1 /* libs/graphics/animator/SkAnimateActive.cpp
2 **
3 ** Copyright 2006, The Android Open Source Project
4 **
5 ** Licensed under the Apache License, Version 2.0 (the "License");
6 ** you may not use this file except in compliance with the License.
7 ** You may obtain a copy of the License at
8 **
9 ** http://www.apache.org/licenses/LICENSE-2.0
10 **
11 ** Unless required by applicable law or agreed to in writing, software
12 ** distributed under the License is distributed on an "AS IS" BASIS,
13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 ** See the License for the specific language governing permissions and
15 ** limitations under the License.
16 */
17
18 #include "SkAnimateActive.h"
19 #include "SkAnimateBase.h"
20 #include "SkAnimateMaker.h"
21 #include "SkAnimateSet.h"
22 #include "SkDrawGroup.h"
23 #ifdef SK_DEBUG
24 #include "SkTime.h"
25 #endif
26
27 // SkActive holds array of interpolators
28
SkActive(SkApply & apply,SkAnimateMaker & maker)29 SkActive::SkActive(SkApply& apply, SkAnimateMaker& maker) : fApply(apply),
30 fMaxTime(0), fMaker(maker), fDrawIndex(0), fDrawMax(0) {
31 }
32
init()33 void SkActive::init()
34 {
35 fAnimators = fApply.fAnimators;
36 int animators = fAnimators.count();
37 fInterpolators.setCount(animators);
38 memset(fInterpolators.begin(), 0, animators * sizeof(SkOperandInterpolator*));
39 fState.setCount(animators);
40 int index;
41 for (index = 0; index < animators; index++)
42 fInterpolators[index] = SkNEW(SkOperandInterpolator);
43 initState(&fApply, 0);
44 // for (index = 0; index < animators; index++)
45 // fState[index].bumpSave();
46 SkASSERT(fInterpolators.count() == fAnimators.count());
47 }
48
~SkActive()49 SkActive::~SkActive() {
50 int index;
51 for (index = 0; index < fSaveRestore.count(); index++)
52 delete[] fSaveRestore[index];
53 for (index = 0; index < fSaveInterpolators.count(); index++)
54 delete[] fSaveInterpolators[index];
55 for (index = 0; index < fInterpolators.count(); index++)
56 delete fInterpolators[index];
57 }
58
advance()59 void SkActive::advance() {
60 if (fDrawMax < fDrawIndex)
61 fDrawMax = fDrawIndex;
62 fDrawIndex += fAnimators.count();
63 }
64
append(SkApply * apply)65 void SkActive::append(SkApply* apply) {
66 int oldCount = fAnimators.count();
67 SkTDAnimateArray& animates = apply->fAnimators;
68 int newCount = animates.count();
69 int index;
70 int total = oldCount + newCount;
71 if (total == 0)
72 return;
73 fInterpolators.setCount(total);
74 memset(&fInterpolators.begin()[oldCount], 0, newCount * sizeof(SkOperandInterpolator*));
75 for (index = oldCount; index < total; index++)
76 fInterpolators[index] = SkNEW(SkOperandInterpolator);
77 fAnimators.setCount(total);
78 memcpy(&fAnimators[oldCount], animates.begin(), sizeof(fAnimators[0]) *
79 newCount);
80 fState.setCount(total);
81 initState(apply, oldCount);
82 SkASSERT(fApply.scope == apply->scope);
83 for (index = 0; index < newCount; index++) {
84 SkAnimateBase* test = animates[index];
85 // SkASSERT(fApply.scope == test->fTarget || fApply.scope->contains(test->fTarget));
86 SkActive::SkState& testState = fState[oldCount + index];
87 for (int inner = 0; inner < oldCount; inner++) {
88 SkAnimateBase* oldGuard = fAnimators[inner];
89 SkActive::SkState& oldState = fState[inner];
90 if (oldGuard->fTarget == test->fTarget && oldGuard->fFieldInfo == test->fFieldInfo &&
91 testState.fBegin == oldState.fBegin) {
92 delete fInterpolators[inner];
93 fInterpolators.remove(inner);
94 fAnimators.remove(inner);
95 testState.fSave = oldState.fSave;
96 if (oldState.fUnpostedEndEvent) {
97 // SkDEBUGF(("%8x %8x active append: post on end\n", this, oldGuard));
98 fMaker.postOnEnd(oldGuard, oldState.fBegin + oldState.fDuration);
99 }
100 fState.remove(inner);
101 if (fApply.restore) {
102 int saveIndex = fSaveRestore.count();
103 SkASSERT(fSaveInterpolators.count() == saveIndex);
104 saveIndex += inner;
105 do {
106 saveIndex -= oldCount;
107 delete[] fSaveRestore[saveIndex];
108 fSaveRestore.remove(saveIndex);
109 delete[] fSaveInterpolators[saveIndex];
110 fSaveInterpolators.remove(saveIndex);
111 } while (saveIndex > 0);
112 }
113 oldCount--;
114 break;
115 }
116 }
117 }
118 // total = oldCount + newCount;
119 // for (index = oldCount; index < total; index++)
120 // fState[index].bumpSave();
121 SkASSERT(fInterpolators.count() == fAnimators.count());
122 }
123
appendSave(int oldCount)124 void SkActive::appendSave(int oldCount) {
125 SkASSERT(fDrawMax == 0); // if true, we can optimize below quite a bit
126 int newCount = fAnimators.count();
127 int saveIndex = fSaveRestore.count();
128 SkASSERT(fSaveInterpolators.count() == saveIndex);
129 int records = saveIndex / oldCount;
130 int newTotal = records * newCount;
131 fSaveRestore.setCount(newTotal);
132 do {
133 saveIndex -= oldCount;
134 newTotal -= newCount;
135 SkASSERT(saveIndex >= 0);
136 SkASSERT(newTotal >= 0);
137 memmove(&fSaveRestore[newTotal], &fSaveRestore[saveIndex], oldCount);
138 memset(&fSaveRestore[newTotal + oldCount], 0,
139 sizeof(fSaveRestore[0]) * (newCount - oldCount));
140 memmove(&fSaveInterpolators[newTotal],
141 &fSaveInterpolators[saveIndex], oldCount);
142 memset(&fSaveInterpolators[newTotal + oldCount], 0,
143 sizeof(fSaveRestore[0]) * (newCount - oldCount));
144 } while (saveIndex > 0);
145 SkASSERT(newTotal == 0);
146 }
147
calcDurations(int index)148 void SkActive::calcDurations(int index)
149 {
150 SkAnimateBase* animate = fAnimators[index];
151 SkMSec duration = animate->dur;
152 SkState& state = fState[index];
153 if (state.fMode == SkApply::kMode_immediate || state.fMode == SkApply::kMode_create)
154 duration = state.fSteps ? state.fSteps * SK_MSec1 : 1;
155 // else if (state.fMode == SkApply::kMode_hold) {
156 // int entries = animate->entries();
157 // SkScriptValue value;
158 // value.fOperand = animate->getValues()[entries - 1];
159 // value.fType = animate->getValuesType();
160 // bool result = SkScriptEngine::ConvertTo(NULL, SkType_Int, &value);
161 // SkASSERT(result);
162 // duration = value.fOperand.fS32 * SK_MSec1;
163 // }
164 state.fDuration = duration;
165 SkMSec maxTime = state.fBegin + duration;
166 if (fMaxTime < maxTime)
167 fMaxTime = maxTime;
168 }
169
create(SkDrawable * drawable,SkMSec time)170 void SkActive::create(SkDrawable* drawable, SkMSec time) {
171 fApply.fLastTime = time;
172 fApply.refresh(fMaker);
173 for (int index = 0; index < fAnimators.count(); index++) {
174 SkAnimateBase* animate = fAnimators[index];
175 SkOperandInterpolator& interpolator = *fInterpolators[index];
176 int count = animate->components();
177 if (animate->formula.size() > 0) {
178 SkTDOperandArray values;
179 values.setCount(count);
180 bool success = animate->fFieldInfo->setValue(fMaker, &values, 0, 0, NULL,
181 animate->getValuesType(), animate->formula);
182 SkASSERT(success);
183 fApply.applyValues(index, values.begin(), count, animate->getValuesType(), time);
184 } else {
185 SkAutoSTMalloc<16, SkOperand> values(count);
186 interpolator.timeToValues(time, values.get());
187 fApply.applyValues(index, values.get(), count, animate->getValuesType(), time);
188 }
189 }
190 drawable->enable(fMaker);
191 SkASSERT(fAnimators.count() == fInterpolators.count());
192 }
193
immediate(bool enable)194 bool SkActive::immediate(bool enable) {
195 SkMSec time = 0;
196 bool result = false;
197 SkDrawable* drawable = fApply.scope;
198 SkMSec final = fMaxTime;
199 do {
200 bool applied = fAnimators.count() == 0;
201 fApply.fLastTime = time;
202 fApply.refresh(fMaker);
203 for (int index = 0; index < fAnimators.count(); index++) {
204 SkAnimateBase* animate = fAnimators[index];
205 SkState& state = fState[index];
206 if (state.fMode != SkApply::kMode_immediate)
207 continue;
208 if (state.fBegin > time)
209 continue;
210 if (time > state.fBegin + state.fDuration)
211 continue;
212 applied = true;
213 SkOperandInterpolator& interpolator = *fInterpolators[index];
214 int count = animate->components();
215 if (animate->formula.size() > 0) {
216 SkTDOperandArray values;
217 values.setCount(count);
218 bool success = animate->fFieldInfo->setValue(fMaker, &values, 0, 0, NULL,
219 animate->getValuesType(), animate->formula);
220 SkASSERT(success);
221 fApply.applyValues(index, values.begin(), count, animate->getValuesType(), time);
222 } else {
223 SkAutoSTMalloc<16, SkOperand> values(count);
224 interpolator.timeToValues(time, values.get());
225 fApply.applyValues(index, values.get(), count, animate->getValuesType(), time);
226 }
227 }
228 if (enable)
229 drawable->enable(fMaker);
230 else if (applied)
231 result |= drawable->draw(fMaker);
232 time += SK_MSec1;
233 } while (time <= final);
234 return result;
235 }
236
fixInterpolator(SkBool save)237 void SkActive::fixInterpolator(SkBool save) {
238 int animators = fAnimators.count();
239 for (int index = 0; index < animators; index++) {
240 SkAnimateBase* animate = fAnimators[index];
241 if (save) { // saved slots increased
242 animate->refresh(fMaker);
243 SkOperand* values = animate->getValues();
244 setInterpolator(index, values);
245 saveInterpolatorValues(index);
246 } else
247 restoreInterpolatorValues(index);
248 }
249 }
250
getTime(SkMSec inTime,int animatorIndex)251 SkMSec SkActive::getTime(SkMSec inTime, int animatorIndex) {
252 fState[animatorIndex].fTicks = inTime;
253 return inTime - fState[animatorIndex].fStartTime;
254 }
255
initializeSave()256 bool SkActive::initializeSave() {
257 int animators = fAnimators.count();
258 int activeTotal = fDrawIndex + animators;
259 int oldCount = fSaveRestore.count();
260 if (oldCount < activeTotal) {
261 fSaveRestore.setCount(activeTotal);
262 memset(&fSaveRestore[oldCount], 0, sizeof(fSaveRestore[0]) * (activeTotal - oldCount));
263 SkASSERT(fSaveInterpolators.count() == oldCount);
264 fSaveInterpolators.setCount(activeTotal);
265 memset(&fSaveInterpolators[oldCount], 0,
266 sizeof(fSaveInterpolators[0]) * (activeTotal - oldCount));
267 return true;
268 }
269 return false;
270 }
271
initState(SkApply * apply,int offset)272 void SkActive::initState(SkApply* apply, int offset) {
273 int count = fState.count();
274 for (int index = offset; index < count; index++) {
275 SkState& state = fState[index];
276 SkAnimateBase* animate = fAnimators[index];
277 #if 0 // def SK_DEBUG
278 if (animate->fHasEndEvent)
279 SkDebugf("%8x %8x active initState:\n", this, animate);
280 #endif
281 SkOperand* from = animate->getValues();
282 state.fStartTime = state.fBegin = apply->begin + animate->begin;
283 state.fMode = apply->mode;
284 state.fTransition = apply->transition;
285 #if 0
286 state.fPickup = (SkBool8) apply->pickup;
287 #endif
288 state.fRestore = (SkBool8) apply->restore;
289 state.fSave = apply->begin;
290 state.fStarted = false;
291 state.fSteps = apply->steps;
292 state.fTicks = 0;
293 state.fUnpostedEndEvent = (SkBool8) animate->fHasEndEvent;
294 calcDurations(index);
295 setInterpolator(index, from);
296 }
297 if (count == 0 && (apply->mode == SkApply::kMode_immediate || apply->mode == SkApply::kMode_create))
298 fMaxTime = apply->begin + apply->steps * SK_MSec1;
299 }
300
pickUp(SkActive * existing)301 void SkActive::pickUp(SkActive* existing) {
302 SkTDOperandArray existingValues;
303 for (int index = 0; index < fAnimators.count(); index++) {
304 SkAnimateBase* animate = fAnimators[index];
305 SkASSERT(animate->getValuesType() == SkType_Float);
306 int components = animate->components();
307 SkOperand* from = animate->getValues();
308 SkOperand* to = &from[animate->components()];
309 existingValues.setCount(components);
310 existing->fInterpolators[index]->timeToValues(
311 existing->fState[index].fTicks - existing->fState[index].fStartTime, existingValues.begin());
312 SkScalar originalSum = 0;
313 SkScalar workingSum = 0;
314 for (int cIndex = 0; cIndex < components; cIndex++) {
315 SkScalar delta = to[cIndex].fScalar - from[cIndex].fScalar;
316 originalSum += SkScalarMul(delta, delta);
317 delta = to[cIndex].fScalar - existingValues[cIndex].fScalar;
318 workingSum += SkScalarMul(delta, delta);
319 }
320 if (workingSum < originalSum) {
321 SkScalar originalDistance = SkScalarSqrt(originalSum);
322 SkScalar workingDistance = SkScalarSqrt(workingSum);
323 existing->fState[index].fDuration = (SkMSec) SkScalarMulDiv(fState[index].fDuration,
324 workingDistance, originalDistance);
325 }
326 fInterpolators[index]->reset(components, 2, SkType_Float);
327 fInterpolators[index]->setKeyFrame(0, 0, existingValues.begin(), animate->blend[0]);
328 fInterpolators[index]->setKeyFrame(1, fState[index].fDuration, to, animate->blend[0]);
329 }
330 }
331
resetInterpolators()332 void SkActive::resetInterpolators() {
333 int animators = fAnimators.count();
334 for (int index = 0; index < animators; index++) {
335 SkAnimateBase* animate = fAnimators[index];
336 SkOperand* values = animate->getValues();
337 setInterpolator(index, values);
338 }
339 }
340
resetState()341 void SkActive::resetState() {
342 fDrawIndex = 0;
343 int count = fState.count();
344 for (int index = 0; index < count; index++) {
345 SkState& state = fState[index];
346 SkAnimateBase* animate = fAnimators[index];
347 #if 0 // def SK_DEBUG
348 if (animate->fHasEndEvent)
349 SkDebugf("%8x %8x active resetState: has end event\n", this, animate);
350 #endif
351 state.fStartTime = state.fBegin = fApply.begin + animate->begin;
352 state.fStarted = false;
353 state.fTicks = 0;
354 }
355 }
356
restoreInterpolatorValues(int index)357 void SkActive::restoreInterpolatorValues(int index) {
358 SkOperandInterpolator& interpolator = *fInterpolators[index];
359 index += fDrawIndex ;
360 int count = interpolator.getValuesCount();
361 memcpy(interpolator.getValues(), fSaveInterpolators[index], count * sizeof(SkOperand));
362 }
363
saveInterpolatorValues(int index)364 void SkActive::saveInterpolatorValues(int index) {
365 SkOperandInterpolator& interpolator = *fInterpolators[index];
366 index += fDrawIndex ;
367 int count = interpolator.getValuesCount();
368 SkOperand* cache = new SkOperand[count]; // this should use sk_malloc/sk_free since SkOperand does not have a constructor/destructor
369 fSaveInterpolators[index] = cache;
370 memcpy(cache, interpolator.getValues(), count * sizeof(SkOperand));
371 }
372
setInterpolator(int index,SkOperand * from)373 void SkActive::setInterpolator(int index, SkOperand* from) {
374 if (from == NULL) // legitimate for set string
375 return;
376 SkAnimateBase* animate = fAnimators[index];
377 int entries = animate->entries();
378 SkASSERT(entries > 0);
379 SkMSec duration = fState[index].fDuration;
380 int components = animate->components();
381 SkOperandInterpolator& interpolator = *fInterpolators[index];
382 interpolator.reset(components, entries == 1 ? 2 : entries, animate->getValuesType());
383 interpolator.setMirror(SkToBool(animate->fMirror));
384 interpolator.setReset(SkToBool(animate->fReset));
385 interpolator.setRepeatCount(animate->repeat);
386 if (entries == 1) {
387 interpolator.setKeyFrame(0, 0, from, animate->blend[0]);
388 interpolator.setKeyFrame(1, duration, from, animate->blend[0]);
389 return;
390 }
391 for (int entry = 0; entry < entries; entry++) {
392 int blendIndex = SkMin32(animate->blend.count() - 1, entry);
393 interpolator.setKeyFrame(entry, entry * duration / (entries - 1), from,
394 animate->blend[blendIndex]);
395 from += components;
396 }
397 }
398
setSteps(int steps)399 void SkActive::setSteps(int steps) {
400 int count = fState.count();
401 fMaxTime = 0;
402 for (int index = 0; index < count; index++) {
403 SkState& state = fState[index];
404 state.fSteps = steps;
405 calcDurations(index);
406 }
407 }
408
start()409 void SkActive::start() {
410 int count = fState.count();
411 SkASSERT(count == fAnimators.count());
412 SkASSERT(count == fInterpolators.count());
413 for (int index = 0; index < count; index++) {
414 SkState& state = fState[index];
415 if (state.fStarted)
416 continue;
417 state.fStarted = true;
418 #if defined SK_DEBUG && defined SK_DEBUG_ANIMATION_TIMING
419 SkString debugOut;
420 SkMSec time = fMaker.getAppTime();
421 debugOut.appendS32(time - fMaker.fDebugTimeBase);
422 debugOut.append(" active start adjust delay id=");
423 debugOut.append(fApply._id);
424 debugOut.append("; ");
425 debugOut.append(fAnimators[index]->_id);
426 debugOut.append("=");
427 debugOut.appendS32(fAnimators[index]->fStart - fMaker.fDebugTimeBase);
428 debugOut.append(":");
429 debugOut.appendS32(state.fStartTime);
430 #endif
431 if (state.fStartTime > 0) {
432 SkMSec future = fAnimators[index]->fStart + state.fStartTime;
433 if (future > fMaker.fEnableTime)
434 fMaker.notifyInvalTime(future);
435 else
436 fMaker.notifyInval();
437 #if defined SK_DEBUG && defined SK_DEBUG_ANIMATION_TIMING
438 debugOut.append(":");
439 debugOut.appendS32(future - fMaker.fDebugTimeBase);
440 #endif
441 }
442 if (state.fStartTime >= fMaker.fAdjustedStart) {
443 state.fStartTime -= fMaker.fAdjustedStart;
444 #if defined SK_DEBUG && defined SK_DEBUG_ANIMATION_TIMING
445 debugOut.append(" (less adjust = ");
446 debugOut.appendS32(fMaker.fAdjustedStart);
447 #endif
448 }
449 state.fStartTime += fAnimators[index]->fStart;
450 #if defined SK_DEBUG && defined SK_DEBUG_ANIMATION_TIMING
451 debugOut.append(") new start = ");
452 debugOut.appendS32(state.fStartTime - fMaker.fDebugTimeBase);
453 SkDebugf("%s\n", debugOut.c_str());
454 // SkASSERT((int) (state.fStartTime - fMaker.fDebugTimeBase) >= 0);
455 #endif
456 }
457 SkASSERT(fAnimators.count() == fInterpolators.count());
458 }
459
460 #ifdef SK_DEBUG
validate()461 void SkActive::validate() {
462 int count = fState.count();
463 SkASSERT(count == fAnimators.count());
464 SkASSERT(count == fInterpolators.count());
465 for (int index = 0; index < count; index++) {
466 SkASSERT(fAnimators[index]);
467 SkASSERT(fInterpolators[index]);
468 // SkAnimateBase* test = fAnimators[index];
469 // SkASSERT(fApply.scope == test->fTarget || fApply.scope->contains(test->fTarget));
470 }
471 }
472 #endif
473
474 // think about this
475 // there should only be one animate object, not two, to go up and down
476 // when the apply with reverse came into play, it needs to pick up the value
477 // of the existing animate object then remove it from the list
478 // the code below should only be bumping fSave, and there shouldn't be anything
479 // it needs to be synchronized with
480
481 // however, if there are two animates both operating on the same field, then
482 // when one replaces the other, it may make sense to pick up the old value as a starting
483 // value for the new one somehow.
484
485 //void SkActive::SkState::bumpSave() {
486 // if (fMode != SkApply::kMode_hold)
487 // return;
488 // if (fTransition == SkApply::kTransition_reverse) {
489 // if (fSave > 0)
490 // fSave -= SK_MSec1;
491 // } else if (fSave < fDuration)
492 // fSave += SK_MSec1;
493 //}
494
getRelativeTime(SkMSec time)495 SkMSec SkActive::SkState::getRelativeTime(SkMSec time) {
496 SkMSec result = time;
497 // if (fMode == SkApply::kMode_hold)
498 // result = fSave;
499 // else
500 if (fTransition == SkApply::kTransition_reverse) {
501 if (SkMSec_LT(fDuration, time))
502 result = 0;
503 else
504 result = fDuration - time;
505 }
506 return result;
507 }
508
509
510