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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 
13 See the GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 
19 */
20 // cl_main.c  -- client main loop
21 
22 #include "quakedef.h"
23 
24 // we need to declare some mouse variables here, because the menu system
25 // references them even when on a unix system.
26 
27 // these two are not intended to be set directly
28 cvar_t	cl_name = CVAR3("_cl_name", "player", true);
29 cvar_t	cl_color = CVAR3("_cl_color", "0", true);
30 
31 cvar_t	cl_shownet = CVAR2("cl_shownet","0");	// can be 0, 1, or 2
32 cvar_t	cl_nolerp = CVAR2("cl_nolerp","0");
33 
34 cvar_t	lookspring = CVAR3("lookspring","0", true);
35 cvar_t	lookstrafe = CVAR3("lookstrafe","0", true);
36 cvar_t	sensitivity = CVAR3("sensitivity","3", true);
37 
38 cvar_t	m_pitch = CVAR3("m_pitch","0.022", true);
39 cvar_t	m_yaw = CVAR3("m_yaw","0.022", true);
40 cvar_t	m_forward = CVAR3("m_forward","1", true);
41 cvar_t	m_side = CVAR3("m_side","0.8", true);
42 
43 
44 client_static_t	cls;
45 client_state_t	cl;
46 // FIXME: put these on hunk?
47 efrag_t			cl_efrags[MAX_EFRAGS];
48 entity_t		cl_entities[MAX_EDICTS];
49 entity_t		cl_static_entities[MAX_STATIC_ENTITIES];
50 lightstyle_t	cl_lightstyle[MAX_LIGHTSTYLES];
51 dlight_t		cl_dlights[MAX_DLIGHTS];
52 
53 int				cl_numvisedicts;
54 entity_t		*cl_visedicts[MAX_VISEDICTS];
55 
56 /*
57 =====================
58 CL_ClearState
59 
60 =====================
61 */
CL_ClearState(void)62 void CL_ClearState (void)
63 {
64 	int			i;
65 
66 	if (!sv.active)
67 		Host_ClearMemory ();
68 
69 // wipe the entire cl structure
70 	memset (&cl, 0, sizeof(cl));
71 
72 	SZ_Clear (&cls.message);
73 
74 // clear other arrays
75 	memset (cl_efrags, 0, sizeof(cl_efrags));
76 	memset (cl_entities, 0, sizeof(cl_entities));
77 	memset (cl_dlights, 0, sizeof(cl_dlights));
78 	memset (cl_lightstyle, 0, sizeof(cl_lightstyle));
79 	memset (cl_temp_entities, 0, sizeof(cl_temp_entities));
80 	memset (cl_beams, 0, sizeof(cl_beams));
81 
82 //
83 // allocate the efrags and chain together into a free list
84 //
85 	cl.free_efrags = cl_efrags;
86 	for (i=0 ; i<MAX_EFRAGS-1 ; i++)
87 		cl.free_efrags[i].entnext = &cl.free_efrags[i+1];
88 	cl.free_efrags[i].entnext = NULL;
89 }
90 
91 /*
92 =====================
93 CL_Disconnect
94 
95 Sends a disconnect message to the server
96 This is also called on Host_Error, so it shouldn't cause any errors
97 =====================
98 */
CL_Disconnect(void)99 void CL_Disconnect (void)
100 {
101 // stop sounds (especially looping!)
102 	S_StopAllSounds (true);
103 
104 // bring the console down and fade the colors back to normal
105 //	SCR_BringDownConsole ();
106 
107 // if running a local server, shut it down
108 	if (cls.demoplayback)
109 		CL_StopPlayback ();
110 	else if (cls.state == ca_connected)
111 	{
112 		if (cls.demorecording)
113 			CL_Stop_f ();
114 
115 		Con_DPrintf ("Sending clc_disconnect\n");
116 		SZ_Clear (&cls.message);
117 		MSG_WriteByte (&cls.message, clc_disconnect);
118 		NET_SendUnreliableMessage (cls.netcon, &cls.message);
119 		SZ_Clear (&cls.message);
120 		NET_Close (cls.netcon);
121 
122 		cls.state = ca_disconnected;
123 		if (sv.active)
124 			Host_ShutdownServer(false);
125 	}
126 
127 	cls.demoplayback = cls.timedemo = false;
128 	cls.signon = 0;
129 }
130 
CL_Disconnect_f(void)131 void CL_Disconnect_f (void)
132 {
133 	CL_Disconnect ();
134 	if (sv.active)
135 		Host_ShutdownServer (false);
136 }
137 
138 
139 
140 
141 /*
142 =====================
143 CL_EstablishConnection
144 
145 Host should be either "local" or a net address to be passed on
146 =====================
147 */
CL_EstablishConnection(const char * host)148 void CL_EstablishConnection (const char *host)
149 {
150 	if (cls.state == ca_dedicated)
151 		return;
152 
153 	if (cls.demoplayback)
154 		return;
155 
156 	CL_Disconnect ();
157 
158 	cls.netcon = NET_Connect (host);
159 	if (!cls.netcon)
160 		Host_Error ("CL_Connect: connect failed\n");
161 	Con_DPrintf ("CL_EstablishConnection: connected to %s\n", host);
162 
163 	cls.demonum = -1;			// not in the demo loop now
164 	cls.state = ca_connected;
165 	cls.signon = 0;				// need all the signon messages before playing
166 }
167 
168 /*
169 =====================
170 CL_SignonReply
171 
172 An svc_signonnum has been received, perform a client side setup
173 =====================
174 */
CL_SignonReply(void)175 void CL_SignonReply (void)
176 {
177 	char 	str[8192];
178 
179 Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
180 
181 	switch (cls.signon)
182 	{
183 	case 1:
184 		MSG_WriteByte (&cls.message, clc_stringcmd);
185 		MSG_WriteString (&cls.message, "prespawn");
186 		break;
187 
188 	case 2:
189 		MSG_WriteByte (&cls.message, clc_stringcmd);
190 		MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string));
191 
192 		MSG_WriteByte (&cls.message, clc_stringcmd);
193 		MSG_WriteString (&cls.message, va("color %i %i\n", ((int)cl_color.value)>>4, ((int)cl_color.value)&15));
194 
195 		MSG_WriteByte (&cls.message, clc_stringcmd);
196 		sprintf (str, "spawn %s", cls.spawnparms);
197 		MSG_WriteString (&cls.message, str);
198 		break;
199 
200 	case 3:
201 		MSG_WriteByte (&cls.message, clc_stringcmd);
202 		MSG_WriteString (&cls.message, "begin");
203 		Cache_Report ();		// print remaining memory
204 		break;
205 
206 	case 4:
207 		SCR_EndLoadingPlaque ();		// allow normal screen updates
208 		break;
209 	}
210 }
211 
212 /*
213 =====================
214 CL_NextDemo
215 
216 Called to play the next demo in the demo loop
217 =====================
218 */
CL_NextDemo(void)219 void CL_NextDemo (void)
220 {
221 	char	str[1024];
222 
223 	if (cls.demonum == -1)
224 		return;		// don't play demos
225 
226 	SCR_BeginLoadingPlaque ();
227 
228 	if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS)
229 	{
230 		cls.demonum = 0;
231 		if (!cls.demos[cls.demonum][0])
232 		{
233 			Con_Printf ("No demos listed with startdemos\n");
234 			cls.demonum = -1;
235 			return;
236 		}
237 	}
238 
239 	sprintf (str,"playdemo %s\n", cls.demos[cls.demonum]);
240 	Cbuf_InsertText (str);
241 	cls.demonum++;
242 }
243 
244 /*
245 ==============
246 CL_PrintEntities_f
247 ==============
248 */
CL_PrintEntities_f(void)249 void CL_PrintEntities_f (void)
250 {
251 	entity_t	*ent;
252 	int			i;
253 
254 	for (i=0,ent=cl_entities ; i<cl.num_entities ; i++,ent++)
255 	{
256 		Con_Printf ("%3i:",i);
257 		if (!ent->model)
258 		{
259 			Con_Printf ("EMPTY\n");
260 			continue;
261 		}
262 		Con_Printf ("%s:%2i  (%5.1f,%5.1f,%5.1f) [%5.1f %5.1f %5.1f]\n"
263 		,ent->model->name,ent->frame, ent->origin[0], ent->origin[1], ent->origin[2], ent->angles[0], ent->angles[1], ent->angles[2]);
264 	}
265 }
266 
267 
268 /*
269 ===============
270 SetPal
271 
272 Debugging tool, just flashes the screen
273 ===============
274 */
SetPal(int i)275 void SetPal (int i)
276 {
277 #if 0
278 	static int old;
279 	byte	pal[768];
280 	int		c;
281 
282 	if (i == old)
283 		return;
284 	old = i;
285 
286 	if (i==0)
287 		VID_SetPalette (host_basepal);
288 	else if (i==1)
289 	{
290 		for (c=0 ; c<768 ; c+=3)
291 		{
292 			pal[c] = 0;
293 			pal[c+1] = 255;
294 			pal[c+2] = 0;
295 		}
296 		VID_SetPalette (pal);
297 	}
298 	else
299 	{
300 		for (c=0 ; c<768 ; c+=3)
301 		{
302 			pal[c] = 0;
303 			pal[c+1] = 0;
304 			pal[c+2] = 255;
305 		}
306 		VID_SetPalette (pal);
307 	}
308 #endif
309 }
310 
311 /*
312 ===============
313 CL_AllocDlight
314 
315 ===============
316 */
CL_AllocDlight(int key)317 dlight_t *CL_AllocDlight (int key)
318 {
319 	int		i;
320 	dlight_t	*dl;
321 
322 // first look for an exact key match
323 	if (key)
324 	{
325 		dl = cl_dlights;
326 		for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
327 		{
328 			if (dl->key == key)
329 			{
330 				memset (dl, 0, sizeof(*dl));
331 				dl->key = key;
332 				return dl;
333 			}
334 		}
335 	}
336 
337 // then look for anything else
338 	dl = cl_dlights;
339 	for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
340 	{
341 		if (dl->die < cl.time)
342 		{
343 			memset (dl, 0, sizeof(*dl));
344 			dl->key = key;
345 			return dl;
346 		}
347 	}
348 
349 	dl = &cl_dlights[0];
350 	memset (dl, 0, sizeof(*dl));
351 	dl->key = key;
352 	return dl;
353 }
354 
355 
356 /*
357 ===============
358 CL_DecayLights
359 
360 ===============
361 */
CL_DecayLights(void)362 void CL_DecayLights (void)
363 {
364 	int			i;
365 	dlight_t	*dl;
366 	float		time;
367 
368 	time = cl.time - cl.oldtime;
369 
370 	dl = cl_dlights;
371 	for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
372 	{
373 		if (dl->die < cl.time || !dl->radius)
374 			continue;
375 
376 		dl->radius -= time*dl->decay;
377 		if (dl->radius < 0)
378 			dl->radius = 0;
379 	}
380 }
381 
382 
383 /*
384 ===============
385 CL_LerpPoint
386 
387 Determines the fraction between the last two messages that the objects
388 should be put at.
389 ===============
390 */
CL_LerpPoint(void)391 float	CL_LerpPoint (void)
392 {
393 	float	f, frac;
394 
395 	f = cl.mtime[0] - cl.mtime[1];
396 
397 	if (!f || cl_nolerp.value || cls.timedemo || sv.active)
398 	{
399 		cl.time = cl.mtime[0];
400 		return 1;
401 	}
402 
403 	if (f > 0.1)
404 	{	// dropped packet, or start of demo
405 		cl.mtime[1] = cl.mtime[0] - 0.1;
406 		f = 0.1;
407 	}
408 	frac = (cl.time - cl.mtime[1]) / f;
409 //Con_Printf ("frac: %f\n",frac);
410 	if (frac < 0)
411 	{
412 		if (frac < -0.01)
413 		{
414 SetPal(1);
415 			cl.time = cl.mtime[1];
416 //				Con_Printf ("low frac\n");
417 		}
418 		frac = 0;
419 	}
420 	else if (frac > 1)
421 	{
422 		if (frac > 1.01)
423 		{
424 SetPal(2);
425 			cl.time = cl.mtime[0];
426 //				Con_Printf ("high frac\n");
427 		}
428 		frac = 1;
429 	}
430 	else
431 		SetPal(0);
432 
433 	return frac;
434 }
435 
436 
437 /*
438 ===============
439 CL_RelinkEntities
440 ===============
441 */
CL_RelinkEntities(void)442 void CL_RelinkEntities (void)
443 {
444 	entity_t	*ent;
445 	int			i, j;
446 	float		frac, f, d;
447 	vec3_t		delta;
448 	float		bobjrotate;
449 	vec3_t		oldorg;
450 	dlight_t	*dl;
451 
452 // determine partial update time
453 	frac = CL_LerpPoint ();
454 
455 	cl_numvisedicts = 0;
456 
457 //
458 // interpolate player info
459 //
460 	for (i=0 ; i<3 ; i++)
461 		cl.velocity[i] = cl.mvelocity[1][i] +
462 			frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]);
463 
464 	if (cls.demoplayback)
465 	{
466 	// interpolate the angles
467 		for (j=0 ; j<3 ; j++)
468 		{
469 			d = cl.mviewangles[0][j] - cl.mviewangles[1][j];
470 			if (d > 180)
471 				d -= 360;
472 			else if (d < -180)
473 				d += 360;
474 			cl.viewangles[j] = cl.mviewangles[1][j] + frac*d;
475 		}
476 	}
477 
478 	bobjrotate = anglemod(100*cl.time);
479 
480 // start on the entity after the world
481 	for (i=1,ent=cl_entities+1 ; i<cl.num_entities ; i++,ent++)
482 	{
483 		if (!ent->model)
484 		{	// empty slot
485 			if (ent->forcelink)
486 				R_RemoveEfrags (ent);	// just became empty
487 			continue;
488 		}
489 
490 // if the object wasn't included in the last packet, remove it
491 		if (ent->msgtime != cl.mtime[0])
492 		{
493 			ent->model = NULL;
494 			continue;
495 		}
496 
497 		VectorCopy (ent->origin, oldorg);
498 
499 		if (ent->forcelink)
500 		{	// the entity was not updated in the last message
501 			// so move to the final spot
502 			VectorCopy (ent->msg_origins[0], ent->origin);
503 			VectorCopy (ent->msg_angles[0], ent->angles);
504 		}
505 		else
506 		{	// if the delta is large, assume a teleport and don't lerp
507 			f = frac;
508 			for (j=0 ; j<3 ; j++)
509 			{
510 				delta[j] = ent->msg_origins[0][j] - ent->msg_origins[1][j];
511 				if (delta[j] > 100 || delta[j] < -100)
512 					f = 1;		// assume a teleportation, not a motion
513 			}
514 
515 		// interpolate the origin and angles
516 			for (j=0 ; j<3 ; j++)
517 			{
518 				ent->origin[j] = ent->msg_origins[1][j] + f*delta[j];
519 
520 				d = ent->msg_angles[0][j] - ent->msg_angles[1][j];
521 				if (d > 180)
522 					d -= 360;
523 				else if (d < -180)
524 					d += 360;
525 				ent->angles[j] = ent->msg_angles[1][j] + f*d;
526 			}
527 
528 		}
529 
530 // rotate binary objects locally
531 		if (ent->model->flags & EF_ROTATE)
532 			ent->angles[1] = bobjrotate;
533 
534 		if (ent->effects & EF_BRIGHTFIELD)
535 			R_EntityParticles (ent);
536 #ifdef QUAKE2
537 		if (ent->effects & EF_DARKFIELD)
538 			R_DarkFieldParticles (ent);
539 #endif
540 		if (ent->effects & EF_MUZZLEFLASH)
541 		{
542 			vec3_t		fv, rv, uv;
543 
544 			dl = CL_AllocDlight (i);
545 			VectorCopy (ent->origin,  dl->origin);
546 			dl->origin[2] += 16;
547 			AngleVectors (ent->angles, fv, rv, uv);
548 
549 			VectorMA (dl->origin, 18, fv, dl->origin);
550 			dl->radius = 200 + (rand()&31);
551 			dl->minlight = 32;
552 			dl->die = cl.time + 0.1;
553 		}
554 		if (ent->effects & EF_BRIGHTLIGHT)
555 		{
556 			dl = CL_AllocDlight (i);
557 			VectorCopy (ent->origin,  dl->origin);
558 			dl->origin[2] += 16;
559 			dl->radius = 400 + (rand()&31);
560 			dl->die = cl.time + 0.001;
561 		}
562 		if (ent->effects & EF_DIMLIGHT)
563 		{
564 			dl = CL_AllocDlight (i);
565 			VectorCopy (ent->origin,  dl->origin);
566 			dl->radius = 200 + (rand()&31);
567 			dl->die = cl.time + 0.001;
568 		}
569 #ifdef QUAKE2
570 		if (ent->effects & EF_DARKLIGHT)
571 		{
572 			dl = CL_AllocDlight (i);
573 			VectorCopy (ent->origin,  dl->origin);
574 			dl->radius = 200.0 + (rand()&31);
575 			dl->die = cl.time + 0.001;
576 			dl->dark = true;
577 		}
578 		if (ent->effects & EF_LIGHT)
579 		{
580 			dl = CL_AllocDlight (i);
581 			VectorCopy (ent->origin,  dl->origin);
582 			dl->radius = 200;
583 			dl->die = cl.time + 0.001;
584 		}
585 #endif
586 
587 		if (ent->model->flags & EF_GIB)
588 			R_RocketTrail (oldorg, ent->origin, 2);
589 		else if (ent->model->flags & EF_ZOMGIB)
590 			R_RocketTrail (oldorg, ent->origin, 4);
591 		else if (ent->model->flags & EF_TRACER)
592 			R_RocketTrail (oldorg, ent->origin, 3);
593 		else if (ent->model->flags & EF_TRACER2)
594 			R_RocketTrail (oldorg, ent->origin, 5);
595 		else if (ent->model->flags & EF_ROCKET)
596 		{
597 			R_RocketTrail (oldorg, ent->origin, 0);
598 			dl = CL_AllocDlight (i);
599 			VectorCopy (ent->origin, dl->origin);
600 			dl->radius = 200;
601 			dl->die = cl.time + 0.01;
602 		}
603 		else if (ent->model->flags & EF_GRENADE)
604 			R_RocketTrail (oldorg, ent->origin, 1);
605 		else if (ent->model->flags & EF_TRACER3)
606 			R_RocketTrail (oldorg, ent->origin, 6);
607 
608 		ent->forcelink = false;
609 
610 		if (i == cl.viewentity && !chase_active.value)
611 			continue;
612 
613 #ifdef QUAKE2
614 		if ( ent->effects & EF_NODRAW )
615 			continue;
616 #endif
617 		if (cl_numvisedicts < MAX_VISEDICTS)
618 		{
619 			cl_visedicts[cl_numvisedicts] = ent;
620 			cl_numvisedicts++;
621 		}
622 	}
623 
624 }
625 
626 
627 /*
628 ===============
629 CL_ReadFromServer
630 
631 Read all incoming data from the server
632 ===============
633 */
CL_ReadFromServer(void)634 int CL_ReadFromServer (void)
635 {
636 	int		ret;
637 
638 	cl.oldtime = cl.time;
639 	cl.time += host_frametime;
640 
641 	do
642 	{
643 		ret = CL_GetMessage ();
644 		if (ret == -1)
645 			Host_Error ("CL_ReadFromServer: lost server connection");
646 		if (!ret)
647 			break;
648 
649 		cl.last_received_message = realtime;
650 		CL_ParseServerMessage ();
651 	} while (ret && cls.state == ca_connected);
652 
653 	if (cl_shownet.value)
654 		Con_Printf ("\n");
655 
656 	CL_RelinkEntities ();
657 	CL_UpdateTEnts ();
658 
659 //
660 // bring the links up to date
661 //
662 	return 0;
663 }
664 
665 /*
666 =================
667 CL_SendCmd
668 =================
669 */
CL_SendCmd(void)670 void CL_SendCmd (void)
671 {
672 	usercmd_t		cmd;
673 
674 	if (cls.state != ca_connected)
675 		return;
676 
677 	if (cls.signon == SIGNONS)
678 	{
679 	// get basic movement from keyboard
680 		CL_BaseMove (&cmd);
681 
682 	// allow mice or other external controllers to add to the move
683 		IN_Move (&cmd);
684 
685 	// send the unreliable message
686 		CL_SendMove (&cmd);
687 
688 	}
689 
690 	if (cls.demoplayback)
691 	{
692 		SZ_Clear (&cls.message);
693 		return;
694 	}
695 
696 // send the reliable message
697 	if (!cls.message.cursize)
698 		return;		// no message at all
699 
700 	if (!NET_CanSendMessage (cls.netcon))
701 	{
702 		Con_DPrintf ("CL_WriteToServer: can't send\n");
703 		return;
704 	}
705 
706 	if (NET_SendMessage (cls.netcon, &cls.message) == -1)
707 		Host_Error ("CL_WriteToServer: lost server connection");
708 
709 	SZ_Clear (&cls.message);
710 }
711 
712 /*
713 =================
714 CL_Init
715 =================
716 */
CL_Init(void)717 void CL_Init (void)
718 {
719 	SZ_Alloc (&cls.message, 1024);
720 
721 	CL_InitInput ();
722 	CL_InitTEnts ();
723 
724 //
725 // register our commands
726 //
727 	Cvar_RegisterVariable (&cl_name);
728 	Cvar_RegisterVariable (&cl_color);
729 	Cvar_RegisterVariable (&cl_upspeed);
730 	Cvar_RegisterVariable (&cl_forwardspeed);
731 	Cvar_RegisterVariable (&cl_backspeed);
732 	Cvar_RegisterVariable (&cl_sidespeed);
733 	Cvar_RegisterVariable (&cl_movespeedkey);
734 	Cvar_RegisterVariable (&cl_yawspeed);
735 	Cvar_RegisterVariable (&cl_pitchspeed);
736 	Cvar_RegisterVariable (&cl_anglespeedkey);
737 	Cvar_RegisterVariable (&cl_shownet);
738 	Cvar_RegisterVariable (&cl_nolerp);
739 	Cvar_RegisterVariable (&lookspring);
740 	Cvar_RegisterVariable (&lookstrafe);
741 	Cvar_RegisterVariable (&sensitivity);
742 
743 	Cvar_RegisterVariable (&m_pitch);
744 	Cvar_RegisterVariable (&m_yaw);
745 	Cvar_RegisterVariable (&m_forward);
746 	Cvar_RegisterVariable (&m_side);
747 
748 //	Cvar_RegisterVariable (&cl_autofire);
749 
750 	Cmd_AddCommand ("entities", CL_PrintEntities_f);
751 	Cmd_AddCommand ("disconnect", CL_Disconnect_f);
752 	Cmd_AddCommand ("record", CL_Record_f);
753 	Cmd_AddCommand ("stop", CL_Stop_f);
754 	Cmd_AddCommand ("playdemo", CL_PlayDemo_f);
755 	Cmd_AddCommand ("timedemo", CL_TimeDemo_f);
756 }
757 
758