1 /**
2 * Copyright (C) 2007 Rob Buis <buis@kde.org>
3 * (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Library General Public
7 * License as published by the Free Software Foundation; either
8 * version 2 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Library General Public License for more details.
14 *
15 * You should have received a copy of the GNU Library General Public License
16 * along with this library; see the file COPYING.LIB. If not, write to
17 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
18 * Boston, MA 02110-1301, USA.
19 *
20 */
21
22 #include "config.h"
23
24 #if ENABLE(SVG)
25 #include "SVGInlineTextBox.h"
26
27 #include "Document.h"
28 #include "Editor.h"
29 #include "Frame.h"
30 #include "GraphicsContext.h"
31 #include "InlineFlowBox.h"
32 #include "Range.h"
33 #include "SVGPaintServer.h"
34 #include "SVGRootInlineBox.h"
35 #include "Text.h"
36
37 #include <float.h>
38
39 namespace WebCore {
40
SVGInlineTextBox(RenderObject * obj)41 SVGInlineTextBox::SVGInlineTextBox(RenderObject* obj)
42 : InlineTextBox(obj)
43 , m_height(0)
44 {
45 }
46
selectionTop()47 int SVGInlineTextBox::selectionTop()
48 {
49 return m_y;
50 }
51
selectionHeight()52 int SVGInlineTextBox::selectionHeight()
53 {
54 return m_height;
55 }
56
svgRootInlineBox() const57 SVGRootInlineBox* SVGInlineTextBox::svgRootInlineBox() const
58 {
59 // Find associated root inline box
60 InlineFlowBox* parentBox = parent();
61
62 while (parentBox && !parentBox->isRootInlineBox())
63 parentBox = parentBox->parent();
64
65 ASSERT(parentBox);
66 ASSERT(parentBox->isRootInlineBox());
67
68 if (!parentBox->isSVGRootInlineBox())
69 return 0;
70
71 return static_cast<SVGRootInlineBox*>(parentBox);
72 }
73
calculateGlyphWidth(RenderStyle * style,int offset,int extraCharsAvailable,int & charsConsumed,String & glyphName) const74 float SVGInlineTextBox::calculateGlyphWidth(RenderStyle* style, int offset, int extraCharsAvailable, int& charsConsumed, String& glyphName) const
75 {
76 ASSERT(style);
77 return style->font().floatWidth(svgTextRunForInlineTextBox(textRenderer()->text()->characters() + offset, 1, style, this, 0), extraCharsAvailable, charsConsumed, glyphName);
78 }
79
calculateGlyphHeight(RenderStyle * style,int,int) const80 float SVGInlineTextBox::calculateGlyphHeight(RenderStyle* style, int, int) const
81 {
82 // This is just a guess, and the only purpose of this function is to centralize this hack.
83 // In real-life top-top-bottom scripts this won't be enough, I fear.
84 return style->font().ascent() + style->font().descent();
85 }
86
calculateGlyphBoundaries(RenderStyle * style,int offset,const SVGChar & svgChar) const87 FloatRect SVGInlineTextBox::calculateGlyphBoundaries(RenderStyle* style, int offset, const SVGChar& svgChar) const
88 {
89 const Font& font = style->font();
90
91 // Take RTL text into account and pick right glyph width/height.
92 float glyphWidth = 0.0f;
93
94 // FIXME: account for multi-character glyphs
95 int charsConsumed;
96 String glyphName;
97 if (direction() == LTR)
98 glyphWidth = calculateGlyphWidth(style, offset, 0, charsConsumed, glyphName);
99 else
100 glyphWidth = calculateGlyphWidth(style, start() + end() - offset, 0, charsConsumed, glyphName);
101
102 float x1 = svgChar.x;
103 float x2 = svgChar.x + glyphWidth;
104
105 float y1 = svgChar.y - font.ascent();
106 float y2 = svgChar.y + font.descent();
107
108 FloatRect glyphRect(x1, y1, x2 - x1, y2 - y1);
109
110 // Take per-character transformations into account
111 glyphRect = svgChar.characterTransform().mapRect(glyphRect);
112
113 return glyphRect;
114 }
115
116 // Helper class for closestCharacterToPosition()
117 struct SVGInlineTextBoxClosestCharacterToPositionWalker {
SVGInlineTextBoxClosestCharacterToPositionWalkerWebCore::SVGInlineTextBoxClosestCharacterToPositionWalker118 SVGInlineTextBoxClosestCharacterToPositionWalker(int x, int y)
119 : m_character(0)
120 , m_distance(FLT_MAX)
121 , m_x(x)
122 , m_y(y)
123 , m_offsetOfHitCharacter(0)
124 {
125 }
126
chunkPortionCallbackWebCore::SVGInlineTextBoxClosestCharacterToPositionWalker127 void chunkPortionCallback(SVGInlineTextBox* textBox, int startOffset, const AffineTransform& chunkCtm,
128 const Vector<SVGChar>::iterator& start, const Vector<SVGChar>::iterator& end)
129 {
130 RenderStyle* style = textBox->textRenderer()->style();
131
132 Vector<SVGChar>::iterator closestCharacter = 0;
133 unsigned int closestOffset = UINT_MAX;
134
135 for (Vector<SVGChar>::iterator it = start; it != end; ++it) {
136 if (it->isHidden())
137 continue;
138
139 unsigned int newOffset = textBox->start() + (it - start) + startOffset;
140 FloatRect glyphRect = chunkCtm.mapRect(textBox->calculateGlyphBoundaries(style, newOffset, *it));
141
142 // Take RTL text into account and pick right glyph width/height.
143 // NOTE: This offset has to be corrected _after_ calling calculateGlyphBoundaries
144 if (textBox->direction() == RTL)
145 newOffset = textBox->start() + textBox->end() - newOffset;
146
147 // Calculate distances relative to the glyph mid-point. I hope this is accurate enough.
148 float xDistance = glyphRect.x() + glyphRect.width() / 2.0f - m_x;
149 float yDistance = glyphRect.y() - glyphRect.height() / 2.0f - m_y;
150
151 float newDistance = sqrtf(xDistance * xDistance + yDistance * yDistance);
152 if (newDistance <= m_distance) {
153 m_distance = newDistance;
154 closestOffset = newOffset;
155 closestCharacter = it;
156 }
157 }
158
159 if (closestOffset != UINT_MAX) {
160 // Record current chunk, if it contains the current closest character next to the mouse.
161 m_character = closestCharacter;
162 m_offsetOfHitCharacter = closestOffset;
163 }
164 }
165
characterWebCore::SVGInlineTextBoxClosestCharacterToPositionWalker166 SVGChar* character() const
167 {
168 return m_character;
169 }
170
offsetOfHitCharacterWebCore::SVGInlineTextBoxClosestCharacterToPositionWalker171 int offsetOfHitCharacter() const
172 {
173 if (!m_character)
174 return 0;
175
176 return m_offsetOfHitCharacter;
177 }
178
179 private:
180 Vector<SVGChar>::iterator m_character;
181 float m_distance;
182
183 int m_x;
184 int m_y;
185 int m_offsetOfHitCharacter;
186 };
187
188 // Helper class for selectionRect()
189 struct SVGInlineTextBoxSelectionRectWalker {
SVGInlineTextBoxSelectionRectWalkerWebCore::SVGInlineTextBoxSelectionRectWalker190 SVGInlineTextBoxSelectionRectWalker()
191 {
192 }
193
chunkPortionCallbackWebCore::SVGInlineTextBoxSelectionRectWalker194 void chunkPortionCallback(SVGInlineTextBox* textBox, int startOffset, const AffineTransform& chunkCtm,
195 const Vector<SVGChar>::iterator& start, const Vector<SVGChar>::iterator& end)
196 {
197 RenderStyle* style = textBox->textRenderer()->style();
198
199 for (Vector<SVGChar>::iterator it = start; it != end; ++it) {
200 if (it->isHidden())
201 continue;
202
203 unsigned int newOffset = textBox->start() + (it - start) + startOffset;
204 m_selectionRect.unite(textBox->calculateGlyphBoundaries(style, newOffset, *it));
205 }
206
207 m_selectionRect = chunkCtm.mapRect(m_selectionRect);
208 }
209
selectionRectWebCore::SVGInlineTextBoxSelectionRectWalker210 FloatRect selectionRect() const
211 {
212 return m_selectionRect;
213 }
214
215 private:
216 FloatRect m_selectionRect;
217 };
218
closestCharacterToPosition(int x,int y,int & offsetOfHitCharacter) const219 SVGChar* SVGInlineTextBox::closestCharacterToPosition(int x, int y, int& offsetOfHitCharacter) const
220 {
221 SVGRootInlineBox* rootBox = svgRootInlineBox();
222 if (!rootBox)
223 return 0;
224
225 SVGInlineTextBoxClosestCharacterToPositionWalker walkerCallback(x, y);
226 SVGTextChunkWalker<SVGInlineTextBoxClosestCharacterToPositionWalker> walker(&walkerCallback, &SVGInlineTextBoxClosestCharacterToPositionWalker::chunkPortionCallback);
227
228 rootBox->walkTextChunks(&walker, this);
229
230 offsetOfHitCharacter = walkerCallback.offsetOfHitCharacter();
231 return walkerCallback.character();
232 }
233
svgCharacterHitsPosition(int x,int y,int & closestOffsetInBox) const234 bool SVGInlineTextBox::svgCharacterHitsPosition(int x, int y, int& closestOffsetInBox) const
235 {
236 int offsetOfHitCharacter = 0;
237 SVGChar* charAtPosPtr = closestCharacterToPosition(x, y, offsetOfHitCharacter);
238 if (!charAtPosPtr)
239 return false;
240
241 SVGChar& charAtPos = *charAtPosPtr;
242 RenderStyle* style = textRenderer()->style(m_firstLine);
243 FloatRect glyphRect = calculateGlyphBoundaries(style, offsetOfHitCharacter, charAtPos);
244
245 // FIXME: Why?
246 if (direction() == RTL)
247 offsetOfHitCharacter++;
248
249 // The caller actually the closest offset before/after the hit char
250 // closestCharacterToPosition returns us offsetOfHitCharacter.
251 closestOffsetInBox = offsetOfHitCharacter;
252
253 // FIXME: (bug 13910) This code does not handle bottom-to-top/top-to-bottom vertical text.
254
255 // Check whether y position hits the current character
256 if (y < charAtPos.y - glyphRect.height() || y > charAtPos.y)
257 return false;
258
259 // Check whether x position hits the current character
260 if (x < charAtPos.x) {
261 if (closestOffsetInBox > 0 && direction() == LTR)
262 return true;
263 else if (closestOffsetInBox < (int) end() && direction() == RTL)
264 return true;
265
266 return false;
267 }
268
269 // Adjust the closest offset to after the char if x was after the char midpoint
270 if (x >= charAtPos.x + glyphRect.width() / 2.0)
271 closestOffsetInBox += direction() == RTL ? -1 : 1;
272
273 // If we are past the last glyph of this box, don't mark it as 'hit'
274 if (x >= charAtPos.x + glyphRect.width() && closestOffsetInBox == (int) end())
275 return false;
276
277 return true;
278 }
279
offsetForPosition(int,bool) const280 int SVGInlineTextBox::offsetForPosition(int, bool) const
281 {
282 // SVG doesn't use the offset <-> position selection system.
283 ASSERT_NOT_REACHED();
284 return 0;
285 }
286
positionForOffset(int) const287 int SVGInlineTextBox::positionForOffset(int) const
288 {
289 // SVG doesn't use the offset <-> position selection system.
290 ASSERT_NOT_REACHED();
291 return 0;
292 }
293
nodeAtPoint(const HitTestRequest &,HitTestResult & result,int x,int y,int tx,int ty)294 bool SVGInlineTextBox::nodeAtPoint(const HitTestRequest&, HitTestResult& result, int x, int y, int tx, int ty)
295 {
296 ASSERT(!isLineBreak());
297
298 IntRect rect = selectionRect(0, 0, 0, len());
299 if (renderer()->style()->visibility() == VISIBLE && rect.contains(x, y)) {
300 renderer()->updateHitTestResult(result, IntPoint(x - tx, y - ty));
301 return true;
302 }
303
304 return false;
305 }
306
selectionRect(int,int,int startPos,int endPos)307 IntRect SVGInlineTextBox::selectionRect(int, int, int startPos, int endPos)
308 {
309 if (startPos >= endPos)
310 return IntRect();
311
312 // TODO: Actually respect startPos/endPos - we're returning the _full_ selectionRect
313 // here. This won't lead to visible bugs, but to extra work being done. Investigate.
314 SVGRootInlineBox* rootBox = svgRootInlineBox();
315 if (!rootBox)
316 return IntRect();
317
318 SVGInlineTextBoxSelectionRectWalker walkerCallback;
319 SVGTextChunkWalker<SVGInlineTextBoxSelectionRectWalker> walker(&walkerCallback, &SVGInlineTextBoxSelectionRectWalker::chunkPortionCallback);
320
321 rootBox->walkTextChunks(&walker, this);
322 return enclosingIntRect(walkerCallback.selectionRect());
323 }
324
chunkSelectionStartEnd(const UChar * chunk,int chunkLength,int & selectionStart,int & selectionEnd)325 bool SVGInlineTextBox::chunkSelectionStartEnd(const UChar* chunk, int chunkLength, int& selectionStart, int& selectionEnd)
326 {
327 // NOTE: We ignore SVGInlineTextBox::m_start here because it is always 0.
328 // Curently SVG doesn't use HTML block-level layout, in which m_start would be set.
329
330 int chunkStart = chunk - textRenderer()->characters();
331 ASSERT(0 <= chunkStart);
332
333 selectionStartEnd(selectionStart, selectionEnd);
334 if (selectionEnd <= chunkStart)
335 return false;
336 if (chunkStart + chunkLength <= selectionStart)
337 return false;
338
339 // Map indices from view-global to chunk-local.
340 selectionStart -= chunkStart;
341 selectionEnd -= chunkStart;
342 // Then clamp with chunk range
343 if (selectionStart < 0)
344 selectionStart = 0;
345 if (chunkLength < selectionEnd)
346 selectionEnd = chunkLength;
347
348 return selectionStart < selectionEnd;
349 }
350
paintCharacters(RenderObject::PaintInfo & paintInfo,int tx,int ty,const SVGChar & svgChar,const UChar * chars,int length,SVGTextPaintInfo & textPaintInfo)351 void SVGInlineTextBox::paintCharacters(RenderObject::PaintInfo& paintInfo, int tx, int ty, const SVGChar& svgChar, const UChar* chars, int length, SVGTextPaintInfo& textPaintInfo)
352 {
353 if (renderer()->style()->visibility() != VISIBLE || paintInfo.phase == PaintPhaseOutline)
354 return;
355
356 ASSERT(paintInfo.phase != PaintPhaseSelfOutline && paintInfo.phase != PaintPhaseChildOutlines);
357
358 RenderText* text = textRenderer();
359 ASSERT(text);
360
361 bool isPrinting = text->document()->printing();
362
363 // Determine whether or not we're selected.
364 bool haveSelection = !isPrinting && selectionState() != RenderObject::SelectionNone;
365 if (!haveSelection && paintInfo.phase == PaintPhaseSelection)
366 // When only painting the selection, don't bother to paint if there is none.
367 return;
368
369 // Determine whether or not we have a composition.
370 bool containsComposition = text->document()->frame()->editor()->compositionNode() == text->node();
371 bool useCustomUnderlines = containsComposition && text->document()->frame()->editor()->compositionUsesCustomUnderlines();
372
373 // Set our font
374 RenderStyle* styleToUse = text->style(isFirstLineStyle());
375 const Font& font = styleToUse->font();
376
377 AffineTransform ctm = svgChar.characterTransform();
378 if (!ctm.isIdentity())
379 paintInfo.context->concatCTM(ctm);
380
381 // 1. Paint backgrounds behind text if needed. Examples of such backgrounds include selection
382 // and marked text.
383 if (paintInfo.phase != PaintPhaseSelection && !isPrinting && textPaintInfo.subphase == SVGTextPaintSubphaseBackground) {
384 #if PLATFORM(MAC)
385 // Custom highlighters go behind everything else.
386 if (styleToUse->highlight() != nullAtom && !paintInfo.context->paintingDisabled())
387 paintCustomHighlight(tx, ty, styleToUse->highlight());
388 #endif
389
390 if (containsComposition && !useCustomUnderlines)
391 paintCompositionBackground(paintInfo.context, tx, ty, styleToUse, font,
392 text->document()->frame()->editor()->compositionStart(),
393 text->document()->frame()->editor()->compositionEnd());
394
395 paintDocumentMarkers(paintInfo.context, tx, ty, styleToUse, font, true);
396
397 if (haveSelection && !useCustomUnderlines) {
398 int boxStartOffset = chars - text->characters() - start();
399 paintSelection(boxStartOffset, svgChar, chars, length, paintInfo.context, styleToUse, font);
400 }
401 }
402
403 bool isGlyphPhase = textPaintInfo.subphase == SVGTextPaintSubphaseGlyphFill || textPaintInfo.subphase == SVGTextPaintSubphaseGlyphStroke;
404 bool isSelectionGlyphPhase = textPaintInfo.subphase == SVGTextPaintSubphaseGlyphFillSelection || textPaintInfo.subphase == SVGTextPaintSubphaseGlyphStrokeSelection;
405
406 if (isGlyphPhase || isSelectionGlyphPhase) {
407 // Set a text shadow if we have one.
408 // FIXME: Support multiple shadow effects. Need more from the CG API before
409 // we can do this.
410 bool setShadow = false;
411 if (styleToUse->textShadow()) {
412 paintInfo.context->setShadow(IntSize(styleToUse->textShadow()->x, styleToUse->textShadow()->y),
413 styleToUse->textShadow()->blur, styleToUse->textShadow()->color,
414 styleToUse->colorSpace());
415 setShadow = true;
416 }
417
418 IntPoint origin((int) svgChar.x, (int) svgChar.y);
419 TextRun run = svgTextRunForInlineTextBox(chars, length, styleToUse, this, svgChar.x);
420
421 #if ENABLE(SVG_FONTS)
422 // SVG Fonts need access to the paint server used to draw the current text chunk.
423 // They need to be able to call renderPath() on a SVGPaintServer object.
424 ASSERT(textPaintInfo.activePaintServer);
425 run.setActivePaintServer(textPaintInfo.activePaintServer);
426 #endif
427
428 int selectionStart = 0;
429 int selectionEnd = 0;
430 bool haveSelectedRange = haveSelection && chunkSelectionStartEnd(chars, length, selectionStart, selectionEnd);
431
432 if (isGlyphPhase) {
433 if (haveSelectedRange) {
434 paintInfo.context->drawText(font, run, origin, 0, selectionStart);
435 paintInfo.context->drawText(font, run, origin, selectionEnd, run.length());
436 } else
437 paintInfo.context->drawText(font, run, origin);
438 } else {
439 ASSERT(isSelectionGlyphPhase);
440 if (haveSelectedRange)
441 paintInfo.context->drawText(font, run, origin, selectionStart, selectionEnd);
442 }
443
444 if (setShadow)
445 paintInfo.context->clearShadow();
446 }
447
448 if (paintInfo.phase != PaintPhaseSelection && textPaintInfo.subphase == SVGTextPaintSubphaseForeground) {
449 paintDocumentMarkers(paintInfo.context, tx, ty, styleToUse, font, false);
450
451 if (useCustomUnderlines) {
452 const Vector<CompositionUnderline>& underlines = text->document()->frame()->editor()->customCompositionUnderlines();
453 size_t numUnderlines = underlines.size();
454
455 for (size_t index = 0; index < numUnderlines; ++index) {
456 const CompositionUnderline& underline = underlines[index];
457
458 if (underline.endOffset <= start())
459 // underline is completely before this run. This might be an underline that sits
460 // before the first run we draw, or underlines that were within runs we skipped
461 // due to truncation.
462 continue;
463
464 if (underline.startOffset <= end()) {
465 // underline intersects this run. Paint it.
466 paintCompositionUnderline(paintInfo.context, tx, ty, underline);
467 if (underline.endOffset > end() + 1)
468 // underline also runs into the next run. Bail now, no more marker advancement.
469 break;
470 } else
471 // underline is completely after this run, bail. A later run will paint it.
472 break;
473 }
474 }
475
476 }
477
478 if (!ctm.isIdentity())
479 paintInfo.context->concatCTM(ctm.inverse());
480 }
481
paintSelection(int boxStartOffset,const SVGChar & svgChar,const UChar *,int length,GraphicsContext * p,RenderStyle * style,const Font & font)482 void SVGInlineTextBox::paintSelection(int boxStartOffset, const SVGChar& svgChar, const UChar*, int length, GraphicsContext* p, RenderStyle* style, const Font& font)
483 {
484 if (selectionState() == RenderObject::SelectionNone)
485 return;
486
487 int startPos, endPos;
488 selectionStartEnd(startPos, endPos);
489
490 if (startPos >= endPos)
491 return;
492
493 Color textColor = style->color();
494 Color color = renderer()->selectionBackgroundColor();
495 if (!color.isValid() || color.alpha() == 0)
496 return;
497
498 // If the text color ends up being the same as the selection background, invert the selection
499 // background. This should basically never happen, since the selection has transparency.
500 if (textColor == color)
501 color = Color(0xff - color.red(), 0xff - color.green(), 0xff - color.blue());
502
503 // Map from text box positions and a given start offset to chunk positions
504 // 'boxStartOffset' represents the beginning of the text chunk.
505 if ((startPos > boxStartOffset && endPos > boxStartOffset + length) || boxStartOffset >= endPos)
506 return;
507
508 if (endPos > boxStartOffset + length)
509 endPos = boxStartOffset + length;
510
511 if (startPos < boxStartOffset)
512 startPos = boxStartOffset;
513
514 ASSERT(startPos >= boxStartOffset);
515 ASSERT(endPos <= boxStartOffset + length);
516 ASSERT(startPos < endPos);
517
518 p->save();
519
520 int adjust = startPos >= boxStartOffset ? boxStartOffset : 0;
521 p->drawHighlightForText(font, svgTextRunForInlineTextBox(textRenderer()->text()->characters() + start() + boxStartOffset, length, style, this, svgChar.x),
522 IntPoint((int) svgChar.x, (int) svgChar.y - font.ascent()),
523 font.ascent() + font.descent(), color, style->colorSpace(), startPos - adjust, endPos - adjust);
524
525 p->restore();
526 }
527
pathForDecoration(ETextDecoration decoration,RenderObject * object,float x,float y,float width)528 static inline Path pathForDecoration(ETextDecoration decoration, RenderObject* object, float x, float y, float width)
529 {
530 float thickness = SVGRenderStyle::cssPrimitiveToLength(object, object->style()->svgStyle()->strokeWidth(), 1.0f);
531
532 const Font& font = object->style()->font();
533 thickness = max(thickness * powf(font.size(), 2.0f) / font.unitsPerEm(), 1.0f);
534
535 if (decoration == UNDERLINE)
536 y += thickness * 1.5f; // For compatibility with Batik/Opera
537 else if (decoration == OVERLINE)
538 y += thickness;
539
540 float halfThickness = thickness / 2.0f;
541 return Path::createRectangle(FloatRect(x + halfThickness, y, width - 2.0f * halfThickness, thickness));
542 }
543
paintDecoration(ETextDecoration decoration,GraphicsContext * context,int tx,int ty,int width,const SVGChar & svgChar,const SVGTextDecorationInfo & info)544 void SVGInlineTextBox::paintDecoration(ETextDecoration decoration, GraphicsContext* context, int tx, int ty, int width, const SVGChar& svgChar, const SVGTextDecorationInfo& info)
545 {
546 if (renderer()->style()->visibility() != VISIBLE)
547 return;
548
549 // This function does NOT accept combinated text decorations. It's meant to be invoked for just one.
550 ASSERT(decoration == TDNONE || decoration == UNDERLINE || decoration == OVERLINE || decoration == LINE_THROUGH || decoration == BLINK);
551
552 bool isFilled = info.fillServerMap.contains(decoration);
553 bool isStroked = info.strokeServerMap.contains(decoration);
554
555 if (!isFilled && !isStroked)
556 return;
557
558 int baseline = renderer()->style(m_firstLine)->font().ascent();
559 if (decoration == UNDERLINE)
560 ty += baseline;
561 else if (decoration == LINE_THROUGH)
562 ty += 2 * baseline / 3;
563
564 context->save();
565 context->beginPath();
566
567 AffineTransform ctm = svgChar.characterTransform();
568 if (!ctm.isIdentity())
569 context->concatCTM(ctm);
570
571 if (isFilled) {
572 if (RenderObject* fillObject = info.fillServerMap.get(decoration)) {
573 if (SVGPaintServer* fillPaintServer = SVGPaintServer::fillPaintServer(fillObject->style(), fillObject)) {
574 context->addPath(pathForDecoration(decoration, fillObject, tx, ty, width));
575 fillPaintServer->draw(context, fillObject, ApplyToFillTargetType);
576 }
577 }
578 }
579
580 if (isStroked) {
581 if (RenderObject* strokeObject = info.strokeServerMap.get(decoration)) {
582 if (SVGPaintServer* strokePaintServer = SVGPaintServer::strokePaintServer(strokeObject->style(), strokeObject)) {
583 context->addPath(pathForDecoration(decoration, strokeObject, tx, ty, width));
584 strokePaintServer->draw(context, strokeObject, ApplyToStrokeTargetType);
585 }
586 }
587 }
588
589 context->restore();
590 }
591
592 } // namespace WebCore
593
594 #endif
595