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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2006 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 #include <X11/Xlib.h>
25 #include <X11/Xutil.h>
26 
27 #include "SDL_version.h"
28 #include "SDL_timer.h"
29 #include "SDL_video.h"
30 #include "SDL_syswm.h"
31 #include "../SDL_pixels_c.h"
32 #include "../../events/SDL_events_c.h"
33 #include "SDL_x11modes_c.h"
34 #include "SDL_x11wm_c.h"
35 
reverse_byte(Uint8 x)36 static Uint8 reverse_byte(Uint8 x)
37 {
38 	x = (x & 0xaa) >> 1 | (x & 0x55) << 1;
39 	x = (x & 0xcc) >> 2 | (x & 0x33) << 2;
40 	x = (x & 0xf0) >> 4 | (x & 0x0f) << 4;
41 	return x;
42 }
43 
X11_SetIcon(_THIS,SDL_Surface * icon,Uint8 * mask)44 void X11_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask)
45 {
46 	SDL_Surface *sicon;
47 	XWMHints *wmhints;
48 	XImage *icon_image;
49 	Pixmap icon_pixmap;
50 	Pixmap mask_pixmap;
51 	Window icon_window = None;
52 	GC gc;
53 	XGCValues GCvalues;
54 	int i, dbpp;
55 	SDL_Rect bounds;
56 	Uint8 *LSBmask;
57 	Visual *dvis;
58 	char *p;
59 	int masksize;
60 
61 	SDL_Lock_EventThread();
62 
63 	/* The icon must use the default visual, depth and colormap of the
64 	   screen, so it might need a conversion */
65 	dvis = DefaultVisual(SDL_Display, SDL_Screen);
66 	dbpp = DefaultDepth(SDL_Display, SDL_Screen);
67 	for(i = 0; i < this->hidden->nvisuals; i++) {
68 		if(this->hidden->visuals[i].visual == dvis) {
69 			dbpp = this->hidden->visuals[i].bpp;
70 			break;
71 		}
72 	}
73 
74 	/* The Visual struct is supposed to be opaque but we cheat a little */
75 	sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h,
76 				     dbpp,
77 				     dvis->red_mask, dvis->green_mask,
78 				     dvis->blue_mask, 0);
79 	if ( sicon == NULL )
80 		goto done;
81 
82 	if(dbpp == 8) {
83 		/* Default visual is 8bit; we need to allocate colours from
84 		   the default colormap */
85 		SDL_Color want[256], got[256];
86 		int nwant;
87 		Colormap dcmap;
88 		int missing;
89 		dcmap = DefaultColormap(SDL_Display, SDL_Screen);
90 		if(icon->format->palette) {
91 			/* The icon has a palette as well - we just have to
92 			   find those colours */
93 			nwant = icon->format->palette->ncolors;
94 			SDL_memcpy(want, icon->format->palette->colors,
95 			       nwant * sizeof want[0]);
96 		} else {
97 			/* try the standard 6x6x6 cube for lack of better
98 			   ideas */
99 			int r, g, b, i;
100 			for(r = i = 0; r < 256; r += 0x33)
101 				for(g = 0; g < 256; g += 0x33)
102 					for(b = 0; b < 256; b += 0x33, i++) {
103 						want[i].r = r;
104 						want[i].g = g;
105 						want[i].b = b;
106 					}
107 			nwant = 216;
108 		}
109 		if(SDL_iconcolors) {
110 			/* free already allocated colours first */
111 			unsigned long freelist[512];
112 			int nfree = 0;
113 			for(i = 0; i < 256; i++) {
114 				while(SDL_iconcolors[i]) {
115 					freelist[nfree++] = i;
116 					SDL_iconcolors[i]--;
117 				}
118 			}
119 			XFreeColors(GFX_Display, dcmap, freelist, nfree, 0);
120 		}
121 		if(!SDL_iconcolors)
122 			SDL_iconcolors = SDL_malloc(256 * sizeof *SDL_iconcolors);
123 		SDL_memset(SDL_iconcolors, 0, 256 * sizeof *SDL_iconcolors);
124 
125 		/* try to allocate the colours */
126 		SDL_memset(got, 0, sizeof got);
127 		missing = 0;
128 		for(i = 0; i < nwant; i++) {
129 			XColor c;
130 			c.red = want[i].r << 8;
131 			c.green = want[i].g << 8;
132 			c.blue = want[i].b << 8;
133 			c.flags = DoRed | DoGreen | DoBlue;
134 			if(XAllocColor(GFX_Display, dcmap, &c)) {
135 				/* got the colour */
136 				SDL_iconcolors[c.pixel]++;
137 				got[c.pixel] = want[i];
138 			} else {
139 				missing = 1;
140 			}
141 		}
142 		if(missing) {
143 			/* Some colours were apparently missing, so we just
144 			   allocate all the rest as well */
145 			XColor cols[256];
146 			for(i = 0; i < 256; i++)
147 				cols[i].pixel = i;
148 			XQueryColors(GFX_Display, dcmap, cols, 256);
149 			for(i = 0; i < 256; i++) {
150 				got[i].r = cols[i].red >> 8;
151 				got[i].g = cols[i].green >> 8;
152 				got[i].b = cols[i].blue >> 8;
153 				if(!SDL_iconcolors[i]) {
154 					if(XAllocColor(GFX_Display, dcmap,
155 							cols + i)) {
156 						SDL_iconcolors[i] = 1;
157 					} else {
158 						/* index not available */
159 						got[i].r = 0;
160 						got[i].g = 0;
161 						got[i].b = 0;
162 					}
163 				}
164 			}
165 		}
166 
167 		SDL_SetColors(sicon, got, 0, 256);
168 	}
169 
170 	bounds.x = 0;
171 	bounds.y = 0;
172 	bounds.w = icon->w;
173 	bounds.h = icon->h;
174 	if ( SDL_LowerBlit(icon, &bounds, sicon, &bounds) < 0 )
175 		goto done;
176 
177 	/* We need the mask as given, except in LSBfirst format instead of
178 	   MSBfirst. Reverse the bits in each byte. */
179 	masksize = ((sicon->w + 7) >> 3) * sicon->h;
180 	LSBmask = SDL_malloc(masksize);
181 	if ( LSBmask == NULL ) {
182 		goto done;
183 	}
184 	SDL_memset(LSBmask, 0, masksize);
185 	for(i = 0; i < masksize; i++)
186 		LSBmask[i] = reverse_byte(mask[i]);
187 	mask_pixmap = XCreatePixmapFromBitmapData(SDL_Display, WMwindow,
188 						  (char *)LSBmask,
189 						  sicon->w, sicon->h,
190 						  1L, 0L, 1);
191 
192 	/* Transfer the image to an X11 pixmap */
193 	icon_image = XCreateImage(SDL_Display,
194 				  DefaultVisual(SDL_Display, SDL_Screen),
195 				  DefaultDepth(SDL_Display, SDL_Screen),
196 				  ZPixmap, 0, sicon->pixels,
197 				  sicon->w, sicon->h,
198 				  32, 0);
199 	icon_image->byte_order = (SDL_BYTEORDER == SDL_BIG_ENDIAN)
200 		                 ? MSBFirst : LSBFirst;
201 	icon_pixmap = XCreatePixmap(SDL_Display, SDL_Root, sicon->w, sicon->h,
202 				    DefaultDepth(SDL_Display, SDL_Screen));
203 	gc = XCreateGC(SDL_Display, icon_pixmap, 0, &GCvalues);
204 	XPutImage(SDL_Display, icon_pixmap, gc, icon_image,
205 		  0, 0, 0, 0, sicon->w, sicon->h);
206 	XFreeGC(SDL_Display, gc);
207 	XDestroyImage(icon_image);
208 	SDL_free(LSBmask);
209 	sicon->pixels = NULL;
210 
211 	/* Some buggy window managers (some versions of Enlightenment, it
212 	   seems) need an icon window *and* icon pixmap to work properly, while
213 	   it screws up others. The default is only to use a pixmap. */
214 	p = SDL_getenv("SDL_VIDEO_X11_ICONWIN");
215 	if(p && *p) {
216 		icon_window = XCreateSimpleWindow(SDL_Display, SDL_Root,
217 						  0, 0, sicon->w, sicon->h, 0,
218 						  CopyFromParent,
219 						  CopyFromParent);
220 		XSetWindowBackgroundPixmap(SDL_Display, icon_window,
221 					   icon_pixmap);
222 		XClearWindow(SDL_Display, icon_window);
223 	}
224 
225 	/* Set the window icon to the icon pixmap (and icon window) */
226 	wmhints = XAllocWMHints();
227 	wmhints->flags = (IconPixmapHint | IconMaskHint);
228 	wmhints->icon_pixmap = icon_pixmap;
229 	wmhints->icon_mask = mask_pixmap;
230 	if(icon_window != None) {
231 		wmhints->flags |= IconWindowHint;
232 		wmhints->icon_window = icon_window;
233 	}
234 	XSetWMHints(SDL_Display, WMwindow, wmhints);
235 	XFree(wmhints);
236 	XSync(SDL_Display, False);
237 
238   done:
239 	SDL_Unlock_EventThread();
240 	SDL_FreeSurface(sicon);
241 }
242 
X11_SetCaptionNoLock(_THIS,const char * title,const char * icon)243 void X11_SetCaptionNoLock(_THIS, const char *title, const char *icon)
244 {
245 	XTextProperty titleprop, iconprop;
246 	Status status;
247 
248 #ifdef X_HAVE_UTF8_STRING
249 	Atom _NET_WM_NAME = 0;
250 	Atom _NET_WM_ICON_NAME = 0;
251 
252 	/* Look up some useful Atoms */
253 	if (SDL_X11_HAVE_UTF8) {
254 		_NET_WM_NAME = XInternAtom(SDL_Display, "_NET_WM_NAME", False);
255 		_NET_WM_ICON_NAME = XInternAtom(SDL_Display, "_NET_WM_ICON_NAME", False);
256 	}
257 #endif
258 
259 	if ( title != NULL ) {
260 		char *title_locale = SDL_iconv_utf8_locale(title);
261 		if ( !title_locale ) {
262 			SDL_OutOfMemory();
263 			return;
264 		}
265 		status = XStringListToTextProperty(&title_locale, 1, &titleprop);
266 		SDL_free(title_locale);
267 		if ( status ) {
268 			XSetTextProperty(SDL_Display, WMwindow, &titleprop, XA_WM_NAME);
269 			XFree(titleprop.value);
270 		}
271 #ifdef X_HAVE_UTF8_STRING
272 		if (SDL_X11_HAVE_UTF8) {
273 			status = Xutf8TextListToTextProperty(SDL_Display,
274 					(char **)&title, 1, XUTF8StringStyle, &titleprop);
275 			if ( status == Success ) {
276 				XSetTextProperty(SDL_Display, WMwindow, &titleprop, _NET_WM_NAME);
277 				XFree(titleprop.value);
278 			}
279 		}
280 #endif
281 	}
282 	if ( icon != NULL ) {
283 		char *icon_locale = SDL_iconv_utf8_locale(icon);
284 		if ( !icon_locale ) {
285 			SDL_OutOfMemory();
286 			return;
287 		}
288 		status = XStringListToTextProperty(&icon_locale, 1, &iconprop);
289 		SDL_free(icon_locale);
290 		if ( status ) {
291 			XSetTextProperty(SDL_Display, WMwindow, &iconprop, XA_WM_ICON_NAME);
292 			XFree(iconprop.value);
293 		}
294 #ifdef X_HAVE_UTF8_STRING
295 		if (SDL_X11_HAVE_UTF8) {
296 			status = Xutf8TextListToTextProperty(SDL_Display,
297 					(char **)&icon, 1, XUTF8StringStyle, &iconprop);
298 			if ( status == Success ) {
299 				XSetTextProperty(SDL_Display, WMwindow, &iconprop, _NET_WM_ICON_NAME);
300 				XFree(iconprop.value);
301 			}
302 		}
303 #endif
304 	}
305 	XSync(SDL_Display, False);
306 }
307 
X11_SetCaption(_THIS,const char * title,const char * icon)308 void X11_SetCaption(_THIS, const char *title, const char *icon)
309 {
310 	SDL_Lock_EventThread();
311 	X11_SetCaptionNoLock(this, title, icon);
312 	SDL_Unlock_EventThread();
313 }
314 
315 /* Iconify the window */
X11_IconifyWindow(_THIS)316 int X11_IconifyWindow(_THIS)
317 {
318 	int result;
319 
320 	SDL_Lock_EventThread();
321 	result = XIconifyWindow(SDL_Display, WMwindow, SDL_Screen);
322 	XSync(SDL_Display, False);
323 	SDL_Unlock_EventThread();
324 	return(result);
325 }
326 
327 #if 0
328 #define  D(...)  printf(__VA_ARGS__)
329 #define  E(...)  D(__VA_ARGS__)
330 #else
331 #define  D(...)  ((void)0)
332 #define  E(...)  ((void)0)
333 #endif
334 
set_window_pos_nolock(_THIS,int x,int y)335 static void  set_window_pos_nolock(_THIS, int x, int y)
336 {
337     XWindowAttributes  attr;
338     int          xNew, yNew;
339     Window       child;
340     int          xAdjust = X11_wmXAdjust;
341     int          yAdjust = X11_wmYAdjust;
342 
343     /* don't do anything in full-screen mode, because the FSwindow is used
344      * instead of the WMwindow, which will make the adjustment go wild
345      */
346     if (this->screen->flags & SDL_FULLSCREEN)
347         return;
348 
349     /* this code is tricky because some window managers, but not all,
350      * will translate the final window position by a given offset
351      * corresponding to the frame decoration.
352      *
353      * so we first try to move the window, get the position that the
354      * window manager has set, and if they are different, re-position the
355      * window again with an adjustment.
356      *
357      * this causes a slight flicker since the window 'jumps' very
358      * quickly from one position to the other.
359      */
360 
361     D("%s: move to [%d,%d] adjusted to [%d,%d]\n", __FUNCTION__,
362       x, y, x+xAdjust, y+yAdjust);
363     XMoveWindow(SDL_Display, WMwindow, x + xAdjust, y + yAdjust);
364     XSync(SDL_Display, True);
365     XTranslateCoordinates( SDL_Display, WMwindow, SDL_Root, 0, 0, &xNew, &yNew, &child );
366     if (xNew != x || yNew != y) {
367         X11_wmXAdjust = xAdjust = x - xNew;
368         X11_wmYAdjust = yAdjust = y - yNew;
369         D("%s: read pos [%d,%d], recomputing adjust=[%d,%d] moving to [%d,%d]\n",
370           __FUNCTION__, xNew, yNew, xAdjust, yAdjust, x+xAdjust, y+yAdjust);
371         XMoveWindow(SDL_Display, WMwindow, x + xAdjust, y + yAdjust );
372     }
373     XSync(SDL_Display, False);
374 }
375 
376 /* Set window position */
X11_SetWindowPos(_THIS,int x,int y)377 void  X11_SetWindowPos(_THIS, int  x, int  y)
378 {
379     SDL_Lock_EventThread();
380     set_window_pos_nolock(this, x, y);
381     SDL_Unlock_EventThread();
382 }
383 
384 /* Get window position */
X11_GetWindowPos(_THIS,int * px,int * py)385 void  X11_GetWindowPos(_THIS, int  *px, int  *py)
386 {
387     /* in full-screen mode, you can't move the window */
388     if (this->screen->flags & SDL_FULLSCREEN) {
389         *px = *py = 0;
390         return;
391     }
392 
393 
394     SDL_Lock_EventThread();
395     {
396         Window  child;
397         Status  ret;
398 
399         XTranslateCoordinates( SDL_Display, WMwindow, SDL_Root, 0, 0, px, py, &child );
400     }
401     SDL_Unlock_EventThread();
402 }
403 
404 static int
is_window_visible(_THIS,int screen_x,int screen_y,int screen_w,int screen_h)405 is_window_visible(_THIS, int  screen_x, int  screen_y, int  screen_w, int  screen_h )
406 {
407     XWindowAttributes   attr;
408     int                 x, y;
409     Window              child;
410 
411     XGetWindowAttributes( SDL_Display, WMwindow, &attr );
412     XTranslateCoordinates( SDL_Display, WMwindow, SDL_Root, 0, 0, &x, &y, &child );
413 
414     return ( x >= screen_x && x + attr.width  <= screen_x + screen_w  &&
415              y >= screen_y && y + attr.height <= screen_y + screen_h );
416 }
417 
X11_IsWindowVisible(_THIS,int recenter)418 int  X11_IsWindowVisible(_THIS, int  recenter)
419 {
420     int                 result = 0;
421     XWindowAttributes   attr;
422     int                 screen_w, screen_h;
423 
424     SDL_Lock_EventThread();
425     XGetWindowAttributes( SDL_Display, SDL_Root, &attr );
426     screen_w = attr.width;
427     screen_h = attr.height;
428 
429 #if SDL_VIDEO_DRIVER_X11_XINERAMA
430     if (use_xinerama) {
431         SDL_NAME(XineramaScreenInfo) *xinerama;
432         int                           i, screens;
433 
434         xinerama = SDL_NAME(XineramaQueryScreens)(SDL_Display, &screens);
435         for (i = 0; i < screens; i++) {
436             if ( is_window_visible( this,
437                                     xinerama[i].x_org, xinerama[i].y_org,
438                                     xinerama[i].width, xinerama[i].height ) )
439             {
440                 result = 1;
441                 break;
442             }
443         }
444 
445         if ( !result && recenter ) {
446             set_window_pos_nolock(this,
447                               xinerama[0].x_org + (xinerama[0].width  - this->screen->w)/2,
448                               xinerama[0].y_org + (xinerama[0].height - this->screen->h)/2 );
449         }
450         XFree(xinerama);
451         goto Exit;
452     }
453 #endif
454     if ( is_window_visible( this, 0, 0, screen_w, screen_h ) ) {
455         result = 1;
456     }
457 
458     if ( !result && recenter ) {
459         set_window_pos_nolock( this,
460                           (screen_w - this->screen->w)/2,
461                           (screen_h - this->screen->h)/2 );
462     }
463 #ifdef SDL_VIDEO_DRIVER_X11_XINERAMA
464 Exit:
465 #endif
466     SDL_Unlock_EventThread();
467     return result;
468 }
469 
X11_GrabInputNoLock(_THIS,SDL_GrabMode mode)470 SDL_GrabMode X11_GrabInputNoLock(_THIS, SDL_GrabMode mode)
471 {
472 	int result;
473 
474 	if ( this->screen == NULL ) {
475 		return(SDL_GRAB_OFF);
476 	}
477 	if ( ! SDL_Window ) {
478 		return(mode);	/* Will be set later on mode switch */
479 	}
480 	if ( mode == SDL_GRAB_OFF ) {
481 		XUngrabPointer(SDL_Display, CurrentTime);
482 		XUngrabKeyboard(SDL_Display, CurrentTime);
483 	} else {
484 		if ( this->screen->flags & SDL_FULLSCREEN ) {
485 			/* Unbind the mouse from the fullscreen window */
486 			XUngrabPointer(SDL_Display, CurrentTime);
487 		}
488 		/* Try to grab the mouse */
489 #if 0 /* We'll wait here until we actually grab, otherwise behavior undefined */
490 		for ( numtries = 0; numtries < 10; ++numtries ) {
491 #else
492 		for ( ; ; ) {
493 #endif
494 			result = XGrabPointer(SDL_Display, SDL_Window, True, 0,
495 						GrabModeAsync, GrabModeAsync,
496 						SDL_Window, None, CurrentTime);
497 			if ( result == GrabSuccess ) {
498 				break;
499 			}
500 			SDL_Delay(100);
501 		}
502 		if ( result != GrabSuccess ) {
503 			/* Uh, oh, what do we do here? */ ;
504 		}
505 		/* Now grab the keyboard */
506 		XGrabKeyboard(SDL_Display, WMwindow, True,
507 				GrabModeAsync, GrabModeAsync, CurrentTime);
508 
509 		/* Raise the window if we grab the mouse */
510 		if ( !(this->screen->flags & SDL_FULLSCREEN) )
511 			XRaiseWindow(SDL_Display, WMwindow);
512 
513 		/* Make sure we register input focus */
514 		SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS);
515 		/* Since we grabbed the pointer, we have mouse focus, too. */
516 		SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
517 	}
518 	XSync(SDL_Display, False);
519 
520 	return(mode);
521 }
522 
523 SDL_GrabMode X11_GrabInput(_THIS, SDL_GrabMode mode)
524 {
525 	SDL_Lock_EventThread();
526 	mode = X11_GrabInputNoLock(this, mode);
527 	SDL_Unlock_EventThread();
528 
529 	return(mode);
530 }
531 
532 #define  MM_PER_INCH  25.4
533 
534 int
535 X11_GetMonitorDPI(_THIS, int  *px_dpi, int *py_dpi)
536 {
537     Display*      display = SDL_Display;
538     int           screen  = XDefaultScreen(display);
539     int           xdpi, ydpi;
540 
541     int  width     = XDisplayWidth(display, screen);
542     int  width_mm  = XDisplayWidthMM(display, screen);
543     int  height    = XDisplayHeight(display, screen);
544     int  height_mm = XDisplayHeightMM(display, screen);
545 
546     if (width_mm <= 0 || height_mm <= 0) {
547         return -1;
548     }
549 
550     xdpi = (int)(width  * MM_PER_INCH / width_mm + 0.5);
551     ydpi = (int)(height * MM_PER_INCH / height_mm + 0.5);
552 
553     if (xdpi < 20 || xdpi > 400 || ydpi < 20 || ydpi > 400) {
554         return -1;
555     }
556 
557     *px_dpi = xdpi;
558     *py_dpi = ydpi;
559 
560     return 0;
561 }
562 
563 int
564 X11_GetMonitorRect(_THIS, SDL_Rect *rect)
565 {
566     Display*  display = SDL_Display;
567     int       screen  = XDefaultScreen(display);
568 
569     rect->x = 0;
570     rect->y = 0;
571     rect->w = XDisplayWidth(display, screen);
572     rect->h = XDisplayHeight(display, screen);
573 
574     return 0;
575 }
576 
577 /* If 'info' is the right version, this function fills it and returns 1.
578    Otherwise, in case of a version mismatch, it returns -1.
579 */
580 static void lock_display(void)
581 {
582 	SDL_Lock_EventThread();
583 }
584 static void unlock_display(void)
585 {
586 	/* Make sure any X11 transactions are completed */
587 	SDL_VideoDevice *this = current_video;
588 	XSync(SDL_Display, False);
589 	SDL_Unlock_EventThread();
590 }
591 
592 #include <stdio.h>
593 int X11_GetWMInfo(_THIS, SDL_SysWMinfo *info)
594 {
595 	if ( info->version.major <= SDL_MAJOR_VERSION ) {
596 		info->subsystem = SDL_SYSWM_X11;
597 		info->info.x11.display = SDL_Display;
598 		info->info.x11.window = SDL_Window;
599 		if ( SDL_VERSIONNUM(info->version.major,
600 		                    info->version.minor,
601 		                    info->version.patch) >= 1002 ) {
602 			info->info.x11.fswindow = FSwindow;
603 			info->info.x11.wmwindow = WMwindow;
604 		}
605 
606 
607 		if ( SDL_VERSIONNUM(info->version.major,
608 		                    info->version.minor,
609 		                    info->version.patch) >= 1212 ) {
610 			info->info.x11.gfxdisplay = GFX_Display;
611 		}
612 
613 		info->info.x11.lock_func = lock_display;
614 		info->info.x11.unlock_func = unlock_display;
615 		return(1);
616 	} else {
617 		SDL_SetError("Application not compiled with SDL %d.%d\n",
618 					SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
619 		return(-1);
620 	}
621 }
622