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1 /**
2  * Copyright (C) 2007 Rob Buis <buis@kde.org>
3  *           (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Library General Public
7  * License as published by the Free Software Foundation; either
8  * version 2 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Library General Public License for more details.
14  *
15  * You should have received a copy of the GNU Library General Public License
16  * along with this library; see the file COPYING.LIB.  If not, write to
17  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
18  * Boston, MA 02110-1301, USA.
19  *
20  */
21 
22 #include "config.h"
23 
24 #if ENABLE(SVG)
25 #include "SVGInlineTextBox.h"
26 
27 #include "Document.h"
28 #include "Editor.h"
29 #include "Frame.h"
30 #include "GraphicsContext.h"
31 #include "InlineFlowBox.h"
32 #include "Range.h"
33 #include "SVGPaintServer.h"
34 #include "SVGRootInlineBox.h"
35 #include "Text.h"
36 
37 #include <float.h>
38 
39 namespace WebCore {
40 
SVGInlineTextBox(RenderObject * obj)41 SVGInlineTextBox::SVGInlineTextBox(RenderObject* obj)
42     : InlineTextBox(obj)
43     , m_height(0)
44 {
45 }
46 
selectionTop()47 int SVGInlineTextBox::selectionTop()
48 {
49     return m_y;
50 }
51 
selectionHeight()52 int SVGInlineTextBox::selectionHeight()
53 {
54     return m_height;
55 }
56 
svgRootInlineBox() const57 SVGRootInlineBox* SVGInlineTextBox::svgRootInlineBox() const
58 {
59     // Find associated root inline box
60     InlineFlowBox* parentBox = parent();
61 
62     while (parentBox && !parentBox->isRootInlineBox())
63         parentBox = parentBox->parent();
64 
65     ASSERT(parentBox);
66     ASSERT(parentBox->isRootInlineBox());
67 
68     if (!parentBox->isSVGRootInlineBox())
69         return 0;
70 
71     return static_cast<SVGRootInlineBox*>(parentBox);
72 }
73 
calculateGlyphWidth(RenderStyle * style,int offset,int extraCharsAvailable,int & charsConsumed,String & glyphName) const74 float SVGInlineTextBox::calculateGlyphWidth(RenderStyle* style, int offset, int extraCharsAvailable, int& charsConsumed, String& glyphName) const
75 {
76     ASSERT(style);
77     return style->font().floatWidth(svgTextRunForInlineTextBox(textRenderer()->text()->characters() + offset, 1, style, this, 0), extraCharsAvailable, charsConsumed, glyphName);
78 }
79 
calculateGlyphHeight(RenderStyle * style,int,int) const80 float SVGInlineTextBox::calculateGlyphHeight(RenderStyle* style, int, int) const
81 {
82     // This is just a guess, and the only purpose of this function is to centralize this hack.
83     // In real-life top-top-bottom scripts this won't be enough, I fear.
84     return style->font().ascent() + style->font().descent();
85 }
86 
calculateGlyphBoundaries(RenderStyle * style,int offset,const SVGChar & svgChar) const87 FloatRect SVGInlineTextBox::calculateGlyphBoundaries(RenderStyle* style, int offset, const SVGChar& svgChar) const
88 {
89     const Font& font = style->font();
90 
91     // Take RTL text into account and pick right glyph width/height.
92     float glyphWidth = 0.0f;
93 
94     // FIXME: account for multi-character glyphs
95     int charsConsumed;
96     String glyphName;
97     if (direction() == LTR)
98         glyphWidth = calculateGlyphWidth(style, offset, 0, charsConsumed, glyphName);
99     else
100         glyphWidth = calculateGlyphWidth(style, start() + end() - offset, 0, charsConsumed, glyphName);
101 
102     float x1 = svgChar.x;
103     float x2 = svgChar.x + glyphWidth;
104 
105     float y1 = svgChar.y - font.ascent();
106     float y2 = svgChar.y + font.descent();
107 
108     FloatRect glyphRect(x1, y1, x2 - x1, y2 - y1);
109 
110     // Take per-character transformations into account
111     glyphRect = svgChar.characterTransform().mapRect(glyphRect);
112 
113     return glyphRect;
114 }
115 
116 // Helper class for closestCharacterToPosition()
117 struct SVGInlineTextBoxClosestCharacterToPositionWalker {
SVGInlineTextBoxClosestCharacterToPositionWalkerWebCore::SVGInlineTextBoxClosestCharacterToPositionWalker118     SVGInlineTextBoxClosestCharacterToPositionWalker(int x, int y)
119         : m_character(0)
120         , m_distance(FLT_MAX)
121         , m_x(x)
122         , m_y(y)
123         , m_offsetOfHitCharacter(0)
124     {
125     }
126 
chunkPortionCallbackWebCore::SVGInlineTextBoxClosestCharacterToPositionWalker127     void chunkPortionCallback(SVGInlineTextBox* textBox, int startOffset, const AffineTransform& chunkCtm,
128                               const Vector<SVGChar>::iterator& start, const Vector<SVGChar>::iterator& end)
129     {
130         RenderStyle* style = textBox->textRenderer()->style();
131 
132         Vector<SVGChar>::iterator closestCharacter = 0;
133         unsigned int closestOffset = UINT_MAX;
134 
135         for (Vector<SVGChar>::iterator it = start; it != end; ++it) {
136             if (it->isHidden())
137                 continue;
138 
139             unsigned int newOffset = textBox->start() + (it - start) + startOffset;
140             FloatRect glyphRect = chunkCtm.mapRect(textBox->calculateGlyphBoundaries(style, newOffset, *it));
141 
142             // Take RTL text into account and pick right glyph width/height.
143             // NOTE: This offset has to be corrected _after_ calling calculateGlyphBoundaries
144             if (textBox->direction() == RTL)
145                 newOffset = textBox->start() + textBox->end() - newOffset;
146 
147             // Calculate distances relative to the glyph mid-point. I hope this is accurate enough.
148             float xDistance = glyphRect.x() + glyphRect.width() / 2.0f - m_x;
149             float yDistance = glyphRect.y() - glyphRect.height() / 2.0f - m_y;
150 
151             float newDistance = sqrtf(xDistance * xDistance + yDistance * yDistance);
152             if (newDistance <= m_distance) {
153                 m_distance = newDistance;
154                 closestOffset = newOffset;
155                 closestCharacter = it;
156             }
157         }
158 
159         if (closestOffset != UINT_MAX) {
160             // Record current chunk, if it contains the current closest character next to the mouse.
161             m_character = closestCharacter;
162             m_offsetOfHitCharacter = closestOffset;
163         }
164     }
165 
characterWebCore::SVGInlineTextBoxClosestCharacterToPositionWalker166     SVGChar* character() const
167     {
168         return m_character;
169     }
170 
offsetOfHitCharacterWebCore::SVGInlineTextBoxClosestCharacterToPositionWalker171     int offsetOfHitCharacter() const
172     {
173         if (!m_character)
174             return 0;
175 
176         return m_offsetOfHitCharacter;
177     }
178 
179 private:
180     Vector<SVGChar>::iterator m_character;
181     float m_distance;
182 
183     int m_x;
184     int m_y;
185     int m_offsetOfHitCharacter;
186 };
187 
188 // Helper class for selectionRect()
189 struct SVGInlineTextBoxSelectionRectWalker {
SVGInlineTextBoxSelectionRectWalkerWebCore::SVGInlineTextBoxSelectionRectWalker190     SVGInlineTextBoxSelectionRectWalker()
191     {
192     }
193 
chunkPortionCallbackWebCore::SVGInlineTextBoxSelectionRectWalker194     void chunkPortionCallback(SVGInlineTextBox* textBox, int startOffset, const AffineTransform& chunkCtm,
195                               const Vector<SVGChar>::iterator& start, const Vector<SVGChar>::iterator& end)
196     {
197         RenderStyle* style = textBox->textRenderer()->style();
198 
199         for (Vector<SVGChar>::iterator it = start; it != end; ++it) {
200             if (it->isHidden())
201                 continue;
202 
203             unsigned int newOffset = textBox->start() + (it - start) + startOffset;
204             m_selectionRect.unite(textBox->calculateGlyphBoundaries(style, newOffset, *it));
205         }
206 
207         m_selectionRect = chunkCtm.mapRect(m_selectionRect);
208     }
209 
selectionRectWebCore::SVGInlineTextBoxSelectionRectWalker210     FloatRect selectionRect() const
211     {
212         return m_selectionRect;
213     }
214 
215 private:
216     FloatRect m_selectionRect;
217 };
218 
closestCharacterToPosition(int x,int y,int & offsetOfHitCharacter) const219 SVGChar* SVGInlineTextBox::closestCharacterToPosition(int x, int y, int& offsetOfHitCharacter) const
220 {
221     SVGRootInlineBox* rootBox = svgRootInlineBox();
222     if (!rootBox)
223         return 0;
224 
225     SVGInlineTextBoxClosestCharacterToPositionWalker walkerCallback(x, y);
226     SVGTextChunkWalker<SVGInlineTextBoxClosestCharacterToPositionWalker> walker(&walkerCallback, &SVGInlineTextBoxClosestCharacterToPositionWalker::chunkPortionCallback);
227 
228     rootBox->walkTextChunks(&walker, this);
229 
230     offsetOfHitCharacter = walkerCallback.offsetOfHitCharacter();
231     return walkerCallback.character();
232 }
233 
svgCharacterHitsPosition(int x,int y,int & closestOffsetInBox) const234 bool SVGInlineTextBox::svgCharacterHitsPosition(int x, int y, int& closestOffsetInBox) const
235 {
236     int offsetOfHitCharacter = 0;
237     SVGChar* charAtPosPtr = closestCharacterToPosition(x, y, offsetOfHitCharacter);
238     if (!charAtPosPtr)
239         return false;
240 
241     SVGChar& charAtPos = *charAtPosPtr;
242     RenderStyle* style = textRenderer()->style(m_firstLine);
243     FloatRect glyphRect = calculateGlyphBoundaries(style, offsetOfHitCharacter, charAtPos);
244 
245     // FIXME: Why?
246     if (direction() == RTL)
247         offsetOfHitCharacter++;
248 
249     // The caller actually the closest offset before/after the hit char
250     // closestCharacterToPosition returns us offsetOfHitCharacter.
251     closestOffsetInBox = offsetOfHitCharacter;
252 
253     // FIXME: (bug 13910) This code does not handle bottom-to-top/top-to-bottom vertical text.
254 
255     // Check whether y position hits the current character
256     if (y < charAtPos.y - glyphRect.height() || y > charAtPos.y)
257         return false;
258 
259     // Check whether x position hits the current character
260     if (x < charAtPos.x) {
261         if (closestOffsetInBox > 0 && direction() == LTR)
262             return true;
263         else if (closestOffsetInBox < (int) end() && direction() == RTL)
264             return true;
265 
266         return false;
267     }
268 
269     // Adjust the closest offset to after the char if x was after the char midpoint
270     if (x >= charAtPos.x + glyphRect.width() / 2.0)
271         closestOffsetInBox += direction() == RTL ? -1 : 1;
272 
273     // If we are past the last glyph of this box, don't mark it as 'hit'
274     if (x >= charAtPos.x + glyphRect.width() && closestOffsetInBox == (int) end())
275         return false;
276 
277     return true;
278 }
279 
offsetForPosition(int,bool) const280 int SVGInlineTextBox::offsetForPosition(int, bool) const
281 {
282     // SVG doesn't use the offset <-> position selection system.
283     ASSERT_NOT_REACHED();
284     return 0;
285 }
286 
positionForOffset(int) const287 int SVGInlineTextBox::positionForOffset(int) const
288 {
289     // SVG doesn't use the offset <-> position selection system.
290     ASSERT_NOT_REACHED();
291     return 0;
292 }
293 
nodeAtPoint(const HitTestRequest &,HitTestResult & result,int x,int y,int tx,int ty)294 bool SVGInlineTextBox::nodeAtPoint(const HitTestRequest&, HitTestResult& result, int x, int y, int tx, int ty)
295 {
296     ASSERT(!isLineBreak());
297 
298     IntRect rect = selectionRect(0, 0, 0, len());
299     if (renderer()->style()->visibility() == VISIBLE && rect.contains(x, y)) {
300         renderer()->updateHitTestResult(result, IntPoint(x - tx, y - ty));
301         return true;
302     }
303 
304     return false;
305 }
306 
selectionRect(int,int,int startPos,int endPos)307 IntRect SVGInlineTextBox::selectionRect(int, int, int startPos, int endPos)
308 {
309     if (startPos >= endPos)
310         return IntRect();
311 
312     // TODO: Actually respect startPos/endPos - we're returning the _full_ selectionRect
313     // here. This won't lead to visible bugs, but to extra work being done. Investigate.
314     SVGRootInlineBox* rootBox = svgRootInlineBox();
315     if (!rootBox)
316         return IntRect();
317 
318     SVGInlineTextBoxSelectionRectWalker walkerCallback;
319     SVGTextChunkWalker<SVGInlineTextBoxSelectionRectWalker> walker(&walkerCallback, &SVGInlineTextBoxSelectionRectWalker::chunkPortionCallback);
320 
321     rootBox->walkTextChunks(&walker, this);
322     return enclosingIntRect(walkerCallback.selectionRect());
323 }
324 
chunkSelectionStartEnd(const UChar * chunk,int chunkLength,int & selectionStart,int & selectionEnd)325 bool SVGInlineTextBox::chunkSelectionStartEnd(const UChar* chunk, int chunkLength, int& selectionStart, int& selectionEnd)
326 {
327     // NOTE: We ignore SVGInlineTextBox::m_start here because it is always 0.
328     //       Curently SVG doesn't use HTML block-level layout, in which m_start would be set.
329 
330     int chunkStart = chunk - textRenderer()->characters();
331     ASSERT(0 <= chunkStart);
332 
333     selectionStartEnd(selectionStart, selectionEnd);
334     if (selectionEnd <= chunkStart)
335         return false;
336     if (chunkStart + chunkLength <= selectionStart)
337         return false;
338 
339     // Map indices from view-global to chunk-local.
340     selectionStart -= chunkStart;
341     selectionEnd -= chunkStart;
342     // Then clamp with chunk range
343     if (selectionStart < 0)
344         selectionStart = 0;
345     if (chunkLength < selectionEnd)
346         selectionEnd = chunkLength;
347 
348     return selectionStart < selectionEnd;
349 }
350 
paintCharacters(RenderObject::PaintInfo & paintInfo,int tx,int ty,const SVGChar & svgChar,const UChar * chars,int length,SVGTextPaintInfo & textPaintInfo)351 void SVGInlineTextBox::paintCharacters(RenderObject::PaintInfo& paintInfo, int tx, int ty, const SVGChar& svgChar, const UChar* chars, int length, SVGTextPaintInfo& textPaintInfo)
352 {
353     if (renderer()->style()->visibility() != VISIBLE || paintInfo.phase == PaintPhaseOutline)
354         return;
355 
356     ASSERT(paintInfo.phase != PaintPhaseSelfOutline && paintInfo.phase != PaintPhaseChildOutlines);
357 
358     RenderText* text = textRenderer();
359     ASSERT(text);
360 
361     bool isPrinting = text->document()->printing();
362 
363     // Determine whether or not we're selected.
364     bool haveSelection = !isPrinting && selectionState() != RenderObject::SelectionNone;
365     if (!haveSelection && paintInfo.phase == PaintPhaseSelection)
366         // When only painting the selection, don't bother to paint if there is none.
367         return;
368 
369     // Determine whether or not we have a composition.
370     bool containsComposition = text->document()->frame()->editor()->compositionNode() == text->node();
371     bool useCustomUnderlines = containsComposition && text->document()->frame()->editor()->compositionUsesCustomUnderlines();
372 
373     // Set our font
374     RenderStyle* styleToUse = text->style(isFirstLineStyle());
375     const Font& font = styleToUse->font();
376 
377     AffineTransform ctm = svgChar.characterTransform();
378     if (!ctm.isIdentity())
379         paintInfo.context->concatCTM(ctm);
380 
381     // 1. Paint backgrounds behind text if needed.  Examples of such backgrounds include selection
382     // and marked text.
383     if (paintInfo.phase != PaintPhaseSelection && !isPrinting && textPaintInfo.subphase == SVGTextPaintSubphaseBackground) {
384 #if PLATFORM(MAC)
385         // Custom highlighters go behind everything else.
386         if (styleToUse->highlight() != nullAtom && !paintInfo.context->paintingDisabled())
387             paintCustomHighlight(tx, ty, styleToUse->highlight());
388 #endif
389 
390         if (containsComposition && !useCustomUnderlines)
391             paintCompositionBackground(paintInfo.context, tx, ty, styleToUse, font,
392                                        text->document()->frame()->editor()->compositionStart(),
393                                        text->document()->frame()->editor()->compositionEnd());
394 
395         paintDocumentMarkers(paintInfo.context, tx, ty, styleToUse, font, true);
396 
397         if (haveSelection && !useCustomUnderlines) {
398             int boxStartOffset = chars - text->characters() - start();
399             paintSelection(boxStartOffset, svgChar, chars, length, paintInfo.context, styleToUse, font);
400         }
401     }
402 
403     bool isGlyphPhase = textPaintInfo.subphase == SVGTextPaintSubphaseGlyphFill || textPaintInfo.subphase == SVGTextPaintSubphaseGlyphStroke;
404     bool isSelectionGlyphPhase = textPaintInfo.subphase == SVGTextPaintSubphaseGlyphFillSelection || textPaintInfo.subphase == SVGTextPaintSubphaseGlyphStrokeSelection;
405 
406     if  (isGlyphPhase || isSelectionGlyphPhase) {
407         // Set a text shadow if we have one.
408         // FIXME: Support multiple shadow effects.  Need more from the CG API before
409         // we can do this.
410         bool setShadow = false;
411         if (styleToUse->textShadow()) {
412             paintInfo.context->setShadow(IntSize(styleToUse->textShadow()->x, styleToUse->textShadow()->y),
413                                          styleToUse->textShadow()->blur, styleToUse->textShadow()->color,
414                                          styleToUse->colorSpace());
415             setShadow = true;
416         }
417 
418         IntPoint origin((int) svgChar.x, (int) svgChar.y);
419         TextRun run = svgTextRunForInlineTextBox(chars, length, styleToUse, this, svgChar.x);
420 
421 #if ENABLE(SVG_FONTS)
422         // SVG Fonts need access to the paint server used to draw the current text chunk.
423         // They need to be able to call renderPath() on a SVGPaintServer object.
424         ASSERT(textPaintInfo.activePaintServer);
425         run.setActivePaintServer(textPaintInfo.activePaintServer);
426 #endif
427 
428         int selectionStart = 0;
429         int selectionEnd = 0;
430         bool haveSelectedRange = haveSelection && chunkSelectionStartEnd(chars, length, selectionStart, selectionEnd);
431 
432         if (isGlyphPhase) {
433             if (haveSelectedRange) {
434                 paintInfo.context->drawText(font, run, origin, 0, selectionStart);
435                 paintInfo.context->drawText(font, run, origin, selectionEnd, run.length());
436             } else
437                 paintInfo.context->drawText(font, run, origin);
438         } else {
439             ASSERT(isSelectionGlyphPhase);
440             if (haveSelectedRange)
441                 paintInfo.context->drawText(font, run, origin, selectionStart, selectionEnd);
442         }
443 
444         if (setShadow)
445             paintInfo.context->clearShadow();
446     }
447 
448     if (paintInfo.phase != PaintPhaseSelection && textPaintInfo.subphase == SVGTextPaintSubphaseForeground) {
449         paintDocumentMarkers(paintInfo.context, tx, ty, styleToUse, font, false);
450 
451         if (useCustomUnderlines) {
452             const Vector<CompositionUnderline>& underlines = text->document()->frame()->editor()->customCompositionUnderlines();
453             size_t numUnderlines = underlines.size();
454 
455             for (size_t index = 0; index < numUnderlines; ++index) {
456                 const CompositionUnderline& underline = underlines[index];
457 
458                 if (underline.endOffset <= start())
459                     // underline is completely before this run.  This might be an underline that sits
460                     // before the first run we draw, or underlines that were within runs we skipped
461                     // due to truncation.
462                     continue;
463 
464                 if (underline.startOffset <= end()) {
465                     // underline intersects this run.  Paint it.
466                     paintCompositionUnderline(paintInfo.context, tx, ty, underline);
467                     if (underline.endOffset > end() + 1)
468                         // underline also runs into the next run. Bail now, no more marker advancement.
469                         break;
470                 } else
471                     // underline is completely after this run, bail.  A later run will paint it.
472                     break;
473             }
474         }
475 
476     }
477 
478     if (!ctm.isIdentity())
479         paintInfo.context->concatCTM(ctm.inverse());
480 }
481 
paintSelection(int boxStartOffset,const SVGChar & svgChar,const UChar *,int length,GraphicsContext * p,RenderStyle * style,const Font & font)482 void SVGInlineTextBox::paintSelection(int boxStartOffset, const SVGChar& svgChar, const UChar*, int length, GraphicsContext* p, RenderStyle* style, const Font& font)
483 {
484     if (selectionState() == RenderObject::SelectionNone)
485         return;
486 
487     int startPos, endPos;
488     selectionStartEnd(startPos, endPos);
489 
490     if (startPos >= endPos)
491         return;
492 
493     Color textColor = style->color();
494     Color color = renderer()->selectionBackgroundColor();
495     if (!color.isValid() || color.alpha() == 0)
496         return;
497 
498     // If the text color ends up being the same as the selection background, invert the selection
499     // background.  This should basically never happen, since the selection has transparency.
500     if (textColor == color)
501         color = Color(0xff - color.red(), 0xff - color.green(), 0xff - color.blue());
502 
503     // Map from text box positions and a given start offset to chunk positions
504     // 'boxStartOffset' represents the beginning of the text chunk.
505     if ((startPos > boxStartOffset && endPos > boxStartOffset + length) || boxStartOffset >= endPos)
506         return;
507 
508     if (endPos > boxStartOffset + length)
509         endPos = boxStartOffset + length;
510 
511     if (startPos < boxStartOffset)
512         startPos = boxStartOffset;
513 
514     ASSERT(startPos >= boxStartOffset);
515     ASSERT(endPos <= boxStartOffset + length);
516     ASSERT(startPos < endPos);
517 
518     p->save();
519 
520     int adjust = startPos >= boxStartOffset ? boxStartOffset : 0;
521     p->drawHighlightForText(font, svgTextRunForInlineTextBox(textRenderer()->text()->characters() + start() + boxStartOffset, length, style, this, svgChar.x),
522                             IntPoint((int) svgChar.x, (int) svgChar.y - font.ascent()),
523                             font.ascent() + font.descent(), color, style->colorSpace(), startPos - adjust, endPos - adjust);
524 
525     p->restore();
526 }
527 
pathForDecoration(ETextDecoration decoration,RenderObject * object,float x,float y,float width)528 static inline Path pathForDecoration(ETextDecoration decoration, RenderObject* object, float x, float y, float width)
529 {
530     float thickness = SVGRenderStyle::cssPrimitiveToLength(object, object->style()->svgStyle()->strokeWidth(), 1.0f);
531 
532     const Font& font = object->style()->font();
533     thickness = max(thickness * powf(font.size(), 2.0f) / font.unitsPerEm(), 1.0f);
534 
535     if (decoration == UNDERLINE)
536         y += thickness * 1.5f; // For compatibility with Batik/Opera
537     else if (decoration == OVERLINE)
538         y += thickness;
539 
540     float halfThickness = thickness / 2.0f;
541     return Path::createRectangle(FloatRect(x + halfThickness, y, width - 2.0f * halfThickness, thickness));
542 }
543 
paintDecoration(ETextDecoration decoration,GraphicsContext * context,int tx,int ty,int width,const SVGChar & svgChar,const SVGTextDecorationInfo & info)544 void SVGInlineTextBox::paintDecoration(ETextDecoration decoration, GraphicsContext* context, int tx, int ty, int width, const SVGChar& svgChar, const SVGTextDecorationInfo& info)
545 {
546     if (renderer()->style()->visibility() != VISIBLE)
547         return;
548 
549     // This function does NOT accept combinated text decorations. It's meant to be invoked for just one.
550     ASSERT(decoration == TDNONE || decoration == UNDERLINE || decoration == OVERLINE || decoration == LINE_THROUGH || decoration == BLINK);
551 
552     bool isFilled = info.fillServerMap.contains(decoration);
553     bool isStroked = info.strokeServerMap.contains(decoration);
554 
555     if (!isFilled && !isStroked)
556         return;
557 
558     int baseline = renderer()->style(m_firstLine)->font().ascent();
559     if (decoration == UNDERLINE)
560         ty += baseline;
561     else if (decoration == LINE_THROUGH)
562         ty += 2 * baseline / 3;
563 
564     context->save();
565     context->beginPath();
566 
567     AffineTransform ctm = svgChar.characterTransform();
568     if (!ctm.isIdentity())
569         context->concatCTM(ctm);
570 
571     if (isFilled) {
572         if (RenderObject* fillObject = info.fillServerMap.get(decoration)) {
573             if (SVGPaintServer* fillPaintServer = SVGPaintServer::fillPaintServer(fillObject->style(), fillObject)) {
574                 context->addPath(pathForDecoration(decoration, fillObject, tx, ty, width));
575                 fillPaintServer->draw(context, fillObject, ApplyToFillTargetType);
576             }
577         }
578     }
579 
580     if (isStroked) {
581         if (RenderObject* strokeObject = info.strokeServerMap.get(decoration)) {
582             if (SVGPaintServer* strokePaintServer = SVGPaintServer::strokePaintServer(strokeObject->style(), strokeObject)) {
583                 context->addPath(pathForDecoration(decoration, strokeObject, tx, ty, width));
584                 strokePaintServer->draw(context, strokeObject, ApplyToStrokeTargetType);
585             }
586         }
587     }
588 
589     context->restore();
590 }
591 
592 } // namespace WebCore
593 
594 #endif
595