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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2006 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 #ifndef _SDL_romaudio_h
25 #define _SDL_romaudio_h
26 
27 #include "../SDL_sysaudio.h"
28 
29 /* This is Ryan's improved MacOS sound code, with locking support */
30 #define USE_RYANS_SOUNDCODE
31 
32 /* Hidden "this" pointer for the video functions */
33 #define _THIS	SDL_AudioDevice *this
34 
35 struct SDL_PrivateAudioData {
36 	/* Sound manager audio channel */
37 	SndChannelPtr channel;
38 #if defined(TARGET_API_MAC_CARBON) || defined(USE_RYANS_SOUNDCODE)
39 	/* FIXME: Add Ryan's static data here */
40 #else
41 	/* Double buffering variables */
42 	SndDoubleBufferPtr audio_buf[2];
43 #endif
44 };
45 
46 /* Old variable names */
47 #define channel		(this->hidden->channel)
48 #define audio_buf	(this->hidden->audio_buf)
49 
50 #endif /* _SDL_romaudio_h */
51