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1 /*
2  * Copyright (C) 2006, 2007 Eric Seidel <eric@webkit.org>
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef PathTraversalState_h
27 #define PathTraversalState_h
28 
29 #include "FloatPoint.h"
30 #include <wtf/Vector.h>
31 
32 namespace WebCore {
33 
34     class Path;
35 
36     class PathTraversalState {
37     public:
38         enum PathTraversalAction {
39             TraversalTotalLength,
40             TraversalPointAtLength,
41             TraversalSegmentAtLength,
42             TraversalNormalAngleAtLength
43         };
44 
45         PathTraversalState(PathTraversalAction);
46 
47         float closeSubpath();
48         float moveTo(const FloatPoint&);
49         float lineTo(const FloatPoint&);
50         float quadraticBezierTo(const FloatPoint& newControl, const FloatPoint& newEnd);
51         float cubicBezierTo(const FloatPoint& newControl1, const FloatPoint& newControl2, const FloatPoint& newEnd);
52 
53     public:
54         PathTraversalAction m_action;
55         bool m_success;
56 
57         FloatPoint m_current;
58         FloatPoint m_start;
59         FloatPoint m_control1;
60         FloatPoint m_control2;
61 
62         float m_totalLength;
63         unsigned m_segmentIndex;
64         float m_desiredLength;
65 
66         // For normal calculations
67         FloatPoint m_previous;
68         float m_normalAngle; // degrees
69     };
70 }
71 
72 #endif
73