1 /*
2 * Copyright (C) 2006 Apple Computer, Inc.
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
13 *
14 * You should have received a copy of the GNU Library General Public License
15 * along with this library; see the file COPYING.LIB. If not, write to
16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17 * Boston, MA 02110-1301, USA.
18 */
19
20 #include "config.h"
21 #include "FrameTree.h"
22
23 #include "Frame.h"
24 #include "FrameView.h"
25 #include "Page.h"
26 #include "PageGroup.h"
27 #include <stdarg.h>
28 #include <wtf/Platform.h>
29 #include <wtf/StringExtras.h>
30 #include <wtf/Vector.h>
31
32 using std::swap;
33
34 namespace WebCore {
35
~FrameTree()36 FrameTree::~FrameTree()
37 {
38 for (Frame* child = firstChild(); child; child = child->tree()->nextSibling())
39 child->setView(0);
40 }
41
setName(const AtomicString & name)42 void FrameTree::setName(const AtomicString& name)
43 {
44 if (!parent()) {
45 m_name = name;
46 return;
47 }
48 m_name = AtomicString(); // Remove our old frame name so it's not considered in uniqueChildName.
49 m_name = parent()->tree()->uniqueChildName(name);
50 }
51
clearName()52 void FrameTree::clearName()
53 {
54 m_name = AtomicString();
55 }
56
parent(bool checkForDisconnectedFrame) const57 Frame* FrameTree::parent(bool checkForDisconnectedFrame) const
58 {
59 if (checkForDisconnectedFrame && m_thisFrame->isDisconnected())
60 return 0;
61 return m_parent;
62 }
63
appendChild(PassRefPtr<Frame> child)64 void FrameTree::appendChild(PassRefPtr<Frame> child)
65 {
66 ASSERT(child->page() == m_thisFrame->page());
67 child->tree()->m_parent = m_thisFrame;
68
69 Frame* oldLast = m_lastChild;
70 m_lastChild = child.get();
71
72 if (oldLast) {
73 child->tree()->m_previousSibling = oldLast;
74 oldLast->tree()->m_nextSibling = child;
75 } else
76 m_firstChild = child;
77
78 m_childCount++;
79
80 ASSERT(!m_lastChild->tree()->m_nextSibling);
81 }
82
removeChild(Frame * child)83 void FrameTree::removeChild(Frame* child)
84 {
85 child->tree()->m_parent = 0;
86
87 // Slightly tricky way to prevent deleting the child until we are done with it, w/o
88 // extra refs. These swaps leave the child in a circular list by itself. Clearing its
89 // previous and next will then finally deref it.
90
91 RefPtr<Frame>& newLocationForNext = m_firstChild == child ? m_firstChild : child->tree()->m_previousSibling->tree()->m_nextSibling;
92 Frame*& newLocationForPrevious = m_lastChild == child ? m_lastChild : child->tree()->m_nextSibling->tree()->m_previousSibling;
93 swap(newLocationForNext, child->tree()->m_nextSibling);
94 // For some inexplicable reason, the following line does not compile without the explicit std:: namespace
95 std::swap(newLocationForPrevious, child->tree()->m_previousSibling);
96
97 child->tree()->m_previousSibling = 0;
98 child->tree()->m_nextSibling = 0;
99
100 m_childCount--;
101 }
102
uniqueChildName(const AtomicString & requestedName) const103 AtomicString FrameTree::uniqueChildName(const AtomicString& requestedName) const
104 {
105 if (!requestedName.isEmpty() && !child(requestedName) && requestedName != "_blank")
106 return requestedName;
107
108 // Create a repeatable name for a child about to be added to us. The name must be
109 // unique within the frame tree. The string we generate includes a "path" of names
110 // from the root frame down to us. For this path to be unique, each set of siblings must
111 // contribute a unique name to the path, which can't collide with any HTML-assigned names.
112 // We generate this path component by index in the child list along with an unlikely
113 // frame name that can't be set in HTML because it collides with comment syntax.
114
115 const char framePathPrefix[] = "<!--framePath ";
116 const int framePathPrefixLength = 14;
117 const int framePathSuffixLength = 3;
118
119 // Find the nearest parent that has a frame with a path in it.
120 Vector<Frame*, 16> chain;
121 Frame* frame;
122 for (frame = m_thisFrame; frame; frame = frame->tree()->parent()) {
123 if (frame->tree()->name().startsWith(framePathPrefix))
124 break;
125 chain.append(frame);
126 }
127 String name;
128 name += framePathPrefix;
129 if (frame)
130 name += frame->tree()->name().string().substring(framePathPrefixLength,
131 frame->tree()->name().length() - framePathPrefixLength - framePathSuffixLength);
132 for (int i = chain.size() - 1; i >= 0; --i) {
133 frame = chain[i];
134 name += "/";
135 name += frame->tree()->name();
136 }
137
138 // Suffix buffer has more than enough space for:
139 // 10 characters before the number
140 // a number (3 digits for the highest this gets in practice, 20 digits for the largest 64-bit integer)
141 // 6 characters after the number
142 // trailing null byte
143 // But we still use snprintf just to be extra-safe.
144 char suffix[40];
145 snprintf(suffix, sizeof(suffix), "/<!--frame%u-->-->", childCount());
146
147 name += suffix;
148
149 return AtomicString(name);
150 }
151
child(unsigned index) const152 Frame* FrameTree::child(unsigned index) const
153 {
154 Frame* result = firstChild();
155 for (unsigned i = 0; result && i != index; ++i)
156 result = result->tree()->nextSibling();
157 return result;
158 }
159
child(const AtomicString & name) const160 Frame* FrameTree::child(const AtomicString& name) const
161 {
162 for (Frame* child = firstChild(); child; child = child->tree()->nextSibling())
163 if (child->tree()->name() == name)
164 return child;
165 return 0;
166 }
167
find(const AtomicString & name) const168 Frame* FrameTree::find(const AtomicString& name) const
169 {
170 if (name == "_self" || name == "_current" || name.isEmpty())
171 return m_thisFrame;
172
173 if (name == "_top")
174 return top();
175
176 if (name == "_parent")
177 return parent() ? parent() : m_thisFrame;
178
179 // Since "_blank" should never be any frame's name, the following just amounts to an optimization.
180 if (name == "_blank")
181 return 0;
182
183 // Search subtree starting with this frame first.
184 for (Frame* frame = m_thisFrame; frame; frame = frame->tree()->traverseNext(m_thisFrame))
185 if (frame->tree()->name() == name)
186 return frame;
187
188 // Search the entire tree for this page next.
189 Page* page = m_thisFrame->page();
190
191 // The frame could have been detached from the page, so check it.
192 if (!page)
193 return 0;
194
195 for (Frame* frame = page->mainFrame(); frame; frame = frame->tree()->traverseNext())
196 if (frame->tree()->name() == name)
197 return frame;
198
199 // Search the entire tree of each of the other pages in this namespace.
200 // FIXME: Is random order OK?
201 const HashSet<Page*>& pages = page->group().pages();
202 HashSet<Page*>::const_iterator end = pages.end();
203 for (HashSet<Page*>::const_iterator it = pages.begin(); it != end; ++it) {
204 Page* otherPage = *it;
205 if (otherPage != page) {
206 for (Frame* frame = otherPage->mainFrame(); frame; frame = frame->tree()->traverseNext()) {
207 if (frame->tree()->name() == name)
208 return frame;
209 }
210 }
211 }
212
213 return 0;
214 }
215
isDescendantOf(const Frame * ancestor) const216 bool FrameTree::isDescendantOf(const Frame* ancestor) const
217 {
218 if (!ancestor)
219 return false;
220
221 if (m_thisFrame->page() != ancestor->page())
222 return false;
223
224 for (Frame* frame = m_thisFrame; frame; frame = frame->tree()->parent())
225 if (frame == ancestor)
226 return true;
227 return false;
228 }
229
traverseNext(const Frame * stayWithin) const230 Frame* FrameTree::traverseNext(const Frame* stayWithin) const
231 {
232 Frame* child = firstChild();
233 if (child) {
234 ASSERT(!stayWithin || child->tree()->isDescendantOf(stayWithin));
235 return child;
236 }
237
238 if (m_thisFrame == stayWithin)
239 return 0;
240
241 Frame* sibling = nextSibling();
242 if (sibling) {
243 ASSERT(!stayWithin || sibling->tree()->isDescendantOf(stayWithin));
244 return sibling;
245 }
246
247 Frame* frame = m_thisFrame;
248 while (!sibling && (!stayWithin || frame->tree()->parent() != stayWithin)) {
249 frame = frame->tree()->parent();
250 if (!frame)
251 return 0;
252 sibling = frame->tree()->nextSibling();
253 }
254
255 if (frame) {
256 ASSERT(!stayWithin || !sibling || sibling->tree()->isDescendantOf(stayWithin));
257 return sibling;
258 }
259
260 return 0;
261 }
262
traverseNextWithWrap(bool wrap) const263 Frame* FrameTree::traverseNextWithWrap(bool wrap) const
264 {
265 if (Frame* result = traverseNext())
266 return result;
267
268 if (wrap)
269 return m_thisFrame->page()->mainFrame();
270
271 return 0;
272 }
273
traversePreviousWithWrap(bool wrap) const274 Frame* FrameTree::traversePreviousWithWrap(bool wrap) const
275 {
276 // FIXME: besides the wrap feature, this is just the traversePreviousNode algorithm
277
278 if (Frame* prevSibling = previousSibling())
279 return prevSibling->tree()->deepLastChild();
280 if (Frame* parentFrame = parent())
281 return parentFrame;
282
283 // no siblings, no parent, self==top
284 if (wrap)
285 return deepLastChild();
286
287 // top view is always the last one in this ordering, so prev is nil without wrap
288 return 0;
289 }
290
deepLastChild() const291 Frame* FrameTree::deepLastChild() const
292 {
293 Frame* result = m_thisFrame;
294 for (Frame* last = lastChild(); last; last = last->tree()->lastChild())
295 result = last;
296
297 return result;
298 }
299
top(bool checkForDisconnectedFrame) const300 Frame* FrameTree::top(bool checkForDisconnectedFrame) const
301 {
302 Frame* frame = m_thisFrame;
303 for (Frame* parent = m_thisFrame; parent; parent = parent->tree()->parent()) {
304 frame = parent;
305 if (checkForDisconnectedFrame && frame->isDisconnected())
306 return frame;
307 }
308 return frame;
309 }
310
311 } // namespace WebCore
312