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1 /* libs/graphics/animator/SkAnimateActive.cpp
2 **
3 ** Copyright 2006, The Android Open Source Project
4 **
5 ** Licensed under the Apache License, Version 2.0 (the "License");
6 ** you may not use this file except in compliance with the License.
7 ** You may obtain a copy of the License at
8 **
9 **     http://www.apache.org/licenses/LICENSE-2.0
10 **
11 ** Unless required by applicable law or agreed to in writing, software
12 ** distributed under the License is distributed on an "AS IS" BASIS,
13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 ** See the License for the specific language governing permissions and
15 ** limitations under the License.
16 */
17 
18 #include "SkAnimateActive.h"
19 #include "SkAnimateBase.h"
20 #include "SkAnimateMaker.h"
21 #include "SkAnimateSet.h"
22 #include "SkDrawGroup.h"
23 #ifdef SK_DEBUG
24 #include "SkTime.h"
25 #endif
26 
27 // SkActive holds array of interpolators
28 
SkActive(SkApply & apply,SkAnimateMaker & maker)29 SkActive::SkActive(SkApply& apply, SkAnimateMaker& maker) : fApply(apply),
30     fMaxTime(0), fMaker(maker), fDrawIndex(0), fDrawMax(0) {
31 }
32 
init()33 void SkActive::init()
34 {
35     fAnimators = fApply.fAnimators;
36     int animators = fAnimators.count();
37     fInterpolators.setCount(animators);
38     memset(fInterpolators.begin(), 0, animators * sizeof(SkOperandInterpolator*));
39     fState.setCount(animators);
40     int index;
41     for (index = 0; index < animators; index++)
42         fInterpolators[index] = SkNEW(SkOperandInterpolator);
43     initState(&fApply, 0);
44 //  for (index = 0; index < animators; index++)
45 //      fState[index].bumpSave();
46     SkASSERT(fInterpolators.count() == fAnimators.count());
47 }
48 
~SkActive()49 SkActive::~SkActive() {
50     int index;
51     for (index = 0; index < fSaveRestore.count(); index++)
52         delete[] fSaveRestore[index];
53     for (index = 0; index < fSaveInterpolators.count(); index++)
54         delete[] fSaveInterpolators[index];
55     for (index = 0; index < fInterpolators.count(); index++)
56         delete fInterpolators[index];
57 }
58 
advance()59 void SkActive::advance() {
60     if (fDrawMax < fDrawIndex)
61         fDrawMax = fDrawIndex;
62     fDrawIndex += fAnimators.count();
63 }
64 
append(SkApply * apply)65 void SkActive::append(SkApply* apply) {
66     int oldCount = fAnimators.count();
67     SkTDAnimateArray& animates = apply->fAnimators;
68     int newCount = animates.count();
69     int index;
70     int total = oldCount + newCount;
71     if (total == 0)
72         return;
73     fInterpolators.setCount(total);
74     memset(&fInterpolators.begin()[oldCount], 0, newCount * sizeof(SkOperandInterpolator*));
75     for (index = oldCount; index < total; index++)
76         fInterpolators[index] = SkNEW(SkOperandInterpolator);
77     fAnimators.setCount(total);
78     memcpy(&fAnimators[oldCount], animates.begin(), sizeof(fAnimators[0]) *
79         newCount);
80     fState.setCount(total);
81     initState(apply, oldCount);
82     SkASSERT(fApply.scope == apply->scope);
83     for (index = 0; index < newCount; index++) {
84         SkAnimateBase* test = animates[index];
85 //      SkASSERT(fApply.scope == test->fTarget || fApply.scope->contains(test->fTarget));
86         SkActive::SkState& testState = fState[oldCount + index];
87         for (int inner = 0; inner < oldCount; inner++) {
88             SkAnimateBase* oldGuard = fAnimators[inner];
89             SkActive::SkState& oldState = fState[inner];
90             if (oldGuard->fTarget == test->fTarget && oldGuard->fFieldInfo == test->fFieldInfo &&
91                     testState.fBegin == oldState.fBegin) {
92                 delete fInterpolators[inner];
93                 fInterpolators.remove(inner);
94                 fAnimators.remove(inner);
95                 testState.fSave = oldState.fSave;
96                 if (oldState.fUnpostedEndEvent) {
97 //                  SkDEBUGF(("%8x %8x active append: post on end\n", this, oldGuard));
98                     fMaker.postOnEnd(oldGuard, oldState.fBegin + oldState.fDuration);
99                 }
100                 fState.remove(inner);
101                 if (fApply.restore) {
102                     int saveIndex = fSaveRestore.count();
103                     SkASSERT(fSaveInterpolators.count() == saveIndex);
104                     saveIndex += inner;
105                     do {
106                         saveIndex -= oldCount;
107                         delete[] fSaveRestore[saveIndex];
108                         fSaveRestore.remove(saveIndex);
109                         delete[] fSaveInterpolators[saveIndex];
110                         fSaveInterpolators.remove(saveIndex);
111                     } while (saveIndex > 0);
112                 }
113                 oldCount--;
114                 break;
115             }
116         }
117     }
118 //  total = oldCount + newCount;
119 //  for (index = oldCount; index < total; index++)
120 //      fState[index].bumpSave();
121     SkASSERT(fInterpolators.count() == fAnimators.count());
122 }
123 
appendSave(int oldCount)124 void SkActive::appendSave(int oldCount) {
125     SkASSERT(fDrawMax == 0);    // if true, we can optimize below quite a bit
126     int newCount = fAnimators.count();
127     int saveIndex = fSaveRestore.count();
128     SkASSERT(fSaveInterpolators.count() == saveIndex);
129     int records = saveIndex / oldCount;
130     int newTotal = records * newCount;
131     fSaveRestore.setCount(newTotal);
132     do {
133         saveIndex -= oldCount;
134         newTotal -= newCount;
135         SkASSERT(saveIndex >= 0);
136         SkASSERT(newTotal >= 0);
137         memmove(&fSaveRestore[newTotal], &fSaveRestore[saveIndex], oldCount);
138         memset(&fSaveRestore[newTotal + oldCount], 0,
139             sizeof(fSaveRestore[0]) * (newCount - oldCount));
140         memmove(&fSaveInterpolators[newTotal],
141             &fSaveInterpolators[saveIndex], oldCount);
142         memset(&fSaveInterpolators[newTotal + oldCount], 0,
143             sizeof(fSaveRestore[0]) * (newCount - oldCount));
144     } while (saveIndex > 0);
145     SkASSERT(newTotal == 0);
146 }
147 
calcDurations(int index)148 void SkActive::calcDurations(int index)
149 {
150     SkAnimateBase* animate = fAnimators[index];
151     SkMSec duration = animate->dur;
152     SkState& state = fState[index];
153     if (state.fMode == SkApply::kMode_immediate || state.fMode == SkApply::kMode_create)
154         duration = state.fSteps ? state.fSteps * SK_MSec1 : 1;
155 //  else if (state.fMode == SkApply::kMode_hold) {
156 //      int entries = animate->entries();
157 //      SkScriptValue value;
158 //      value.fOperand = animate->getValues()[entries - 1];
159 //      value.fType = animate->getValuesType();
160 //      bool result = SkScriptEngine::ConvertTo(NULL, SkType_Int, &value);
161 //      SkASSERT(result);
162 //      duration = value.fOperand.fS32 * SK_MSec1;
163 //  }
164     state.fDuration = duration;
165     SkMSec maxTime = state.fBegin + duration;
166     if (fMaxTime < maxTime)
167         fMaxTime = maxTime;
168 }
169 
create(SkDrawable * drawable,SkMSec time)170 void SkActive::create(SkDrawable* drawable, SkMSec time) {
171     fApply.fLastTime = time;
172     fApply.refresh(fMaker);
173     for (int index = 0; index < fAnimators.count(); index++) {
174         SkAnimateBase* animate = fAnimators[index];
175         SkOperandInterpolator& interpolator = *fInterpolators[index];
176         int count = animate->components();
177         if (animate->formula.size() > 0) {
178             SkTDOperandArray values;
179             values.setCount(count);
180             bool success = animate->fFieldInfo->setValue(fMaker, &values, 0, 0, NULL,
181                 animate->getValuesType(), animate->formula);
182             SkASSERT(success);
183             fApply.applyValues(index, values.begin(), count, animate->getValuesType(), time);
184         } else {
185             SkAutoSTMalloc<16, SkOperand> values(count);
186             interpolator.timeToValues(time, values.get());
187             fApply.applyValues(index, values.get(), count, animate->getValuesType(), time);
188         }
189     }
190     drawable->enable(fMaker);
191     SkASSERT(fAnimators.count() == fInterpolators.count());
192 }
193 
immediate(bool enable)194 bool SkActive::immediate(bool enable) {
195     SkMSec time = 0;
196     bool result = false;
197     SkDrawable* drawable = fApply.scope;
198     SkMSec final = fMaxTime;
199     do {
200         bool applied = fAnimators.count() == 0;
201         fApply.fLastTime = time;
202         fApply.refresh(fMaker);
203         for (int index = 0; index < fAnimators.count(); index++) {
204             SkAnimateBase* animate = fAnimators[index];
205             SkState& state = fState[index];
206             if (state.fMode != SkApply::kMode_immediate)
207                 continue;
208             if (state.fBegin > time)
209                 continue;
210             if (time > state.fBegin + state.fDuration)
211                 continue;
212             applied = true;
213             SkOperandInterpolator& interpolator = *fInterpolators[index];
214             int count = animate->components();
215             if (animate->formula.size() > 0) {
216                 SkTDOperandArray values;
217                 values.setCount(count);
218                 bool success = animate->fFieldInfo->setValue(fMaker, &values, 0, 0, NULL,
219                     animate->getValuesType(), animate->formula);
220                 SkASSERT(success);
221                 fApply.applyValues(index, values.begin(), count, animate->getValuesType(), time);
222             } else {
223                 SkAutoSTMalloc<16, SkOperand> values(count);
224                 interpolator.timeToValues(time, values.get());
225                 fApply.applyValues(index, values.get(), count, animate->getValuesType(), time);
226             }
227         }
228         if (enable)
229             drawable->enable(fMaker);
230         else if (applied)
231             result |= drawable->draw(fMaker);
232         time += SK_MSec1;
233     } while (time <= final);
234     return result;
235 }
236 
fixInterpolator(SkBool save)237 void SkActive::fixInterpolator(SkBool save) {
238     int animators = fAnimators.count();
239     for (int index = 0; index < animators; index++) {
240         SkAnimateBase* animate = fAnimators[index];
241         if (save) { // saved slots increased
242             animate->refresh(fMaker);
243             SkOperand* values = animate->getValues();
244             setInterpolator(index, values);
245             saveInterpolatorValues(index);
246         } else
247             restoreInterpolatorValues(index);
248     }
249 }
250 
getTime(SkMSec inTime,int animatorIndex)251 SkMSec SkActive::getTime(SkMSec inTime, int animatorIndex) {
252     fState[animatorIndex].fTicks = inTime;
253     return inTime - fState[animatorIndex].fStartTime;
254 }
255 
initializeSave()256 bool SkActive::initializeSave() {
257     int animators = fAnimators.count();
258     int activeTotal = fDrawIndex + animators;
259     int oldCount = fSaveRestore.count();
260     if (oldCount < activeTotal) {
261         fSaveRestore.setCount(activeTotal);
262         memset(&fSaveRestore[oldCount], 0, sizeof(fSaveRestore[0]) * (activeTotal - oldCount));
263         SkASSERT(fSaveInterpolators.count() == oldCount);
264         fSaveInterpolators.setCount(activeTotal);
265         memset(&fSaveInterpolators[oldCount], 0,
266             sizeof(fSaveInterpolators[0]) * (activeTotal - oldCount));
267         return true;
268     }
269     return false;
270 }
271 
initState(SkApply * apply,int offset)272 void SkActive::initState(SkApply* apply, int offset) {
273     int count = fState.count();
274     for (int index = offset; index < count; index++) {
275         SkState& state = fState[index];
276         SkAnimateBase* animate = fAnimators[index];
277 #if 0 // def SK_DEBUG
278         if (animate->fHasEndEvent)
279             SkDebugf("%8x %8x active initState:\n", this, animate);
280 #endif
281         SkOperand* from = animate->getValues();
282         state.fStartTime = state.fBegin = apply->begin + animate->begin;
283         state.fMode = apply->mode;
284         state.fTransition = apply->transition;
285 #if 0
286         state.fPickup = (SkBool8) apply->pickup;
287 #endif
288         state.fRestore = (SkBool8) apply->restore;
289         state.fSave = apply->begin;
290         state.fStarted = false;
291         state.fSteps = apply->steps;
292         state.fTicks = 0;
293         state.fUnpostedEndEvent = (SkBool8) animate->fHasEndEvent;
294         calcDurations(index);
295         setInterpolator(index, from);
296     }
297     if (count == 0 && (apply->mode == SkApply::kMode_immediate || apply->mode == SkApply::kMode_create))
298         fMaxTime = apply->begin + apply->steps * SK_MSec1;
299 }
300 
pickUp(SkActive * existing)301 void SkActive::pickUp(SkActive* existing) {
302     SkTDOperandArray existingValues;
303     for (int index = 0; index < fAnimators.count(); index++) {
304         SkAnimateBase* animate = fAnimators[index];
305         SkASSERT(animate->getValuesType() == SkType_Float);
306         int components = animate->components();
307         SkOperand* from = animate->getValues();
308         SkOperand* to = &from[animate->components()];
309         existingValues.setCount(components);
310         existing->fInterpolators[index]->timeToValues(
311             existing->fState[index].fTicks - existing->fState[index].fStartTime, existingValues.begin());
312         SkScalar originalSum = 0;
313         SkScalar workingSum = 0;
314         for (int cIndex = 0; cIndex < components; cIndex++) {
315             SkScalar delta = to[cIndex].fScalar - from[cIndex].fScalar;
316             originalSum += SkScalarMul(delta, delta);
317             delta = to[cIndex].fScalar - existingValues[cIndex].fScalar;
318             workingSum += SkScalarMul(delta, delta);
319         }
320         if (workingSum < originalSum) {
321             SkScalar originalDistance = SkScalarSqrt(originalSum);
322             SkScalar workingDistance = SkScalarSqrt(workingSum);
323             existing->fState[index].fDuration = (SkMSec) SkScalarMulDiv(fState[index].fDuration,
324                 workingDistance, originalDistance);
325         }
326         fInterpolators[index]->reset(components, 2, SkType_Float);
327         fInterpolators[index]->setKeyFrame(0, 0, existingValues.begin(), animate->blend[0]);
328         fInterpolators[index]->setKeyFrame(1, fState[index].fDuration, to, animate->blend[0]);
329     }
330 }
331 
resetInterpolators()332 void SkActive::resetInterpolators() {
333     int animators = fAnimators.count();
334     for (int index = 0; index < animators; index++) {
335         SkAnimateBase* animate = fAnimators[index];
336         SkOperand* values = animate->getValues();
337         setInterpolator(index, values);
338     }
339 }
340 
resetState()341 void SkActive::resetState() {
342     fDrawIndex = 0;
343     int count = fState.count();
344     for (int index = 0; index < count; index++) {
345         SkState& state = fState[index];
346         SkAnimateBase* animate = fAnimators[index];
347 #if 0 // def SK_DEBUG
348         if (animate->fHasEndEvent)
349             SkDebugf("%8x %8x active resetState: has end event\n", this, animate);
350 #endif
351         state.fStartTime = state.fBegin = fApply.begin + animate->begin;
352         state.fStarted = false;
353         state.fTicks = 0;
354     }
355 }
356 
restoreInterpolatorValues(int index)357 void SkActive::restoreInterpolatorValues(int index) {
358     SkOperandInterpolator& interpolator = *fInterpolators[index];
359     index += fDrawIndex ;
360     int count = interpolator.getValuesCount();
361     memcpy(interpolator.getValues(), fSaveInterpolators[index], count * sizeof(SkOperand));
362 }
363 
saveInterpolatorValues(int index)364 void SkActive::saveInterpolatorValues(int index) {
365     SkOperandInterpolator& interpolator = *fInterpolators[index];
366     index += fDrawIndex ;
367     int count = interpolator.getValuesCount();
368     SkOperand* cache = new SkOperand[count];    // this should use sk_malloc/sk_free since SkOperand does not have a constructor/destructor
369     fSaveInterpolators[index] = cache;
370     memcpy(cache,   interpolator.getValues(), count * sizeof(SkOperand));
371 }
372 
setInterpolator(int index,SkOperand * from)373 void SkActive::setInterpolator(int index, SkOperand* from) {
374     if (from == NULL) // legitimate for set string
375         return;
376     SkAnimateBase* animate = fAnimators[index];
377     int entries = animate->entries();
378     SkASSERT(entries > 0);
379     SkMSec duration = fState[index].fDuration;
380     int components = animate->components();
381     SkOperandInterpolator& interpolator = *fInterpolators[index];
382     interpolator.reset(components, entries == 1 ? 2 : entries, animate->getValuesType());
383     interpolator.setMirror(SkToBool(animate->fMirror));
384     interpolator.setReset(SkToBool(animate->fReset));
385     interpolator.setRepeatCount(animate->repeat);
386     if (entries == 1) {
387         interpolator.setKeyFrame(0, 0, from, animate->blend[0]);
388         interpolator.setKeyFrame(1, duration, from, animate->blend[0]);
389         return;
390     }
391     for (int entry = 0; entry < entries; entry++) {
392         int blendIndex = SkMin32(animate->blend.count() - 1, entry);
393         interpolator.setKeyFrame(entry, entry * duration / (entries - 1), from,
394             animate->blend[blendIndex]);
395         from += components;
396     }
397 }
398 
setSteps(int steps)399 void SkActive::setSteps(int steps) {
400     int count = fState.count();
401     fMaxTime = 0;
402     for (int index = 0; index < count; index++) {
403         SkState& state = fState[index];
404         state.fSteps = steps;
405         calcDurations(index);
406     }
407 }
408 
start()409 void SkActive::start() {
410     int count = fState.count();
411     SkASSERT(count == fAnimators.count());
412     SkASSERT(count == fInterpolators.count());
413     for (int index = 0; index < count; index++) {
414         SkState& state = fState[index];
415         if (state.fStarted)
416             continue;
417         state.fStarted = true;
418 #if defined SK_DEBUG && defined SK_DEBUG_ANIMATION_TIMING
419         SkString debugOut;
420         SkMSec time = fMaker.getAppTime();
421         debugOut.appendS32(time - fMaker.fDebugTimeBase);
422         debugOut.append(" active start adjust delay id=");
423         debugOut.append(fApply._id);
424         debugOut.append("; ");
425         debugOut.append(fAnimators[index]->_id);
426         debugOut.append("=");
427         debugOut.appendS32(fAnimators[index]->fStart - fMaker.fDebugTimeBase);
428         debugOut.append(":");
429         debugOut.appendS32(state.fStartTime);
430 #endif
431         if (state.fStartTime > 0) {
432             SkMSec future = fAnimators[index]->fStart + state.fStartTime;
433             if (future > fMaker.fEnableTime)
434                 fMaker.notifyInvalTime(future);
435             else
436                 fMaker.notifyInval();
437 #if defined SK_DEBUG && defined SK_DEBUG_ANIMATION_TIMING
438             debugOut.append(":");
439             debugOut.appendS32(future - fMaker.fDebugTimeBase);
440 #endif
441         }
442         if (state.fStartTime >= fMaker.fAdjustedStart) {
443             state.fStartTime -= fMaker.fAdjustedStart;
444 #if defined SK_DEBUG && defined SK_DEBUG_ANIMATION_TIMING
445             debugOut.append(" (less adjust = ");
446             debugOut.appendS32(fMaker.fAdjustedStart);
447 #endif
448         }
449         state.fStartTime += fAnimators[index]->fStart;
450 #if defined SK_DEBUG && defined SK_DEBUG_ANIMATION_TIMING
451         debugOut.append(") new start = ");
452         debugOut.appendS32(state.fStartTime - fMaker.fDebugTimeBase);
453         SkDebugf("%s\n", debugOut.c_str());
454 //      SkASSERT((int) (state.fStartTime - fMaker.fDebugTimeBase) >= 0);
455 #endif
456     }
457     SkASSERT(fAnimators.count() == fInterpolators.count());
458 }
459 
460 #ifdef SK_DEBUG
validate()461 void SkActive::validate() {
462     int count = fState.count();
463     SkASSERT(count == fAnimators.count());
464     SkASSERT(count == fInterpolators.count());
465     for (int index = 0; index < count; index++) {
466         SkASSERT(fAnimators[index]);
467         SkASSERT(fInterpolators[index]);
468 //      SkAnimateBase* test = fAnimators[index];
469 //      SkASSERT(fApply.scope == test->fTarget || fApply.scope->contains(test->fTarget));
470     }
471 }
472 #endif
473 
474 // think about this
475 // there should only be one animate object, not two, to go up and down
476 // when the apply with reverse came into play, it needs to pick up the value
477 // of the existing animate object then remove it from the list
478 // the code below should only be bumping fSave, and there shouldn't be anything
479 // it needs to be synchronized with
480 
481 // however, if there are two animates both operating on the same field, then
482 // when one replaces the other, it may make sense to pick up the old value as a starting
483 // value for the new one somehow.
484 
485 //void SkActive::SkState::bumpSave() {
486 //  if (fMode != SkApply::kMode_hold)
487 //      return;
488 //  if (fTransition == SkApply::kTransition_reverse) {
489 //      if (fSave > 0)
490 //          fSave -= SK_MSec1;
491 //  } else if (fSave < fDuration)
492 //      fSave += SK_MSec1;
493 //}
494 
getRelativeTime(SkMSec time)495 SkMSec SkActive::SkState::getRelativeTime(SkMSec time) {
496     SkMSec result = time;
497 //  if (fMode == SkApply::kMode_hold)
498 //      result = fSave;
499 //  else
500     if (fTransition == SkApply::kTransition_reverse) {
501         if (SkMSec_LT(fDuration, time))
502             result = 0;
503         else
504             result = fDuration - time;
505     }
506     return result;
507 }
508 
509 
510