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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2004 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Library General Public
7     License as published by the Free Software Foundation; either
8     version 2 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Library General Public License for more details.
14 
15     You should have received a copy of the GNU Library General Public
16     License along with this library; if not, write to the Free
17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 /*
25      File added by Alan Buckley (alan_baa@hotmail.com) for RISC OS compatability
26 	 27 March 2003
27 
28      Implements Sprite plotting code for wimp display.window
29 */
30 
31 #include "kernel.h"
32 #include "swis.h"
33 
34 #include "SDL_stdinc.h"
35 #include "SDL_riscosvideo.h"
36 
37 extern void WIMP_ReadModeInfo(_THIS);
38 
39 void WIMP_PaletteChanged(_THIS);
40 
41 
42 /* Create sprite buffer for screen */
43 
WIMP_CreateBuffer(int width,int height,int bpp)44 unsigned char *WIMP_CreateBuffer(int width, int height, int bpp)
45 {
46 	int size;
47 	char sprite_name[12] = "display";
48 	unsigned char *buffer;
49 	_kernel_swi_regs regs;
50 	int bytesPerPixel;
51 	int bytesPerRow;
52 	int offsetToSpriteData = 60;
53 
54 	switch(bpp)
55 	{
56 	case 32: bytesPerPixel = 4; break;
57 	case 16: bytesPerPixel = 2; break;
58 	case 8:
59 	    bytesPerPixel = 1;
60 	    offsetToSpriteData += 2048; /* Add in size of palette */
61 	    break;
62 	default:
63 		return NULL;
64 		break;
65 	}
66 
67 	bytesPerRow = bytesPerPixel * width;
68 
69 	if ((bytesPerRow & 3) != 0)
70 	{
71 		bytesPerRow += 4 - (bytesPerRow & 3);
72 	}
73 	size = bytesPerRow * height;
74 
75 	buffer = SDL_malloc( (size_t) size + offsetToSpriteData );
76 	if (!buffer) return NULL;
77 
78    /* Initialise a sprite area */
79 
80 	*(unsigned int *)buffer		= size + offsetToSpriteData;
81 	*(unsigned int *)(buffer + 8)	= 16;
82 
83 	regs.r[0] = 256+9;
84 	regs.r[1] = (unsigned int)buffer;
85    _kernel_swi(OS_SpriteOp, &regs, &regs);
86 
87 	regs.r[0] = 256+15;
88 	regs.r[1] = (unsigned int)buffer;
89 	regs.r[2] = (unsigned int)&sprite_name;
90 	regs.r[3] = 0; /* Palette flag: 0 = no palette */
91 	regs.r[4] = width;
92 	regs.r[5] = height;
93 	if (bpp == 8)
94 	{
95 		/* Use old style mode number */
96 		regs.r[6] = 28; /* 8bpp 90x90dpi */
97 	} else
98 	{
99 		regs.r[6] = (((bpp == 16) ? 5 : 6) << 27) /* Type 6 = 32bpp sprite, 5 = 16bpp sprite */
100 					| (90 << 14) /* Vertical dpi */
101 					| (90 << 1)  /* Horizontal dpi */
102 					| 1; /* Marker to distinguish between mode selectors and sprite modes */
103 	}
104    if (_kernel_swi(OS_SpriteOp, &regs, &regs) == NULL)
105    {
106        if (bpp == 8)
107        {
108           /* Modify sprite to take into account 256 colour palette */
109           int *sprite = (int *)(buffer + 16);
110           /* Adjust sprite offsets */
111           sprite[0] += 2048;
112           sprite[8] += 2048;
113           sprite[9] += 2048;
114           /* Adjust sprite area next free pointer */
115           (*(int *)(buffer+12)) += 2048;
116 
117           /* Don't need to set up palette as SDL sets up the default
118              256 colour palette */
119 /*          {
120              int *pal = sprite + 11;
121              unsigned int j;
122              unsigned int entry;
123              for (j = 0; j < 255; j++)
124              {
125                 entry = (j << 24) | (j << 16) | (j << 8);
126                 *pal++ = entry;
127                 *pal++ = entry;
128              }
129           }
130 */
131        }
132    } else
133    {
134       SDL_free(buffer);
135       buffer = NULL;
136    }
137 
138    return buffer;
139 }
140 
141 
142 /* Setup translation buffers for the sprite plotting */
143 
WIMP_SetupPlotInfo(_THIS)144 void WIMP_SetupPlotInfo(_THIS)
145 {
146    _kernel_swi_regs regs;
147    int *sprite = ((int *)this->hidden->bank[1])+4;
148 
149    regs.r[0] = (unsigned int)this->hidden->bank[1];
150    regs.r[1] = (unsigned int)sprite;
151    regs.r[2] = -1; /* Current mode */
152    regs.r[3] = -1; /* Current palette */
153    regs.r[4] = 0; /* Get size of buffer */
154    regs.r[5] = 1|2|16; /* R1 - pointer to sprite and can use full palette words */
155    regs.r[6] = 0;
156    regs.r[7] = 0;
157 
158    if (this->hidden->pixtrans) SDL_free(this->hidden->pixtrans);
159    this->hidden->pixtrans = 0;
160 
161    /* Get the size required for the buffer */
162    _kernel_swi(ColourTrans_GenerateTable, &regs, &regs);
163    if (regs.r[4])
164    {
165       this->hidden->pixtrans = SDL_malloc(regs.r[4]);
166 
167       regs.r[4] = (unsigned int)this->hidden->pixtrans;
168       /* Actually read the buffer */
169       _kernel_swi(ColourTrans_GenerateTable, &regs, &regs);
170    }
171 }
172 
173 /* Plot the sprite in the given context */
WIMP_PlotSprite(_THIS,int x,int y)174 void WIMP_PlotSprite(_THIS, int x, int y)
175 {
176    _kernel_swi_regs regs;
177    _kernel_oserror *err;
178 
179    regs.r[0] =  52 + 512;
180    regs.r[1] = (unsigned int)this->hidden->bank[1];
181    regs.r[2] = (unsigned int)this->hidden->bank[1]+16;
182    regs.r[3] = x;
183    regs.r[4] = y;
184    regs.r[5] = 0|32; /* Overwrite screen and pixtrans contains wide colour entries */
185    regs.r[6] = 0; /* No scale factors i.e. 1:1 */
186    regs.r[7] = (int)this->hidden->pixtrans;
187 
188    if ((err = _kernel_swi(OS_SpriteOp, &regs, &regs)) != 0)
189    {
190       int *p = (int *)this->hidden->pixtrans;
191       printf("OS_SpriteOp failed \n%s\n",err->errmess);
192       printf("pixtrans %d\n", (int)this->hidden->pixtrans);
193       printf("%x %x %x\n", p[0], p[1], p[2]);
194    }
195 }
196 
197 
198 /* Wimp mode has changes so update colour mapping and pixel sizes
199    of windows and the sprites they plot */
200 
WIMP_ModeChanged(_THIS)201 void WIMP_ModeChanged(_THIS)
202 {
203 	int oldXeig = this->hidden->xeig;
204 	int oldYeig = this->hidden->yeig;
205 
206 	WIMP_ReadModeInfo(this);
207 
208 	if (oldXeig == this->hidden->xeig && oldYeig == this->hidden->yeig)
209 	{
210 		/* Only need to update the palette */
211 		WIMP_PaletteChanged(this);
212 	} else
213 	{
214 		_kernel_swi_regs regs;
215 		int window_state[9];
216 		int extent[4];
217 		int currWidth, currHeight;
218 		int newWidth, newHeight;
219 
220 		/* Need to resize windows and update the palette */
221 		WIMP_SetupPlotInfo(this);
222 
223 
224 		window_state[0] = this->hidden->window_handle;
225 		regs.r[1] = (unsigned int)window_state;
226 		_kernel_swi(Wimp_GetWindowState, &regs, &regs);
227 
228 		currWidth = window_state[3] - window_state[1];
229 		currHeight = window_state[4] - window_state[2];
230 
231 		newWidth = (currWidth >> oldXeig) << this->hidden->xeig;
232 		newHeight = (currHeight >> oldYeig) << this->hidden->yeig;
233 		/* Need to avoid extent getting too small for visible part
234 		of window */
235 		extent[0] = 0;
236 		if (currHeight <= newHeight)
237 		{
238 			extent[1] = -newHeight;
239 		} else
240 		{
241 			extent[1] = -currHeight;
242 		}
243 		if (currWidth <= newWidth)
244 		{
245 			extent[2] = newWidth;
246 		} else
247 		{
248 			extent[2] = currWidth;
249 		}
250 		extent[3] = 0;
251 
252 		regs.r[0] = this->hidden->window_handle;
253 		regs.r[1] = (int)extent;
254 		_kernel_swi(Wimp_SetExtent, &regs, &regs);
255 
256 		/*TODO: May need to set flag to resize window on next open */
257 	}
258 }
259 
260 /* Palette has changed so update palettes used for windows sprites */
261 
WIMP_PaletteChanged(_THIS)262 void WIMP_PaletteChanged(_THIS)
263 {
264 	WIMP_SetupPlotInfo(this);
265 }
266