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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2006 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 #ifndef _SDL_sysvideo_h
25 #define _SDL_sysvideo_h
26 
27 #include "SDL_mouse.h"
28 #define SDL_PROTOTYPES_ONLY
29 #include "SDL_syswm.h"
30 #undef SDL_PROTOTYPES_ONLY
31 
32 /* This file prototypes the video driver implementation.
33    This is designed to be easily converted to C++ in the future.
34  */
35 
36 #if SDL_VIDEO_OPENGL
37 #include "SDL_opengl.h"
38 #endif /* SDL_VIDEO_OPENGL */
39 
40 /* The SDL video driver */
41 typedef struct SDL_VideoDevice SDL_VideoDevice;
42 
43 /* Define the SDL video driver structure */
44 #define _THIS	SDL_VideoDevice *_this
45 #ifndef _STATUS
46 #define _STATUS	SDL_status *status
47 #endif
48 struct SDL_VideoDevice {
49 	/* * * */
50 	/* The name of this video driver */
51 	const char *name;
52 
53 	/* * * */
54 	/* Initialization/Query functions */
55 
56 	/* Initialize the native video subsystem, filling 'vformat' with the
57 	   "best" display pixel format, returning 0 or -1 if there's an error.
58 	 */
59 	int (*VideoInit)(_THIS, SDL_PixelFormat *vformat);
60 
61 	/* List the available video modes for the given pixel format, sorted
62 	   from largest to smallest.
63 	 */
64 	SDL_Rect **(*ListModes)(_THIS, SDL_PixelFormat *format, Uint32 flags);
65 
66 	/* Set the requested video mode, returning a surface which will be
67 	   set to the SDL_VideoSurface.  The width and height will already
68 	   be verified by ListModes(), and the video subsystem is free to
69 	   set the mode to a supported bit depth different from the one
70 	   specified -- the desired bpp will be emulated with a shadow
71 	   surface if necessary.  If a new mode is returned, this function
72 	   should take care of cleaning up the current mode.
73 	 */
74 	SDL_Surface *(*SetVideoMode)(_THIS, SDL_Surface *current,
75 				int width, int height, int bpp, Uint32 flags);
76 
77 	/* Toggle the fullscreen mode */
78 	int (*ToggleFullScreen)(_THIS, int on);
79 
80 	/* This is called after the video mode has been set, to get the
81 	   initial mouse state.  It should queue events as necessary to
82 	   properly represent the current mouse focus and position.
83 	 */
84 	void (*UpdateMouse)(_THIS);
85 
86 	/* Create a YUV video surface (possibly overlay) of the given
87 	   format.  The hardware should be able to perform at least 2x
88 	   scaling on display.
89 	 */
90 	SDL_Overlay *(*CreateYUVOverlay)(_THIS, int width, int height,
91 	                                 Uint32 format, SDL_Surface *display);
92 
93         /* Sets the color entries { firstcolor .. (firstcolor+ncolors-1) }
94 	   of the physical palette to those in 'colors'. If the device is
95 	   using a software palette (SDL_HWPALETTE not set), then the
96 	   changes are reflected in the logical palette of the screen
97 	   as well.
98 	   The return value is 1 if all entries could be set properly
99 	   or 0 otherwise.
100 	*/
101 	int (*SetColors)(_THIS, int firstcolor, int ncolors,
102 			 SDL_Color *colors);
103 
104 	/* This pointer should exist in the native video subsystem and should
105 	   point to an appropriate update function for the current video mode
106 	 */
107 	void (*UpdateRects)(_THIS, int numrects, SDL_Rect *rects);
108 
109 	/* Reverse the effects VideoInit() -- called if VideoInit() fails
110 	   or if the application is shutting down the video subsystem.
111 	*/
112 	void (*VideoQuit)(_THIS);
113 
114 	/* * * */
115 	/* Hardware acceleration functions */
116 
117 	/* Information about the video hardware */
118 	SDL_VideoInfo info;
119 
120 	/* The pixel format used when SDL_CreateRGBSurface creates SDL_HWSURFACEs with alpha */
121 	SDL_PixelFormat* displayformatalphapixel;
122 
123 	/* Allocates a surface in video memory */
124 	int (*AllocHWSurface)(_THIS, SDL_Surface *surface);
125 
126 	/* Sets the hardware accelerated blit function, if any, based
127 	   on the current flags of the surface (colorkey, alpha, etc.)
128 	 */
129 	int (*CheckHWBlit)(_THIS, SDL_Surface *src, SDL_Surface *dst);
130 
131 	/* Fills a surface rectangle with the given color */
132 	int (*FillHWRect)(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color);
133 
134 	/* Sets video mem colorkey and accelerated blit function */
135 	int (*SetHWColorKey)(_THIS, SDL_Surface *surface, Uint32 key);
136 
137 	/* Sets per surface hardware alpha value */
138 	int (*SetHWAlpha)(_THIS, SDL_Surface *surface, Uint8 value);
139 
140 	/* Returns a readable/writable surface */
141 	int (*LockHWSurface)(_THIS, SDL_Surface *surface);
142 	void (*UnlockHWSurface)(_THIS, SDL_Surface *surface);
143 
144 	/* Performs hardware flipping */
145 	int (*FlipHWSurface)(_THIS, SDL_Surface *surface);
146 
147 	/* Frees a previously allocated video surface */
148 	void (*FreeHWSurface)(_THIS, SDL_Surface *surface);
149 
150 	/* * * */
151 	/* Gamma support */
152 
153 	Uint16 *gamma;
154 
155 	/* Set the gamma correction directly (emulated with gamma ramps) */
156 	int (*SetGamma)(_THIS, float red, float green, float blue);
157 
158 	/* Get the gamma correction directly (emulated with gamma ramps) */
159 	int (*GetGamma)(_THIS, float *red, float *green, float *blue);
160 
161 	/* Set the gamma ramp */
162 	int (*SetGammaRamp)(_THIS, Uint16 *ramp);
163 
164 	/* Get the gamma ramp */
165 	int (*GetGammaRamp)(_THIS, Uint16 *ramp);
166 
167 	/* * * */
168 	/* OpenGL support */
169 
170 	/* Sets the dll to use for OpenGL and loads it */
171 	int (*GL_LoadLibrary)(_THIS, const char *path);
172 
173 	/* Retrieves the address of a function in the gl library */
174 	void* (*GL_GetProcAddress)(_THIS, const char *proc);
175 
176 	/* Get attribute information from the windowing system. */
177 	int (*GL_GetAttribute)(_THIS, SDL_GLattr attrib, int* value);
178 
179 	/* Make the context associated with this driver current */
180 	int (*GL_MakeCurrent)(_THIS);
181 
182 	/* Swap the current buffers in double buffer mode. */
183 	void (*GL_SwapBuffers)(_THIS);
184 
185   	/* OpenGL functions for SDL_OPENGLBLIT */
186 #if SDL_VIDEO_OPENGL
187 #if !defined(__WIN32__)
188 #define WINAPI
189 #endif
190 #define SDL_PROC(ret,func,params) ret (WINAPI *func) params;
191 #include "SDL_glfuncs.h"
192 #undef SDL_PROC
193 
194 	/* Texture id */
195 	GLuint texture;
196 #endif
197 	int is_32bit;
198 
199 	/* * * */
200 	/* Window manager functions */
201 
202 	/* Set the title and icon text */
203 	void (*SetCaption)(_THIS, const char *title, const char *icon);
204 
205 	/* Set the window icon image */
206 	void (*SetIcon)(_THIS, SDL_Surface *icon, Uint8 *mask);
207 
208 	/* Iconify the window.
209 	   This function returns 1 if there is a window manager and the
210 	   window was actually iconified, it returns 0 otherwise.
211 	*/
212 	int (*IconifyWindow)(_THIS);
213 
214 	/* Grab or ungrab keyboard and mouse input */
215 	SDL_GrabMode (*GrabInput)(_THIS, SDL_GrabMode mode);
216 
217 	/* Get some platform dependent window information */
218 	int (*GetWMInfo)(_THIS, SDL_SysWMinfo *info);
219 
220     /* set window position */
221     void (*SetWindowPos)(_THIS, int  x, int  y);
222 
223     /* get window position */
224     void (*GetWindowPos)(_THIS, int  *px, int  *py);
225 
226     /* determine if the window is fully visible on screen */
227     int  (*IsWindowVisible)(_THIS, int  recenter);
228 
229     /* get main monitor's resolution */
230     int  (*GetMonitorDPI)(_THIS, int  *xdpi, int  *ydpi);
231 
232     /* get nearest monitor's rectangle */
233     int  (*GetMonitorRect)(_THIS, SDL_Rect*  rect);
234 
235 	/* * * */
236 	/* Cursor manager functions */
237 
238 	/* Free a window manager cursor
239 	   This function can be NULL if CreateWMCursor is also NULL.
240 	 */
241 	void (*FreeWMCursor)(_THIS, WMcursor *cursor);
242 
243 	/* If not NULL, create a black/white window manager cursor */
244 	WMcursor *(*CreateWMCursor)(_THIS,
245 		Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
246 
247 	/* Show the specified cursor, or hide if cursor is NULL */
248 	int (*ShowWMCursor)(_THIS, WMcursor *cursor);
249 
250 	/* Warp the window manager cursor to (x,y)
251 	   If NULL, a mouse motion event is posted internally.
252 	 */
253 	void (*WarpWMCursor)(_THIS, Uint16 x, Uint16 y);
254 
255 	/* If not NULL, this is called when a mouse motion event occurs */
256 	void (*MoveWMCursor)(_THIS, int x, int y);
257 
258 	/* Determine whether the mouse should be in relative mode or not.
259 	   This function is called when the input grab state or cursor
260 	   visibility state changes.
261 	   If the cursor is not visible, and the input is grabbed, the
262 	   driver can place the mouse in relative mode, which may result
263 	   in higher accuracy sampling of the pointer motion.
264 	*/
265 	void (*CheckMouseMode)(_THIS);
266 
267 	/* * * */
268 	/* Event manager functions */
269 
270 	/* Initialize keyboard mapping for this driver */
271 	void (*InitOSKeymap)(_THIS);
272 
273 	/* Handle any queued OS events */
274 	void (*PumpEvents)(_THIS);
275 
276 	/* * * */
277 	/* Data common to all drivers */
278 	SDL_Surface *screen;
279 	SDL_Surface *shadow;
280 	SDL_Surface *visible;
281         SDL_Palette *physpal;	/* physical palette, if != logical palette */
282         SDL_Color *gammacols;	/* gamma-corrected colours, or NULL */
283 	char *wm_title;
284 	char *wm_icon;
285 	int offset_x;
286 	int offset_y;
287 	SDL_GrabMode input_grab;
288 
289 	/* Driver information flags */
290 	int handles_any_size;	/* Driver handles any size video mode */
291 
292 	/* * * */
293 	/* Data used by the GL drivers */
294 	struct {
295 		int red_size;
296 		int green_size;
297 		int blue_size;
298 		int alpha_size;
299 		int depth_size;
300 		int buffer_size;
301 		int stencil_size;
302 		int double_buffer;
303 		int accum_red_size;
304 		int accum_green_size;
305 		int accum_blue_size;
306 		int accum_alpha_size;
307 		int stereo;
308 		int multisamplebuffers;
309 		int multisamplesamples;
310 		int accelerated;
311 		int swap_control;
312 		int driver_loaded;
313 		char driver_path[256];
314 		void* dll_handle;
315 	} gl_config;
316 
317 	/* * * */
318 	/* Data private to this driver */
319 	struct SDL_PrivateVideoData *hidden;
320 	struct SDL_PrivateGLData *gl_data;
321 
322 	/* * * */
323 	/* The function used to dispose of this structure */
324 	void (*free)(_THIS);
325 };
326 #undef _THIS
327 
328 typedef struct VideoBootStrap {
329 	const char *name;
330 	const char *desc;
331 	int (*available)(void);
332 	SDL_VideoDevice *(*create)(int devindex);
333 } VideoBootStrap;
334 
335 #if SDL_VIDEO_DRIVER_QUARTZ
336 extern VideoBootStrap QZ_bootstrap;
337 #endif
338 #if SDL_VIDEO_DRIVER_X11
339 extern VideoBootStrap X11_bootstrap;
340 #endif
341 #if SDL_VIDEO_DRIVER_DGA
342 extern VideoBootStrap DGA_bootstrap;
343 #endif
344 #if SDL_VIDEO_DRIVER_NANOX
345 extern VideoBootStrap NX_bootstrap;
346 #endif
347 #if SDL_VIDEO_DRIVER_IPOD
348 extern VideoBootStrap iPod_bootstrap;
349 #endif
350 #if SDL_VIDEO_DRIVER_QTOPIA
351 extern VideoBootStrap Qtopia_bootstrap;
352 #endif
353 #if SDL_VIDEO_DRIVER_WSCONS
354 extern VideoBootStrap WSCONS_bootstrap;
355 #endif
356 #if SDL_VIDEO_DRIVER_FBCON
357 extern VideoBootStrap FBCON_bootstrap;
358 #endif
359 #if SDL_VIDEO_DRIVER_DIRECTFB
360 extern VideoBootStrap DirectFB_bootstrap;
361 #endif
362 #if SDL_VIDEO_DRIVER_PS2GS
363 extern VideoBootStrap PS2GS_bootstrap;
364 #endif
365 #if SDL_VIDEO_DRIVER_GGI
366 extern VideoBootStrap GGI_bootstrap;
367 #endif
368 #if SDL_VIDEO_DRIVER_VGL
369 extern VideoBootStrap VGL_bootstrap;
370 #endif
371 #if SDL_VIDEO_DRIVER_SVGALIB
372 extern VideoBootStrap SVGALIB_bootstrap;
373 #endif
374 #if SDL_VIDEO_DRIVER_GAPI
375 extern VideoBootStrap GAPI_bootstrap;
376 #endif
377 #if SDL_VIDEO_DRIVER_WINDIB
378 extern VideoBootStrap WINDIB_bootstrap;
379 #endif
380 #if SDL_VIDEO_DRIVER_DDRAW
381 extern VideoBootStrap DIRECTX_bootstrap;
382 #endif
383 #if SDL_VIDEO_DRIVER_BWINDOW
384 extern VideoBootStrap BWINDOW_bootstrap;
385 #endif
386 #if SDL_VIDEO_DRIVER_TOOLBOX
387 extern VideoBootStrap TOOLBOX_bootstrap;
388 #endif
389 #if SDL_VIDEO_DRIVER_DRAWSPROCKET
390 extern VideoBootStrap DSp_bootstrap;
391 #endif
392 #if SDL_VIDEO_DRIVER_PHOTON
393 extern VideoBootStrap ph_bootstrap;
394 #endif
395 #if SDL_VIDEO_DRIVER_EPOC
396 extern VideoBootStrap EPOC_bootstrap;
397 #endif
398 #if SDL_VIDEO_DRIVER_XBIOS
399 extern VideoBootStrap XBIOS_bootstrap;
400 #endif
401 #if SDL_VIDEO_DRIVER_GEM
402 extern VideoBootStrap GEM_bootstrap;
403 #endif
404 #if SDL_VIDEO_DRIVER_PICOGUI
405 extern VideoBootStrap PG_bootstrap;
406 #endif
407 #if SDL_VIDEO_DRIVER_DC
408 extern VideoBootStrap DC_bootstrap;
409 #endif
410 #if SDL_VIDEO_DRIVER_NDS
411 extern VideoBootStrap NDS_bootstrap;
412 #endif
413 #if SDL_VIDEO_DRIVER_RISCOS
414 extern VideoBootStrap RISCOS_bootstrap;
415 #endif
416 #if SDL_VIDEO_DRIVER_OS2FS
417 extern VideoBootStrap OS2FSLib_bootstrap;
418 #endif
419 #if SDL_VIDEO_DRIVER_AALIB
420 extern VideoBootStrap AALIB_bootstrap;
421 #endif
422 #if SDL_VIDEO_DRIVER_DUMMY
423 extern VideoBootStrap DUMMY_bootstrap;
424 #endif
425 
426 /* This is the current video device */
427 extern SDL_VideoDevice *current_video;
428 
429 #define SDL_VideoSurface	(current_video->screen)
430 #define SDL_ShadowSurface	(current_video->shadow)
431 #define SDL_PublicSurface	(current_video->visible)
432 
433 #endif /* _SDL_sysvideo_h */
434