     le_int32 script = LE_GET_SUB_FONT(glyph);
40     const LEFontInstance *font = fFontMap->getScriptFont(script, status);
41 
42     advance.fX = 0;
43     advance.fY = 0;
44 
45     if (LE_SUCCESS(status)) {
46         font->getGlyphAdvance(LE_GET_GLYPH(glyph), advance);
47     }
48 }
49 
getGlyphPoint(LEGlyphID glyph,le_int32 pointNumber,LEPoint & point) const50 le_bool ScriptCompositeFontInstance::getGlyphPoint(LEGlyphID glyph, le_int32 pointNumber, LEPoint &point) const
51 {
52     LEErrorCode status = LE_NO_ERROR;
53     le_int32 script = LE_GET_SUB_FONT(glyph);
54     const LEFontInstance *font = fFontMap->getScriptFont(script, status);
55 
56     if (LE_SUCCESS(status)) {
57         return font->getGlyphPoint(LE_GET_GLYPH(glyph), pointNumber, point);
58     }
59 
60     return FALSE;
61 }
62 
getSubFont(const LEUnicode chars[],le_int32 * offset,le_int32 limit,le_int32 script,LEErrorCode & success) const63 const LEFontInstance *ScriptCompositeFontInstance::getSubFont(const LEUnicode chars[], le_int32 *offset, le_int32 limit, le_int32 script, LEErrorCode &success) const
64 {
65     if (LE_FAILURE(success)) {
66         return NULL;
67     }
68 
69     if (chars == NULL || *offset < 0 || limit < 0 || *offset >= limit || script < 0 || script >= scriptCodeCount) {
70         success = LE_ILLEGAL_ARGUMENT_ERROR;
71         return NULL;
72     }
73 
74     const LEFontInstance *result = fFontMap->getScriptFont(script, success);
75 
76     if (LE_FAILURE(success)) {
77         return NULL;
78     }
79 
80     *offset = limit;
81     return result;
82 }
83 
84 // This is the really stupid version that doesn't look in any other font for the character...
85 // It would be better to also look in the "DEFAULT:" font. Another thing to do would be to
86 // look in all the fonts in some order, script code order being the most obvious...
mapCharToGlyph(LEUnicode32 ch) const87 LEGlyphID ScriptCompositeFontInstance::mapCharToGlyph(LEUnicode32 ch) const
88 {
89     UErrorCode  error  = U_ZERO_ERROR;
90     LEErrorCode status = LE_NO_ERROR;
91     le_int32 script = uscript_getScript(ch, &error);
92     const LEFontInstance *scriptFont = fFontMap->getScriptFont(script, status);
93     LEGlyphID subFont = LE_SET_SUB_FONT(0, script);
94 
95     if (LE_FAILURE(status)) {
96         return subFont;
97     }
98 
99     LEGlyphID glyph = scriptFont->mapCharToGlyph(ch);
100 
101     return LE_SET_GLYPH(subFont, glyph);
102 }
103 
104