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1 /*
2  * Copyright (C) 2009 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #include "config.h"
32 #include "DOMDataStore.h"
33 
34 #include "DOMData.h"
35 
36 namespace WebCore {
37 
38 // DOM binding algorithm:
39 //
40 // There are two kinds of DOM objects:
41 // 1. DOM tree nodes, such as Document, HTMLElement, ...
42 //    there classes implement TreeShared<T> interface;
43 // 2. Non-node DOM objects, such as CSSRule, Location, etc.
44 //    these classes implement a ref-counted scheme.
45 //
46 // A DOM object may have a JS wrapper object. If a tree node
47 // is alive, its JS wrapper must be kept alive even it is not
48 // reachable from JS roots.
49 // However, JS wrappers of non-node objects can go away if
50 // not reachable from other JS objects. It works like a cache.
51 //
52 // DOM objects are ref-counted, and JS objects are traced from
53 // a set of root objects. They can create a cycle. To break
54 // cycles, we do following:
55 //   Handles from DOM objects to JS wrappers are always weak,
56 // so JS wrappers of non-node object cannot create a cycle.
57 //   Before starting a global GC, we create a virtual connection
58 // between nodes in the same tree in the JS heap. If the wrapper
59 // of one node in a tree is alive, wrappers of all nodes in
60 // the same tree are considered alive. This is done by creating
61 // object groups in GC prologue callbacks. The mark-compact
62 // collector will remove these groups after each GC.
63 //
64 // DOM objects should be deref-ed from the owning thread, not the GC thread
65 // that does not own them. In V8, GC can kick in from any thread. To ensure
66 // that DOM objects are always deref-ed from the owning thread when running
67 // V8 in multi-threading environment, we do following:
68 // 1. Maintain a thread specific DOM wrapper map for each object map.
69 //    (We're using TLS support from WTF instead of base since V8Bindings
70 //     does not depend on base. We further assume that all child threads
71 //     running V8 instances are created by WTF and thus a destructor will
72 //     be called to clean up all thread specific data.)
73 // 2. When GC happens:
74 //    2.1. If the dead object is in GC thread's map, remove the JS reference
75 //         and deref the DOM object.
76 //    2.2. Otherwise, go through all thread maps to find the owning thread.
77 //         Remove the JS reference from the owning thread's map and move the
78 //         DOM object to a delayed queue. Post a task to the owning thread
79 //         to have it deref-ed from the owning thread at later time.
80 // 3. When a thread is tearing down, invoke a cleanup routine to go through
81 //    all objects in the delayed queue and the thread map and deref all of
82 //    them.
83 
84 
DOMDataStore(DOMData * domData)85 DOMDataStore::DOMDataStore(DOMData* domData)
86     : m_domNodeMap(0)
87     , m_domObjectMap(0)
88     , m_activeDomObjectMap(0)
89 #if ENABLE(SVG)
90     , m_domSvgElementInstanceMap(0)
91     , m_domSvgObjectWithContextMap(0)
92 #endif
93     , m_domData(domData)
94 {
95     WTF::MutexLocker locker(DOMDataStore::allStoresMutex());
96     DOMDataStore::allStores().append(this);
97 }
98 
~DOMDataStore()99 DOMDataStore::~DOMDataStore()
100 {
101     WTF::MutexLocker locker(DOMDataStore::allStoresMutex());
102     DOMDataStore::allStores().remove(DOMDataStore::allStores().find(this));
103 }
104 
allStores()105 DOMDataList& DOMDataStore::allStores()
106 {
107   DEFINE_STATIC_LOCAL(DOMDataList, staticDOMDataList, ());
108   return staticDOMDataList;
109 }
110 
allStoresMutex()111 WTF::Mutex& DOMDataStore::allStoresMutex()
112 {
113     DEFINE_STATIC_LOCAL(WTF::Mutex, staticDOMDataListMutex, ());
114     return staticDOMDataListMutex;
115 }
116 
forgetDelayedObject(DOMData * domData,void * object)117 void DOMDataStore::forgetDelayedObject(DOMData* domData, void* object)
118 {
119     domData->forgetDelayedObject(object);
120 }
121 
getDOMWrapperMap(DOMWrapperMapType type)122 void* DOMDataStore::getDOMWrapperMap(DOMWrapperMapType type)
123 {
124     switch (type) {
125     case DOMNodeMap:
126         return m_domNodeMap;
127     case DOMObjectMap:
128         return m_domObjectMap;
129     case ActiveDOMObjectMap:
130         return m_activeDomObjectMap;
131 #if ENABLE(SVG)
132     case DOMSVGElementInstanceMap:
133         return m_domSvgElementInstanceMap;
134     case DOMSVGObjectWithContextMap:
135         return m_domSvgObjectWithContextMap;
136 #endif
137     }
138 
139     ASSERT_NOT_REACHED();
140     return 0;
141 }
142 
143 // Called when the object is near death (not reachable from JS roots).
144 // It is time to remove the entry from the table and dispose the handle.
weakDOMObjectCallback(v8::Persistent<v8::Value> v8Object,void * domObject)145 void DOMDataStore::weakDOMObjectCallback(v8::Persistent<v8::Value> v8Object, void* domObject)
146 {
147     v8::HandleScope scope;
148     ASSERT(v8Object->IsObject());
149     DOMData::handleWeakObject(DOMDataStore::DOMObjectMap, v8::Persistent<v8::Object>::Cast(v8Object), domObject);
150 }
151 
weakActiveDOMObjectCallback(v8::Persistent<v8::Value> v8Object,void * domObject)152 void DOMDataStore::weakActiveDOMObjectCallback(v8::Persistent<v8::Value> v8Object, void* domObject)
153 {
154     v8::HandleScope scope;
155     ASSERT(v8Object->IsObject());
156     DOMData::handleWeakObject(DOMDataStore::ActiveDOMObjectMap, v8::Persistent<v8::Object>::Cast(v8Object), domObject);
157 }
158 
weakNodeCallback(v8::Persistent<v8::Value> v8Object,void * domObject)159 void DOMDataStore::weakNodeCallback(v8::Persistent<v8::Value> v8Object, void* domObject)
160 {
161     ASSERT(WTF::isMainThread());
162 
163     Node* node = static_cast<Node*>(domObject);
164 
165     WTF::MutexLocker locker(DOMDataStore::allStoresMutex());
166     DOMDataList& list = DOMDataStore::allStores();
167     for (size_t i = 0; i < list.size(); ++i) {
168         DOMDataStore* store = list[i];
169         if (store->domNodeMap().removeIfPresent(node, v8Object)) {
170             ASSERT(store->domData()->owningThread() == WTF::currentThread());
171             node->deref();  // Nobody overrides Node::deref so it's safe
172             break;  // There might be at most one wrapper for the node in world's maps
173         }
174     }
175 }
176 
removeIfPresent(Node * obj,v8::Persistent<v8::Data> value)177 bool DOMDataStore::IntrusiveDOMWrapperMap::removeIfPresent(Node* obj, v8::Persistent<v8::Data> value)
178 {
179     ASSERT(obj);
180     v8::Persistent<v8::Object>* entry = obj->wrapper();
181     if (!entry)
182         return false;
183     if (*entry != value)
184         return false;
185     obj->clearWrapper();
186     m_table.remove(entry);
187     value.Dispose();
188     return true;
189 }
190 
191 #if ENABLE(SVG)
192 
weakSVGElementInstanceCallback(v8::Persistent<v8::Value> v8Object,void * domObject)193 void DOMDataStore::weakSVGElementInstanceCallback(v8::Persistent<v8::Value> v8Object, void* domObject)
194 {
195     v8::HandleScope scope;
196     ASSERT(v8Object->IsObject());
197     DOMData::handleWeakObject(DOMDataStore::DOMSVGElementInstanceMap, v8::Persistent<v8::Object>::Cast(v8Object), static_cast<SVGElementInstance*>(domObject));
198 }
199 
weakSVGObjectWithContextCallback(v8::Persistent<v8::Value> v8Object,void * domObject)200 void DOMDataStore::weakSVGObjectWithContextCallback(v8::Persistent<v8::Value> v8Object, void* domObject)
201 {
202     v8::HandleScope scope;
203     ASSERT(v8Object->IsObject());
204     DOMData::handleWeakObject(DOMDataStore::DOMSVGObjectWithContextMap, v8::Persistent<v8::Object>::Cast(v8Object), domObject);
205 }
206 
207 #endif  // ENABLE(SVG)
208 
209 } // namespace WebCore
210