1 /* 2 SDL - Simple DirectMedia Layer 3 Copyright (C) 1997-2006 Sam Lantinga 4 5 This library is free software; you can redistribute it and/or 6 modify it under the terms of the GNU Lesser General Public 7 License as published by the Free Software Foundation; either 8 version 2.1 of the License, or (at your option) any later version. 9 10 This library is distributed in the hope that it will be useful, 11 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 Lesser General Public License for more details. 14 15 You should have received a copy of the GNU Lesser General Public 16 License along with this library; if not, write to the Free Software 17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 18 19 Sam Lantinga 20 slouken@libsdl.org 21 */ 22 #include "SDL_config.h" 23 24 #ifndef _SDL_romaudio_h 25 #define _SDL_romaudio_h 26 27 #include "../SDL_sysaudio.h" 28 29 /* This is Ryan's improved MacOS sound code, with locking support */ 30 #define USE_RYANS_SOUNDCODE 31 32 /* Hidden "this" pointer for the video functions */ 33 #define _THIS SDL_AudioDevice *this 34 35 struct SDL_PrivateAudioData { 36 /* Sound manager audio channel */ 37 SndChannelPtr channel; 38 #if defined(TARGET_API_MAC_CARBON) || defined(USE_RYANS_SOUNDCODE) 39 /* FIXME: Add Ryan's static data here */ 40 #else 41 /* Double buffering variables */ 42 SndDoubleBufferPtr audio_buf[2]; 43 #endif 44 }; 45 46 /* Old variable names */ 47 #define channel (this->hidden->channel) 48 #define audio_buf (this->hidden->audio_buf) 49 50 #endif /* _SDL_romaudio_h */ 51