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1 /*
2  * Copyright (C) 2009 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #include "config.h"
32 
33 #if ENABLE(3D_CANVAS)
34 
35 #include "WebGLArrayBuffer.h"
36 
37 #include "V8Binding.h"
38 #include "V8WebGLArrayBuffer.h"
39 #include "V8Proxy.h"
40 
41 namespace WebCore {
42 
43 // Template function used by the WebGLArray*Constructor callbacks.
44 template<class ArrayClass>
constructWebGLArray(const v8::Arguments & args,int classIndex)45 v8::Handle<v8::Value> constructWebGLArray(const v8::Arguments& args,
46                                           int classIndex)
47 {
48     if (!args.IsConstructCall())
49         return throwError("DOM object constructor cannot be called as a function.");
50 
51     int argLen = args.Length();
52     if (argLen == 0) {
53         // This happens when we return a previously constructed
54         // WebGLArray, e.g. from the call to WebGL<T>Array.slice().
55         // The V8DOMWrapper will set the internal pointer in the
56         // created object. Unfortunately it doesn't look like it's
57         // possible to distinguish between this case and that where
58         // the user calls "new WebGL<T>Array()" from JavaScript.
59         return args.Holder();
60     }
61 
62     // Supported constructors:
63     // WebGL<T>Array(n) where n is an integer:
64     //   -- create an empty array of n elements
65     // WebGL<T>Array(arr) where arr is an array:
66     //   -- create a WebGL<T>Array containing the contents of "arr"
67     // WebGL<T>Array(buf, offset, length)
68     //   -- create a WebGL<T>Array pointing to the WebGLArrayBuffer
69     //      "buf", starting at the specified offset, for the given
70     //      length
71 
72     // See whether the first argument is a WebGLArrayBuffer.
73     if (V8WebGLArrayBuffer::HasInstance(args[0])) {
74         if (argLen > 3)
75             return throwError("Wrong number of arguments to new WebGL<T>Array(WebGLArrayBuffer, int, int)");
76 
77         WebGLArrayBuffer* buf = V8WebGLArrayBuffer::toNative(args[0]->ToObject());
78         if (buf == NULL)
79             return throwError("Could not convert argument 0 to a WebGLArrayBuffer");
80         bool ok;
81         int offset = 0;
82         if (argLen > 1) {
83             offset = toInt32(args[1], ok);
84             if (!ok)
85                 return throwError("Could not convert argument 1 to an integer");
86         }
87         int length = buf->byteLength() - offset;
88         if (argLen > 2) {
89             length = toInt32(args[2], ok);
90             if (!ok)
91                 return throwError("Could not convert argument 2 to an integer");
92         }
93         if (length < 0)
94             return throwError("Length / offset out of range");
95 
96         RefPtr<ArrayClass> array = ArrayClass::create(buf, offset, length);
97         if (array == NULL)
98             return throwError("Invalid arguments to new WebGL<T>Array(WebGLArrayBuffer, int, int)");
99         // Transform the holder into a wrapper object for the array.
100         V8DOMWrapper::setDOMWrapper(args.Holder(), classIndex, array.get());
101         V8DOMWrapper::setIndexedPropertiesToExternalArray(args.Holder(),
102                                                           classIndex,
103                                                           array.get()->baseAddress(),
104                                                           array.get()->length());
105         return toV8(array.release(), args.Holder());
106     }
107 
108     int len = 0;
109     v8::Handle<v8::Object> srcArray;
110     if (argLen != 1)
111         return throwError("Wrong number of arguments to new WebGL<T>Array(int / array)");
112 
113     if (args[0]->IsInt32()) {
114         len = toInt32(args[0]);
115     } else if (args[0]->IsObject()) {
116         srcArray = args[0]->ToObject();
117         if (srcArray.IsEmpty())
118             return throwError("Could not convert argument 0 to an object");
119         len = toInt32(srcArray->Get(v8::String::New("length")));
120     } else
121         return throwError("Could not convert argument 0 to either an int32 or an object");
122 
123     RefPtr<ArrayClass> array = ArrayClass::create(len);
124     if (!srcArray.IsEmpty()) {
125         // Need to copy the incoming array into the newly created WebGLArray.
126         for (int i = 0; i < len; i++) {
127             v8::Local<v8::Value> val = srcArray->Get(v8::Integer::New(i));
128             array->set(i, val->NumberValue());
129         }
130     }
131 
132     // Transform the holder into a wrapper object for the array.
133     V8DOMWrapper::setDOMWrapper(args.Holder(), classIndex, array.get());
134     V8DOMWrapper::setIndexedPropertiesToExternalArray(args.Holder(),
135                                                       classIndex,
136                                                       array.get()->baseAddress(),
137                                                       array.get()->length());
138     return toV8(array.release(), args.Holder());
139 }
140 
141 template <class T, typename ElementType>
getWebGLArrayElement(const v8::Arguments & args,V8ClassIndex::V8WrapperType wrapperType)142 v8::Handle<v8::Value> getWebGLArrayElement(const v8::Arguments& args,
143                                            V8ClassIndex::V8WrapperType wrapperType)
144 {
145     if (args.Length() != 1) {
146         V8Proxy::setDOMException(SYNTAX_ERR);
147         return notHandledByInterceptor();
148     }
149     bool ok;
150     uint32_t index = toInt32(args[0], ok);
151     if (!ok) {
152         V8Proxy::setDOMException(SYNTAX_ERR);
153         return notHandledByInterceptor();
154     }
155     T* array = reinterpret_cast<T*>(args.Holder()->GetPointerFromInternalField(v8DOMWrapperObjectIndex));
156     if (index >= array->length())
157         return v8::Undefined();
158     ElementType result;
159     if (!array->get(index, result))
160         return v8::Undefined();
161     return v8::Number::New(result);
162 }
163 
164 template <class T>
setWebGLArrayFromArray(T * webGLArray,const v8::Arguments & args)165 v8::Handle<v8::Value> setWebGLArrayFromArray(T* webGLArray, const v8::Arguments& args)
166 {
167     if (args[0]->IsObject()) {
168         // void set(in sequence<long> array, [Optional] in unsigned long offset);
169         v8::Local<v8::Object> array = args[0]->ToObject();
170         uint32_t offset = 0;
171         if (args.Length() == 2)
172             offset = toInt32(args[1]);
173         uint32_t length = toInt32(array->Get(v8::String::New("length")));
174         if (offset + length > webGLArray->length())
175             V8Proxy::setDOMException(INDEX_SIZE_ERR);
176         else
177             for (uint32_t i = 0; i < length; i++)
178                 webGLArray->set(offset + i, array->Get(v8::Integer::New(i))->NumberValue());
179     }
180 
181     return v8::Undefined();
182 }
183 
184 template <class CPlusPlusArrayType, class JavaScriptWrapperArrayType>
setWebGLArray(const v8::Arguments & args,V8ClassIndex::V8WrapperType wrapperType)185 v8::Handle<v8::Value> setWebGLArray(const v8::Arguments& args,
186                                     V8ClassIndex::V8WrapperType wrapperType)
187 {
188     if (args.Length() < 1 || args.Length() > 2) {
189         V8Proxy::setDOMException(SYNTAX_ERR);
190         return notHandledByInterceptor();
191     }
192 
193     CPlusPlusArrayType* array = JavaScriptWrapperArrayType::toNative(args.Holder());
194 
195     if (args.Length() == 2 && args[0]->IsInt32()) {
196         // void set(in unsigned long index, in {long|float} value);
197         uint32_t index = toInt32(args[0]);
198         array->set(index, args[1]->NumberValue());
199         return v8::Undefined();
200     }
201 
202     if (JavaScriptWrapperArrayType::HasInstance(args[0])) {
203         // void set(in WebGL<T>Array array, [Optional] in unsigned long offset);
204         CPlusPlusArrayType* src = JavaScriptWrapperArrayType::toNative(args[0]->ToObject());
205         uint32_t offset = 0;
206         if (args.Length() == 2)
207             offset = toInt32(args[1]);
208         ExceptionCode ec = 0;
209         array->set(src, offset, ec);
210         V8Proxy::setDOMException(ec);
211         return v8::Undefined();
212     }
213 
214     return setWebGLArrayFromArray(array, args);
215 }
216 
217 }
218 
219 #endif // ENABLE(3D_CANVAS)
220