• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2009 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #ifndef V8Proxy_h
32 #define V8Proxy_h
33 
34 #include "PlatformBridge.h"
35 #include "ScriptSourceCode.h" // for WebCore::ScriptSourceCode
36 #include "SecurityOrigin.h" // for WebCore::SecurityOrigin
37 #include "SharedPersistent.h"
38 #include "V8AbstractEventListener.h"
39 #include "V8DOMWindowShell.h"
40 #include "V8DOMWrapper.h"
41 #include "V8GCController.h"
42 #include "V8Index.h"
43 #include <v8.h>
44 #include <wtf/PassRefPtr.h> // so generated bindings don't have to
45 #include <wtf/Vector.h>
46 
47 #if defined(ENABLE_DOM_STATS_COUNTERS) && PLATFORM(CHROMIUM)
48 #define INC_STATS(name) PlatformBridge::incrementStatsCounter(name)
49 #else
50 #define INC_STATS(name)
51 #endif
52 
53 namespace WebCore {
54 
55     class DOMWindow;
56     class Frame;
57     class Node;
58     class SVGElement;
59     class ScriptExecutionContext;
60     class String;
61     class V8EventListener;
62     class V8IsolatedContext;
63     class WorldContextHandle;
64 
65     // FIXME: use standard logging facilities in WebCore.
66     void logInfo(Frame*, const String& message, const String& url);
67 
68     // The following Batch structs and methods are used for setting multiple
69     // properties on an ObjectTemplate, used from the generated bindings
70     // initialization (ConfigureXXXTemplate). This greatly reduces the binary
71     // size by moving from code driven setup to data table driven setup.
72 
73     // BatchedAttribute translates into calls to SetAccessor() on either the
74     // instance or the prototype ObjectTemplate, based on |onProto|.
75     struct BatchedAttribute {
76         const char* const name;
77         v8::AccessorGetter getter;
78         v8::AccessorSetter setter;
79         V8ClassIndex::V8WrapperType data;
80         v8::AccessControl settings;
81         v8::PropertyAttribute attribute;
82         bool onProto;
83     };
84 
85     void batchConfigureAttributes(v8::Handle<v8::ObjectTemplate>, v8::Handle<v8::ObjectTemplate>, const BatchedAttribute*, size_t attributeCount);
86 
configureAttribute(v8::Handle<v8::ObjectTemplate> instance,v8::Handle<v8::ObjectTemplate> proto,const BatchedAttribute & attribute)87     inline void configureAttribute(v8::Handle<v8::ObjectTemplate> instance, v8::Handle<v8::ObjectTemplate> proto, const BatchedAttribute& attribute)
88     {
89         (attribute.onProto ? proto : instance)->SetAccessor(v8::String::New(attribute.name),
90             attribute.getter,
91             attribute.setter,
92             attribute.data == V8ClassIndex::INVALID_CLASS_INDEX ? v8::Handle<v8::Value>() : v8::Integer::New(V8ClassIndex::ToInt(attribute.data)),
93             attribute.settings,
94             attribute.attribute);
95     }
96 
97     // BatchedConstant translates into calls to Set() for setting up an object's
98     // constants. It sets the constant on both the FunctionTemplate and the
99     // ObjectTemplate. PropertyAttributes is always ReadOnly.
100     struct BatchedConstant {
101         const char* const name;
102         int value;
103     };
104 
105     void batchConfigureConstants(v8::Handle<v8::FunctionTemplate>, v8::Handle<v8::ObjectTemplate>, const BatchedConstant*, size_t constantCount);
106 
107     struct BatchedCallback {
108         const char* const name;
109         v8::InvocationCallback callback;
110     };
111 
112     void batchConfigureCallbacks(v8::Handle<v8::ObjectTemplate>,
113                                  v8::Handle<v8::Signature>,
114                                  v8::PropertyAttribute,
115                                  const BatchedCallback*,
116                                  size_t callbackCount);
117 
118     const int kMaxRecursionDepth = 20;
119 
120     // Information about an extension that is registered for use with V8. If
121     // scheme is non-empty, it contains the URL scheme the extension should be
122     // used with. If group is non-zero, the extension will only be loaded into
123     // script contexts that belong to that group. Otherwise, the extension is
124     // used with all schemes and contexts.
125     struct V8ExtensionInfo {
126         String scheme;
127         int group;
128         v8::Extension* extension;
129     };
130     typedef WTF::Vector<V8ExtensionInfo> V8Extensions;
131 
132     class V8Proxy {
133     public:
134         // The types of javascript errors that can be thrown.
135         enum ErrorType {
136             RangeError,
137             ReferenceError,
138             SyntaxError,
139             TypeError,
140             GeneralError
141         };
142 
143         // When to report errors.
144         enum DelayReporting {
145             ReportLater,
146             ReportNow
147         };
148 
149         explicit V8Proxy(Frame*);
150 
151         ~V8Proxy();
152 
frame()153         Frame* frame() { return m_frame; }
154 
155         void clearForNavigation();
156         void clearForClose();
157 
158         // FIXME: Need comment. User Gesture related.
inlineCode()159         bool inlineCode() const { return m_inlineCode; }
setInlineCode(bool value)160         void setInlineCode(bool value) { m_inlineCode = value; }
161 
timerCallback()162         bool timerCallback() const { return m_timerCallback; }
setTimerCallback(bool value)163         void setTimerCallback(bool value) { m_timerCallback = value; }
164 
165         // Disconnects the proxy from its owner frame,
166         // and clears all timeouts on the DOM window.
167         void disconnectFrame();
168 
169 #if ENABLE(SVG)
170         static void setSVGContext(void*, SVGElement*);
171         static SVGElement* svgContext(void*);
172 
173         // These helper functions are required in case we are given a PassRefPtr
174         // to a (possibly) newly created object and must prevent its reference
175         // count from dropping to zero as would happen in code like
176         //
177         //   V8Proxy::setSVGContext(imp->getNewlyCreatedObject().get(), context);
178         //   foo(imp->getNewlyCreatedObject().get());
179         //
180         // In the above two lines each time getNewlyCreatedObject() is called it
181         // creates a new object because we don't ref() it. (So our attemts to
182         // associate a context with it fail.) Such code should be rewritten to
183         //
184         //   foo(V8Proxy::withSVGContext(imp->getNewlyCreatedObject(), context).get());
185         //
186         // where PassRefPtr::~PassRefPtr() is invoked only after foo() is
187         // called.
188         template <typename T>
withSVGContext(PassRefPtr<T> object,SVGElement * context)189         static PassRefPtr<T> withSVGContext(PassRefPtr<T> object, SVGElement* context)
190         {
191             setSVGContext(object.get(), context);
192             return object;
193         }
194 
195         template <typename T>
withSVGContext(T * object,SVGElement * context)196         static T* withSVGContext(T* object, SVGElement* context)
197         {
198             setSVGContext(object, context);
199             return object;
200         }
201 #endif
202 
setEventHandlerLineNumber(int lineNumber)203         void setEventHandlerLineNumber(int lineNumber) { m_handlerLineNumber = lineNumber; }
finishedWithEvent(Event *)204         void finishedWithEvent(Event*) { }
205 
206         // Evaluate JavaScript in a new isolated world. The script gets its own
207         // global scope, its own prototypes for intrinsic JavaScript objects (String,
208         // Array, and so-on), and its own wrappers for all DOM nodes and DOM
209         // constructors.
210         void evaluateInIsolatedWorld(int worldId, const Vector<ScriptSourceCode>& sources, int extensionGroup);
211 
212         // Evaluate a script file in the current execution environment.
213         // The caller must hold an execution context.
214         // If cannot evalute the script, it returns an error.
215         v8::Local<v8::Value> evaluate(const ScriptSourceCode&, Node*);
216 
217         // Run an already compiled script.
218         v8::Local<v8::Value> runScript(v8::Handle<v8::Script>, bool isInlineCode);
219 
220 #ifdef ANDROID_INSTRUMENT
221         v8::Local<v8::Value> runScriptInternal(v8::Handle<v8::Script> script, bool inline_code);
222 #endif
223 
224         // Call the function with the given receiver and arguments.
225         v8::Local<v8::Value> callFunction(v8::Handle<v8::Function>, v8::Handle<v8::Object>, int argc, v8::Handle<v8::Value> argv[]);
226 
227         // Call the function as constructor with the given arguments.
228         v8::Local<v8::Value> newInstance(v8::Handle<v8::Function>, int argc, v8::Handle<v8::Value> argv[]);
229 
230         // Returns the window object associated with a context.
231         static DOMWindow* retrieveWindow(v8::Handle<v8::Context>);
232         // Returns V8Proxy object of the currently executing context.
233         static V8Proxy* retrieve();
234         // Returns V8Proxy object associated with a frame.
235         static V8Proxy* retrieve(Frame*);
236         // Returns V8Proxy object associated with a script execution context.
237         static V8Proxy* retrieve(ScriptExecutionContext*);
238 
239         // Returns the frame object of the window object associated with
240         // a context.
241         static Frame* retrieveFrame(v8::Handle<v8::Context>);
242 
243 
244         // The three functions below retrieve WebFrame instances relating the
245         // currently executing JavaScript. Since JavaScript can make function calls
246         // across frames, though, we need to be more precise.
247         //
248         // For example, imagine that a JS function in frame A calls a function in
249         // frame B, which calls native code, which wants to know what the 'active'
250         // frame is.
251         //
252         // The 'entered context' is the context where execution first entered the
253         // script engine; the context that is at the bottom of the JS function stack.
254         // RetrieveFrameForEnteredContext() would return Frame A in our example.
255         // This frame is often referred to as the "dynamic global object."
256         //
257         // The 'current context' is the context the JS engine is currently inside of;
258         // the context that is at the top of the JS function stack.
259         // RetrieveFrameForCurrentContext() would return Frame B in our example.
260         // This frame is often referred to as the "lexical global object."
261         //
262         // Finally, the 'calling context' is the context one below the current
263         // context on the JS function stack. For example, if function f calls
264         // function g, then the calling context will be the context associated with
265         // f. This context is commonly used by DOM security checks because they want
266         // to know who called them.
267         //
268         // If you are unsure which of these functions to use, ask abarth.
269         //
270         // NOTE: These cannot be declared as inline function, because VS complains at
271         // linking time.
272         static Frame* retrieveFrameForEnteredContext();
273         static Frame* retrieveFrameForCurrentContext();
274         static Frame* retrieveFrameForCallingContext();
275 
276         // Returns V8 Context of a frame. If none exists, creates
277         // a new context. It is potentially slow and consumes memory.
278         static v8::Local<v8::Context> context(Frame*);
279         static v8::Local<v8::Context> mainWorldContext(Frame*);
280         static v8::Local<v8::Context> currentContext();
281 
282         // If the current context causes out of memory, JavaScript setting
283         // is disabled and it returns true.
284         static bool handleOutOfMemory();
285 
286         static v8::Handle<v8::Value> checkNewLegal(const v8::Arguments&);
287 
288         static v8::Handle<v8::Script> compileScript(v8::Handle<v8::String> code, const String& fileName, int baseLine);
289 
290 #ifdef ANDROID_INSTRUMENT
291         static v8::Handle<v8::Script> compileScriptInternal(v8::Handle<v8::String> code, const String& fileName, int baseLine);
292 #endif
293 
294         // If the exception code is different from zero, a DOM exception is
295         // schedule to be thrown.
296         static void setDOMException(int exceptionCode);
297 
298         // Schedule an error object to be thrown.
299         static v8::Handle<v8::Value> throwError(ErrorType, const char* message);
300 
301         // Create an instance of a function descriptor and set to the global object
302         // as a named property. Used by v8_test_shell.
303         static void bindJsObjectToWindow(Frame*, const char* name, int type, v8::Handle<v8::FunctionTemplate>, void*);
304 
305         template <int tag, typename T>
306         static v8::Handle<v8::Value> constructDOMObject(const v8::Arguments&);
307 
308         // Process any pending JavaScript console messages.
309         static void processConsoleMessages();
310 
311         // Function for retrieving the line number and source name for the top
312         // JavaScript stack frame.
313         //
314         // It will return true if the line number was successfully retrieved and written
315         // into the |result| parameter, otherwise the function will return false. It may
316         // fail due to a stck overflow in the underlying JavaScript implentation, handling
317         // of such exception is up to the caller.
318         static bool sourceLineNumber(int& result);
319         static bool sourceName(String& result);
320 
321         v8::Local<v8::Context> context();
322         v8::Local<v8::Context> mainWorldContext();
323 
324         // FIXME: This should eventually take DOMWrapperWorld argument!
windowShell()325         V8DOMWindowShell* windowShell() const { return m_windowShell.get(); }
326 
327         bool setContextDebugId(int id);
328         static int contextDebugId(v8::Handle<v8::Context>);
329 
330         // Registers a v8 extension to be available on webpages. The two forms
331         // offer various restrictions on what types of contexts the extension is
332         // loaded into. If a scheme is provided, only pages whose URL has the given
333         // scheme will match. If extensionGroup is provided, the extension will
334         // only be loaded into scripts run via evaluateInNewWorld with the
335         // matching group.  Will only affect v8 contexts initialized after this
336         // call. Takes ownership of the v8::Extension object passed.
337         static void registerExtension(v8::Extension*, const String& schemeRestriction);
338         static void registerExtension(v8::Extension*, int extensionGroup);
339 
340         static void registerExtensionWithV8(v8::Extension*);
341         static bool registeredExtensionWithV8(v8::Extension*);
342 
extensions()343         static const V8Extensions& extensions() { return m_extensions; }
344 
345         // Report an unsafe attempt to access the given frame on the console.
346         static void reportUnsafeAccessTo(Frame* target, DelayReporting delay);
347 
348     private:
349         // If m_recursionCount is 0, let LocalStorage know so we can release
350         // the storage mutex.
351         void releaseStorageMutex();
352 
353         void resetIsolatedWorlds();
354 
355         // Returns false when we're out of memory in V8.
356         bool setInjectedScriptContextDebugId(v8::Handle<v8::Context> targetContext);
357 
358         static const char* rangeExceptionName(int exceptionCode);
359         static const char* eventExceptionName(int exceptionCode);
360         static const char* xmlHttpRequestExceptionName(int exceptionCode);
361         static const char* domExceptionName(int exceptionCode);
362 
363 #if ENABLE(XPATH)
364         static const char* xpathExceptionName(int exceptionCode);
365 #endif
366 
367 #if ENABLE(SVG)
368         static const char* svgExceptionName(int exceptionCode);
369 #endif
370 
371         static void createUtilityContext();
372 
373         // Returns a local handle of the utility context.
utilityContext()374         static v8::Local<v8::Context> utilityContext()
375         {
376             if (m_utilityContext.IsEmpty())
377                 createUtilityContext();
378             return v8::Local<v8::Context>::New(m_utilityContext);
379         }
380 
381         Frame* m_frame;
382 
383         // For the moment, we have one of these.  Soon we will have one per DOMWrapperWorld.
384         RefPtr<V8DOMWindowShell> m_windowShell;
385 
386         // Utility context holding JavaScript functions used internally.
387         static v8::Persistent<v8::Context> m_utilityContext;
388 
389         int m_handlerLineNumber;
390 
391         // True for <a href="javascript:foo()"> and false for <script>foo()</script>.
392         // Only valid during execution.
393         bool m_inlineCode;
394 
395         // True when executing from within a timer callback. Only valid during
396         // execution.
397         bool m_timerCallback;
398 
399         // Track the recursion depth to be able to avoid too deep recursion. The V8
400         // engine allows much more recursion than KJS does so we need to guard against
401         // excessive recursion in the binding layer.
402         int m_recursion;
403 
404         // All of the extensions registered with the context.
405         static V8Extensions m_extensions;
406 
407         // The isolated worlds we are tracking for this frame. We hold them alive
408         // here so that they can be used again by future calls to
409         // evaluateInIsolatedWorld().
410         //
411         // Note: although the pointer is raw, the instance is kept alive by a strong
412         // reference to the v8 context it contains, which is not made weak until we
413         // call world->destroy().
414         //
415         // FIXME: We want to eventually be holding window shells instead of the
416         //        IsolatedContext directly.
417         typedef HashMap<int, V8IsolatedContext*> IsolatedWorldMap;
418         IsolatedWorldMap m_isolatedWorlds;
419     };
420 
421     template <int tag, typename T>
constructDOMObject(const v8::Arguments & args)422     v8::Handle<v8::Value> V8Proxy::constructDOMObject(const v8::Arguments& args)
423     {
424         if (!args.IsConstructCall())
425             return throwError(V8Proxy::TypeError, "DOM object constructor cannot be called as a function.");
426 
427         // Note: it's OK to let this RefPtr go out of scope because we also call
428         // SetDOMWrapper(), which effectively holds a reference to obj.
429         RefPtr<T> obj = T::create();
430         V8DOMWrapper::setDOMWrapper(args.Holder(), tag, obj.get());
431         obj->ref();
432         V8DOMWrapper::setJSWrapperForDOMObject(obj.get(), v8::Persistent<v8::Object>::New(args.Holder()));
433         return args.Holder();
434     }
435 
436 
437     v8::Local<v8::Context> toV8Context(ScriptExecutionContext*, const WorldContextHandle& worldContext);
438 
439     // Used by an interceptor callback that it hasn't found anything to
440     // intercept.
notHandledByInterceptor()441     inline static v8::Local<v8::Object> notHandledByInterceptor()
442     {
443         return v8::Local<v8::Object>();
444     }
445 
deletionNotHandledByInterceptor()446     inline static v8::Local<v8::Boolean> deletionNotHandledByInterceptor()
447     {
448         return v8::Local<v8::Boolean>();
449     }
450     inline v8::Handle<v8::Primitive> throwError(const char* message, V8Proxy::ErrorType type = V8Proxy::TypeError)
451     {
452         V8Proxy::throwError(type, message);
453         return v8::Undefined();
454     }
455 
throwError(ExceptionCode ec)456     inline v8::Handle<v8::Primitive> throwError(ExceptionCode ec)
457     {
458         V8Proxy::setDOMException(ec);
459         return v8::Undefined();
460     }
461 
throwError(v8::Local<v8::Value> exception)462     inline v8::Handle<v8::Primitive> throwError(v8::Local<v8::Value> exception)
463     {
464         v8::ThrowException(exception);
465         return v8::Undefined();
466     }
467 
toV8(PassRefPtr<T> object,v8::Local<v8::Object> holder)468     template <class T> inline v8::Handle<v8::Object> toV8(PassRefPtr<T> object, v8::Local<v8::Object> holder)
469     {
470         object->ref();
471         V8DOMWrapper::setJSWrapperForDOMObject(object.get(), v8::Persistent<v8::Object>::New(holder));
472         return holder;
473     }
474 
475 }
476 
477 #endif // V8Proxy_h
478