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1 /*
2     Copyright (C) 2008 Alex Mathews <possessedpenguinbob@gmail.com>
3                   2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org>
4                   2004, 2005 Rob Buis <buis@kde.org>
5                   2005 Eric Seidel <eric@webkit.org>
6 
7     This library is free software; you can redistribute it and/or
8     modify it under the terms of the GNU Library General Public
9     License as published by the Free Software Foundation; either
10     version 2 of the License, or (at your option) any later version.
11 
12     This library is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15     Library General Public License for more details.
16 
17     You should have received a copy of the GNU Library General Public License
18     aint with this library; see the file COPYING.LIB.  If not, write to
19     the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
20     Boston, MA 02110-1301, USA.
21 */
22 
23 #ifndef SVGSpotLightSource_h
24 #define SVGSpotLightSource_h
25 
26 #if ENABLE(SVG) && ENABLE(FILTERS)
27 #include "FloatPoint3D.h"
28 #include "SVGLightSource.h"
29 
30 namespace WebCore {
31 
32     class SpotLightSource : public LightSource {
33     public:
create(const FloatPoint3D & position,const FloatPoint3D & direction,float specularExponent,float limitingConeAngle)34         static PassRefPtr<SpotLightSource> create(const FloatPoint3D& position, const FloatPoint3D& direction,
35                                                   float specularExponent, float limitingConeAngle)
36         {
37             return adoptRef(new SpotLightSource(position, direction, specularExponent, limitingConeAngle));
38         }
39 
position()40         const FloatPoint3D& position() const { return m_position; }
direction()41         const FloatPoint3D& direction() const { return m_direction; }
42 
specularExponent()43         float specularExponent() const { return m_specularExponent; }
limitingConeAngle()44         float limitingConeAngle() const { return m_limitingConeAngle; }
45 
46         virtual TextStream& externalRepresentation(TextStream&) const;
47 
48     private:
SpotLightSource(const FloatPoint3D & position,const FloatPoint3D & direction,float specularExponent,float limitingConeAngle)49         SpotLightSource(const FloatPoint3D& position, const FloatPoint3D& direction,
50                         float specularExponent, float limitingConeAngle)
51             : LightSource(LS_SPOT)
52             , m_position(position)
53             , m_direction(direction)
54             , m_specularExponent(specularExponent)
55             , m_limitingConeAngle(limitingConeAngle)
56         {
57         }
58 
59         FloatPoint3D m_position;
60         FloatPoint3D m_direction;
61 
62         float m_specularExponent;
63         float m_limitingConeAngle;
64     };
65 
66 } // namespace WebCore
67 
68 #endif // ENABLE(SVG) && ENABLE(FILTERS)
69 
70 #endif // SVGSpotLightSource_h
71