1 /* 2 Copyright (C) 2008 Alex Mathews <possessedpenguinbob@gmail.com> 3 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org> 4 2004, 2005 Rob Buis <buis@kde.org> 5 2005 Eric Seidel <eric@webkit.org> 6 7 This library is free software; you can redistribute it and/or 8 modify it under the terms of the GNU Library General Public 9 License as published by the Free Software Foundation; either 10 version 2 of the License, or (at your option) any later version. 11 12 This library is distributed in the hope that it will be useful, 13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 15 Library General Public License for more details. 16 17 You should have received a copy of the GNU Library General Public License 18 aint with this library; see the file COPYING.LIB. If not, write to 19 the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 20 Boston, MA 02110-1301, USA. 21 */ 22 23 #ifndef SVGSpotLightSource_h 24 #define SVGSpotLightSource_h 25 26 #if ENABLE(SVG) && ENABLE(FILTERS) 27 #include "FloatPoint3D.h" 28 #include "SVGLightSource.h" 29 30 namespace WebCore { 31 32 class SpotLightSource : public LightSource { 33 public: create(const FloatPoint3D & position,const FloatPoint3D & direction,float specularExponent,float limitingConeAngle)34 static PassRefPtr<SpotLightSource> create(const FloatPoint3D& position, const FloatPoint3D& direction, 35 float specularExponent, float limitingConeAngle) 36 { 37 return adoptRef(new SpotLightSource(position, direction, specularExponent, limitingConeAngle)); 38 } 39 position()40 const FloatPoint3D& position() const { return m_position; } direction()41 const FloatPoint3D& direction() const { return m_direction; } 42 specularExponent()43 float specularExponent() const { return m_specularExponent; } limitingConeAngle()44 float limitingConeAngle() const { return m_limitingConeAngle; } 45 46 virtual TextStream& externalRepresentation(TextStream&) const; 47 48 private: SpotLightSource(const FloatPoint3D & position,const FloatPoint3D & direction,float specularExponent,float limitingConeAngle)49 SpotLightSource(const FloatPoint3D& position, const FloatPoint3D& direction, 50 float specularExponent, float limitingConeAngle) 51 : LightSource(LS_SPOT) 52 , m_position(position) 53 , m_direction(direction) 54 , m_specularExponent(specularExponent) 55 , m_limitingConeAngle(limitingConeAngle) 56 { 57 } 58 59 FloatPoint3D m_position; 60 FloatPoint3D m_direction; 61 62 float m_specularExponent; 63 float m_limitingConeAngle; 64 }; 65 66 } // namespace WebCore 67 68 #endif // ENABLE(SVG) && ENABLE(FILTERS) 69 70 #endif // SVGSpotLightSource_h 71